Commit Graph

129 Commits

Author SHA1 Message Date
Jack Porter
ae727f8dab Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3383462)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3292174 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- Linux toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292193 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- ThirdParty libs compiled with new toolchain with wasm support

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292215 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and wbegl2 support

	- emscripten toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292222 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm support

	- ENGINE changes (c# & cpp files)

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292223 on 2017/02/08 by Nick.Shin

	HTML5 merge ThirdParty lib build scripts from Dev-Platform to Dev-Mobile

Change 3292228 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: webgl support

	- webgl patches
	- and a lot of UE4 patches to package HTML5 on LINUX
	- mostly from mozilla's jukka -- thx jukka!

	#jira  UEPLAT-828  (4.16)  Support ES3 / WebGL2 in HTML5

Change 3292285 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- Windows toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3293994 on 2017/02/09 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- OSX toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3294391 on 2017/02/09 by Nick.Shin

	HTML5 "black box issues" revisited

	- jukka rewrote the window resize handler -- much cleaner and more straightforward

	#jira UE-36341  HTML5 - View is incorrectly drawn
	#jira UE-32311  Templates on Firefox/Chrome on HTML5 are not full screen during Launch On

Change 3296421 on 2017/02/10 by Jack.Porter

	Fix landscape spline segment splitting placing when using streaming levels

Change 3296587 on 2017/02/10 by Jack.Porter

	Additional fix for landscape spline segment splitting when using streaming levels

Change 3301241 on 2017/02/14 by Mi.Wang

	Fixed DeviceProfileEditor bug for incorrect clamp the Texture Mip LOD size. #jira UE-36237 #rb jack.porter

Change 3301387 on 2017/02/14 by Nick.Shin

	HTML5 emscripten: webgl support

	- webgl patches from mozilla's jukka
	  + hardware instancing
	  + glBlitFramebuffer
	  + GL AlaphaBlendOperation

	#jira  UEPLAT-828  (4.16)  Support ES3 / WebGL2 in HTML5

Change 3301405 on 2017/02/14 by Nick.Shin

	HTML5 plugin fix when blueprint projects are promoted to code projects automatically.

	#jira UE-41710  HTML5 - Package Failure - Failed to Produce item ProjectName-OnlineSubsystemNull.bc

Change 3302278 on 2017/02/14 by Omar.Rodriguez

	UE-36651: Mac Vulkan Android Projects crash on launch.

	* Glslang library has been built for Mac but flag was not updated
	* Set GlslangAvailable to true for Mac when building an Android project with vulkan

	#jira UE-36651

Change 3302773 on 2017/02/14 by Chris.Babcock

	Add a dropdown with some common console commands on Android (contributed by rafortis)
	#jira UE-40834
	#PR #3143
	#ue4
	#android

Change 3305604 on 2017/02/16 by Nick.Shin

	HTML5 webgl2 shader- turn on: instance static mesh vertex factory

	#jira  UEPLAT-828  (4.16)  Support ES3 / WebGL2 in HTML5

Change 3308154 on 2017/02/16 by Nick.Shin

	HTML5 GitHub PR

	#jira UE-42019  GitHub 3258 : Added suport for emscripten --pre-js and --post-js option when building for HTML5

Change 3308510 on 2017/02/16 by Nick.Shin

	HTML5 webgl2 shader fixes

	#jria UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3308971 on 2017/02/17 by Jack.Porter

	Fix for landscape painting when height<0 in the Ortho viewports

Change 3309075 on 2017/02/17 by Allan.Bentham

	Include static subject meshes when masking out modulated shadow casters.

	#jira UE-41581

Change 3309531 on 2017/02/17 by Chris.Babcock

	Handle large OBB files in APK
	#jira UE-41443
	#ue4
	#android

Change 3311320 on 2017/02/19 by Dmitriy.Dyomin

	Fixed: Particle Cutout Crashes On Mobile Devices That Don't Support Hardware Instancing (Mali-400 GPU)
	#jira UE-41970

Change 3311347 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Engine Crashes When Previewing ES3_1 With Material Using World Position Offset (Need Custom Stencil)
	#jira UE-41976

Change 3311398 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Landscapes do not render on PowerVR device
	#jira UE-35530

Change 3311428 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Exposure Is More Extreme In High-End Mobile Preview Modes
	#jira UE-42036

Change 3311448 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Packaged game Crashes on android after entering "Help" command twice
	#jira UE-41956

Change 3311587 on 2017/02/20 by Allan.Bentham

	ES2 GLSL - Silently swap all uint to ints
	#jira UE-41548

Change 3313930 on 2017/02/21 by Allan.Bentham

	Print literal uints as ints when generating ES2 code.
	#jira UE-41548

Change 3317924 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- Linux toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3317929 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- ThirdParty libs compiled with new toolchain with wasm and webgl2 support

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3317951 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318004 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- windows toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318669 on 2017/02/23 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318672 on 2017/02/23 by Nick.Shin

	HTML5 webgl2 shader fixes

	#jria UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318819 on 2017/02/23 by Dmitriy.Dyomin

	Fixed: Rendering artifacts with bloom on iPhone7 Metal
	#jira UE-40978

Change 3319702 on 2017/02/23 by Chris.Babcock

	Disable eglSwapInterval since it can cause issues with some drivers
	#ue4
	#android

Change 3320880 on 2017/02/24 by Dmitriy.Dyomin

	Added r.Mobile.TonemapperFilm cvar which can be used to enable/disable filmic tonemapper on mobile, independently from desktop (disabled by default)
	#jira UEMOB-195

Change 3321042 on 2017/02/24 by Jack.Porter

	Fixed incorrect sizeof in Vulkan pipleine cache
	pointed out here: http://coconutlizard.co.uk/blog/ue4/ue4-its-a-size-jim/

	#code_review: rolando.caloca

Change 3322383 on 2017/02/24 by Chris.Babcock

	Fix issue with ad banner on Android 7.0 devices
	#jira UE-42390
	#ue4
	#android

Change 3322479 on 2017/02/24 by Omar.Rodriguez

	UEMOB-199 - WEX: Improved virtual keyboard for Android

	* Calculating the area covered by the virtual keyboard
	* Calling OnVirtualKeyboardShown and OnVirtualKeyboardHidden events
	* Passing the Rect of the area covered by the virtual keyboard OnVirtualKeyboardShown event

	#jira UEMOB-199

Change 3323353 on 2017/02/27 by Allan.Bentham

	Fix broken mobile scene captures when !mobileHDR and RHINeedsToSwitchVerticalAxis
	#jira UE-42191

Change 3323431 on 2017/02/27 by Allan.Bentham

	CIS fix

Change 3323687 on 2017/02/27 by Allan.Bentham

	Disable GRHINeedsUnatlasedCSMDepthsWorkaround for mobile devices.
	#jira UE-42131

Change 3324652 on 2017/02/28 by Dmitriy.Dyomin

	Fixed: Canvas elements appear darker on iOS Metal

Change 3324885 on 2017/02/28 by Jack.Porter

	Fixed "Minimum iOS Version" setting display name

	#jira UE-42270

Change 3324899 on 2017/02/28 by Jack.Porter

	GitHub 3063 : removed duplicate gc.MaxObjectsInGame setting in IOSEngine.ini
	#jira UE-40018

	#3063

Change 3324932 on 2017/02/28 by Jack.Porter

	GitHub 3257 : iPhonePackager errors in output log when opening project settings on Windows

	#jira UE-41984
	#3257
	#codereview: Peter.Sauerbrei

Change 3324956 on 2017/02/28 by Jack.Porter

	FOpenGLFrontend::GetMaxSamplers incorrect for IOS
	#jira UE-42038
	#3264

Change 3325478 on 2017/02/28 by Allan.Bentham

	PR # 3188   : Fix far distance bug with cascaded shadows on mobile (Metal) and PC mobile preview  (Contributed by ufna)

	#jira UE-41442

Change 3327300 on 2017/03/01 by Allan.Bentham

	PR #3175   : Fixes high quality reflection blending seams  (Contributed by kallehamalainen)
	#jira UE-41257

Change 3328917 on 2017/03/02 by Nick.Shin

	HTML5 project settings

	expose ini settings to edtior HTML5 project settings panel

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
	#jira UE-41584  Editor locks up when adding an element for HTML5 devices on Mac
	#jira UE-41701  Editor freezes when setting browser filepath for inserted element in project settings

Change 3329169 on 2017/03/02 by Allan.Bentham

	increase render thread timeout to 1 minute for suntemple / android.
	Prevents low end devices timing out during load.
	#jira UE-40696

Change 3330849 on 2017/03/02 by Nick.Shin

	HTML5 project settings

	expose ini settings to edtior HTML5 project settings panel

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini

Change 3331078 on 2017/03/03 by Dmitriy.Dyomin

	Fixed: Device output log partial lines

	integrated from WEX (3250488)

Change 3331112 on 2017/03/03 by Dmitriy.Dyomin

	Reduced state setup for slate draw calls (saves about 4ms RT time on mobile)

	integrated from WEX (3256584)

Change 3331117 on 2017/03/03 by Dmitriy.Dyomin

	Fixed redundant blend state changes in opengl

	integrated from WEX (3256586)

Change 3331173 on 2017/03/03 by Dmitriy.Dyomin

	Slate pixel shaders will use half precision where possible on mobile

	integrated from WEX (3256656)

Change 3332865 on 2017/03/06 by Dmitriy.Dyomin

	Better MobileContentScaleFactor defaults for iOS devices
	#jira UEMOB-330

Change 3333129 on 2017/03/06 by Peter.Sauerbrei

	move to Library/Caches instead of documents for saved files
	re-enable iterative deploy on TVOS
	#jira UEMOB-284

Change 3334692 on 2017/03/06 by Jack.Porter

	Allow r.MobileContentScaleFactor to be changed at runtime on Android

	#jira UEMOB-173

Change 3336255 on 2017/03/07 by Nick.Shin

	HTML5 project settings

	marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini

Change 3337094 on 2017/03/08 by Nick.Shin

	HTML5 project settings

	marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini

Change 3338800 on 2017/03/08 by Chris.Babcock

	Update AAR handling to deal with versioning, subproject dependencies for resources, and scope
	#jira UE-42677
	#ue4
	#android

Change 3338813 on 2017/03/08 by Chris.Babcock

	Pass build configuration to UPL for access during packaging as $S(Configuration)
	#jira UE-42678
	#ue4
	#android
	#ios

Change 3339401 on 2017/03/09 by Alicia.Cano

	Android runtime permissions
	- Fix for WRITE_EXTERNAL_STORAGE if it is not granted at time of onCreate for non-shipping builds
	- Fix for Location Services
	- Fix for if target sdk is not set to 23+
	#jira UE-38512
	#android
	#rb: chris.babcock

Change 3340736 on 2017/03/09 by Chris.Babcock

	Implement support for new controllers (Xbox Wireless, SteelSeries Stratus XL, PS4) (contributed by TRS-justing)
	#jira UE-41965
	#PR #3254
	#ue4
	#android

Change 3340744 on 2017/03/09 by Jack.Porter

	Expose Custom Depth to Foliage
	#jira UE-6061

Change 3340849 on 2017/03/09 by Dmitriy.Dyomin

	Fixed: iOS movie become laggy and crashes when played in iPhone 6/6s.
	#jira UE-42351

Change 3341268 on 2017/03/10 by Alicia.Cano

	PR #2894: Initial VoiceModuleAndroid support. (Contributed by devbm)
	#jira UE-37945
	#android
	#rb: chris.babcock, jack.porter

Change 3341303 on 2017/03/10 by Allan.Bentham

	Remove optimisation that prevents full specular occulsion on mobile.
	PR #3186  : Specular can't be blocked on high-end mobile.
	#jira UE-41393

Change 3342304 on 2017/03/10 by Alicia.Cano

	build fix
	#rb: chris.babcock

Change 3343344 on 2017/03/13 by Alicia.Cano

	build fix
	#rb: chris.babcock

Change 3343591 on 2017/03/13 by Brent.Pease

	iOS multiplayer fix part 1. Correct byte ordering.

	#jira UE-34875

Change 3343669 on 2017/03/13 by Chris.Babcock

	Update carefullyredist script version
	#jira UE-42832

Change 3344212 on 2017/03/13 by Will.Fissler

	Various compile fixes for Xcode 8.3.
	These fixes must also be added to //UE4/Release-4.15.
	#jira UE-41313

Change 3344396 on 2017/03/13 by Chris.Babcock

	Fix Java 1.5 obsolete warnings
	#jira UE-42851
	#ue4
	#android

Change 3345132 on 2017/03/14 by Will.Fissler

	Added ifdef wrapper to check clang version for presentDrawable.

Change 3345336 on 2017/03/14 by Will.Fissler

	Moved #if (__clang_major__ > 8) || (__clang_major__ == 8 && __clang_minor__ >= 1) check inside of the presentDrawable method.

Change 3345460 on 2017/03/14 by Will.Fissler

	ifdef changes for presentDrawable. The last submission duped the changes, instead of merging. #rb none

Change 3346046 on 2017/03/14 by Will.Fissler

	Fixed MetalCommandBuffer.cpp [again] after last submission duped changes instead of merging.

Change 3346367 on 2017/03/14 by Chris.Babcock

	Fix issue with GoogleVR ARMv7 libraries included for other architectures in link
	#ue4
	#android

Change 3347682 on 2017/03/15 by Allan.Bentham

	Enable HW sRGB correction with retainer widget's render target.
	Use slate's gamma correction for mobile (where no such support exists)
	Render retainer box RT content with gamma correction.
	#jira UE-40967

Change 3348712 on 2017/03/15 by Nick.Shin

	HTML5 - upload to S3

	updated to AWS "signature version 4" authentication

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3349254 on 2017/03/16 by Jack.Porter

	Fix for crash using the mobile previewer when the LQ lightmap shader permutation is disabled.
	#jira UE-42971

Change 3349739 on 2017/03/16 by Nick.Shin

	HTML5 - upload to S3

	better error message feedback on upload failures

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3349765 on 2017/03/16 by Alicia.Cano

	Disable mouseover events in Mobile Previewer

	#jira UE-19903
	#mobile
	#rb: Jack.Porter

Change 3350049 on 2017/03/16 by Nick.Shin

	HTML5 - upload to S3

	folder in bucket is optional

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3350153 on 2017/03/16 by Nick.Shin

	HTML5 - upload to S3

	updated S3 public link generator

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3351582 on 2017/03/17 by Will.Fissler

	Reverting the attempted fix for Xcode 8.3: Result += " -mcpu=cortex-a9";

	Currently we cannot build arm64 for iOS with this change.

Change 3352085 on 2017/03/17 by Alicia.Cano

	iOS doesn't honor request to close the virtual keyboard leading to a crash
	#jira UE-36447
	#ios
	#rb:Peter.Sauerbrei

Change 3353313 on 2017/03/19 by Ben.Marsh

	Always allow large *.js files in Github.

Change 3354444 on 2017/03/20 by Nick.Shin

	HTML5 - upload to S3

	to help make it obvious that "upload to S3" checkbox is set/or not -- disable S3 details if checkbox for "uploading to S3" is not set

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3355618 on 2017/03/20 by Nick.Shin

	HTML5 Save Game System

	- ripped out HTML5 code [from Engine's SaveGameSystem.h] and placed it in HTML5Platform.cpp
	- cleaned up HTML5PlatformFile.cpp (make it match as clost to linux's version)
	- created HTML5's own PlatformFeature & SaveGameSystem files -- and updated HTML5PlatformMisc to make use of the the new HTML5 SaveGame code

	#jira UE-42081 Remove heinous HTML5 code from engine

Change 3355621 on 2017/03/20 by Nick.Shin

	remove temp debugging code

	#jira UE-42081 Remove heinous HTML5 code from engine

Change 3356937 on 2017/03/21 by Chris.Babcock

	Add "stat vulkanrhi" to new console dropdown
	#jira UE-43149
	#ue4
	#android

Change 3357652 on 2017/03/21 by Nick.Shin

	HTML5 performance speed ups

	added "use fixed timestep" setting option for HTML5 builds (this has been separated from Engine - General Settings - Framerate)
	- this is slightly different to smooth framerate and fixed framerate - thus, the timestep option was put in the HTML5 specific panel

	this option is based on the suggestions by jukka's post:
	- https://answers.unrealengine.com/questions/409629/smooth-frame-rate-and-use-fixed-frame-rate-should.html

	however, using this option will make the player "run faster" on (for example) thirdperson blueprint template -- but, it has no effect on other (for example) zen garden...

	#jira UE-30214 - Implement a warning message for fps settings

Change 3360415 on 2017/03/23 by Allan.Bentham

	Fix crash that occurs when ES3.1 preview is used with r.MobileHDR32bppMode modes.

Change 3360418 on 2017/03/23 by Allan.Bentham

	Disable filmic tonemapper if r.MobileHDR32bppMode is in use.
	#jira UE-40913

Change 3360557 on 2017/03/23 by Allan.Bentham

	Better fix for mobile CSM shadow flickering (UE-42131), now works for PC OpenGL based mobile preview.
	#jira UE-42131

Change 3362258 on 2017/03/23 by Dmitriy.Dyomin

	Fixed: Canvas texture element gamma issues on iOS Metal

Change 3362321 on 2017/03/24 by Dmitriy.Dyomin

	GitHub 3173 : MaterialAO support for mobile rendering path (contributed by kallehamalainen)

	#3173

Change 3363550 on 2017/03/24 by Alicia.Cano

	build fix for devices < Android 5.0
	#jira UE-43299
	#android
	#rb: chris.babcock

Change 3363687 on 2017/03/24 by Chris.Babcock

	Fix Android password hiding in input dialog
	#jira WEX-5159
	#ue4
	#android

Change 3365280 on 2017/03/27 by Dmitriy.Dyomin

	Fix for GL_EXT_shader_framebuffer_fetch on Zenfone5. Use UE_EXT_shader_framebuffer_fetch define on all devices to enable extension

Change 3365291 on 2017/03/27 by Dmitriy.Dyomin

	Copied form WEX CL# 3308653
	Fixed: Enabling shader cache causes crash on NVIDIA Shield

	#jira UE-41639

Change 3365293 on 2017/03/27 by Dmitriy.Dyomin

	GitHub 3411 : Fix crash in patching utils mount method (contributed by nverenik)
	#jira UE-43247
	#3411

Change 3365340 on 2017/03/27 by Dmitriy.Dyomin

	Fixed: Moving sublevel in world composition browser does not appear in Undo History
	#jira UE-35535

Change 3365564 on 2017/03/27 by Allan.Bentham

	SkyLightComponent now serializes IrradianceMap SH values.
	clicking Recapture sky button in mobile preview switches back to SM4/5 to update captures.
	Skylights that are dirty from load will trigger reflection capture update once shaders are rebuilt.
	#jira UE-42436

Change 3366282 on 2017/03/27 by Nick.Shin

	remove dead links

	these files to not exist anywhere in the make-3.81 subfolders

	#UDN-354501
	#jira none

Change 3366306 on 2017/03/27 by Nick.Shin

	HTML5 - disable multi-threading for wasm

	#jira UE-43219 - HTML5 disable multi-threading for wasm

Change 3366307 on 2017/03/27 by Nick.Shin

	HTML5 packaging Shipping builds

	big cleanup / additions to *gz file support for amazon s3

	* both, uploading to s3
	* and allowing s3 to host the games there

	#jira UE-43002 HTML5 in Shipping fails downloading symbols files
	#jria UE-43001 HTML5 Shipping Projects fail looking for compressed files when "Compress files during shipping packaging" is not selected.

Change 3367385 on 2017/03/28 by Allan.Bentham

	Display skylight serialization warning only when cooking for mobile platforms.
	#jira UE-42436

Change 3368583 on 2017/03/28 by Chris.Babcock

	Expose JAVA_HOME setting in Android SDK project settings on Mac
	#jira UE-43418
	#ue4
	#android

Change 3368803 on 2017/03/28 by Chris.Babcock

	Fix features requested in manifest for "Daydream and Cardboard" mode
	#jira UE-43314
	#ue4
	#android

Change 3369087 on 2017/03/28 by Jack.Porter

	Changed tooltip and added supported devices in paretheses for Android Mobile Deferred / ES31+AEP
	#jira UE-42438

Change 3369372 on 2017/03/29 by Allan.Bentham

	Fix disappearing meshes when r.mobile.allowdistancefieldshadows is disabled.
	#jira UE-43366

Change 3369381 on 2017/03/29 by Jack.Porter

	Show warnings when mobile shader permutations required for rendering are disbaled
	Made FReadOnlyCVARCache a singleton and added mobile CVars, used for MobileBasePassRendering.
	#jira UE-43050

Change 3369430 on 2017/03/29 by Allan.Bentham

	fix CIS build

Change 3369740 on 2017/03/29 by Allan.Bentham

	Added Android option to enable builds with hidden symbol visbility by default. (bBuildWithHiddenSymbolVisibility)
	Android links with -gc-sections to remove unused code/data
	Add JNI_METHOD for java accessible native functions, fixed up existing JNI functions to use macro.
	Add support for map file generation with android.
	Add 'bBuildWithHiddenSymbolVisibility' to AndroidPlatform.HasDefaultBuildConfig()
	bBuildWithHiddenSymbolVisibility defaults to false in BaseEngine.ini

	#jira UEMOB-168

Change 3369975 on 2017/03/29 by Nick.Shin

	HTML5 - AWS S3 shareable link for shipping builds corrected

	#jira UE-43379 Amazon S3 Shareable link does not generate correct filepath.

Change 3369998 on 2017/03/29 by Nick.Shin

	HTML5 python build scripts

	PR:
	1cb836d43c

	#jira none

Change 3370214 on 2017/03/29 by Nick.Shin

	HTML5 - default bUseFixedTimeStep to false...

	#jira UE-43380 - Default HTML5 gamespeed is faster than equivalent platforms

Change 3370762 on 2017/03/29 by Chris.Babcock

	Fixes to new keyboard for Android
	- Ensure the local scope ScreenRect passed into OnVirtualKeyboardShown in AndroidJNI is captured by value instead of by reference.
	- Moved ShowVirtualKeyboardInput's bKeyboardShowing early-out checks into the UI thread task. This allows the keyboard to continue showing when changing focus between multiple EditableTextBox widgets.
	#ue4
	#android

Change 3371344 on 2017/03/30 by Jack.Porter

	Fixed issue where Vulkan screenshot R/B channels were reversed on Android
	#jira UE-43479

Change 3372926 on 2017/03/30 by Peter.Sauerbrei

	start the process of sunsetting 32-bit and GLES2 on iOS
	#jira UE-42266

Change 3372970 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- windows toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3372989 on 2017/03/30 by Peter.Sauerbrei

	fix for Xcode 8.3 build with 32-bit

Change 3373007 on 2017/03/30 by Peter.Sauerbrei

	fix for crash when online subsystem is disabled on IOS

Change 3373108 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3373163 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3373169 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	license file updated

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rnx

Change 3373287 on 2017/03/30 by Nick.Shin

	HTML5 - 1.36.11 emscripten - remove old SDK

	#jira none

	#rnx

Change 3373289 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- Linux toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3373595 on 2017/03/30 by Chris.Babcock

	Reenable GooglePlay for ARM64 now that it doesn't crash
	#jira UE-36198
	#ue4
	#android

Change 3373606 on 2017/03/30 by Chris.Babcock

	Submitting Allan's shelved EXT_shader_framebuffer_fetch fix
	#ue4
	#android

Change 3375456 on 2017/03/31 by Chris.Babcock

	Add missing keycodes for Android keyboard (@ and #)
	#jira WEX-5777
	#ue4
	#android

Change 3376309 on 2017/04/03 by Allan.Bentham

	Fix overflow issues with mobile DoF.

Change 3377041 on 2017/04/03 by Will.Fissler

	Adding Testbed content for PlatformShowcase.

Change 3377582 on 2017/04/03 by Alicia.Cano

	adding back in GET_ACCOUNTS permission as it is required for Reset Achievements

	#jira: UE-43265
	#android
	#rb: Chris.Babcock

Change 3377643 on 2017/04/03 by Peter.Sauerbrei

	fix for memory leak in MallocBinned
	#jira UE-43008

Change 3378033 on 2017/04/04 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- ThirdParty libs compiled with new toolchain with wasm and webgl2 support

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3378034 on 2017/04/04 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- ThirdParty build scripts

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3378035 on 2017/04/04 by Nick.Shin

	HTML5 - Update GameX template to make it work with trunk Emscripten

	PR
	dc2b26f452 (commitcomment-21454978)

	#jira none

	#rn

Change 3378044 on 2017/04/04 by Nick.Shin

	HTML5 harfbuzz - double checking recompiled with NO multithreading

	wasm currently does not support pthreads

	*** THIS IS STILL WIP ***
	checking in to match 3rd party libs compiled configuration

	#jira UE-28588 - Build HarfBuzz for HTML5

	#rnx

Change 3378264 on 2017/04/04 by Allan.Bentham

	Fix crash when using consolas font on android sdk 24
	#jira UE-43464

Change 3379097 on 2017/04/04 by Nick.Shin

	CIS HTML5 build warning fix

	#jria none

	#rnx

Change 3379333 on 2017/04/04 by Chris.Babcock

	Prevent inserting extra permissions into manifest multiple times
	#jira UE-43583
	#ue4
	#android

Change 3380870 on 2017/04/05 by Chris.Babcock

	Fix merge issue

Change 3380898 on 2017/04/05 by Chris.Babcock

	Fixed again

Change 3381443 on 2017/04/05 by Chris.Babcock

	Fix for GearVR non-unity build
	#ue4
	#android

Change 3381941 on 2017/04/05 by Chris.Babcock

	Fix HTTPChunkInstaller texture format checks and missing #define warning
	#jira UE-43706
	#ue4
	#android

Change 3382056 on 2017/04/05 by Chris.Babcock

	Updates to Android AARs needed for Facebook plugin

Change 3382097 on 2017/04/05 by Chris.Babcock

	Disable java console cmd receiver only in shipping builds
	#jira UE-43710
	#ue4
	#android

Change 3382497 on 2017/04/06 by Allan.Bentham

	Fix Fortnite Cooked Server crashes when joining game from lobby.
	#jira UE-43695

Change 3383227 on 2017/04/06 by Will.Fissler

	Reverted case sensitive change, from yesterday, and implemented a pragma instead.

	#jira UE-41313

[CL 3383473 by Jack Porter in Main branch]
2017-04-06 16:13:17 -04:00
Marcus Wassmer
2826204161 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3357411)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3244756 on 2017/01/03 by Marcus.Wassmer

	Copying //Tasks/UE4/Dev-Niagara@3244743 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3248667 on 2017/01/05 by Olaf.Piesche

	Resaving default asset because of engine verison issue; maybe unnecessary, but resaving niagara engine content to be sure

	#jira UE-40160

Change 3249324 on 2017/01/06 by Marcus.Wassmer

	Resave with an actual version to stop cook warning

Change 3249611 on 2017/01/06 by Marcus.Wassmer

	Just remove warning-causing niagara data for now.

Change 3308052 on 2017/02/16 by Rolando.Caloca

	DR - Check for Vulkan SDK, and only use it if it's newer or the same as the headers we distribute

Change 3308109 on 2017/02/16 by Rolando.Caloca

	DR - Upgrade glslang to 1.0.39.1

Change 3308111 on 2017/02/16 by Rolando.Caloca

	DR - Update Vulkan distribution to 1.0.39.1

Change 3308153 on 2017/02/16 by Rolando.Caloca

	DR - Updated glslang libs

Change 3308842 on 2017/02/17 by Rolando.Caloca

	DR - Fixed copy/paste

Change 3310007 on 2017/02/17 by Chris.Bunner

	Back out CL 3221219 - causing MIC generation issues and superseded by CL 3273971.

	#jira UE-37792

Change 3310154 on 2017/02/17 by Chris.Bunner

	Assert when attempting to add a custom material attribute already in the base attributes list.

Change 3310155 on 2017/02/17 by Chris.Bunner

	PR #3231: Validate material index before accessing (Contributed by projectgheist)

	#jira UE-41774, UE-41788

Change 3310162 on 2017/02/17 by Chris.Bunner

	PR #3252: Added MobileMaterialInterface to UsedMaterials (Contributed by projectgheist)

	#jira UE-41823, UE-41950

Change 3310176 on 2017/02/17 by Chris.Bunner

	Merging CL 3233886: AMD HDR support (requires r.AMDSupportsHDRDisplayOutput=1 in ini).
	Update to AGS 5.0.5.
	Partial code tidy up.

Change 3310187 on 2017/02/17 by Chris.Bunner

	Preserve constant expressions rather than always casting after translating a material attribute. Losing the notion of constant means we can't correctly detect used properties and falsely enable e.g. PDO. Happened because of the incorrect component masks in BreakMaterialNodes which then had to be downcast to the correct type which is done as an inline fragment rather than swizzle expression.

	#jira UE-41594

Change 3310215 on 2017/02/17 by Chris.Bunner

	Prevent SpeedTree node compiling for skeletal meshes (not supported as uses more UV sets than available).
	More descriptive error for missing Cubemap UV input on TextureSample material node .

	#jira UE-33098

Change 3310838 on 2017/02/18 by Joe.Graf

	Moved some private functions to public for a licensee

	#CodeReview: matt.kuhlenschmidt
	#rb: n/a

Change 3311876 on 2017/02/20 by Rolando.Caloca

	DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB

	#jira UE-42014

Change 3314139 on 2017/02/21 by Rolando.Caloca

	DR - Minor cleanup pass
	- Remove FVulkanPendingState
	- Renamed some classes for clarity
	- Hoist pending UAVs for flush out to pending compute state

Change 3314642 on 2017/02/21 by Rolando.Caloca

	DR - Some more renaming

Change 3315431 on 2017/02/21 by Ben.Salem

	Properly set default values for test time out and tick. We now will default to ticking once per second, and tracking the macro stats of GPU/Render/Game thread time.

	#tests Ran showdown demo several times

Change 3316710 on 2017/02/22 by Rolando.Caloca

	DR - hlslcc - Fix refract intrinsic

Change 3316718 on 2017/02/22 by Rolando.Caloca

	DR - hlslcc - Built libs to pick up change from 3316710 - refract fix

Change 3316820 on 2017/02/22 by Benjamin.Hyder

	updating Tm-TrigNodes map

Change 3317192 on 2017/02/22 by Benjamin.Hyder

	Updating QA-Decals map

Change 3317528 on 2017/02/22 by Benjamin.Hyder

	Updating QA-Decals map

Change 3317639 on 2017/02/22 by Benjamin.Hyder

	Updating Decal on Complex Mesh example in QA-Decals

Change 3317764 on 2017/02/22 by Benjamin.Hyder

	Final updates to QA-Decals

Change 3318319 on 2017/02/22 by Rolando.Caloca

	DR - minor reorg/rename

Change 3318379 on 2017/02/22 by Rolando.Caloca

	DR - more cleanup

Change 3321181 on 2017/02/24 by Rolando.Caloca

	DR - Fix GL bug

Change 3321247 on 2017/02/24 by Rolando.Caloca

	DR - Fix misc bugs

Change 3321898 on 2017/02/24 by Chris.Bunner

	Only issue clear TLV dispatch if required.

	#jira UERNDR-193

Change 3321904 on 2017/02/24 by Chris.Bunner

	Added comment for potential future optimization.

Change 3322013 on 2017/02/24 by Uriel.Doyon

	Fixed separate translucency being affected by Gaussian DOF
	#jira UE-40489

Change 3322517 on 2017/02/24 by Uriel.Doyon

	Fixed issue with InvestigateTexture command removing budget limit.
	Fixed StreamingBounds show flag not working. It nows shows the streaming bound for the currently selected textures.
	#jira UE-40485

Change 3323470 on 2017/02/27 by Chad.Garyet

	Removing DDC job from dev-rendering

Change 3323479 on 2017/02/27 by Chad.Garyet

	Removing RDU agent type

Change 3323519 on 2017/02/27 by Chad.Garyet

	removing NCL/LHR/SEA agent types to clean up space

Change 3323639 on 2017/02/27 by Benjamin.Hyder

	More updates to QA-Decals

Change 3324207 on 2017/02/27 by Uriel.Doyon

	Fixed typo ScaleTexturesByGlobalMyBias ->  ScaleTexturesByGlobalMipBias
	Removed bad merge in FStreamingTextureLevelContext::GetBuildDataIndexRef

Change 3324396 on 2017/02/27 by Uriel.Doyon

	Fixed an issue with the Streaming Bounds show flag interferring with the static level data initialization
	#jira UE-40485

Change 3325227 on 2017/02/28 by Chris.Bunner

	Fix-up AMD AGS libs.

Change 3325566 on 2017/02/28 by Uriel.Doyon

	Fixed possible out-of-bound access in GetUsedTexture() when passing ERHIFeatureLevel::Num

Change 3326009 on 2017/02/28 by Uriel.Doyon

	Better fix for 3325566, as the previous fix would ignore the material instance overrides.

Change 3327058 on 2017/03/01 by Benjamin.Hyder

	Preparing TM_Shadermodels map for automation

Change 3328222 on 2017/03/01 by Chris.Bunner

	Prevent decals from drawing in separate translucency pass. Whilst user control and material relevance were already removed, if the flag was checked before being disabled (by swapping to decal domain) this was still being read in the render loop, now explicitly ignores decals.

	#jira UE-42449, UE-42446

Change 3329848 on 2017/03/02 by Uriel.Doyon

	Added some extra logs to help track UE-42168

Change 3329977 on 2017/03/02 by Rolando.Caloca

	DR - Fix bad clear value

Change 3330008 on 2017/03/02 by Benjamin.Hyder

	More preparations for QA-Decals automation

Change 3330754 on 2017/03/02 by Daniel.Wright

	Prominent comment explaining reflection env async compute usage and why it's not overlapped with anything

Change 3331451 on 2017/03/03 by Marc.Olano

	Manually unroll simplex noise loop to avoid PSO bug on AMD/Metal

Change 3331839 on 2017/03/03 by Rolando.Caloca

	DR - hlslcc - add missing file to project

Change 3332247 on 2017/03/03 by Rolando.Caloca

	DR - Fix for integrated intel
	PR #3305
	#jira UE-42393

Change 3332259 on 2017/03/03 by Rolando.Caloca

	DR - Fix bad index into pixel formats
	PR #3237
	#jira UE-41855

Change 3332305 on 2017/03/03 by Rolando.Caloca

	DR - OpenGL SRV for index buffers
	PR #3271
	#jira UE-32618

Change 3332313 on 2017/03/03 by Rolando.Caloca

	DR - Fix for integrated intel (properly)
	PR #3305
	#jira UE-42393

Change 3332317 on 2017/03/03 by Rolando.Caloca

	DR - OpenGL SRV for index buffers (properly)
	PR #3271
	#jira UE-32618

Change 3332368 on 2017/03/03 by Rolando.Caloca

	DR - Minor fixes so -sm4 and -sm5 can be used on windows with OpenGL/Vulkan

Change 3333690 on 2017/03/06 by Daniel.Wright

	[Copy] Changing movable skylight properties no longer affects static draw lists

Change 3333693 on 2017/03/06 by Daniel.Wright

	[Copy] Added 'r.AOListMeshDistanceFields' which dumps out mesh distance fields sorted by memory size, useful for directing content optimizations

Change 3333705 on 2017/03/06 by Daniel.Wright

	[Copy] Mesh distance fields are now 8 bit fixed point by default, but can be changed back to 16 bit floating piont with a project setting.
	* 8 bit uses half memory but introduces error for thin surfaces or large meshes.

Change 3333721 on 2017/03/06 by David.Hill

	DecalProxy:
	Copy float FadeScreenSize to FDeferredDecalProxy for use in the render thread.  This avoids  pointer chasing to the UDecalComponent (game thread component).

Change 3333772 on 2017/03/06 by Daniel.Wright

	[Copy] Scene motion blur data is only updated for the main renderer frames.  Fixes scene captures and planar reflections breaking object motion blur.

Change 3333790 on 2017/03/06 by Daniel.Wright

	[Copy] Mesh distance field generation uses Embree, for a 2.5x speedup
	* Can switch back to old kDOP generation with 'r.DistanceFieldBuild.UseEmbree 0' for debugging

Change 3333822 on 2017/03/06 by Daniel.Wright

	[Copy] Moved mesh distance field code into MeshDistanceFieldUtilities.cpp
	* Moved FMeshUtilities to its own header so the 8k line MeshUtilites.cpp file can be further split up

Change 3333827 on 2017/03/06 by Daniel.Wright

	[Copy] Range compress 8bit distance fields - gets one extra bit of precision on average

Change 3333828 on 2017/03/06 by Daniel.Wright

	[Copy] Raised High ShadowQuality to 2048 as 1024 for CSM is way too low

Change 3333831 on 2017/03/06 by Daniel.Wright

	Non-editor compile fix

Change 3333836 on 2017/03/06 by Daniel.Wright

	[Copy] Workaround for gobal distance field volume textures being bloated by 4x on PS4 due to the recommended tiling modes.  They now use a 2d tiling mode which avoids the bloat, saving 96Mb.

Change 3333843 on 2017/03/06 by Daniel.Wright

	[Copy] Added OcclusionExponent to skylight component
	* Useful for brightening up indoors without losing contact shadows as MinOcclusion does

Change 3333845 on 2017/03/06 by Daniel.Wright

	[Copy] Capsule shadow BP functions

Change 3333850 on 2017/03/06 by Daniel.Wright

	[Copy] Added OcclusionCombineMode to skylight component

Change 3333854 on 2017/03/06 by Daniel.Wright

	[Copy] Gnm properly registers clears as GPU work so those events show up in profilegpu

Change 3333857 on 2017/03/06 by Daniel.Wright

	[Copy] Clear light attenuation for local lights with a quad covering their screen extents
	* Clearing the entire light attenuation buffer costs .1ms on PS4.  This optimization lowers the minimum cost of a shadow casting light from .15ms -> .03ms.
	* Shadowed lights in Fortnite with 25 lights 3.7ms -> 1.42ms on PS4

Change 3333860 on 2017/03/06 by Daniel.Wright

	[Copy] Flush deferred deletes when reallocating distance field atlas to reduce peak memory

Change 3333861 on 2017/03/06 by Daniel.Wright

	[Copy] Disable all distance field features on Intel cards as HD 4000 hangs in the RHICreateTexture3D call to allocate the large atlas

Change 3333869 on 2017/03/06 by Daniel.Wright

	[Copy] Volumetric Fog using a volume texture mapped to the camera frustum
	* Volumetric fog can be enabled on an Exponential Height Fog component with additional controls
	* Lights have a VolumetricScatteringIntensity
	* New cvars r.VolumetricFog, r.VolumetricFog.GridPixelSize, r.VolumetricFog.GridSizeZ, r.VolumetricFog.DepthDistributionScale
	* Lighting features supported:
	   * Directional light with CSM and a light function
	   * Point / spot lights without shadows / light functions / IES profiles
	   * Skylight with occlusion from distance fields
	* Analytical height fog covers the view range past where the volumetric fog ends
	* Temporal reprojection is used on the volumetric fog scattering and extinction to achieve stability
	* Translucency integrates properly into volumetric fog
	* Height fog StartDistance is not supported by volumetric fog and should be set to 0.

