Commit Graph

16 Commits

Author SHA1 Message Date
Andrew Grant
d753cb7028 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
#lockdown Nick.Penwarden

Change 3358916 on 2017/03/22 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3357395 on 2017/03/21 by Daniel.Lamb

	Added some more custom stats to the cooker.
	Only cook the english cook culture when we are running local builds.
	#!rb Trivial
	#!test Iterative shared cooked builds paragon

Change 3357377 on 2017/03/21 by Daniel.Lamb

	Added support for packages which fail to load to the package dependency info module
	#!rb Trivial
	#!test Cook paragon

Change 3356838 on 2017/03/21 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!3rb #!tests na

Change 3355306 on 2017/03/20 by Daniel.Lamb

	Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
	Stopped cooker from collecting garbage while in the editor.
	Iterative cooks don't resolve string asset references for startup packages.
	#!rb Trivial
	#!test Shared precooked build paragon

Change 3354527 on 2017/03/20 by Wes.Hunt

	AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
	#!fyi josh.markiewicz,david.nikdel
	#!rb josh.markiewicz
	#!tests ran client connected to Solo vs. AI server

Change 3353852 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#!jira OR-36843, UE-42975
	#!rb Martin.Wilson
	#!tests Editor PIE, -game hero gallery

Change 3353048 on 2017/03/18 by Jeff.Williams

	#!ORION_DG - Merge MAIN @CL 3353033

Change 3352845 on 2017/03/17 by Daniel.Lamb

	Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
	#!rb Daniel.Wright
	#!test Editor paragon

Change 3352544 on 2017/03/17 by Daniel.Lamb

	ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3352285 on 2017/03/17 by Daniel.Lamb

	Fix client side compilation error to do with render texture conversion function
	#!rb Trivial
	#!test Compile Paragon

Change 3352141 on 2017/03/17 by Daniel.Lamb

	Added support for blueprint function to convert a rendertexture to a texture.
	#!rb Daniel.Wright
	#!test Run in the editor

Change 3351612 on 2017/03/17 by Andrew.Grant

	Expand EngineDir and ProjectDir variables during AppLocal deployment
	#!tests Jamie verified packaging Orion via the editor works now
	#!rb Jamie.Dale

Change 3350470 on 2017/03/16 by Laurent.Delayen

	Fix for PS4 compile.

	#!rb none
	#!tests PS4 + non unity

Change 3350237 on 2017/03/16 by Andrew.Grant

	Pak-mounting fix from Dev-Core for OR-36896
	#!tests na
	#!rb GIl.Gribb

Change 3350079 on 2017/03/16 by Laurent.Delayen

	Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.

	#!rb lina.halper
	#!tests Yin's BP

Change 3349694 on 2017/03/16 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing copy/paste actions for properties embedded within IDetailGroup header rows

	#!rb Matt.Kuhlenschmidt
	#!tests Copy/paste on skin variant primary override rows

	#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3349560 on 2017/03/16 by David.Ratti

	Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).

	Added GameplayTagReferenceHelper to gameplay cue classes.

	#!rb none
	#!tests editor

Change 3349305 on 2017/03/16 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests compiled
	#!rb na

Change 3349189 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds
	#!rb Martin.Wilson
	#!jira OR-36680
	#!tests PS4 cooked OrionEntry with Shinbi

Change 3348659 on 2017/03/15 by Daniel.Lamb

	Fix compilation errors.
	#!rb None

Change 3348646 on 2017/03/15 by Andrew.Grant

	Unshelved from pending changelist '3347778':

	<description: restricted, no permission to view>

Change 3348636 on 2017/03/15 by Daniel.Lamb

	Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
	#!rb None
	#!test ResavePackages commandlet

Change 3348559 on 2017/03/15 by Daniel.Lamb

	Fixed up some iterative ini settings blacklist configs.
	#!rb Trivial
	#!test Iterative Cook paragon

Change 3348379 on 2017/03/15 by Laurent.Delayen

	Added simple Async Node 'Play Montage' to use outside of gameplay abilities.

	#!rb none
	#!tests none

Change 3348035 on 2017/03/15 by Ben.Salem

	Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
	#!rb none
	#!tests ran oh so very many tests with the changes.

Change 3345982 on 2017/03/14 by Zak.Middleton

	#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.

	#!jira OR-36422
	#!tests multi-PIE dedicated server, various framerates, net lag, etc.
	#!rb Laurent.Delayen
	#!codereview Laurent.Delayen

Change 3345134 on 2017/03/14 by Jordan.Walker

	mono work

Change 3344857 on 2017/03/14 by Martin.Wilson

	Missing includes for transactor header

	#!rb none

Change 3341860 on 2017/03/10 by Chris.Bunner

	Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
	#!rb None
	#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions

Change 3341759 on 2017/03/10 by Daniel.Lamb

	Fixed up NetworkCompatible version so that it works with UGS.
	#!rb Trivial
	#!test Cook ps4 paragon.

Change 3341616 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - added define for OGS feature
	#!rb none
	#!codereview sam.zamani
	#!tests compiles

Change 3341612 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - removed old define
	#!tests compiles

Change 3340180 on 2017/03/09 by Daniel.Lamb

	Integrate fix for sync loading from main to Dev General.
	#!rb Ben.Zeigler

Change 3339904 on 2017/03/09 by Chris.Bunner

	Fixed material translation error when custom interpolator node hooked to multiple function outputs.
	#!rb None
	#!tests Editor

Change 3339280 on 2017/03/09 by Josh.Markiewicz

	#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
	- added 2 functions to online engine interface
	#!codereview sam.zamani, ben.marsh

Change 3338654 on 2017/03/08 by Daniel.Lamb

	Fixed up some issues with iterative ini settings.
	Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
	#!rb None
	#!test Cook paragon iteratively

Change 3336989 on 2017/03/08 by Ben.Marsh

	Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

	#!rb none

Change 3336135 on 2017/03/07 by Michael.Trepka

	Hide GameLayerManager's title bar on exiting PIE

	#!rb Dan.Hertzka
	#!tests Tested in the editor on Windows

Change 3335324 on 2017/03/07 by Aaron.Eady

	Chat;

	Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
	Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
	Added horizontal boxes to the gameplay settings menu because we are running out of space.
	Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.

	#!rb Matt.Schembari
	#!tests MCP, PIE
	#!lockdown Nicholas.Davies
	#!RN

Change 3333541 on 2017/03/06 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3333512

	#!RB:none
	#!Tests:none

	#!codeReview: cameron.winston

Change 3332578 on 2017/03/04 by Andrew.Grant

	Temp Disabled wrong-looking warning
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332555 on 2017/03/04 by Andrew.Grant

	Proper fix for Tencent DLL issue
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332552 on 2017/03/04 by Andrew.Grant

	Fix for Tencent DLL issue while staging
	#!tests none
	#!rb none
	#!ROBOMERGE: Main

Change 3332216 on 2017/03/03 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3332168

	#!RB:none
	#!Tests:none

Change 3332060 on 2017/03/03 by Daniel.Lamb

	Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
	This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.

	#!rb Gil.Gribb.
	#!test Editor and -game

Change 3331680 on 2017/03/03 by Jason.Bestimt

	#!ORION_MAIN - Merge MAIN @ CL 3331636

	#!RB:none
	#!Tests:none

	#!codeReview: andrew.grant

Change 3331412 on 2017/03/03 by James.Hopkin

	#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets

	Source change committed in CL#!3331380

	#!jira OR-36274

	#!fyi Paul.Moore

Change 3331375 on 2017/03/03 by Sam.Zamani

	fix dll path for tenproxy

	#!rb none
	#!tests none

Change 3330953 on 2017/03/02 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3330924

	[STOMPED ChestOpeningScreen.uasset]

	#!RB:none
	#!Tests:none

	#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant

Change 3330646 on 2017/03/02 by Andrew.Grant

	Warning and non-unity fix
	#!tests compiled
	#!rb none

Change 3330388 on 2017/03/02 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3329982 on 2017/03/02 by Sam.Zamani

	fixed updated module rules

	#!rb none
	#!tests regen projects

Change 3329964 on 2017/03/02 by Sam.Zamani

	Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)

	3245325 Adding new OSS for Tencent online platform

	3245448 tencent third party SDK
	TCLS proxy functionality

	#!rb none

	3245474 missing include

	#!rb none

	3249585 TCLS tenproxy.dll in thirdparty bin folder

	#!rb none

	3249726 Load TenProxy.dll for TCLS integration
	New OSS Tencent

	#!rb none

	3255571 tencent configs

	#!rb none

	3255826 Tencent TCLS paragon launcher

	#!rb none

	3256168 TCLS launch batch update cmd line options

	#!rb none

	3256170 Added "TencentLive,TencentDev" MCP config entries

	#!rb none

	3256504 xmpp config update

	#!rb none

	3273168 skip login steps for tencent
	config update

	#!rb none

	3279427 #!xmpp

	add option to use plain text auth

	3279428 disable ssl and use plain text auth for XMPP connection
	temporary until we have a valid cert setup on Tigase deployment

	3281566 enabled OSS tencent

	this will also be the toggle for detecting when to enable tencent functionality at runtime

	3283103 differentiate between tencent dev/live environments
	disable QoS region selection for tencentdev

