Commit Graph

  • feb59871b3 [PCG] Add robustness to OOM security measures in PCG Samplers to help mitigate continued crashes ryan buehler 2024-10-09 11:58:44 -04:00
  • 1d44602d94 Fix media IO using JITR even if the option is disabled. jeremie roy 2024-10-09 11:38:23 -04:00
  • 7d9b68e9f0 MoviePipeline: Fixed issue where the Script Tags property would be in the wrong place in the details panel for some nodes, potentially causing data entry errors as it could be confused with other properties easily. chad williams 2024-10-09 11:38:17 -04:00
  • b53378c829 add optional thickening/inflate parameter to FitKDOP3, and set default to .1, to match previous KDOP fitting behavior and guarantee that flat shapes still generate valid KDOPs. jimmy andrews 2024-10-09 11:38:12 -04:00
  • b99ac55e3a Fix media IO using JITR even if the option is disabled. jeremie roy 2024-10-09 11:34:49 -04:00
  • ecda7b856f MoviePipeline: Fixed issue where the Script Tags property would be in the wrong place in the details panel for some nodes, potentially causing data entry errors as it could be confused with other properties easily. chad williams 2024-10-09 11:34:44 -04:00
  • 71f91aa4a4 add optional thickening/inflate parameter to FitKDOP3, and set default to .1, to match previous KDOP fitting behavior and guarantee that flat shapes still generate valid KDOPs. jimmy andrews 2024-10-09 11:34:37 -04:00
  • 7ecee059a7 CIS - Fixed issue 620209: Warnings in Check Asset References (RefreshAsset). kriss gossart 2024-10-09 11:03:11 -04:00
  • 1c99dd0031 CIS - Fixed issue 620209: Warnings in Check Asset References (RefreshAsset). kriss gossart 2024-10-09 11:02:36 -04:00
  • 20c2cbef73 Replaced CastChecked usage to prevent crashes when disabling upstream nodes julien lheureux 2024-10-09 11:02:28 -04:00
  • de796b8b1d Replaced CastChecked usage to prevent crashes when disabling upstream nodes julien lheureux 2024-10-09 11:01:58 -04:00
  • 6c47c114e4 Fixed unsafe removal of layers in SGameLayerManager. If a player gets garbage collected before missing players are removed, the widget won't be found. Changed the clean-up to remove widgets with null players explicitly. evgenii babinets 2024-10-09 11:00:17 -04:00
  • 3f7c4f7aed Fixed unsafe removal of layers in SGameLayerManager. If a player gets garbage collected before missing players are removed, the widget won't be found. Changed the clean-up to remove widgets with null players explicitly. evgenii babinets 2024-10-09 10:58:25 -04:00
  • 02fd81c508 Horde: Enable all plugins by default. Fixes error on startup if plugins have an existing config section. ben marsh 2024-10-09 10:36:39 -04:00
  • 77cc448443 Horde: Enable all plugins by default. Fixes error on startup if plugins have an existing config section. ben marsh 2024-10-09 10:35:56 -04:00
  • 2a1ce386ae Horde: Merging warning fix to 32.00. ben marsh 2024-10-09 10:12:05 -04:00
  • b04cd7fec9 Horde: Merging warning fix to 32.00. ben marsh 2024-10-09 10:11:42 -04:00
  • 436c35030c CIS - Fixed issue 621501: Compile errors in UObjectGlobals.h and PointerIsConvertibleFromTo.h kriss gossart 2024-10-09 10:11:33 -04:00
  • 3399be4670 CIS - Fixed issue 621501: Compile errors in UObjectGlobals.h and PointerIsConvertibleFromTo.h kriss gossart 2024-10-09 10:10:42 -04:00
  • 31fde6ba92 CIS - Fixed issue Issue 621500: Compile and NonUnity errors in Module.FractureEditor.cpp kriss gossart 2024-10-09 10:08:23 -04:00
  • efc3b90d84 CIS - Fixed issue Issue 621500: Compile and NonUnity errors in Module.FractureEditor.cpp kriss gossart 2024-10-09 10:08:12 -04:00
