- Virtual keyboard entry automatically supported for editable text
- Spinbox defaults to numeric keyboard and filters entry properly
- SVirtualKeyboard should function as before for any pre-existing use cases
[CL 2303366 by Dan Hertzka in Main branch]
Changed so that on start up we find the font dir and assign it to a global.
Double checked that 'droidsans' is a safe ttf to default to - it is.
#codereview chris.babcock, nick.atamas
[CL 2290870 by Robert Jones in Main branch]
Initial pass
Adds component for blueprint and interface
Contains Android implementation only.
Everything else is null stubbed out.
Todo: figure out how to deal with failure error codes properly
[CL 2238494 by Robert Jones in Main branch]
On Google Play, this command will reset the achievements of the currently signed in user, and this user must be flagged as tester account in the developer console.
Google only seems to be resetting standard (non-incremental) achievements for some reason.
[CL 2234599 by Ryan Gerleve in Main branch]
This fixes TPP 336286, which involves some achievement issues in TappyChicken. Somewhat hacky, probably worth cleaning up in the future :)
#codereview daniel.lamb, jj.hoesing
[CL 2081230 by Ryan Gerleve in Main branch]
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones
[CL 2071675 by Daniel Lamb in Main branch]
Add mostly-stubbed Google Play OSS, enough for WriteAchievements to work through blueprints
Add ability to configure Google Play achievement ID mappings in the editor
Add the achievement ID mappings for TappyChicken
[CL 2054824 by Ryan Gerleve in Main branch]
- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken
#codereview josh.adams, jj.hoesing, michael.noland
[CL 2050175 by Ryan Gerleve in Main branch]
#proj UnrealEd
#branch UE4
#summary On startup external storage location is queried and cached for subsequent file ops
[CL 2046768 by Robert Jones in Main branch]