#jira UE-16867 - Selecting 'Expand Node' from the right-click menu on a function or math expression node does not function correctly
[CL 2607662 by Michael Schoell in Main branch]
#jira UE-16861 - material node search is failing to find lots of things
Changed to using range-based loops so the array name is only referenced by the loop itself, to guard against future problems of this sort.
#codereview Michael.Schoell
[CL 2607606 by Richard TalbotWatkin in Main branch]
Drag and drop no longer uses the SCS node's Blueprint, instead looking at the Blueprint Editor it is in for the information.
#jira UE-15461 - External scope preventing Get when dragging inherited component into graph but able to place with context menu
[CL 2607583 by Michael Schoell in Main branch]
#jira UE-17525 - CLONE - EDITOR: BP Compiler Error occurs when attempting to re-parent BP_AI_Spawner_Lane asset
[CL 2607539 by Michael Schoell in Main branch]
#jira UE-17964 - Rotating brushes in two axis, then rotating UVs cause materials to stretch on BSPs
Fixed UEditorEngine::polyUpdateMaster so that the inverse rotation transform is performed with FMatrix::InverseTransformVector, instead of erroneously using a negated rotator.
[CL 2607404 by Richard TalbotWatkin in Main branch]
- One driver value can now drive multiple components
- How a component is driven is now configurable (add to input, replace, add to ref pose and replace)
- The range limit is now defined on the input (before the multiplier is applied) rather than the output (existing ranges are fixed up on load)
- New details customization to make working with the node easier
- Individual scale components can now be a driver or one of the driven components, rather than just the max component of scale
- The node title now displays the driving equation (e.g., driven.rotation.z = -0.5 * driver.rotation.x)
Animation: Added a custom version for AnimGraph/AnimGraphRuntime usage
Upgrade Note: The exact behavior of the original node was not preserved, but there are now more configuration options, so please revisit any uses of bone driven controllers in your animation blueprints
[CL 2606968 by Michael Noland in Main branch]
#UE4 Lowered verbosity on nullrhi warning in automated tests as this is an expected case under normal circumstances.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2606958 by Bob.Tellez on 2015/06/30 22:22:04.
[CL 2606959 by Bob Tellez in Main branch]