#UE4 Slightly biasing toward the Fractal CPU test. This test performs well on CPUs suited to running games.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2692154 by Bob.Tellez on 2015/09/15 14:37:16.
[CL 2692155 by Bob Tellez in Main branch]
#UE4 Added weights to CPU/GPU perf index calculations. This will help distiguish between hardware that is faster/slower in ways that have a bigger impact on final framerate. A weight of 1 on a test is considered normal, <1 is considered less important and >1 is more important. I adjusted weights on existing tests according to current target PC hardware. Additionally I lowered the default "min spec" threshold to compensate for similarly performing low-end machines that are now better distiguished.
#rb Martin.Mittring
#platformnotify Josh.Adams
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2689035 by Bob.Tellez on 2015/09/11 17:59:01.
[CL 2692144 by Bob Tellez in Main branch]
jira: UE-20737
-Change the plugin editor template to prevent new plugin from crashing when doing a cook
-Fix UBT switch "-editorrecompile" to work as expected
[CL 2691817 by Alexis Matte in Main branch]
- components created in constructor have CreationMethod = EComponentCreationMethod::Native
#codereview Phillip.Kavan
[CL 2690138 by Maciej Mroz in Main branch]
Replaced all calls to UWorld::GetFirstPlayerController in the engine with a more readily available player controller, or UGameInstance::GetFirstLocalPlayerController, since that appears to be the actual intent. The first controller in the world's list may not be considered local, such as when a client is recording a replay.
Also changed UConsole::ConsoleCommand to use the first local player controller instead of the first player controller with a non-null player. This fixes commands like ToggleDebugCamera during client replay recording.
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Integrated using branch UE4-Orion-To-UE4 of change#2688431 by Ryan.Gerleve on 2015/09/11 14:24:23.
[CL 2688498 by Ryan Gerleve in Main branch]
- Add player count tracking for PS4 sessions in Register/Unregister players
- Creating the MCP party join token doesn't add -party_joininfo_token= by default, this is added by the function that calls it now
[CL 2688157 by Bart Bressler in Main branch]
Can be disabled per staticmesh through the lod settings : "Build Reversed Index Buffer".
Can be dynamically toggled with command "ToggleReversedIndexBuffers".
#code_review: Brian.Karis
[CL 2687313 by Uriel Doyon in Main branch]
Implemented a basic slate resource handle for fast access without doing map lookups from Brush -> Rendering resource. Not hooked up to anything yet
[CL 2686668 by Matt Kuhlenschmidt in Main branch]