  • f3af9ff623 Moving Submit Tool to Source/Programs juan legaz 2024-10-09 10:07:56 -04:00
  • 88f57bb0c4 Horde: Add a top-level exception handler. ben marsh 2024-10-09 10:07:50 -04:00
  • bb83ca4562 Moving Submit Tool to Source/Programs juan legaz 2024-10-09 10:04:40 -04:00
  • 1ce7444786 Horde: Add a top-level exception handler. ben marsh 2024-10-09 10:02:42 -04:00
  • a2f175ca54 Add "(Preview)" to ChooserTable debugging targets that are in preview worlds keith yerex 2024-10-09 09:28:29 -04:00
  • cca05aa9ad Sequencer: Map filter toggle commands to curve editor max chen 2024-10-09 09:28:23 -04:00
  • 64c03d4d80 Add "(Preview)" to ChooserTable debugging targets that are in preview worlds keith yerex 2024-10-09 09:26:55 -04:00
  • 96b6986436 Sequencer: Map filter toggle commands to curve editor max chen 2024-10-09 09:25:55 -04:00
  • 3474ce13ff [PCG] Make GPU compilation code thread safe so that it works with Graph Executor v2 & multi-threaded execution. huw bowles 2024-10-09 09:12:53 -04:00
  • ff6d12d77f [PCG] Make GPU compilation code thread safe so that it works with Graph Executor v2 & multi-threaded execution. huw bowles 2024-10-09 09:11:25 -04:00
  • 8f0d889374 - Make sure element count for hitrecord bindless SRV is computed correctly and we are not loosing entries due to divide by 4 for RAW buffer view - Always align the buffer allocation size and offset to multiple of 16 so raw views with complete data can be created kenzo terelst 2024-10-09 07:51:39 -04:00
  • b5fce715b5 - Make sure element count for hitrecord bindless SRV is computed correctly and we are not loosing entries due to divide by 4 for RAW buffer view - Always align the buffer allocation size and offset to multiple of 16 so raw views with complete data can be created kenzo terelst 2024-10-09 07:50:54 -04:00
  • 67ed6a63ac Dataflow - Fixed crashes in Geometry Collection nodes caused by cached objects to be garbage collected. kriss gossart 2024-10-09 06:57:36 -04:00
  • e1b8bff160 Dataflow - Fixed crashes in Geometry Collection nodes caused by cached objects to be garbage collected. kriss gossart 2024-10-09 06:57:23 -04:00
  • f81714b5b9 Fix Hair crash when switching groom asset michael forot 2024-10-09 06:55:36 -04:00
  • 4e3a0d6233 Fix Hair crash when switching groom asset michael forot 2024-10-09 06:55:23 -04:00
  • c55b524538 Merging raymond baines 2024-10-09 06:54:36 -04:00
  • fe20af6a1f Merging raymond baines 2024-10-09 06:51:29 -04:00
  • 31f5aa22ed ShaderCompiler: Ensure that AutogenShaderHeaders.ush exists and is up-to-date in CompileGlobalShaderMap. zach brockway 2024-10-09 05:00:35 -04:00
  • 0d81f9c6f8 ShaderCompiler: Ensure that AutogenShaderHeaders.ush exists and is up-to-date in CompileGlobalShaderMap. zach brockway 2024-10-09 04:57:23 -04:00
  • 937aef94ef change p.LocalBoundsUseAttachParentBound to keep it disabled by default. It will be enabled in the next major release benjamin rouveyrol 2024-10-09 04:01:34 -04:00
  • 39c5d4a29f change p.LocalBoundsUseAttachParentBound to keep it disabled by default. It will be enabled in the next major release benjamin rouveyrol 2024-10-09 03:57:46 -04:00
  • 775a1b8b9c Localization Automation using CL 36955420 buildmachine 2024-10-09 01:39:26 -04:00
  • 39ce530c98 [Backout] - CL36961451 [FYI] eric.knapik Original CL Desc ----------------------------------------------------------------- bob tellez 2024-10-09 01:37:22 -04:00
  • e5e367c61a [Backout] - CL36961451 [FYI] eric.knapik Original CL Desc ----------------------------------------------------------------- bob tellez 2024-10-09 01:34:43 -04:00
