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- Added StateTree events, which allows e.g. transitions based on internal or external events - Clarified transition nomenclature - Update UI to support transition events - BP support for events - Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase #jira UE-156543 #rb Mieszko.Zielinski #preflight 631077ef660db81edbd068ca [CL 21738918 by mikko mononen in ue5-main branch]
10 lines
273 B
C++
10 lines
273 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeSchema.h"
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#include "Blueprint/StateTreeNodeBlueprintBase.h"
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bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const
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{
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return InClass->IsChildOf<UStateTreeNodeBlueprintBase>();
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}
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