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Two changes fixed this. First we invert out the RateScale when calculating the PlayRate inside FAnimNode_SequenceEvaluator::UpdateAssetPlayer, since it get's multiplied back in the CreateTickRecordForNode function. This stops the jittering but the animation playback isn't scaled. To fix that we modify the Sequencer sections PlayRate by the asset'ss RateScale. #jira UE-63636 #rb max.chen, martin.wilson [CL 4896912 by Max Chen in 4.22 branch]