Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
Also added a handy "CanBeClaimed" function for testing individual slots.
#review-21737223
#preflight 6310808ae54ec9d581d0fade
#preflight 6310a9eae1124837759bf70f
[CL 21738872 by Mieszko Zielinski in ue5-main branch]
Some of these needed full paths after the path lookup changes, some were out of date, and some were typos
#jira UE-161345
#rb matt.peters
#preflight 6306824e5a5d4e462465eaf7
[CL 21566281 by ben zeigler in ue5-main branch]
Updated most callsites to use the new version. Only two traffic use cases left untouched due to non-trivial hash calculation.
#review-21485588
#preflight 630614210061f895d03e3f4e
[CL 21538494 by Mieszko Zielinski in ue5-main branch]
Updated header inclusion after moving MassEntityManager into a separate file
#rb none
#preflight 62f662301e61d1ba0e8580ad
[CL 21355128 by Mieszko Zielinski in ue5-main branch]
- Default behavior is preserved (i.e. Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
- Added SetupGameplayDebuggerSupport for ModuleRules that want to use GameplayDebugger. This will add required dependency and public definition (WITH_GAMEPLAY_DEBUGGER=0|1)
- Build Target can override by specifying a value to 'bUseGameplayDebugger'
#jira UE-159095
#rb mieszko.zielinski
#preflight 62d178143b057e72748ccbe3
#ROBOMERGE-OWNER: yoan.stamant
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 21113824 via CL 21113871 via CL 21114153
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21142398 by yoan stamant in ue5-main branch]
- Fixes failed check when copy pasting selection of actors that contain SmartObject actors
#jira none
#rb yohan.stamant
#preflight 62aa32de4a335ad67cbe6be6
#robomerge EngineMerge
[CL 20685632 by Patrick Enfedaque in ue5-main branch]
- Deprecate UWorldPartition::GetWorldBounds and add GetRuntimeWorldBounds along with GetEditorWorldBounds, maintained by the editor hash.
- World Partition editor now shows the runtime world size instead of the editor world size, which makes more sense to the user.
#rb sebastien.lussier
#preflight 62a74476e83d4c62de7f2b62
#rnx
[CL 20627192 by JeanFrancois Dube in ue5-main branch]