- Updated add button to new positive button style
- Change the add-state logic to add to root or subtrees if context is present (e.g. add after)
- Renamed UStateTreeState::LinkedState to LinkedSubtree to indicate what kind of state is expected
- Removed strong reference from the treeview (was preventing a StateTree asset being deleted)
- Fixed bad colors when renaming a state
#jira UE-151757, UE-151874, UE-163569, UE-150568
#rb Mieszko.Zielinski
#preflight 63369601f76de2d4d5977b94
[CL 22271644 by mikko mononen in ue5-main branch]
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties
#jira UE-156544 UE-147509
#rb Stephen.Holmes
[CL 22084585 by mikko mononen in ue5-main branch]
- Added StateTree events, which allows e.g. transitions based on internal or external events
- Clarified transition nomenclature
- Update UI to support transition events
- BP support for events
- Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase
#jira UE-156543
#rb Mieszko.Zielinski
#preflight 631077ef660db81edbd068ca
[CL 21738918 by mikko mononen in ue5-main branch]
Some of these needed full paths after the path lookup changes, some were out of date, and some were typos
#jira UE-161345
#rb matt.peters
#preflight 6306824e5a5d4e462465eaf7
[CL 21566281 by ben zeigler in ue5-main branch]
- Changed existing conditions to use the simpler instance data getter
- Added UObject based conditions
- Renamed condition file for consistency
#rb Mieszko.Zielinski
#preflight 6304879ca45b007ea268d917
[CL 21512046 by mikko mononen in ue5-main branch]
- Changed FStateTreeHandle to FStateTreeStateHandle, used only for indexing states
- Added uint16 and uin8 index types, which can represent invalid index (aka INDEX_NONE)
- Changed indices that can be optional to the index types above
- Added validation and error loggic when index types overflow during compile
- Removed 2 indirections (in common case) and halved the memory usage of property copies
#jira none
#rb Mieszko.Zielinski
#preflight 6295d26e91004dd61ced370b
[CL 20434838 by mikko mononen in ue5-main branch]
- Removed unnecessary checks for specific transition (handled in enter state logic)
- Added state type to StateTreeState, State, Group, or Linked
- StateTreeState property customization hides properties based on type
- Allow a state to link to another state
- Changed baker binding validation to handle linked states
- Added linked state handling in execution context
- Updated UI deal with linked states
- Updated gameplay debugger to deal with linked states
- Moved automatic Root state adding from Editor data to editor open (tests were broken due to extra root state)
- Fixed tests and added simple test for linked state
- Added meta to tag to state link to allow to select only direct states (no next, etc)
- Added counter to track state changes (mainly for debugging)
#jira UE-147509
#review
#preflight 624beb69637925b5d306d8e7
[CL 19621621 by mikko mononen in ue5-main branch]
- Added new struct to hold instance data
- Removed on the fly created customs struct for storing the instance data
- The Mass StateTree instance data is not a fragment anymore
- Fixes crash when using StateTreeBrainComponent directly on actor
- Moved StateTree activation processor settings to Mass Behavior settings
#jira UE-133870
#rb Yoan.StAmant
#preflight 62178318db60b6b592190db8
[CL 19112506 by mikko mononen in ue5-main branch]
- Renamed uses of item to node
- Added base class for Conditions, Evals & Tasks
#jira UE-140363
#rb mieszko.zielinski
#preflight 61fa4083db42673a6020f1fb
#lockdown julien.marchand
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18841581 in //UE5/Release-5.0/... via CL 18841871 via CL 18842048
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18842354 by mikko mononen in ue5-main branch]
- Removed State Succeeded/Failed from transitions as it currently does not make sense
- Change "Add Routine" button to "Add State"
-Rrenamed routines to SubTrees, generally support just one
- Add a root node by default
#jira UE-140363
#rb Yoan.StAmant
#preflight 61f3a6bf801201ab387c9b99
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18769095 in //UE5/Release-5.0/... via CL 18769102 via CL 18769116
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18769117 by mikko mononen in ue5-main branch]
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder
#jira UE-115297
#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)
[CL 17648750 by mieszko zielinski in ue5-main branch]