Fix for broken stereo rendering.

[CL 2385218 by JJ Hoesing in Main branch]
This commit is contained in:
JJ Hoesing
2014-12-11 03:59:12 -05:00
committed by UnrealBot
parent f7f36d2253
commit 2966336667

View File

@@ -96,7 +96,7 @@ void UGameEngine::CreateGameViewportWidget( UGameViewportClient* GameViewportCli
// Render directly to the window backbuffer unless capturing a movie or getting screenshots
// @todo TEMP
.RenderDirectlyToWindow( !GEngine->bStartWithMatineeCapture && GIsDumpingMovie == 0 )
/* .EnableStereoRendering(true)*/
.EnableStereoRendering(true)
[
SNew(SDPIScaler)
.DPIScale(TAttribute<float>::Create(TAttribute<float>::FGetter::CreateUObject(this, &UGameEngine::GetGameViewportDPIScale, GameViewportClient)))