  • ad1344dc4e undo CL: 36951921 due to linux server cook errors eric knapik 2024-10-09 01:03:34 -04:00
  • 29e1066cd9 undo CL: 36951921 due to linux server cook errors eric knapik 2024-10-09 00:42:14 -04:00
  • 58a9ffba65 Horde: Add additional logging for plugin loading. ben marsh 2024-10-08 21:04:18 -04:00
  • 45708eef0a Horde: Add additional logging for plugin loading. ben marsh 2024-10-08 21:02:13 -04:00
  • 417a86947a Check FName memory availability alongside UObject table availability russell johnston 2024-10-08 19:26:33 -04:00
  • 6413162e1e Check FName memory availability alongside UObject table availability russell johnston 2024-10-08 19:25:05 -04:00
  • d05dedee29 HeterogeneousVolumes: Adding DDX/DDY support patrick kelly 2024-10-08 19:22:03 -04:00
  • 90826f522f HeterogeneousVolumes: Adding DDX/DDY support patrick kelly 2024-10-08 19:20:35 -04:00
  • 748fc24ad8 MoviePipeline: Fixed issue that caused some lists within Collection node conditions to not refresh properly when undoing/redoing list operations. chad williams 2024-10-08 19:15:32 -04:00
  • ab883959ba MoviePipeline: Fixed issue that caused some lists within Collection node conditions to not refresh properly when undoing/redoing list operations. chad williams 2024-10-08 19:15:05 -04:00
  • 56b8930a5c * Fixed landscape target layers UX refresh issues * Added info message to explain to the user that all the landscape's target layers are hidden (either by the "Hide unused layers" filter of by the filter text box) * Used a standard show/hide icon button to the "Hide unused layers" toggle button" in order to help the user understand the status of that filter * Allowed drag and dropping target layers even when the "Hide unused layers" filter is active jonathan bard 2024-10-08 18:49:19 -04:00
  • 2871b50f9e * Fixed landscape target layers UX refresh issues * Added info message to explain to the user that all the landscape's target layers are hidden (either by the "Hide unused layers" filter of by the filter text box) * Used a standard show/hide icon button to the "Hide unused layers" toggle button" in order to help the user understand the status of that filter * Allowed drag and dropping target layers even when the "Hide unused layers" filter is active jonathan bard 2024-10-08 18:49:10 -04:00
  • 07370310a5 [ChaosVD] Fix for an issue where sphere collision shapes inside of a static mesh are visualized at the incorrect location. sergio gardeazabal 2024-10-08 18:48:49 -04:00
  • 245484775c [ChaosVD] Fix for an issue where sphere collision shapes inside of a static mesh are visualized at the incorrect location. sergio gardeazabal 2024-10-08 18:47:40 -04:00
  • 652f17ab80 - When pasting renderers into stateless reset the bindings - FNiagaraAttributeBinding doesn't support stateless right now so it's impossible to recover modified bindings or emitter mode - This change also handles disabling the emitter if we have no attributes to process stu mckenna 2024-10-08 18:31:59 -04:00
  • 5e95a62506 - When pasting renderers into stateless reset the bindings - FNiagaraAttributeBinding doesn't support stateless right now so it's impossible to recover modified bindings or emitter mode - This change also handles disabling the emitter if we have no attributes to process stu mckenna 2024-10-08 18:31:40 -04:00
  • 2351ebac21 [ChaosVD] Allow toggle translucent geometry selection sergio gardeazabal 2024-10-08 18:29:59 -04:00
  • 579485695a [ChaosVD] Allow toggle translucent geometry selection sergio gardeazabal 2024-10-08 18:29:40 -04:00