	3283106 lower http verbosity

	3283734 config updates

	3285066 disable replays and mtx for tencent build

	3291005 #!online,mcp
	service config bEnabled flag to toggle individual services as needed

	3291006 explicitly mark unneeded Mcp services as disabled

	3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false

	3291492 disable recording of replays for tencent mode

	3292750 disable replay tab based on bEnableReplays=false

	3292753 new orion runtime option bDisallowCoinPurchases
	if true, prevents coins from being available for purchase

	3292755 diable mtx coin offers if bDisallowCoinPurchases=true

	3292759 missing header

	3293246 disable query for available friend codes if bEnableFriendCodes=false

	3293250 temp usage of NULL analytics provider

	3298025 Adding optional RegionTencent plugin for overriding config files

	3298027 ability to override config cache values via plugin config files

	3311016 default to TencentDev backend when running in tencent mode

	3311017 CMS tencent config

	3311022 Rename RegionTencent to RegionCN

	3312470 disable links for tencent build

	3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent

	3314861 tenproxy 2.0.2.7 update

	3314878 default RegionCN plugin to disabled
	this will only be enabled once the RegionCN.pak is loaded

	3314879 TCLS launcher pointing at UE4Editor.exe for development

	3315257 missing file

	3323573 remove TCLS launcher

	3326006 Tencent TLOG SDK

	3326277 wrapper singleton class for tenproxy connection

	3329180 Tencent support for login flow

	3329181 WIP tenproxy connection usage in identity

	3329624 wip tcls proxy

	#!rb none
	#!tests none

Change 3329651 on 2017/03/02 by Andrew.Grant

	Merging from //UE4/Main @ 3322856 through Orion-Staging
	#!tests QA
	#!rb na

Change 3329411 on 2017/03/02 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
	- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)

	#!lockdown Jason.Bestimt
	#!rb none
	#!tests Undo on an item definition asset

	#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3328858 on 2017/03/01 by Lina.Halper

	Fixed crash on importing animation that was edited before

	#!rb: none
	#!tests: reimport

Change 3328459 on 2017/03/01 by Daniel.Lamb

	When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
	#!codereview Gil.Gribb
	#!test None
	#!rb Trivial

Change 3328182 on 2017/03/01 by Daniel.Lamb

	Unshelved from pending changelist '3318009':

	Adding support for shared cooked builds to be downloaded from the network.
	Included CookedAssetRegistry in the p:\ published builds.
	#!rb Ben.Marsh

Change 3327856 on 2017/03/01 by Frank.Gigliotti

	Added velocity overrides to FRK4SpringInterpolator;

	#!RB None
	#!codeReview Laurent.Delayen
	#!Tests PIE

Change 3327096 on 2017/03/01 by David.Ratti

	Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.

	#!rb none
	#!tests editor

Change 3326177 on 2017/02/28 by Daniel.Lamb

	Added some more debugging information to help track down live issue.
	#!rb Chris.Bunner
	#!test Ran editor.

Change 3324951 on 2017/02/28 by David.Ratti

	UDataTable: added AddRow/RemoveRow native functions.
	#!rb JB
	#!tests na

Change 3323852 on 2017/02/27 by David.Ratti

	Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option

	#!codereview Ben.Zeigler
	#!rb #!tests na

Change 3323706 on 2017/02/27 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3323694

	#!RB:none
	#!Tests:none

Change 3321945 on 2017/02/24 by Jon.Lietz

	OR-36258

	- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.

	#!RB David.Ratti
	#!tests golden path
	#!codeReview: Billy.Bramer, Fred.Kimberley
	#!RNX

Change 3321876 on 2017/02/24 by Daniel.Lamb

	Fixed erroronEngineContentUse flag not being set properly.
	#!rb Trivial
	#!test Cook Paragon.

Change 3321591 on 2017/02/24 by Jason.Bestimt

	#!ORION_DG - MAIN @ CL 3321563

	#!RB:none
	#!Tests:none

Change 3321260 on 2017/02/24 by Andrew.Grant

	Fixed issue that was causing missing string references to not show their referencer
	#!rb none

Change 3321040 on 2017/02/24 by Robert.Manuszewski

	Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.

	#!rb none
	#!tests Cooked Win64 server and client, played cooked Win64 build

Change 3319413 on 2017/02/23 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3319394

	#!RB:none
	#!Tests:none

Change 3317905 on 2017/02/22 by Daniel.Lamb

	Integrate CL 3238291 from Odin

	Add Plugin content to the asset registry
	Change the location of AssetRegistry.bin when cooking a plugin as DLC
	Include AssetRegistry.bin in the cooked plugin staging process
	Add function to PluginManager to keep list of any plugins that loaded a pak file
	Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
	#!rb Ben.Marsh
	#!codereview Chance.Ivey, Daniel.Lamb

Change 3317648 on 2017/02/22 by Cody.Haskell

	Instead of popping an external web browser, we use the SWebBrowser widget on GFN.

	#!rb DanH
	#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
	#!tests PIE

Change 3317289 on 2017/02/22 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3317254

	#!RB:none
	#!Tests:none

Change 3317186 on 2017/02/22 by Mieszko.Zielinski

	Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4

	#!test golden path
	#!rb Lukasz.Furman
	#!codereview Daniel.Broder, John.Abercrombie

Change 3317005 on 2017/02/22 by Daniel.Lamb

	Submitted wrong version of my file.
	#!rb Trivial
	#!test Compile

Change 3316958 on 2017/02/22 by Daniel.Lamb

	Added support in buildcookrun for shared cooked builds.
	#!rb Trivial
	#!test BuildCookRun iterative script

Change 3316942 on 2017/02/22 by Daniel.Lamb

	DLC cooking optimization.
	Optimization to determining package dependency tree, now is async.
	Fixes for iterate shared cooked build.  Added fallback when using shared cooked build to local build if local build is newer.
	Added DLC cooking warning if you are overriding output directories.
	Removed previous release packages names from DLC asset registry.
	Only generate manifest for additional assets instead of all assets.
	Minor optimization to worst case resolving of string asset references.  Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
	#!rb Andrew.Grant
	#!test Cook paragon

[CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
Ben Marsh
5275490168 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3233612 on 2016/12/13 by Ben.Marsh

	UGS: Fix cases where precompiled binaries are submitted for a content change.

Change 3235584 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.

Change 3235741 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.

Change 3238176 on 2016/12/16 by Ben.Marsh

	UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.

Change 3238249 on 2016/12/16 by Ben.Marsh

	UBT: Add attribute-driven command line parser.

Change 3238462 on 2016/12/16 by Ben.Marsh

	UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.

Change 3238564 on 2016/12/16 by Ben.Marsh

	UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.

Change 3239919 on 2016/12/19 by Ben.Marsh

	UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.

Change 3240061 on 2016/12/19 by Ben.Marsh

	UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.

Change 3240175 on 2016/12/19 by Ben.Marsh

	UBT: Add the target name and project file location to the target rules.

Change 3240490 on 2016/12/19 by Ben.Marsh

	UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.

Change 3240717 on 2016/12/20 by Ben.Marsh

	UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.

Change 3240718 on 2016/12/20 by Ben.Marsh

	UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.

Change 3241002 on 2016/12/20 by Ben.Marsh

	UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.

Change 3241027 on 2016/12/20 by Ben.Marsh

	Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.

Change 3241055 on 2016/12/20 by Ben.Marsh

	UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.

Change 3241156 on 2016/12/20 by Ben.Marsh

	Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.

Change 3241205 on 2016/12/20 by Ben.Marsh

	Replace all uses of TargetRules.TargetType with TargetType.

Change 3241881 on 2016/12/21 by Ben.Marsh

	UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.

Change 3241895 on 2016/12/21 by Ben.Marsh

	UBT: Remove toolchain support for Windows XP.

Change 3241908 on 2016/12/21 by Ben.Marsh

	UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.

Change 3242835 on 2016/12/22 by Ben.Marsh

	UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.

Change 3242837 on 2016/12/22 by Ben.Marsh

	Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.

Change 3242923 on 2016/12/22 by Ben.Marsh

	Build: Fixes for conforming incremental workspaces:

	* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
	* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.

Change 3242961 on 2016/12/22 by Ben.Marsh

	UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.

Change 3242981 on 2016/12/22 by Ben.Marsh

	UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.

Change 3242999 on 2016/12/22 by Ben.Marsh

	UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.

Change 3243022 on 2016/12/22 by Ben.Marsh

	UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.

Change 3243083 on 2016/12/22 by Ben.Marsh

	UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.

Change 3243090 on 2016/12/22 by Ben.Marsh

	UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.

Change 3243423 on 2016/12/23 by Ben.Marsh

	UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.

Change 3243516 on 2016/12/23 by Ben.Marsh

	UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)

Change 3244020 on 2016/12/28 by Ben.Marsh

	UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.

Change 3244074 on 2016/12/28 by Ben.Marsh

	UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.

Change 3244076 on 2016/12/28 by Ben.Marsh

	UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.

Change 3244083 on 2016/12/28 by Ben.Marsh

	UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.

Change 3244441 on 2016/12/31 by Ben.Marsh

	UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.

Change 3244687 on 2017/01/03 by Matthew.Griffin

	Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs

Change 3246112 on 2017/01/04 by Ben.Marsh

	UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.

