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- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated). - FNames are used to be readible vertex identifiers that are only unique within a node's API. - FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed. #rb phil.popp #jira UE-123982 #preflight 613f6ff892b32b00016cf188 [CL 17494445 by Rob Gay in ue5-main branch]
105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundArrayNodes.h"
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#define LOCTEXT_NAMESPACE "MetasoundFrontend"
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namespace Metasound
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{
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namespace MetasoundArrayNodesPrivate
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{
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FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
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{
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FNodeClassMetadata Metadata
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{
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FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
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1, // Major Version
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0, // Minor Version
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InDisplayName,
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InDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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InDefaultInterface,
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{ LOCTEXT("ArrayCategory", "Array") },
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{ LOCTEXT("MetasoundArrayKeyword", "Array") },
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FNodeDisplayStyle{}
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};
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return Metadata;
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}
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}
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namespace ArrayNodeVertexNames
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{
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/* Input Vertx Names */
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const FVertexName& GetInputArrayName()
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{
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static const FVertexName Name = TEXT("Array");
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return Name;
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}
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const FVertexName& GetInputLeftArrayName()
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{
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static const FVertexName Name = TEXT("Left Array");
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return Name;
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}
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const FVertexName& GetInputRightArrayName()
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{
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static const FVertexName Name = TEXT("Right Array");
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return Name;
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}
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const FVertexName& GetInputTriggerName()
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{
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static const FVertexName Name = TEXT("Trigger");
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return Name;
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}
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const FVertexName& GetInputIndexName()
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{
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static const FVertexName Name = TEXT("Index");
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return Name;
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}
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const FVertexName& GetInputStartIndexName()
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{
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static const FVertexName Name = TEXT("Start Index");
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return Name;
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}
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const FVertexName& GetInputEndIndexName()
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{
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static const FVertexName Name = TEXT("End Index");
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return Name;
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}
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const FVertexName& GetInputValueName()
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{
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static const FVertexName Name = TEXT("Value");
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return Name;
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}
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/* Output Vertex Names */
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const FVertexName& GetOutputNumName()
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{
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static const FVertexName Name = TEXT("Num");
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return Name;
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}
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const FVertexName& GetOutputValueName()
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{
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static const FVertexName Name = TEXT("Element");
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return Name;
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}
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const FVertexName& GetOutputArrayName()
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{
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static const FVertexName Name = TEXT("Array");
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return Name;
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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