Commit Graph

7 Commits

Author SHA1 Message Date
helen yang
803e3e44b4 Use loc text for MetaSound node vertex names (Part 2)
- pass on MetaSound nodes to use METASOUND_PARAM() and related macros for information about node vertices that should be localized
- fix typos, loc key collisions, and update audio unit test call sites

#jira UE-144518
#jira UE-145530
#rb aaron.mcleran
#preflight 62335f6ce12e0da4a52e74ba
#robomerge FNNC

[CL 19423048 by helen yang in ue5-main branch]
2022-03-17 13:14:50 -04:00
helen yang
bb284960b2 Compile out FText from MetaSound Nodes in non editor builds
#rb rob.gay
#preflight 62057365a155a4cddac5bf1d
#jira UE-142194

#ROBOMERGE-AUTHOR: helen.yang
#ROBOMERGE-SOURCE: CL 18945030 in //UE5/Release-5.0/... via CL 18945230 via CL 18946167
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18946312 by helen yang in ue5-main branch]
2022-02-10 18:36:47 -05:00
Rob Gay
4b1e992925 Move FString/FText VertexName identifers to FNames. Convention is as follows:
- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated).
- FNames are used to be readible vertex identifiers that are only unique within a node's API.
- FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed.
#rb phil.popp
#jira UE-123982
#preflight 613f6ff892b32b00016cf188

[CL 17494445 by Rob Gay in ue5-main branch]
2021-09-13 14:13:39 -04:00
rob gay
b8bf8890af Asset Category Hierarchy Support & General Clean-Up
Fixes & Minor refactor of validation/autoupdate to support native node classes properly post composition/preset support changes
#rb phil.popp
[FYI] sondra.moyls
#preflight 611162780182eb0001daa982


#ROBOMERGE-SOURCE: CL 17106014
#ROBOMERGE-BOT: (v854-17104634)

[CL 17106199 by rob gay in ue5-main branch]
2021-08-09 15:08:37 -04:00
aaron mcleran
b9ab4e3c7e - Changing the method of implementation for the global shared array shuffle
- Implementing a random get array node which retrieves a random element from an array given a supplied weights array
- Pipe down new metasound environment variable for the USoundBase UniqueObjectID to use as a key for shared data across instances of a metasound

#rb
#jira
#preflight 604f94eb85422300012bbcea

#ROBOMERGE-SOURCE: CL 15698615 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15698625 by aaron mcleran in ue5-main branch]
2021-03-15 14:00:26 -04:00
aaron mcleran
1f858cf59c Metasound shuffle node
#rb Jimmy.Smith
#jira UE-110617
[FYI] Sondra.Moyls
#preflight 604ac2ae2a3a880001964062

#ROBOMERGE-SOURCE: CL 15684804 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15684810 by aaron mcleran in ue5-main branch]
2021-03-11 22:41:36 -04:00
phil popp
54a3a47d45 Metasound Array Nodes
- Added ArrayGet, ArraySet, ArraySlice, and ArrayConcat nodes
- Array nodes are automatically registered with new data types.
- Moved FTrigger and FTime to MetasoundFrontend module because they are needed for array node registration.
- Added array node unit test
#jira UEAU-713
#rb rob.gay

#ROBOMERGE-SOURCE: CL 15476706 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15476740 by phil popp in ue5-main branch]
2021-02-19 17:05:39 -04:00