*Make FPlatformMemory::GetStats cache memory stats per frame to prevent multiple costly platform calls per frame ( by default, has option to request non-cached values ).
*Update some calls to FPlatformMemory::GetStats to specifically request non-cached values.
[REVIEW] [at]evgenii.babinets [at]andrew.ladenberger
#preflight 634a04c0907f4749392d75d0
[CL 22545788 by evgenii babinets in ue5-main branch]
According to DataDrivenPlatformInfo.ini, Mac only supports shader platforms SP_METAL_SM5, SP_METAL_MRT_MAC, and SP_METAL_MACES3_1. The SP_METAL platforms was used when creating a null RHI on Mac however and resulting in an assert of an unsupported shader platform when running a dedicated server (and -nullrhi one presumes although that remains untested).
#jira UE-140407
#rnx
#rb will.damon
#preflight 62027410bf1c496911458426
#ROBOMERGE-AUTHOR: martin.ridgers
#ROBOMERGE-SOURCE: CL 18901531 in //UE5/Release-5.0/... via CL 18901589 via CL 18901729
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v912-18901109)
[CL 18901743 by martin ridgers in ue5-main branch]
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 18701089 via CL 18701091 via CL 18701094 via CL 18702221 via CL 18702246 via CL 18702283
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18702287 by arne schober in ue5-main branch]
Windows needs to set permissions accordingly.
#rb Brandon.Schaefer
[FYI] Josh.Adams
#preflight 61d79ed84c252480ca31e640
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18539045 in //UE5/Release-5.0/... via CL 18539064
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18539081 by jack porter in ue5-release-engine-test branch]
Add stderr parameter to CreateProc
Add exec-process test to TestPAL
PR #6919: Add a new FPlatformProcess::CreateProc() overload to allow separating stderr and stdout (Contributed by geordiemhall)
#rb Brandon.Schaefer, James.Singer, Robert.Seiver, Will.Damon
#jira UE-91758, UE-92964
#ROBOMERGE-SOURCE: CL 17290306 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17290325 by geordiemhall in ue5-release-engine-test branch]
- This will make maintenance for multiple platforms a lot easier (i.e. just preflight)
- Will be easy to get callstack and debug since it will be compiled on the machine it is debugged on
- Easier to try out modifications on mimalloc itself
- Fix mimalloc compilation under Clang 10
- Fix mimalloc inconsistent usage of MI_ENCODE_FREELIST define
- Fix mimalloc inconsistent usage of _WIN32 define
- Implement MacOS and Unix -mimalloc command-line switch
- Some MacOS changes were contributed by Will.Damon
#rb Brandon.Schaefer, Will.Damon
#preflight 60b4ea613c6c4e000158233e
#rnx
[CL 16512512 by danny couture in ue5-main branch]
#ROBOMERGE-SOURCE: CL 15622789 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15622803 by axel riffard in ue5-main branch]
#rb andrew.grant
#jira none
#rnx
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 14926230 in //UE4/Release-4.26/... via CL 14926243
#ROBOMERGE-BOT: RELEASE (Release-4.26-Chaos -> Release-Engine-Staging) (v766-14819879)
#ushell-cherrypick of 14926245 by will.damon
[CL 14948321 by will damon in ue5-main branch]