  • c5387b49c1 More logging around resolving page id/proxy generation to hunt down page packaging mystery of expected sound not playing - Fix minor bug where removal of graph input would return false despite removal succeeding if input was on preset but not initially set to inherit - Disable MetaSound live audition transactor in cook to avoid potential warnings caused by resolution on cook page mutations #jira UE-225699 #rb helen.yang #rnx rob gay 2024-10-08 18:09:41 -04:00
  • aa762e2b9c More logging around resolving page id/proxy generation to hunt down page packaging mystery of expected sound not playing - Fix minor bug where removal of graph input would return false despite removal succeeding if input was on preset but not initially set to inherit - Disable MetaSound live audition transactor in cook to avoid potential warnings caused by resolution on cook page mutations #jira UE-225699 #rb helen.yang #rnx rob gay 2024-10-08 18:08:08 -04:00
  • a4605dbe2d Horde: Add some additional null checks to help isolate error in dev. ben marsh 2024-10-08 18:05:11 -04:00
  • 7c257b9015 Horde: Add some additional null checks to help isolate error in dev. ben marsh 2024-10-08 18:03:08 -04:00
  • b3c72d6917 fix grid size overflowing int for convex hull and convex decomposition methods jimmy andrews 2024-10-08 17:55:59 -04:00
  • 22f1321ac0 fix grid size overflowing int for convex hull and convex decomposition methods jimmy andrews 2024-10-08 17:54:38 -04:00
  • 67a59a082c Horde: Return the invalid_grant response when refresh tokens have expired. OIDCToken checks for this and handles re-login if this code is returned, but does not for invalid_request. ben marsh 2024-10-08 17:51:34 -04:00
  • bd970a0e00 Ensures that regions captured by the Landscape DI actually point to valid collision components and also adds in optional limits for the number of regions to search/capture #rb stu.mckenna rob krajcarski 2024-10-08 17:51:29 -04:00
  • d1b4e4ca1c Horde: Return the invalid_grant response when refresh tokens have expired. OIDCToken checks for this and handles re-login if this code is returned, but does not for invalid_request. ben marsh 2024-10-08 17:51:08 -04:00
  • 3d476c206e Ensures that regions captured by the Landscape DI actually point to valid collision components and also adds in optional limits for the number of regions to search/capture #rb stu.mckenna rob krajcarski 2024-10-08 17:50:38 -04:00
  • 36b28150bd Horde: Include "Requires P4V Restart" in the P4VUtils tool name. ben marsh 2024-10-08 17:46:55 -04:00
  • 314767ec32 Horde: Include "Requires P4V Restart" in the P4VUtils tool name. ben marsh 2024-10-08 17:44:02 -04:00
  • b5a1390b45 Fix memory leak in virtualized metasounds sounds getting sent parameters. #jira UE-226231 #rnx #rb helen.yang phil popp 2024-10-08 17:27:31 -04:00
  • 5f5e445717 - Updated min Xcode to 15.2 josh adams 2024-10-08 17:27:25 -04:00
  • afd7783626 Fix memory leak in virtualized metasounds sounds getting sent parameters. #jira UE-226231 #rnx #rb helen.yang phil popp 2024-10-08 17:25:02 -04:00
  • 05a9912c04 - Updated min Xcode to 15.2 Josh Adams 2024-10-08 17:23:10 -04:00
  • 5098ea934f Unreal Toolbox: If the application cannot auto-update due to the settings window being open, trigger it the moment the settings window is closed. ben marsh 2024-10-08 17:02:33 -04:00
  • 2026fc8d32 Unreal Toolbox: If the application cannot auto-update due to the settings window being open, trigger it the moment the settings window is closed. ben marsh 2024-10-08 17:02:00 -04:00