Change 3246223 on 2017/01/04 by Ben.Marsh

	UBT: Prevent version manifests being overridden if a file is not being built as part of the target.

Change 3246387 on 2017/01/04 by Ben.Marsh

	UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.

Change 3247004 on 2017/01/04 by Ben.Marsh

	UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.

Change 3247250 on 2017/01/04 by Ben.Marsh

	UBT: Prevent precompiled binaries being added to the list of app binaries twice.

Change 3247594 on 2017/01/05 by Ben.Marsh

	Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.

Change 3247763 on 2017/01/05 by Ben.Marsh

	UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.

Change 3247775 on 2017/01/05 by Ben.Marsh

	UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.

Change 3247811 on 2017/01/05 by Ben.Marsh

	EC: Add a batch file for testing postp filters.

Change 3247839 on 2017/01/05 by Ben.Marsh

	EC: Include the name of the file being compiled when parsing MSVC errors and warnings.

Change 3248101 on 2017/01/05 by Ben.Marsh

	UBT: Fix Android support for force included headers.

Change 3248533 on 2017/01/05 by Ben.Marsh

	PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)

Change 3249205 on 2017/01/06 by Ben.Marsh

	UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.

Change 3249249 on 2017/01/06 by Ben.Marsh

	UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.

Change 3249486 on 2017/01/06 by Ben.Marsh

	UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.

Change 3249736 on 2017/01/06 by Ben.Marsh

	UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.

Change 3250179 on 2017/01/07 by Ben.Marsh

	Fix creating installed build when root directory contains a space in the name.

Change 3250181 on 2017/01/07 by Ben.Marsh

	UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.

Change 3250223 on 2017/01/07 by Ben.Marsh

	UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.

Change 3250233 on 2017/01/07 by Ben.Marsh

	UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.

Change 3250241 on 2017/01/07 by Ben.Marsh

	UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.

Change 3250400 on 2017/01/08 by Ben.Marsh

	UBT: Move executor config settings onto the executor instances.

Change 3257708 on 2017/01/13 by Ben.Marsh

	UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.

Change 3260535 on 2017/01/17 by Ben.Marsh

	Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.

Change 3260875 on 2017/01/17 by Ben.Marsh

	EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.

	To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.

Change 3261724 on 2017/01/18 by Ben.Marsh

	Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.

Change 3261756 on 2017/01/18 by Ben.Marsh

	IncludeTool: Prevent matching a full enum declaration as a forward declaration.

Change 3261932 on 2017/01/18 by Ben.Marsh

	EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:

	"Monday, Tuesday and Wednesday at 10:30"
	"Daily except Sunday and Wednesday at 14:30"

	 Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.

	#jira UEB-729

Change 3262676 on 2017/01/18 by Ben.Marsh

	UBT: Split UBTMakefile into its own file. (From PR #3106)

Change 3263893 on 2017/01/19 by Ben.Marsh

	UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...

Change 3264291 on 2017/01/19 by Ben.Marsh

	UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.

Change 3264534 on 2017/01/19 by Ben.Marsh

	UBT: Include plugin config files in generated projects.

Change 3264571 on 2017/01/19 by Ben.Marsh

	UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.

Change 3265745 on 2017/01/20 by Ben.Marsh

	UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.

Change 3265777 on 2017/01/20 by Ben.Marsh

	UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.

Change 3268314 on 2017/01/23 by Ben.Marsh

	UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.

Change 3269601 on 2017/01/24 by Ben.Marsh

	UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.

Change 3269607 on 2017/01/24 by Ben.Marsh

	UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.

Change 3269608 on 2017/01/24 by Ben.Marsh

	UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.

Change 3271062 on 2017/01/24 by Ben.Marsh

	UBT: Fixes for bugs detected by PVS Studio (PR #3161)

Change 3272421 on 2017/01/25 by Ben.Marsh

	Fix commends regarding DDC in BaseEngine.ini

	#jira UE-41076

Change 3272810 on 2017/01/25 by Ben.Marsh

	Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.

Change 3272935 on 2017/01/25 by Ben.Marsh

	Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.

Change 3274167 on 2017/01/26 by Ben.Marsh

	Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.

	#jira UE-36457

Change 3275557 on 2017/01/27 by Ben.Marsh

	Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.

Change 3275628 on 2017/01/27 by Ben.Marsh

	UBT: Splitting configuration files into one class per-file.

Change 3276784 on 2017/01/29 by Ben.Marsh

	Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.

Change 3276792 on 2017/01/29 by Ben.Marsh

	UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.

Change 3277263 on 2017/01/30 by Ben.Marsh

	IncludeTool: Merging various fixes.

	* Fix warnings about #include directives after first code block from parsing monolithic headers.
	* Fix exception on startup if the intermediate directory does not already exist.
	* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
	* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
	* Remove (unused) code which makes assumptions about files ending with "Classes.h".
	* Add a verbose per-file output log to aid with debugging.
	* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
	* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
	* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
	* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
	* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.

Change 3277307 on 2017/01/30 by Ben.Marsh

	UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.

[CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Josh Adams
8d2561486c Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3206916)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3175510 on 2016/10/26 by Josh.Adams

	- New Wolf SDK support (11).
	- Added new input plugin now that extra NDA is lifted

Change 3176629 on 2016/10/27 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3177232 on 2016/10/27 by Josh.Adams

	- Minor comment change

Change 3177348 on 2016/10/27 by Dmitry.Rekman

	Linux: default to GL4.

Change 3177523 on 2016/10/27 by Dmitry.Rekman

	Linux: update libc++ to 3.9 and add AArch64.

Change 3178208 on 2016/10/28 by Daniel.Lamb

	Enable multithreaded lightmap encoding.

Change 3178273 on 2016/10/28 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix crash in PS4 packaging step.
	 - Parallel-for accessing the same log files, causing IOException.

Change 3178573 on 2016/10/28 by Dmitry.Rekman

	Linux: fix for projects not having proper version associations (UE-5954).

	- Fixed by CengizT.

Change 3180487 on 2016/10/31 by Josh.Adams

	Moved new file to peoper spot

Change 3180508 on 2016/10/31 by Josh.Adams

	- Fixed crash on audio free for Wolf

Change 3181821 on 2016/11/01 by Josh.Adams

	- Fixed ShooterGame cooking after sync from main

Change 3182469 on 2016/11/01 by Josh.Adams

	- test/shipping build wolf fixes

Change 3183078 on 2016/11/02 by Josh.Adams

	- Added AllDesktop back in for Windows (File | Package)

Change 3183229 on 2016/11/02 by Josh.Adams

	- Fixed wrong path in JunkManifest.txt

Change 3184245 on 2016/11/02 by Dmitry.Rekman

	Linux: add AArch64 (ARM64) libs.

Change 3184326 on 2016/11/02 by Dmitry.Rekman

	Linux: add more files for AArch64.

Change 3184353 on 2016/11/02 by Dmitry.Rekman

	Linux: Add missed AArch64 libpng.

Change 3184871 on 2016/11/03 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix broken DownloadImage blueprint node on PS4.
	 - Node should return a UTexture2DDynamic, otherwise the RHI assumes the data has been pre-formatted for the GPU, and we get pitch/layout issues.

	#jira UE-36365

Change 3185407 on 2016/11/03 by Dmitry.Rekman

	Linux: fix PhysX on AArch64.

	(Edigrating 3184484 from Wombat to Dev-Platform).

Change 3187488 on 2016/11/04 by Josh.Adams

	Copying //Tasks/UE4/Private-Platform-Switch to Dev-Platform-Minimal (//UE4/Dev-Platform-Minimal)

Change 3187740 on 2016/11/04 by Josh.Adams

	- Re-copying the Switch files, now with proper case in the directory names

Change 3188304 on 2016/11/07 by Dan.Mahashin

	- Removed deprecated functions in NVN window creation

Change 3188865 on 2016/11/07 by Luke.Thatcher

	[PLATFORM] [PS4] [~] Move PS4 console input handler into engine classes from OrionGame.
	 - Enables console input from Sony's "Console Output" tool for all games, in debug/development builds.

	#jira UE-37672

Change 3189517 on 2016/11/07 by Jeff.Campeau

	Fix incorrect local platform identification in device manager.

	#jira UE-38312

Change 3189897 on 2016/11/08 by Luke.Thatcher

	[PLATFORM] [!] Fix width/height mismatch in DownloadImage blueprint node.

Change 3190042 on 2016/11/08 by Josh.Adams

	- Fixed default and Shooter App Ids for Switch

Change 3190181 on 2016/11/08 by Joe.Barnes

	[UE-37275] Split reflection capture error message into two UE_LOG()s. Line length causes truncation and line wrap on some platforms.

Change 3190185 on 2016/11/08 by Joe.Barnes

	Fix another instance of UE_LOG() where the string was being truncated on Switch platform.

