- renamed 'K2_SetSmartObjectEnabled' to 'AddOrRemoveSmartObject' since 'Enabled= false' is a concept used when the object is no longer available for queries but active interactions can finish.
- added functions to add to/remove from the simulation all smart objects from a single or a list of actors.
- added functions to enable/disable smart objects on a single or a list of actors.
#jira UE-165689
#rb mikko.mononen
#rb maxime.mercier
#rb patrick.carroll
#preflight 63c6fda33f587d9e1403726c
[CL 23756424 by yoan stamant in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23756420 by yoan stamant in ue5-main branch]
- fixed transforming multiple slots
- added way for annotations to be transformed in editor
- added beginnings of Smart Object entry annotation
#jira UE-172417 UE-174418
#rb Mieszko.Zielinski
#preflight 63c7bb6ae81a360aa9f9e152
[CL 23753534 by mikko mononen in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[SmartObject] updated the smartobject blueprint library:
- renamed 'K2_SetSmartObjectEnabled' to 'AddOrRemoveSmartObject' since 'Enabled= false' is a concept used when the object is no longer available for queries but active interactions can finish.
- added functions to add to/remove from the simulation all smart objects from a single or a list of actors.
- added functions to enable/disable smart objects on a single or a list of actors.
#jira UE-165689
#rb mikko.mononen
#rb maxime.mercier
#rb patrick.carroll
#preflight 63c6fda33f587d9e1403726c
[CL 23752173 by bob tellez in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[SmartObjects]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23752170 by bob tellez in ue5-main branch]
- renamed 'K2_SetSmartObjectEnabled' to 'AddOrRemoveSmartObject' since 'Enabled= false' is a concept used when the object is no longer available for queries but active interactions can finish.
- added functions to add to/remove from the simulation all smart objects from a single or a list of actors.
- added functions to enable/disable smart objects on a single or a list of actors.
#jira UE-165689
#rb mikko.mononen
#rb maxime.mercier
#rb patrick.carroll
#preflight 63c6fda33f587d9e1403726c
[CL 23748053 by yoan stamant in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23747892 by yoan stamant in ue5-main branch]
* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63c08f4a2a6acaf1622bcc73
#rb none
[CL 23674775 by henrik karlsson in ue5-main branch]
* Unregister - keeps or deletes the runtime SO information based on SmartObjectComponent.RegistrationType
* Remove - called on SmartObject's EndPlay and ends up removing runtime data regardless of the registration type.
Also:
* SmartObjectSubsystem unfriended SmartObjectComponent - it was a toxic relationship anyway! ;)
* Made changes towards simplification of how things are done - Registering, Unregistering, Binding SO Component to a RuntimeInstance.
#preflight 6390906fbb6fefa4721822e4
[CL 23431219 by mieszko zielinski in ue5-main branch]
- SmartObject gained knowledge whether it was registered as a part of a colleciton, or as a dynamic smart object.
- cleaned up SmartObjectComponents SOHandle setting an resetting - there's a separate function for invalidating the handle.
- added handling of SmartObjectComponent's destruction (as opposed to unregistration due to being streamed out, potentially temporarily)
#preflight 638a25c74c3ce8ae5d20ba60
[CL 23389318 by mieszko zielinski in ue5-main branch]