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synced 2026-03-26 18:15:20 -07:00
Revised code the mounts shared paths. (To try and pacify mac build)
[CL 2607381 by bruce nesbit in Main branch]
This commit is contained in:
committed by
Bruce.Nesbit@epicgames.com
parent
06d029f77c
commit
f8f2fa65b3
@@ -1642,12 +1642,21 @@ void FUnrealEdMisc::MountTemplateSharedPaths()
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for (int32 iShared = 0; iShared < TemplateInfo->SharedContentPacks.Num() ; iShared++)
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{
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EFeaturePackDetailLevel EachEditDetail = (EFeaturePackDetailLevel)EditDetail;
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FString DetailString;
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UEnum::GetValueAsString(TEXT("/Script/AddContentDialog.EFeaturePackDetailLevel"), EachEditDetail, DetailString);
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FFeaturePackLevelSet EachPack = TemplateInfo->SharedContentPacks[iShared];
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if (EachPack.DetailLevels.Num() == 1)
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if((EachPack.DetailLevels.Num() == 1) && ( EachEditDetail != EachPack.DetailLevels[0] ))
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{
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// If theres only only detail level override the requirement with that
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EachEditDetail = EachPack.DetailLevels[0];
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UE_LOG(LogUnrealEdMisc, Warning, TEXT("Only 1 detail level defined for %s in %s."), *EachPack.MountName, *TemplateFilename );
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// Get the name of the level we are falling back to so we can tell the user
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FString FallbackDetailString;
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UEnum::GetValueAsString(TEXT("/Script/AddContentDialog.EFeaturePackDetailLevel"), EachEditDetail, FallbackDetailString);
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UE_LOG(LogUnrealEdMisc, Verbose, TEXT("Only 1 detail level defined for %s in %s. Cannot edit detail level %s. Will fallback to "), *EachPack.MountName, *TemplateFilename, *DetailString,*FallbackDetailString);
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// Then correct the string too !
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DetailString = FallbackDetailString;
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}
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else if (EachPack.DetailLevels.Num() == 0)
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{
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@@ -1658,22 +1667,22 @@ void FUnrealEdMisc::MountTemplateSharedPaths()
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for (int32 iDetail = 0; iDetail < EachPack.DetailLevels.Num(); iDetail++)
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{
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if (EachPack.DetailLevels[iDetail] == EachEditDetail)
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{
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FString DetailString;
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UEnum::GetValueAsString(TEXT("/Script/AddContentDialog.EFeaturePackDetailLevel"), EachEditDetail, DetailString);
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{
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FString ShareMountName = EachPack.MountName;
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if (AddedMountSources.Find(ShareMountName) == INDEX_NONE)
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{
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FString RelativePath = FString::Printf(TEXT("../../../Templates/TemplateResources/%s/%s/Content"), *DetailString, *ShareMountName);
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if( FPaths::DirectoryExists(RelativePath))
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FString ResourcePath = FPaths::Combine(TEXT("Templates"), TEXT("TemplateResources"), *DetailString, *ShareMountName, TEXT("Content"));
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FString FullPath = FPaths::Combine(*FPaths::RootDir(), *ResourcePath);
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if (FPaths::DirectoryExists(FullPath))
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{
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FString MountName = FString::Printf(TEXT("/Game/%s/"), *ShareMountName);
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FPackageName::RegisterMountPoint(*MountName, *RelativePath);
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FString MountName = FString::Printf(TEXT("/Game/%s/"), *ShareMountName);
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FPackageName::RegisterMountPoint(*MountName, *FullPath);
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AddedMountSources.Add(ShareMountName);
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}
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else
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{
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UE_LOG(LogUnrealEdMisc, Warning, TEXT("Cannot find path %s to mount for %s resource in %s."), *RelativePath, *EachPack.MountName, *TemplateFilename );
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UE_LOG(LogUnrealEdMisc, Warning, TEXT("Cannot find path %s to mount for %s resource in %s."), *FullPath, *EachPack.MountName, *TemplateFilename);
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}
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}
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}
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