Commit Graph

10342 Commits

Author SHA1 Message Date
Michael Schoell
eba4f3ca99 Fixes issues with duplicating Blueprints, removed UK2Node_Variable::PostDuplicate and moved logic to happen during the Blueprint's PostDuplicate.
#ttp 349451 - CRITICAL: Regression: BP: Some blueprints will give a "Target must have a connection error when duplicated.
#ttp 348325 - Duplicating a blueprint leaves all (self) references pointing at the original

[CL 2327686 by Michael Schoell in Main branch]
2014-10-13 17:03:32 -04:00
Peter Sauerbrei
548da9d74a fix for Mac compile
#ue4

[CL 2327678 by Peter Sauerbrei in Main branch]
2014-10-13 16:53:31 -04:00
Lina Halper
702eea4b5e Fixed so that skeletalmesh component To World Transform updates with relative to LocalToAtom
- otherwise it will generate extra movement because it didn't include LocalToAtom, root generates incorrect velocity, causing it to fly away

TTP 338026

[CL 2327660 by Lina Halper in Main branch]
2014-10-13 16:38:26 -04:00
Ori Cohen
9860c6f1da Add COM visualization
[CL 2327635 by Ori Cohen in Main branch]
2014-10-13 16:13:29 -04:00
Dan Hertzka
8efb77b6b9 Fixed Undo History being an unrecognized tab on restart
[CL 2327633 by Dan Hertzka in Main branch]
2014-10-13 16:13:17 -04:00
John Pollard
7457b79608 Allow actor channels to continue to process bunches if needed when closed
[CL 2327617 by John Pollard in Main branch]
2014-10-13 16:03:13 -04:00
Richard Hinckley
cec1da2b09 Cleaned up some code duplication.
[CL 2327608 by Richard Hinckley in Main branch]
2014-10-13 15:53:08 -04:00
Cody Haskell
a590c13b02 #UMG
- Adding a Play Sound function to User Widgets

#codereview Nick.Darnell

[CL 2327594 by Cody Haskell in Main branch]
2014-10-13 15:43:13 -04:00
Richard Hinckley
7e1b09f1fb Rejected confirmation attempts now include InputID in their notifications.
[CL 2327558 by Richard Hinckley in Main branch]
2014-10-13 15:18:05 -04:00
Michael Schoell
58ff1dcbd9 Can right click on any variable get/set node to replace it with a member or local variable.
#ttp 346457 - NUXF-66 Can't rename a 'Set Variable' node variable
#NUX

[CL 2327544 by Michael Schoell in Main branch]
2014-10-13 15:07:57 -04:00
Marc Audy
9125161195 Fix non-unity
[CL 2327527 by Marc Audy in Main branch]
2014-10-13 14:52:57 -04:00
Marc Audy
e26e577ccb Potential CIS fix for mac compile error
[CL 2327482 by Marc Audy in Main branch]
2014-10-13 14:22:42 -04:00
Richard Hinckley
47f6ebb1be Stubbed out location for UI notification of delined ability confirmation.
[CL 2327405 by Richard Hinckley in Main branch]
2014-10-13 13:37:33 -04:00
Robert Manuszewski
71e2dcc999 Fixing CIS: backing out changelist 2327127
[CL 2327363 by Robert Manuszewski in Main branch]
2014-10-13 13:17:29 -04:00
Zak Middleton
f193c1ae6c #docs - Improve comments/tooltips for BreakHitResult in the editor. Add 'Time' value to the output.
[CL 2327338 by Zak Middleton in Main branch]
2014-10-13 12:52:29 -04:00
Nick Darnell
bc38b56d8e UMG - If custom sizing is enabled, we apply a scale of 1 DPI wise to the designer preview.
[CL 2327312 by Nick Darnell in Main branch]
2014-10-13 12:12:14 -04:00
Nick Darnell
345b58805a UMG - We now mark blueprints as modified (but not structural) when properties change on widgets.
[CL 2327288 by Nick Darnell in Main branch]
2014-10-13 11:52:12 -04:00
Rolando Caloca
f32ff8aec2 UE4 - Fix some usf comment names for easier searching
[CL 2327275 by Rolando Caloca in Main branch]
2014-10-13 11:47:33 -04:00
Marc Audy
2077f3a586 Expose ProjectHasCodeFiles, GenerateBasicSourceCode, GetCurrentProjectModules and DetermineModuleIncludePath from GameProjectGenerationModule
[CL 2327274 by Marc Audy in Main branch]
2014-10-13 11:47:21 -04:00
Ryan Gerleve
9726c37e93 Fix some issues in the null online subsystem:
- Null OSS sessions now attempt to report the actual port used by the net driver instead of always using the default port from the config or the command line. Fixes multiple instances when one instance has already bound the default port.
- FOnlineSessionNull::NeedsToAdvertise will now correctly return true if the local instance is hosting the session, even if the engine isn't yet in listen server or dedicated server mode.

[CL 2327271 by Ryan Gerleve in Main branch]
2014-10-13 11:47:09 -04:00
Geremy Mustard
d83ef21482 Fixed an edge case in the TimerManager that could cause timers to repeat endlessly if you used ClearAllTimersForObject from within the timer callback
--------
Integrated using branch UE4-to-UE4-Fortnite-Simple (reversed) of change#2323418 by Geremy.Mustard on 2014/10/08 19:38:52.

[CL 2327253 by Geremy Mustard in Main branch]
2014-10-13 11:37:19 -04:00
Robert Manuszewski
8b4fb3b035 UAT: Correct path for BlandProject
[CL 2327251 by Robert Manuszewski in Main branch]
2014-10-13 11:37:06 -04:00
Richard Hinckley
0a8216c576 Don't allow ground target (or actor placement) to accept positions that are on top of other actors.
[CL 2327246 by Richard Hinckley in Main branch]
2014-10-13 11:32:05 -04:00
Marcus Wassmer
7fa5a54233 Integrate particle optimization from PullRequest 284.
[CL 2327215 by Marcus Wassmer in Main branch]
2014-10-13 10:57:09 -04:00
Matt Kuhlenschmidt
f771c996fa Fixed running with -nullrhi crashing because the world was never given a scene
#codereview Allan.Bentham

[CL 2327213 by Matt Kuhlenschmidt in Main branch]
2014-10-13 10:56:57 -04:00