Commit Graph

7253 Commits

Author SHA1 Message Date
Martin Mittring
582c171f81 cleaner comments
[CL 2603130 by Martin Mittring in Main branch]
2015-06-26 19:01:15 -04:00
Saul Abreu
e0fad6f682 Updated logic in commandlet for gathering text from assets which was falsely reporting that nothing was gathered because no files were loaded. Now properly reports whether there were any packages found to be processed, rather than if any need to be loaded and processed in a deferred manner.
[CL 2603102 by Saul Abreu in Main branch]
2015-06-26 18:45:28 -04:00
Saul Abreu
3b3dd418b6 Localization dashboard now appropriately adds the native culture setting to generated localization configuration scripts.
[CL 2603098 by Saul Abreu in Main branch]
2015-06-26 18:44:01 -04:00
Matt Kuhlenschmidt
6a7df4f4a7 Missing file
[CL 2602985 by Matt Kuhlenschmidt in Main branch]
2015-06-26 17:24:41 -04:00
Matt Kuhlenschmidt
a8c29eb9f1 Fix shot thumbnail rendering not working properly.
[CL 2602983 by Matt Kuhlenschmidt in Main branch]
2015-06-26 17:24:21 -04:00
Ori Cohen
1265a9a47c Fix introTutorial and blutility module loading too early in the editor case.
#codereview Marc.Audy

[CL 2602929 by Ori Cohen in Main branch]
2015-06-26 16:58:18 -04:00
Max Chen
3e52d1345f Sequencer: Back out disabling expansion of child tracks because it's also invoked when the outliner tree is rebuilt. So, if you expand child tracks and then perform an operation that causes the outliner tree to be rebuilt (ie. drag in another object), the child tracks will get collapsed.
[CL 2602886 by Max Chen in Main branch]
2015-06-26 16:25:57 -04:00
Matt Kuhlenschmidt
0e52637481 Fixed shadowed variable
[CL 2602869 by Matt Kuhlenschmidt in Main branch]
2015-06-26 16:19:13 -04:00
Michael Schoell
daca644059 Fix for interface communication with streaming levels not working unless converted ULevelStreaming pin to UObject pin first.
[CL 2602832 by Michael Schoell in Main branch]
2015-06-26 16:04:17 -04:00
Matt Kuhlenschmidt
7b501560e8 Renamed the DirectorTrack and all related classes to ShotTrack
[CL 2602694 by Matt Kuhlenschmidt in Main branch]
2015-06-26 14:48:33 -04:00
Marc Audy
48e6c66eef Always load IntroTutorials and Blutilities even when running commandlets otherwise assets based on types in the module are unknown and cannot be loaded
#codereview Ori.Cohen

[CL 2602688 by Marc Audy in Main branch]
2015-06-26 14:46:31 -04:00
Matt Kuhlenschmidt
9596a57304 -Fixed a crash when deleting a track from Sequencer.
-Replaced return by pointer with return by reference for Sequencer selection sets.

[CL 2602666 by Matt Kuhlenschmidt in Main branch]
2015-06-26 14:40:49 -04:00
Matt Kuhlenschmidt
adce4281b6 Fixed wrong preview text for font previews
[CL 2602659 by Matt Kuhlenschmidt in Main branch]
2015-06-26 14:37:59 -04:00
Jamie Dale
1382a3ccf1 Fixed caching of the game mode class when it was using a BP class
The BP class potentially had the type info in front of it, so it was never passing the "GameModeClass->GetPathName() != ClassName" check, and was always re-getting the class.

[CL 2602626 by Jamie Dale in Main branch]
2015-06-26 14:22:46 -04:00
Max Chen
0a4d108408 Sequencer: Sort root nodes alphabetically.
[CL 2602609 by Max Chen in Main branch]
2015-06-26 14:13:25 -04:00
Max Chen
61889af892 Sequencer: Update outliner selection tobe in sync with scene selection when the tree is rebuilt.
[CL 2602608 by Max Chen in Main branch]
2015-06-26 14:13:17 -04:00
Jamie Dale
8e1264a232 Made collections robust against moving or renaming assets and classes
UETOOL-332 - Collections 2.0
UETOOL-373 - Check robustness of Collections 2.0

The collection manager will now fix-up any references to redirectors within its collections once the asset registry has finished discovering all the available assets. It also adds a watcher so it can pick up any moves or deletes as they happen.

All of this fix-up is applied to the in-memory copy of the collection, and doesn't get persisted to disk until it needs to be (because referenced redirectors are being deleted). This helps to minimize issues with source control availability and shared/private collections.

This change also makes sure that objects that are being referenced by a collection will leave a redirector behind, and also adds some extra context (such as the collection name) to some of the source control errors that may be reported when saving a collection.

[CL 2602519 by Jamie Dale in Main branch]
2015-06-26 13:13:02 -04:00
Richard TalbotWatkin
77d2481274 New game windows now default to being positioned centered on the screen.
#jira UE-17377 - "Always center window to screen" boolean is off by default in "Level Editor - Play" section of Editor Preferences

[CL 2602482 by Richard TalbotWatkin in Main branch]
2015-06-26 12:42:27 -04:00
Lina Halper
3b65cdb645 #ANIM : Animation Curve Evaluation to happen during Evaluation
- Now Curve is blending as bone transform blending
- Moved eval to each asset fom AnimInstance
- Removed unnecessary AnimInstance functions
- Fixed composite preview not working well with additive
- Split AnimTypes.h/AnimCurveTypes.h - I think this needs re-think
- This will be respected for all nodes blending including additive, cache pose, state transition
- This also will enhance in the future for us to create system to drive bone to drive morphtarget and any curve.

#Code review: Martin.Wilson

[CL 2602467 by Lina Halper in Main branch]
2015-06-26 12:27:57 -04:00
Marc Audy
7942f68fab Tick functions can now specify an interval so that they will only fire their tick once that interval has expired rather than every frame.
#codereview Gil.Gribb

[CL 2602442 by Marc Audy in Main branch]
2015-06-26 12:13:12 -04:00
Michael Schoell
c246c1f538 Math Expression nodes will again correctly lookup by the display name of a function.
Changed metadata lookups that were still targetting FriendlyName to lookup the DisplayName.

#jira UE-17602 - Unable to use floor() in math expression node (display name), must use ffloor()

[CL 2602420 by Michael Schoell in Main branch]
2015-06-26 11:59:50 -04:00
David Ratti
452e758e86 [AUTOMERGE]
alphabetize gameplay tags imported from INI file

--------
Integrated using branch UE4-To-UE4-Orion (reversed) of change#2602290 by David.Ratti on 2015/06/26 11:12:23.

[CL 2602298 by David Ratti in Main branch]
2015-06-26 11:13:46 -04:00
Max Chen
34d036b410 Sequencer: Child nodes should not be expanded when created. This makes things a bit more presentable when objects are first added and keyed.
[CL 2602248 by Max Chen in Main branch]
2015-06-26 10:44:50 -04:00
Max Chen
609a520574 Sequencer: Outliner selection now respects control (toggle) and shift (select inclusive).
[CL 2602245 by Max Chen in Main branch]
2015-06-26 10:44:26 -04:00
Timothy Reynolds
b04b7d3ff1 Removed unnecessary file movement popup when moving folder. Swapped ShouldPromptToLoadAssets with GetUnloadedAssets (which was still needed).
UE-16599

#codereview Matt.Kuhlenschmidt

[CL 2602165 by Timothy Reynolds in Main branch]
2015-06-26 10:05:12 -04:00