Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundArrayNodes.cpp
rob gay b8bf8890af Asset Category Hierarchy Support & General Clean-Up
Fixes & Minor refactor of validation/autoupdate to support native node classes properly post composition/preset support changes
#rb phil.popp
[FYI] sondra.moyls
#preflight 611162780182eb0001daa982


#ROBOMERGE-SOURCE: CL 17106014
#ROBOMERGE-BOT: (v854-17104634)

[CL 17106199 by rob gay in ue5-main branch]
2021-08-09 15:08:37 -04:00

105 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundArrayNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundFrontend"
namespace Metasound
{
namespace MetasoundArrayNodesPrivate
{
FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ LOCTEXT("ArrayCategory", "Array") },
{ LOCTEXT("MetasoundArrayKeyword", "Array") },
FNodeDisplayStyle{}
};
return Metadata;
}
}
namespace ArrayNodeVertexNames
{
/* Input Vertx Names */
const FString& GetInputArrayName()
{
static const FString Name = TEXT("Array");
return Name;
}
const FString& GetInputLeftArrayName()
{
static const FString Name = TEXT("Left Array");
return Name;
}
const FString& GetInputRightArrayName()
{
static const FString Name = TEXT("Right Array");
return Name;
}
const FString& GetInputTriggerName()
{
static const FString Name = TEXT("Trigger");
return Name;
}
const FString& GetInputIndexName()
{
static const FString Name = TEXT("Index");
return Name;
}
const FString& GetInputStartIndexName()
{
static const FString Name = TEXT("Start Index");
return Name;
}
const FString& GetInputEndIndexName()
{
static const FString Name = TEXT("End Index");
return Name;
}
const FString& GetInputValueName()
{
static const FString Name = TEXT("Value");
return Name;
}
/* Output Vertex Names */
const FString& GetOutputNumName()
{
static const FString Name = TEXT("Num");
return Name;
}
const FString& GetOutputValueName()
{
static const FString Name = TEXT("Element");
return Name;
}
const FString& GetOutputArrayName()
{
static const FString Name = TEXT("Array");
return Name;
}
}
}
#undef LOCTEXT_NAMESPACE