Change 3333894 on 2017/03/06 by Daniel.Wright

	[Copy] Initialize GDummyVolumetricFogGlobalDataUniformBuffer outside of parallel rendering

Change 3333902 on 2017/03/06 by Daniel.Wright

	[Copy] Better handling of volumetric fog enabled with distance of 0

Change 3333903 on 2017/03/06 by Daniel.Wright

	[Copy] Fixed volumetric fog trying to render light functions for a point light

Change 3333908 on 2017/03/06 by Daniel.Wright

	[Copy] Volumetric materials
	* Added new material domain Volume, which can output Scattering, Absorption and Emissive.  All properties are in world space densities.
	* Particle systems using the Volume domain are voxelized based on their ParticlePosition and ParticleRadius
	* Volumetric fog integration is now energy conservative - scattering is integrated against transmission over the depth of each slice.
	* Added bOverrideLightColorsWithFogInscatteringColors to exponential height fog, which can be enabled to make Volumetric Fog match Height fog more closely

Change 3334134 on 2017/03/06 by Daniel.Wright

	[Copy from Michael Trepka] Added Embree 2.14.0 and changed MeshUtilities to use it as this solves issues with Embree leaking TLS keys. UnrealLightmass is still using older Embree 2.7.0 until we can find time to properly test it with the new version. Also, invalidated distance field DDC to force it to rebuild with updated Embree.

Change 3334420 on 2017/03/06 by Daniel.Wright

	Fixed RTDF shadows

Change 3335467 on 2017/03/07 by Benjamin.Hyder

	Initial submission of QA-Decals map to EngineTest

Change 3335556 on 2017/03/07 by Daniel.Wright

	Changed mesh distance field default format back to R16f

Change 3338020 on 2017/03/08 by Daniel.Wright

	Disable volumetric fog in vertex shaders for feature levels which don't support it

Change 3339394 on 2017/03/09 by Chris.Bunner

	Correctly handle material texture translation error edge case.

	#jira UE-42579, UE-42670

Change 3339992 on 2017/03/09 by Daniel.Wright

	Only compile volumetric fog shaders on supporting platforms

Change 3341858 on 2017/03/10 by Arne.Schober

	Copying //UE4/Dev-Rendering-PSO to Dev-Rendering (//UE4/Dev-Rendering)

	#RB Rolando.Caloca, Marcus.Wassmer, Daniel.Wright, Nick.Penwarden, Mark.Satterthwaite

Change 3342004 on 2017/03/10 by Arne.Schober

	Copying //UE4/Dev-Rendering-PSO to Dev-Rendering (//UE4/Dev-Rendering)
	Fix unity build

	#RB Marcus.Wassmer

Change 3343307 on 2017/03/13 by Marcus.Wassmer

	Update showflags when we are guaranteed it will happen in all possible ways to spawn the scenecapture. (drag into editor, PIE, -game, etc)

Change 3343732 on 2017/03/13 by Rolando.Caloca

	DR - Vulkan compute pipeline & refactor

Change 3344846 on 2017/03/14 by Rolando.Caloca

	DR - Android compile fixes

Change 3344883 on 2017/03/14 by Rolando.Caloca

	DR - Add missing stencil load/store to PSO initializer

Change 3344985 on 2017/03/14 by Rolando.Caloca

	DR - Made load/store actions uint8

Change 3345141 on 2017/03/14 by Rolando.Caloca

	DR - vk - Rework render pass hash

Change 3345304 on 2017/03/14 by Benjamin.Hyder

	Updating TM-Distancefields map to include TemplateFloor mesh

Change 3345387 on 2017/03/14 by Rolando.Caloca

	DR - Add _RenderThread calls for Create*Shader so RHIs can choose not to stall when creating

Change 3345388 on 2017/03/14 by Rolando.Caloca

	DR - Do not stall when creating shaders on Vulkan

Change 3345722 on 2017/03/14 by Chris.Bunner

	PR #3357: MinimalAPI add to many material expressions (Contributed by DeanoC)

	#jira UE-42752

Change 3345723 on 2017/03/14 by Chris.Bunner

	Reduce log verbosity causing spamming during  landscape editing.

	#jira UE-42714

Change 3345725 on 2017/03/14 by Chris.Bunner

	[Duplicate 3341860] Fixed material translation error with multiple connections from custom interpolator nodes.

Change 3345726 on 2017/03/14 by Chris.Bunner

	Typo fixes.

Change 3345732 on 2017/03/14 by Rolando.Caloca

	DR - Decouple vertex declaration off BSS

Change 3345746 on 2017/03/14 by Chris.Bunner

	Added sign() intrinsic material graph node and delisted material function workaround.

Change 3346042 on 2017/03/14 by Chris.Bunner

	Implement missing size query interface for FRenderTargetResources.

	#jira UE-41672

Change 3346387 on 2017/03/14 by Daniel.Wright

	[Copy] Added VolumetricScatteringIntensity to particle lights

Change 3346389 on 2017/03/14 by Daniel.Wright

	[Copy] Clamp Volumetric material attributes to fp16 range to avoid INFs
	Disable volumetric fog when the fog show flag is disabled

Change 3346392 on 2017/03/14 by Daniel.Wright

	[Copy] Fixed skylight being much too bright on volumetric fog

Change 3346406 on 2017/03/14 by Daniel.Wright

	[Copy] CSM resolution is now controlled by r.Shadow.MaxCSMResolution.
	* Changed HighPC to use 1024 MaxShadowResolution (max for all non-CSM shadows), saves 60Mb in Fortnite

Change 3346412 on 2017/03/14 by Daniel.Wright

	[Copy] TexCreate_ReduceMemoryWithTilingMode for translucency lighting 3d textures, saves 13Mb

Change 3346414 on 2017/03/14 by Daniel.Wright

	[Copy] TexCreate_ReduceMemoryWithTilingMode for volumetric fog 3d textures, saves 13Mb

Change 3346415 on 2017/03/14 by Daniel.Wright

	[Copy] Missing file from cl 3338451

Change 3346421 on 2017/03/14 by Daniel.Wright

	[Copy] Fixed NaNs in volumetric fog due to rendering when height fog is disabled
	* Volumetric fog converts NaNs to black now so they don't spread

Change 3346422 on 2017/03/14 by Daniel.Wright

	[Copy] Fixed NaN in volumetric fog with low density values

Change 3346423 on 2017/03/14 by Daniel.Wright

	[Copy] Changed default VolumetricFogScatteringDistribution to .2

Change 3346430 on 2017/03/14 by Daniel.Wright

	[Copy] New translucent material option to compute fog per pixel instead of the default per vertex

Change 3346432 on 2017/03/14 by Daniel.Wright

	[Copy] Moved Volumetric Fog parameters to view uniform buffer for translucency pass
	Fixed lifetimes of temporary Volumetric Fog render targets

Change 3346526 on 2017/03/14 by Daniel.Wright

	[Copy] Volumetric Fog supports point and spot light shadows
	* These lights are injected separately so that per-light resources can be bound (shadow depth map, static shadow depth map)
	* Forward lighting of local lights can be forced with 'r.VolumetricFog.InjectShadowedLightsSeparately 0'
	* Shadowed lights come at a cost: 2.9ms for volumetric fog on 970 -> 4.2ms with shadowing

Change 3347053 on 2017/03/15 by Rolando.Caloca

	DR - android compile fix

Change 3347384 on 2017/03/15 by Rolando.Caloca

	DR - Fix merge issue

Change 3347643 on 2017/03/15 by Marcus.Wassmer

	Fix some bugs with the 'disable stationary skylight ffor the project' feature.
	Fixes lighting in Persona on Paragon.

Change 3347979 on 2017/03/15 by Rolando.Caloca

	DR - Allow to automatically apply cached rendertargets to PSO initializer

Change 3348024 on 2017/03/15 by Rolando.Caloca

	DR - Remove NullPS on Vulkan to avoid deadlock

Change 3348303 on 2017/03/15 by Rolando.Caloca

	DR - Fix for debugging SCW with material SRT

Change 3348357 on 2017/03/15 by Marcus.Wassmer

	Fix stencildither and a stencilref bug that was probably breaking decals sometimes.

Change 3348549 on 2017/03/15 by Marcus.Wassmer

	Hopefully fix static analysis for potential nullptr access.

Change 3348614 on 2017/03/15 by Marcus.Wassmer

	Duplicate some switch changes to fix crash on launch.

Change 3349369 on 2017/03/16 by Gil.Gribb

	Fixed botched merge

Change 3349947 on 2017/03/16 by Rolando.Caloca

	DR - Fix for mismatched primitive type

Change 3349956 on 2017/03/16 by Benjamin.Hyder

	initial updates to TM-DistanceFields map

Change 3350151 on 2017/03/16 by Rolando.Caloca

	DR - Fix UT compile issue

Change 3350155 on 2017/03/16 by Rolando.Caloca

	DR - Catch mismatched primitive type on PSOs on D3D11

Change 3350192 on 2017/03/16 by Daniel.Wright

	Fix for point light shadow depths rendering with wrong cull mode due to PSO refactor

Change 3350736 on 2017/03/16 by Daniel.Wright

	Fixed formatting from merge

Change 3350881 on 2017/03/16 by Rolando.Caloca

	DR - Fix texture arrays as UAVs on Metal

Change 3350927 on 2017/03/16 by Rolando.Caloca

	DR - Fix warning

Change 3350935 on 2017/03/16 by Daniel.Wright

	Fix for materials with non-Surface domains being skipped in mesh passes

Change 3351583 on 2017/03/17 by Marcus.Wassmer

	Fix clang platforms

Change 3351917 on 2017/03/17 by Marcus.Wassmer

	Fix linux compile

Change 3351973 on 2017/03/17 by Marcus.Wassmer

	Fix mismatched rendertargetformat

Change 3352038 on 2017/03/17 by Daniel.Wright

	Enabled GetAndOrCreateGraphicsPipelineState ensures in Development for testing

Change 3352110 on 2017/03/17 by Marcus.Wassmer

	Fix missing RT PSO apply

Change 3352695 on 2017/03/17 by Arne.Schober

	DR - Remove PSO Rendertarget check in DX12 Resolve with Shader.
	#RB Rolando.Caloca

Change 3352960 on 2017/03/17 by Arne.Schober

	DR - Fix some things that slipped trough the PSO merge
	#RB none

Change 3353150 on 2017/03/18 by Rolando.Caloca

	DR - compile fix

Change 3353205 on 2017/03/18 by Arne.Schober

	DR - Fix Incremental Compile and PS4 runtime error where CMASK is not allowed for ThickTile Mode

	#RB none

Change 3353207 on 2017/03/18 by Arne.Schober

	DR - Fix Confusion

	#RB none

Change 3355183 on 2017/03/20 by Nick.Bullard

	Fixed up Content orginzation for Decals automation tests in EngineTest

Change 3355627 on 2017/03/20 by Arne.Schober

	DR - [UE-43094] - removed ensure in comporiton graph as control of the clear color cannot be gurantueed.

Change 3356342 on 2017/03/21 by Marcus.Wassmer

	Fix clang errors

Change 3356591 on 2017/03/21 by Arne.Schober

	DR - Fix ensure message
	#RB none

Change 3356873 on 2017/03/21 by Arne.Schober

	DR - Fix comparission of undefined values in RendertargetApply Check

Change 3357261 on 2017/03/21 by Marcus.Wassmer

	Fix LinuxEditor compile

Change 3357294 on 2017/03/21 by Marcus.Wassmer

	Add missing SSE functions

Change 3357351 on 2017/03/21 by Frank.Fella

	Fix win32 and linux compiler errors

Change 3357370 on 2017/03/21 by Arne.Schober

	DR - disable ensure in test builds

	#RB Marcus.Wassmer

[CL 3357449 by Marcus Wassmer in Main branch]
2017-03-21 17:46:52 -04:00
Nick Darnell
924baec97b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt

	GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object

Change 3281111 on 2017/02/01 by Michael.Dupuis

	#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window

Change 3281225 on 2017/02/01 by Jamie.Dale

	Several improvements to culture switching and LocRes files

	 - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
	 - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
	 - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
	 - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
	 - "-culture=leet" now works correctly on the command line ("-leet" also works).
	 - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
	 - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.

Change 3281291 on 2017/02/01 by Alexis.Matte

	Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
	#jira UE-39639

Change 3281718 on 2017/02/01 by Michael.Dupuis

	#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid

Change 3281861 on 2017/02/01 by Alexis.Matte

	Fix import of morph target when there is no animation
	#jira UE-41383

Change 3282791 on 2017/02/02 by Chris.Wood

	Split crash analytics methods to fix comment parsing issues.
	[UE-32787] - Document Crash Report Client analytics events in code

Change 3283316 on 2017/02/02 by Alexis.Matte

	Make sure we do not import more then the maximum allowed node
	#jira UE-41405

Change 3283349 on 2017/02/02 by Jamie.Dale

	Updated Portal to stage its .locnat files

Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt

	Fix component/actor selection becoming out of sync after undo/redo

	#jira UE-41416

Change 3284061 on 2017/02/02 by Alexis.Matte

	Fix the scene importer front x axis import
	#jira UE-41318

Change 3284280 on 2017/02/02 by Alex.Delesky

	#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log

Change 3285053 on 2017/02/03 by Michael.Dupuis

	#jira UE-33777: Handle the global landscape editor ui command  list so specified shortcut will be treated

Change 3285444 on 2017/02/03 by Jamie.Dale

	Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale

	These are typically still Latin, but Middle Eastern languages have some variants.

	This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).

Change 3287422 on 2017/02/06 by Michael.Dupuis

	#jira UE-36580: Improved the whole word algo to take into consideration localisation

Change 3287455 on 2017/02/06 by Alexis.Matte

	When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
	#jira UE-41397

Change 3287745 on 2017/02/06 by Alexis.Matte

	Merge from orion dev-general cl:3286668
	Fix a crash when importing a LOD containing different material with less sections

Change 3287996 on 2017/02/06 by Michael.Dupuis

	#jira UE-37290: fixed naming to be "move to level" instead of "move level"

Change 3288090 on 2017/02/06 by Jamie.Dale

	Fixing missing include breaking the FText natvis

Change 3288105 on 2017/02/06 by Jamie.Dale

	FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros

Change 3288150 on 2017/02/06 by Jamie.Dale

	Fixing display names for tutorial categories so that they can be localized

	They were already FText, but the config wasn't defining them in a localizable way.

	#jira UE-37926

Change 3288469 on 2017/02/06 by Alex.Delesky

	#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.

	This also introduces the Subtitles module.

Change 3288540 on 2017/02/06 by Alex.Delesky

	Backing out changelist 3288469 due to build issue with module includes

	#jira none

Change 3289074 on 2017/02/06 by Alex.Delesky

	Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files

	#jira UE-35464

Change 3289753 on 2017/02/07 by Michael.Dupuis

	#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID

Change 3290097 on 2017/02/07 by Nick.Darnell

	Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets.  There is now only one log, and all entries go into it to provide some context when things fail.  Continued working on the styling of the reports.

Change 3290182 on 2017/02/07 by Michael.Trepka

	Added missing initialization for SWindow::bIsMirrorWindow

Change 3290472 on 2017/02/07 by Michael.Dupuis

	#jira UE-37358: Add reference list in the dialog for all delete type

Change 3290513 on 2017/02/07 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3290543 on 2017/02/07 by Michael.Dupuis

	#jira UE-35931: Refresh detail panel on selection lost

Change 3290581 on 2017/02/07 by Michael.Dupuis

	Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)

Change 3290721 on 2017/02/07 by Michael.Dupuis

	#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function

Change 3291958 on 2017/02/08 by Alexis.Matte

	Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp

Change 3292017 on 2017/02/08 by Alexis.Matte

	Add some fbx automation tests to validate material re-import

Change 3292030 on 2017/02/08 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3293062 on 2017/02/08 by Jamie.Dale

	Reduced the number of allocations that happen when rebuilding text

	This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.

	These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.

	Changes:
	 - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
	 - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
	 - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
	 - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
	 - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
	 - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
	 - General update from using MakeShareable to MakeShared (saving 1 allocation).
	 - General clean-up of L10N/I18N class friendship.

	#jira UE-41533

Change 3293292 on 2017/02/08 by Alex.Delesky

	Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.

Change 3293477 on 2017/02/08 by Jamie.Dale

	Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays

	#jira UE-41007

Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.

Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix details panel categories in the static mesh editor

Change 3294216 on 2017/02/09 by Michael.Dupuis

	#jira UE-40609: manually position the window based on it'S max possible size
	#3128 GitHub

Change 3294430 on 2017/02/09 by Jamie.Dale

	Kerning-only text shaping no longer draws characters to get their metrics

	It now goes via the low-level FT caches like HarfBuzz does.

Change 3294588 on 2017/02/09 by Alexis.Matte

	If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup

Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3295093 on 2017/02/09 by Arciel.Rekman

	Linux: fix Setup.sh not working in paths with space (UE-41819).

Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt

	Fix material UV's no longer working om 9 slice elements

Change 3295816 on 2017/02/09 by Arciel.Rekman

	Linux: fix starting programs from a path with space.

Change 3296129 on 2017/02/09 by Arciel.Rekman

	Linux i686: changes necessary to compile BlankProgram.

	- Added new architecture to UBT.
	- Fixed system headers.
	- Added third party libs for i686:
	  - jemalloc
	  - elftoolchain
	  - zlib
	  - SDL2
	  - libc++

Change 3296564 on 2017/02/10 by Jamie.Dale

	Cleaned up PO comment preservation

Change 3296694 on 2017/02/10 by Jamie.Dale

	AllocateNameEntry now takes TCharType* rather than void* and cast

Change 3296744 on 2017/02/10 by Jamie.Dale

	Moved the PO DOM from UnrealEd to Internationalization

Change 3297250 on 2017/02/10 by Jamie.Dale

	Split the PO import/export pipeline out of the commandlet

Change 3297420 on 2017/02/10 by Alexis.Matte

	Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
	#jira UE-38985

Change 3297594 on 2017/02/10 by Alexis.Matte

	When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.

Change 3297752 on 2017/02/10 by Arciel.Rekman

	i686 support: more third party libs.

	- libcurl
	- OpenSSL
	- libpng
	- libvorbis
	- libogg
	- libopus

Change 3297754 on 2017/02/10 by Arciel.Rekman

	i686 support: PhysX

Change 3297922 on 2017/02/10 by Alexis.Matte

	When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.

Change 3298330 on 2017/02/10 by Arciel.Rekman

	i686: missing libcurl.

Change 3298620 on 2017/02/11 by Jamie.Dale

	FLocTextHelper improvements

	- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
	- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).

Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)

Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)

Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt

	Fix material instances being marked dirty when opening

	#jira UE-41721, UE-41719

Change 3299441 on 2017/02/13 by Nick.Darnell

	PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)

Change 3299567 on 2017/02/13 by Nick.Darnell

	Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.

	#jira UE-41904

Change 3299870 on 2017/02/13 by Jamie.Dale

	Added cycle counters for font rendering/shaping

Change 3300116 on 2017/02/13 by Michael.Dupuis

	#jira UE-41866: Update cache when performing an undo

Change 3300178 on 2017/02/13 by Alexis.Matte

	Fix a crash when re-importing a LOD with more sections then the base LOD

Change 3300191 on 2017/02/13 by Alexis.Matte

	Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.

Change 3300351 on 2017/02/13 by Alexis.Matte

	Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
	#jira UE-39639

Change 3302138 on 2017/02/14 by Nick.Darnell

	Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.

Change 3302139 on 2017/02/14 by Nick.Darnell

	UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree.  This fixes several issues with edit-inline objects on UWidgets.

Change 3302281 on 2017/02/14 by Nick.Darnell

	Slate - Bringing over changes to the invalidation panel from one of the game streams.  This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.

Change 3302415 on 2017/02/14 by Nick.Darnell

	Disabling the open asset editor test.

Change 3302976 on 2017/02/14 by Nick.Darnell

	Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package.  AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously.  Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine.  TODO.

Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt

	Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up.  Thumbnails are now shown by default.  Use meta=(DisplayThumbnail=false) to remove

	#jira UE-41958

Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)

Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)

Change 3303823 on 2017/02/15 by Nick.Darnell

	Automation - Continued improvements on screenshots.  Added some fixes to turn off the tonemapper when visualizing buffers.  Fixed several screenshots due to this change.  Adding lightboxes to the reports.  Adding some styling to make things sweeter.

Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build error

Change 3303982 on 2017/02/15 by Nick.Darnell

	Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.

Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build attempt #2 (not reproducible locally)

Change 3304393 on 2017/02/15 by Matt.Barnes

	Submitting test content for UEQATC-3548

Change 3304517 on 2017/02/15 by Nick.Darnell

	Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms.  Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.

Change 3304560 on 2017/02/15 by Nick.Darnell

	UMG - SA fix.

Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)

Change 3305360 on 2017/02/15 by Arciel.Rekman

	Linux: fix crash on exit (UE-41907).

	- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().

Change 3306023 on 2017/02/16 by Nick.Darnell

	Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.

Change 3306030 on 2017/02/16 by Nick.Darnell

	Slate - Making some additional fixes to invalidation panels from a game branch.  Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).

Change 3306031 on 2017/02/16 by Nick.Darnell

	Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.

Change 3306046 on 2017/02/16 by Nick.Darnell

	UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.

Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt

	Fix crash if blurs are rotated

	#jira UE-42037

Change 3309114 on 2017/02/17 by Jamie.Dale

	Unifying non-shaped text to use the same atlas cache as shaped text

Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt

	Outline color on text elements is now inherited properly

	#jira UE-40691

Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt

	Guard against rendering MIDs with potentially no parent in slate.

	#jira UE-42047

Change 3311531 on 2017/02/20 by Michael.Dupuis

	#jira UETOOL-1100:
	Add the possibility to have dynamic min/max slider value
	Synchonize all Color vector together when changing the min/max slider value

Change 3311534 on 2017/02/20 by Michael.Dupuis

	incremental build fix

Change 3311535 on 2017/02/20 by Michael.Dupuis

	incremental build fix take 2...

Change 3311743 on 2017/02/20 by Michael.Dupuis

	buildfix lunix incremental

Change 3312496 on 2017/02/20 by Arciel.Rekman

	Linux: fix PhysX crash in i686.

	- Changed layout to one that works.

Change 3313127 on 2017/02/20 by Jamie.Dale

	Fixed crash when performing a non-async cooked package save

	It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.

Change 3313990 on 2017/02/21 by Nick.Darnell

	Automation - Added a summary area at the top of the report.

Change 3314034 on 2017/02/21 by Jamie.Dale

	Fixed crash when deleting a streamed font

Change 3314942 on 2017/02/21 by Nick.Darnell

	Automation - More templating styling work.

Change 3315080 on 2017/02/21 by Nick.Darnell

	Automation - Providing a way for users to remove explict events from the event log when automated tests run.  Needed for other systems linked into the automation system like google mock.

Change 3315452 on 2017/02/21 by Nick.Darnell

	Json - Adding support for Map and Set properties to the JsonObjectConverter.  Can now save out map and sets.  No support for loading them yet.

Change 3315614 on 2017/02/21 by Nick.Darnell

	Json - Adding support for loading sets and map json data.

Change 3315924 on 2017/02/21 by Arciel.Rekman

	Vulkan: edigrating various Linux fixes by Josh.

	- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).

	Original descriptions:

	CL 3313445
	- Various Vulkan fixes:
	  - Compiles in Linux
	  - Many cubemap bugs squashed
	  - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
	  - Added compute fences

	CL 3314152
	- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.

Change 3316741 on 2017/02/22 by Jamie.Dale

	Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names

	#jira UE-42253

Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3317058 on 2017/02/22 by Alexis.Matte

	Fix the scene importer to support correctly the obj file format
	#jira UE-35606

Change 3318039 on 2017/02/22 by Arciel.Rekman

	i686 support: added missing libwebsockets.

Change 3318095 on 2017/02/22 by Arciel.Rekman

	i686 support: Oodle.

Change 3319002 on 2017/02/23 by Michael.Dupuis

	#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape

Change 3319012 on 2017/02/23 by Alexis.Matte

	PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
	#jira UE-40039

Change 3319035 on 2017/02/23 by Nick.Darnell

	UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.

	#jira UE-42170

Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)

	#jira UE-42129

Change 3319072 on 2017/02/23 by Michael.Dupuis

	#jira UETOOL-1101: Add support for DetailGroup reset to default
	Right now it's only enable for the color grading

Change 3319077 on 2017/02/23 by Nick.Darnell

	Automation - Moving away from most of the templating being done in C++.  Moving to dust.js to just do it in the browser window.  The json report file is now the actual source of the information we use to template the resulting report html.  Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server.  Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.

	PhysX - Fixing a problem with Physx FillInlinePxShapeArray.  Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.

Change 3319088 on 2017/02/23 by Nick.Darnell

	PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)

	#jira UE-41914

Change 3319104 on 2017/02/23 by Michael.Dupuis

	fix incremental build

Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)

	#jira UE-42272

Change 3319252 on 2017/02/23 by Michael.Dupuis

	fix warning with missing #undef LOCTEXT_NAMESPACE

Change 3319298 on 2017/02/23 by Alex.Delesky

	Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)

Change 3319388 on 2017/02/23 by Alexis.Matte

	Fbx Importer now find collision model under fbx LOD Group
	#jira UE-42141

Change 3319528 on 2017/02/23 by Michael.Dupuis

	Fixed Undo/Redo to be consistent with other vector modifcation behavior

Change 3319583 on 2017/02/23 by Alexis.Matte

	Fix the sample rate to use the least common multiplier of all keys
	#jira UE-42012

Change 3319705 on 2017/02/23 by Nick.Darnell

	Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.

Change 3319711 on 2017/02/23 by Nick.Darnell

	Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.

	#jira UE-42262

Change 3319736 on 2017/02/23 by Alex.Delesky

	Adding Subtitles and SubtitlesEditor to the JunkManifest file.

Change 3319919 on 2017/02/23 by Nick.Darnell

	Automation - Fixing an issue with moving a location that doesn't exist.

Change 3319932 on 2017/02/23 by Alexis.Matte

	Fbx importer, do not apply more then one time the transform option to the scene node.
	#jira UE-42277

Change 3320105 on 2017/02/23 by Nick.Darnell

	Editor - Adding some additional checks to the margin customization.

	#jira UE-42262

Change 3321577 on 2017/02/24 by Jamie.Dale

	Moving Internationalization module from Runtime to Developer

Change 3321625 on 2017/02/24 by Jamie.Dale

	Moving InternationalizationSettings module from Developer to Editor

Change 3321642 on 2017/02/24 by Jamie.Dale

	Moving SCulturePicker from the Localization module to the InternationalizationSettings module

Change 3321734 on 2017/02/24 by Alexis.Matte

	PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
	We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.

	#jira UE-39050

Change 3321912 on 2017/02/24 by Jamie.Dale

	Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies

Change 3322274 on 2017/02/24 by Jamie.Dale

	Moving Localization module from Editor to Developer, and merging the Internationalization module into it

	Removed hard-dependency between Engine and Localization/Internationalization via an interface.

Change 3322774 on 2017/02/25 by Jamie.Dale

	Unifying LocRes and LocNat file format between generation and loading

	This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.

	#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.

Change 3322795 on 2017/02/25 by Jamie.Dale

	Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file

	The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.

	Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.

Change 3322853 on 2017/02/25 by Jamie.Dale

	Moved the conflict and word count reporting to FLocTextHelper

Change 3323089 on 2017/02/26 by Jamie.Dale

	Added functions to get the target name and path from FLocTextHelper

Change 3323391 on 2017/02/27 by Ben.Cosh

	This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
	#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
	#Proj Engine, CoreUObject

Change 3323406 on 2017/02/27 by Ben.Cosh

	Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
	#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
	#Proj BlueprintGraph

Change 3323572 on 2017/02/27 by Nick.Darnell

	Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.

	Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map.  Also improved the way we focus the actor so that the level editor is also brought to the foreground.

	Automation - Fixing a bug in how the automation system was registering for capturing logging.  It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working.  Suddenly a flood of informations started being captured during tests.  For now - only going to capture 'Display' logs instead of 'Log' level.

	Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.

	Automation - The screenshot comparison test now prints more information even during successful comparisons.

	Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model.  This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited.  The message log now checks if the selection would actually change the viewstate before it does it.

	Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.

Change 3323580 on 2017/02/27 by Michael.Trepka

	Fixed some Xcode 8.3 compile errors

Change 3323634 on 2017/02/27 by Nick.Darnell

	Build - Fix incremental build.

Change 3323740 on 2017/02/27 by Jamie.Dale

	Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing

Change 3323865 on 2017/02/27 by Nick.Darnell

	Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.

Change 3324228 on 2017/02/27 by Jamie.Dale

	Can no longer name assets or folders with a leading underscore

	#jira UE-40541

Change 3324429 on 2017/02/27 by Jamie.Dale

	Removing FLocTextTargetPaths

	It was added to support something that I'm now going to do a different way.

Change 3324473 on 2017/02/27 by Jamie.Dale

	Moved the GatherText SCC utils into the Localization module

Change 3324481 on 2017/02/27 by Jamie.Dale

	Moving the localized asset utils out of GatherText base

Change 3324485 on 2017/02/27 by Jamie.Dale

	Cleaning up some includes now that the localization SCC is no longer in GatherText

Change 3324910 on 2017/02/28 by Nick.Darnell

	Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.

Change 3325329 on 2017/02/28 by Michael.Dupuis

	#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
	Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed

Change 3325410 on 2017/02/28 by Michael.Dupuis

	missing include for incremental build

Change 3325415 on 2017/02/28 by Nick.Darnell

	UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.

Change 3325418 on 2017/02/28 by Nick.Darnell

	Automation  - Fixing the warnings on startup about smoke tests taking longer than 2s.  Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.

Change 3325698 on 2017/02/28 by Alexis.Matte

	Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch

Change 3325790 on 2017/02/28 by Michael.Trepka

	Copy of CL 3319588

	Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer

Change 3326118 on 2017/02/28 by Alexis.Matte

	Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
	#jira UE-41291

Change 3326183 on 2017/02/28 by Alexis.Matte

	PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)

	#jira UE-42301

Change 3326196 on 2017/02/28 by Jamie.Dale

	Force the correct package localization ID when duplicating a BP for nativization

Change 3327037 on 2017/03/01 by Michael.Dupuis

	fixed fortnite mac non editor build

Change 3327483 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327486 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327541 on 2017/03/01 by Michael.Trepka

	Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac

Change 3328000 on 2017/03/01 by Nick.Darnell

	Automation - Noisy rendering features are now disabled by default when taking screenshots.

Change 3328323 on 2017/03/01 by Michael.Trepka

	Copy of CL 3307526

	Fixed mouse position issues in fullscreen mode on Mac

Change 3328410 on 2017/03/01 by Alexis.Matte

	Remove unwanted option when importing skeletal mesh
	Make the FBX tests uptodate with the new ImportUI options

	#jira UE-41291

Change 3329586 on 2017/03/02 by Jamie.Dale

	Adding missing includes when running with bUseMallocProfiler enabled

Change 3329999 on 2017/03/02 by Nick.Darnell

	UMG - Removing a deprecated 4.8 function to get the label on UWidget.

Change 3330004 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the dependencies of UMGEditor module.

Change 3330021 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the private include path of the UMG module.

Change 3330041 on 2017/03/02 by Nick.Darnell

	Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.

Change 3330048 on 2017/03/02 by Nick.Darnell

	Editor - Don't allow querying the cursor in the editor viewport while saving packages.  Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.

Change 3330602 on 2017/03/02 by mason.seay

	Map for Functional Screenshot Test Bug

Change 3330632 on 2017/03/02 by Alexis.Matte

	Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index

Change 3330862 on 2017/03/02 by Jamie.Dale

	Adding FPaths::SetExtension

	This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.

Change 3331491 on 2017/03/03 by Nick.Darnell

	Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.

Change 3331498 on 2017/03/03 by Nick.Darnell

	Build - Fixing a build warning.

Change 3331807 on 2017/03/03 by Nick.Darnell

	Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers.  Adding a better way of rolling back the changes.

Change 3331999 on 2017/03/03 by Michael.Trepka

	Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp

Change 3332481 on 2017/03/03 by Arciel.Rekman

	Fix building lighting in commandlet (UE-42551).

	- Process task graph while running as commandlet.
	- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.

Change 3332606 on 2017/03/04 by Jamie.Dale

	Fixing crash reporting loc word counts when the report is starting empty

Change 3332614 on 2017/03/04 by Jamie.Dale

	Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives

Change 3332619 on 2017/03/04 by Jamie.Dale

	Fixing CIS error

Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)

	#jira UE-42284

Change 3333039 on 2017/03/06 by Alexis.Matte

	Make custom ui for FbxSceneImportData object
	#jira UE-37896

Change 3333047 on 2017/03/06 by Nick.Darnell

	UMG - Removing an extra assignment in WidgetSwitcher.

Change 3333056 on 2017/03/06 by Alexis.Matte

	Build fix

Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt

	Added more logging for when window creation fails due to too many windows.

	#jira UE-42478

Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)

	#jira UE-42535

Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)

	#jira UE-42407, UE-42565

Change 3333142 on 2017/03/06 by Jamie.Dale

	Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer

Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt

	Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control.  The button now opens a web page on click.

	#jira UE-42461
	PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)

Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt

	Remove double middle mouse click to change to perspective view

	#jira UE-42444

Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt

	Fixed excessive fname initialization in these files

Change 3334063 on 2017/03/06 by Alexis.Matte

	fix build linux

Change 3334166 on 2017/03/06 by Jamie.Dale

	Adding Data Table export/import support for TMap and TSet

	#jira UE-42415

Change 3334459 on 2017/03/06 by Alexis.Matte

	PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)

	#jira UE-42563

Change 3335132 on 2017/03/07 by Jamie.Dale

	Fixing typo

Change 3335140 on 2017/03/07 by Jamie.Dale

	Fixing CSV import warnings in GameplayEffects test

Change 3335164 on 2017/03/07 by Alexis.Matte

	Avoid selecting skeletal mesh section in the level when high light them in persona editor
	#jira UE-20151

Change 3335186 on 2017/03/07 by Jamie.Dale

	Fixed CSV parser missing empty cells at the end of the string

Change 3335218 on 2017/03/07 by Arciel.Rekman

	SDL2: delete unused project/build files.

Change 3335222 on 2017/03/07 by Arciel.Rekman

	SDL2: delete more unused project/build files.

Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt

	Additional fixes for blur and blur slot not propagating padding to each other

	#jira UE-42553

Change 3335896 on 2017/03/07 by Jamie.Dale

	ToolTips and Engine were double gathering the same meta-data

	#jira UE-36480

Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt

	Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties

Change 3336247 on 2017/03/07 by Jamie.Dale

	Selection height is now the max of the line height and text height to account for negative line scaling

	#jira UE-40673

Change 3336253 on 2017/03/07 by Jamie.Dale

	Added a setting to control whether we should use the font metrics or the bounding box when laying out a font

	#jira UE-41074

Change 3336303 on 2017/03/07 by Arciel.Rekman

	Refactor of OS memory allocation functions.

	- Bring PageSize/OSAllocationGranularity in line with the established definitions.
	  - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
	  - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
	  - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.

	- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
	   - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.

	- Make Binned2 work on Linux
	    - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
	    - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)

	- Switch Linux to Binned2 by default.

	- Add ability to sanity-check OS memory allocations.
	   - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).

Change 3337098 on 2017/03/08 by Michael.Dupuis

	#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen

Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt

	Hide the preview toolbar button, it is not being used

Change 3337801 on 2017/03/08 by Michael.Trepka

	Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac

Change 3338373 on 2017/03/08 by Joe.Graf

	Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
	Tested directory structures:
	    D:\SomePluginDir
	    D:\UE4\AnotherPluginDir
	    D:\UE4\Engine\Plugins
	    D:\UE4\MyProject\Plugins

Change 3338482 on 2017/03/08 by Alexis.Matte

	Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable

Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt

	Fixed arrow keys not working to navigate between elements in the details panel

Change 3339086 on 2017/03/09 by Dmitriy.Dyomin

	Added: Mobile friendly slate settings

Change 3339366 on 2017/03/09 by Nick.Darnell

	Build - Attempting to fix build.

	#jira UE-42675

Change 3339506 on 2017/03/09 by Jamie.Dale

	Fixing Linux Server build error

	#jira UE-42675

Change 3340450 on 2017/03/09 by Cody.Albert

	Ensure that the hittest grid is valid before trying to find a focusable widget

Change 3340492 on 2017/03/09 by Arciel.Rekman

	Fix IOS compile error (UE-42695).

Change 3340565 on 2017/03/09 by Arciel.Rekman

	Fix another compile error (UE-42695).

Change 3341527 on 2017/03/10 by Alexis.Matte

	Fix crash when dragging a re-import scene and there is new asset created
	#jira UE-42766

[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
Ben Marsh
5275490168 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3233612 on 2016/12/13 by Ben.Marsh

	UGS: Fix cases where precompiled binaries are submitted for a content change.

Change 3235584 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.

Change 3235741 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.

Change 3238176 on 2016/12/16 by Ben.Marsh

	UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.

Change 3238249 on 2016/12/16 by Ben.Marsh

	UBT: Add attribute-driven command line parser.

Change 3238462 on 2016/12/16 by Ben.Marsh

	UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.

Change 3238564 on 2016/12/16 by Ben.Marsh

	UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.

Change 3239919 on 2016/12/19 by Ben.Marsh

	UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.

Change 3240061 on 2016/12/19 by Ben.Marsh

	UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.

Change 3240175 on 2016/12/19 by Ben.Marsh

	UBT: Add the target name and project file location to the target rules.

Change 3240490 on 2016/12/19 by Ben.Marsh

	UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.

Change 3240717 on 2016/12/20 by Ben.Marsh

	UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.

Change 3240718 on 2016/12/20 by Ben.Marsh

	UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.

Change 3241002 on 2016/12/20 by Ben.Marsh

	UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.

Change 3241027 on 2016/12/20 by Ben.Marsh

	Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.

Change 3241055 on 2016/12/20 by Ben.Marsh

	UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.

