Commit Graph

  • 05190ecaef Fixed iOS crash in a project that uses depth prepass and a mobile deferred shading #jira UE-226630 #rnx #rb Jack.Porter Dmitriy Dyomin 2024-10-10 00:18:34 -04:00
  • 6eaa782023 PR #12347: Fix for iOS Integrated Keyboard dismissing itself every time space is pressed. Tweaked a bit from the original PR to handle both integrated and UITextFielf keyboards. Tested with TextField and TextArea with both types of keyboard. blitzingeagle 2024-10-09 23:10:15 -04:00
  • ae972b58af PR #12347: Fix for iOS Integrated Keyboard dismissing itself every time space is pressed. Tweaked a bit from the original PR to handle both integrated and UITextFielf keyboards. Tested with TextField and TextArea with both types of keyboard. blitzingeagle 2024-10-09 23:06:51 -04:00
  • 11f8e1d80a Horde: Add an error response path for exceptions thrown while gathering blobs for Unsync. ben marsh 2024-10-09 19:35:06 -04:00
  • 860148e3ed CA_ASSUME changes to improve PVS null checking #rb Joe.Kirchoff marc audy 2024-10-09 19:35:01 -04:00
  • b45672b7a7 Horde: Add an error response path for exceptions thrown while gathering blobs for Unsync. ben marsh 2024-10-09 19:32:18 -04:00
  • 60acc95514 CA_ASSUME changes to improve PVS null checking #rb Joe.Kirchoff Marc Audy 2024-10-09 19:32:16 -04:00
  • 162ad978bb UnrealBuildTool: Downgrade uba retry messages to info joe kirchoff 2024-10-09 18:55:20 -04:00
  • 4039dcebd0 UnrealBuildTool: Downgrade uba retry messages to info joe kirchoff 2024-10-09 18:53:09 -04:00
  • 7eee82cf07 Fix crash copy/pasting None nested chooser row keith yerex 2024-10-09 18:28:37 -04:00
  • 76cf4c6cad Fix crash copy/pasting None nested chooser row keith yerex 2024-10-09 18:27:27 -04:00
  • 49152e71c5 Initialize render thread proxy values immediately after creation. Fixes issue where certain post process buffers would not be updated. zach bethel 2024-10-09 18:24:05 -04:00
  • 18033d3267 Initialize render thread proxy values immediately after creation. Fixes issue where certain post process buffers would not be updated. zach bethel 2024-10-09 18:23:27 -04:00
  • 68b6d13983 Fix for crash in MRQ-based editor workflows #rb Rob.Gay #okfirgithub public #swarm https://p4-swarm.epicgames.net/reviews/36991290 maxwell hayes 2024-10-09 18:19:22 -04:00
  • e112554fbf Fix for crash in MRQ-based editor workflows #rb Rob.Gay #okfirgithub public #swarm https://p4-swarm.epicgames.net/reviews/36991290 maxwell hayes 2024-10-09 18:18:57 -04:00
  • 1e2734211e Iris - Fixed disconnect issue when receiving RPCs to no longer replicated dynamic object that has not yet been garbage collected. mattias hornlund 2024-10-09 18:18:22 -04:00
  • df7cd8fd8d Iris - Fixed disconnect issue when receiving RPCs to no longer replicated dynamic object that has not yet been garbage collected. mattias hornlund 2024-10-09 18:17:57 -04:00
  • 544674bb99 Horde: Increase the upload grace period to 12 hours. ben marsh 2024-10-09 18:04:21 -04:00
  • 365a8f2b1c Horde: Increase the upload grace period to 12 hours. ben marsh 2024-10-09 18:03:54 -04:00
  • faa2dd7ee4 Fix and silence new PVS 7.33 warnings marc audy 2024-10-09 17:44:09 -04:00
  • 5d2f38437f Fix and silence new PVS 7.33 warnings Marc Audy 2024-10-09 17:43:04 -04:00
  • 59d39acbbb Do not attach network connection monitoring to PSOService processes chris babcock 2024-10-09 17:19:54 -04:00
  • 1e12bcd01f Do not attach network connection monitoring to PSOService processes chris babcock 2024-10-09 17:17:53 -04:00
  • 3c422dbb12 MoviePipeline: Updated the Frame Count property on the Path Tracer node to have an override checkbox so graph evaluation considers value updates on this property (before, the default was always used). This required a customization due to how it interacts with the denoiser setting. chad williams 2024-10-09 17:13:23 -04:00
  • be1b2c845b Sequencer: Hid fix for UE-215502 behind a cvar due to unexpected but rare edge-case crash andrew rodham 2024-10-09 17:13:17 -04:00
