Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeSchema.cpp
mikko mononen bbd34dd782 StateTree Events
- Added StateTree events, which allows e.g. transitions based on internal or external events
- Clarified transition nomenclature
- Update UI to support transition events
- BP support for events
- Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase

#jira UE-156543
#rb Mieszko.Zielinski
#preflight 631077ef660db81edbd068ca

[CL 21738918 by mikko mononen in ue5-main branch]
2022-09-01 09:06:53 -04:00

10 lines
273 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeSchema.h"
#include "Blueprint/StateTreeNodeBlueprintBase.h"
bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const
{
return InClass->IsChildOf<UStateTreeNodeBlueprintBase>();
}