Files
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private/Android/AndroidJNI.cpp
Michael Noland bbdbf8f019 #ue4
- Added a method to show the platform-specific Achievements screen on Android
#codereview ryan.gerleve

[CL 2051354 by Michael Noland in Main branch]
2014-04-23 19:52:32 -04:00

284 lines
9.0 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "LaunchPrivatePCH.h"
#include "ExceptionHandling.h"
#include "AndroidJNI.h"
#define JNI_CURRENT_VERSION JNI_VERSION_1_6
JavaVM* GJavaVM;
jobject GJavaGlobalThis = NULL;
extern FString GFilePathBase;
//////////////////////////////////////////////////////////////////////////
// FJNIHelper
// Caches access to the environment, attached to the current thread
class FJNIHelper : public FThreadSingleton<FJNIHelper>
{
public:
static JNIEnv* GetEnvironment()
{
return Get().CachedEnv;
}
private:
JNIEnv* CachedEnv = NULL;
private:
friend class FThreadSingleton<FJNIHelper>;
FJNIHelper()
: CachedEnv(nullptr)
{
check(GJavaVM);
GJavaVM->GetEnv((void **)&CachedEnv, JNI_CURRENT_VERSION);
const jint AttachResult = GJavaVM->AttachCurrentThread(&CachedEnv, nullptr);
if (AttachResult == JNI_ERR)
{
FPlatformMisc::LowLevelOutputDebugString(TEXT("FJNIHelper failed to attach thread to Java VM!"));
check(false);
}
}
~FJNIHelper()
{
check(GJavaVM);
const jint DetachResult = GJavaVM->DetachCurrentThread();
if (DetachResult == JNI_ERR)
{
FPlatformMisc::LowLevelOutputDebugString(TEXT("FJNIHelper failed to detach thread from Java VM!"));
check(false);
}
CachedEnv = nullptr;
}
};
template<> uint32 FThreadSingleton<FJNIHelper>::TlsSlot = 0;
JNIEnv* GetJavaEnv(bool bRequireGlobalThis)
{
//@TODO: ANDROID: Remove the other version if the helper works well
#if 0
if (!bRequireGlobalThis || (GJavaGlobalThis != nullptr))
{
return FJNIHelper::GetEnvironment();
}
else
{
return nullptr;
}
#else
JNIEnv* Env = NULL;
GJavaVM->GetEnv((void **)&Env, JNI_CURRENT_VERSION);
jint AttachResult = GJavaVM->AttachCurrentThread(&Env, NULL);
if (AttachResult == JNI_ERR)
{
FPlatformMisc::LowLevelOutputDebugString(L"UNIT TEST -- Failed to get the JNI environment!");
check(false);
return nullptr;
}
return (!bRequireGlobalThis || (GJavaGlobalThis != nullptr)) ? Env : nullptr;
#endif
}
//////////////////////////////////////////////////////////////////////////
//Declare all the static members of the class defs
jclass JDef_GameActivity::ClassID;
jmethodID JDef_GameActivity::AndroidThunkJava_ShowConsoleWindow;
jmethodID JDef_GameActivity::AndroidThunkJava_LaunchURL;
jmethodID JDef_GameActivity::AndroidThunkJava_ShowLeaderboard;
jmethodID JDef_GameActivity::AndroidThunkJava_ShowAchievements;
jmethodID JDef_GameActivity::AndroidThunkJava_WriteLeaderboardValue;
jmethodID JDef_GameActivity::AndroidThunkJava_GooglePlayConnect;
DEFINE_LOG_CATEGORY_STATIC(LogEngine, Log, All);
//Game-specific crash reporter
void EngineCrashHandler(const FGenericCrashContext & GenericContext)
{
const FAndroidCrashContext& Context = static_cast< const FAndroidCrashContext& >( GenericContext );
static int32 bHasEntered = 0;
if (FPlatformAtomics::InterlockedCompareExchange(&bHasEntered, 1, 0) == 0)
{
const SIZE_T StackTraceSize = 65535;
ANSICHAR* StackTrace = (ANSICHAR*)FMemory::Malloc(StackTraceSize);
StackTrace[0] = 0;
// Walk the stack and dump it to the allocated memory.