  • 2bffad1a37 MoviePipeline: Updated the Frame Count property on the Path Tracer node to have an override checkbox so graph evaluation considers value updates on this property (before, the default was always used). This required a customization due to how it interacts with the denoiser setting. chad williams 2024-10-09 17:11:23 -04:00
  • 43e820f111 Sequencer: Hid fix for UE-215502 behind a cvar due to unexpected but rare edge-case crash andrew rodham 2024-10-09 17:08:53 -04:00
  • edd04a7360 Sequencer: Fix divide by 0 with DX when there are 2 overlapping keys. max chen 2024-10-09 16:32:11 -04:00
  • d639b1cf49 Sequencer: Fix divide by 0 with DX when there are 2 overlapping keys. max chen 2024-10-09 16:31:40 -04:00
  • 6cecbec707 PoseSearch: Fix for TimeToLand jose villarroel 2024-10-09 16:31:11 -04:00
  • f92d1428d0 PoseSearch: Fix for TimeToLand jose villarroel 2024-10-09 16:29:40 -04:00
  • f40f3d88a0 Localization Automation using CL 36994713 buildmachine 2024-10-09 16:19:45 -04:00
  • 0e869f592c Fix array drag drop functionality in MetaSounds helen yang 2024-10-09 16:08:55 -04:00
  • 58f16db6e2 Fix array drag drop functionality in MetaSounds helen yang 2024-10-09 16:06:12 -04:00
  • 8965b80626 Fixes crash when selecting all vertices on non-manifold meshes kiaran ritchie 2024-10-09 15:44:54 -04:00
  • a8a244ff2e Fixes crash when selecting all vertices on non-manifold meshes kiaran ritchie 2024-10-09 15:44:12 -04:00
  • 4b3199ce86 Fixed component transform issue that was still causing an issue with splines. julien lheureux 2024-10-09 15:23:54 -04:00
  • 144d958249 Fixed component transform issue that was still causing an issue with splines. julien lheureux 2024-10-09 15:22:12 -04:00
  • 6470a5e87b Unreal Toolbox: Fix tool catalog auto-update setting not being initialized to value from settings. ben marsh 2024-10-09 15:16:17 -04:00
  • 268dc4026b Unreal Toolbox: Fix tool catalog auto-update setting not being initialized to value from settings. ben marsh 2024-10-09 15:15:07 -04:00
  • aac6a3bdc6 Dynamic Anim Montage does not use Asset frame-rate #jira UE-226901 #fix ensure that we match common-frame-rate to asset frame-rate #rb Thomas.Sarkanen jurre debaare 2024-10-09 15:11:03 -04:00
  • b025fe84ca Dynamic Anim Montage does not use Asset frame-rate #jira UE-226901 #fix ensure that we match common-frame-rate to asset frame-rate #rb Thomas.Sarkanen jurre debaare 2024-10-09 15:10:42 -04:00
  • 8a6b86daf7 Horde: Disable analyzers in debug builds to improve build times. ben marsh 2024-10-09 15:08:08 -04:00
  • 6d9b435ce7 UE-214106 - Editor Crash when adding components to a Editor Only BP Actor dave jones2 2024-10-09 15:08:02 -04:00
  • 4f8fc40a89 [Deformer Graph Editor] fix debug draw not showing up in deformer graph editor viewport jack cai 2024-10-09 15:07:57 -04:00
  • 5b0aec9c81 Horde: Disable analyzers in debug builds to improve build times. ben marsh 2024-10-09 15:07:37 -04:00
  • d688f22f5d UE-214106 - Editor Crash when adding components to a Editor Only BP Actor dave jones2 2024-10-09 15:06:36 -04:00
  • b811f8e3e9 [Deformer Graph Editor] fix debug draw not showing up in deformer graph editor viewport jack cai 2024-10-09 15:05:25 -04:00
  • 694ddcc830 UGS: Add an install/uninstall command for UGS-CLI on Windows which adds it to the PATH environment variable. ben marsh 2024-10-09 14:55:55 -04:00
  • e7a265c3f0 UGS: Add an install/uninstall command for UGS-CLI on Windows which adds it to the PATH environment variable. ben marsh 2024-10-09 14:55:37 -04:00
  • 629a711dc6 Horde: Disable warnings for fixes in the wrong stream by default. This can be toggled using the ShowMergeWarnings workflow option. ben marsh 2024-10-09 14:54:24 -04:00
  • 4809c615a0 Horde: Disable warnings for fixes in the wrong stream by default. This can be toggled using the ShowMergeWarnings workflow option. ben marsh 2024-10-09 14:52:36 -04:00
  • e15651c71b Horde: Add RetryStepAfterBatchFailAsync test for investigation [FYI] ben.marsh #skipci josh engebretson 2024-10-09 14:43:10 -04:00
  • 4c4124708a MoviePipeline: Updated the UI to indicate that Movie Render Graph is "Beta" rather than "Experimental". chad williams 2024-10-09 14:43:05 -04:00