Change 3241156 on 2016/12/20 by Ben.Marsh

	Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.

Change 3241205 on 2016/12/20 by Ben.Marsh

	Replace all uses of TargetRules.TargetType with TargetType.

Change 3241881 on 2016/12/21 by Ben.Marsh

	UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.

Change 3241895 on 2016/12/21 by Ben.Marsh

	UBT: Remove toolchain support for Windows XP.

Change 3241908 on 2016/12/21 by Ben.Marsh

	UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.

Change 3242835 on 2016/12/22 by Ben.Marsh

	UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.

Change 3242837 on 2016/12/22 by Ben.Marsh

	Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.

Change 3242923 on 2016/12/22 by Ben.Marsh

	Build: Fixes for conforming incremental workspaces:

	* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
	* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.

Change 3242961 on 2016/12/22 by Ben.Marsh

	UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.

Change 3242981 on 2016/12/22 by Ben.Marsh

	UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.

Change 3242999 on 2016/12/22 by Ben.Marsh

	UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.

Change 3243022 on 2016/12/22 by Ben.Marsh

	UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.

Change 3243083 on 2016/12/22 by Ben.Marsh

	UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.

Change 3243090 on 2016/12/22 by Ben.Marsh

	UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.

Change 3243423 on 2016/12/23 by Ben.Marsh

	UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.

Change 3243516 on 2016/12/23 by Ben.Marsh

	UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)

Change 3244020 on 2016/12/28 by Ben.Marsh

	UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.

Change 3244074 on 2016/12/28 by Ben.Marsh

	UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.

Change 3244076 on 2016/12/28 by Ben.Marsh

	UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.

Change 3244083 on 2016/12/28 by Ben.Marsh

	UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.

Change 3244441 on 2016/12/31 by Ben.Marsh

	UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.

Change 3244687 on 2017/01/03 by Matthew.Griffin

	Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs

Change 3246112 on 2017/01/04 by Ben.Marsh

	UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.

Change 3246223 on 2017/01/04 by Ben.Marsh

	UBT: Prevent version manifests being overridden if a file is not being built as part of the target.

Change 3246387 on 2017/01/04 by Ben.Marsh

	UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.

Change 3247004 on 2017/01/04 by Ben.Marsh

	UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.

Change 3247250 on 2017/01/04 by Ben.Marsh

	UBT: Prevent precompiled binaries being added to the list of app binaries twice.

Change 3247594 on 2017/01/05 by Ben.Marsh

	Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.

Change 3247763 on 2017/01/05 by Ben.Marsh

	UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.

Change 3247775 on 2017/01/05 by Ben.Marsh

	UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.

Change 3247811 on 2017/01/05 by Ben.Marsh

	EC: Add a batch file for testing postp filters.

Change 3247839 on 2017/01/05 by Ben.Marsh

	EC: Include the name of the file being compiled when parsing MSVC errors and warnings.

Change 3248101 on 2017/01/05 by Ben.Marsh

	UBT: Fix Android support for force included headers.

Change 3248533 on 2017/01/05 by Ben.Marsh

	PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)

Change 3249205 on 2017/01/06 by Ben.Marsh

	UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.

Change 3249249 on 2017/01/06 by Ben.Marsh

	UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.

Change 3249486 on 2017/01/06 by Ben.Marsh

	UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.

Change 3249736 on 2017/01/06 by Ben.Marsh

	UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.

Change 3250179 on 2017/01/07 by Ben.Marsh

	Fix creating installed build when root directory contains a space in the name.

Change 3250181 on 2017/01/07 by Ben.Marsh

	UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.

Change 3250223 on 2017/01/07 by Ben.Marsh

	UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.

Change 3250233 on 2017/01/07 by Ben.Marsh

	UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.

Change 3250241 on 2017/01/07 by Ben.Marsh

	UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.

Change 3250400 on 2017/01/08 by Ben.Marsh

	UBT: Move executor config settings onto the executor instances.

Change 3257708 on 2017/01/13 by Ben.Marsh

	UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.

Change 3260535 on 2017/01/17 by Ben.Marsh

	Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.

Change 3260875 on 2017/01/17 by Ben.Marsh

	EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.

	To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.

Change 3261724 on 2017/01/18 by Ben.Marsh

	Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.

Change 3261756 on 2017/01/18 by Ben.Marsh

	IncludeTool: Prevent matching a full enum declaration as a forward declaration.

Change 3261932 on 2017/01/18 by Ben.Marsh

	EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:

	"Monday, Tuesday and Wednesday at 10:30"
	"Daily except Sunday and Wednesday at 14:30"

	 Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.

	#jira UEB-729

Change 3262676 on 2017/01/18 by Ben.Marsh

	UBT: Split UBTMakefile into its own file. (From PR #3106)

Change 3263893 on 2017/01/19 by Ben.Marsh

	UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...

Change 3264291 on 2017/01/19 by Ben.Marsh

	UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.

Change 3264534 on 2017/01/19 by Ben.Marsh

	UBT: Include plugin config files in generated projects.

Change 3264571 on 2017/01/19 by Ben.Marsh

	UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.

Change 3265745 on 2017/01/20 by Ben.Marsh

	UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.

Change 3265777 on 2017/01/20 by Ben.Marsh

	UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.

Change 3268314 on 2017/01/23 by Ben.Marsh

	UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.

Change 3269601 on 2017/01/24 by Ben.Marsh

	UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.

Change 3269607 on 2017/01/24 by Ben.Marsh

	UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.

Change 3269608 on 2017/01/24 by Ben.Marsh

	UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.

Change 3271062 on 2017/01/24 by Ben.Marsh

	UBT: Fixes for bugs detected by PVS Studio (PR #3161)

Change 3272421 on 2017/01/25 by Ben.Marsh

	Fix commends regarding DDC in BaseEngine.ini

	#jira UE-41076

Change 3272810 on 2017/01/25 by Ben.Marsh

	Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.

Change 3272935 on 2017/01/25 by Ben.Marsh

	Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.

Change 3274167 on 2017/01/26 by Ben.Marsh

	Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.

	#jira UE-36457

Change 3275557 on 2017/01/27 by Ben.Marsh

	Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.

Change 3275628 on 2017/01/27 by Ben.Marsh

	UBT: Splitting configuration files into one class per-file.

Change 3276784 on 2017/01/29 by Ben.Marsh

	Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.

Change 3276792 on 2017/01/29 by Ben.Marsh

	UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.

Change 3277263 on 2017/01/30 by Ben.Marsh

	IncludeTool: Merging various fixes.

	* Fix warnings about #include directives after first code block from parsing monolithic headers.
	* Fix exception on startup if the intermediate directory does not already exist.
	* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
	* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
	* Remove (unused) code which makes assumptions about files ending with "Classes.h".
	* Add a verbose per-file output log to aid with debugging.
	* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
	* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
	* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
	* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
	* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.

Change 3277307 on 2017/01/30 by Ben.Marsh

	UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.

[CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
Josh Adams
3f3c6fd578 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

[NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt]

Change 3207431 on 2016/11/22 by Keith.Judge

	Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now.

	#jira UE-36921
	#jira UE-38560

Change 3208206 on 2016/11/22 by Josh.Adams

	- Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info.
	#jira UE-38929

Change 3209137 on 2016/11/23 by Alicia.Cano

	Add a check to iOS tool chain for exception flag
	#jira UE-36528
	#ios

Change 3209296 on 2016/11/23 by Ben.Marsh

	Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com

Change 3211316 on 2016/11/28 by Joe.Barnes

	Fix some typos

Change 3211318 on 2016/11/28 by Joe.Barnes

	Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp

Change 3213227 on 2016/11/29 by Dmitry.Rekman

	Add -fPIC to libwebsockets on Linux.

Change 3213463 on 2016/11/29 by Nick.Shin

	helper build scripts for CentOS 7 Linux (via Docker)

	LINUX: pull source and compile: zlib openssl libcurl & libwebsockets

	using [ glibc 2.17 ]  & [ gcc 4.8.5 ]

	Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container).  think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal.

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 3213939 on 2016/11/29 by Michael.Trepka

	Ignore parent widget's geometry scale when showing a popup menu in a separate window

	#jira UE-38706

Change 3215583 on 2016/11/30 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3216345 on 2016/11/30 by Josh.Adams

	Better fix for poison proxy fix

Change 3217106 on 2016/12/01 by Michael.Trepka

	Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject()

	#jira UE-38816

Change 3217223 on 2016/12/01 by Josh.Adams

	- Fixed some TEXT macro warnings that crept in from IWYU changes

Change 3217253 on 2016/12/01 by Dmitry.Rekman

	Linux: fix GL crash (UE-17649).

	- Making sure all streams are set up. Fix by Cengiz.

Change 3217473 on 2016/12/01 by Daniel.Lamb

	Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map.
	#test cook run QAGame

Change 3217588 on 2016/12/01 by Peter.Sauerbrei

	Pull in IPv6 fix

Change 3217654 on 2016/12/01 by Michael.Trepka

	Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes.

Change 3217873 on 2016/12/01 by Josh.Adams

	- Added some logging to a tvOS assert, since debugging it right away is tricky

Change 3218097 on 2016/12/01 by Josh.Adams

	- Fixed up the Switch MediaFramework, making editor better, etc
	- ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default)

Change 3218133 on 2016/12/01 by Dmitry.Rekman

	Linux: report server hangs by crashing the hung thread (UE-39164).

Change 3218512 on 2016/12/01 by Josh.Adams

	- Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox

Change 3219804 on 2016/12/02 by Dmitry.Rekman

	Linux: fix project settings crash (UE-38800).

	- Also submitted as a pull request #2945.

Change 3220027 on 2016/12/02 by Nick.Shin

	plow all physx libs into build

	NOTE: most browsers will not function
	- chrome and firefox nightly only works

	checking this in as per email

	#jira UE-38323 VehicleTemplate Vehicle does not move in HTML5

Change 3221620 on 2016/12/05 by Joe.Barnes

	UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end.

Change 3221689 on 2016/12/05 by Dmitry.Rekman

	Attempt to change/rename.

Change 3221700 on 2016/12/05 by Dmitry.Rekman

	Another attempt to change renamed file (from Linux).

Change 3221731 on 2016/12/05 by Michael.Trepka

	Added missing initialization for FAvfVideoSampler::MetalTextureCache

	#jira UE-38689

Change 3221792 on 2016/12/05 by Michael.Trepka

	Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures

Change 3222675 on 2016/12/05 by Josh.Adams

	- Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms
	#jira UE-39188

Change 3223546 on 2016/12/06 by Brent.Pease

	 + Properly set and use the realtime compression for ios.
	 + Reduce unused memory on ios from the precached first buffer
	 + Fix a resource tracking issue that was causing a double free on the sound buffer

Change 3223785 on 2016/12/06 by Brent.Pease

	 + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX)

	#jira ue-38701

Change 3224314 on 2016/12/06 by Chris.Babcock

	Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor
	#jira UE-38361
	#ue4
	#android

Change 3225367 on 2016/12/07 by Josh.Adams

	- Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them)
	- Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back
	- Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons

Change 3225426 on 2016/12/07 by Chris.Babcock

	Add missing Android UPL file for binary builds
	#jira UE-39420
	#ue4
	#android

Change 3225471 on 2016/12/07 by Dmitry.Rekman

	Update all platforms to C++14.

Change 3225525 on 2016/12/07 by Nick.Shin

	Cook-On-The-Fly for HTML5

	- re-enabled: ENetworkFileServerProtocol::NFSP_Http

	- cleaned up port numbers used with cook-on-the-fly situations

	- fixed null_ptr in NetworkFileServerHttp.cpp

	- fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server)

	- finally, the core of the jira issue:
	  o fix serialization bug: do not append zero sized data
	  o fix de-serialization bug: removed double insertion of packet "Marker and Size" header

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3225690 on 2016/12/07 by Dmitry.Rekman

	Linux: improvements in touch support.

	- Multiple fingers.
	- Filtering out "moved" events from the same location.
	- Consistent logging.

	(Edigrating 3225194 from Wombat to Dev-Platform)

Change 3225868 on 2016/12/07 by Josh.Stoddard

	Gracefully handle delete without matching new on iOS & Mac

	#jira UE-39395

Change 3226159 on 2016/12/07 by Omar.Rodriguez

	UEPLAT-1423 WEX: Improved virtual keyboard for Android

	* Renamed old virtual keyboard functions by adding "Dialog" suffix to the name
	* Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard
	* Hide the virtual keyboard, if shown, onPause
	* Slate edit box decides which functions to call for showing/hiding keyboard
	  - eventually will be based on command line parameter like in IOS

	#jira UEPLAT-1423

Change 3226167 on 2016/12/07 by Dmitry.Rekman

	Allow running as root on ARM.

	(Edigrating 3204974 to Dev-Platform)

Change 3226168 on 2016/12/07 by Dmitry.Rekman

	Print current CVar value when denying an override.

	(Based on CL 3205476).

Change 3226169 on 2016/12/07 by Dmitry.Rekman

	Allow enabling sound (if disabled by default).

	(Based on CL 3205505)

Change 3226171 on 2016/12/07 by Dmitry.Rekman

	Allow running from symlinks.

	(Edigrating 3205518 to Dev-Platform).

Change 3226174 on 2016/12/07 by Dmitry.Rekman

	Linux: do not init SDL audio (we do not use it anyway).

	(Based on CL 3205505).

Change 3226327 on 2016/12/07 by Nick.Shin

	fix CIS warning

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3226506 on 2016/12/08 by Dmitry.Rekman

	Fix one more case-sensitive misspelling (UE-39030).

	- Submitted as part of PR #2976.

Change 3226542 on 2016/12/08 by Dmitry.Rekman

	Linux: fix weirdness with tesselation in GL4 (UE-32865).

	- Workaround by CengizT. Proper fix tracked as UE-39489.

Change 3226570 on 2016/12/08 by Dmitry.Rekman

	Fix for ar failing due to too long command line (UE-39009).

	- Based on PR #2973.

Change 3226575 on 2016/12/08 by Dmitry.Rekman

	Add build-essential to dependencies (UE-39053).

	- PR #2981 contributed by cpyarger.

Change 3227129 on 2016/12/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	Fixed up a deferred GL error as well
	Fixed some copyrights of files not in main

Change 3227260 on 2016/12/08 by Omar.Rodriguez

	UE-39140 Projects with iCloud are failing provisioning check when code signing.

	* Set default value of bEnableCloudKitSupport to False
	* Set value of get-task-allow to true only on non-distribution builds
	* Only write out the entitlements file if changes have been made

	#jira UE-39140

Change 3229312 on 2016/12/09 by Dmitry.Rekman

	Fix missing responses (UE-39572).

	- Proper implementation of UE-39009.

Change 3230849 on 2016/12/12 by Dmitry.Rekman

	Linux: fixed Android packaging (UE-39635).

	- Misspelled case; fixed by JohnHenry Carawon.

	#jira UE-39635

Change 3231591 on 2016/12/12 by Peter.Sauerbrei

	fix for splash screen not being turned off by default
	#jira UE-39591

Change 3231880 on 2016/12/12 by Josh.Adams

	- Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues
	#jira UE-39680

Change 3232816 on 2016/12/13 by Dmitry.Rekman

	Linux: fix for CEF (UE-39682)

	- Fix by Cengiz.Terzibas.

Change 3232873 on 2016/12/13 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3232933 on 2016/12/13 by Josh.Adams

	- Missed the files that were needed to fix up after merge from main, but didn';t come from main

Change 3233066 on 2016/12/13 by Ben.Marsh

	UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE.

Change 3233512 on 2016/12/13 by Ben.Marsh

	Fix static analysis warnings.

[CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
Ben Marsh
6748a24fb1 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3232619)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3121996 on 2016/09/12 by Ben.Marsh

	Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).

	* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
	* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
	* Visual Studio source code accessor can talk to VS 2017 instances.
	* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
	* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
	* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.

	Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.

Change 3189363 on 2016/11/07 by Ben.Marsh

	Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.

Change 3210598 on 2016/11/27 by Ben.Marsh

	UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.

Change 3210601 on 2016/11/27 by Ben.Marsh

	PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)

Change 3210602 on 2016/11/27 by Ben.Marsh

	PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)

Change 3210605 on 2016/11/27 by Ben.Marsh

	UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.

Change 3211656 on 2016/11/28 by Ben.Marsh

	UBT: Move ModuleRules and TargetRules into their own file.

Change 3211797 on 2016/11/28 by Ben.Marsh

	UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.

Change 3211833 on 2016/11/28 by Ben.Marsh

	UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.

Change 3211859 on 2016/11/28 by Ben.Marsh

	UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.

Change 3211942 on 2016/11/28 by Ben.Marsh

	UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.

Change 3215333 on 2016/11/30 by Ben.Marsh

	UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.

Change 3215482 on 2016/11/30 by Ben.Marsh

	UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.

Change 3215743 on 2016/11/30 by Ben.Marsh

	UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.

	Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.

Change 3215778 on 2016/11/30 by Ben.Marsh

	UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.

Change 3217681 on 2016/12/01 by Ben.Marsh

	UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.

Change 3217723 on 2016/12/01 by Ben.Marsh

	UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.

Change 3217930 on 2016/12/01 by Ben.Marsh

	UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.

Change 3218762 on 2016/12/02 by Ben.Marsh

	Enable warnings whenever an undefined macro is used in a constant expression inside an #if or #elif directive, and fix existing violations.

Change 3219161 on 2016/12/02 by Ben.Marsh

	Core: Use the directory containing the current module to derive the UE4 base directory, rather than the executable directory. Allows UE4 to be hosted by a process in a different directory.

Change 3219197 on 2016/12/02 by Ben.Marsh

	Core: When loading a DLL from disk, convert any relative paths to absolute before calling LoadLibrary. The OS resolves these paths relative to the directory containing the process executable -- not the working directory -- so paths need to be absolute to allow UE4 to be hosted by a process elsewhere.

Change 3219209 on 2016/12/02 by Ben.Marsh

	Replace some calls to LoadLibrary() with FPlatformProcess::GetDllHandle(). The UE4 function makes sure that relative paths are resolved relative to the correct base directory, which is important when the host executable is not in Engine/Binaries/Win64.

Change 3219610 on 2016/12/02 by Ben.Marsh

	Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.

Change 3219731 on 2016/12/02 by Ben.Marsh

	UBT: Add option to disable IWYU checks regarding the use of monolithic headers (Engine.h, UnrealEd.h, etc...) and including the matching header for a cpp file first. bEnforceIWYU can be set to false in UEBuildConfiguration or on a per-module basis in the module rules.

Change 3220796 on 2016/12/04 by Ben.Marsh

	Remove PrepForUATPackageOrDeploy from the UEBuildDeploy base class. It never has to be accessed through the base class anyway.

Change 3220825 on 2016/12/04 by Ben.Marsh

	UBT: Change all executors to derive from a common base class (ActionExecutor).

Change 3220834 on 2016/12/04 by Ben.Marsh

	UBT: Remove the global CommandLineContains() function.

Change 3222706 on 2016/12/05 by Ben.Marsh

	Merging CL 3221949 from //UE4/Release-4.14: Fixes to code analysis template causing problems with stock install of VS2017.

Change 3222712 on 2016/12/05 by Ben.Marsh

	Merging CL 3222021 from //UE4/Release-4.14: Change detection of MSBuild.exe path to match GetMSBuildPath.bat

Change 3223628 on 2016/12/06 by Ben.Marsh

	Merging CL 3223369 from 4.14 branch: Use the same logic as GetMsBuildPath.bat inside FDesktopPlatformBase to determine path to MSBuild.exe

Change 3223817 on 2016/12/06 by Ben.Marsh

	Remove non-ANSI characters from source files. Compiler/P4 support is patchy for this, and we want to avoid failing prey to different codepages resulting in different interpretations of the source text.

Change 3224046 on 2016/12/06 by Ben.Marsh

	Remove the need for the iOS/TVOS deployment instances to have an IOSPlatformContext instance. The only dependency between the two -- a call to GetRequiredCapabilities() -- is now implemented by querying the INI file for the supported architectures when neeeded.

Change 3224792 on 2016/12/07 by Ben.Marsh

	UBT: Touch PCH wrapper files whenever the file they include is newer rather than writing the timestamp for the included file into it as a comment. Allows use of ccache and similar tools.

Change 3225212 on 2016/12/07 by Ben.Marsh

	UBT: Move settings required for deployment into the UEBuildDeployTarget class, allowing them to be serialized to and from a file the intermediate directory without having to construct a phony UEBuildTarget to deploy.

	Deployment is now performed by a method on UEBuildPlatform, rather than having to create a UEBuildPlatformContext and using that to create a UEBuildDeploy object.

	The -prepfordeploy UBT invocation from UAT, previously done by the per-platform PostBuildTarget() callback when building with XGE, is replaced by running UBT with a path to the serialized UEBuildDeployTarget object, and can be done in a platform agnostic manner.

Change 3226310 on 2016/12/07 by Ben.Marsh

	PR #3015: Fixes wrong VSC++ flags being passed for .c files (Contributed by badlogic)

Change 3228273 on 2016/12/08 by Ben.Marsh

	Update copyright notices for QAGame.

Change 3229166 on 2016/12/09 by Ben.Marsh

	UBT: Rewritten config file parser. No longer requires hard-coded list of sections to be parsed, but parses them on demand. Measured 2x faster read speeds (largely due to eliminating construction of temporary string objects when parsing each line, to trim whitespace and so on). Also includes an attribute-driven parser, which allows reading named config values for marked up fields in an object.

Change 3230601 on 2016/12/12 by Ben.Marsh

	Swarm: Change Swarm AgentInterface to target .NET framework 4.5, to remove dependency on having 4.0 framework installed.

Change 3230737 on 2016/12/12 by Ben.Marsh

	UAT: Stop UE4Build deriving from CommandUtils. Confusing pattern, and causes problems trying to access instance variables that are only set for build commands.

Change 3230751 on 2016/12/12 by Ben.Marsh

	UAT: Move ParseParam*() functions which use the instanced parameter list from CommandUtils to BuildCommand, since that's the only thing that it's instanced for.

Change 3230804 on 2016/12/12 by Ben.Marsh

	UBT: Add the IsPromotedBuild flag to Build.version, and only set the bFormalBuild flag in UBT if it's set. This allows UGS users to avoid having to compile separate RC files for each output binary.

Change 3230831 on 2016/12/12 by Ben.Marsh

	UGS: Warn when trying to switch streams if files are checked out.

Change 3231281 on 2016/12/12 by Chad.Garyet

	Fixing a bug where .modules files were getting put into receipts with their absolute path instead of their relative one

Change 3231496 on 2016/12/12 by Ben.Marsh

	Disable code analysis in CrashReportProcess; causes warnings when compiled with VS2015.

Change 3231979 on 2016/12/12 by Ben.Marsh

	UBT: Suppress LNK4221 when generating import libraries. This can happen often when generating import libraries separately to linking.

Change 3232619 on 2016/12/13 by Ben.Marsh

	Fix "#pragma once in main file" errors on Mac, which are occurring in //UE4/Main.

[CL 3232653 by Ben Marsh in Main branch]
2016-12-13 11:58:16 -05:00
Jack Porter
1fdfd523ae Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3228013)
#lockdown Nick.Penwarden
#rb None

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3156770 on 2016/10/10 by Allan.Bentham

	Fix VULKAN_ENABLE_API_DUMP build on android.

Change 3157838 on 2016/10/11 by Allan.Bentham

	Fix Vulkan API tracing on android.

Change 3170713 on 2016/10/21 by Steve.Cano

	Adding the "Optional Mobile Features BP Library" plugin to explose Blueprint functions for Sound Volume, Battery level, system temperature (only available on android), and Headphones being plugged in

	#jira UE-30896
	#android
	#ios
	#ue4

Change 3171064 on 2016/10/21 by Steve.Cano

	Plugins to provide a common interface and Android implemenation for providing access to GPS / Location data from Blueprints

	#ue4
	#android
	#jira UE-35917

Change 3171065 on 2016/10/21 by Steve.Cano

	IOS implementation of LocationServices plugin to provide access to location data in Blueprints

	#ue4
	#ios
	#jira UE-35917

Change 3181802 on 2016/11/01 by Steve.Cano

	Fix an issue introduced in CL 3170713 - Adding new config section to RequiredSections list so that we can generate projects successfully.

	#jira UE-30896
	#ios

Change 3181807 on 2016/11/01 by Steve.Cano

	Make sure to clear out references to our eglSurface when we destroy it, else we will try to set our context with an invalid surface.

	#jira UE-35004
	#android
	#ue4

Change 3184827 on 2016/11/03 by Allan.Bentham

	Do not HDR32 encode for views without view family.
	TranslucentAlphaOnly blend mode now works with encoding.
	#jira UE-37951

Change 3186684 on 2016/11/04 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3188693 on 2016/11/07 by Chris.Babcock

	Corrections to memory stats for Android
	#jira WEX-3760
	#ue4
	#android

Change 3191538 on 2016/11/09 by Allan.Bentham

	Mobile tonemapper can use CVarTonemapperOverride

Change 3192575 on 2016/11/09 by Chris.Babcock

	Support placing UE4Game files in ExternalFilesDir for automatic cleanup on uninstall for distribution packages
	#jira UEPLAT-1422
	#ue4
	#android

Change 3196231 on 2016/11/13 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3196538 on 2016/11/14 by Jack.Porter

	Fix issue where lighting would not build for the first editor session of projects defaulting to MobileHDR=false as HardwareTargetingModule didn't set cvars
	#jira UE-38507

Change 3198068 on 2016/11/15 by Dmitriy.Dyomin

	Fixed android console command sender to work with ADB version 1.0.36
	#jira UE-35171

Change 3200230 on 2016/11/16 by Jack.Porter

	Remove mosaic resolution limitation on ES3 devices
	#jira WEX-3119

Change 3201251 on 2016/11/16 by Chris.Babcock

	Fix Android compile error

Change 3203542 on 2016/11/18 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3205598 on 2016/11/21 by Dmitriy.Dyomin

	Fixed: Missing selection outline in editor ES2 preview
	#jira UE-6458

Change 3205622 on 2016/11/21 by Dmitriy.Dyomin

	Fix ES2 build error from CL# 3205598

Change 3207232 on 2016/11/22 by Dmitriy.Dyomin

	ES2 GLSL generated shader simplifications

Change 3208608 on 2016/11/23 by Dmitriy.Dyomin

	Fixed: Landscape Grasstype warning causes log spam when landscape is streamed in or out
	#jira UE-38694

Change 3209135 on 2016/11/23 by Alicia.Cano

	Packaging for iOS fails due to several invalid object type errors
	#jira UE-38431
	#ios

Change 3209822 on 2016/11/24 by Jack.Porter

	IWYU changes for LocationServicesBPLibrary

Change 3209824 on 2016/11/24 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3210264 on 2016/11/25 by Jack.Porter

	Fix unicode compile issue on Korean windows

Change 3210268 on 2016/11/25 by Jack.Porter

	IWYU and unicode fixes to Dev-Mobile

Change 3211800 on 2016/11/28 by Allan.Bentham

	Create and set PrimitiveSceneProxy->PrimitiveSceneInfo before SetTransform render thread command is enqueued. Avoids race condition with FPrimitiveSceneInfo's constructor which can occur on out-of-order CPUs.

Change 3212621 on 2016/11/28 by Jack.Porter

	More IWYU fixes.

Change 3213080 on 2016/11/29 by Allan.Bentham

	enable UseSingleSampleShadowFromStationaryLights on mobile.

	PR #2990: Fixes single sample shadows for mobile. (Contributed by kallehamalainen)

Change 3213164 on 2016/11/29 by Jack.Porter

	Win32 IWYU fix

Change 3213932 on 2016/11/29 by Chris.Babcock

	Fix handling of ETC2 filtering by Google Play Store (if only ETC2, require ES3.0+ but don't use texture filtering in manifest)
	#jira UE-39120
	#ue4
	#android

Change 3214563 on 2016/11/29 by Dmitriy.Dyomin

	Disable dynamic buffer discarding on Adreno330 (was casuing 10ms stalls on slate buffers update)

Change 3214571 on 2016/11/29 by Dmitriy.Dyomin

	Custom stencil on Mobile
	#jira UEMOB-183

Change 3214641 on 2016/11/30 by Dmitriy.Dyomin

	Disable distance culling when rendering image for world composition
	#jira UE-37754

Change 3214656 on 2016/11/30 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3218479 on 2016/12/01 by Jack.Porter

	Fix for Vulkan build error when using AutoSDK

Change 3218596 on 2016/12/02 by Dmitriy.Dyomin

	Fixed: Android split screen multiplayer does not function or render correctly
	#jira UE-35204

Change 3218874 on 2016/12/02 by Allan.Bentham

	Fix CSM shadow bug when ES3.1 + mobileHDR == false.
	Fix inverted culling when rendering shadow depths with mobilehdr == false
	#jira UE-39111

Change 3220911 on 2016/12/04 by Jack.Porter

	Fixed landscape duplicated GUID detection and crash when one of the landscapes is in a hidden streaming level

Change 3220935 on 2016/12/04 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3222831 on 2016/12/05 by Dmitriy.Dyomin

	Added support for MGD and Andreno profilers
	#jira UEMOB-184

Change 3222843 on 2016/12/05 by Jack.Porter

	Fixed bug caused by CL 3196538 causing r.MobileHDR to toggle and crash when opening render settings
	#jira UE-38507

Change 3222934 on 2016/12/06 by Jack.Porter

	Android graphics debugger text changes

Change 3223042 on 2016/12/06 by Dmitriy.Dyomin

	Fixed: missing GPU particles in LDR mode on device
	#jira UE-39363

Change 3223043 on 2016/12/06 by Jack.Porter

	Fixed logspam warnings from TcpMessaging launching on Android
	#jira UE-37895

Change 3223046 on 2016/12/06 by Allan.Bentham

	Move ES3.1 preview mode out of experimental.
	Add per device quality level preview to ES3.1 preview sub menu when project settings allow.

	#jira UEMOB-178

Change 3223113 on 2016/12/06 by Allan.Bentham

	changed MOBILE_EMULATION define for METAL_PROFILE on mac. fixes issues with editor primitive rendering with ES3.1 feature level preview.
	added -featureleveles2/31 commandline support to metalrhi.

Change 3223117 on 2016/12/06 by Allan.Bentham

	Initialise FPrimitiveSceneInfo::CachedReflectionCaptureProxies

Change 3223131 on 2016/12/06 by Allan.Bentham

	Fix translucency rendering when mobilehdr == false. (Disable mod shadows when mobilehdr == false.)
	#jira UE-38343

Change 3223162 on 2016/12/06 by Jack.Porter

	Disallow Absolute World Position with "excluding shader offset" on ES2
	#jra UE-25555

Change 3223204 on 2016/12/06 by Jack.Porter

	Fix for unable to save levels when landscape components with tessellation moved to another level
	#jira UE-39372

Change 3223677 on 2016/12/06 by Chris.Babcock

	Fix tabs

Change 3224139 on 2016/12/06 by Chris.Babcock

	Support modification of build.xml and add post import additions to GameActivity
	#jira UE-31372
	#PR #2440
	#ue4
	#android

Change 3224152 on 2016/12/06 by Chris.Babcock

	Add support for MadCatz C.T.R.L.R Android controller models
	#ue4
	#android

Change 3224162 on 2016/12/06 by Chris.Babcock

	Driver bug fix and using separate context for MediaPlayer14 (contributed by BrianHarris)
	#jira UE-35825
	#PR #2787
	#ue4
	#android

Change 3224581 on 2016/12/07 by Dmitriy.Dyomin

	Fixed black screen regression on iOS OpenGL
	Also now reporting shader compiler errors in iOS

Change 3224589 on 2016/12/07 by Allan.Bentham

	Increase mobile renderer's maximum CSM cascade limit to 4 and introduce max shadow cascade cvar for mobile which defaults to 2 retaining existing behaviour.
	#jira UEMOB-187

Change 3224774 on 2016/12/07 by Jack.Porter

	Added flags for mobile shader permutation reduction
	Renamed mobile lighting policies to better describe them
	Set flags to remove policies not used by SunTemple - saves 22MB package size on Android

	#jira: UEMOB-179

Change 3224782 on 2016/12/07 by Allan.Bentham

	Add project option to set maximum supported CSM cascades to mobile renderer.
	#jira UEMOB-187

Change 3224943 on 2016/12/07 by Dmitriy.Dyomin

	Metal iOS will use sRGB textures
	#jira UEMOB-189

Change 3225098 on 2016/12/07 by Dmitriy.Dyomin

	fix for compile error from 3224943

Change 3225188 on 2016/12/07 by Chris.Babcock

	Fix #includes in deferred Android OpenGL
	#jira UE-39440
	#ue4
	#android

Change 3226402 on 2016/12/07 by Dmitriy.Dyomin

	Fixed: wrong condition for r8 srgb on mac
	#jira UE-39471

Change 3226485 on 2016/12/08 by Dmitriy.Dyomin

	Fixed: Rendering Artifacts and invisible objects in Fortnite
	regression from nobile custom stencil changes
	#jira UE-39452, UE-39455

Change 3226637 on 2016/12/08 by Dmitriy.Dyomin

	Fixed: Odin Ensure Texture passed to ClearDepthStencil is not what is currently set as RenderTarget
	#jira UE-39482

Change 3226922 on 2016/12/08 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3227353 on 2016/12/08 by Chris.Babcock

	Remove CopyVisualizers batch call again

Change 3228013 on 2016/12/08 By Chris.Babcock

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

[CL 3228374 by Jack Porter in Main branch]
2016-12-08 22:53:00 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Josh Adams
8d2561486c Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3206916)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3175510 on 2016/10/26 by Josh.Adams

	- New Wolf SDK support (11).
	- Added new input plugin now that extra NDA is lifted

Change 3176629 on 2016/10/27 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3177232 on 2016/10/27 by Josh.Adams

	- Minor comment change

Change 3177348 on 2016/10/27 by Dmitry.Rekman

	Linux: default to GL4.

Change 3177523 on 2016/10/27 by Dmitry.Rekman

	Linux: update libc++ to 3.9 and add AArch64.

Change 3178208 on 2016/10/28 by Daniel.Lamb

	Enable multithreaded lightmap encoding.

Change 3178273 on 2016/10/28 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix crash in PS4 packaging step.
	 - Parallel-for accessing the same log files, causing IOException.

Change 3178573 on 2016/10/28 by Dmitry.Rekman

	Linux: fix for projects not having proper version associations (UE-5954).

	- Fixed by CengizT.

Change 3180487 on 2016/10/31 by Josh.Adams

	Moved new file to peoper spot

Change 3180508 on 2016/10/31 by Josh.Adams

	- Fixed crash on audio free for Wolf

Change 3181821 on 2016/11/01 by Josh.Adams

	- Fixed ShooterGame cooking after sync from main

Change 3182469 on 2016/11/01 by Josh.Adams

	- test/shipping build wolf fixes

Change 3183078 on 2016/11/02 by Josh.Adams

	- Added AllDesktop back in for Windows (File | Package)

Change 3183229 on 2016/11/02 by Josh.Adams

	- Fixed wrong path in JunkManifest.txt

Change 3184245 on 2016/11/02 by Dmitry.Rekman

	Linux: add AArch64 (ARM64) libs.

Change 3184326 on 2016/11/02 by Dmitry.Rekman

	Linux: add more files for AArch64.

Change 3184353 on 2016/11/02 by Dmitry.Rekman

	Linux: Add missed AArch64 libpng.

Change 3184871 on 2016/11/03 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix broken DownloadImage blueprint node on PS4.
	 - Node should return a UTexture2DDynamic, otherwise the RHI assumes the data has been pre-formatted for the GPU, and we get pitch/layout issues.

	#jira UE-36365

Change 3185407 on 2016/11/03 by Dmitry.Rekman

	Linux: fix PhysX on AArch64.

	(Edigrating 3184484 from Wombat to Dev-Platform).

Change 3187488 on 2016/11/04 by Josh.Adams

	Copying //Tasks/UE4/Private-Platform-Switch to Dev-Platform-Minimal (//UE4/Dev-Platform-Minimal)

Change 3187740 on 2016/11/04 by Josh.Adams

	- Re-copying the Switch files, now with proper case in the directory names

Change 3188304 on 2016/11/07 by Dan.Mahashin

	- Removed deprecated functions in NVN window creation

Change 3188865 on 2016/11/07 by Luke.Thatcher

	[PLATFORM] [PS4] [~] Move PS4 console input handler into engine classes from OrionGame.
	 - Enables console input from Sony's "Console Output" tool for all games, in debug/development builds.

	#jira UE-37672

Change 3189517 on 2016/11/07 by Jeff.Campeau

	Fix incorrect local platform identification in device manager.

	#jira UE-38312

Change 3189897 on 2016/11/08 by Luke.Thatcher

	[PLATFORM] [!] Fix width/height mismatch in DownloadImage blueprint node.

Change 3190042 on 2016/11/08 by Josh.Adams

	- Fixed default and Shooter App Ids for Switch

Change 3190181 on 2016/11/08 by Joe.Barnes

	[UE-37275] Split reflection capture error message into two UE_LOG()s. Line length causes truncation and line wrap on some platforms.

Change 3190185 on 2016/11/08 by Joe.Barnes

	Fix another instance of UE_LOG() where the string was being truncated on Switch platform.

