Files
UnrealEngineUWP/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
Jeff Fisher bcc5bcf128 Copying //UE4/Dev-VR to Main (//UE4/Main)
-Copy up for 4.23
#rb none

[CL 6911980 by Jeff Fisher in Main branch]
2019-06-10 12:22:13 -04:00

34 lines
1.4 KiB
Bash
Executable File

#!/bin/bash
# Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
echo
echo Setting up Unreal Engine 4 project files...
echo
# If ran from someone other then the script location we'll have the full base path
BASE_PATH="`dirname "$0"`"
# this is located inside an extra 'Linux' path unlike the Windows variant.
if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
exit 1
fi
if [ ! -d "$BASE_PATH/../../../Source" ]; then
echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
exit 1
fi
source "$BASE_PATH/SetupMono.sh" "$BASE_PATH"
# make sure the UBT project has references to auto-discovered platform extension source files
"${BASE_PATH}/../FindPlatformExtensionSources.sh"
if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
xbuild "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /property:Configuration="Development" /verbosity:quiet /nologo /p:NoWarn=1591
fi
# pass all parameters to UBT
mono "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" -projectfiles "$@"