Commit Graph

7253 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
e5c04df58a Fix crash copy and pasting material function call nodes while live preview is disabled. We now properly update the node from the material function resource
https://jira.ol.epicgames.net/browse/UE-17746

[CL 2607678 by Matt Kuhlenschmidt in Main branch]
2015-07-01 12:55:20 -04:00
Michael Schoell
2fcdff7801 Tweaked the tooltip for "Expand Nodes" menu option to better describe what the action will do.
#jira UE-16867 - Selecting 'Expand Node' from the right-click menu on a function or math expression node does not function correctly

[CL 2607662 by Michael Schoell in Main branch]
2015-07-01 12:36:33 -04:00
Jamie Dale
51806049a0 Stopped you being able to drag the collection "folders" in the asset view
[CL 2607660 by Jamie Dale in Main branch]
2015-07-01 12:36:00 -04:00
Saul Abreu
3d0af4ae8c Added game native culture setting to control which culture's localization data the editor loads for game assets. Game assets now display the specified culture's localization data when in the editor.
[CL 2607644 by Saul Abreu in Main branch]
2015-07-01 12:25:34 -04:00
Saul Abreu
06474a17f2 Fixed minor typo in localization manifest generation commandlet log output.
[CL 2607643 by Saul Abreu in Main branch]
2015-07-01 12:24:43 -04:00
Chris Wood
568e854fdf Fixed undo error when moving widgets in the UMG hierarchy
[UE-18007] - Undoing move widgets in hierarchy just deletes the widgets

[CL 2607637 by Chris Wood in Main branch]
2015-07-01 12:20:41 -04:00
Richard TalbotWatkin
9945ef69bb Fixed small error which was causing some Material Functions in the library to not appear in the right click menu, despite being exposed.
#jira UE-16861 - material node search is failing to find lots of things

Changed to using range-based loops so the array name is only referenced by the loop itself, to guard against future problems of this sort.
#codereview Michael.Schoell

[CL 2607606 by Richard TalbotWatkin in Main branch]
2015-07-01 12:04:48 -04:00
Michael Schoell
cb6f2d7a25 Drag and dropping a component from the SCS editor to a graph will no longer incorrectly report that the graph is outside of scope when it is a part of the same Blueprint.
Drag and drop no longer uses the SCS node's Blueprint, instead looking at the Blueprint Editor it is in for the information.

#jira UE-15461 - External scope preventing Get when dragging inherited component into graph but able to place with context menu

[CL 2607583 by Michael Schoell in Main branch]
2015-07-01 11:44:16 -04:00
Jamie Dale
8d23fe9db1 Added support for navigating collections using the path breadcumbs in the Content Browser
UE-17646 - Collections don't display bread crumb path when nested

[CL 2607575 by Jamie Dale in Main branch]
2015-07-01 11:36:19 -04:00
Michael Schoell
fe42303564 When reparenting Blueprints, all nodes will be regenerated to resolve Target pin issues.
#jira UE-17525 - CLONE - EDITOR: BP Compiler Error occurs when attempting to re-parent BP_AI_Spawner_Lane asset

[CL 2607539 by Michael Schoell in Main branch]
2015-07-01 11:20:09 -04:00
Michael Schoell
49c96e1732 Fix shadow variable issue.
[CL 2607432 by Michael Schoell in Main branch]
2015-07-01 10:07:48 -04:00
Richard TalbotWatkin
e9c36df486 Fixed bug where BSP surface textures might become broken when building geometry.
#jira UE-17964 - Rotating brushes in two axis, then rotating UVs cause materials to stretch on BSPs

Fixed UEditorEngine::polyUpdateMaster so that the inverse rotation transform is performed with FMatrix::InverseTransformVector, instead of erroneously using a negated rotator.

[CL 2607404 by Richard TalbotWatkin in Main branch]
2015-07-01 09:49:48 -04:00
Benn Gallagher
26397476c1 Non-Linear blend support for blend lists and state transitions
[CL 2607400 by Benn Gallagher in Main branch]
2015-07-01 09:45:27 -04:00
Lina Halper
d4fa240f84 #ANIM: Added toolbar for preview/show ref pose
- Fixed ref pose to be edit mode

[CL 2607387 by Lina Halper in Main branch]
2015-07-01 09:36:43 -04:00
bruce nesbit
f8f2fa65b3 Revised code the mounts shared paths. (To try and pacify mac build)
[CL 2607381 by bruce nesbit in Main branch]
2015-07-01 09:30:48 -04:00
Andrew Rodham
06d029f77c Fixed use of undefined type in a header
[CL 2607374 by Andrew Rodham in Main branch]
2015-07-01 09:18:49 -04:00
Max Chen
af5c1e96da Sequencer: Fix a bug with adding a key to the nearest section (needs to add to all key area's nearest owning sections)
[CL 2607355 by Max Chen in Main branch]
2015-07-01 08:49:34 -04:00
Andrew Rodham
58107d1db2 Sequencer settings are now stored per sequencer-type
[CL 2607255 by Andrew Rodham in Main branch]
2015-07-01 06:06:21 -04:00
Dmitriy Dyomin
0e4971e5a5 Avoid updating components in sub-levels more than once when new map is loaded in the editor
[CL 2607165 by Dmitriy Dyomin in Main branch]
2015-07-01 04:18:52 -04:00
bruce nesbit
4b618c3a88 Fixed variable initialisation in STimelineEditor.h. (Was causing as shadow warning, but suspect wasnt correct anyway)
#codereview Frank.Fella

[CL 2607130 by bruce nesbit in Main branch]
2015-07-01 03:28:41 -04:00
Max Chen
a59415c101 Sequencer: Double click on a section that's currently expanded to the view range now sets the view range back to before the double click. This allows you to get out of the section view range easily.
[CL 2607097 by Max Chen in Main branch]
2015-07-01 02:02:42 -04:00
Max Chen
d2a17b7107 Fix typo - Cinemaic -> Cinematic
[CL 2607080 by Max Chen in Main branch]
2015-07-01 00:54:25 -04:00
Max Chen
065abb98d9 Sequencer: Add setting for setting the global time when dragging a keyframe.
[CL 2607068 by Max Chen in Main branch]
2015-07-01 00:30:25 -04:00
Michael Noland
2d953ade9f Animation: Improved bone driven controllers
- One driver value can now drive multiple components
- How a component is driven is now configurable (add to input, replace, add to ref pose and replace)
- The range limit is now defined on the input (before the multiplier is applied) rather than the output (existing ranges are fixed up on load)
- New details customization to make working with the node easier
- Individual scale components can now be a driver or one of the driven components, rather than just the max component of scale
- The node title now displays the driving equation (e.g., driven.rotation.z = -0.5 * driver.rotation.x)

Animation: Added a custom version for AnimGraph/AnimGraphRuntime usage

Upgrade Note: The exact behavior of the original node was not preserved, but there are now more configuration options, so please revisit any uses of bone driven controllers in your animation blueprints

[CL 2606968 by Michael Noland in Main branch]
2015-06-30 22:25:56 -04:00
Bob Tellez
1fb2249c83 [AUTOMERGE]
#UE4 Lowered verbosity on nullrhi warning in automated tests as this is an expected case under normal circumstances.

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2606958 by Bob.Tellez on 2015/06/30 22:22:04.

[CL 2606959 by Bob Tellez in Main branch]
2015-06-30 22:22:31 -04:00