Change 3190272 on 2016/11/08 by Daniel.Lamb

	Add file hashes to depependency tracking info.
	Moved partial gc controlling code outside of the cooker.
	Store cooked file hashes in cooked asset registry.
	Cooked asset registry is now part of the cooker instead of chunking manifest.
	#test cook paragon

Change 3190332 on 2016/11/08 by Omar.Rodriguez

	Fixing issues with iOS remote notifications

	* Update UPlatformGameInstance::FPlatformRegisteredForRemoteNotificationsDelegate signature so the parameter is const& which will work with BlueprintAssignable
	* Fix misspelling when doing respondsToSelector check
	* Update generated Xcode project to use the generated entitlements file
	* Add remote-notification as a background mode
	* Update the generated entitlements file contents to include APS environment for push notifications
	* Added bEnableRemoteNotificationsSupport ini parameter to control whether iOS push notifications code is compiled

Change 3190391 on 2016/11/08 by Brent.Pease

	UE-31739 - Crash when Deploying to iPad Air with BC4 Texture Compression Setting

	(Josh's suggestion worked out of the box)

Change 3190786 on 2016/11/08 by Bart.Hawthorne

	Fix some missing PLATFORM_WOLF changes to PLATFORM_SWITCH in ShooterGame

Change 3190902 on 2016/11/08 by Alicia.Cano

	Allow RTTI and exceptions to be enabled for Android
	#jira UE-37845
	#android

Change 3190973 on 2016/11/08 by Chris.Babcock

	Add ability to set element value field with new text parameter for UPL
	#jira UE-37390
	#PR #2869
	#ue4
	#upl

Change 3191411 on 2016/11/09 by Josh.Stoddard

	Warn when user tries to use a shared pak reader on the wrong thread

	#jira UE-38049

Change 3191635 on 2016/11/09 by Josh.Stoddard

	More useful message during cook when AT9 assets fail to encode using SCE's tool

	#jira UE-38053

Change 3191663 on 2016/11/09 by Peter.Sauerbrei

	fix for ios build from PC

Change 3191701 on 2016/11/09 by Brent.Pease

	implement iOS device logs on windows

Change 3191794 on 2016/11/09 by Daniel.Lamb

	Fixed up compile error missing header file.
	#test Compile editor
	#jira UE-38414

Change 3191807 on 2016/11/09 by Josh.Adams

	- Fixed one chage that was missed in the WolfPlat->Switch rename

Change 3191867 on 2016/11/09 by Josh.Adams

	- Enabled Switch for ShooterGame project

Change 3191958 on 2016/11/09 by Jeff.Campeau

	Add warning for anyone still using XP

Change 3192185 on 2016/11/09 by Josh.Adams

	- Updated to SDK 0.11.12
	- Added TrackLotCheckItem API to track guidelines with limits (nothing using it yet)

Change 3192241 on 2016/11/09 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3192324 on 2016/11/09 by Josh.Adams

	- Worked around an issue with RunOnTarget stripping quotes around paths with spaces
	#jira UE-38388

Change 3192387 on 2016/11/09 by Josh.Adams

	- Updating editor icon for Switch
	#jira UE-38295

Change 3192476 on 2016/11/09 by Dmitry.Rekman

	Linux: put correct OpenAL lib per architecture.

	(Edigrating CL 3185947 from Wombat to Dev-Platform)

Change 3192527 on 2016/11/09 by Josh.Adams

	- Fixed a shadow variable warning
	#jira UE-38408

Change 3192606 on 2016/11/09 by Jeff.Campeau

	XP option removed

	#jira UEPLAT-1542

Change 3192644 on 2016/11/09 by Josh.Adams

	- Fixed a CIS error (not sure why I don't get it, but hey)

Change 3192659 on 2016/11/09 by Josh.Adams

	- Fixed a crash in DeploymentServer

Change 3192672 on 2016/11/09 by Jeff.Campeau

	Fix WinXP message spamming

Change 3193252 on 2016/11/10 by Josh.Adams

	- Remove assertion in SwitchTextureFormat when the SDK can't be found (if you are sharing DLLs)

Change 3193756 on 2016/11/10 by Dmitry.Rekman

	Linux: add support for touch events.

	(Edigrating CL 3188159 from Wombat to Dev-Platform).

Change 3194297 on 2016/11/10 by Jeff.Campeau

	HarfBuzz implementation for Xbox One

	#jira UE-28590

Change 3194299 on 2016/11/10 by Jeff.Campeau

	Pump Xbox One messaging during slow startup tasks

	#jira UEPLAT-1276

Change 3194300 on 2016/11/10 by Jeff.Campeau

	Use response files when building for Xbox One

	#jira UEPLAT-1296

Change 3194313 on 2016/11/11 by Jeff.Campeau

	Stop uploading symbols on the first error
	Show a more detailed error message if symbol uploading fails
	Add a command line option to disable upload of symbols

	#1852
	#jira UE-24425

Change 3194327 on 2016/11/11 by Jeff.Campeau

	Deduplicate Xbox One build.cs setup for several modules

	#jira UE-37540

Change 3194402 on 2016/11/11 by Dmitry.Rekman

	Linux: do not apply mouse workaround unnecessarily.

	- Only matters when there is more than one window.

	(Edigrating 3194399 from Wombat to Dev-Platform).

Change 3194434 on 2016/11/11 by Dan.Mahashin

	- Ported fix CL 3193690: Add workaround to file I/O error about ResultInvalidCurrentMemory when reloading levels - remove uncached attribute during memory pool finalization

Change 3194569 on 2016/11/11 by Daniel.Lamb

	Fixed issue with CreateLinker failing to return LinkerLoad but creating a UPackage which can't be cleaned up.

Change 3194570 on 2016/11/11 by Daniel.Lamb

	Fix for DiffSerializeArchive not using the correct archive when saving packages.
	#test Cook paragon

Change 3194571 on 2016/11/11 by Daniel.Lamb

	Make sure dependent packages are valid before using them.
	Added FastBuildCookRun bat file for paragon testing.
	#test Cook Paragon

Change 3194575 on 2016/11/11 by Daniel.Lamb

	Reworked a warning for the cooker.

Change 3194698 on 2016/11/11 by Daniel.Lamb

	Skip skin verify only runs on build machines now.
	Saves paragon cook time.

Change 3194699 on 2016/11/11 by Daniel.Lamb

	Changed the wording of skip editor content setting so it's more clear.
	#test none

Change 3194702 on 2016/11/11 by Daniel.Lamb

	Potential fix for default materials not being in chunk zero.
	#test run ps4 cooked build paragon

Change 3194711 on 2016/11/11 by Alicia.Cano

	Allow RTTI and exceptions to be enabled for Android
	Allow RTTI to be enabled for IOS, Mac
	#jira UE-37845, UE-20314
	#android
	#ios
	#mac

Change 3194956 on 2016/11/11 by Josh.Adams

	- Removed the crash with unknown socket error code, left in the warning

Change 3195028 on 2016/11/11 by Dmitry.Rekman

	Linux: repair launch on.

	(Edigrating 3194384 from //UE4/Private-Wombat/... to //UE4/Dev-Platform/...)

Change 3195041 on 2016/11/11 by Dmitry.Rekman

	Linux: support selecting architectures per project.

	(Edigrating 3192783 from Wombat to Dev-Platform).

Change 3195058 on 2016/11/11 by Dmitry.Rekman

	Linux: fix code to determine number of cores.

	- ARM topology seems not to be in line with the assumptions made by x86-centric code.

	(Merging 3184632 from Wombat to Dev-Platform).

Change 3195082 on 2016/11/11 by Josh.Adams

	- Fixed name of packaged Switch builds to have the config in it (Shipping, etc)
	#jira UE-38394

Change 3195151 on 2016/11/11 by Bart.Hawthorne

	- Add game server settings to project settings to connect to the actual game server, instead of the debug login
	- Use the system software dialog box to show error codes for login failures

Change 3195153 on 2016/11/11 by Josh.Adams

	- Fixed copy and paste logs errors

Change 3195156 on 2016/11/11 by Josh.Adams

	- Fixed some default values, especially for save games (uses their default of 4MB size)
	- Added some LotCheck write tracking

Change 3195285 on 2016/11/11 by Jeff.Campeau

	Fix HarfBuzz warning on Xbox One

Change 3195477 on 2016/11/11 by Josh.Adams

	- Fixed up some IsGameOnly calls
	#jira UE-37575

Change 3195490 on 2016/11/11 by Dmitry.Rekman

	UAT: fix CIS (removed old variables).

Change 3195724 on 2016/11/11 by Josh.Adams

	- Final fix for name of .nsp (content only projects in Shipping config, etc)
	#jira UE-38394

Change 3195755 on 2016/11/11 by Josh.Adams

	- Made translucent Switch icons

Change 3195771 on 2016/11/11 by Josh.Adams

	- Fixed some Switch "space in path" issues
	#jira UE-38393

Change 3195801 on 2016/11/11 by Josh.Adams

	- Handle making sure the save is completed before we shutdown
	#jira UE-38215

Change 3196593 on 2016/11/14 by Michael.Trepka

	Implemented Info string in AvfMedia for display in Media Player Editor

	#jira UE-35386

Change 3196782 on 2016/11/14 by Josh.Adams

	- Added a comment for a workaround

Change 3196784 on 2016/11/14 by Michael.Trepka

	Alembic importer for Mac

	#jira UE-37708

Change 3196901 on 2016/11/14 by Alicia.Cano

	ADB over wifi fails to deploy on Launch on.
	#jira UE-37957
	#android

Change 3197055 on 2016/11/14 by Josh.Adams

	- Fixed BinnedAllocator crash that happened with PoisonProxy and large allocations with large alignment

Change 3197059 on 2016/11/14 by Josh.Adams

	- Removed some stat code with  no STATS

Change 3197066 on 2016/11/14 by Josh.Adams

	- Fixed the generic growableallocator to not free metadata before it's used for stats, and cleaned up a couple minor things

Change 3197176 on 2016/11/14 by Josh.Adams

	- Added some helper scripts to switch in and out of debug mode on Switch

Change 3197183 on 2016/11/14 by Bart.Hawthorne

	Error dialog fixes based on peer review feedback from JoshA

Change 3197339 on 2016/11/14 by Josh.Adams

	Allow -htcs on the commandline now to override disabling Htcs in packaged builds

Change 3197401 on 2016/11/14 by Josh.Adams

	- Fixed the Switch package installation script to remove the path of the package, since it causes problems with spaces, and also it makes the script less portable!
	#jira UE-38556

Change 3197691 on 2016/11/14 by Dmitry.Rekman

	Linux: save added devices.

	(Edigrating 3196529 from Wombat to Dev-Platform).

Change 3197854 on 2016/11/15 by Dan.Mahashin

	- MemoryProfiler2: fixed Switch parser file path in the csproj

Change 3197960 on 2016/11/15 by Dan.Mahashin

	- NVN RHITransitionResources() directly uses a barrier instead of relying on CopyToResolveTarget() side effect (UE-33834)

Change 3198488 on 2016/11/15 by Bart.Hawthorne

	Submit missing NoRedist/DefaultEngine.ini file

Change 3198970 on 2016/11/15 by Michael.Trepka

	Don't try to use installed Mono 4.6 on Mac as it's known to have issues on macOS 10.12 (for example building the editor with UBT often fails with Mono running out of file desriptors)

Change 3199050 on 2016/11/15 by Daniel.Lamb

	Some more output to help track down iterative cooking scenarios
	#test Cook paragon

Change 3199097 on 2016/11/15 by Josh.Adams

	- Fixed up Switch packaging to re-generate the meta data in case it changed since compile time (esp with content only projects
	- Fixed default Program Id in code
	- Fixed a problem with Run with a space in the path
	#jira UE-38608

Change 3199181 on 2016/11/15 by Dmitry.Rekman

	Fix CIS (compiling LinuxTargetDevice without engine).

Change 3199253 on 2016/11/15 by Dmitry.Rekman

	Hopeful fix for a static analysis warning.

Change 3199325 on 2016/11/15 by Joe.Barnes

	Start a new CommandBuffer immediately upon ending one. Prevents fetching when there's no CommandBuffer. Needed for Loading Screen movie playback.

Change 3199814 on 2016/11/15 by Dmitry.Rekman

	Linux: remove forced -windowed when launching.

	(Merging CL 3199789 from Wombat to Dev-Platform)

Change 3200580 on 2016/11/16 by Josh.Adams

	Updasted DeploymentServer

Change 3200595 on 2016/11/16 by Joe.Barnes

	Removed inadvertent SleepThread() when starting movie playback.

Change 3200604 on 2016/11/16 by Josh.Adams

	- Added NN_MIDDLEWARE macros to tag ths apps as using UE4 middleware

Change 3200632 on 2016/11/16 by Brent.Pease

	Update PlatformShowcase with latest tests

Change 3200704 on 2016/11/16 by Dmitry.Rekman

	Linux: fix native compilation.

Change 3200711 on 2016/11/16 by Brent.Pease

	 - Support ios audio streaming from disk
	 - Flushed out ADPCMAudioInfo to be more flexible with buffer management in addition to support streaming from disk. This should make more code platform independent.
	   + Other platforms should work fine but will need to be updated to use the new buffer flexability (and hence simplify their own code and buffer management)
	 - IOS audio implementation simplified to use new ADPCMAudioInfo functionality
	 - Fixed adpcm seamless looping

	NOTE: While everything works with my testing (admittedly simple tests) a little more code cleanup needs to happen...

Change 3201015 on 2016/11/16 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3201023 on 2016/11/16 by Josh.Stoddard

	Fix splash screen assignment for iPad

	#jira UE-38623

Change 3201215 on 2016/11/16 by Brent.Pease

	Hopefully final fix for build breakage

Change 3201259 on 2016/11/16 by Josh.Adams

	- Removed the clock rate settings from the Project Settings, and the cvars - it was just confusing
	- Further improved the metadata recreation during packaging (can get rid of the temp meta/desc files now I believe)
	- Reduced audio pool alignment to not waste massive memory from it

Change 3202332 on 2016/11/17 by Daniel.Lamb

	Changed build scripts to support iterative cooking
	#test Ran new build scripts

Change 3202371 on 2016/11/17 by Michael.Trepka

	Changed FAppleHttpResponse::GetContentLength to return expected content size instead of payload size so it's consistent with other implementations

	#jira UE-38392

Change 3202421 on 2016/11/17 by Michael.Trepka

	Decrease the number of max open files for a thread on Apple platforms from 256 to 192 to leave more file descriptors to Cocoa

	#jira UE-18343

Change 3202462 on 2016/11/17 by Michael.Trepka

	Fixed HTTP If-None-Match response code on Mac and iOS

	Fixed by iktomi, https://answers.unrealengine.com/questions/492514/http-if-none-match-logic-isnt-working-on-mac-due-t.html

	#jira UE-36317

Change 3202620 on 2016/11/17 by Daniel.Lamb

	Fixed issue with some objects being garbage collected which shouldn't be because the collection handler didn't get registered.
	Commandlets now do not always have  GIsRequestingExit true.
	Made crash handler check for commandlets running and exit appropriately.
	#test Rebuild lighting QAGame

Change 3202955 on 2016/11/17 by Daniel.Lamb

	Add support for clearing all the cached cooked platform data for a platform when requested.
	#test cook QA game
	#jira UE-38361

Change 3202983 on 2016/11/17 by Daniel.Lamb

	Added support to rebuild lightmaps commandlet for building lightmaps in seperate files.
	#test rebuild lighting Custom QAGame maps.
	#jira OR-31907

Change 3203128 on 2016/11/17 by Josh.Adams

	- Fixed split screen user selection in ShooterGame (brought over some changes from NickD for it as well)

Change 3203537 on 2016/11/18 by Dmitry.Rekman

	Fix ProjectWorldToScreen node for letterboxed viewports.

	(Merging CL 3201546 from Wombat to Dev-Platform).

Change 3203540 on 2016/11/18 by Dmitry.Rekman

	Linux: be more verbose when setting vblank sync.

	(Merging CL 3199633 from Private-Wombat to Dev-Platform).

Change 3203599 on 2016/11/18 by Dmitry.Rekman

	Speedup bForceCompilationAtStartup=True when nothing changed (UE-37067).

	- PR #2849: Contributed by slonopotamus.

Change 3203610 on 2016/11/18 by Dmitry.Rekman

	Add CEF support for Linux (UE-6743).

Change 3203615 on 2016/11/18 by Dmitry.Rekman

	Linux: fix bootstrap script so it is independent of working dir (UE-37016).

	- PR #2842 contributed by slonopotamus

Change 3203645 on 2016/11/18 by Dmitry.Rekman

	Linux: fix UnrealCEFSubProcess.

Change 3203658 on 2016/11/18 by Dmitry.Rekman

	Remove hard-coded paths to mono binary (UE-35228).

	- Another way to implement pull request #2741.

Change 3203770 on 2016/11/18 by Josh.Adams

	- Brought over some changes from Dev-Core to not crash in AsyncLoading with debug code

Change 3204244 on 2016/11/18 by Dmitry.Rekman

	Unsuppress mistakenly suppressed warnings and fix one more (UE-38788).

Change 3204277 on 2016/11/18 by Brent.Pease

	 + Fix seamless looping bug found on Dan's QAGame test
	 + Fix static analyzer warning (which was a real bug with uncompressed streaming)
	 + Code review feedback from Aaron
	 + Small addition from channel sync ios bug fix

Change 3204576 on 2016/11/18 by Omar.Rodriguez

	Expose the bEnableRemoteNotificationsSupport ini setting in the iOS project settings.

Change 3204629 on 2016/11/18 by Chris.Babcock

	Fix case of VulkanSwapChain.h #include
	#jira UE-38843
	#ue4
	#vulkan

Change 3204708 on 2016/11/18 by Josh.Adams

	- Set SwitchMoviePlayer to include the libs from the proper directory

Change 3204730 on 2016/11/18 by Josh.Adams

	- Changed a check to a checkf to narrow down why FMaterialUniformExpressionType::GetTypeMap().FindRef(TypeName) is returning nullptr on tvOS

Change 3204865 on 2016/11/18 by Brent.Pease

	 + Turn off ios console logs on Windows to help sort through ios packaging and launch-on issues - This is NOT a fix but it should make it easier to track down the problem with it off.

Change 3204883 on 2016/11/18 by Dmitry.Rekman

	Linux: fix native LaunchOn (UE-38616).

Change 3204914 on 2016/11/18 by Brent.Pease

	 + Turn off the device check to prevent it from conflicting with remote packaging/launch-on

Change 3204940 on 2016/11/18 by Josh.Adams

	Backing out changes to the profiler for Switch. Shouldn't have checked it in today during smoke

Change 3204952 on 2016/11/18 by Dmitry.Rekman

	Linux: fix bootstrap script (UE-38851).

	- Caused by UE-37016.

Change 3205630 on 2016/11/21 by Brent.Pease

	 + Fix audio sound queuing bug by ensuring audio buffers are not reused by different sound source objects.
	 + Cleaned up the locking mechanism around stopping sound sources to make its intent and function are clear
	 + Cleaned up memory tracking and freeing.

	#jira ue-38846

Change 3205787 on 2016/11/21 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

[CL 3206922 by Josh Adams in Main branch]
2016-11-21 20:27:58 -05:00
Matthew Griffin
c323066b91 Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3182951 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
	 - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).

	#jira UE-38017

Change 3182892 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
	 - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
	 - GetAuthToken is only called if the engine calls IOnlineIdentity::Login().

	#jira UE-38017

Change 3182767 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix PS4 session invitations.
	 - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
	 - Replaced with NpToolkit2's session invitation API.

	#jira UE-38020

Change 3182766 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:

	 - Two users join a session on two separate PS4s.
	 - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
	 - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.

	#jira UE-38017 UE-38020

Change 3182765 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".

	#jira UE-38017 UE-38020

Change 3182633 on 2016/11/01 by Jack.Porter

	Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
	#jira UE-38042

Change 3182332 on 2016/11/01 by Mieszko.Zielinski

	Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4

	#jira UE-37588

Change 3182321 on 2016/11/01 by Dmitry.Rekman

	Updated READMEs for 4.14 (UE-38059).

	#jira UE-38059

Change 3182231 on 2016/11/01 by Mitchell.Wilson

	Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
	#jira UE-38079

Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt

	Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX

	#jira UE-38091

Change 3182017 on 2016/11/01 by Chris.Babcock

	Disable glVertexAttribIPointer on PowerVR Rogue
	#jira UE-38074
	#ue4
	#android

Change 3181942 on 2016/11/01 by Mitchell.Wilson

	Resolving multiple warnings in CIS for Elemental Demo.
	#jira UE-38075

Change 3181941 on 2016/11/01 by Nick.Shin

	PhysX Bulid Automation script update

	#jira UE-37329  'Compile UE4Game HTML5' - 300 Warnings

Change 3181939 on 2016/11/01 by Ryan.Vance

	#jira UE-38072

	We need to add a hook that can be called after native present has finished for SteamVR.

	PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.

Change 3181849 on 2016/11/01 by Nick.Shin

	jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
	jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs

	the python scripts will need tweaking - they were moved from their original locations from:
	fd48bc0e4a

	the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...

	update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk

	#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings

Change 3181848 on 2016/11/01 by Nick.Shin

	update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)

	#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings

Change 3181838 on 2016/11/01 by Nick.Shin

	new emscripten tool chain configured by jukka from Mozilla

	see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from

	#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings

Change 3181611 on 2016/11/01 by Allan.Bentham

	Recreate vulkan swapchain after a pause/resume on android.
	#jira UE-36454

Change 3181451 on 2016/11/01 by Chris.Wood

	CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
	[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser

	Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
	Also fixes broken SlateReflector in CRC (switched off in checked in version)

	#jira UE-37794

Change 3181117 on 2016/11/01 by Dmitriy.Dyomin

	Fixed: Text Actors not Rendering on Mobile
	PowerVR based devices were rendring opaque objects twice
	#jira UE-37949

Change 3181102 on 2016/11/01 by Jack.Porter

	Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
	#jira UE-36050

Change 3180851 on 2016/10/31 by Daniel.Wright

	Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM.  Fixes Kite demo medium-distance shadowing.
	#jira UE-37793

Change 3180844 on 2016/10/31 by Michael.Trepka

	Disabled high-DPI in Mac CrashReportClient

	#jira UE-37697

Change 3180803 on 2016/10/31 by Michael.Trepka

	Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.

	#jira UE-37998

Change 3180764 on 2016/10/31 by zachary.wilson

	Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro

	#jira UE-29618

Change 3180666 on 2016/10/31 by Dmitry.Rekman

	Fix Linux client & server hang when decoding voice chat (UE-36108).

	- break out of voice channel while loop if unable to serialize the voice packet data.
	- fixed by JoshM

	#jira UE-36108

Change 3180428 on 2016/10/31 by Mitchell.Wilson

	Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
	#jira UE-37880

Change 3180399 on 2016/10/31 by Dmitry.Rekman

	Linux: revert to old commandline switch -binnedmalloc (UE-38001).

	#jira UE-38001

Change 3180298 on 2016/10/31 by Steve.Robb

	Extra information about which class has failed to have its CppStructOps initialized.

	#jira UE-37921

Change 3180289 on 2016/10/31 by John.Pollard

	Fix crash in FCurlHttpRequest::DebugCallback
	+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
	#jira UE-36658

Change 3180200 on 2016/10/31 by Benjamin.Hyder

	Updating QA-Materials to include BuiltData

	#jira UE-29618

Change 3180173 on 2016/10/31 by Nick.Whiting

	Fixing up static analysis warning about array size in GoogleVRHMD code

	#jira UE-38007

Change 3180123 on 2016/10/31 by ryan.brucks

	#jira UE-35977
	hooked up missing transform node inside of newly added function so that it works with variable rotations.

Change 3180108 on 2016/10/31 by Benjamin.Hyder

	Updating QA-Effects map to include BuiltData

	#jira UE-29618

Change 3180104 on 2016/10/31 by Marc.Audy

	Don't recreate the render state if the component got unregistered in the interim.
	#jira UE-37968

Change 3180084 on 2016/10/31 by Allan.Bentham

	Use glVertexAttribIPointer for ES3.
	Enable SupportsTextureMaxLevel for ES3.
	ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
	Fix assert when previewing ES3.1 with PC OpenGL.
	#jira UE-37472

Change 3180082 on 2016/10/31 by Luke.Thatcher

	[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
	 - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)

	#jira UEPLAT-1424

Change 3180044 on 2016/10/31 by Michael.Trepka

	Don't create additional autorelease pool for Metal context on the game thread.

	#jira UE-37894

Change 3180023 on 2016/10/31 by Luke.Thatcher

	[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14

	Original CL description:
	[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
	 - Replaced deprecated APIs with new ones.
	 - Replaced NpToolkit with NpToolkit2.
	 - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
	 - Added online ID cache system, which calls out to Sony's new ID Mapper Web API.

	Contains a breaking change in FUniqueNetId
	 - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
	 - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.

	#jira UEPLAT-1424

Change 3179973 on 2016/10/31 by Sam.Deiter

	#Jira UEDOC - 3957
	#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3179930 on 2016/10/31 by Luke.Thatcher

	[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14

	Original CL description:
	[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
	 - Replaced deprecated APIs with new ones.
	 - Replaced NpToolkit with NpToolkit2.
	 - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
	 - Added online ID cache system, which calls out to Sony's new ID Mapper Web API.

	Contains a breaking change in FUniqueNetId
	 - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
	 - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.

	#jira UEPLAT-1424

Change 3179539 on 2016/10/31 by Jack.Porter

	Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
	#jira UE-37954

Change 3179309 on 2016/10/29 by Benjamin.Hyder

	Re-Saving Foliage asset in Tm-DistanceFields

	#jira UE-29618

Change 3179308 on 2016/10/29 by Benjamin.Hyder

	updating AutoLOD settings for foliage example in TM-Shadermodels

	#jira UE-29618

Change 3179135 on 2016/10/28 by Chris.Babcock

	Only use alternative event flow for Daydream packaged applications
	#jira UE-37847
	#ue4
	#android

Change 3178995 on 2016/10/28 by JohnHenry.Carawon

	Adding test content for the World Origin Rebasing feature

	#jira UE-29618

Change 3178994 on 2016/10/28 by Chris.Babcock

	Disable ARM64 Google Play Games - need new library to fix crash
	#jira UE-37972
	#ue4
	#android

Change 3178955 on 2016/10/28 by Marc.Audy

	Don't worry about clearing from world's end of frame update frame if being GC'd
	#jira UE-37928

Change 3178921 on 2016/10/28 by Daniel.Wright

	[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views).  Fixes planar reflections with r.SceneColorFormat=3.
	Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution.  Planar reflection depth resolves .8ms -> .2ms on 970
	#jira UE-37970

Change 3178919 on 2016/10/28 by Daniel.Wright

	[Copy] Fixed planar reflections in forward shading.  The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
	#jira UE-37970

Change 3178905 on 2016/10/28 by Max.Chen

	Sequencer: Fix fade track instance compile

	#jira UE-37939

Change 3178808 on 2016/10/28 by Dmitry.Rekman

	Linux: fix crash on exit (UE-37536).

	- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.

	#jira UE-37536

	(Edigrating 3175651 from Dev-Platform to Release-4.14)

Change 3178707 on 2016/10/28 by Marc.Audy

	Fix inverted null check that caused load game from slot to fail if using a BP generated class
	#jira UE-37774

Change 3178664 on 2016/10/28 by Alexis.Matte

	Fix the fbx automation tests
	#jira UE-37960

Change 3178617 on 2016/10/28 by Bart.Hawthorne

	Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components

	#jira UE-37692
	#tests ran QA game and tested that assert no longer fired in debug

Change 3178615 on 2016/10/28 by Max.Chen

	Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter

	Copy from Dev-Sequencer

	#jira UE-37328
	#2864

Change 3178553 on 2016/10/28 by Michael.Trepka

	Don't wait for the main thread in FMacWindow::Show()

	#jira UE-37915

Change 3178526 on 2016/10/28 by Alexis.Matte

	Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
	#jira UE-37923

Change 3178451 on 2016/10/28 by Mitchell.Wilson

	Limit the max angle the cannon tower can be rotated when manually aiming.
	When max rotation is reached, debug line turns red to be consistent with the arrow tower.
	#jira UE-36512

Change 3178420 on 2016/10/28 by Lina.Halper

	Fix build issue
	#jira: UE-37911

Change 3178390 on 2016/10/28 by mason.seay

	Enabling follow on certain notifies to help catch issues

	#jira UE-29618

Change 3178325 on 2016/10/28 by Zak.Middleton

	#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.

	Mirror CL 3178247 and CL 3178256 in Dev-Framework.

	#jira UE-37902

Change 3178312 on 2016/10/28 by Max.Chen

	Sequencer: Fade only oin the current player context, not on all worlds.

	#jira UE-37939

Change 3178267 on 2016/10/28 by Lina.Halper

	Fix issue with anim editor sound play notify doesn't work with follow option

	#jira: UE-37946

Change 3178146 on 2016/10/28 by Lina.Halper

	#fix crash with thumbnail update when there is no animation, and so on.
	#code review: Benn.Gallagher
	#jira: UE-37911

Change 3178145 on 2016/10/28 by Matthew.Griffin

	Fixed Clean process during a Hot Reload
	Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
	#jira UE-37616

Change 3178143 on 2016/10/28 by Mitchell.Wilson

	Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
	#jira UE-36269

Change 3178110 on 2016/10/28 by Mitchell.Wilson

	Rebuilt lighting and saved levels.
	#jira UE-36913

Change 3178070 on 2016/10/28 by Mitchell.Wilson

	Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
	#jira UE-37124

Change 3178034 on 2016/10/28 by Jon.Nabozny

	Add missing Super::Tick call to ATP_TopDownCharacter::Tick.

	#jira UE-37914

Change 3178021 on 2016/10/28 by Max.Chen

	Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.

	Copy from Dev-Sequencer

	#jira UE-35342

Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt

	Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string

	#jira UE-37935

Change 3177981 on 2016/10/28 by Nick.Darnell

	UMG - Fixing how the virtual window calculates desired size.  It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.

	#jira UE-36861

Change 3177888 on 2016/10/28 by Matthew.Griffin

	Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp

Change 3177881 on 2016/10/28 by Matthew.Griffin

	Added guards to WITH_EDITOR only static initialisation

Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt

	Fix crash import fbx scenes if objects contain procedural textures (not supported)

	#jira UE-37917

Change 3177856 on 2016/10/28 by Matthew.Griffin

	Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings

Change 3177815 on 2016/10/28 by Graeme.Thornton

	Non-editor build fix

	#jira UE-37929

Change 3177812 on 2016/10/28 by Graeme.Thornton

	Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core

	#jira UE-37810

Change 3177737 on 2016/10/28 by Guillaume.Abadie

	Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.

	#jira UE-37927

Change 3177703 on 2016/10/28 by Phillip.Kavan

	[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.

	change summary:
	- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
	- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
	- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
	- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added

	#jira UE-37852

Change 3177600 on 2016/10/27 by Chris.Babcock

	Pass through the intent action from splash screen
	#jira UE-37925
	#ue4
	#android

Change 3177436 on 2016/10/27 by Mike.Beach

	Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).

	#jira UE-37910

Change 3177365 on 2016/10/27 by Daniel.Wright

	Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
	#jira UE-37903

Change 3177236 on 2016/10/27 by Mitchell.Wilson

	Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
	Fixed reflection captures in the level and rebuilt lighting.
	#jira UE-36624

Change 3177235 on 2016/10/27 by mason.seay

	Vehicle Assets

	#jira UE-29618

Change 3177036 on 2016/10/27 by Mitchell.Wilson

	Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
	#jira UE-37881

Change 3176996 on 2016/10/27 by mason.seay

	Missed node link

	#jira UE-29618

Change 3176993 on 2016/10/27 by mason.seay

	Test AnimBP for crash

	#jira UE-29618

Change 3176992 on 2016/10/27 by Mitchell.Wilson

	Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
	#jira UE-37846

Change 3176946 on 2016/10/27 by Alexis.Matte

	We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
	#jira UE-37705

Change 3176939 on 2016/10/27 by Alexis.Matte

	Check the pointer before using it
	#jira UE-37853

Change 3176927 on 2016/10/27 by mason.seay

	Rebuilt Lighting

	#jira UE-29618

Change 3176883 on 2016/10/27 by Steve.Robb

	Fix for crash when an array property changes while instancing subobjects.
	Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
	Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.

	#fyi matt.kuhlenschmidt, alex.fennell
	#jira UE-37752

Change 3176811 on 2016/10/27 by Chris.Bunner

	Rework of previous commit to avoid potential confusion moving forward.
	#jira UE-37424

Change 3176783 on 2016/10/27 by Chris.Bunner

	Default scalability settings to Epic, not Cinematic.
	Duplicated default render resolution scale fix (CL 3170020).
	#jira UE-37424

Change 3176692 on 2016/10/27 by Mike.Beach

	Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.

	#jira UE-37848

Change 3176635 on 2016/10/27 by mason.seay

	Setting up skeleton for retargeting testing

	#jira UE-29618

Change 3176586 on 2016/10/27 by Marcus.Wassmer

	Fix crash on D3D12 editor when selecting objects
	#jira UE-37861

Change 3176479 on 2016/10/27 by Robert.Manuszewski

	Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.

	#jira UE-37297
	#jira UE-37711

Change 3176107 on 2016/10/27 by Phillip.Kavan

	[UE-37690] AddComponent node template names now use a  counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.

	change summary:
	- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
	- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.

	#jira UE-37690

Change 3176105 on 2016/10/27 by Phillip.Kavan

	[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.

	change summary:
	- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
	- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
	- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.

	#jira UE-37686

Change 3176009 on 2016/10/26 by Dmitriy.Dyomin

	Fixed: Editor crash on changing sub-level visbility under certain conditions
	#jira UE-34740

Change 3175807 on 2016/10/26 by Daniel.Wright

	Fixed the editor thinking a lighting build is still active after you discard the results from one
	#jira UE-37834

Change 3175777 on 2016/10/26 by Jon.Nabozny

	#jira UT-6263
	Fix crash when running ServerTravel on a client
	Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler

Change 3175695 on 2016/10/26 by Ryan.Gerleve

	Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.

	#jira UE-37336

Change 3175628 on 2016/10/26 by Chad.Garyet

	Added -Build vstream from 4-14 to allow checkins from physx
	altered build script and json to reflect new changes
	#JIRA UE-37085

Change 3175612 on 2016/10/26 by Martin.Wilson

	Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes

	#jira UE-37785

Change 3175552 on 2016/10/26 by Brian.Karis

	Twinblast bust changes

	#jira UE-0

Change 3175543 on 2016/10/26 by Marc.Audy

	Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
	#jira OR-30447

Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt

	Fixed a crash when clicking Apply when using the Brush Clip tool

	#jira UE-37838

Change 3175502 on 2016/10/26 by Mitchell.Wilson

	Enabled modulated shadows on lights in rolling template levels.
	#jira UE-37047

Change 3175485 on 2016/10/26 by mason.seay

	Test Map for virtual bones

	#jira UE-29618

Change 3175469 on 2016/10/26 by mason.seay

	Test assets for Virtual Bones testing

	#jira UE-29618

Change 3175428 on 2016/10/26 by Marc.Audy

	Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
	#jira UE-37590

Change 3175414 on 2016/10/26 by Michael.Trepka

	Fixed mouse position calculations for secondary monitors on Mac

	#jira UE-37822

Change 3175382 on 2016/10/26 by Yannick.Lange

	VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
	- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
	- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
	- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
	#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581

Change 3175349 on 2016/10/26 by Chad.Garyet

	Changing physx build agents to compile workspaces instead of full ones
	#JIRA UE-37085

Change 3175267 on 2016/10/26 by Martin.Wilson

	Fix retarget crash

	#jira UE-37781

Change 3175205 on 2016/10/26 by Rolando.Caloca

	UE4.14 - Remove erroneus assert
	#jira UE-37584

Change 3175188 on 2016/10/26 by Chris.Babcock

	Fix out of spec GLSL operations (contributed by JeffRous)
	#jira UE-37800
	#PR #2886
	#ue4
	#android

Change 3175156 on 2016/10/26 by Mitchell.Wilson

	Adding missing iOS app icons to SunTemple project
	#jira UE-36991

Change 3175095 on 2016/10/26 by Daniel.Wright

	Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
	#jira UE-37783

Change 3175075 on 2016/10/26 by Daniel.Wright

	[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
	#jira UE-36497

Change 3175050 on 2016/10/26 by Jamie.Dale

	FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes

	#jira UE-37819

Change 3175039 on 2016/10/26 by Daniel.Wright

	Fixed Duplication mode
	#jira UE-37231

Change 3174996 on 2016/10/26 by Mitchell.Wilson

	Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
	#jira UE-37648

Change 3174987 on 2016/10/26 by Jon.Nabozny

	Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.

	#jira UE-37594

Change 3174803 on 2016/10/26 by Ori.Cohen

	Fix world origin shifting causing a crash inside physx.

	#JIRA UE-37745

Change 3174776 on 2016/10/26 by Allan.Bentham

	Work around broken depth reads on Galaxy S4.
	#jira UE-35481

Change 3174723 on 2016/10/26 by Robert.Manuszewski

	Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.

	#jira UE-37617

Change 3174650 on 2016/10/26 by Matthew.Griffin

	Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android

Change 3174644 on 2016/10/26 by Matthew.Griffin

	Fixing GoogleVR compile issues

Change 3174352 on 2016/10/25 by Daniel.Wright

	Rename map build data along with the world - fixes lighting lost on map rename / save as.
	Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
	Save map build data packages in SaveWorld - fixes lighting being lost on save as.
	#jira UE-37231

Change 3174335 on 2016/10/25 by Chris.Babcock

	Corrected Proguard issue with Codeworks for Android 1R5 installers
	#jira UE-37680
	#ue4
	#android

Change 3174318 on 2016/10/25 by Marcus.Wassmer

	Duplicate 3174187
	#jira UE-37020

Change 3174263 on 2016/10/25 by patrickr.donovan

	Test content updates and additions. Lighting Channel map added to TM-VRLoader.
	#jira UE-29618

Change 3174120 on 2016/10/25 by Daniel.Wright

	UObject::PostDuplicate with DuplicateMode
	* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
	* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
	#jira UE-37231

Change 3174113 on 2016/10/25 by Daniel.Wright

	Fixed log spam
	#jira UE-37522

Change 3174010 on 2016/10/25 by Jamie.Dale

	Fixed several crashes in the Session Frontend when viewing profiles

	- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
	- SFiltersAndPresets could crash if it was updated when no profile was selected.
	- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
	- A session update message would clobber any loaded profile data, resetting to the current instance.

	#jira UE-37597

Change 3173982 on 2016/10/25 by mason.seay

	Deleting unneeded asset

	#jira UE-29618

Change 3173912 on 2016/10/25 by Ori.Cohen

	Fix divide by 0 crash when torque curve is 0

	#JIRA UE-37737

Change 3173866 on 2016/10/25 by Ben.Marsh

	Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.

	#jira UE-37678

Change 3173824 on 2016/10/25 by Ben.Marsh

	Fix trying to recompile UBT in Rocket builds when cleaning a build target.

	#jira UE-37616

Change 3173812 on 2016/10/25 by Nick.Darnell

	XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.

	#jira UE-37757

Change 3173808 on 2016/10/25 by Ben.Marsh

	Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.

	#jira UE-37627

Change 3173711 on 2016/10/25 by Ori.Cohen

	Fix linux compiler issues for physx

	#JIRA UE-37085, UE-37114, UE-37116

Change 3173704 on 2016/10/25 by James.Cobbett

	Import test assets for Alembic Conversion test
	#jira UE-29618

Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt

	Fixed Zip project not working in binary builds

	#jira UE-37655

Change 3173692 on 2016/10/25 by James.Cobbett

	Test content for Alembic Conversion options

	#jira UE-29618

Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt

	Fixed array refreshing in the details panel not functioning properly for sub-object properties

	#jira UE-37652

Change 3173619 on 2016/10/25 by Robert.Manuszewski

	Making the cooker ignore EDL ini setting in binary engine build.