FPlatformStackWalk::StackWalkAndDump(StackTrace, StackTraceSize, 0, Context.Context);
UE_LOG(LogEngine, Error, TEXT("%s"), ANSI_TO_TCHAR(StackTrace));
FMemory::Free(StackTrace);
GError->HandleError();
FPlatformMisc::RequestExit(true);
}
}
void AndroidThunkCpp_ShowConsoleWindow()
{
if (JNIEnv* Env = GetJavaEnv())
{
// figure out all the possible texture formats that are allowed
TArray<FString> PossibleTargetPlatforms;
FPlatformMisc::GetValidTargetPlatforms(PossibleTargetPlatforms);
// separate the format suffixes with commas
FString ConsoleText;
for (int32 FormatIndex = 0; FormatIndex < PossibleTargetPlatforms.Num(); FormatIndex++)
{
const FString& Format = PossibleTargetPlatforms[FormatIndex];
int32 UnderscoreIndex;
if (Format.FindLastChar('_', UnderscoreIndex))
{
if (ConsoleText != TEXT(""))
{
ConsoleText += ", ";
}
ConsoleText += Format.Mid(UnderscoreIndex+1);
}
}
// call the java side
jstring ConsoleTextJava = Env->NewStringUTF(TCHAR_TO_UTF8(*ConsoleText));
Env->CallVoidMethod(GJavaGlobalThis, JDef_GameActivity::AndroidThunkJava_ShowConsoleWindow, ConsoleTextJava);
Env->DeleteLocalRef(ConsoleTextJava);
}
}
void AndroidThunkCpp_LaunchURL(const FString& URL)
{
if (JNIEnv* Env = GetJavaEnv())
{
jstring Argument = Env->NewStringUTF(TCHAR_TO_UTF8(*URL));
Env->CallVoidMethod(GJavaGlobalThis, JDef_GameActivity::AndroidThunkJava_LaunchURL, Argument);
Env->DeleteLocalRef(Argument);
}
}
void AndroidThunkCpp_ShowLeaderboard(const FString& CategoryName)
{
if (JNIEnv* Env = GetJavaEnv())
{
jstring Argument = Env->NewStringUTF(TCHAR_TO_UTF8(*CategoryName));
Env->CallVoidMethod(GJavaGlobalThis, JDef_GameActivity::AndroidThunkJava_ShowLeaderboard, Argument);
Env->DeleteLocalRef(Argument);
}
}
void AndroidThunkCpp_ShowAchievements()
{
if (JNIEnv* Env = GetJavaEnv())
{
Env->CallVoidMethod(GJavaGlobalThis, JDef_GameActivity::AndroidThunkJava_ShowAchievements);
}
}
void AndroidThunkCpp_WriteLeaderboardValue(const FString& LeaderboardName, int64_t Value)
{
if (JNIEnv* Env = GetJavaEnv())
{
jstring LeaderboardNameArg = Env->NewStringUTF(TCHAR_TO_UTF8(*LeaderboardName));
Env->CallVoidMethod(GJavaGlobalThis, JDef_GameActivity::AndroidThunkJava_WriteLeaderboardValue, LeaderboardNameArg, Value);
Env->DeleteLocalRef(LeaderboardNameArg);
}
}
//The JNI_OnLoad function is triggered by loading the game library from
//the Java source file.
// static
// {
// System.loadLibrary("MyGame");
// }
//
// Use the JNI_OnLoad function to map all the class IDs and method IDs to their respective
// variables. That way, later when the Java functions need to be called, the IDs will be ready.
// It is much slower to keep looking up the class and method IDs.