Change 3190272 on 2016/11/08 by Daniel.Lamb

	Add file hashes to depependency tracking info.
	Moved partial gc controlling code outside of the cooker.
	Store cooked file hashes in cooked asset registry.
	Cooked asset registry is now part of the cooker instead of chunking manifest.
	#test cook paragon

Change 3190332 on 2016/11/08 by Omar.Rodriguez

	Fixing issues with iOS remote notifications

	* Update UPlatformGameInstance::FPlatformRegisteredForRemoteNotificationsDelegate signature so the parameter is const& which will work with BlueprintAssignable
	* Fix misspelling when doing respondsToSelector check
	* Update generated Xcode project to use the generated entitlements file
	* Add remote-notification as a background mode
	* Update the generated entitlements file contents to include APS environment for push notifications
	* Added bEnableRemoteNotificationsSupport ini parameter to control whether iOS push notifications code is compiled

Change 3190391 on 2016/11/08 by Brent.Pease

	UE-31739 - Crash when Deploying to iPad Air with BC4 Texture Compression Setting

	(Josh's suggestion worked out of the box)

Change 3190786 on 2016/11/08 by Bart.Hawthorne

	Fix some missing PLATFORM_WOLF changes to PLATFORM_SWITCH in ShooterGame

Change 3190902 on 2016/11/08 by Alicia.Cano

	Allow RTTI and exceptions to be enabled for Android
	#jira UE-37845
	#android

Change 3190973 on 2016/11/08 by Chris.Babcock

	Add ability to set element value field with new text parameter for UPL
	#jira UE-37390
	#PR #2869
	#ue4
	#upl

Change 3191411 on 2016/11/09 by Josh.Stoddard

	Warn when user tries to use a shared pak reader on the wrong thread

	#jira UE-38049

Change 3191635 on 2016/11/09 by Josh.Stoddard

	More useful message during cook when AT9 assets fail to encode using SCE's tool

	#jira UE-38053

Change 3191663 on 2016/11/09 by Peter.Sauerbrei

	fix for ios build from PC

Change 3191701 on 2016/11/09 by Brent.Pease

	implement iOS device logs on windows

Change 3191794 on 2016/11/09 by Daniel.Lamb

	Fixed up compile error missing header file.
	#test Compile editor
	#jira UE-38414

Change 3191807 on 2016/11/09 by Josh.Adams

	- Fixed one chage that was missed in the WolfPlat->Switch rename

Change 3191867 on 2016/11/09 by Josh.Adams

	- Enabled Switch for ShooterGame project

Change 3191958 on 2016/11/09 by Jeff.Campeau

	Add warning for anyone still using XP

Change 3192185 on 2016/11/09 by Josh.Adams

	- Updated to SDK 0.11.12
	- Added TrackLotCheckItem API to track guidelines with limits (nothing using it yet)

Change 3192241 on 2016/11/09 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3192324 on 2016/11/09 by Josh.Adams

	- Worked around an issue with RunOnTarget stripping quotes around paths with spaces
	#jira UE-38388

Change 3192387 on 2016/11/09 by Josh.Adams

	- Updating editor icon for Switch
	#jira UE-38295

Change 3192476 on 2016/11/09 by Dmitry.Rekman

	Linux: put correct OpenAL lib per architecture.

	(Edigrating CL 3185947 from Wombat to Dev-Platform)

Change 3192527 on 2016/11/09 by Josh.Adams

	- Fixed a shadow variable warning
	#jira UE-38408

Change 3192606 on 2016/11/09 by Jeff.Campeau

	XP option removed

	#jira UEPLAT-1542

Change 3192644 on 2016/11/09 by Josh.Adams

	- Fixed a CIS error (not sure why I don't get it, but hey)

Change 3192659 on 2016/11/09 by Josh.Adams

	- Fixed a crash in DeploymentServer

Change 3192672 on 2016/11/09 by Jeff.Campeau

	Fix WinXP message spamming

Change 3193252 on 2016/11/10 by Josh.Adams

	- Remove assertion in SwitchTextureFormat when the SDK can't be found (if you are sharing DLLs)

Change 3193756 on 2016/11/10 by Dmitry.Rekman

	Linux: add support for touch events.

	(Edigrating CL 3188159 from Wombat to Dev-Platform).

Change 3194297 on 2016/11/10 by Jeff.Campeau

	HarfBuzz implementation for Xbox One

	#jira UE-28590

Change 3194299 on 2016/11/10 by Jeff.Campeau

	Pump Xbox One messaging during slow startup tasks

	#jira UEPLAT-1276

Change 3194300 on 2016/11/10 by Jeff.Campeau

	Use response files when building for Xbox One

	#jira UEPLAT-1296

Change 3194313 on 2016/11/11 by Jeff.Campeau

	Stop uploading symbols on the first error
	Show a more detailed error message if symbol uploading fails
	Add a command line option to disable upload of symbols

	#1852
	#jira UE-24425

Change 3194327 on 2016/11/11 by Jeff.Campeau

	Deduplicate Xbox One build.cs setup for several modules

	#jira UE-37540

Change 3194402 on 2016/11/11 by Dmitry.Rekman

	Linux: do not apply mouse workaround unnecessarily.

	- Only matters when there is more than one window.

	(Edigrating 3194399 from Wombat to Dev-Platform).

Change 3194434 on 2016/11/11 by Dan.Mahashin

	- Ported fix CL 3193690: Add workaround to file I/O error about ResultInvalidCurrentMemory when reloading levels - remove uncached attribute during memory pool finalization

Change 3194569 on 2016/11/11 by Daniel.Lamb

	Fixed issue with CreateLinker failing to return LinkerLoad but creating a UPackage which can't be cleaned up.

Change 3194570 on 2016/11/11 by Daniel.Lamb

	Fix for DiffSerializeArchive not using the correct archive when saving packages.
	#test Cook paragon

Change 3194571 on 2016/11/11 by Daniel.Lamb

	Make sure dependent packages are valid before using them.
	Added FastBuildCookRun bat file for paragon testing.
	#test Cook Paragon

Change 3194575 on 2016/11/11 by Daniel.Lamb

	Reworked a warning for the cooker.

Change 3194698 on 2016/11/11 by Daniel.Lamb

	Skip skin verify only runs on build machines now.
	Saves paragon cook time.

Change 3194699 on 2016/11/11 by Daniel.Lamb

	Changed the wording of skip editor content setting so it's more clear.
	#test none

Change 3194702 on 2016/11/11 by Daniel.Lamb

	Potential fix for default materials not being in chunk zero.
	#test run ps4 cooked build paragon

Change 3194711 on 2016/11/11 by Alicia.Cano

	Allow RTTI and exceptions to be enabled for Android
	Allow RTTI to be enabled for IOS, Mac
	#jira UE-37845, UE-20314
	#android
	#ios
	#mac

Change 3194956 on 2016/11/11 by Josh.Adams

	- Removed the crash with unknown socket error code, left in the warning

Change 3195028 on 2016/11/11 by Dmitry.Rekman

	Linux: repair launch on.

	(Edigrating 3194384 from //UE4/Private-Wombat/... to //UE4/Dev-Platform/...)

Change 3195041 on 2016/11/11 by Dmitry.Rekman

	Linux: support selecting architectures per project.

	(Edigrating 3192783 from Wombat to Dev-Platform).

Change 3195058 on 2016/11/11 by Dmitry.Rekman

	Linux: fix code to determine number of cores.

	- ARM topology seems not to be in line with the assumptions made by x86-centric code.

	(Merging 3184632 from Wombat to Dev-Platform).

Change 3195082 on 2016/11/11 by Josh.Adams

	- Fixed name of packaged Switch builds to have the config in it (Shipping, etc)
	#jira UE-38394

Change 3195151 on 2016/11/11 by Bart.Hawthorne

	- Add game server settings to project settings to connect to the actual game server, instead of the debug login
	- Use the system software dialog box to show error codes for login failures

Change 3195153 on 2016/11/11 by Josh.Adams

	- Fixed copy and paste logs errors

Change 3195156 on 2016/11/11 by Josh.Adams

	- Fixed some default values, especially for save games (uses their default of 4MB size)
	- Added some LotCheck write tracking

Change 3195285 on 2016/11/11 by Jeff.Campeau

	Fix HarfBuzz warning on Xbox One

Change 3195477 on 2016/11/11 by Josh.Adams

	- Fixed up some IsGameOnly calls
	#jira UE-37575

Change 3195490 on 2016/11/11 by Dmitry.Rekman

	UAT: fix CIS (removed old variables).

Change 3195724 on 2016/11/11 by Josh.Adams

	- Final fix for name of .nsp (content only projects in Shipping config, etc)
	#jira UE-38394

Change 3195755 on 2016/11/11 by Josh.Adams

	- Made translucent Switch icons

Change 3195771 on 2016/11/11 by Josh.Adams

	- Fixed some Switch "space in path" issues
	#jira UE-38393

Change 3195801 on 2016/11/11 by Josh.Adams

	- Handle making sure the save is completed before we shutdown
	#jira UE-38215

Change 3196593 on 2016/11/14 by Michael.Trepka

	Implemented Info string in AvfMedia for display in Media Player Editor

	#jira UE-35386

Change 3196782 on 2016/11/14 by Josh.Adams

	- Added a comment for a workaround

Change 3196784 on 2016/11/14 by Michael.Trepka

	Alembic importer for Mac

	#jira UE-37708

Change 3196901 on 2016/11/14 by Alicia.Cano

	ADB over wifi fails to deploy on Launch on.
	#jira UE-37957
	#android

Change 3197055 on 2016/11/14 by Josh.Adams

	- Fixed BinnedAllocator crash that happened with PoisonProxy and large allocations with large alignment

Change 3197059 on 2016/11/14 by Josh.Adams

	- Removed some stat code with  no STATS

Change 3197066 on 2016/11/14 by Josh.Adams

	- Fixed the generic growableallocator to not free metadata before it's used for stats, and cleaned up a couple minor things

Change 3197176 on 2016/11/14 by Josh.Adams

	- Added some helper scripts to switch in and out of debug mode on Switch

Change 3197183 on 2016/11/14 by Bart.Hawthorne

	Error dialog fixes based on peer review feedback from JoshA

Change 3197339 on 2016/11/14 by Josh.Adams

	Allow -htcs on the commandline now to override disabling Htcs in packaged builds

Change 3197401 on 2016/11/14 by Josh.Adams

	- Fixed the Switch package installation script to remove the path of the package, since it causes problems with spaces, and also it makes the script less portable!
	#jira UE-38556

Change 3197691 on 2016/11/14 by Dmitry.Rekman

	Linux: save added devices.