	#jira UE-37617

Change 3173616 on 2016/10/25 by Nick.Whiting

	Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors

	#jira UE-37440, UE-37236

Change 3173606 on 2016/10/25 by Jamie.Dale

	Removed invalid assert

	We're already passed the collection to modify, so the assert isn't needed.

	#jira UE-37761

Change 3173604 on 2016/10/25 by Keli.Hlodversson

	Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
	#jira UE-37623

Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt

	Fixed more cases of undoing causing selections to become out of sync

	#jira UE-37300

Change 3173475 on 2016/10/25 by Ori.Cohen

	Critical 4.14 physx fixes

	#JIRA UE-37085, UE-37114, UE-37116

Change 3173445 on 2016/10/25 by Robert.Manuszewski

	Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.

	#jira UE-37394

Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt

	Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering

	#jira UE-36261

Change 3173245 on 2016/10/25 by Allan.Bentham

	Remove incorrect assert.
	#jira UE-37699, UE-37707

Change 3173232 on 2016/10/25 by Jurre.deBaare

	Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
	#fix make sure we also pick up vector4 fields
	#jira UE-37656

Change 3173183 on 2016/10/25 by Matthew.Griffin

	Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)

Change 3173065 on 2016/10/25 by Dmitriy.Dyomin

	Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
	#jira UE-37736

Change 3172929 on 2016/10/24 by Ryan.Vance

	#jira UE-37742
	Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.

Change 3172915 on 2016/10/24 by Rolando.Caloca

	UE4.14 - Fix compile issues on CCT
	#jira UE-37722

Change 3172762 on 2016/10/24 by Brian.Karis

	#jira UE-37369

Change 3172742 on 2016/10/24 by Daniel.Lamb

	Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
	#jira UE-36796
	#test Cook shootergame

Change 3172690 on 2016/10/24 by Maciej.Mroz

	DynamicClass gives now, as componet-archetype, objects with non-exact name.
	Manually merged cl#3171563

	#jira UE-37480

Change 3172663 on 2016/10/24 by Daniel.Lamb

	Stopped cooker from handling modification requests when they are PIE requests.
	#test PIE shootergame
	#jira UE-21572

Change 3172629 on 2016/10/24 by Mitchell.Wilson

	Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
	Reimported SM_GodRay_Plane to resolve PhysX warning
	Rebuilt lighting for the level.
	#jira UE-37728

Change 3172523 on 2016/10/24 by Nick.Shin

	update physx cmakefiles and automation build scripts for release-414 stream (as per request)

	#jira UEFW-106   Add HTML5 support to PhysX CMake & automation scripts

Change 3172515 on 2016/10/24 by Nick.Shin

	remove old emsdk (1.35.0)

	#jira UEPLAT-1324  Update HTML5 PhysX to CMake

Change 3172511 on 2016/10/24 by Mark.Satterthwaite

	Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
	#jira UE-37481

Change 3172461 on 2016/10/24 by Cody.Albert

	Added check for pointer validity to prevent crash in ShooterGame

	#jira UE-37433

Change 3172329 on 2016/10/24 by Peter.Sauerbrei

	fix for remote notification method misspelling
	#jira ue-37720

Change 3172322 on 2016/10/24 by Marc.Audy

	Fix unreferenced variable the brute force to unblock QA
	#jira UE-37718

Change 3172191 on 2016/10/24 by Mitchell.Wilson

	Clearing preivew meshes on some materials to resolve warnings.
	#jira UE-37713

Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt

	Fix non-editor compile error

	#jira UE-37695

Change 3172159 on 2016/10/24 by Dmitry.Rekman

	Update GitDependencies.exe (UE-37530).

	- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.

	#jira UE-37530

Change 3172132 on 2016/10/24 by Keith.Judge

	Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872

	#jira UE-37038

Change 3172131 on 2016/10/24 by Keith.Judge

	Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.

	#jira UE-36364

Change 3172106 on 2016/10/24 by Mitchell.Wilson

	Updated reference to a material in VehicleMenu.umap to resolve warning
	#jira UE-29748

Change 3172036 on 2016/10/24 by Steve.Robb

	TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).

	#jira UE-37706

Change 3172020 on 2016/10/24 by Marc.Audy

	Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
	#jira UE-37615

Change 3171966 on 2016/10/24 by Dmitry.Rekman

	Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)

	#jira UE-37621

	(Edigrating 3171266 from Dev-Platform to Release-4.14)

Change 3171964 on 2016/10/24 by Dmitry.Rekman

	Linux: fix always rebuilding FixDeps (UE-37625).

	#jira UE-37625

	(Edigrating 3153471 from Dev-Platform to Release-4.14)

Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt

	Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running

	#jira UE-37636

Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt

	Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
	 The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace.  The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now

	#jira UE-37695

Change 3171928 on 2016/10/24 by Max.Chen

	Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.

	#jira UE-37589

Change 3171924 on 2016/10/24 by James.Cobbett

	Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
	#jira UE-29618

Change 3171867 on 2016/10/24 by Lina.Halper

	- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
	- Empties override materials before setting preview mesh in animation editor

	#jira: UE-37610
	#code review: Thomas.Sarkanen

Change 3171789 on 2016/10/24 by Allan.Bentham

	Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
	#jira UE-35023

Change 3171776 on 2016/10/24 by Robert.Manuszewski

	Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking

	#jira UE-37599

Change 3171728 on 2016/10/24 by Dmitriy.Dyomin

	Fix origin rebasing to work with precomputed lighting data stored in separate package
	#jira UE-37693

Change 3171634 on 2016/10/24 by Dmitriy.Dyomin

	Added commenets to 3171621
	#jira UE-36449

Change 3171621 on 2016/10/23 by Dmitriy.Dyomin

	Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
	Actually disabled use of world composition with multiplayer PIE using separate processes
	#jira UE-36449

Change 3171424 on 2016/10/22 by Jack.Porter

	Remove unused exec command causing logspam

	#jira UE-37661

Change 3171259 on 2016/10/21 by Ryan.Vance

	Mobile multi-view update

	#jira UE-37603

	Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
	Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
	Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
	Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
	  Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
	  Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader

Change 3171165 on 2016/10/21 by Peter.Sauerbrei

	revert out the memory changes for platform file cache for mobile
	#jira UE-36835

Change 3171112 on 2016/10/21 by Matt.Barnes

	Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.

	#jira UEQATC-2969

Change 3171111 on 2016/10/21 by Mike.Beach

	Mirroring CL 3171084 form Dev-BP
	Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.

	#jira UE-37642

Change 3170980 on 2016/10/21 by patrickr.donovan

	Motion controller test content update - further updates to combat thumbstick noise.

	#jira UE-29618

Change 3170965 on 2016/10/21 by Mitchell.Wilson

	Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
	#jira UE-37105

Change 3170905 on 2016/10/21 by Marc.Audy

	Fix AActor::Serialize crash if a null in the owned components array
	#jira UE-37641

Change 3170838 on 2016/10/21 by Ben.Woodhouse

	Integrate crash fix from main CL3162008
	Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
	#jira UE-37216

Change 3170815 on 2016/10/21 by Jamie.Dale

	Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs

	FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.

	This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.

	#jira UE-37519

Change 3170784 on 2016/10/21 by Mitchell.Wilson

	Changing a material in TM-Reflections level
	#jira UE-29618

Change 3170668 on 2016/10/21 by Mitchell.Wilson

	Updated defaulteditor.ini to resolve cook failure for UBlueprint.
	#jira UE-37648

Change 3170595 on 2016/10/21 by Chris.Wood

	Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
	[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter

	#jira UE-37132

Change 3170395 on 2016/10/21 by Robert.Manuszewski

	UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.

	#jira UE-37617

Change 3170367 on 2016/10/21 by Allan.Bentham

	Prevent overflow of bright pixels during DoF calc.
	#jira UE-31755

Change 3170363 on 2016/10/21 by Robert.Manuszewski

	Fixing crashes when cancelling async loading

	#jira UE-37634

Change 3170362 on 2016/10/21 by Robert.Manuszewski

	Fixing MallocBinned2 crashes on 32-bit platforms.

	#jira UE-37326

Change 3170280 on 2016/10/21 by Jack.Porter

	Fix for landscape not rendering in Player Collision view mode after toggling G.

	#jira UE-37576

Change 3170202 on 2016/10/21 by Dmitriy.Dyomin

	Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
	#jira UE-37628

Change 3170160 on 2016/10/20 by Aaron.McLeran

	#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features

	Implementing CL 3169422 in 4.14

Change 3170029 on 2016/10/20 by Aaron.McLeran

	#jira UE-37004
	#jira UE-37005
	Fixing stat soundwaves

	Implementing 3154264 from Dev-Framework

Change 3170024 on 2016/10/20 by Aaron.McLeran

	#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions

	Implementing the CL from Dev-Framework

Change 3169869 on 2016/10/20 by Arne.Schober

	duplicated:
	CL 3169845
	#jira UE-35937

Change 3169810 on 2016/10/20 by Steve.Cano

	Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well

	#ue4
	#android
	#jira UE-22440

Change 3169635 on 2016/10/20 by Mike.Beach

	Mirroring CL 3169443 from Dev-BP

	Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).

	#jira UE-37605

Change 3169618 on 2016/10/20 by Mitchell.Wilson

	rebuilt lighting for all levels in Content Examples
	#jira UE-37570

Change 3169447 on 2016/10/20 by Peter.Sauerbrei

	fix for double quotes causing arguments to not be sent correctly to rsync
	#jira UE-37018

Change 3169362 on 2016/10/20 by tim.gautier

	Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget

	#jira abc-123

Change 3169244 on 2016/10/20 by Chris.Babcock

	Update to new CodeWorks for Android 1R5
	#jira UE-37554
	#ue4
	#android

Change 3169240 on 2016/10/20 by Jon.Nabozny

	#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).

	#jira UE-37488

Change 3169155 on 2016/10/20 by Peter.Sauerbrei

	fix for incorrect characters in bundle id when project has underscores in the name
	#jira UE-36436

Change 3169127 on 2016/10/20 by Allan.Bentham

	Fix android vulkan compile error with dev builds
	#jira abc-123

Change 3169058 on 2016/10/20 by Allan.Bentham

	Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
	Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
	#jira UE-36452

Change 3169049 on 2016/10/20 by Peter.Sauerbrei

	fix for minimum ios version in base ini file
	#jira UE-37034

Change 3168910 on 2016/10/20 by Jack.Porter

	Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
	#jira UE-36944

Change 3168906 on 2016/10/20 by Dmitriy.Dyomin

	Fixed: Black rendering on Galaxy S4 PowerVR
	#jira UE-37567

Change 3168858 on 2016/10/20 by Richard.TalbotWatkin

	Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
	#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]

Change 3168826 on 2016/10/20 by Richard.TalbotWatkin

	Duplicated from //UE4/Dev-Editor, CL 3156473

	Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
	#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]

Change 3168335 on 2016/10/19 by Michael.Trepka

	Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.

	#jira UE-37418

Change 3168307 on 2016/10/19 by Rolando.Caloca

	UE4.14 - Integrate changes from 3051720 and 3057522

	[RENDERING] [!]
	Revert fix in GPU skin cache (original CL 2722034)
	 - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.

	#jira UE-37545

Change 3168201 on 2016/10/19 by Peter.Sauerbrei

	fix for urls with queries not working correctly
	#jira UE-35090

Change 3168200 on 2016/10/19 by Mitchell.Wilson

	Re-saved multiple cloth assets to resolve building adjacency information warnings.
	Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
	Re-saved multiple assets to resolve empty engine version warnings.
	#jira UE-37537

Change 3168174 on 2016/10/19 by Alan.Noon

	#jira UE-37534
	deleted unnecessary files from Photorealistic Character project

Change 3168160 on 2016/10/19 by Arne.Schober

	duplicated:
	fixes for velocity render pass
	CL 3166370
	CL 3166799
	#jira UE-37362

Change 3168136 on 2016/10/19 by Alan.Noon

	#jira UE-37534
	Initial add of Photorealistic Character Sample project

Change 3168127 on 2016/10/19 by Peter.Sauerbrei

	fix for IOS_7 not being found
	#jira UE-37034

Change 3167886 on 2016/10/19 by patrickr.donovan

	#jira UE-37242

	TLDR; Test content updates.
	Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.

Change 3167882 on 2016/10/19 by samuel.proctor

	Updating asset for Profiler Heatmap testing

	#jira UE-29618

Change 3167868 on 2016/10/19 by Dmitry.Rekman

	Linux: disable XGE on Windows (UE-37446).

	- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.

	Also fix build breakage with clang 3.8.1.

	- always_inline was still applied to debug builds and as such was ignored.

	#jira UE-37446

	(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)

Change 3167832 on 2016/10/19 by Mitchell.Wilson

	Reconnected 'TopMaterial' in multiple materials to resolve warnings.
	Rebuilt lighting and saved levels.
	#jira UE-37529 UE-37535

Change 3167688 on 2016/10/19 by Mitchell.Wilson

	Removing preview mesh from multiple materials to resolve warnings.
	Rebuilt lighting and saved all levels.
	#jira UE-29678 UE-37526

Change 3167616 on 2016/10/19 by Marc.Audy

	Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
	#jira UE-37517

Change 3167585 on 2016/10/19 by Jamie.Dale

	Re-enabled all-cultures upload to OneSky so we prime translations correctly

	#jira UE-37518

Change 3167579 on 2016/10/19 by Jamie.Dale

	Fixed text render component regression with custom MIDs

	#jira UE-37305

Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt

	Fixed realtime rendering in editor viewport being disabled when simulating in editor

	#jira UE-37466

Change 3167498 on 2016/10/19 by Mitchell.Wilson

	Re-saving multiple blueprints with nodeguid warnings.
	Cleared preview mesh for materials with string asset reference warnings.
	Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
	#jira UE-30840

Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt

	Fix for disappearing menus in lastest windows 10 build

	#jira UE-36752

Change 3167311 on 2016/10/19 by Mieszko.Zielinski

	Fixed EQS template cache issues with multiple query run modes #UE4

	#jira UE-37496

Change 3167206 on 2016/10/19 by Matthew.Griffin

	Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed

Change 3167205 on 2016/10/19 by Matthew.Griffin

	Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool

Change 3167010 on 2016/10/19 by Dmitriy.Dyomin

	Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
	Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
	#jira UE-36397

[CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
Marcus Wassmer
f52bdcc738 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3185985)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3170391 on 2016/10/21 by Ben.Woodhouse

	Remove the wait on end of frame ensure, because we can't rely on all the the underlying codepaths to never miss a call to flush RHI resources. The consequences of missing a flush on a given frame are not serious now, since we enforce the synchronisation with a fence, preventing the rendering thread from getting too far ahead. We will simply accumulate resources for an additional frame when this happens.

	#jira UE-37437
	#fyi rolando.caloca, marcus.wassmer

Change 3170659 on 2016/10/21 by Rolando.Caloca

	DR - vk - Prep work for state key changes

Change 3170676 on 2016/10/21 by Rolando.Caloca

	DR - vk - Reworked blend state keys
	- Added depth/stencil to pipeline key

Change 3170848 on 2016/10/21 by Daniel.Wright

	Level viewport 'show stats' option is now enabled by default, which avoids confusion with artists thinking lighting is built, when really the message is hidden.

Change 3170849 on 2016/10/21 by Daniel.Wright

	Split FProjectedShadowInfo::RenderProjection into smaller functions which make the algorithm structure clear

Change 3170995 on 2016/10/21 by Rolando.Caloca

	DR - vk - Show object on vulkan validation msgs

Change 3171085 on 2016/10/21 by Rolando.Caloca

	DR - vk - Fix pipelines being used with incompatible renderpasses

Change 3171159 on 2016/10/21 by Rolando.Caloca

	DR - vk - Fix layout when reading textures on CPU

Change 3171167 on 2016/10/21 by Rolando.Caloca

	DR - vk - compile fix

Change 3172462 on 2016/10/24 by Daniel.Wright

	Added a warning about shader compile times to the material tooltip

Change 3172463 on 2016/10/24 by Daniel.Wright

	Reduced MinUnoccludedFraction to avoid artitfacts when a stationary light touches only a tiny part of a mesh

Change 3172716 on 2016/10/24 by Brian.Karis

	Fix for crash UE-37369 when reimporting over a generated LOD.

Change 3172967 on 2016/10/24 by Rolando.Caloca

	DR - vk - Fix writing buffers while GPU was using them

Change 3174187 on 2016/10/25 by Olaf.Piesche

	UE-37020

Change 3174718 on 2016/10/26 by Rolando.Caloca

	DR - vk - Remove old timestamp queries, increase occlusion queries per pool to 4k

Change 3175960 on 2016/10/26 by Rolando.Caloca

	DR - Added support for hlslcc header to have custom parsing

Change 3176611 on 2016/10/27 by David.Hill

	DrawWireCone  confusion:

	In response to a UDN, I'm updating confusing parameter names and comments for
	DrawWireCone() and DrawWireSphereCappedCone()

Change 3177111 on 2016/10/27 by Rolando.Caloca

	DR - vk - Fix timestamps for frame

Change 3177192 on 2016/10/27 by Arne.Schober

	DR - DitherLOD refactor - moved computation of the DepthStencil state out of SetMeshRenderState into GetDitheredLODTransitionState this is a prerequisite of further PSO work where we want to move up State setting in a similar war and reuse FMeshDrawingRenderState

Change 3177278 on 2016/10/27 by Olaf.Piesche

	UE-37484

Change 3177297 on 2016/10/27 by Rolando.Caloca

	DR - vk - Enable GRHISupportsBaseVertexIndex

Change 3177607 on 2016/10/27 by Rolando.Caloca

	DR - vk - SM4 UB prep

Change 3178052 on 2016/10/28 by Arne.Schober

	DR - fix WebGL - the WebGL compiler is very picky on double underscores and does want the presission to be defined before any function definition.

Change 3178156 on 2016/10/28 by Rolando.Caloca

	DR - vk - Added query timer
	- Fixed inline issues

Change 3178158 on 2016/10/28 by Rolando.Caloca

	DR - vk - Fixes for out of stencil bits

Change 3178462 on 2016/10/28 by Rolando.Caloca

	DR - vk - Fixes for Elemental

Change 3179131 on 2016/10/28 by Rolando.Caloca

	DR - vk - Fix for r.Vulkan.UseRealUBs

Change 3179139 on 2016/10/28 by Rolando.Caloca

	DR - vk - Move UB ring buffer to context

Change 3179145 on 2016/10/28 by Rolando.Caloca

	DR - vk - Fix buffer barriers

Change 3179888 on 2016/10/31 by Rolando.Caloca

	DR - vk - Align buffers to 16 bytes as we sometimes write to them with SIMD

Change 3179923 on 2016/10/31 by Rolando.Caloca

	DR - vk - Wait for swapchain counter

Change 3180430 on 2016/10/31 by Rolando.Caloca

	DR - vk - Properly wait for occlusion queries/cmd buffer
	- Actual log error if trying to use occlusion queries out of order

Change 3180746 on 2016/10/31 by Rolando.Caloca

	DR - vk - Undo some waiting as it was on the wrong thread

Change 3182115 on 2016/11/01 by Rolando.Caloca

	DR - hlslcc Linux path fix

Change 3182118 on 2016/11/01 by Daniel.Wright

	Fixed global distance field seam artifacts from landscapes with no subsections

Change 3182368 on 2016/11/01 by Daniel.Wright

	Dynamic Indirect Shadows for static meshes using distance fields
	* These Distance Field indirect shadows use the same tile culled and downsampled framework that capsule shadows use, with similar GPU cost
	* Individual StaticMesh assets can enable bGenerateMeshDistanceField to compute a distance field, without the memory cost of enabling for the whole project
	* New StaticMeshComponent properties bCastDynamicIndirectShadow and DynamicIndirectShadowMinVisibility
	* New WorldSettings property DynamicIndirectShadowsSelfShadowingIntensity which replaces the cvar
	* The GBuffer now stores HasDynamicIndirectShadowCasterRepresentation instead of HasHeightfieldRepresentation
	* DFAO from landscape is now done through the global distance field entirely.  Landscape contribution to the global distance field is deferred to attempt to workaround texture streaming issues.

Change 3182408 on 2016/11/01 by Rolando.Caloca

	DR - vk - Reworked occlusion queries, fixes flickering on AMD

Change 3182585 on 2016/11/01 by Daniel.Wright

	PS4 compile fix

Change 3183151 on 2016/11/02 by Rolando.Caloca

	DR - vk - Fix issue when processing super quick cmd buffers

Change 3183160 on 2016/11/02 by Rolando.Caloca

	Dr - vk - Call reset queries outside render pass

Change 3183182 on 2016/11/02 by Rolando.Caloca

	DR - Switch clear

Change 3183194 on 2016/11/02 by Rolando.Caloca

	DR - Try to catch crash ahead of time

Change 3183268 on 2016/11/02 by Rolando.Caloca

	DR - vk - Rename RenderPassState to TransitionState

Change 3183440 on 2016/11/02 by Daniel.Wright

	Renamed 'Dynamic Indirect Shadow' to 'Distance Field Indirect Shadow'

Change 3183793 on 2016/11/02 by Daniel.Wright

	Added ShadowResolutionScale to lightcomponent

Change 3183796 on 2016/11/02 by Daniel.Wright

	Improved bSimulatePhysics comment, with info on why it might be greyed out

Change 3183797 on 2016/11/02 by Daniel.Wright

	Precomputed shadowmaps no longer enable Force2To1Aspect, which is only needed for lightmaps.  Improves shadowmap utilization.

Change 3183915 on 2016/11/02 by Rolando.Caloca

	DR - vk - Remove redundant renderpasses

Change 3183991 on 2016/11/02 by Daniel.Wright

	Added r.ReflectionEnvironmentLightmapMixLargestWeight, useful for restricting lightmap mixing to darkening only

Change 3184001 on 2016/11/02 by Daniel.Wright

	Better draw event for IndirectCapsuleShadows in stereo

Change 3184096 on 2016/11/02 by Chris.Bunner

	HDR for D3D11 - NVAPI toggle and encoding, UI compositing.
	Removed some outdated tonemamping cvars and modes.

Change 3184399 on 2016/11/02 by Daniel.Wright

	Static analysis workaround

Change 3184455 on 2016/11/02 by Mark.Satterthwaite

	Fix missing log10 from FCompositePS on hlslcc shader platforms so that QA can continue their integration.
	#jira UE-38164

Change 3184953 on 2016/11/03 by Chris.Bunner

	Fixing CIS warnings.

[CL 3186011 by Marcus Wassmer in Main branch]
2016-11-03 16:55:27 -04:00
Marcus Wassmer
fb641b18e9 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3169859)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3134663 on 2016/09/21 by Chris.Bunner

	Merging Dev-MaterialLayers to Dev-Rendering, CL 3134208. Initial material attribute extensibility changes.
	#jira UE-34347

Change 3142292 on 2016/09/27 by Rolando.Caloca

	DR - hlslcc - Fix for warning X3206: implicit truncation of vector type causing error
	#jira UE-31438

Change 3143557 on 2016/09/28 by Rolando.Caloca

	DR - Back out changelist 3142292

Change 3145354 on 2016/09/29 by Benjamin.Hyder

	Updating Tm-ContactShadows

Change 3154832 on 2016/10/07 by Rolando.Caloca

	DR - vk - Fix crash on framebuffers with missing textures

Change 3154838 on 2016/10/07 by Rolando.Caloca

	DR - vk - Enable clip distance

Change 3154840 on 2016/10/07 by Rolando.Caloca

	DR - Remove branch per codereview

Change 3155118 on 2016/10/07 by Rolando.Caloca

	DR - vk - Compute pipeline fixes

Change 3155129 on 2016/10/07 by Rolando.Caloca

	DR - Added draw events for reflection captures

Change 3155167 on 2016/10/07 by Rolando.Caloca

	DR - Use shader clear for platforms that can't use viewport or scissor

Change 3155168 on 2016/10/07 by Rolando.Caloca

	DR - vk - Added submit gpu
	- Some fixes for Geometry and Compute

Change 3155595 on 2016/10/07 by Rolando.Caloca

	DR - vk - Use new render pass system

Change 3155720 on 2016/10/07 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3155732 on 2016/10/07 by Rolando.Caloca

	DR - Fix clears for platforms that can't use viewports, excluderects or scissor on clear

Change 3156787 on 2016/10/10 by Rolando.Caloca

	DR - Fix mem leaks

Change 3156805 on 2016/10/10 by Rolando.Caloca

	DR - Improve check msg per licensee

Change 3156815 on 2016/10/10 by Rolando.Caloca

	DR - Fix infinite recursion

Change 3157041 on 2016/10/10 by Rolando.Caloca

	DR - vk - Fix key access from multiple threads

Change 3158253 on 2016/10/11 by Rolando.Caloca

	DR - Fix comment
	#jira UE-37128
	PR #2852

Change 3158606 on 2016/10/11 by Rolando.Caloca

	DR - vk - Accessors

Change 3160418 on 2016/10/12 by Daniel.Wright

	Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser

Change 3160644 on 2016/10/12 by Arne.Schober

	DR - [UE-32613] - OpenGL used to have custom code in the compiler to modify the source so that the same data and matricies can be used as DirectX, unfortunately that causes precission problem. Fortunately there is an extension available (glClipControl) which enables DirectX behaviour in OpenGL and it is widely supported. We only tested Linux and Windows and therfore only default enable on those platforms.

Change 3161219 on 2016/10/13 by Luke.Thatcher

	[RENDERING] [!] Fix incorrect shader used in GPU Benchmark causing crash in OpenGL.

Change 3161838 on 2016/10/13 by Daniel.Wright

	Fixed level getting added to the dirty list twice when legacy lightmaps are present

Change 3161884 on 2016/10/13 by Arne.Schober

	DR - Fix Mac and DCC build

Change 3162206 on 2016/10/13 by Chris.Bunner

	Merging Dev-MaterialLayers to Dev-Rendering, CL 3161593:
	Material expressions; Trig, fast-trig, saturate, round, truncate, pre-skinned normal.
	Added CustomEyeTangent to material attributes.
	Resolved some hard-coded attribute typing and other minor fixes.

Change 3162491 on 2016/10/13 by Chris.Bunner

	Merging Dev-MaterialLayers to Dev-Rendering, CL 3162397:
	More fixed type-casting on material attributes.
	Swapped compiler::forcecast booleans to flags (and fixed a regression).

Change 3163266 on 2016/10/14 by Daniel.Wright

	Fixed sublevels with legacy lighting data being added to the dirty packages list redundantly

Change 3163524 on 2016/10/14 by Mark.Satterthwaite

	Bring over specific changes from Unicorn branch that increases the size of shader optional data so that it is considerably more useful.

Change 3163529 on 2016/10/14 by Mark.Satterthwaite

	Move the Metal shader source code and compilation path into the newly enlarged shader optional data.

Change 3163553 on 2016/10/14 by Mark.Satterthwaite

	Speculative fix for FORT-31590 also seen by a licensee - the Metal command buffer handler will be called from a dispatch queue thread that won't be registered with the stats system.
	#jira FORT-31590

Change 3163562 on 2016/10/14 by Mark.Satterthwaite

	Tidy up and extend the Metal debugging options:
	- Added rhi.Metal.BufferScribble which when enabled will fill freed buffer regions with 0xCD to help identify any areas where we are writing to a buffer while it is still being processed on the GPU.
	- Added rhi.Metal.BufferZeroFill which will zero-fill newly allocated buffer regions before any other data is read/written. Useful for catching cases where we might be reading uninitialised memory.
	- Added rhi.Metal.ResourcePurgeOnDelete which will purge the backing store of resources prior to releasing them back to the system or the respective pool. This will make any use-after-free conditions much more likely.
	- Added rhi.Metal.ResourceDeferDeleteNumFrames to defer releasing resources to the system or the resource pool by the specified number of frames (in addition to the current policy of waiting for the current end of frame & command-buffer completion). Useful for tracking down resource lifetime errors.
	- Fixed a number of bugs related to the modifications to vertex stream handling and addition of the SetShaderBytes API.
	- Track the start & end of FRingBuffer ranges - it appeared that the ring-buffer usage was invalid but it was in fact only my assumptions about the range that needed to be scribbled for rhi.Metal.BufferScribble. There is still the possibility that command-buffers that are implicitly parallelised by the driver may cause the ring-buffer range tracking to go awry - but with our data dependencies and the separation of the async. compute context I don't believe this is likely.
	- Fix up the "nometalv2" flag so that we can disable the features only available on iOS/tvOS-10/macOS-10.12 on newer devices to save having to reboot all the time.
	- Fixed the flickering geometry when enabling rhi.Metal.RuntimeDebugLevel=4 which breaks render passes into separate command-buffers - the occlusion query was waiting on the wrong command buffer in this case.

Change 3163752 on 2016/10/14 by Mark.Satterthwaite

	Add missing parenthesis to fix compile error on iOS.

Change 3164151 on 2016/10/16 by Benjamin.Hyder

	Submitting TM-AutoLOD level to QAGame

	#jira UE-29618

Change 3164190 on 2016/10/16 by Uriel.Doyon

	Materials now hold texture streaming data in the form of (UV scale X UV channel) for each texture.
	This data can be disabled through "r.Streaming.UseMaterialData"
	Defined a common framework in MeshComponent for texture streaming, used by both StaticMeshes and SkeletalMeshes.
	Simplified component interface for using the texture streaming build framework.
	Removed intermediate texture streaming build data from the static mesh components.
	Fixed shader compilation errors with the decals (from merge with main).

Change 3164636 on 2016/10/17 by Rolando.Caloca

	DR - vk - Fix validation spam

Change 3164679 on 2016/10/17 by Arne.Schober

	DR - [OR-28457] Part1, Scene View Refactoring - Removed Previous VewMatrices from SceneInfo and pass in Previous and Current ViewMatrices into Uniform Buffer creation to uniform UseCase for Shadows and CustomDepth, Fixed a Bug in Shadows with help of Daniel where the SceneView was copied unnecessary copied again. Also simplified the code in that area.

Change 3164705 on 2016/10/17 by Daniel.Wright

	When new levels are loaded, only the Indirect Lighting Cache Allocations intersecting the level's light probes are updated to minimize hitches.  This optimization requires a lighting build to compute PrecomputedLightVolume bounds.

Change 3164834 on 2016/10/17 by Daniel.Wright

	Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)

Change 3164870 on 2016/10/17 by Arne.Schober

	DR - [OR-28457] Part2, Custom Depth Jitter - Allowed to overwite the viewconstant buffer in the custom depth pass. There ia also a new Project Setting available. The default constructor of the ContextDataType has been explicitly deleted to enforce compile errors when the templated code like the StaticMeshDrawList accidently tries to create a context without ViewUniformBuffer.

Change 3164949 on 2016/10/17 by Rolando.Caloca

	DR - vk - First version of pooled occlusion queries

Change 3165100 on 2016/10/17 by Rolando.Caloca

	DR - vk - Added driver version for Nvidia. AMD doesn't have one yet.

Change 3165160 on 2016/10/17 by Rolando.Caloca

	DR - vk - Fix for queries not ready

Change 3165230 on 2016/10/17 by Rolando.Caloca

	DR - vk - More fixes for occlusion queries

Change 3165839 on 2016/10/18 by Rolando.Caloca

	DR - hlslcc - Fix default parameters getting wrong values

Change 3166029 on 2016/10/18 by Rolando.Caloca

	DR - Switch some clears to DrawClearQuad()

Change 3166066 on 2016/10/18 by Mark.Satterthwaite

	Update ShaderVersion due to CL #3163524

Change 3166067 on 2016/10/18 by Mark.Satterthwaite

	Update Mac hlslcc for RCO's 3165839.

Change 3166370 on 2016/10/18 by Brian.Karis

	Improved hair AA

Change 3166389 on 2016/10/18 by Uriel.Doyon

	Fixed lightmap having bigger resolutions than the engine can handle
	#jira UE-34737
	#review-3166193 @daniel.wright

Change 3166495 on 2016/10/18 by Rolando.Caloca

	DR - vk - Fix occlusion queries

Change 3166516 on 2016/10/18 by Arne.Schober

	DR - Fix shaderbuild issue

Change 3166650 on 2016/10/18 by Rolando.Caloca

	DR - vk - Enable GRHISupportsFirstInstance

Change 3166799 on 2016/10/18 by Arne.Schober

	DR - [OR-28508] - The velocity Rendering pass was missing the adjustment for the PDO

Change 3167855 on 2016/10/19 by Rolando.Caloca

	DR - vk - Implemented texture streaming

Change 3168365 on 2016/10/19 by Rolando.Caloca

	DR - Fix static analysis

Change 3168405 on 2016/10/19 by Mark.Satterthwaite

	Fix the optional shader data changes from Unicorn to prevent FindOptionalData from erronesouly testing against the trailing optional data size, which can match the tag for optional data entries if you are unlucky.
	#jira UE-37489

Change 3169467 on 2016/10/20 by Arne.Schober

	DR - UE-28039 - Fixed flickering cached shadows on dynamic objects: Adding preshadows whose depths are cached so that GatherDynamicMeshElements will still happen, which is necessary for preshadow receiver stenciling.

Change 3169478 on 2016/10/20 by Arne.Schober

	DR - UE-28039 - missing comment

Change 3169845 on 2016/10/20 by Arne.Schober

	DR - UE-35937 - readd Merged out check

Change 3169859 on 2016/10/20 by Rolando.Caloca

	DR - vk - Stop popping up dialog on every run as the device name in the API doesn't match our driver database

[CL 3170066 by Marcus Wassmer in Main branch]
2016-10-20 20:09:22 -04:00
Rolando Caloca
f38588a08d UE4 - Don't crash hlslcc if unhandled Nan value
#lockdown Nick.Penwarden
#codereview Dmitry.Rekman, Mark.Satterthwaite
#rb none
#jira UE-37065

[CL 3156673 by Rolando Caloca in Main branch]
2016-10-10 10:24:00 -04:00
Gil Gribb
ab5d7150f4 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3154632)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3122543 on 2016/09/13 by Ben.Woodhouse

	Override HasOcclusion for Widget3DComponentProxy to detect if the material is has depth testing enabled.

	#jira UE-35878

Change 3122544 on 2016/09/13 by Ben.Woodhouse

	Shadow stencil optimisation with cvar (enabled by default)

	Avoids redundant clearing the stencil buffer for per-object and pre shadows by zeroing the stencil during testing, following discussion on UDN.

	This means we don't benefit from Hi Stencil on GCN for the shadow projection draw calls, but it's still faster in all the cases I could find, including for the player character where the bounding box is quite large. (Note: early stencil still works fine, according to PIX)

	Shadow projection GPU time profiling :
	Test map with 35 characters, stationary directional light
	  - 4ms-2ms on XB1
	  - 2.5ms to 0.9ms on PC (r9-390X)
	  - 3ms-2ms on PS4

	Paragon PS4 (roughly 20% reduced - from ~0.39ms)

Change 3122687 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fix ES31 crash

Change 3122691 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fixes for SDK 1.0.26.0

Change 3122778 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fix number of layers on barrier

Change 3122921 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fix ES3.1

Change 3122925 on 2016/09/13 by Ben.Woodhouse

	Fix sky lighting issue with skin and re-enable non-checkerboard lighting by default (fallout from lightaccumulator refactor)
	#jira UE-35904

Change 3123016 on 2016/09/13 by Chris.Bunner

	Fixed adaptive tessellation, broken by CL 3089208 refactor.
	#jira UE-35341

Change 3123079 on 2016/09/13 by Rolando.Caloca

	DR - vk - Force StoreOp store instead of DontCare everywhere (temporarily)

Change 3123503 on 2016/09/13 by David.Hill

	#jira UE-25623
	converted a check() to checkf() to include better diagnostic information.

Change 3123617 on 2016/09/13 by Guillaume.Abadie

	Fixes artifact when the camera direction is almost parallel to a wide plane with SSR.

	#jira UE-35128

Change 3123743 on 2016/09/13 by Brian.Karis

	Separate mesh reduction interfaces for static and skeletal.

	Zero bad tangents from input mesh.

Change 3125378 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Extract all the State which is necessary to execute the DebugTextDrawingDelegate from the SceneProxy into its own Helpers to be drawn to the canvas later on. The issue was that the SceneProxys are only owned by the RT after their creation and the GT should avoid reading from or writing state to them.

Change 3125527 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Fix UT build and mac

Change 3125741 on 2016/09/14 by Rolando.Caloca

	DR - Extra debug mode for tracking down SCW crashes (r.DumpSCWQueuedJobs=1)

Change 3125763 on 2016/09/14 by Rolando.Caloca

	DR - vk - Added new Renderpass cache
	- Fix buffer barrier warning

Change 3125769 on 2016/09/14 by Rolando.Caloca

	DR - Renamed cvar to r.DumpSCWQueuedJobs

Change 3125771 on 2016/09/14 by Rolando.Caloca

	DR - Added support for SV_ClipDistance on GL3 & 4

Change 3125792 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Fix Odin and PS4

Change 3125880 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Fix Fortnite

Change 3125968 on 2016/09/14 by Brian.Karis

	Removed comment

Change 3126315 on 2016/09/15 by Ben.Woodhouse

	GPU profiler robustness
	-  Change stat gathering update to handle multiple views and non-scenerenderer stats (such Slate) properly
	- Simplify gathering logic
	- Fix race condition where we could read back queries before they're submitted on the RHI thread.
	- Fix for movie player stat gathering - disable gathering outside of the main engine tick
	#jira UE-35975

Change 3126792 on 2016/09/15 by Rolando.Caloca

	DR - vk - Release render pass cache

Change 3126804 on 2016/09/15 by Rolando.Caloca

	DR - vk - Fix UpdateTexture2D()
	#jira UE-34151

Change 3126884 on 2016/09/15 by Rolando.Caloca

	DR - vk - Compile fix

Change 3126953 on 2016/09/15 by Rolando.Caloca

	DR - Enable GPU capture when running OpenGL under RenderDoc
	- Will also set the memory mode to non coherent so not to kill performance on RenderDoc

Change 3126966 on 2016/09/15 by Rolando.Caloca

	DR - Allow cooking for Vulkan SM4 to help with packaging

Change 3127082 on 2016/09/15 by Guillaume.Abadie

	Wraps up contact shadows for release fixing different artifacts and handling correctly their screen space length.

	#jira UE-35367, UE-33602, UE-33603, UE-33604
	#review-3125887 @brian.karis

Change 3127130 on 2016/09/15 by Mark.Satterthwaite

	Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
	#jira FORT-25869
	#jira UE-34263

Change 3127475 on 2016/09/15 by Rolando.Caloca

	DR - vk - Debug dump

Change 3128131 on 2016/09/16 by Ben.Woodhouse

	(Integrated from //UE4/Private-Partner-NREAL/...)

