#!/bin/bash # Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. echo echo Setting up Unreal Engine 4 project files... echo # If ran from someone other then the script location we'll have the full base path BASE_PATH="`dirname "$0"`" # this is located inside an extra 'Linux' path unlike the Windows variant. if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script. exit 1 fi if [ ! -d "$BASE_PATH/../../../Source" ]; then echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory. exit 1 fi source "$BASE_PATH/SetupMono.sh" "$BASE_PATH" # make sure the UBT project has references to auto-discovered platform extension source files "${BASE_PATH}/../FindPlatformExtensionSources.sh" if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then xbuild "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /property:Configuration="Development" /verbosity:quiet /nologo /p:NoWarn=1591 fi # pass all parameters to UBT mono "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" -projectfiles "$@"