You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Unregister - keeps or deletes the runtime SO information based on SmartObjectComponent.RegistrationType * Remove - called on SmartObject's EndPlay and ends up removing runtime data regardless of the registration type. Also: * SmartObjectSubsystem unfriended SmartObjectComponent - it was a toxic relationship anyway! ;) * Made changes towards simplification of how things are done - Registering, Unregistering, Binding SO Component to a RuntimeInstance. #preflight 6390906fbb6fefa4721822e4 [CL 23431219 by mieszko zielinski in ue5-main branch]