Commit Graph

23 Commits

Author SHA1 Message Date
Jaroslaw Surowiec
8840c5d6b2 CrashReport - Added GenericPlatformContext
#codereview Robert.Manuszewski

[CL 2321042 by Jaroslaw Surowiec in Main branch]
2014-10-07 05:41:02 -04:00
Michael Noland
2f0a414b41 Engine: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316338 by Michael Noland in Main branch]
2014-10-01 14:45:04 -04:00
Dan Hertzka
1dafd53c81 - Added IVirtualKeyboardEntry
- Virtual keyboard entry automatically supported for editable text
- Spinbox defaults to numeric keyboard and filters entry properly
- SVirtualKeyboard should function as before for any pre-existing use cases

[CL 2303366 by Dan Hertzka in Main branch]
2014-09-18 19:55:06 -04:00
Chris Babcock
6efa254792 Implemented FPlatformMisc::Controlscreensaver for Android and added ControlScreensaver Blueprint node
integrate from UE4-Fortnite
#ue4
#android

[CL 2303138 by Chris Babcock in Main branch]
2014-09-18 17:09:29 -04:00
Ryan Gerleve
be1e151d19 Convert to Google Play Games C++ SDK
Fix TTP 344211 - Leaderboard read now works for Google Play

#codereview josh.adams

[CL 2302926 by Ryan Gerleve in Main branch]
2014-09-18 16:41:28 -04:00
Chris Babcock
62788d6c1e Added force feedback support to Android to drive phone vibration
Merge //depot/UE4-Fortnite/... to to //depot/UE4/...
#ue4
#android

[CL 2300157 by Chris Babcock in Main branch]
2014-09-16 17:32:10 -04:00
Robert Jones
747014db6b Added support to Audio device for Android to check if background music/audio is playing.
[CL 2295167 by Robert Jones in Main branch]
2014-09-12 11:37:24 -04:00
Robert Jones
46586c6151 #ttp 344974 WEX: Support Android System font
Changed so that on start up we find the font dir and assign it to a global.
Double checked that 'droidsans' is a safe ttf to default to - it is.

#codereview chris.babcock, nick.atamas

[CL 2290870 by Robert Jones in Main branch]
2014-09-09 12:20:07 -04:00
Daniel Lamb
60ef19ca8f Added code to move android application to background (minimize). Also implemented quit for android.
Added JNI error codes to make errors in that easier to debug.

[CL 2243721 by Daniel Lamb in Main branch]
2014-08-04 20:46:25 -04:00
Robert Jones
2aa36b96ac TPP #341357 MobileMVP: Add support for OSS connect action in blueprint and response handling
Initial pass
Adds component for blueprint and interface
Contains Android implementation only.
Everything else is null stubbed out.

Todo: figure out how to deal with failure error codes properly

[CL 2238494 by Robert Jones in Main branch]
2014-07-31 12:34:53 -04:00
Ryan Gerleve
7820e78f83 Add new console command "online.ResetAchievements" and implement ResetAchievements for Google Play
On Google Play, this command will reset the achievements of the currently signed in user, and this user must be flagged as tester account in the developer console.
Google only seems to be resetting standard (non-incremental) achievements for some reason.

[CL 2234599 by Ryan Gerleve in Main branch]
2014-07-28 12:50:02 -04:00
Chris Babcock
53eb0d6358 integrating Android virtual keyboard from UE4-Fortnite to UE4
[CL 2225897 by Chris Babcock in Main branch]
2014-07-21 16:20:58 -04:00
Rene Rivera
7a5a47b355 Avoid init errors for not-yet-used FJNIHelper class.
[CL 2097201 by Rene Rivera in Main branch]
2014-06-06 11:44:12 -04:00
Jaroslaw Surowiec
9048a60852 Compile error fix
[CL 2091742 by Jaroslaw Surowiec in Main branch]
2014-06-02 09:08:02 -04:00
Jaroslaw Surowiec
6cd4e3ab06 Core - FThreadSingleton can't be used outside of Core
#codereview Robert.Manuszewski

[CL 2091699 by Jaroslaw Surowiec in Main branch]
2014-06-02 07:02:40 -04:00
Ryan Gerleve
b266e888c8 Implement QueryAchievements for Google Play on Android
This fixes TPP 336286, which involves some achievement issues in TappyChicken. Somewhat hacky, probably worth cleaning up in the future :)

#codereview daniel.lamb, jj.hoesing

[CL 2081230 by Ryan Gerleve in Main branch]
2014-05-21 18:18:08 -04:00
Daniel Lamb
ebd6c8303d Changes for packing OBB into APK file.
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones

[CL 2071675 by Daniel Lamb in Main branch]
2014-05-13 11:40:41 -04:00
JJ Hoesing
8f73feb1a6 Added AdMob support for Android.
- In Edit/Project Settings/Android, set an AdMob Ad ID and then show and hide ads via blueprints.

[CL 2057848 by JJ Hoesing in Main branch]
2014-04-28 12:19:40 -04:00
Ryan Gerleve
a012285d19 Minimal support for achievements on Android Google Play for TappyChicken
Add mostly-stubbed Google Play OSS, enough for WriteAchievements to work through blueprints
Add ability to configure Google Play achievement ID mappings in the editor
Add the achievement ID mappings for TappyChicken

[CL 2054824 by Ryan Gerleve in Main branch]
2014-04-23 20:22:19 -04:00
Michael Noland
bbdbf8f019 #ue4
- Added a method to show the platform-specific Achievements screen on Android
#codereview ryan.gerleve

[CL 2051354 by Michael Noland in Main branch]
2014-04-23 19:52:32 -04:00
Ryan Gerleve
122667ec99 #UE4
- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken

#codereview josh.adams, jj.hoesing, michael.noland

[CL 2050175 by Ryan Gerleve in Main branch]
2014-04-23 19:40:10 -04:00
Robert Jones
336c11c52a #ttp 331016 -Android: Replace hardcoded /mnt/sdcard with getExternalStorageLocation() or whateve
#proj UnrealEd
#branch UE4
#summary On startup external storage location is queried and cached for subsequent file ops

[CL 2046768 by Robert Jones in Main branch]
2014-04-23 18:59:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00