	(Edigrating 3196529 from Wombat to Dev-Platform).

Change 3197854 on 2016/11/15 by Dan.Mahashin

	- MemoryProfiler2: fixed Switch parser file path in the csproj

Change 3197960 on 2016/11/15 by Dan.Mahashin

	- NVN RHITransitionResources() directly uses a barrier instead of relying on CopyToResolveTarget() side effect (UE-33834)

Change 3198488 on 2016/11/15 by Bart.Hawthorne

	Submit missing NoRedist/DefaultEngine.ini file

Change 3198970 on 2016/11/15 by Michael.Trepka

	Don't try to use installed Mono 4.6 on Mac as it's known to have issues on macOS 10.12 (for example building the editor with UBT often fails with Mono running out of file desriptors)

Change 3199050 on 2016/11/15 by Daniel.Lamb

	Some more output to help track down iterative cooking scenarios
	#test Cook paragon

Change 3199097 on 2016/11/15 by Josh.Adams

	- Fixed up Switch packaging to re-generate the meta data in case it changed since compile time (esp with content only projects
	- Fixed default Program Id in code
	- Fixed a problem with Run with a space in the path
	#jira UE-38608

Change 3199181 on 2016/11/15 by Dmitry.Rekman

	Fix CIS (compiling LinuxTargetDevice without engine).

Change 3199253 on 2016/11/15 by Dmitry.Rekman

	Hopeful fix for a static analysis warning.

Change 3199325 on 2016/11/15 by Joe.Barnes

	Start a new CommandBuffer immediately upon ending one. Prevents fetching when there's no CommandBuffer. Needed for Loading Screen movie playback.

Change 3199814 on 2016/11/15 by Dmitry.Rekman

	Linux: remove forced -windowed when launching.

	(Merging CL 3199789 from Wombat to Dev-Platform)

Change 3200580 on 2016/11/16 by Josh.Adams

	Updasted DeploymentServer

Change 3200595 on 2016/11/16 by Joe.Barnes

	Removed inadvertent SleepThread() when starting movie playback.

Change 3200604 on 2016/11/16 by Josh.Adams

	- Added NN_MIDDLEWARE macros to tag ths apps as using UE4 middleware

Change 3200632 on 2016/11/16 by Brent.Pease

	Update PlatformShowcase with latest tests

Change 3200704 on 2016/11/16 by Dmitry.Rekman

	Linux: fix native compilation.

Change 3200711 on 2016/11/16 by Brent.Pease

	 - Support ios audio streaming from disk
	 - Flushed out ADPCMAudioInfo to be more flexible with buffer management in addition to support streaming from disk. This should make more code platform independent.
	   + Other platforms should work fine but will need to be updated to use the new buffer flexability (and hence simplify their own code and buffer management)
	 - IOS audio implementation simplified to use new ADPCMAudioInfo functionality
	 - Fixed adpcm seamless looping

	NOTE: While everything works with my testing (admittedly simple tests) a little more code cleanup needs to happen...

Change 3201015 on 2016/11/16 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3201023 on 2016/11/16 by Josh.Stoddard

	Fix splash screen assignment for iPad

	#jira UE-38623

Change 3201215 on 2016/11/16 by Brent.Pease

	Hopefully final fix for build breakage

Change 3201259 on 2016/11/16 by Josh.Adams

	- Removed the clock rate settings from the Project Settings, and the cvars - it was just confusing
	- Further improved the metadata recreation during packaging (can get rid of the temp meta/desc files now I believe)
	- Reduced audio pool alignment to not waste massive memory from it

Change 3202332 on 2016/11/17 by Daniel.Lamb

	Changed build scripts to support iterative cooking
	#test Ran new build scripts

Change 3202371 on 2016/11/17 by Michael.Trepka

	Changed FAppleHttpResponse::GetContentLength to return expected content size instead of payload size so it's consistent with other implementations

	#jira UE-38392

Change 3202421 on 2016/11/17 by Michael.Trepka

	Decrease the number of max open files for a thread on Apple platforms from 256 to 192 to leave more file descriptors to Cocoa

	#jira UE-18343

Change 3202462 on 2016/11/17 by Michael.Trepka

	Fixed HTTP If-None-Match response code on Mac and iOS

	Fixed by iktomi, https://answers.unrealengine.com/questions/492514/http-if-none-match-logic-isnt-working-on-mac-due-t.html

	#jira UE-36317

Change 3202620 on 2016/11/17 by Daniel.Lamb

	Fixed issue with some objects being garbage collected which shouldn't be because the collection handler didn't get registered.
	Commandlets now do not always have  GIsRequestingExit true.
	Made crash handler check for commandlets running and exit appropriately.
	#test Rebuild lighting QAGame

Change 3202955 on 2016/11/17 by Daniel.Lamb

	Add support for clearing all the cached cooked platform data for a platform when requested.
	#test cook QA game
	#jira UE-38361

Change 3202983 on 2016/11/17 by Daniel.Lamb

	Added support to rebuild lightmaps commandlet for building lightmaps in seperate files.
	#test rebuild lighting Custom QAGame maps.
	#jira OR-31907

Change 3203128 on 2016/11/17 by Josh.Adams

	- Fixed split screen user selection in ShooterGame (brought over some changes from NickD for it as well)

Change 3203537 on 2016/11/18 by Dmitry.Rekman

	Fix ProjectWorldToScreen node for letterboxed viewports.

	(Merging CL 3201546 from Wombat to Dev-Platform).

Change 3203540 on 2016/11/18 by Dmitry.Rekman

	Linux: be more verbose when setting vblank sync.

	(Merging CL 3199633 from Private-Wombat to Dev-Platform).

Change 3203599 on 2016/11/18 by Dmitry.Rekman

	Speedup bForceCompilationAtStartup=True when nothing changed (UE-37067).

	- PR #2849: Contributed by slonopotamus.

Change 3203610 on 2016/11/18 by Dmitry.Rekman

	Add CEF support for Linux (UE-6743).

Change 3203615 on 2016/11/18 by Dmitry.Rekman

	Linux: fix bootstrap script so it is independent of working dir (UE-37016).

	- PR #2842 contributed by slonopotamus

Change 3203645 on 2016/11/18 by Dmitry.Rekman

	Linux: fix UnrealCEFSubProcess.

Change 3203658 on 2016/11/18 by Dmitry.Rekman

	Remove hard-coded paths to mono binary (UE-35228).

	- Another way to implement pull request #2741.

Change 3203770 on 2016/11/18 by Josh.Adams

	- Brought over some changes from Dev-Core to not crash in AsyncLoading with debug code

Change 3204244 on 2016/11/18 by Dmitry.Rekman

	Unsuppress mistakenly suppressed warnings and fix one more (UE-38788).

Change 3204277 on 2016/11/18 by Brent.Pease

	 + Fix seamless looping bug found on Dan's QAGame test
	 + Fix static analyzer warning (which was a real bug with uncompressed streaming)
	 + Code review feedback from Aaron
	 + Small addition from channel sync ios bug fix

Change 3204576 on 2016/11/18 by Omar.Rodriguez

	Expose the bEnableRemoteNotificationsSupport ini setting in the iOS project settings.

Change 3204629 on 2016/11/18 by Chris.Babcock

	Fix case of VulkanSwapChain.h #include
	#jira UE-38843
	#ue4
	#vulkan

Change 3204708 on 2016/11/18 by Josh.Adams

	- Set SwitchMoviePlayer to include the libs from the proper directory

Change 3204730 on 2016/11/18 by Josh.Adams

	- Changed a check to a checkf to narrow down why FMaterialUniformExpressionType::GetTypeMap().FindRef(TypeName) is returning nullptr on tvOS

Change 3204865 on 2016/11/18 by Brent.Pease

	 + Turn off ios console logs on Windows to help sort through ios packaging and launch-on issues - This is NOT a fix but it should make it easier to track down the problem with it off.

Change 3204883 on 2016/11/18 by Dmitry.Rekman

	Linux: fix native LaunchOn (UE-38616).

Change 3204914 on 2016/11/18 by Brent.Pease

	 + Turn off the device check to prevent it from conflicting with remote packaging/launch-on

Change 3204940 on 2016/11/18 by Josh.Adams

	Backing out changes to the profiler for Switch. Shouldn't have checked it in today during smoke

Change 3204952 on 2016/11/18 by Dmitry.Rekman

	Linux: fix bootstrap script (UE-38851).