	Alpha output support for postprocess materials (optional via a parameter)

	Needed for end of frame compositing. Could be used to pass intermediate data from one blendable postprocess to another (e.g edge detection)

Change 3128135 on 2016/09/16 by Ben.Woodhouse

	GPU profiler (PS4) - remove bubbles between commandlist submissions from query times

	Use r.ps4.AdjustRenderQueryTimestamps cvar to enable/disable (defaults to on)

	Also fixes some potential precision issues with unit GPU timing

Change 3128247 on 2016/09/16 by Rolando.Caloca

	DR - vk - Cache framebuffers

Change 3128593 on 2016/09/16 by Rolando.Caloca

	DR - vk - Fix for crash loading map
	#jira UE-36072

Change 3128759 on 2016/09/16 by Mark.Satterthwaite

	Back out changelist 3127130 - its causing a build failure in FPostProcessVelocityScatterVS because hlslcc is picking the wrong as_* overload.

Change 3130236 on 2016/09/19 by Chris.Bunner

	Exposed full SceneCaptureComponent classes instead of select methods.
	#jira UE-35996

Change 3130388 on 2016/09/19 by Rolando.Caloca

	DR - Avoid crash when adding dynamic primitives
	#jira UE-35327

Change 3130393 on 2016/09/19 by Marc.Olano

	Improve vector noise tooltips & documentation

Change 3130547 on 2016/09/19 by Ben.Woodhouse

	Fix for ensure fail when initializing point light shadowmaps.

	This came about because cubemap rendertargets always have Extents of (Resolution, 0). The Y component was implicitly used to determine if it was a cubemap, which is odd... The fix was to make the definition explicit via a flag and initialize both the X and Y parameters.

	I suspect the ensure started happening recently due to a more recent change, but fixing the underlying logic seems like the correct fix.
	#jira UE-35837

Change 3130578 on 2016/09/19 by Daniel.Wright

	Workaround OpenGL/NVidia bug with non-power-of-2 textures by disabling CSM atlassing if we're using OpenGL

Change 3130682 on 2016/09/19 by Rolando.Caloca

	DR - Better fix for UE-35327
	#jira UE-35327

Change 3130767 on 2016/09/19 by Uriel.Doyon

	Better handling of color array in VisualizeComplexity code to prevent assert.
	#jira UE-29332

Change 3130965 on 2016/09/19 by Arne.Schober

	DR - [UE-35679] - the crash was caused by the Resource of the UTexture being Null. And one of the Kismet Nodes calling a function on that resource. The solution was to disable that call from Kismet when only cooking.

Change 3130967 on 2016/09/19 by Chris.Bunner

	Hid redundant texture sampler properties from texture object parameter.
	Hid redundant texture property input on texture parameter nodes.
	Fixed copy-paste error in expression texture parameter docs.
	#jira UE-32724

Change 3131118 on 2016/09/19 by Mark.Satterthwaite

	Second attempt - this time with the correct input types. Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
	#jira FORT-25869
	#jira UE-34263

Change 3131153 on 2016/09/19 by Rolando.Caloca

	DR - Fix recompute normals when triangles have a LHS tangent basis

	Integrate from 3028634
	- Also make meshes that don't have morphs be able to run through the recompute normals path
	#jira UE-35472

Change 3131228 on 2016/09/19 by Mark.Satterthwaite

	Duplicate CL #3114668: Always disable asynchronous shader compilation for the global shader map on Metal as some of them are needed very early.
	#jira UE-35240

Change 3131246 on 2016/09/19 by Rolando.Caloca

	DR - Shrink gpu skinning permutations

Change 3131261 on 2016/09/19 by Mark.Satterthwaite

	Fix Metal validation failures due to particle rendering not binding buffers to all buffer inputs declared in the shader.
	ContentExamples Effects no longer aborts complaining that the particle system didn't bind a required buffer.

Change 3131265 on 2016/09/19 by Mark.Satterthwaite

	Fix FMetalDynamicRHI::RHIReadSurfaceData for shared textures on iOS.

Change 3131271 on 2016/09/19 by Mark.Satterthwaite

	Use private memory for the Metal stencil SRV workaround needed on El Capitan.

Change 3131273 on 2016/09/19 by Mark.Satterthwaite

	Disable the lazy-encoder construction in Metal for AMD - there is a situation that causes the lazy construction to perform a clear that isn't wanted and so far this hasn't been tracked down and fixed. Until then, this will render correctly.

Change 3131280 on 2016/09/19 by Mark.Satterthwaite

	For GLSL interpolation mode flags must come before storage mode flags and you can't redeclare the system variable gl_Layer to use a differing interpolation mode.

Change 3131283 on 2016/09/19 by Mark.Satterthwaite

	Change the ShaderCache to not cache resource bindings in the draw states for shader platforms that don't care - reduces the number of draw states considered significantly without reducing effectiveness. We can support ShaderCache with Metal SM5 but not the RHI thread enabled so change when we enable it and make sure we load the binary shader cache.

Change 3131402 on 2016/09/19 by Rolando.Caloca

	DR - Disambiguate callstack
	#jira UE-34415

Change 3131469 on 2016/09/19 by Rolando.Caloca

	DR - vk - Check if we can allocate descriptors off a pool

Change 3131482 on 2016/09/19 by Rolando.Caloca

	DR - vk - Remove unused var

Change 3131506 on 2016/09/19 by Mark.Satterthwaite

	With permission from Josh.A & Michael.T, deprecate Mac OpenGL support. For now this just means visibly warning users with message boxes - but in a future release OpenGL support will be removed from macOS.

Change 3131536 on 2016/09/19 by Rolando.Caloca

	DR - vk - Compile fix

Change 3131564 on 2016/09/19 by Rolando.Caloca

	DR - vk - Submit Hint
	- Disable framebuffer recycling as its causing a hang

Change 3131625 on 2016/09/19 by Mark.Satterthwaite

	Inside MetalRHI add an optional cache for disposed texture objects so we may reuse them - controlled by CVAR rhi.Metal.TextureCacheMode which must be set prior to running as it can't be changed at runtime. Settings: 0 = off, 1 (default) = will attempt to reuse private memory texture objects within the frame they are released otherwise they are disposed of as before. Setting 2 extends the caching to all textures - though Managed/Shared textures cannot be reused until after the frame in which they were released has been processed on the GPU. In this mode id<MTLTexture> objects are never returned to the OS so in order to conserve VRAM calls to setPurgeableState are made to allow the driver to reclaim unusued memory if required.

Change 3131630 on 2016/09/19 by Mark.Satterthwaite

	More statistics in Metal added to track down where performance was going in a particular project but which may be more generally useful.

Change 3131955 on 2016/09/20 by Gil.Gribb

	Merging //UE4/Dev-Main@3129758 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3131978 on 2016/09/20 by Gil.Gribb

	CIS fix

Change 3132584 on 2016/09/20 by Ben.Woodhouse

	Add some additional checks to help track down a rare crash with terrain rendering and shader recompiling

	#jira UE-35937

Change 3132696 on 2016/09/20 by Mark.Satterthwaite

	Use set*Bytes to handle uploading buffers < 4Kb when available - this is faster than lots of small Metal buffers and reduces the amount of GPU heap fragmentation. Where the API feature isn't available or hasn't been tested yet we'll use another ring-buffer inside the MetalCommandEncoder to emulate it.

Change 3132772 on 2016/09/20 by Mark.Satterthwaite

	Rework Metal's handling of RHISetStreamSource calls that override the stride of vertex declarations to be much more efficient.

Change 3132870 on 2016/09/20 by Ben.Woodhouse

	Fix mac compile error

Change 3133049 on 2016/09/20 by Brian.Karis

	Changed light source shapes in reflection captures to use alpha

Change 3133057 on 2016/09/20 by Brian.Karis

	Alphaed out on spot light cone as well.

Change 3133263 on 2016/09/20 by Rolando.Caloca

	DR - vk - Debug names for objects

Change 3133292 on 2016/09/20 by Rolando.Caloca

	DR - vk - Fix SRGB upload/formats

Change 3133395 on 2016/09/20 by Rolando.Caloca

	DR - vk - SM5 fixes

Change 3134026 on 2016/09/21 by Gil.Gribb

	Merging //UE4/Dev-Main@3133983 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3134663 on 2016/09/21 by Chris.Bunner

	Merging Dev-MaterialLayers to Dev-Rendering, CL 3134208. Initial material attribute extensibility changes.
	#jira UE-34347

Change 3134730 on 2016/09/21 by Arne.Schober

	DR - [UE-34481] - Fix minor brokenness found by Gil

Change 3134792 on 2016/09/21 by Chris.Bunner

	Fixed compile errors for non-editor builds.

Change 3135214 on 2016/09/21 by Rolando.Caloca

	DR - vk - Fix visualize texture
	- Dump memory when OOM (to track leaks)

Change 3135225 on 2016/09/21 by Rolando.Caloca

	DR - vk - Ensure on exit if mem leak
	- Update fences if running wait for idle

Change 3135672 on 2016/09/22 by Gil.Gribb

	Merging //UE4/Dev-Main@3135568 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3135793 on 2016/09/22 by Rolando.Caloca

	DR - vk - Set dynamic state after binding pipeline or on a fresh cmd buffer

Change 3135816 on 2016/09/22 by Rolando.Caloca

	DR - Add names for d3d on renderdoc

Change 3135894 on 2016/09/22 by Chris.Bunner

	Fixed initialization order warning.

Change 3136024 on 2016/09/22 by Rolando.Caloca

	DR - vk - Fix stencil faces

Change 3136042 on 2016/09/22 by Marcus.Wassmer

	Fix compile error

Change 3136046 on 2016/09/22 by Chris.Bunner

	Renamed material for PostTonemapHDRColor visualization to reflect actual usage.

Change 3136308 on 2016/09/22 by Uriel.Doyon

	Changed how the component relative rotation is computed, in order to have more consistency after blueprint rescript.
	#jira UE-36094

Change 3136798 on 2016/09/22 by Chris.Bunner

	Gather object references from stereo view state in USceneCaptureComponent. This matches behavior of other classes such as ULocalPlayer.

Change 3137092 on 2016/09/22 by Rolando.Caloca

	DR - vk - Rename pipeline to gfx pipeline

Change 3137263 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3135157:
	Fix one cause of Metal crashes loading into a zone - the PlanarReflection shader code needs to always set the IsStereoParameter so that the shader can perform the if-test without causing an invalid GPU access.
	#jira FORT-30061

Change 3137265 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3135169:
	Correct Metal texture creation for AVF media framework - we can't provide a render-targetable version of the texture without blitting. The native texture we get is a GPU copy that can be made CPU accessible (i.e. it is not tiled).

Change 3137266 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3135237:
	Metal validation layer fix: under Metal if there are no reads from the vertex stage-in buffers we should use the Empty vertex declaration, not the filter declaration, otherwise we have to bind a redundant vertex stream buffer to silence the validation layer.

Change 3137268 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3136033:
	To fix the Fortnite login screen force Nvidia Macs to use the set*Bytes API for small buffer updates even on El Capitan. We can't do this globally as Intel didn't implement these functions until macOS Sierra.
	Fix GPU selection code in MetalRHI to confirm everything is working.
	#jira FORT-30385

Change 3137269 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3137164:
	Add stats to track exactly how many command buffers are allocated and committed each frame to work out why Fortnite on AMD is hanging, which turns out to be because each texture update/reallocation ends up in its own command-buffer. This needs to be rethought to pack these into fewer command buffers with the same synchronisation requirements to minimise command-buffer splits but for now we'll just make the default sufficiently large that we shouldn't see the hang until the work is done. Also ensure that command-buffer failure is always fatal - there is no way to recover or continue if a command-buffer fails.
	#jira FORT-30377

Change 3137606 on 2016/09/23 by Gil.Gribb

	Merging //UE4/Dev-Main@3137560 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3137936 on 2016/09/23 by Rolando.Caloca

	DR - Split RHICmdList clear into color & ds in prep for changes

Change 3138346 on 2016/09/23 by Rolando.Caloca

	DR - vk - Some renaming and splitting classes in prep for compute

Change 3138628 on 2016/09/23 by Rolando.Caloca

	DR - vk - Fix mem leak on framebuffers

Change 3138721 on 2016/09/23 by Daniel.Wright

	Better comment for r.DefaultFeature.AntiAliasing

Change 3138722 on 2016/09/23 by Daniel.Wright

	Fixed assert from decals with MSAA due to binding the Scene Depth Texture instead of surface

Change 3138723 on 2016/09/23 by Daniel.Wright

	Corrected GC doc

Change 3138892 on 2016/09/23 by Daniel.Wright

	Fixed instanced static meshes being unbuilt after a lighting build if you ever cancelled a previous lighting build

Change 3138905 on 2016/09/23 by Daniel.Wright

	"Optimizations" -> "Optimization Viewmodes"

Change 3138939 on 2016/09/23 by Daniel.Wright

	Disabled the stationary light overlap viewmode with forward shading

Change 3139710 on 2016/09/26 by Rolando.Caloca

	DR - Rename and added texture RHIClearDepthStencil -> RHIClearDepthStencilTexture

Change 3139820 on 2016/09/26 by Rolando.Caloca

	DR - Remove prefix from shader frequency strings

Change 3139828 on 2016/09/26 by Marcus.Wassmer

	Add SetShaderValue() specialization for bools on AsyncCompute commandlists to match the Gfx specialization.

Change 3139840 on 2016/09/26 by Benjamin.Hyder

	Adding VectorNoise Examples to TM-Noise map

Change 3139862 on 2016/09/26 by Rolando.Caloca

	DR - Better log to track down crash
	#jira UE-36271

Change 3140142 on 2016/09/26 by Rolando.Caloca

	DR - Fix clang warning

Change 3140145 on 2016/09/26 by Rolando.Caloca

	DR - Rename RHIClearColor(MRT) to RHIClearColorTextures and pass textures as parameters

Change 3140360 on 2016/09/26 by Daniel.Wright

	Lighting Scenarios and lightmaps moved to separate package
	* Levels can be marked as lighting scenarios (eg Day, Night).  Lighting is built separately for each lighting scenario with actors / lights in all other scenario levels hidden.  Only one lighting scenario level should be visible at a time in game, and its lightmaps will be applied to the world.
	* Most outputs of the lighting build now go into a separate _BuiltData package.  This improves level Save and AutoSave times as the separate package will only be dirtied after lighting rebuilds.
	* If a lighting scenario is present, all lightmaps are placed inside it's _BuiltData package.  This means that only the currently loaded lighting scenario's lightmaps will be loaded (Day or Night, but not both).  This also means that lightmaps for a streaming level will not be streamed with it.
	* For backwards compatibility, existing lightmaps are moved to a new _BuiltData package on load.
	* Reflection captures and precomputed visibility were not moved to the separate package.  Reflection captures are force updated on load of a lighting scenario level, which can increase load times.

Change 3140361 on 2016/09/26 by Daniel.Wright

	Lighting Scenarios UI

Change 3140582 on 2016/09/26 by Mark.Satterthwaite

	Duplicate CL #3140166
	Fix the video playback in Fortnite - bind our shader resource texture as the render-target texture as for some reason the playback code expects it there, even though we could never provide one.
	#jira FORT-30551

Change 3140584 on 2016/09/26 by Mark.Satterthwaite

	Duplicate CL #3140131:
	Fix crash under the validation layer & Nvidia's El Capitan (10.11) drivers when distance field particle collisions are used without any scene distance fields available - bind the black volume texture when that is the case to avoid bad access on the GPU.
	#jira FORT-30622

Change 3140586 on 2016/09/26 by Mark.Satterthwaite

	Duplicate CL #3140450:
	Fix launching the game on Intel GPUs by disabling Tiled Reflections on Intel for macOS Sierra like we did for El Capitan as there's currently a driver bug to means it doesn't work properly.
	#jira FORT-30649

Change 3140594 on 2016/09/26 by Zabir.Hoque

	Fix benchmark shaders register bindings. TEXCOORD0 was bound to register 1 in VS and then register 0 in PS. DX12 treats this a PSO creation failuer unlike DX11 this was an error.

Change 3140601 on 2016/09/26 by Marcus.Wassmer

	New 'Cinematic' Scalability level.  Remove unused 'new' motionblur CVAR

Change 3140602 on 2016/09/26 by Zabir.Hoque

	CreateTexture3D on XB1 DX11 was leaking ESRAM by reserving it but not allocating to it.

	#Tests: Fix was tested by licensee (GearBox).

Change 3140622 on 2016/09/26 by Rolando.Caloca

	DR - vk - More prep for sm5

Change 3140765 on 2016/09/26 by Rolando.Caloca

	DR - Fix ensure from bad clear depth surface

Change 3141251 on 2016/09/27 by Rolando.Caloca

	DR - vk - Rename & cleanup

Change 3141394 on 2016/09/27 by Rolando.Caloca

	DR - vk - Compute pipeline state

Change 3141463 on 2016/09/27 by Mark.Satterthwaite

	Fix the include order to avoid compile errors on Mac.

Change 3141529 on 2016/09/27 by Gil.Gribb

	Merging //UE4/Dev-Main@3139632 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3141830 on 2016/09/27 by zachary.wilson

	Adding testing content for lighting scenarios to collaborate with Ben

Change 3141941 on 2016/09/27 by Olaf.Piesche

	Speculative fix for UE-34815; have yet to repro this but there's really only so many things it could be. I currently don't see how the sim resources could go away after queueing, so I'm replacing the check with an ensure and null checking the resource pointer.

Change 3142035 on 2016/09/27 by Olaf.Piesche

	Fix compiler error from silly leftover bit of code.

Change 3142065 on 2016/09/27 by Benjamin.Hyder

	Updating Lighting Scenario map

Change 3142262 on 2016/09/27 by Mark.Satterthwaite

	Change Apple RHI initialisation to select the first compatible shader platform to decide which RHI to initialise. Internally in MetalRHI we must gracefully fallback to a lower feature-level when this initial selection is not available on the current device/OS, in which case we need to validate that the selected shader platform was actually packaged. The order of initialisation is different per-platform:
	On Mac: Order of initialisation is the order listed in TargetedRHIs .ini specifications.
	On iOS/tvOS: Order is explicit: Metal MRT > Metal ES 3.1 > OpenGL ES 2
	#jira UE-35749

Change 3142292 on 2016/09/27 by Rolando.Caloca

	DR - hlslcc - Fix for warning X3206: implicit truncation of vector type causing error
	#jira UE-31438

Change 3142397 on 2016/09/27 by Mark.Satterthwaite

	Update hlslcc for Mac including RCO's changes in CL #3142292.
	#jira UE-31438

Change 3142438 on 2016/09/27 by Daniel.Wright

	UMapBuildDataRegistry's created for legacy lightmap data are placed in the map package, which avoids problems with cooking

Change 3142452 on 2016/09/27 by Rolando.Caloca

	DR - Proper support for int defines

Change 3142519 on 2016/09/27 by Arne.Schober

	DR - [UE-33438] - Added a Project Setting to enable Skincache Shader Permuations. The Default value for the Skincache mode was changed to enabled. The reasoning behind this was that it will be auto disabled when Skincache Shaders are disabled, and runtime toggle is a debuging feature that mainly programmers are dealing with. The Recompute Tangents option in the Skinned Mesh is now automatically grayed out when no Skincache Shader Permuations are available.

Change 3142537 on 2016/09/27 by Daniel.Wright

	Fixed r.ScreenPercentage with MSAA - a scissor rect was being setup during the resolve and not reset

Change 3142691 on 2016/09/27 by Daniel.Wright

	Disabled renaming of legacy ULightmap2D's to the separate package since UMapBuildDataRegistry is no longer put in a separate package for legacy content

Change 3142711 on 2016/09/27 by Daniel.Wright

	GComponentsWithLegacyLightmaps entries get handled by USceneComponent::AddReferencedObjects, fixes a crash when you open a map directly from the content browser

Change 3142712 on 2016/09/27 by Daniel.Wright

	Separate category for ParticleCutout properties

Change 3142762 on 2016/09/27 by Uriel.Doyon

	Added per static mesh and per skeletal mesh UV density data. The data is now saved and available in cooked builds.
	The density are computed by the engine but can be overridden by the user in the material tabs.

	Texture streaming intermediate component data is now per material instead of per lod-section.

	New ViewModeParam in FSceneViewFamily allowing context specific param per viewmode.
	This is currently used to show which UV channel and which texture index is being
	shown in the texture streaming accuracy viewmodes.
	This replaces r.Streaming.AnalysisIndex

	Renamed texture streaming viewmodes:
	MeshTexCoordSizeAccuracy -> MeshUVDensityAccuracy
	MaterialTexCoordScalesAccuracy -> MaterialTextureScaleAccuracy
	MaterialTexCoordScalesAnalysis -> OutputMaterialTextureScales

	Improved UV density computation and viewmode.

	LightmapUVDensity is now computed separately from UVChannel Density.

	Fixed texture streaming for instanced static mesh component and derived types.

Change 3143464 on 2016/09/28 by Daniel.Wright

	Removed 'experimental' from forward shading setting

Change 3143508 on 2016/09/28 by Chris.Bunner

	Added component type handling to FoldedMath and Length material expressions.
	#jira UE-36304

Change 3143557 on 2016/09/28 by Rolando.Caloca

	DR - Back out changelist 3142292

Change 3143563 on 2016/09/28 by Rolando.Caloca

	DR - vk - Force hlslcc re-link

Change 3143648 on 2016/09/28 by Daniel.Wright

	Moved GetMeshMapBuildData to UStaticMeshComponent since FStaticMeshComponentLODInfo::OwningComponent can't be initialized reliably in the case of SpawnActor off of a blueprint default that has LODData entries already.

Change 3143661 on 2016/09/28 by Chris.Bunner

	Warning fix.

Change 3143723 on 2016/09/28 by Daniel.Wright

	DumpUnbuiltLightIteractions after lighting build for debugging

Change 3143822 on 2016/09/28 by Arne.Schober

	DR - Refactoring of the ViewMatrices. Moved the Derived Matrices into the FViewMatrix struct. Made all members private do emphasize the static constness of that struct after creation. Renamed the heavy weight members on this struct to Compute*. Methods that modify The ViewMatrices have been renamed to Hack* to discurage their use in the future until a better solution for those problems is found. The ViewMatrix modification is especially misleading because it only changes the State of the ViewMatrices to read their Position from the Material Editior as if coming from the Lightsource (mainly for manual bilboards) as well as doing someting similar to generate CPU bilboards for shadows.

Change 3143860 on 2016/09/28 by Benjamin.Hyder

	Updating TM-Noise map to include 3d noise examples

Change 3143939 on 2016/09/28 by Rolando.Caloca

	DR - vk - Better debugging of submissions
	- Added r.Vulkan.IgnoreCPUReads to help track down hangs on some ihvs

Change 3144006 on 2016/09/28 by Brian.Karis

	Fixed PixelError not being set correctly with LOD groups.

	Removed unneeded Simplygon references.
	Mesh reduction module can now be chosen by name with r.MeshReductionModule

Change 3144026 on 2016/09/28 by Benjamin.Hyder

	Updating QA-Effects map to correct numbering issue

Change 3144098 on 2016/09/28 by Arne.Schober

	DR - ViewMatrices Refactoring - Fix UT

Change 3144158 on 2016/09/28 by Rolando.Caloca

	DR - Undo splitting RHI command context

Change 3144952 on 2016/09/29 by Rolando.Caloca

	DR - vk - Missing swapchain flag

Change 3145064 on 2016/09/29 by Olaf.Piesche

	#jira UE-36091

	Pulling range update for vector distributions even when UDist is not dirty; some content has a lookup table and a clean dist, but the range values have not been baked; always pulling them should be safe and not significantly costly.

Change 3145354 on 2016/09/29 by Benjamin.Hyder

	Updating Tm-ContactShadows

Change 3145485 on 2016/09/29 by Daniel.Wright

	Made SeamlessTravelLoadCallback handle legacy lightmaps

Change 3145527 on 2016/09/29 by Daniel.Wright

	Don't clear legacy lightmap annotations on each map - fixes lighting unbuilt when doing seamless travel

Change 3145530 on 2016/09/29 by Simon.Tovey

	UE-36188 - Editor crash when updating hierarchical instance static mesh component

	Dirtied render state rather than unsafe update of bounds.

Change 3145608 on 2016/09/29 by Gil.Gribb

	Attempt to fix a random compiler error under win32

Change 3145749 on 2016/09/29 by Uriel.Doyon

	Fix for static analysis warning

Change 3146091 on 2016/09/29 by Zabir.Hoque

	RHI Interface changes to support PSO based APIs

Change 3146092 on 2016/09/29 by Zabir.Hoque

	D3D12 RHI support for PSO based APIs.

Change 3146590 on 2016/09/30 by Gil.Gribb

	Merging //UE4/Dev-Main@3146520 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3146731 on 2016/09/30 by Rolando.Caloca

	DR - Fix merge conflicts

Change 3146778 on 2016/09/30 by Rolando.Caloca

	DR - More integration compile fixes

Change 3146790 on 2016/09/30 by Rolando.Caloca

	DR - Integration fix

Change 3146849 on 2016/09/30 by Rolando.Caloca

	DR - Final integration fix

Change 3146899 on 2016/09/30 by Daniel.Wright

	Static analysis fix for dereferencing World

Change 3147020 on 2016/09/30 by Rolando.Caloca

	DR - vk - Fix depth issue on AMD cards
	- Added VULKAN_KEEP_CREATE_INFO to help debugging creation
	- Added num color attachments to pipeline key

Change 3147034 on 2016/09/30 by Rolando.Caloca

	DR - Fix Kite crash where shader pipelines were optimizing non-tessellation pipelines
	#jira UE-36277
	#jira UE-36500

Change 3147080 on 2016/09/30 by Rolando.Caloca

	DR - vk - Disable debug info by default

Change 3147082 on 2016/09/30 by Chris.Bunner

	Allow tessellation to be used with DrawTile calls by swapping fixed mesh to triangle list.
	#jira UE-36491

Change 3147388 on 2016/09/30 by Chris.Bunner

	Blacklisted Nvidia driver 372.70 as it has known stability issues skewing our top crashes list. Also updated recommended version numbers.
	#jira UE-35288

Change 3147394 on 2016/09/30 by Chris.Bunner

	Additional logging for rare error.
	#jira UE-35812

Change 3147459 on 2016/09/30 by Rolando.Caloca

	DR - vk - Some more srgb formats

Change 3147537 on 2016/09/30 by Rolando.Caloca

	DR - vk - Standarize srgb flag like D3D11
	- Minor FVulkanShader cleanup

Change 3147620 on 2016/09/30 by Olaf.Piesche

	#jira UE=34486
	particle component tick function task can be invalid during pause; add check

Change 3148028 on 2016/10/01 by Daniel.Wright

	Renamed RenderingSettings.cpp to match header

Change 3148059 on 2016/10/01 by Daniel.Wright

	Disabled reparenting in the profiler which is disorienting

Change 3148067 on 2016/10/01 by Daniel.Wright

	Support for ReflectionEnvironment and light type show flags with ForwardShading

Change 3148069 on 2016/10/01 by Daniel.Wright

	Added CapsuleIndirectShadowMinVisibility to SkinnedMeshComponent, so artists have control over indirect capsule shadow darkness without changing cvars

Change 3148072 on 2016/10/01 by Daniel.Wright

	Added a rendering setting to disable the new lightmap mixing behavior, where smooth surfaces don't have any mixing.  r.ReflectionEnvironmentLightmapMixBasedOnRoughness

Change 3148073 on 2016/10/01 by Daniel.Wright

	r.VertexFoggingForOpaque only affects forward shading - manual copy of Ben's fix from Orion stream

Change 3148074 on 2016/10/01 by Daniel.Wright

	Enabled planar reflection receiving on the material used for the preview of a APlanarReflection

Change 3148084 on 2016/10/01 by Daniel.Wright

	Fixed reflections on Surface TranslucencyVolume in deferred

Change 3148085 on 2016/10/01 by Daniel.Wright

	Fixed planar reflection composite being done too many times in stereo deferred

Change 3148086 on 2016/10/01 by Daniel.Wright

	Clamp IndirectLightingQuality to 1 in preview builds - keeps preview useful even with IndirectLightingQuality jacked up to 10.

Change 3148107 on 2016/10/01 by Daniel.Wright

	CIS fix

Change 3148113 on 2016/10/01 by Daniel.Wright

	Translucency lighting modes for forward shading
	* Per-vertex modes use GetSimpleDynamicLighting since they can't support specular anyway

Change 3148306 on 2016/10/02 by Rolando.Caloca

	DR - vk - Fix for some NV drivers on Win10

Change 3148307 on 2016/10/02 by Rolando.Caloca

	DR - vk - Compute pipeline

Change 3148358 on 2016/10/02 by Rolando.Caloca

	DR - vk - Consolidate and renumber enum for binding types

Change 3148396 on 2016/10/03 by Rolando.Caloca

	DR - vk - Warning fix

Change 3148697 on 2016/10/03 by Benjamin.Hyder

	Submitting M_Chromebal after enabling planar reflectionsl

Change 3148799 on 2016/10/03 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3148934 on 2016/10/03 by Chris.Bunner

	Added pre-skinned local position material graph node, vertex shader only.

Change 3148994 on 2016/10/03 by Chris.Bunner

	Added missing header file.

Change 3149085 on 2016/10/03 by Daniel.Wright

	Support for ReflectionEnvironment show flag in base pass reflections without any shader overhead

Change 3149095 on 2016/10/03 by Rolando.Caloca

	DR - vk - Disable new render passes

Change 3149125 on 2016/10/03 by Rolando.Caloca

	DR - vk - Fix for multiple memory types

Change 3149181 on 2016/10/03 by Rolando.Caloca

	DR - Better message when missing pipelines

Change 3149215 on 2016/10/03 by Rolando.Caloca

	DR - RHIClearColor -> RHIClearColorTexture
	#tests Orion Editor run match on Agora_P

Change 3149288 on 2016/10/03 by Chris.Bunner

	Added PreTonemapHDRColor for buffer visualization and target output.
	#jira UE-36333

Change 3149402 on 2016/10/03 by Daniel.Wright

	Light attenuation buffer is now multisampled, fixes preshadows with MSAA (depth testing failed during stencil pass) but adds a resolve (.12ms at VR res)

Change 3149403 on 2016/10/03 by Daniel.Wright

	Forward lighting supports lighting channels

Change 3149574 on 2016/10/03 by Marcus.Wassmer

	PR #2817: Ansel/Photography system (Contributed by adamnv)
	Modified to become a plugin

Change 3149615 on 2016/10/03 by Rolando.Caloca

	DR - vk - Fix PF_G16R16 which fixes reflections

Change 3149639 on 2016/10/03 by Olaf.Piesche

	Adding more ensures to catch NaNs occasionally appearing in particle locations early

Change 3149745 on 2016/10/03 by Uriel.Doyon

	Moved UVDensity computation in the staticmesh DDC.

Change 3149749 on 2016/10/03 by Daniel.Wright

	Fixed lightmaps on BSP, which was fallout from Lighting Scenarios backwards compatibility

Change 3149755 on 2016/10/03 by Benjamin.Hyder

	Checking in built lighting for QA-postprocessing

Change 3149758 on 2016/10/03 by Benjamin.Hyder

	re-submitting built lighting for QA-PostProcessing

Change 3149940 on 2016/10/04 by Gil.Gribb

	Merging //UE4/Dev-Main@3149754 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3150098 on 2016/10/04 by Marcus.Wassmer

	Fix some clang and win32 errors

Change 3150323 on 2016/10/04 by Rolando.Caloca

	DR - vk - Static analysis fix

Change 3150456 on 2016/10/04 by Daniel.Wright

	Revert temp logs

Change 3150731 on 2016/10/04 by Daniel.Wright

	Static lights now add a dummy map build data entry for their ULightComponent::IsPrecomputedLightingValid

Change 3150795 on 2016/10/04 by Marcus.Wassmer

	Fix RHIClearUAV and Drawindirect bugs on PS4.
	Also fix PS4 compile error from bad merge.

Change 3151065 on 2016/10/04 by Ben.Marsh

	Merging //UE4/Dev-Main to Dev-Rendering (//UE4/Dev-Rendering)

Change 3151134 on 2016/10/04 by Brian.Karis

	Fixed corrupt mesh generation from quadric simplifier due to uninitialized color array.

Change 3151201 on 2016/10/04 by Marcus.Wassmer

	Nvidia approved icon for ansel plugin.

Change 3151240 on 2016/10/04 by Marcus.Wassmer

	Fix string concat build error.

Change 3151258 on 2016/10/04 by Ben.Marsh

	Fix compile error.

Change 3151290 on 2016/10/04 by Marcus.Wassmer

	Bumping static mesh DDC key to hopefully fix distancefield crashes after brian's quadric simplifier fix.

Change 3152104 on 2016/10/05 by Chris.Bunner

	Workaround for legacy BreakMA material node invalid component masks.
	#jira UE-36832

Change 3152130 on 2016/10/05 by Ben.Woodhouse

	Fix issue with skylight SH and fast semantics on DX11. We need to clear the cube scratch textures before writing to them to avoid issues when reading them back for mip downsampling
	#jira UE-35890

Change 3152240 on 2016/10/05 by Rolando.Caloca

	DR - Fix for missing gizmo colors
	#jira UE-36515

Change 3152338 on 2016/10/05 by Daniel.Wright

	Hopeful fix for FDistanceFieldVolumeTexture assert in the cooker

Change 3152833 on 2016/10/05 by Brian.Karis

	Improved precision of quadrics. Fixes bad triangles on large meshes

Change 3153376 on 2016/10/06 by Rolando.Caloca

	DR - Fix for SM4 missing pipelines fallout

Change 3153650 on 2016/10/06 by Gil.Gribb

	Merging //UE4/Dev-Main@3153068 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3153656 on 2016/10/06 by Uriel.Doyon

	Fixed main integration compilation issues.
	Some of the Mesh UVDensity UI is temporary disabled.

Change 3153725 on 2016/10/06 by Uriel.Doyon

	Fixed crash when source data is missing for lightmaps
	#jira UE-36157

Change 3153998 on 2016/10/06 by Gil.Gribb

	Merging //UE4/Dev-Main to Dev-Rendering@3153705 (//UE4/Dev-Rendering)

Change 3154056 on 2016/10/06 by Marcus.Wassmer

	Fix compile errors from merge.  Also restore some light scencario code

Change 3154176 on 2016/10/06 by Marcus.Wassmer

	Fix deprecation warning

Change 3154252 on 2016/10/06 by Marcus.Wassmer

	Fix more deprecation warnings

Change 3154632 on 2016/10/07 by Chris.Bunner

	Fix for incorrect re-entrant detection with a function called twice in a row. The function input Preview expression is overridden when the function is called to link it into the caller graph, but it was restored too late for chained calls to the same function.
	#jira UE-37002

[CL 3154728 by Gil Gribb in Main branch]
2016-10-07 10:20:36 -04:00
Josh Adams
61ae6f6329 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3147796)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2948319 on 2016/04/19 by Nick.Shin

	update zlib to v1.2.8

	part 1 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948661 on 2016/04/19 by Nick.Shin

	keep using old zlibs until they are recompiled with the newer version

Change 2948737 on 2016/04/19 by Nick.Shin

	build warning fix

Change 2949334 on 2016/04/20 by Nick.Shin

	fix library path

	for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set...

Change 2951556 on 2016/04/21 by Nick.Shin

	static libs double checked

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951559 on 2016/04/21 by Nick.Shin

	static libs double checked

	forgot these files - they were in another changelist

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2952411 on 2016/04/22 by Nick.Shin

	add win32 build targets for zlib openssl libcurl libwebsockets

	part 1 of 2: these are the C# build scripts

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login

Change 3118163 on 2016/09/08 by Josh.Adams

	perm test 2, not a useful file at all

Change 3121142 on 2016/09/12 by Daniel.Lamb

	Attempt to fix deterministic cooking issue for particlelodlevel.
	Ensure the spawn module has had postload called on it before using.
	#test Paragon cook

Change 3121150 on 2016/09/12 by Daniel.Lamb

	Added warning logs to help track down issue UE-33453.

Change 3121201 on 2016/09/12 by Keith.Judge

	Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix.

Change 3121302 on 2016/09/12 by Joe.Graf

	Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors

Change 3121379 on 2016/09/12 by Dmitry.Rekman

	Linux: only link libraries that export needed symbols (UE-35720).

	- Fixes very long startup times of modular builds.
	- Includes PR #2778 by slonopotamus.

	#jira UE-35720

Change 3121383 on 2016/09/12 by Dmitry.Rekman

	Linux: added some missing _API declarations on symbols used externally.

	- Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't).

Change 3121456 on 2016/09/12 by Daniel.Lamb

	Attempt to fix deterministic cooking issue for particlelodlevel.
	Ensure the spawn module has had postload called on it before using.
	#test Paragon cook

Change 3122939 on 2016/09/13 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service.
	 - Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone.

Change 3123040 on 2016/09/13 by Brent.Pease

	 + Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now.

Change 3123664 on 2016/09/13 by Nick.Shin

	this was originally checked into: release 4.13.1
	bringing here to dev-platform

	-- original submit comments --
	first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing"

	next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop

	jira UE-35363 - Huge game window when launching onto Safari 9.1.2

Change 3125282 on 2016/09/14 by Michael.Trepka

	Fixed iOS and tvOS code indexing in Xcode project

Change 3126812 on 2016/09/15 by Josh.Adams

	Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes:
	- Added Parse function to JsonObject.cs to be able to parse a string
	- Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU()
	- Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME
	- Converted the PS4MallocCrash class into a generic one (that Wolf is now also using)
	- Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread
	- Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere
	- Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects
	- Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever)
	- Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool.
	- Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini)
	- Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain.
	- Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening
	- Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct.
	- Renamed a UT copy of a global function to not linker-conflict
	- Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4.
	- Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists)
	- Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority()
	- Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads?
	- Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move.

Change 3126842 on 2016/09/15 by Michael.Trepka

	Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation.

