Commit Graph

4 Commits

Author SHA1 Message Date
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
mikko mononen
bbd34dd782 StateTree Events
- Added StateTree events, which allows e.g. transitions based on internal or external events
- Clarified transition nomenclature
- Update UI to support transition events
- BP support for events
- Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase

#jira UE-156543
#rb Mieszko.Zielinski
#preflight 631077ef660db81edbd068ca

[CL 21738918 by mikko mononen in ue5-main branch]
2022-09-01 09:06:53 -04:00
Yoan StAmant
55e9970a99 [StateTree] misc trivial changes
- removed dependencies on someplugins (GameplayBehaviors, GameplayAbilities and SmartObjects)
#rnx
#rb none
#preflight 624b28c03a5a4c1622fb45ca

[CL 19612244 by Yoan StAmant in ue5-main branch]
2022-04-04 13:53:17 -04:00
mikko mononen
371377a22c StateTree: small editor improvements
- Removed State Succeeded/Failed from transitions as it currently does not make sense
- Change "Add Routine" button to "Add State"
-Rrenamed routines to SubTrees, generally support just one
- Add a root node by default

#jira UE-140363
#rb Yoan.StAmant
#preflight 61f3a6bf801201ab387c9b99

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18769095 in //UE5/Release-5.0/... via CL 18769102 via CL 18769116
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18769117 by mikko mononen in ue5-main branch]
2022-01-28 03:38:15 -05:00