Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/KismetAnimationLibrary.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

112 lines
4.8 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "KismetAnimationLibrary.h"
#include "AnimationCoreLibrary.h"
#include "AnimationCoreLibrary.h"
#include "Blueprint/BlueprintSupport.h"
#include "Components/SkeletalMeshComponent.h"
#include "TwoBoneIK.h"
#define LOCTEXT_NAMESPACE "UKismetAnimationLibrary"
//////////////////////////////////////////////////////////////////////////
// UKismetAnimationLibrary
const FName AnimationLibraryWarning = FName("Animation Library");
UKismetAnimationLibrary::UKismetAnimationLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
FBlueprintSupport::RegisterBlueprintWarning(
FBlueprintWarningDeclaration(
AnimationLibraryWarning,
LOCTEXT("AnimationLibraryWarning", "Animation Library Warning")
)
);
}
void UKismetAnimationLibrary::K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, FVector& OutJointPos, FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale)
{
AnimationCore::SolveTwoBoneIK(RootPos, JointPos, EndPos, JointTarget, Effector, OutJointPos, OutEndPos, bAllowStretching, StartStretchRatio, MaxStretchScale);
}
FTransform UKismetAnimationLibrary::K2_LookAt(const FTransform& CurrentTransform, const FVector& TargetPosition, FVector AimVector, bool bUseUpVector, FVector UpVector, float ClampConeInDegree)
{
if (AimVector.IsNearlyZero())
{
// aim vector should be normalized
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("AimVector should not be zero. Please specify which direction.")), ELogVerbosity::Warning, AnimationLibraryWarning);
return FTransform::Identity;
}
if (bUseUpVector && UpVector.IsNearlyZero())
{
// upvector has to be normalized
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("LookUpVector should not be zero. Please specify which direction.")), ELogVerbosity::Warning, AnimationLibraryWarning);
bUseUpVector = false;
}
if (ClampConeInDegree < 0.f || ClampConeInDegree > 180.f)
{
// ClampCone is out of range, it will be clamped to (0.f, 180.f)
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("ClampConeInDegree should range from (0, 180). ")), ELogVerbosity::Warning, AnimationLibraryWarning);
}
FQuat DiffRotation = AnimationCore::SolveAim(CurrentTransform, TargetPosition, AimVector.GetSafeNormal(), bUseUpVector, UpVector.GetSafeNormal(), ClampConeInDegree);
FTransform NewTransform = CurrentTransform;
NewTransform.SetRotation(DiffRotation);
return NewTransform;
}
float UKismetAnimationLibrary::K2_DistanceBetweenTwoSocketsAndMapRange(const USkeletalMeshComponent* Component, const FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax)
{
if (Component && SocketOrBoneNameA != NAME_None && SocketOrBoneNameB != NAME_None)
{
FTransform SocketTransformA = Component->GetSocketTransform(SocketOrBoneNameA, SocketSpaceA);
FTransform SocketTransformB = Component->GetSocketTransform(SocketOrBoneNameB, SocketSpaceB);
float Distance = (SocketTransformB.GetLocation() - SocketTransformA.GetLocation()).Size();
if (bRemapRange)
{
return FMath::GetMappedRangeValueClamped(FVector2D(InRangeMin, InRangeMax), FVector2D(OutRangeMin, OutRangeMax), Distance);
}
else
{
return Distance;
}
}
return 0.f;
}
FVector UKismetAnimationLibrary::K2_DirectionBetweenSockets(const USkeletalMeshComponent* Component, const FName SocketOrBoneNameFrom, const FName SocketOrBoneNameTo)
{
if (Component && SocketOrBoneNameFrom != NAME_None && SocketOrBoneNameTo != NAME_None)
{
FTransform SocketTransformFrom = Component->GetSocketTransform(SocketOrBoneNameFrom, RTS_World);
FTransform SocketTransformTo = Component->GetSocketTransform(SocketOrBoneNameTo, RTS_World);
return (SocketTransformTo.GetLocation() - SocketTransformFrom.GetLocation());
}
return FVector(0.f);
}
FVector UKismetAnimationLibrary::K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ)
{
FVector OutVector;
OutVector.X = K2_MakePerlinNoiseAndRemap(X, RangeOutMinX, RangeOutMaxX);
OutVector.Y = K2_MakePerlinNoiseAndRemap(Y, RangeOutMinY, RangeOutMaxY);
OutVector.Z = K2_MakePerlinNoiseAndRemap(Z, RangeOutMinZ, RangeOutMaxZ);
return OutVector;
}
float UKismetAnimationLibrary::K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax)
{
// perlin noise output is always from [-1, 1]
return FMath::GetMappedRangeValueClamped(FVector2D(-1.f, 1.f), FVector2D(RangeOutMin, RangeOutMax), FMath::PerlinNoise1D(Value));
}
#undef LOCTEXT_NAMESPACE