	- Caused by UE-37016.

Change 3205630 on 2016/11/21 by Brent.Pease

	 + Fix audio sound queuing bug by ensuring audio buffers are not reused by different sound source objects.
	 + Cleaned up the locking mechanism around stopping sound sources to make its intent and function are clear
	 + Cleaned up memory tracking and freeing.

	#jira ue-38846

Change 3205787 on 2016/11/21 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

[CL 3206922 by Josh Adams in Main branch]
2016-11-21 20:27:58 -05:00
Alex Fennell
d10f9953d9 Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
#lockdown Nick.Penwarden, justin.sargent
#rb None

[CL 3138769 by Alex Fennell in Main branch]
2016-09-23 17:31:51 -04:00
Ben Marsh
496e06c3d5 Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2976484 on 2016/05/12 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: nick.atamas
	Added queueing to HUD Alerts so they don't clobber each other.
	Added input visualization so that keys show up in game.
	SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth

	#test PIE

	#ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2976256 on 2016/05/12 by Zak.Middleton

	#ue4 - Fix for shipping build.

	#tests compiled

Change 2976205 on 2016/05/12 by Zak.Middleton

	#ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns.

	#tests MP PIE PlayGo
	(Merging CL 2957866 using Framework->DevGeneral)

Change 2976166 on 2016/05/12 by Daniel.Lamb

	Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time.
	#test Cook paragon

Change 2976161 on 2016/05/12 by Zak.Middleton

	#ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects).

	#tests PIE MP w/ real-world networking

Change 2976092 on 2016/05/12 by Mieszko.Zielinski

	Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4

	#test golden path

Change 2976001 on 2016/05/12 by Robert.Manuszewski

	Don't log to memory on dedicated servers

	#jira UE-30693
	#test Cooked dedicated server and client

Change 2975855 on 2016/05/12 by Lukasz.Furman

	fixed behavior tree serialization spawning duplicates of task services
	#tests BT editor

Change 2975706 on 2016/05/12 by Daniel.Lamb

	Fixed redirect collector stats.
	#test Compile

Change 2975636 on 2016/05/12 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge DUI @ CL 2975557

	#RB:none
	#Tests:none

	[CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank

	#ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2975592 on 2016/05/12 by Zak.Middleton

	#ue4 - Add stat for SetHitResultFromShapeAndFaceIndex().

	#tests PIE

Change 2975589 on 2016/05/12 by Zak.Middleton

	#ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds.

	#tests PIE

Change 2975588 on 2016/05/12 by Zak.Middleton

	#ue4 - Minor tweak to avoid array read each loop iteration.

	#tests PIE

Change 2975587 on 2016/05/12 by Zak.Middleton

	#ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed.

	#tests PIE

Change 2975504 on 2016/05/12 by Daniel.Lamb

	Remove new stats system because it broke build.
	#test cook paragon

Change 2975500 on 2016/05/12 by Daniel.Lamb

	Enable redirect timers so I can get stats from build machines.
	#test cook paragon.

Change 2975367 on 2016/05/12 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: david.nikdel
	#OGF #CatalogService #OSS #Localization
	- Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text
	- Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text
	- Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup)

	[CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt
	#RB: Sam.Zamani
	#TESTS: storefront w/ language change

	#ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2975209 on 2016/05/12 by Simon.Tovey

	Fixed initialization order warning.

	#tests none

Change 2975200 on 2016/05/12 by Simon.Tovey

	Translucency GPU time stats for automation.

	Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency.
	Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation.
	There are occasional spikes when the GPU is starved but overall the data out seems good.

	#tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data.

Change 2974984 on 2016/05/11 by Mieszko.Zielinski

	Fixed a bug in graph-a-star heuristics' calculation #UE4

	#test golden path

Change 2974916 on 2016/05/11 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 26 @ CL 2974578

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2974869 on 2016/05/11 by Ben.Marsh

	BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names.

	#tests none

Change 2974673 on 2016/05/11 by Mieszko.Zielinski

	Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4

	(change by ?ukasz.Furman)
	#test golden path

Change 2974581 on 2016/05/11 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
	Merged CL 2974565 from Release-.26 -> Main:

	Fixed loc region not saving in shipping builds
	Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes

	#ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2974444 on 2016/05/11 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: richard.fawcett
	Reimplement support for specifying BuildPatchTool version used in chunking

	This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407.

	#tests none

	#ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2974408 on 2016/05/11 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: ben.marsh
	BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio.

	#tests none
	[CodeReviewed] Richard.Fawcett

	#ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2974392 on 2016/05/11 by Daniel.Lamb

	Optimizing resolve string asset reference resolution.
	Added timing stats (disabled by default).
	#test Cook paragon.

Change 2974349 on 2016/05/11 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: richard.fawcett
	Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm.

	#tests none

	#ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2974299 on 2016/05/11 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: richard.fawcett
	Add support for chunking builds with the pre-release version of BuildPatchTool.

	#tests None. This code will be tested by creating a build on the build farm immediately after submission.

	#ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2974277 on 2016/05/11 by Lina.Halper

	Fix up of retargeting when it skips replacing nested reference

	#tests: retargeting anim BP

Change 2974210 on 2016/05/11 by Bart.Bressler

	Merging Oodle changes from Dev-Networking

	Change 2939167 on 2016/04/10 by John.Barrett

		Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size).

		Added new 'stat packet' stats group, for tracking reserved packet bits.

		Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state.

		Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable).

		Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes.

	Change 2939168 on 2016/04/10 by John.Barrett

		Updated Oodle to support new packet bit-termination code.

		Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases).

		Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage.

		Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code.

		Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API

		Added 'stat oodle' stats for tracking failed attempts at compressing packets.

	Change 2942964 on 2016/04/10 by Ryan.Gerleve

		Fix broken indentation/formatting

	Change 2958260 on 2016/04/27 by Bart.bRessler

		Add branch name and changelist to oodle packet capture filenames.

	Change 2964360 on 2016/05/03 by John.Barrett

		Updated Oodle to support using a dictionary and capturing packets at the same time.

		The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary.

		Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server):

		"Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets)

		"Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary.

		"Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline.

		"Oodle ResetStats" - resets the 'stat oodle' stat counters.

		The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed.

	Change 2964553 on 2016/05/03 by Bart.Bressler

		Add process ID to oodle capture filenames

	Change 2966247 on 2016/05/04 by John.Pollard

		Oodle 2.1.5 SDK

	Change 2968761 on 2016/05/06 by Bart.Bressler

		- Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything)
		- Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options
		- When looking for capture files, we will now recursively search subdirectories

	Change 2970529 on 2016/05/09 by Bart.Bressler

		Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection

	Change 2970874 on 2016/05/09 by Bart.Bressler

		- Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds
		- Link to version 215 of oodle

	Change 2971233 on 2016/05/09 by Bart.Bressler

		Update Oodle DLLs in Orion

	Change 2971362 on 2016/05/09 by Bart.Bressler

		Create script for building an oodle dictionary out of capture files in an arbitrary location

	Change 2972176 on 2016/05/10 by Bart.Bressler

		Update oodle references to version 215 in OodleHandlerComponent.Build.cs

	#tests used solo vs. ai to test oodle captures and using them

Change 2974035 on 2016/05/11 by Simon.Tovey

	Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time.

	This is the time a PSC needs to be invisible for to have all it's collisions ignored.
	This is potentially the cause of a bug Tim et al are seeing.

	#tests Editor, Can be used to repro/fix the issue.

Change 2973985 on 2016/05/11 by Lina.Halper

	Retargeting fix with editor saving issue

	#tests: retargeting

Change 2973695 on 2016/05/11 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 26 @ CL 2973469

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2973679 on 2016/05/11 by Graeme.Thornton

	UAT parameter -signedpak now no longer implies -pak

	#tests win64 cooked client. checked that pak generation works as expected through project launcher

Change 2973588 on 2016/05/11 by Simon.Tovey

	OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint

	Particles can now receive collision events selectively based upon the phyisics material of the hit.

	Physics material is passed through the event and can be accessed in BPs.
	The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials.

	#tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here.

Change 2973394 on 2016/05/11 by bruce.nesbit

	Fixed couple of shadow vars

	#tests compiled

Change 2973335 on 2016/05/11 by Andrew.Grant

	Warning fix
	#tests compiled

Change 2973308 on 2016/05/10 by Dmitry.Rekman

	Add "unplayable condition" reporting.

	- The server will report an unplayable condition by creating a local file (under Saved).
	- An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine.
	- Report file is to be deleted by an external script.

	#tests Compiled and ran Linux server, subjected it to various hitches.

Change 2973235 on 2016/05/10 by Zak.Middleton

	#ue4 - Removed allocs after initial spawn from client saved move processing in character movement.

	#tests PIE multiplayer w/ Bots

Change 2973157 on 2016/05/10 by Olaf.Piesche

	Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General

	Providing particle source and target for beam emitters

	#tests editor game PC

Change 2972715 on 2016/05/10 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 26 @ CL 2972681

	#RB: none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2972678 on 2016/05/10 by Mieszko.Zielinski

	Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion

	#jira OR-18590
	#test golden path

Change 2972595 on 2016/05/10 by Lina.Halper

	Animation Retargeting fix for blendspaces

	#code review: Benn.Gallagher, Martin.Wilson

	#tests: retargeting anim BP

Change 2972282 on 2016/05/10 by Daniel.Lamb

	Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook.
	#test cook paragon.

