Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeSchema.cpp
mikko mononen 371377a22c StateTree: small editor improvements
- Removed State Succeeded/Failed from transitions as it currently does not make sense
- Change "Add Routine" button to "Add State"
-Rrenamed routines to SubTrees, generally support just one
- Add a root node by default

#jira UE-140363
#rb Yoan.StAmant
#preflight 61f3a6bf801201ab387c9b99

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18769095 in //UE5/Release-5.0/... via CL 18769102 via CL 18769116
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18769117 by mikko mononen in ue5-main branch]
2022-01-28 03:38:15 -05:00

13 lines
408 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeSchema.h"
#include "CoreMinimal.h"
#include "Blueprint/StateTreeEvaluatorBlueprintBase.h"
#include "Blueprint/StateTreeTaskBlueprintBase.h"
#include "Blueprint/StateTreeConditionBlueprintBase.h"
bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const
{
return InClass->IsChildOf<UStateTreeItemBlueprintBase>();
}