Change 3126956 on 2016/09/15 by Michael.Trepka

	Added support for compiling Vulkan shaders for Android on Mac

Change 3127206 on 2016/09/15 by Michael.Trepka

	PR #2604: Remove some warnings. (Contributed by reapazor)

Change 3127324 on 2016/09/15 by Michael.Trepka

	Allow third party dylibs on Mac to be loaded from plugin subfolders

Change 3127924 on 2016/09/16 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3128369 on 2016/09/16 by Nick.Shin

	zlib 1.2.8

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128377 on 2016/09/16 by Nick.Shin

	openssl 1_0_2h

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128383 on 2016/09/16 by Nick.Shin

	libcurl 7_48_0

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128384 on 2016/09/16 by Nick.Shin

	libwebsockets 1.7.4

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128464 on 2016/09/16 by Nick.Shin

	webRTC rev.12643

	NOTE: VS2015
	- only Win64 is available
	- Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment

	NOTE: VS2013
	- not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist
	- also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways

	FUTURE NOTE:
	- will continue to try to get VS2015 Win32 functional
	- and am working on trying to get VS2013 tested

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128500 on 2016/09/16 by Nick.Shin

	zlib 1.2.8 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128504 on 2016/09/16 by Nick.Shin

	openssl 1_0_2h - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128506 on 2016/09/16 by Nick.Shin

	libcurl 7_48_0 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128508 on 2016/09/16 by Nick.Shin

	libwebsockets 1.7.4 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128513 on 2016/09/16 by Nick.Shin

	webRTC rev.12643 - OSX

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128602 on 2016/09/16 by Nick.Shin

	webRTC rev.9862 - Win64 VS2013

	NOTE:
	- not tested (i'm working on getting a VS2013 pro license)
	- checking in for testing purposes

	WARNING:
	- VS2013 is no longer supported by webRTC latest

	headers and lib updates

	part of [ zlib openssl libcurl libwebsockets webrtc ] updates

Change 3128605 on 2016/09/16 by Nick.Shin

	re-enabling updated ThirdParySoftware libs:

	- zlib (v.1.2.8)
	- openssl (1.0.2h)
	- libcurl (7_48_0)
	- libwebsocket (v.1.7.4)
	- webRTC (rev.12643)

	to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build...

Change 3128651 on 2016/09/16 by Nick.Shin

	fix Win32 build error from CL: #3128605

Change 3128704 on 2016/09/16 by Nick.Shin

	fix Win32 build error from CL: #3128605 - this time actually compiling it...

Change 3128825 on 2016/09/16 by Dmitry.Rekman

	Linux: proper fix for too slow startup times (UE-35967).

	- Pull request #2793 by slonopotamus.
	- Now without stripping dependencies on libraries specified before.
	- Contains a work around for ld bug <2.25.

Change 3128972 on 2016/09/16 by Nick.Shin

	fix to local build error.

Change 3129283 on 2016/09/16 by Brent.Pease

	 + Add Android local notification support based on existing system used for iOS
	 + Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release

Change 3129494 on 2016/09/17 by Nick.Shin

	fix CIS build errors

Change 3129503 on 2016/09/17 by Dmitry.Rekman

	Fix Linux build (case sensitivity issue).

Change 3129514 on 2016/09/17 by Nick.Shin

	fix CIS build errors for consoles - missing zlib include path

	special thanks to Dmitry.Rekman for pointing me in the right direction

Change 3129647 on 2016/09/17 by Dmitry.Rekman

	Linux: fix non-unity build.

Change 3131043 on 2016/09/19 by Nick.Shin

	archiving build instructions/steps when building:

	- zlib (v.1.2.8)
	win: #3128369
	osx: #3128500

	- openssl (1.0.2h)
	win: #3128377
	osx: #3128504

	- libcurl (7_48_0)
	win: #3128383
	osx: #3128506

	- libwebsocket (v.1.7.4)
	win: #3128384
	osx: #3128508

	- webRTC
	win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP
	osx: #3128513

Change 3132801 on 2016/09/20 by Dmitry.Rekman

	Linux: support specifying default OpenGL version via configs (UE-34777).

	- The first targeted RHI is going to be used.

Change 3132905 on 2016/09/20 by Josh.Adams

	- Fixed up some paths with the WolfPlat rename

Change 3133148 on 2016/09/20 by Josh.Adams

	- Only show UT EULA if PLATFORM_DESKTOP

Change 3133152 on 2016/09/20 by Josh.Adams

	- Beginning support for applets. Disabled unless you have a special SDK with applet support.

Change 3133169 on 2016/09/20 by Josh.Adams

	- Fixed issue with Wolf access but no SDK installed

Change 3133344 on 2016/09/20 by Daniel.Lamb

	Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile.
	Added new flag to limit number of concurrent shader compiles.
	#test Cook QAGame, Cook Paragon

Change 3133345 on 2016/09/20 by Daniel.Lamb

	FRedirectCollector collects string asset references all the time when running the editor.
	#test Cook paragon cook QAGame.

Change 3133852 on 2016/09/21 by Luke.Thatcher

	[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated.

Change 3133875 on 2016/09/21 by Luke.Thatcher

	[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2)

Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick

	Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'.

Change 3134544 on 2016/09/21 by Josh.Adams

	- Reduced UT textures for Wolf

Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick

	FPS4Time::SystemTime now calculates the local machine time, instead of UTC.

	#jira UE-35170

Change 3135036 on 2016/09/21 by Michael.Trepka

	Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process

Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick

	GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32

Change 3135292 on 2016/09/21 by Jeff.Campeau

	Change include order to favor the XDK edition specific headers where available.

Change 3136414 on 2016/09/22 by Josh.Adams

	- Fixed a checkf() that had the case reversed
	#jira ue-36311

Change 3137082 on 2016/09/22 by Dmitry.Rekman

	Added support for Linux installed builds to 4.14

Change 3137220 on 2016/09/22 by Dmitry.Rekman

	Linux: do not rebuild hlslcc on each setup.

	- Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary.

Change 3137227 on 2016/09/22 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3137259 on 2016/09/22 by Dmitry.Rekman

	Linux installed build: fix CIS (missed one .csproj)

Change 3137290 on 2016/09/22 by Dmitry.Rekman

	Linux installed builds: fix for the resulting directory.

Change 3137291 on 2016/09/22 by Chris.Babcock

	Restore texture filtering mode properly when movie played on Android
	#jira UE-36342
	#ue4
	#android

Change 3137376 on 2016/09/22 by Dmitry.Rekman

	Linux: re-enabled crash handler stack smash protection.

	- Race condition in FRunnableThreadPThread has been previously fixed.

Change 3138498 on 2016/09/23 by Dmitry.Rekman

	Linux: add missed package for installed builds.

	- mono-devel package for resgen2.

Change 3138523 on 2016/09/23 by Dmitry.Rekman

	Linux: Update hlslcc now that we're not rebuilding it each time.

Change 3138658 on 2016/09/23 by Josh.Adams

	- Moved UT's Social Plugin into NotForLicensees

Change 3139042 on 2016/09/23 by Dmitry.Rekman

	Linux: more robust check of installed packages.

	- Also added mono-devel to the list of packages installed on 14.04.

Change 3139674 on 2016/09/26 by Dmitry.Rekman

	Fix crash when editing widget blueprints (UE-35185).

	- Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping.
	- Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795).

Change 3140203 on 2016/09/26 by Josh.Adams

	- Wolf Fix for SHIPPING

Change 3140206 on 2016/09/26 by Josh.Adams

	- NEX work, still in progress

Change 3140276 on 2016/09/26 by Josh.Adams

	- Fixed Wolf compile error

Change 3140485 on 2016/09/26 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3140570 on 2016/09/26 by Dmitry.Rekman

	SDL2: Delete obsolete files.

	- We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space.

Change 3140577 on 2016/09/26 by Dmitry.Rekman

	Fix CudaTest monolithic build.

	- Not the best fix, the better fix is to build against bundled libc++.

Change 3141184 on 2016/09/27 by Keith.Judge

	Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert.

	#jira UE-35973

Change 3141623 on 2016/09/27 by Chris.Babcock

	Support hiding virtual keyboard on Android
	#jira UE-34201
	#ue4
	#android

Change 3141887 on 2016/09/27 by Joe.Graf

	Added support for additional plugin directories that are specified by the .uproject file
	New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins

Change 3141916 on 2016/09/27 by Josh.Adams

	- Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925)

Change 3141926 on 2016/09/27 by Josh.Adams

	- Support for skipping Wolf user selector (-nologinui)

Change 3141938 on 2016/09/27 by Chris.Babcock

	Allow Android media player to seek past 999ms (contributed by rcywongaa)
	#jira UE-36453
	#PR #2797
	#ue4
	#android

Change 3142207 on 2016/09/27 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3142219 on 2016/09/27 by Josh.Adams

	- Wolf PhysX 3.4 libs and includes

Change 3142220 on 2016/09/27 by Josh.Adams

	- File that had to be fixed up after main merge (missed adding it to the huge integrate CL)

Change 3142314 on 2016/09/27 by Chase.McAllister

	#jira UE-35011 fixes to some assets to remove redundancies/output log spam

Change 3142510 on 2016/09/27 by Daniel.Lamb

	Fixed up resave lightmaps commandlet so that world transforms don't get applied twice.
	#jira UE-35942

Change 3142650 on 2016/09/27 by Chris.Babcock

	Android support for Linux by yaakuro
	- requires CodeWorks for Android Linux installed and OpenJDK 1.8
	- need to set Android SDK paths manually in Project Settings
	#jira UE-32752
	#jira UE-32753
	#PR #2564
	#PR #2565
	#ue4
	#android
	#linux

Change 3142802 on 2016/09/27 by Dmitry.Rekman

	Upgrade to SDL 2.0.5-ish (still technically 2.0.4).

	- Upstream revision 10374:dccf51aee79b.
	- Merged all our changes hopefully.

Change 3143075 on 2016/09/28 by Luke.Thatcher

	[RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro.
	#jira UE-33077

Change 3143219 on 2016/09/28 by Daniel.Lamb

	Added new is compiling function which tells you if it's really compiling instead of lying.
	If def out additional logging for debugging shader compilation issue for 4.14 release.

Change 3143428 on 2016/09/28 by Luke.Thatcher

	[PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061

Change 3143488 on 2016/09/28 by Daniel.Lamb

	Changed defaults for skip cooking editor content to true.

Change 3143526 on 2016/09/28 by Daniel.Lamb

	Increased the concurrent shader compile limit while in the cooker.
	#test Cook paragon

Change 3143874 on 2016/09/28 by Chris.Babcock

	Read Android environment variables from .bashrc on Linux
	#jira UE-36565
	#ue4
	#android
	#linux

Change 3143911 on 2016/09/28 by Dmitry.Rekman

	Fix SDL EGL API binding (UE-18979).

	- Contains PR #1398 by x414e54.
	- Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade.

Change 3143929 on 2016/09/28 by Daniel.Lamb

	Removed some more temporary logging.
	#test Cook paragon

Change 3143959 on 2016/09/28 by Jeff.Campeau

	Media Player for Xbox One

Change 3143997 on 2016/09/28 by Dmitry.Rekman

	Linux: faster linking in Debug.

	- Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating.

Change 3144004 on 2016/09/28 by Dmitry.Rekman

	Linux: make SCW dump core on crash in debug builds.

	- If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space).

Change 3144007 on 2016/09/28 by Dmitry.Rekman

	Linux: Allow equals character in command line parameter value (UE-26406).

	- PR #2019 by bozzaro.
	- Allows passing parameters like -Switch=Key=Value.

Change 3144042 on 2016/09/28 by Jeff.Campeau

	Add tag for DX12 support being experimental in target settings.

	#jira UE-36150

Change 3144068 on 2016/09/28 by Dmitry.Rekman

	Linux: enable using xgConsole in UAT (UE-28096).

	- PR #2144 by bozzaro.
	- Picks correct xgConsole binary.
	- Allegedly fixes crash in CombineXGEItemFile on mono.

Change 3144120 on 2016/09/28 by Michael.Trepka

	Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/...

Change 3144172 on 2016/09/28 by Chris.Babcock

	Add libpng 1.5.27 for Android
	#jira UE-36573
	#ue4
	#android

Change 3144318 on 2016/09/28 by Chris.Babcock

	Correct logic for checking .bashrc on Linux
	#ue4
	#android

Change 3144331 on 2016/09/28 by Dmitry.Rekman

	Linux: repair ARM server builds.

	- Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1).

Change 3144354 on 2016/09/28 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	this is intermediate, not fully working

Change 3144368 on 2016/09/28 by Josh.Adams

	- Moved the new Social files into NFL

Change 3144395 on 2016/09/28 by Chris.Babcock

	Add missing functions for AndroidWebBrowserWindow
	#ue4
	#android

Change 3144417 on 2016/09/28 by Josh.Adams

	- Probable fix for FWebBrowserWindow missing virtuals

Change 3144438 on 2016/09/28 by Jeff.Campeau

	XDK updated to 160802

Change 3144569 on 2016/09/29 by Dmitry.Rekman

	Linux: allow a selectable clock source (UE-36564).

	- The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew.
	- Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there.

	#tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm).

Change 3145108 on 2016/09/29 by Joe.Graf

	Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools)

Change 3145245 on 2016/09/29 by Joe.Graf

	#wolf
	Checking in removal of plugin use on Win64 per Josh's request

Change 3145514 on 2016/09/29 by Will.Fissler

	Updated Mac Info.plist files to disable high DPI on macOS 10.12

Change 3145538 on 2016/09/29 by Josh.Adams

	- Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots.

Change 3145540 on 2016/09/29 by Josh.Adams

	- Fix for checking some Wolf dev tool installation existence
	- Fix for various Wolf build issues
	- Fix for Wolf devices not showing up in Launch on

Change 3145542 on 2016/09/29 by Josh.Adams

	- Pulled over Wolf changes from Wolf branch into Dev-Platform

Change 3145572 on 2016/09/29 by Josh.Adams

	- Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people.
	#jira UE-36591

Change 3145769 on 2016/09/29 by Chris.Babcock

	Remove duplicate platforms from deploy list in UFE
	#jira UE-36636
	#ue4

Change 3146061 on 2016/09/29 by Chris.Babcock

	Linux: be less spammy in log when launching external procs
	#jira UE-36638
	#ue4
	#linux

Change 3146208 on 2016/09/29 by Dmitry.Rekman

	Linux: fix PhysX crash (UE-36613).

	- PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above.
	- This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun.

	#jira UE-36613

Change 3146476 on 2016/09/30 by Josh.Adams

	- Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose

Change 3146554 on 2016/09/30 by Josh.Adams

	- Removed another wolf secret log

Change 3146626 on 2016/09/30 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3146712 on 2016/09/30 by Josh.Adams

	- Fixed case for building Android on Linux
	#jira #UE-36652

Change 3146844 on 2016/09/30 by Josh.Adams

	- Removed ES2 shader compiling from TVOS, and force Metal compiling
	#jira UE-36306

Change 3146865 on 2016/09/30 by Daniel.Lamb

	Removed temp logging for materials
	#test Launch on paragon

Change 3146874 on 2016/09/30 by Dmitry.Rekman

	Linux: add rpath for libTextureConverter.so (UE-36620).

Change 3147030 on 2016/09/30 by Josh.Adams

	- Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks
	#jira UE-36623

Change 3147151 on 2016/09/30 by Josh.Adams

	- Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling?

Change 3147621 on 2016/09/30 by Michael.Trepka

	Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac

Change 3147712 on 2016/09/30 by Josh.Adams

	- Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform.
	#jira UE-36225

Change 3147725 on 2016/09/30 by Josh.Adams

	- Fixed yet another Wolf log for people with Wolf access but no SDK

[CL 3147801 by Josh Adams in Main branch]
2016-09-30 21:21:09 -04:00
Nick Whiting
919caf08f2 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3145687)
#lockdown Nick.Penwarden
#rb Merge

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3094167 on 2016/08/18 by Jeff.Fisher

	UEVR-97 Morpheus HMD tracking needs to wait until HMD is fully tracked.
	-Morpheus CALIBRATING/NOT_TRACKED tracking state hmd orientation update disabled and delegates added to present instructions to the user.  This behavior is controlled by morpheus ini setting bDisableHMDOrientationUntilHMDHasBeenTracked, but defaulted to true to avoid subtly bad user experiences.
	#review-3094106 @chad.taylor
	#jira UEVR-97

Change 3104799 on 2016/08/29 by Jeff.Fisher

	UEVR-178 Morpheus HMD Black crescents
	-Switched reprojection frame time for 60/120 mode from 120hz to 60hz so we much better predict where the hmd will be pointing when the frame we are about to render is actually displayed, and are run off the edge of it less often and less severely.  This makes the black crescent artifacts only just visible during very fast head turning.  The kWrapModeMirror change, which will be submitted separately, makes the left and right crescents invisible to me.
	-Renamed the functions for setting the prediction info in the PS4Tracker.
	-Added render frame parameters to sony reprojection functions, these can help with debugging reprojection.
	-Added commented out sce call to get the reprojection debug data.  Not allowed to submit an executable that calls it, but its nice to at least know where one can put it.  May improve this later.
	-Wrapped PS4Tracker->Synchronize call in a check that the tracker handle is valid, because I managed to get it called when it wasn't (probably during hmd power off testing, but I don't remember now).  It should be fine to not do it if the tracker is not functioning.
	#review-3104780 chad.taylor
	#jira UEVR-178

Change 3108423 on 2016/08/31 by Jeff.Fisher

	Morpheus Config Improvements.
	-UEVR-138 Morpheus HMD reprojection wrap mode config setting
	-Can now switch between wrap mode Mirror and ClampToBorder.  Mirror is the default.
	-Made bDisableHMDOrientationUntilHMDHasBeenTracked editable in UE4Editor project settings.
	-Using generic project setting for bStartInVR, removed the morpheus specific one.
	#jira UEVR-138
	#review-3106999 @nick.whiting

Change 3111231 on 2016/09/01 by Jeff.Fisher

	Fixed bStartInVR ini setting.
	-Initial implementation worked via a generic EnableStereo call, which worked, but happened after the hmd setup dialog, which is not what I wanted.
	-Also fixed a tracking frame mismatch assert that hit when I powered the hmd off once, causing it to lose tracking.  Its ok that it doesn't update in that circumstance.
	#review-3111211 @ryan.vance

Change 3115196 on 2016/09/06 by Keli.Hlodversson

	#jira UEVR-128
	Map move controller Select button to Invalid, as it is always handled by the system

Change 3116425 on 2016/09/07 by Chad.Taylor

	PSVR: stereo layers implementation

Change 3116593 on 2016/09/07 by Jeff.Fisher

	UEVR-126 Morpheus HMD connect dialog cancel reactions
	-VR only apps can't allow the player to cancel out of the hmd setup dialog, so lets just pop the dialog up again (sony were ok with a licencee doing this) if an ini setting says to do that.
	-VR/2D apps might want to switch to 2d if the player cancels out of the hmd setup dialog, so there is an ini setting for that.
	-A delegate only implementation is also provided for apps that want to do something else.  This leaves the game rendering in VR mode, and fires the delegate.
	-Refactored to better separate successful HMD acquisition from stereo rendering.  This was necessary to support the delegate only option on startup.  If you start in vr mode with your hmd off and cancel the dialog stereo rendering now starts with default values for the hmd hardware stats (as read from my pvt) instead of crashing trying to use uninitialized data.  When an hmd is connected its values will be read.
	-Refactored to ensure reprojection starts immediately when we call StartReprojection.
	#jira UEVR-126
	#review-3116221

Change 3116754 on 2016/09/07 by Keli.Hlodversson

	bPixelDensityAdaptive is a bool and not a float property

Change 3117692 on 2016/09/08 by Jeff.Fisher

	UEVR-135 Morpheus HMD recent feature error reporting
	UEVR-173 2DVR flexibility (UTexture)
	-Error log for sceHmdReprojectionSetOutputMinColor failure.
	-Made the parameter for 2dVR a UTexture* instead of a UTexture2D*, so it can be a rendertarget, etc.
	-Added error logs for missing texture, invalid texture, wrong texture format to 2DVR.
	#jira UEVR-135
	#jira UEVR-173
	#review-3116955 @keli.hloedversson

Change 3117990 on 2016/09/08 by Jeff.Fisher

	UEVR-127 Morpheus HMD removal reaction
	-Added VRHeadsetPutOnHead and VRHeadsetRemovedFromHead delegates, and implemented them for Morpheus.
	#jira UEVR-127
	#review-3117968 @keli.hlodversson

Change 3120198 on 2016/09/09 by Jeff.Fisher

	MorpheusReprojector frame complete wait error log
	-Now log a warning if the sceKernalWaitEqueue returns an error.  It not a problem if this happens rarely, but something is very broken if it starts happening continuously.

Change 3121754 on 2016/09/12 by Keli.Hlodversson

	#jira UE-21878 - Also emit VR initialization analytics events in the editor.

Change 3122311 on 2016/09/12 by Nick.Whiting

	Merging fix for Adreno devices rendering black from 4.13.1

Change 3123057 on 2016/09/13 by Keli.Hlodversson

	#jira UE-30097 Use the current value of r.ScreenPercentage on Occulus Rift if it's explicitly set.

	* If the SetBy part of the flags for the console var is SetBy_Constructor, then ignore the value.
	* If it's SetBy_Scalability, then ignore it if it equals 100
	* Else, call SetScreenPercentage using the current value

	The obsolete HMD SCREENPERCENTAGE console command is still available and will override the setting until r.ScreenPercentage is modified the next time.

Change 3123200 on 2016/09/13 by Chad.Taylor

	PS4 Stereo Layer double buffering. Since the overlays are reprojected at 120hz but rendered at 60hz we need to render to a separate buffer than the one being used by reprojection.

Change 3125845 on 2016/09/14 by Keli.Hlodversson

	#jira UE-33996 Add hmd=<name> command line option to allow overriding which HMD module is used.

	Renamed GetModulePriorityKeyName to simply GetModuleKeyName, as this name is now also used to match against the command line options.

Change 3127293 on 2016/09/15 by Jeff.Fisher

	UEVR-225 Morpheus HMD top and bottom black crescents
	-The hidden and visible area meshes for morpheus were too restrictive.  Nudged them out a bit, no black crescents at the top and bottom of the screen.  We are rendering a few more pixels now though.
	#review-3127145 @ryan.vance
	#jira UEVR-225

Change 3130635 on 2016/09/19 by Jeff.Fisher

	UEVR-226 Morpheus HMD mirrored fill wrong on outer edges
	-The setting was never being used, leaving the wrap mode at 0 aka kWrapModeWrap.
	-Refactored how the setting is applied so it works, and is less convoluted.
	#jira UEVR-226
	#review-3129403

Change 3131615 on 2016/09/19 by Keli.Hlodversson

	#jira UE-29341. Update Chaperone bounds when SteamVR tells us they have changed

Change 3136527 on 2016/09/22 by Keli.Hlodversson

	Don't depend on the current state of the VR subsystem when exiting PIE mode to decide whether the main window should be restored. Instead always restore it if it was minimized at the start.

Change 3136652 on 2016/09/22 by Keli.Hlodversson

	Allow shutting down Steam VR subsystem without shutting down the Steam VR plugin completely in response to quitting from the SteamVR overlay. Enabling stereo rendering again will reinitialize SteamVR. This is useful when using PIE in VR mode as it allows entereing it again without restarting the editor. Also fixes crashes by first disabinge stereo rendering a short while before shutting down the VR subsystem.

	#jira UE-35940

Change 3138901 on 2016/09/23 by Ryan.Vance

	Merging 3138521 using OdinToDevVR to bring over temporary forward lighting ISR changes for 4.14

Change 3141614 on 2016/09/27 by Keli.Hlodversson

	Implement GetNumOfTrackingSensors and GetTrackingSensorProperties on SteamVR.

	#jira UE-32994

Change 3141948 on 2016/09/27 by Jeff.Fisher

	UEVR-242 Is AddControllerYawInput not allowed when morpheus is enabled?
	-Indeed it did not work.  Looks like morpheus would not accumulate the yaw, so it would be reset every frame.  I made the implementation of ApplyHmdRotation very similar to the one used for occulus (also similar to other platforms) to fix this.
	#jira UEVR-242
	#review-3141933 keli.hlodversson

Change 3143484 on 2016/09/28 by Nick.Whiting

	Integrating Oculus 1.8 SDK support, includes support for cylinder and cubemap stereo layers

Change 3143517 on 2016/09/28 by Chad.Taylor

	Merging PS4Tracker fixes from  Release-4.13 into Dev-VR

Change 3143805 on 2016/09/28 by Keli.Hlodversson

	#jira UE-36478 Workaround to make world to meters scale apply correctly to Occulus controllers while running in PIE

Change 3143943 on 2016/09/28 by Nick.Whiting

	Merging latest drop from OSVR

Change 3144221 on 2016/09/28 by Keli.Hlodversson

	Implement GetTrackingSensorProperties on PS4
	#jira UE-32994

Change 3144352 on 2016/09/28 by Ryan.Vance

	Initial implementation of mobile multi-view.
	This is non-functioning and requires a lot more work, but enough of the framework exists to make the 4.14 branch for an experimental release.

Change 3144585 on 2016/09/29 by Jeff.Fisher

	UEVR-14 PSVR Support for 90Hz to 90Hz, and 120Hz to 120Hz
	-Enum setting added for the three frame sequences.
	-90Hz mode is trying to run camera updates at 90hz, but they can only run at 60 so every third one fails.  This works, but its dubious.
	-Feature marked as experimental for now because of that 90hz tracking issue, and the lack of testing.
	-Defaulting to 60/120.
	#jira UEVR-14
	#review-3143486 chad.taylor nick.whiting

Change 3145263 on 2016/09/29 by Nick.Whiting

	Fix for constructor initialization order in StereoLayerComponent, which threw a warning on Clang

Change 3145536 on 2016/09/29 by Nick.Whiting

	Fixes for project files to prevent mystery pop up from CAPI

Change 3145663 on 2016/09/29 by Keli.Hlodversson

	PSVR: Make sure the camera orientation returned from GetTrackingSensorProperties points in the right direction.

Change 3145670 on 2016/09/29 by Keli.Hlodversson

	For some reason the orientation of the Oculus tracking sensor is reported as pointing backwards. This flips it around to face front

Change 3145687 on 2016/09/29 by Chad.Taylor

	VR splash screen support

[CL 3146243 by Nick Whiting in Main branch]
2016-09-30 01:16:13 -04:00
Peter Sauerbrei
3d58452185 Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main)
===================
MAJOR FEATURES + CHANGES
===================

Change 3123735 on 2016/09/13 by Josh.Markiewicz

	#UE4 - added FNames for some common online features to be refactored later
	#codereview david.nikdel

Change 3123608 on 2016/09/13 by Josh.Markiewicz

	#OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code
	#codereview david.nikdel

Change 3120074 on 2016/09/09 by David.Nikdel

	#Analytics: Move log message to more correct location

Change 3120073 on 2016/09/09 by David.Nikdel

	#Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback
	- Don't try to restore events at all if caching is disabled (but do log the error)
	- Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation
	#CodeReview: Wes.Hunt

Change 3119959 on 2016/09/09 by Peter.Sauerbrei

	update to engine to provide the generic chunk install when one is not implemented or requested
	#rb none

Change 3119378 on 2016/09/09 by David.Nikdel

	#Analytics #ET: Added a config option to not drop events in the event of a failure to flush.
	- Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure
	- Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes.
	- Events accumulate within a given application run but no attempt is made to persist across crashes etc.
	#CodeReview: Wes.Hunt

Change 3118773 on 2016/09/08 by Peter.Sauerbrei

	bring over fix for missing debug information in IOS executables
	#rb none

Change 3118574 on 2016/09/08 by Peter.Sauerbrei

	pulled over architecture fix for IOS from Main
	#rb none

Change 3117672 on 2016/09/08 by Steve.Allison

	Adding 3544_iPadMini3_ChAIRQA

Change 3116529 on 2016/09/07 by Josh.Markiewicz

	#UE4 - reverted started IOS purchase/store work from default engine OSS plugins
	#codereview david.nikdel

Change 3116010 on 2016/09/07 by Josh.Markiewicz

	#WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes

Change 3114411 on 2016/09/06 by Peter.Sauerbrei

	fix for deploying movies to the correct directory
	#rb none

Change 3113944 on 2016/09/06 by Peter.Sauerbrei

	addition of resave packages command to UAT
	#rb none

Change 3112948 on 2016/09/02 by Nathan.Green

	#WEX
	- Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock)
	#CodeReview: Chance.Lyon, David.Nikdel

Change 3112567 on 2016/09/02 by Josh.Markiewicz

	#UE4 - fixed possible exception when checking directories that don't exist  (copy of CL#3099217)
	#rb ben.marsh

Change 3112055 on 2016/09/02 by Chance.Lyon

	#WEX
	- Merging mobile branch changes into main

Change 3108827 on 2016/08/31 by Peter.Sauerbrei

	fix for warning
	#rb none

Change 3105012 on 2016/08/29 by Peter.Sauerbrei

	enable ICMP for Android
	#rb none

Change 3103322 on 2016/08/26 by David.Nikdel

	#WEX: Fix for clang warnings in Font Outline code
	#CodeReview: Matt.Kuhlenschmidt

Change 3102935 on 2016/08/26 by David.Nikdel

	Merging CL 3102878 from
	//UE4/Dev-Editor/Engine/...
	to //WEX/Main/Engine/...
	------
	Added support for outline fonts
	- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
	- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
	- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
	#CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei

Change 3102541 on 2016/08/26 by Peter.Sauerbrei

	fix for build warning on Mac and IOS
	#rb none

Change 3101820 on 2016/08/25 by Peter.Sauerbrei

	Moved the online changes to the plugins directory
	#rb none

Change 3101808 on 2016/08/25 by Peter.Sauerbrei

	Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14
	#rb none

Change 3097879 on 2016/08/23 by David.Nikdel

	#Analytics #OSS: Adjusted cohort selection algorithm and test cases

Change 3096606 on 2016/08/22 by Nathan.Green

	#WEX
	- Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings
	- Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing)
	#CodeReview: Chance.Lyon, David.Nikdel

Change 3094946 on 2016/08/19 by David.Nikdel

	#OSS - Added FUserOnlineAccountMcp::SelectCohort

Change 3094942 on 2016/08/19 by David.Nikdel

	#UE4 - Made FMD5 const-correct

Change 3092494 on 2016/08/17 by Nathan.Green

	#WEX
	- Making sure we never build zip64 instead of zip
	#CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock

Change 3090760 on 2016/08/16 by Michael.Trepka

	Copy of CL 3089133

	Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update

Change 3090759 on 2016/08/16 by Michael.Trepka

	Copy of CL 3078927

	Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action.

Change 3087872 on 2016/08/12 by Josh.Markiewicz

	#UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore)
	#codereview david.nikdel, josh.adams

Change 3084182 on 2016/08/10 by Peter.Sauerbrei

	revert out the OpenGL shader compression code
	#rb none

Change 3082565 on 2016/08/09 by Ben.Marsh

	Fix building with VS2015 update 3.

Change 3082557 on 2016/08/09 by Ben.Marsh

	Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set.

	#codereview Mike.Fricker, Michael.Noland

Change 3082456 on 2016/08/09 by Josh.Markiewicz

	#UE4 - fixed typo

Change 3082439 on 2016/08/09 by Josh.Markiewicz

	#UE4 - added CanMakePurchase call to IOS

Change 3081905 on 2016/08/09 by Michael.Noland

	Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet)
	#codereview matt.kuhlenschmidt

Change 3080932 on 2016/08/08 by Josh.Markiewicz

	#UE4 - New IOS purchasing/store interface v2
	- added interfaces to main IOS subsystem
	- added proper destruction of interfaces to Shutdown of IOS
	- moved FStoreKitHelper to its own file
	-- extended it for new v2 (improvements forthcoming)
	- MCPCatalogHelper returns bogus user id for IOS app store
	#codereview josh.adams, david.nikdel
	#tests very basic IAP stuff so far

Change 3080217 on 2016/08/07 by Michael.Noland

	Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn
	- Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn()

Change 3080046 on 2016/08/06 by Michael.Noland

	Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch
	#codereview matt.kuhlenschmidt

Change 3080032 on 2016/08/06 by Michael.Noland

	UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras
	#codereview nick.darnell, marc.audy

Change 3080031 on 2016/08/06 by Michael.Noland

	Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras
	#codereview nick.darnell, marc.audy

Change 3080029 on 2016/08/06 by Michael.Noland

	Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously)
	- This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen
	#codereview matt.kuhlenschmidt

Change 3079656 on 2016/08/05 by Josh.Markiewicz

	#WEX - basic IOS changes to project
	- added OnlineSubsystemIOS
	- added some default settings
	- removed GoogleVR from project
	#codereview david.nikdel

Change 3078971 on 2016/08/05 by Steve.Allison

	Updating to match check-in for UE4 Main @ CL 3078968

Change 3078025 on 2016/08/04 by Michael.Trepka

	Copy of CLs 3073978 and 3075931

	- More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode
	- On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window.

Change 3075415 on 2016/08/03 by Peter.Sauerbrei

	reduce the metal command buffers

Change 3071457 on 2016/07/31 by David.Hunt

	#WEX
	Blueprint indexing

	@Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing.

	#CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel

Change 3068661 on 2016/07/28 by Josh.Markiewicz

	#WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint
	#codereview david.nikdel, peter.sauerbrei

Change 3068500 on 2016/07/28 by David.Nikdel

	#OSSMCP: Use correct HttpRequest creation method to respect game service config

Change 3066945 on 2016/07/27 by David.Nikdel

	Reproduced CL 3063869 from Michael.Noland
	>> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open
	>> windows while doing automated testing
	#CodeReview: Michael.Noland
	#JIRA: WEX-2342

Change 3063495 on 2016/07/25 by Michael.Trepka

	Copy of CL 3063426

	Borderless window support improvements:

	- the cursor changes to resize when hovering over the window edge
	- added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.)
	- used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled

Change 3063431 on 2016/07/25 by Michael.Trepka

	Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode.

Change 3062654 on 2016/07/23 by Michael.Trepka

	Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons.

Change 3062647 on 2016/07/23 by Michael.Trepka

	Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user

Change 3062646 on 2016/07/23 by Michael.Trepka

	Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter

Change 3062638 on 2016/07/23 by Michael.Trepka

	Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget

Change 3062056 on 2016/07/22 by Peter.Sauerbrei

	addition of optimization for ios compile times

Change 3054586 on 2016/07/18 by Nathan.Green

	#WEX
	- Adding tags around my engine level change
	#CodeReview: Chance.Lyon, David.Nikdel

Change 3054581 on 2016/07/18 by Nathan.Green

	#WEX
	- Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality
	#JIRA: WEX-2256
	#CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel

Change 3048243 on 2016/07/13 by Steve.Allison

	This one actually has the changes from rev4

Change 3046649 on 2016/07/12 by Steve.Allison

	Updating to match provision in UE4 Main @ CL 3046262

Change 3046127 on 2016/07/12 by Ian.Fox

	#UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin
	#codereview David.Nikdel

Change 3034707 on 2016/06/30 by Peter.Sauerbrei

	update provision to go with latest certificate
	#rb none

Change 3031429 on 2016/06/28 by David.Nikdel

	#WEX: porting an engine change we depend on in latest OGF (pre integrate)

Change 3030084 on 2016/06/27 by David.Nikdel

	#GameCatalog: Add code to export attributes in itemGrants
	#CodeReview: Scott.Bowen

Change 3030073 on 2016/06/27 by David.Nikdel

	#Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text
	#CodeReview: Scott.Bowen

Change 3030029 on 2016/06/27 by David.Nikdel

	#WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer)
	#CodeReview: Scott.Bowen

Change 3029740 on 2016/06/27 by David.Nikdel

	#OGF #JsonObjectWrapper
	- Add attributes to catalog grants
	@ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap
	#CodeReview: Scott.Bowen

Change 3028704 on 2016/06/27 by Ian.Fox

	Duplicating 3027482 from //Orion/Main

	Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors

	You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now

	#ue4
	#rb David.Nikdel
	#tests none

Change 3021448 on 2016/06/21 by Peter.Sauerbrei

	potential fix for android apk size issue

Change 3020999 on 2016/06/21 by David.Nikdel

	#WEX: Likely fix for WEX-1610
	#CodeReview: Chance.Lyon

Change 3008450 on 2016/06/09 by Colin.Pyle

	#PF
	- WEX-1737, WEX-1744
	- Adding the ability to set new layers in widget components
	- WidgetComponents are now blueprintable
	- New blueprint for the level marker menu widget components
	- Map marker menus are now in a layer above other widget components

Change 3007804 on 2016/06/09 by Peter.Sauerbrei

	fix for build set up failure

Change 3007292 on 2016/06/09 by Peter.Sauerbrei

	add the WEX e-mail stuff back in, seems to have gotten lost in the transition

Change 3004478 on 2016/06/07 by Peter.Sauerbrei

	for now have the cooker respect the bCookAll flag in the project settings.

Change 3000256 on 2016/06/03 by Peter.Sauerbrei

	fix for iOS compile warning

Change 2998304 on 2016/06/02 by Nathan.Green

	#PF
	- Fixing Windowed Mode
	#CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei

Change 2994269 on 2016/05/31 by Peter.Sauerbrei

	Merging

	//depot/UE4-WEX/...

	to //WEX/Main/...

Change 2987181 on 2016/05/23 by Peter.Sauerbrei

	Merging

	//UE4/WEX-Staging/.p4ignore.txt
	//UE4/WEX-Staging/Engine/...
	//UE4/WEX-Staging/GenerateProjectFiles.bat
	//UE4/WEX-Staging/GenerateProjectFiles.command
	//UE4/WEX-Staging/GenerateProjectFiles.sh
	//UE4/WEX-Staging/UE4Games.uprojectdirs
	//UE4/WEX-Staging/WEX/...

	to //WEX/Main/...

Change 2984959 on 2016/05/20 by Peter.Sauerbrei

	re-applying HSL engine change

	#PF
	PF-292
	- Make sure to regenerate the list when you open the recipe view
	- Fixes cases where you buy an item in the store then return to evolve

Change 2984957 on 2016/05/20 by Peter.Sauerbrei

	re-apply engine change from HSL

	#PF
	PF-33
	- Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition
	- Make interactive items play their mouseover animations
	- Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC

Change 2984956 on 2016/05/20 by Peter.Sauerbrei

	re-apply HSL change

	#PF
	PF-11
	- Remove simulated touch with the mouse
	- Add Right-click support to the game
	- Right click now does the special attack

Change 2984345 on 2016/05/19 by Peter.Sauerbrei

	Copying

	//UE4/WEX-Staging/...

	to //WEX/Main/...

	This should reset the merge history

Change 2981872 on 2016/05/18 by Peter.Sauerbrei

	fixes for IOS build of WEX

Change 2980734 on 2016/05/17 by Peter.Sauerbrei

	Copying

	//depot/UE4-WEX/...

	to //WEX/Main/...

	Populating WEX stream from old depot at CL2979954

#lockdown nick.penwarden

[CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
Robert Manuszewski
5925a19dc9 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3125172)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3053250 on 2016/07/18 by Steve.Robb

	TNot metafunction added.