Change 2972260 on 2016/05/10 by Laurent.Delayen

	Fixed crash in UCharacterMovementComponent::HasRootMotionSources().

	#tests Chains pull not crashing anymore.

Change 2972241 on 2016/05/10 by Frank.Fella

	UMG - Fixes for material animation copied from 4.12.

	#RB Matt K.
	#TESTS Struct materials can now be animated and animated materials are named nicely.

Change 2971643 on 2016/05/09 by Dmitry.Rekman

	Add reporting of "zero load" frame times (OR-21035).

	- Added a thread that does nothing but sleeps and counts how often it missed the target FPS.
	- Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match.
	- Server only.

	#tests Compiled and ran Linux server on a compatible content, played few matches in a row.

Change 2971544 on 2016/05/09 by Ben.Marsh

	EC: Use a full path to the telemetry file, to account for UAT switching directories.

Change 2971532 on 2016/05/09 by Wes.Hunt

	Alter the cook stats hierarchical profile data to reflect the latest cook changes.
	#tests none

Change 2971527 on 2016/05/09 by Ben.Marsh

	UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere.

	#tests none

Change 2971461 on 2016/05/09 by David.Ratti

	Fix issues with mesh swap skins:
	-Front end intro animations not playing
	-In game spawn animations not playing
	-Some attachment weirdness (twinblast)

	#tests golden path

Change 2971460 on 2016/05/09 by David.Ratti

	Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects

	#tests pie

Change 2971364 on 2016/05/09 by Ben.Marsh

	EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC.

	#tests none

Change 2971245 on 2016/05/09 by Dmitry.Rekman

	Add a "hitchhunter" log message to catch hitches while sleeping.

	#tests Compiled and ran Linux server on a compatible content.

Change 2971196 on 2016/05/09 by jason.bestimt

	#ORION_MAIN - Merge 25.2 @ CL 2971139

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened
	#CodeReview: david.nikdel, jason.bestimt

Change 2971113 on 2016/05/09 by Dmitry.Rekman

	UdpMessaging: Fixed broken filters for when to enable UDP transport.

	- Redoing MaxP's change from Dev-Sequencer (CL 2963357).
	- Reduces number of threads spawned by the server.

	#tests Compiled Linux server, ran it on a compatible content.

Change 2971040 on 2016/05/09 by jason.bestimt

	#ORION_MAIN - Merge 25.2 @ CL 2970990

	#RB:none
	#Tests:none

	[CodeReviewed]: jon.lietz

	#ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: david.nikdel, jason.bestimt

Change 2970555 on 2016/05/09 by Ben.Marsh

	BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log.

	#tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796

Change 2970507 on 2016/05/09 by David.Ratti

	Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability.

	Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component

	#tests pie

Change 2970414 on 2016/05/09 by Graeme.Thornton

	Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const&

	#tests win64 client golden path

Change 2969729 on 2016/05/06 by Mieszko.Zielinski

	Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4

	#test golden path

Change 2969675 on 2016/05/06 by Mieszko.Zielinski

	Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4

	Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController
	Reverted hack-feature that supplied same functionality to EQS

	#test golden path

Change 2969652 on 2016/05/06 by Michael.Noland

	HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs)
	- Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used
	#tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated

Change 2969651 on 2016/05/06 by Michael.Noland

	Simplygon: Added time taken for simplygon mesh reduction to the log message
	#tests Simplified a LOD cluster and inspected the log

Change 2969604 on 2016/05/06 by Uriel.Doyon

	Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT.
	#tests confirmed that default value has changed for old assets, while allowing override.

Change 2969418 on 2016/05/06 by jason.bestimt

	#ROBOMERGE-AUTHOR: andrew.grant
	Fixed unconverted char string being passed as part of build info
	#tests ran & verified patch check passes

	#ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2968817 on 2016/05/06 by jason.bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 25.2 @ CL 2968572

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2968383 on 2016/05/05 by Mieszko.Zielinski

	Added "default navigation filter" to AIController #UE4

	Also, made EQS take advantage of that

	#test golden path

Change 2968225 on 2016/05/05 by John.Pollard

	Add sanity checks and more info to help track down possible memory corruption

	#tests Networking, replication

Change 2967903 on 2016/05/05 by jason.bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 25.2 @ CL 2967827

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2967899 on 2016/05/05 by Lina.Halper

	Merged change of 2956152

	Remove invalid ensure - this didn't work if you have composite inside.

	#tests: none

Change 2967870 on 2016/05/05 by Andrew.Grant

	Fix for OR-20731 (gamever crashes client)
	#tests gamever at console with -game

Change 2967606 on 2016/05/05 by Wes.Hunt

	Tweaked output log message for HTTP module shutdown.
	#tests none

Change 2967359 on 2016/05/05 by Wes.Hunt

	HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level.

	#tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete.

Change 2966987 on 2016/05/05 by Dmitry.Rekman

	Fix editor build.

	#tests Compiled Win64 editor.

Change 2966977 on 2016/05/05 by Dmitry.Rekman

	Added collecting and reporting periodic server frame time distribution.

	- Added generic FHistogram class and necessary analytic events.
	- Also added reporting hostname (OR-20842).

	#tests Built Linux server and ran a few matches on a compatible content.

Change 2966920 on 2016/05/04 by jason.bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 25.2 @ CL 2966805

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2966778 on 2016/05/04 by Michael.Noland

	Rendering: Fixed shadow variable warning in GPUProfiler
	#tests Compiled and tested GPUProfiler command

Change 2966769 on 2016/05/04 by Mieszko.Zielinski

	Fixed GraphAStar not resetting the output path before fillinf it with results #UE4

	#test golden path

Change 2966704 on 2016/05/04 by Michael.Noland

	Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material
	- This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture
	- It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName")
	#tests Used ProfileGPU a number of times

Change 2966696 on 2016/05/04 by Michael.Noland

	Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes
	#tests Tested FPS charts in an uncooked and cooked build
	#jira OR-19713

Change 2966336 on 2016/05/04 by Lukasz.Furman

	fixed jungle minions unable to reach spawn locations when camp resets
	#jira OR-20700
	#tests jungle camp POC

Change 2965948 on 2016/05/04 by David.Ratti

	Changes to how passive abilities activate
	-Passives now continually try to activate by default rather than only on spawn

	Support for Status.Immortal
	-Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens.
	-Clamps health to 1.

	Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died.

	Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match

	#tests multi pie

Change 2965870 on 2016/05/04 by Ryan.Gerleve

	Duplicated fix from Release-4.12 by marc.audy, CL 2960819:

	Owned components are once again referenced by their Owning actor for GC purposes
	#jira UE-29131

	#tests golden path

Change 2965798 on 2016/05/04 by jason.bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 25.2 @ CL 2965789

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2965220 on 2016/05/03 by Dmitry.Rekman

	Log instance id and system id (OR-20782).

	- These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file.

	#tests Compiled Linux server, ran on compatible client.

Change 2964907 on 2016/05/03 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 2964858

	#RB:none
	#Tests:none

Change 2964530 on 2016/05/03 by Laurent.Delayen

	Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime.
	Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered).
	Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered)
	Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice.

	#tests Chains full feature system in PIE.

Change 2964498 on 2016/05/03 by Frank.Fella

	DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags.

	#RB Andrew Rodham
	#TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer.

Change 2964428 on 2016/05/03 by Benn.Gallagher

	Fixed stale clothing chunk/section references after container realloc in editor
	#tests editor

Change 2964316 on 2016/05/03 by bruce.nesbit

	Banner revisions

	Banners now use components for various banner items
	Banners can now be enabled when killing  a hero.

	#tests PIE+Game

Change 2964187 on 2016/05/03 by Jon.Lietz

	Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent()

	- Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent
	- Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer

	#RB DanY
	#tests JIP shadow pad still works.

Change 2964136 on 2016/05/03 by Laurent.Delayen

	Fix crash while switching tabs using Persona.

	#tests not crashing anymore.

Change 2964083 on 2016/05/03 by jason.bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 25.2 @ CL 2963929

	[CodeReviewed]: andrew.grant

	HTTP Manager has larger stack size (1024)

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2963771 on 2016/05/02 by Nick.Atamas

	Setting a desired size scale invalidates layout and volatility.

	#test none

Change 2963555 on 2016/05/02 by Rob.Cannaday

	Fix PS4 Orion players being able to whisper chat with non-Orion players
	#jira OR-20626
	#tests chat with launcher, fortnite

Change 2963387 on 2016/05/02 by Laurent.Delayen

	Added GatherDebugData to FABRIK node.

	#tests showdebug animation works on Chains now.

Change 2963331 on 2016/05/02 by Jon.Lietz

	fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1.

	#RB none
	#tests compiles

Change 2963106 on 2016/05/02 by Rob.Cannaday

	Increase HTTP thread's stack size to 128k
	We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion)
	#tests log in

Change 2963047 on 2016/05/02 by Jon.Lietz

	OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect.

	- adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate.

	#RB Dave.Ratti
	#test shadow pad, slow, stun and root still trigger and trigger for JIP players.