JNIEXPORT jint JNI_OnLoad(JavaVM* InJavaVM, void* InReserved)
{
FPlatformMisc::LowLevelOutputDebugString(L"In the JNI_OnLoad function");
JNIEnv* env = NULL;
InJavaVM->GetEnv((void **)&env, JNI_CURRENT_VERSION);
GJavaVM = InJavaVM;
JDef_GameActivity::ClassID = env->FindClass("com/epicgames/ue4/GameActivity");
JDef_GameActivity::AndroidThunkJava_ShowConsoleWindow = env->GetMethodID(JDef_GameActivity::ClassID, "AndroidThunkJava_ShowConsoleWindow", "(Ljava/lang/String;)V");
JDef_GameActivity::AndroidThunkJava_LaunchURL = env->GetMethodID(JDef_GameActivity::ClassID, "AndroidThunkJava_LaunchURL", "(Ljava/lang/String;)V");
JDef_GameActivity::AndroidThunkJava_ShowLeaderboard = env->GetMethodID(JDef_GameActivity::ClassID, "AndroidThunkJava_ShowLeaderboard", "(Ljava/lang/String;)V");
JDef_GameActivity::AndroidThunkJava_ShowAchievements = env->GetMethodID(JDef_GameActivity::ClassID, "AndroidThunkJava_ShowAchievements", "()V");
JDef_GameActivity::AndroidThunkJava_WriteLeaderboardValue = env->GetMethodID(JDef_GameActivity::ClassID, "AndroidThunkJava_WriteLeaderboardValue", "(Ljava/lang/String;J)V");
JDef_GameActivity::AndroidThunkJava_GooglePlayConnect = env->GetMethodID(JDef_GameActivity::ClassID, "AndroidThunkJava_GooglePlayConnect", "()V");
// hook signals
#if UE_BUILD_DEBUG
if( GAlwaysReportCrash )
#else
if( !FPlatformMisc::IsDebuggerPresent() || GAlwaysReportCrash )
#endif
{
FPlatformMisc::SetCrashHandler(EngineCrashHandler);
}
// Cache path to external storage
jclass EnvClass = env->FindClass("android/os/Environment");
jmethodID getExternalStorageDir = env->GetStaticMethodID(EnvClass, "getExternalStorageDirectory", "()Ljava/io/File;");
jobject externalStoragePath = env->CallStaticObjectMethod(EnvClass, getExternalStorageDir, nullptr);
jmethodID getFilePath = env->GetMethodID(env->FindClass("java/io/File"), "getPath", "()Ljava/lang/String;");
jstring pathString = (jstring)env->CallObjectMethod(externalStoragePath, getFilePath, nullptr);
const char *nativePathString = env->GetStringUTFChars(pathString, 0);
// Copy that somewhere safe
GFilePathBase = FString(nativePathString);
// then release...
env->ReleaseStringUTFChars(pathString, nativePathString);
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Path found as '%s'\n"), *GFilePathBase);
// Wire up to core delegates, so core code can call out to Java
DECLARE_DELEGATE_OneParam(FAndroidLaunchURLDelegate, const FString&);
extern CORE_API FAndroidLaunchURLDelegate OnAndroidLaunchURL;
OnAndroidLaunchURL = FAndroidLaunchURLDelegate::CreateStatic(&AndroidThunkCpp_LaunchURL);
return JNI_CURRENT_VERSION;
}
//Native-defined functions
//This function is declared in the Java-defined class, GameActivity.java: "public native void nativeSetGlobalActivity();"
extern "C" void Java_com_epicgames_ue4_GameActivity_nativeSetGlobalActivity(JNIEnv* jenv, jobject thiz)
{
if (!GJavaGlobalThis)
{
GJavaGlobalThis = jenv->NewGlobalRef(thiz);
if(!GJavaGlobalThis)
{
FPlatformMisc::LowLevelOutputDebugString(L"Error setting the global GameActivity activity");
check(false);
}
}
}
extern "C" bool Java_com_epicgames_ue4_GameActivity_nativeIsShippingBuild(JNIEnv* LocalJNIEnv, jobject LocalThiz)
{
#if UE_BUILD_SHIPPING
return JNI_TRUE;
#else
return JNI_FALSE;
#endif
}