  • 8a8ca38522 Unreal Toolbox: Work around Avalonia not bringing the settings window to foreground when activated from notification icon. ben marsh 2024-10-08 16:58:03 -04:00
  • 86c4e029e8 Unreal Toolbox: Work around Avalonia not bringing the settings window to foreground when activated from notification icon. ben marsh 2024-10-08 16:57:30 -04:00
  • b320f35f32 Unreal Toolbox: Remove the minimized flag when showing an existing settings dialog. ben marsh 2024-10-08 16:42:33 -04:00
  • e90e434a00 Unreal Toolbox: Remove the minimized flag when showing an existing settings dialog. ben marsh 2024-10-08 16:41:31 -04:00
  • ac32975c5a Unreal Toolbox: Write log file to disk (in AppData\Epic Games\Unreal Toolbox) and provide a clickable link to open the log when installation fails. ben marsh 2024-10-08 16:33:08 -04:00
  • 500bf3e9c1 MoviePipeline: Added a toast notification for when you attempted to convert a Movie Render Queue job into a Graph configuration, but the graph asset specified by the project settings could not be loaded. Without this warning conversion silently fails and the feature looks broken. matt hoffman 2024-10-08 16:33:02 -04:00
  • 75fc8c63cf [PCG] Fix a couple of fail cases for GPU compute graph compilation. huw bowles 2024-10-08 16:32:57 -04:00
  • b817b5d19f Unreal Toolbox: Write log file to disk (in AppData\Epic Games\Unreal Toolbox) and provide a clickable link to open the log when installation fails. ben marsh 2024-10-08 16:32:43 -04:00
  • a94c32d0b3 MoviePipeline: Added a toast notification for when you attempted to convert a Movie Render Queue job into a Graph configuration, but the graph asset specified by the project settings could not be loaded. Without this warning conversion silently fails and the feature looks broken. matt hoffman 2024-10-08 16:32:38 -04:00
  • 0048a9d496 [PCG] Fix a couple of fail cases for GPU compute graph compilation. huw bowles 2024-10-08 16:32:33 -04:00
  • c869653a20 Avoid interacting with EditorModeManager singleton during editor shutdown, as it's destroyed in AppPreExit, which is before ShutdownModule is called during editor shutdown (AppExit) a bialokozowicz 2024-10-08 16:32:26 -04:00
  • 815464e82a Avoid interacting with EditorModeManager singleton during editor shutdown, as it's destroyed in AppPreExit, which is before ShutdownModule is called during editor shutdown (AppExit) a bialokozowicz 2024-10-08 16:30:32 -04:00
  • 441e085a56 Prevent generation of areas when the Bounds contains a NaN frederic doll 2024-10-08 15:59:20 -04:00
  • 5b857a94f9 Prevent generation of areas when the Bounds contains a NaN frederic doll 2024-10-08 15:59:02 -04:00
  • e9296f8c2d Fix Bug where Wet and Dry Submix Modulation incorrectly used Output Volume Modulation Settings #jira UE-174841 #rb phil.popp alfaroh corneyiii 2024-10-08 15:56:16 -04:00
  • 05554bfd31 Fix Bug where Wet and Dry Submix Modulation incorrectly used Output Volume Modulation Settings #jira UE-174841 #rb phil.popp alfaroh corneyiii 2024-10-08 15:53:50 -04:00
  • 1e8280ee55 [MegaLights] Fix issues when ViewRectMin != 0 - sampling light grid during tile classification. - clamping DownsampledScreenCoord during shading pass. - offset and clamp when writing/reading VisibleLightHash. tiago costa 2024-10-08 15:26:41 -04:00
  • 66ebb945e5 [MegaLights] Fix issues when ViewRectMin != 0 - sampling light grid during tile classification. - clamping DownsampledScreenCoord during shading pass. - offset and clamp when writing/reading VisibleLightHash. tiago costa 2024-10-08 15:26:21 -04:00