Change 2962836 on 2016/05/02 by jason.bestimt

	#ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files
	[CodeReviewed] Ben.Marsh

	#ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2962570 on 2016/05/02 by Jason.Bestimt

	#ORION_MAIN - Merge MAIN @ CL 2962544

	#RB:none
	#Tests:none

Change 2962552 on 2016/05/02 by Ben.Marsh

	Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version.

	#tests none

Change 2962506 on 2016/05/02 by Ben.Marsh

	Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task.

	#tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables.

Change 2962228 on 2016/04/30 by Dmitry.Rekman

	Move processing HTTP requests into separate thread (OR-20723).

	- First iteration of the implementation, pending implementing feedback.
	- Adds a separate thread for CurlHttp where actual processing is performed.
	- Coded by RobC, post-processed by me.

	#tests Compiled Linux server and Windows client, ran them on compatible content, played a match.

Change 2961899 on 2016/04/29 by Ben.Marsh

	BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries.

	#tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603)

Change 2961587 on 2016/04/29 by Daniel.Lamb

	Redirector doesn't fire callback if it fails to be loaded.

	#test Cook orion.

Change 2961458 on 2016/04/29 by Wes.Hunt

	Cooker Stats improvements. Also removed some old UBT telemetry that was not being used.
	#tests many cooks of orion

Change 2961136 on 2016/04/29 by Daniel.Lamb

	Readded caching of platform data into postload of materials.
	#test Cook paragon.

[CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Marc Audy
af581ecffc Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2972815)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2821607 on 2016/01/08 by Mieszko.Zielinski

	Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4

	This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.

Change 2828384 on 2016/01/14 by Mieszko.Zielinski

	Back out of visual log refactor done as part of CL#2821607 #UE4

Change 2965743 on 2016/05/04 by Tom.Looman

	Added check to PostActorConstruction to avoid BeginPlay call on pendingkill actor. UE-27528 #rb MarcA

Change 2965744 on 2016/05/04 by Marc.Audy

	VS2015 Shadow Variable fixes

Change 2965813 on 2016/05/04 by Tom.Looman

	Moved UninitializeComponents outside (bActorInitialized) to always uninit components when actors gets destroyed early.

	UE-27529 #rb MarcA

Change 2966564 on 2016/05/04 by Marc.Audy

	VS2015 shadow variable fixes

Change 2967244 on 2016/05/05 by Jon.Nabozny

	Remove UPROPERTY from members that don't require serialization and aren't user editable.
	#JIRA UE-30155

Change 2967377 on 2016/05/05 by Lukasz.Furman

	fixed processing of AIMessages when new message appears during notify loop
	#ue4

Change 2967437 on 2016/05/05 by Marc.Audy

	Add a static One to TBigInt
	Remove numerous local statics and TEncryptionInt specific version in KeyGenerator.cpp
	Part of fixing shadow variables for VS2015

Change 2967465 on 2016/05/05 by Marc.Audy

	Fix VS2015 shadow variables fixes

Change 2967552 on 2016/05/05 by Marc.Audy

	Fix compile error in DocumentationCode

Change 2967556 on 2016/05/05 by Marc.Audy

	Enable shadow variable warnings in 2015

Change 2967836 on 2016/05/05 by Marc.Audy

	Another DocumentationCode project fix

Change 2967941 on 2016/05/05 by Marc.Audy

	Make bShowHUD not config
	Expose HUD properties to blueprints
	Cleanup stale entries in BaseGame.ini
	Deprecate unnecessary colors in AHUD in favor of using FColor statics
	#jira UE-30045

Change 2969008 on 2016/05/06 by Marc.Audy

	VS2015 Shadow Variable fixes found by CIS

Change 2969315 on 2016/05/06 by John.Abercrombie

	Duplicating CL 2969279 from //Fortnite/Main/

	Behavior tree auxilary nodes, parallel tasks, active tasks, and aborting tasks shouldn't be ticked while the behavior tree is paused

	--------
	Integrated using branch //Fortnite/Main/_to_//UE4/Dev-Framework of change#2969279 by John.Abercrombie on 2016/05/06 14:21:40.

Change 2969611 on 2016/05/06 by Marc.Audy

	Default bShowHUD to true

Change 2971041 on 2016/05/09 by Marc.Audy

	Add Get/Set Actor/Component TickInterval functions and expose to blueprints

Change 2971072 on 2016/05/09 by Marc.Audy

	Fix VS2015 shadow variables warnings

Change 2971629 on 2016/05/09 by Marc.Audy

	PR#1981 (contributed by EverNewJoy)
	CheatManager is blueprintable (though very basic exposure at this time) and can be set from PlayerController
	DebugCameraController is now visible and can be subclassed and specified via CheatManager blueprint
	#jira UE-25901

Change 2971632 on 2016/05/09 by Marc.Audy

	Missed file from CL# 2971629

[CL 2972828 by Marc Audy in Main branch]
2016-05-10 16:00:39 -04:00
Ben Marsh
5e75112469 Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2828332 on 2016/01/14 by Matthew.Griffin

	Ensure that warnings from Dynamic Compilation of build.cs files are propagated up to user when compiling in Visual Studio etc.

Change 2828335 on 2016/01/14 by Matthew.Griffin

	Renaming AddThirdParty... functions to AddEngineThirdParty... so it's clear we're talking about third party libraries within the engine directory. This removes another couple of RunningRocket checks and uses the IsMonolithic property now.

Change 2831365 on 2016/01/16 by Ben.Marsh

	Add a UAT command to remove any temp storage directories older than a specified length of time, and disable the GUBP node to do so when running with -NewEC. Better to set this up as a separate scheduled task for each temp storage folder we have, rather than run it as part of GUBP builds above a certain size.

Change 2832166 on 2016/01/18 by Ben.Marsh

	Make INI file parsing much more tolerant to errors, because it prevents the build system from starting up. Now outputs warnings rather than throwing exceptions.

Change 2835725 on 2016/01/20 by Matthew.Griffin

	Removed more uses of RunningRocket functions

	Switch Linux staging check to see if required files exist until switched to using receipts
	Always stage CrashReporter for Linux
	Mac and Linux will not use Compile Lean And Mean when generating project files
	Allow normal DynamicCompilation check to occur in binary builds
	Allow XMPP dependency on WebRTC now that it's publically distributed

Change 2835864 on 2016/01/20 by Matthew.Griffin

	Made sure -rocket is passed when generating project files as this has to work from UnrealVersionSelector with every version of the Engine we've released.
	Also tidied up some arguments that are set in UVS and never used.

Change 2839932 on 2016/01/22 by Matthew.Griffin

	Removed last uses of RunningRocket from UnrealBuildTool

	Changed Mac Build.sh so that it doesn't try to build UBT so that it can be used in installed builds the same way as windows.
	Combined code doing very similar things for single games and rocket projects.
	Removed check on whether to add client and server targets in Rocket as we don't distribute the .target.cs files.
	Removed RunningRocket function and the code checking for -rocket on the command line

Change 2846971 on 2016/01/28 by Matthew.Griffin

	Replaced RunningRocket with IsEngineInstalled for all Engine programs that won't need to be built.

Change 2853879 on 2016/02/03 by Matthew.Griffin

	Added UnrealLightmass to list of programs to build when Build Solution is used and Editor configuration is selected

	#jira UE-25666

#lockdown Nick.Penwarden

[CL 2854567 by Ben Marsh in Main branch]
2016-02-03 15:40:40 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Matthew Griffin
ccd90b10b4 Listing runtime dependencies in module rules instead of InstalledEngineFilters.ini
Added code when filtering rocket files to search through build products for target files and add their runtime dependencies to the filter rules.

#jira UEB-372

[CL 2672116 by Matthew Griffin in Main branch]
2015-08-28 06:22:07 -04:00
Keli Hlodversson
e2b03ba393 Merging CL#2601171 using UE4-To-UE4-LauncherDev:
Implement JS integration via a subset of UObject scripting functionality and custom CEF Messages
JIRA: OPP-3240
rb: Justin.Sargent

[CL 2601283 by Keli Hlodversson in Main branch]
2015-06-25 16:56:38 -04:00
Justin Sargent
273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00
Matthew Griffin
413f86f850 Fixed include paths that were missed when modules were moved.
Spotted by amigo in #UE4Linux

[CL 2458483 by Matthew Griffin in Main branch]
2015-02-24 10:49:58 -05:00
Matthew Griffin
69e5147031 Missed files from CEF3 Win32 checkin
[CL 2408751 by Matthew Griffin in Main branch]
2015-01-16 09:04:57 -05:00
Matthew Griffin
6f5b21f0a1 Ensured that web browser window size is set correctly
Changed Web Browser Window Set Size function to take an int point as there's no need for float version

Calculated integer size of viewport by adding position and size before converting to int, which avoids problems with rounding.

[CL 2397445 by Matthew Griffin in Main branch]
2015-01-05 08:54:59 -05:00
Matthew Griffin
102bea4250 Moving WebBrowser and CEF3Utils to Runtime so that they can be used in games.
Also removed guards around browser code in SWebBrowser and made sure that path for sub process exe is correct if game exe is not in the same folder.

[CL 2389777 by Matthew Griffin in Main branch]
2014-12-16 06:41:01 -05:00