Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Config/BaseStateTree.ini
mikko mononen 2a196bac7c StateTree:
- Changed existing conditions to use the simpler instance data getter
- Added UObject based conditions
- Renamed condition file for consistency

#rb Mieszko.Zielinski
#preflight 6304879ca45b007ea268d917

[CL 21512046 by mikko mononen in ue5-main branch]
2022-08-23 13:04:52 -04:00

47 lines
3.3 KiB
INI

[CoreRedirects]
+PropertyRedirects=(OldName="StateTreeBindableStructDesc.ScriptStruct",NewName="StateTreeBindableStructDesc.Struct")
+PropertyRedirects=(OldName="StateTreeEditorData.Routines",NewName="StateTreeEditorData.SubTrees")
+StructRedirects=(OldName="StateTreeTransition2",NewName="StateTreeTransition")
+StructRedirects=(OldName="StateTreeTask2Base",NewName="StateTreeTaskBase")
+StructRedirects=(OldName="StateTreeEvaluator2Base",NewName="StateTreeEvaluatorBase")
+StructRedirects=(OldName="StateTreeItem",NewName="StateTreeEditorNode")
+StructRedirects=(OldName="StateTreeConditionItem",NewName="StateTreeEditorNode")
+StructRedirects=(OldName="StateTreeEvaluatorItem",NewName="StateTreeEditorNode")
+StructRedirects=(OldName="StateTreeTaskItem",NewName="StateTreeEditorNode")
+StructRedirects=(OldName="BakedStateTransition",NewName="CompactStateTransition")
+StructRedirects=(OldName="BakedStateTreeState",NewName="CompactStateTreeState")
+StructRedirects=(OldName="StateTreeHandle",NewName="StateTreeStateHandle")
+PropertyRedirects=(OldName="StateTreeState.Transitions2",NewName="StateTreeState.Transitions")
+PropertyRedirects=(OldName="StateTreeState.EnterConditions2",NewName="StateTreeState.EnterConditions")
+PropertyRedirects=(OldName="StateTreeState.Evaluators2",NewName="StateTreeState.Evaluators")
+PropertyRedirects=(OldName="StateTreeState.Tasks2",NewName="StateTreeState.Tasks")
+PropertyRedirects=(OldName="StateTree.Conditions2",NewName="StateTree.Conditions")
+PropertyRedirects=(OldName="StateTree.Items",NewName="StateTree.Nodes")
+PropertyRedirects=(OldName="StateTreeEditorNode.Item",NewName="StateTreeEditorNode.Node")
+EnumRedirects=(OldName="EStateTreePropertyCopyType",ValueChanges=(("Plain","CopyPlain"),("Complex","CopyComplex"),("Bool","CopyBool"),("Struct","CopyStruct"),("Object","CopyObject"),("Name","CopyName"),("FixedArray","CopyFixedArray")))
+EnumRedirects=(OldName="EStateTreePropertyAccessType",ValueChanges=(("Array","IndexArray")))
+StructRedirects=(OldName="StateTreeCondition_CompareIntInstanceData",NewName="StateTreeCompareIntConditionInstanceData")
+StructRedirects=(OldName="StateTreeCondition_CompareInt",NewName="StateTreeCompareIntCondition")
+StructRedirects=(OldName="StateTreeCondition_CompareFloatInstanceData",NewName="StateTreeCompareFloatConditionInstanceData")
+StructRedirects=(OldName="StateTreeCondition_CompareFloat",NewName="StateTreeCompareFloatCondition")
+StructRedirects=(OldName="StateTreeCondition_CompareBoolInstanceData",NewName="StateTreeCompareBoolConditionInstanceData")
+StructRedirects=(OldName="StateTreeCondition_CompareBool",NewName="StateTreeCompareBoolCondition")
+StructRedirects=(OldName="StateTreeCondition_CompareEnumInstanceData",NewName="StateTreeCompareEnumConditionInstanceData")
+StructRedirects=(OldName="StateTreeCondition_CompareEnum",NewName="StateTreeCompareEnumCondition")
+StructRedirects=(OldName="StateTreeCondition_CompareDistanceInstanceData",NewName="StateTreeCompareDistanceConditionInstanceData")
+StructRedirects=(OldName="StateTreeCondition_CompareDistance",NewName="StateTreeCompareDistanceCondition")
+StructRedirects=(OldName="StateTreeCondition_RandomInstanceData",NewName="StateTreeRandomConditionInstanceData")
+StructRedirects=(OldName="StateTreeCondition_Random",NewName="StateTreeRandomCondition")