  • 7390e71907 MovieGraph: Add cloth substepping and update Niagara module with temporal sub-sampling data. matt hoffman 2024-10-09 14:43:00 -04:00
  • 91894cbe7b MoviePipeline: Added additional telemetry for the Avid DNxHR and Apple ProRes nodes. chad williams 2024-10-09 14:42:54 -04:00
  • b9f0fec9ef Horde: Add RetryStepAfterBatchFailAsync test for investigation [FYI] ben.marsh #skipci josh engebretson 2024-10-09 14:42:41 -04:00
  • adc924fbe7 MoviePipeline: Updated the UI to indicate that Movie Render Graph is "Beta" rather than "Experimental". chad williams 2024-10-09 14:42:36 -04:00
  • dfa74444bf MovieGraph: Add cloth substepping and update Niagara module with temporal sub-sampling data. matt hoffman 2024-10-09 14:42:06 -04:00
  • ae81622872 MoviePipeline: Added additional telemetry for the Avid DNxHR and Apple ProRes nodes. chad williams 2024-10-09 14:41:36 -04:00
  • 9ca6e95201 Localization Automation using CL 36982129 buildmachine 2024-10-09 14:14:29 -04:00
  • c1b37e0799 Mover: Adding BlueprintInternalUseOnly to LayeredMove, InstantEffect and MovmentModifier base structs to disallow making and queueing the base structs in BP. Also making error message for not implementing Clone function clearer and more helpful. nate strohmyer 2024-10-09 14:06:10 -04:00
  • f04c399d7b Mover: Adding BlueprintInternalUseOnly to LayeredMove, InstantEffect and MovmentModifier base structs to disallow making and queueing the base structs in BP. Also making error message for not implementing Clone function clearer and more helpful. nate strohmyer 2024-10-09 14:03:37 -04:00
  • a20f00a2ad Changed NDC preload to only load exposed NDC assets. This fixes an issue where unexposed NDC assets were loaded, causing other dependent assets (niagara systems etc.) to load, which might not be mounted mateo egey 2024-10-09 13:50:38 -04:00
  • 5babe4afec Changed NDC preload to only load exposed NDC assets. This fixes an issue where unexposed NDC assets were loaded, causing other dependent assets (niagara systems etc.) to load, which might not be mounted mateo egey 2024-10-09 13:50:07 -04:00
  • e5038d9191 [PCG] Fixing few issues with Write To Niagara Data Channel adrien logut 2024-10-09 13:48:38 -04:00
  • aef68b7c36 [PCG] Fixing few issues with Write To Niagara Data Channel adrien logut 2024-10-09 13:48:07 -04:00
  • 6924733837 [PCG] Hide GPU related things in private or internal folder where possible. huw bowles 2024-10-09 13:47:38 -04:00
  • e9104de01e [PCG] Hide GPU related things in private or internal folder where possible. huw bowles 2024-10-09 13:47:08 -04:00
  • 5dc4a013f0 Unreal Toolbox: Add a semaphore around running MSI installers, to prevent multiple being started at once. ben marsh 2024-10-09 13:31:40 -04:00
  • af7b24381d Unreal Toolbox: Add a semaphore around running MSI installers, to prevent multiple being started at once. ben marsh 2024-10-09 13:31:33 -04:00
  • c691707010 Horde: Account for a dot in the mongo config paths #rnx josh engebretson 2024-10-09 13:24:57 -04:00
  • 556cf3053e Horde: Account for a dot in the mongo config paths #rnx josh engebretson 2024-10-09 13:23:31 -04:00
  • 7ccf201381 Fix the warning when setting xr.SecondaryScreenPercentage.HMDRenderTarget outside the range set by FHeadMountedDisplayBase::PixelDensityMin, PixelDensityMax to reflect the recent change to use percentages (centered on 100.0f) rather than factors (centered on 1.0f). christopher fiala 2024-10-09 13:20:27 -04:00
  • b42349da8e Fix the warning when setting xr.SecondaryScreenPercentage.HMDRenderTarget outside the range set by FHeadMountedDisplayBase::PixelDensityMin, PixelDensityMax to reflect the recent change to use percentages (centered on 100.0f) rather than factors (centered on 1.0f). christopher fiala 2024-10-09 13:20:01 -04:00
  • 715822c66d HeterogeneousVolumes: Disable use of analytic derivatives by default patrick kelly 2024-10-09 13:18:57 -04:00
  • d970d35b57 HeterogeneousVolumes: Disable use of analytic derivatives by default patrick kelly 2024-10-09 13:17:01 -04:00
