// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SymbolDebugger : ModuleRules { public SymbolDebugger(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Slate", "SlateCore", "EditorStyle", "StandaloneRenderer", "DesktopPlatform", "CrashDebugHelper", "SourceControl", "PerforceSourceControl", "MessageLog", "Projects", } ); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include } }