  • f1ac7a33b3 Don't run material asset validator in commandlet #rb Florin.Pascu dmytro ivanov 2024-10-09 13:09:49 -04:00
  • c442bd50e5 Don't run material asset validator in commandlet #rb Florin.Pascu dmytro ivanov 2024-10-09 13:09:01 -04:00
  • 86e042a4eb Fix Distance Field Shadows being corrupted in split-screen or stereo views past the first. christopher fiala 2024-10-09 13:08:28 -04:00
  • b355fe79fd Fix Distance Field Shadows being corrupted in split-screen or stereo views past the first. christopher fiala 2024-10-09 13:07:59 -04:00
  • b88e0a579f [PCG - Example map] Update Grammar example map as it was showing the syntax wrongly for the priority module. adrien logut 2024-10-09 12:59:55 -04:00
  • 75c3cbbadb [PCG - Example map] Update Grammar example map as it was showing the syntax wrongly for the priority module. adrien logut 2024-10-09 12:59:25 -04:00
  • 9751e59646 [CSV] Add metrics for MB loaded across boot and map loading screens. Follow up: This uses DiskUtilizationTracker which is currently only enabled on Switch. Enabling this on other relevant platforms will be discussed in a follow up. #tests Tested that the metric is logged as expected on exe override Switch build, and exe override RRs. #rnx #rb ben.woodhouse bhavan vaishnav 2024-10-09 12:49:58 -04:00
  • 4dde97df44 [CSV] Add metrics for MB loaded across boot and map loading screens. Follow up: This uses DiskUtilizationTracker which is currently only enabled on Switch. Enabling this on other relevant platforms will be discussed in a follow up. #tests Tested that the metric is logged as expected on exe override Switch build, and exe override RRs. #rnx #rb ben.woodhouse bhavan vaishnav 2024-10-09 12:48:59 -04:00
  • 4b57c128e2 [LLM] Move more EngineMisc allocations to specific categories, mark more assets/objects for LLM tracking anton dunchev 2024-10-09 12:46:48 -04:00
  • 4471345564 [LLM] Move more EngineMisc allocations to specific categories, mark more assets/objects for LLM tracking anton dunchev 2024-10-09 12:45:55 -04:00
  • 48f32956aa Mover: Fixing FindMovementModifier to search through queued modifiers in addition to active ones nate strohmyer 2024-10-09 12:43:48 -04:00
  • 86fcce13cf Mover: Fixing FindMovementModifier to search through queued modifiers in addition to active ones nate strohmyer 2024-10-09 12:41:25 -04:00
  • d33412f44d [ColorGradingEditor] Fix crash when modifying a property where the outer object is null #jira UE-226858 #rb jason.walter elliot colp 2024-10-09 12:28:07 -04:00
  • 248529934b Loading a level with a VCam in it, no longer instantly dirties the level. dominik peacock 2024-10-09 12:28:02 -04:00
  • 8a11feda6d [ColorGradingEditor] Fix crash when modifying a property where the outer object is null #jira UE-226858 #rb jason.walter elliot colp 2024-10-09 12:27:44 -04:00
  • 7181615487 Loading a level with a VCam in it, no longer instantly dirties the level. dominik peacock 2024-10-09 12:27:14 -04:00
  • e4f3c2820f [AdvancedWidgets] Fix color grading wheel selector jumping to wrong location when clicked #jira UE-227062 #rb jason.walter elliot colp 2024-10-09 12:15:58 -04:00
  • db0c38af33 [AdvancedWidgets] Fix color grading wheel selector jumping to wrong location when clicked #jira UE-227062 #rb jason.walter elliot colp 2024-10-09 12:13:14 -04:00
  • a2be12dcd6 - Set StaticShaderBindingLayoutSupport to Unsupported for SM5 - Disable runtime bindless checks when shader binding layout is enabled kenzo terelst 2024-10-09 12:03:55 -04:00
  • 0e660e01e5 - Set StaticShaderBindingLayoutSupport to Unsupported for SM5 - Disable runtime bindless checks when shader binding layout is enabled kenzo terelst 2024-10-09 12:03:44 -04:00
  • 72634d8300 [PCG] GPU - fix compute graphs not working in dynamic subgraphs huw bowles 2024-10-09 12:02:36 -04:00
  • ff72135a36 [PCG] Add robustness to OOM security measures in PCG Samplers to help mitigate continued crashes ryan buehler 2024-10-09 12:02:31 -04:00
  • 9eef4f9b05 [PCG] GPU - fix compute graphs not working in dynamic subgraphs huw bowles 2024-10-09 12:00:44 -04:00