Change 3053252 on 2016/07/18 by Steve.Robb

	New TIsEnumClass trait.

Change 3061345 on 2016/07/22 by Robert.Manuszewski

	Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy

Change 3061377 on 2016/07/22 by Graeme.Thornton

	Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default

Change 3064592 on 2016/07/26 by Steven.Hutton

	Uploading repository files

Change 3064595 on 2016/07/26 by Steven.Hutton

	Assign crashes to buggs based not just on Callstack but also based on Error message.

	Error messages have "data" masked out and are then compared to a table of  error messages to find similar messages. Ensures are not currently filtered by error message.

Change 3066046 on 2016/07/27 by Graeme.Thornton

	Better dedicated client/server class exclusion during cooking
	 - Add class lists to cooker settings so they can be modified in the editor

Change 3066077 on 2016/07/27 by Graeme.Thornton

	Move Paragon NeedsLoadForServer calls over to the new config based system

Change 3066203 on 2016/07/27 by Chris.Wood

	CrashReportProcess logging and Slack reporting improvements to monitor disk space.
	[UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full

Change 3066276 on 2016/07/27 by Graeme.Thornton

	Move simple NeedsLoadForClient implementations over to new config based system

Change 3068019 on 2016/07/28 by Graeme.Thornton

	Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources
	 - Corrects some bad stats

Change 3068218 on 2016/07/28 by Chris.Wood

	CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics
	[UE-31706] - Add new BuildVersion string to crash context and website

	Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs.

Change 3071665 on 2016/08/01 by Robert.Manuszewski

	Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed.

Change 3073388 on 2016/08/02 by Graeme.Thornton

	Invalidate string asset reference tags after finishing up loading of an async package

Change 3073745 on 2016/08/02 by Robert.Manuszewski

	Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games.

	#jira FORT-27839

Change 3074866 on 2016/08/03 by Robert.Manuszewski

	PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki)

Change 3075128 on 2016/08/03 by Steve.Robb

	Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier

Change 3075130 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel'

Change 3075131 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner'

Change 3075235 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn'

Change 3075248 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile'

Change 3075662 on 2016/08/03 by Steve.Robb

	Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call

Change 3075668 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6326: Potential comparison of a constant with another constant

Change 3075679 on 2016/08/03 by Chris.Wood

	Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19
	[OR-26335] - 29.1 crash reporter generating reports with no callstacks / info

	New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing.

Change 3077070 on 2016/08/04 by Steve.Robb

	Dead array slack tracking code removed.

Change 3077113 on 2016/08/04 by Steve.Robb

	TEnumAsByte is now deprecated for enum classes.
	All current uses fixed (which tidies up that code anyway).
	New FArchive::op<< for enum classes.
	Generated code now never uses TEnumAsByte for enum classes.

Change 3077117 on 2016/08/04 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings'

Change 3078709 on 2016/08/05 by Steve.Robb

	FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer.
	TObjectIterator annotated to never return null.
	NewObject annotated to never return null.

Change 3078836 on 2016/08/05 by Graeme.Thornton

	Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading

Change 3082217 on 2016/08/09 by Steve.Robb

	Missing #include for FUniqueNetIdRepl added.

Change 3083679 on 2016/08/10 by Chris.Wood

	CrashReportProcess performance improvements. CRP v1.1.22
	[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances
	[UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway

	Passing lock details to MDD on command line and managing multiple MDD tasks in CRP.
	Configurable values for range of queue sizes that cause us to throw away crashes.

Change 3085362 on 2016/08/11 by Steve.Robb

	Rule-of-three fixes for FAIMessageObserver, to prevent accidents.

	From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html

Change 3085396 on 2016/08/11 by Steve.Robb

	Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types.

Change 3088840 on 2016/08/15 by Steve.Robb

	TRemoveReference moved to its own header.

Change 3088858 on 2016/08/15 by Steve.Robb

	TDecay moved to its own header.

Change 3088963 on 2016/08/15 by Steve.Robb

	Invoke function, for doing a generic call on a generic callable thing.  Equivalent to std::invoke.

Change 3089144 on 2016/08/15 by Steve.Robb

	Algo::Transform updated to use Invoke.  Algorithm tests updated to test the new features.

Change 3089147 on 2016/08/15 by Steve.Robb

	TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::.

Change 3090243 on 2016/08/16 by Steve.Robb

	New Algo::Sort and Algo::SortBy algorithms.

Change 3090387 on 2016/08/16 by Steve.Robb

	Improved bitwise swapping for Swap.

	See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html

Change 3090444 on 2016/08/16 by Steve.Robb

	Ptr+Size overloads removed after discussion - MakeArrayView should be used instead.

Change 3090495 on 2016/08/16 by Steve.Robb

	Assert when FString::Mid is passed a negative count.

	#jira UE-18756

Change 3093455 on 2016/08/18 by Steve.Robb

	Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps.

Change 3094476 on 2016/08/19 by Steve.Robb

	BOM removed from InvariantCulture.h.

Change 3094697 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 3094702 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'.

Change 3094715 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6385: Reading invalid data from 'Order':  the readable size is '256' bytes, but '8160' bytes may be read.

Change 3094737 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'OwnedComponent'.
	warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did.

Change 3094750 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3094768 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'LevelSequence'.
	warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3094774 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'.

Change 3094783 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'.

Change 3094807 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'.

Change 3094815 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'VarNode'.
	warning C6011: Dereferencing NULL pointer 'SourceClass'.

Change 3094840 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'TunnelGraph'.
	warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did.

Change 3094864 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3094880 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'.

Change 3094886 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'.

Change 3094903 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'.

Change 3094916 on 2016/08/19 by Steve.Robb

	Static analysis fix: Dereferencing NULL pointer 'CompilerContext'.

Change 3094931 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'.

Change 3094935 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.

Change 3094943 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Pin'.
	warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.

Change 3094960 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'.

Change 3095046 on 2016/08/19 by Steve.Robb

	Single parameter version of CastChecked tagged to never return null.

Change 3095054 on 2016/08/19 by Steve.Robb

	Committed wrong version in CL# 3095046.

Change 3095089 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
	warning C6101: Returning uninitialized memory '*lpdwExitCode'.

Change 3096035 on 2016/08/22 by Steve.Robb

	Fix for static lighting in pixel inspector.

Change 3096039 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'.

Change 3096045 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3096058 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'.

Change 3096059 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'.

Change 3096066 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'.

Change 3096070 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'.

Change 3096074 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'.

Change 3096075 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.

Change 3096081 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'.

Change 3096156 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'BP'.
	warning C6011: Dereferencing NULL pointer 'Object'.

Change 3096308 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'TopMipData'.
	warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'.

Change 3096315 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'OldParent'.
	warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'.

Change 3096318 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'.

Change 3096322 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'.

Change 3096337 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Pin'.
	warning C6011: Dereferencing NULL pointer 'SpawnVarPin'.

Change 3096345 on 2016/08/22 by Steve.Robb

	Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope.

Change 3096356 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'.

Change 3096387 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'.
	warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'.

Change 3096400 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'.

Change 3096413 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did.

Change 3096416 on 2016/08/22 by Steve.Robb

	Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 3096423 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'.

Change 3096439 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'.

Change 3096446 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'.

Change 3096454 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'.

Change 3096464 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'.

Change 3096469 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'.

Change 3097559 on 2016/08/23 by Steve.Robb

	Alternate fix to CL# 3096439.

Change 3097583 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'.
	warning C6011: Dereferencing NULL pointer 'CurrentWorld'.

Change 3097584 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'.

Change 3097585 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did.
	warning C6011: Dereferencing NULL pointer 'FirstNativeClass'.

Change 3097588 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'.

Change 3097589 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did.

Change 3097591 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'.

Change 3097597 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'.

Change 3097598 on 2016/08/23 by Steve.Robb

	Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension.

Change 3097600 on 2016/08/23 by Steve.Robb

	Fix for incorrect null check.

Change 3097605 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'.

	Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125

Change 3097609 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did.

Change 3097613 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'.

Change 3097620 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'.

Change 3097627 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'.

Change 3097629 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did.

Change 3097631 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'.

Change 3097634 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'.

Change 3097639 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'.

Change 3097650 on 2016/08/23 by Steve.Robb

	Alternate fix for CL# 3097597.

Change 3097725 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'.

Change 3097764 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did.

Change 3097770 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'.

Change 3097775 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'.

Change 3097796 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'.

Change 3097797 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'.

Change 3097843 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did.

Change 3097864 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ObjectClass'.
	warning C6011: Dereferencing NULL pointer 'Client'.

Change 3097871 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did.

Change 3098015 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094864.

Change 3098024 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094943.

Change 3098052 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094886.

Change 3098080 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did.

Change 3098102 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'.

Change 3098148 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Node'.
	warning C6011: Dereferencing NULL pointer 'OldNode'.
	warning C6011: Dereferencing NULL pointer 'LinkedPin'.
	warning C6011: Dereferencing NULL pointer 'RootNode'.

Change 3098156 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'.

Change 3098176 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'.

Change 3098182 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'.

Change 3098197 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'.
	Coding standards fixes.

Change 3098202 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'.

Change 3098208 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did.
	warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did.

Change 3098229 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.

Change 3099188 on 2016/08/24 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.

Change 3099195 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'.

Change 3099205 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'.

Change 3099228 on 2016/08/24 by Steve.Robb

	Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did.

Change 3099539 on 2016/08/24 by Steve.Robb

	Spurious static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'InBlueprint'.
	warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did.

	https://connect.microsoft.com/VisualStudio/feedback/details/3082362
	https://connect.microsoft.com/VisualStudio/feedback/details/3082622

Change 3099546 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'.

Change 3099561 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'.

Change 3099571 on 2016/08/24 by Steve.Robb

	Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did.

Change 3099600 on 2016/08/24 by Steve.Robb

	Static analysis fix:

	warning C6385: Reading invalid data from 'this->Packages':  the readable size is '24' bytes, but '32' bytes may be read.
	warning C6385: Reading invalid data from 'Diff.ObjectSets':  the readable size is '24' bytes, but '32' bytes may be read.
	warning C6386: Buffer overrun while writing to 'Objects':  the writable size is '24' bytes, but '32' bytes might be written.

Change 3099912 on 2016/08/24 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.

Change 3099923 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'.

Change 3100977 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory '*VectorRef'.
	warning C6001: Using uninitialized memory '*PointRef'.
	warning C6001: Using uninitialized memory '*PolyRef'.

	Coding standard fixes.

Change 3100985 on 2016/08/25 by Steve.Robb

	Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3100987 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829':  this does not adhere to the specification for the function 'SelectObject'.
	warning C6387: '_Param_(4)' could be '0':  this does not adhere to the specification for the function 'CreateDIBSection'.

Change 3100992 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 3101000 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory 'tmpMemReq'.
	warning C6001: Using uninitialized memory 'TmpCreateInfo'.

Change 3101004 on 2016/08/25 by Steve.Robb

	warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did.

Change 3101009 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'.

Change 3101115 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'.

Change 3101120 on 2016/08/25 by Steve.Robb

	Fixes to previous fixes.

Change 3101128 on 2016/08/25 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'.

Change 3101281 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6262: Function uses '99256' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.
	warning C6001: Using uninitialized memory 'Pixel'.

Change 3101292 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'.

Change 3101299 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'.

Change 3101300 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'.

Change 3101304 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'.

Change 3101311 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'.

Change 3101323 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'.

Change 3101329 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'.

Change 3101333 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'.

Change 3101339 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ImportData'.
	warning C6011: Dereferencing NULL pointer 'CurveToImport'.

Change 3101485 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'.

Change 3101583 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'.

Change 3105721 on 2016/08/30 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3105724 on 2016/08/30 by Steven.Hutton

	Change users page to more responsive paginated version.

Change 3105725 on 2016/08/30 by Steven.Hutton

	Added field for crash processor failed

Change 3105786 on 2016/08/30 by Steve.Robb

	Reintroduced missing operator<< for enum classes.

Change 3105803 on 2016/08/30 by Steve.Robb

	Removal of obsolete code and state.  PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too.

Change 3106251 on 2016/08/30 by Steve.Robb

	Switch static analysis node to build editor instead of just the engine.

Change 3107556 on 2016/08/31 by Steven.Hutton

	Added build version data from CRP to DB as part of add crash #rb none

Change 3107557 on 2016/08/31 by Steven.Hutton

	Passed build version data to CRW through crash description #rb none

Change 3107634 on 2016/08/31 by Graeme.Thornton

	Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension

	#jira UE-20147

Change 3107797 on 2016/08/31 by Steve.Robb

	Fix for UHT debugging manifest, after paths changed in CL# 3088416.

Change 3107964 on 2016/08/31 by Steve.Robb

	TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive.
	New case-sensitive TCString::Strfind added, based on GitHub PR #2453.

Change 3108023 on 2016/08/31 by Steve.Robb

	Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks.

Change 3108160 on 2016/08/31 by Steven.Hutton

	Update to add new filter to website front page #rb none

Change 3109556 on 2016/09/01 by Steven.Hutton

	Fixing compile warning #rb none

Change 3110001 on 2016/09/01 by Steve.Robb

	PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything)

Change 3111835 on 2016/09/02 by Steve.Robb

	Enforce uint8 on UENUM() enum classes.

	#jira UE-35224

Change 3111867 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.

Change 3111880 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'Views':  the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
	warning C6386: Buffer overrun while writing to 'ConstantBuffers':  the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.

Change 3111886 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices':  the writable size is 'NumIndices*2' bytes, but '4' bytes might be written.

Change 3112025 on 2016/09/02 by Steve.Robb

	Static analysis fix:

	warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'.
	warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'.

Change 3112051 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'.

Change 3112066 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'.

Change 3112093 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'.

Change 3112110 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'.

Change 3112123 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'CurDriver'.
	warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
	warning C6011: Dereferencing NULL pointer 'CurWorld'.

Change 3112157 on 2016/09/02 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'.

Change 3112283 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'.

Change 3113455 on 2016/09/05 by Chris.Wood

	CRP performance improvements (v1.1.25)

Change 3113468 on 2016/09/05 by Steve.Robb

	Reverting unnecessary merge in CL# 3112464.

Change 3113508 on 2016/09/05 by Steve.Robb

	Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'.

Change 3113588 on 2016/09/05 by Steve.Robb

	Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration

Change 3113863 on 2016/09/06 by Steve.Robb

	Fix for this error:

	Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'.

Change 3113864 on 2016/09/06 by Steve.Robb

	Misc static analysis fixes for VS2015 Update 2.

Change 3113918 on 2016/09/06 by Ben.Marsh

	Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception.

Change 3114293 on 2016/09/06 by Steve.Robb

	Static analysis fixes for Visual Studio Update 2.

Change 3115732 on 2016/09/07 by Steve.Robb

	Static analysis fix: warning C6262: Function uses '121180' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.

Change 3115754 on 2016/09/07 by Steve.Robb

	GObjectArrayForDebugVisualizers init order fix.
	Removal of obsolete FName visualizer helper code.

Change 3115774 on 2016/09/07 by Steve.Robb

	Fix for ICE by moving static variables into their own file and removing const return types.

	#jira UE-35597

Change 3116061 on 2016/09/07 by Steve.Robb

	Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774.

Change 3117478 on 2016/09/08 by Steve.Robb

	Static analysis fixes in third party code, using a new macro-based system.

Change 3119152 on 2016/09/09 by Steve.Robb

	TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error.

Change 3119200 on 2016/09/09 by Steve.Robb

	Fix for destructors not being called in TSparseArray move assignment.

Change 3119568 on 2016/09/09 by Steve.Robb

	Fix for TSparseArray visualizer.

Change 3119591 on 2016/09/09 by Steve.Robb

	New MakeShared function which allocates the object and reference controller in a single block.

Change 3120281 on 2016/09/09 by Steve.Robb

	Fix for ICE on static analysis build.

	#jira UE-35596

Change 3120786 on 2016/09/12 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'.

Change 3120787 on 2016/09/12 by Steve.Robb

	Removal of TEnumAsByte on enum classes.

Change 3120789 on 2016/09/12 by Steve.Robb

	Static analysis fixes:

	warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE':  the readable size is '28' bytes, but '64' bytes may be read.
	warning C6101: Returning uninitialized memory '*pDescriptorDst'.  A successful path through the function does not set the named _Out_ parameter.

Change 3121234 on 2016/09/12 by Steve.Robb

	Unused ToBuildInfoString function declaration removed.

Change 3122616 on 2016/09/13 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'.

Change 3123070 on 2016/09/13 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did.

[CL 3126145 by Robert Manuszewski in Main branch]
2016-09-15 00:21:42 -04:00
Gil Gribb
cbeb7d3bfe Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3109293)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3091951 on 2016/08/17 by Chris.Bunner

	(Duplicate) CL 3090919: Fixed edge case interactions in HLOD ray rejection logic in Lightmass.

Change 3093162 on 2016/08/18 by Ben.Woodhouse

	Fix minor memory leak (missing delete of RT Heartbeat thread)

Change 3093470 on 2016/08/18 by Ben.Woodhouse

	Fix minor leak in FMonitoredProcess - the Thread member would get leaked if the FMonitoredProcess was cancelled, because it gets NULLed without deleting it.  Fix is to add a bool to keep track of whether the thread is running, rather than using the Thread pointer.
	Also fixes a race condition where the FMonitoredProcess::Thread member could get initialized after the thread had completed. This would cause IsRunning to never return false, even if the thread has completed, and the editor would hang on startup (this was fixed by setting bIsRunning to true before creating the thread)

Change 3093698 on 2016/08/18 by Daniel.Wright

	Translucent lighting volume draw event cleanup

Change 3093700 on 2016/08/18 by Daniel.Wright

	Clamp on box reflection capture transition distance visualizer

Change 3093755 on 2016/08/18 by Ryan.Vance

	Merging stereo planar reflections from Odin.

Change 3094060 on 2016/08/18 by Daniel.Wright

	Fully featured base pass reflection captures with blending and parallax correction
	* Used in the forward renderer when materials opt-in to 'High Quality Reflections'
	* Used in the deferred renderer for translucent 'Surface ForwardShading' materials
	* Reflection captures are culled to a frustum space grid using the same reverse linked-list method as lights in the forward renderer
	* Fixed grid culling in stereo / splitscreen
	* The ReflectionEnvironment compute shader used in the deferred path also uses the culled grid now which reduces its cost from .93ms -> .70ms on 970 GTX.  PS4 cost is about the same.
	* Capsule indirect self-shadowing is now reduced in the forward path to match deferred, and both are controlled by r.CapsuleIndirectShadowSelfShadowIntensity
	* SetupHZB is now skipped when SSAO / SSR / HZB are all disabled

Change 3094160 on 2016/08/18 by Daniel.Wright

	CIS fixes

Change 3094899 on 2016/08/19 by Ben.Woodhouse

	Batching optimization for dragging components onto blueprints, reported on UDN. Adding 2300 static mesh actors now takes 3 seconds instead of 40 minutes.
	https://udn.unrealengine.com/questions/305821/suspected-rhi-uniform-buffer-leak-when-adding-stat.html

	#jira UE-34937

Change 3095256 on 2016/08/19 by Daniel.Wright

	Disabled ISR warning spamming CIS

Change 3095468 on 2016/08/19 by Daniel.Wright

	Fixed refcounting on hit proxy render targets

Change 3095470 on 2016/08/19 by Daniel.Wright

	Added bVisibleInReflectionCaptures to primitive component, which is useful for hiding objects too close to the capture point

Change 3096274 on 2016/08/22 by Rolando.Caloca

	DR - vk - added missing BC4

Change 3096291 on 2016/08/22 by Rolando.Caloca

	DR - vk - Fix image views for some rendertarget formats
	- Fix ImageViews on sub mips

Change 3096579 on 2016/08/22 by Rolando.Caloca

	DR - vk - Fix rendering for shaders with no descriptors

Change 3096584 on 2016/08/22 by Rolando.Caloca

	DR - vk - Fix 3d texture update

Change 3096813 on 2016/08/22 by Rolando.Caloca

	DR - Fix GL linking errors
	PR #2615

Change 3097062 on 2016/08/22 by Rolando.Caloca

	DR - vk - Added unified mem flag
	- Added Mip index into UAV
	- Switched compute descriptor set index 0

Change 3097065 on 2016/08/22 by Rolando.Caloca

	DR - vk - Framebuffer barriers now wait on STAGE_FRAGMENT_SHADER instead of STAGE_BOTTOM_OF_PIPE

Change 3097084 on 2016/08/22 by Daniel.Wright

	Enabled r.VertexFoggingForOpaque by default to match other forward renderer choices (fast by default)

Change 3097086 on 2016/08/22 by Rolando.Caloca

	DR - vk - Missed file

Change 3097943 on 2016/08/23 by Rolando.Caloca

	DR - hlslcc - Remove duplicated definitions out into a common header

Change 3098166 on 2016/08/23 by Rolando.Caloca

	DR - Custom Renderer callback after getting SceneColor

Change 3098418 on 2016/08/23 by Olaf.Piesche

	Moving vertex factory dirtying to always happen in-editor for mesh emitters on dynamic data reinitialization; there are several cases in which this needs to happen (some material changes, mesh reimports...) which are difficult to track, so in-editor we just always recreate the mesh particle vertex factory with the dynamic data.

	#jira UE-34838

Change 3098448 on 2016/08/23 by Rolando.Caloca

	DR - vk - fixes for depth/stencil descriptors
	- Minor debug dump improvement

Change 3098463 on 2016/08/23 by Daniel.Wright

	Static lights with MinRoughness = 1.0 don't get their source shapes drawn into reflection captures, since they are being used as virtual area lights

Change 3098556 on 2016/08/23 by Daniel.Wright

	Lightmass area shadows only mark texels as mapped inside the light's influence, which fixes multiple stationary lights with bUseAreaShadowsForStationaryLight interfering.

Change 3098672 on 2016/08/23 by Rolando.Caloca

	DR - vk - Fixed crash when using vertex shaders with no descriptors

Change 3099173 on 2016/08/24 by Ben.Woodhouse

	Fixed various issues with subsurface profile, for checkerboard and non-checkerboard code paths

	- Re-enable non-checkerboard skin by default

	- Checkerboard issues fixed:
	    - Emissive lighting was being applied twice due to not taking checkerboard pattern into account
	    - Emissive lighting was modulated by basecolor in the recombine
	    - Metallic materials were contributing specular lighting to the diffuse channel

	 - Non-checkerboard fixes:
	    - Fix write mask during SkyLightDiffuse so alpha is updated correctly
	    - Metallic specular lighting was broken (specularColor was lerping to white instead of baseColor)

	 - Optimisation: Fall back to default lit for pixels where the opacity is 0.
	    - For non-checkerboard, this gives better handling of metallic/emissive for pixels where SSS is not required (non-CB RGBA encoding for diffuse/spec doesn't cope well with colored specular or emissive)
	    - For checkerboard, this gives similar results in terms of shading, but we get full-resolution shading on non SSS pixels

	#jira UE-34561

Change 3099673 on 2016/08/24 by Daniel.Wright

	Removed unused reflection shape variables

Change 3099674 on 2016/08/24 by Daniel.Wright

	Fixed translucent materials not working in DrawMaterialToRenderTarget (fallout from cl 3089208)
	Fixed ensure with FRendererModule::DrawTile in the forward renderer, trying to bind light attenuation texture

Change 3099700 on 2016/08/24 by Daniel.Wright

	Disabled log spam when a Rift is connected but not being used

Change 3099730 on 2016/08/24 by Daniel.Wright

	MSAA depth resolve uses depth of closest surface, hides some artifacts with dynamic shadowing against the skybox

Change 3099789 on 2016/08/24 by Brian.Karis

	FloatRGB  is now always supported.

	If 11:11:10 isn't supported by hardware this format by definition will map to a different format meaning it is always supported.

Change 3099987 on 2016/08/24 by Daniel.Wright

	Fixed light grid debug asserts on PS4
	* Always creating the local light buffer, even if it won't be used by the shader
	* Transition ViewState FRWBuffers to writable at the beginning of a new frame

Change 3100120 on 2016/08/24 by Rolando.Caloca

	DR - vk - Use 256MB pages for GPU memory

Change 3100151 on 2016/08/24 by Daniel.Wright

	PS4 gracefully falls back to Temporal AA when MSAA is requested, as the GNM RHI doesn't support MSAA yet

Change 3100302 on 2016/08/24 by Rolando.Caloca

	DR - vk - Mem system changes
	- Now allocates a readback heap from GPU->CPU
	- Removed bad total memory on heap/type
	- Added fallback to another mem type if it's OOM

Change 3101110 on 2016/08/25 by Rolando.Caloca

	DR - vk - Remove r.Vulkan.UseGLSL

Change 3101121 on 2016/08/25 by Rolando.Caloca

	DR - vk - Initial support for HiResShot

Change 3101450 on 2016/08/25 by Rolando.Caloca

	DR - vk - Remove imagelayout from textures; renamed a method for clarity

Change 3101462 on 2016/08/25 by Daniel.Wright

	Planar reflections no longer update GPU particles, fixes Scene Depth particle collision

Change 3101525 on 2016/08/25 by Frank.Fella

	Niagara - Remove public include modules from niagara, and remove the public include dependency on niagara from UnrealEd, and fix up fallout.

Change 3101613 on 2016/08/25 by Rolando.Caloca

	DR - vk - Fix static analysis warning

Change 3101686 on 2016/08/25 by Frank.Fella

	Niagara - Move asset type actions into the niagara module.

Change 3101865 on 2016/08/25 by Rolando.Caloca

	DR - vk - Fix compile issue when enabling dump layer

Change 3101946 on 2016/08/25 by Frank.Fella

	Orion - Fix include error caused by niagara include fixup.

Change 3101999 on 2016/08/25 by Frank.Fella

	Fortnite - Fix include error caused by niagara include fixup.

Change 3102035 on 2016/08/25 by Frank.Fella

	Ocean - Fix include error caused by niagara include fixup.

Change 3102047 on 2016/08/25 by Frank.Fella

	UnrealTournament - Fix include error caused by niagara include fixup.

Change 3102627 on 2016/08/26 by Frank.Fella

	Niagara - Move stats group declaration to the niagara module and move the stats declarations in the niagara module into the cpp files.

Change 3102654 on 2016/08/26 by Ben.Woodhouse

	Fix for D3D error with mismatched vertex/pixel shader registers for SV_POSITION input. Remove unused PixelPosition attribute from interpolators
	#jira UE-33424

Change 3102780 on 2016/08/26 by Ben.Woodhouse

	Make shadow culling take FOV into account, via LODDistanceFactor
	Also set the LODDistanceFactorSquared member of the view, which was previously uninitialized
	#jira UE-33873

Change 3102930 on 2016/08/26 by Rolando.Caloca

	DR - vk - Do not require backbuffer at start, like Metal

Change 3103061 on 2016/08/26 by Rolando.Caloca

	DR - vk - More debug dump to help track down issues

Change 3103143 on 2016/08/26 by Rolando.Caloca

	DR - vk - Added partial image view for each texture for Depth/Stencil
	- Removed some unused members from textures

Change 3104162 on 2016/08/29 by Gil.Gribb

	Merging //UE4/Dev-Main@3104155 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3104491 on 2016/08/29 by Rolando.Caloca

	DR - vk - Fix merge issue

Change 3104500 on 2016/08/29 by Rolando.Caloca

	DR - Rebuilt hlslcc libs after merge

Change 3104978 on 2016/08/29 by John.Billon

	-Moved Particle Cutouts to the Required Module
	-Pre-existing SubUVAnimation data is automatically moved to required on Init.
	-Added Default Particle Cutouts project setting that will attempt to find and use a texture on a particle's material for a cutout by default.

Change 3105249 on 2016/08/29 by John.Billon

	Fixing non-editor compile error.

Change 3105326 on 2016/08/29 by Zabir.Hoque

	SIMD Movie Player on XB1

Change 3105813 on 2016/08/30 by John.Billon

	Fixing static analysis warning.

Change 3106322 on 2016/08/30 by Matt.Kuhlenschmidt

	Removed duplicated view uniform shader parameters initialization between slate and scene rendering.  Moved all the duped initialization into a single shared method.  The shared method should be where new parameters are initialized if they are required for the view to work properly.

Change 3106350 on 2016/08/30 by Rolando.Caloca

	DR - vk - Added missing texture formats
	- Added texture debug name

Change 3106547 on 2016/08/30 by Rolando.Caloca

	DR - Added ESimpleRenderTargetMode::EExistingColorAndClearDepth

Change 3106631 on 2016/08/30 by Uriel.Doyon

	Dirty Texture Streaming Build do not dirty maps anymore.
	#jira UE-35241

Change 3106919 on 2016/08/30 by Rolando.Caloca

	DR - Temp workaround to get Vulkan up & running, might require hlslcc fix

Change 3106974 on 2016/08/30 by Uriel.Doyon

	Changed lightmass exports version from GUID to INT in order to shorten filenames.

Change 3106988 on 2016/08/30 by Uriel.Doyon

	New project specific config value r.Streaming.CheckBuildStatus used to specify whether the engine should check if the "Texture Streaming Build" is dirty (false by default).
	#jira UE-35227

Change 3107927 on 2016/08/31 by John.Billon

	-Duplicating OpenGL4 ClearUAV Implementation from 4.13
	-Fixed uav clear format.
	#Jira UE-35345

Change 3108095 on 2016/08/31 by Marc.Olano

	Restore initialization of noise textures, accidentally removed in @3106322

	#jira UE-35369

Change 3108557 on 2016/08/31 by John.Billon

	Fixing HTML5 compile error

[CL 3109297 by Gil Gribb in Main branch]
2016-08-31 21:22:32 -04:00
Ben Marsh
b59ee3ed20 Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3088355 on 2016/08/13 by Max.Preussner

	Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643)

	#jira UE-34643

Change 3088331 on 2016/08/13 by Max.Preussner

	Media: Fixed Failing to load Precached Media Source (UE-34285)

	#jira UE-34285

Change 3088202 on 2016/08/12 by Zabir.Hoque

	Porting DX12 Fix from MS:

	Update D3D12 RHI for 4.13
	 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables.

	#jira UE-0

Change 3088149 on 2016/08/12 by Mark.Satterthwaite

	Duplicate CL #3087991:
	Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
	- Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms.
	- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
	- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
	- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
	- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
	- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
	- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
	- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
	- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
	#jira UE-34315

Change 3088131 on 2016/08/12 by Chris.Babcock

	Fix iterative deploy for new ADB
	#jira UE-34638
	#ue4
	#android

Change 3088106 on 2016/08/12 by Dan.Oconnor

	Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references
	#jira UE-34564

Change 3088099 on 2016/08/12 by Zabir.Hoque

	Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done.

	#Jira UE-27026

Change 3088072 on 2016/08/12 by Max.Chen

	Sequencer: Level editor camera cut flag is now a one way gate

	This resolves issues to do with the flag being erroneously reset by external forces.

	#jira UE-33875

Change 3088031 on 2016/08/12 by Jeff.Campeau

	Fix WinXP build issues in WmfMedia and SteamVR plugins.

	#jira UE-32421

Change 3088025 on 2016/08/12 by Tom.Looman

	Updated VR Template with new VR device ID blueprint node.

	#jira ue-34592

Change 3088023 on 2016/08/12 by Tom.Looman

	Added PS Move input handling support to VR Template.

	#jira UE-34188

Change 3087989 on 2016/08/12 by Michael.Trepka

	Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts.

	#jira UE-34581

Change 3087907 on 2016/08/12 by mason.seay

	New test assets for sub instance testing

	#jira UE-29618

Change 3087812 on 2016/08/12 by Maciej.Mroz

	#jira UE-34247 Nativized UMG assets not visible

	Redone cl#3087726 from Dev-Blueprints

Change 3087810 on 2016/08/12 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor
	Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library.
	Allows one to set the minimum output color from reprojection processing.  Can be used to mitigate certain artifacts (dark smearing, reprojection edges).  See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes.
	#review-3087760 @nick.whiting
	#jira UEVR-13

Change 3087795 on 2016/08/12 by Mitchell.Wilson

	Added project thumbnail to subway sequencer.
	Added thumbnails to subway sequencer levels.
	Re-saved multiple files to resolve empty engine version and nodeguid warnings.
	#jira UE-34521 UE-34519

Change 3087730 on 2016/08/12 by Michael.Trepka

	Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml

	#jira UE-34548

Change 3087699 on 2016/08/12 by Jeff.Campeau

	Make resource generation fault tolerant of unset config values.

	#jira UE-34614

Change 3087690 on 2016/08/12 by Mitchell.Wilson

	Added a thumbnail for the BlueprintRenderToTarget level.
	#jira UE-34544

Change 3087688 on 2016/08/12 by Marc.Audy

	Fix headshot crash when tearing down physics when not registered
	#jira UE-32935

Change 3087615 on 2016/08/12 by Ben.Woodhouse

	Fix for crash in shadowsetup when frustum is invalid
	#jira UE-33014

Change 3087607 on 2016/08/12 by Max.Chen

	Sequencer: Fix Import/Export FBX

	- Import FBX now maps arbitrary float properties as well as the transform
	- Import/Export FBX now consistently operates on selected nodes or all nodes
	- Fixed exported node names so that they're consistent with Sequencer node names

	#jira UETOOL-534

Change 3087586 on 2016/08/12 by Chris.Babcock

	Add HUAWEI_Mali device model recognition for Vulkan
	#jira UE-34610
	#ue4
	#android

Change 3087529 on 2016/08/12 by Jurre.deBaare

	Fix for crash when start index != 0 and sampling at a different rate
	#jira UE-34637

Change 3087519 on 2016/08/12 by Ben.Marsh

	Pass the -ignorejunk flag on to child UBT instance when running a clean.

Change 3087455 on 2016/08/12 by Jurre.deBaare

	Alembic importer plugin needs proper logo
	#fix Replaced icon with inverted official Alembic logo
	#jira UE-34474

Change 3087360 on 2016/08/12 by Ben.Marsh

	Print out the UBT command line before running it, to help diagnose -ignorejunk problem.

Change 3087285 on 2016/08/12 by Lina.Halper

	- Add which animation it fails to compress
	- Make sure it doesn't go in there unless you have skeleton

	#jira: UE-34490

Change 3087237 on 2016/08/12 by Alex.Delesky

	#jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene.

Change 3087215 on 2016/08/12 by danny.bouimad

	#jira UE-29618 updated QA-AnimProfiles again...

Change 3087212 on 2016/08/12 by Danny.Bouimad

	#jira UE-29618 updated TM-PhysicalAnimProfiles again

Change 3087200 on 2016/08/12 by Robert.Manuszewski

	Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway.

	#jira UE-34373

Change 3087188 on 2016/08/12 by Matthew.Griffin

	Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore
	Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually

Change 3087160 on 2016/08/12 by Ben.Marsh

	Propagate the -ignorejunk option when we're building UHT as a child process in UBT.

Change 3087148 on 2016/08/12 by Ben.Marsh

	Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change.

Change 3087143 on 2016/08/12 by Danny.Bouimad

	#jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder.

Change 3087140 on 2016/08/12 by Steve.Robb

	GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs

	I have no evidence that this actually fixes anything, but it doesn't harm anything to add it...

	#jira UE-29286

Change 3087139 on 2016/08/12 by Steve.Robb

	Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed.
	This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module.

	#jira UE-31575

Change 3087107 on 2016/08/12 by Jurre.deBaare

	Alembic Import with empty first frame will cause the editor to crash
	#jira UE-34515
	#fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects
	#misc added a static const value indicating the first frame instead of hardcoded 0 array accesors
	#misc check condition fix in Runnable
	#misc log now adds new page named after the imported Alembic file

Change 3087079 on 2016/08/12 by Dmitriy.Dyomin

	Fixed: Corrupted level package on loading cooked content
	#jira UE-34591

Change 3087063 on 2016/08/12 by James.Cobbett

	#jira UE-29618 Submitting test assets for Alembic Importer

Change 3087048 on 2016/08/12 by Matthew.Griffin

	Changed Launcher Samples to create aggregate from property to avoid error in preflights
	Only notify about Launcher Samples trigger in non-preflight builds

Change 3086985 on 2016/08/12 by Maciej.Mroz

	#jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102]

	Redone cl#3083825 from Dev-Blueprints

Change 3086960 on 2016/08/12 by Matthew.Griffin

	Prevent Build DDC command from making DDC for platforms that aren't supported by project
	#jira UEB-698

Change 3086945 on 2016/08/12 by Dmitriy.Dyomin

	Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition
	#jira UE-18291

Change 3086904 on 2016/08/11 by Lina.Halper

	Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f

	#jira: UE-34570

Change 3086891 on 2016/08/11 by Lina.Halper

	DUPEFIX: CL 3086544 from Michael Noland

	Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well
	#jira UE-34223
	#tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc...
	#tests (from Lina H) started the test project from JIRA and PIE, and no crash.

Change 3086837 on 2016/08/11 by Nick.Whiting

	Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread().  This allows skel controls to use orientation and position with parallel animation

	#jira UE-32564

Change 3086797 on 2016/08/11 by Dmitry.Rekman

	Linux: fix crash on editor exit (UE-30795, UE-7519).

	- FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that.

	#jira UE-30795

Change 3086735 on 2016/08/11 by Richard.TalbotWatkin

	Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now.
	#jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash

Change 3086726 on 2016/08/11 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements : 2DVR
	2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen.
	-Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary.
	#jira UEVR-13
	#review-3086004 @chad.taylor @nick.whiting

Change 3086652 on 2016/08/11 by Dmitry.Rekman

	Linux: re-enable ICU (UE-34012).

	- Built static libs against libc++; disabled using dynamic ones.
	- Fixes lack of rich text formatting.

	#jira UE-34012

Change 3086648 on 2016/08/11 by Nick.Whiting

	Adding support for getting the HMD Device name from code / blueprints

	#jira UE-31785

Change 3086589 on 2016/08/11 by Chad.Taylor

	Fixing Vive resolution on packaged builds

	#jira UE-34535

Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt

	Fix skeletal mesh LODs not being imported correctly.  All meshes were imported to the base LOD instead.

	#jira UE-34397

Change 3086529 on 2016/08/11 by Marc.Audy

	Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default)
	#jira UE-34287

Change 3086376 on 2016/08/11 by Peter.Sauerbrei

	remove cached file handle from iOS and Android to save memory during loads
	#jira UE-31720

Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt

	Guard against crash with corrupted editor layouts

	#jira UE-34364

Change 3086345 on 2016/08/11 by Dan.Oconnor

	ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time)
	#jira UE-34380

Change 3086272 on 2016/08/11 by Cody.Albert

	Updating First Person templates to fix cook errors

	#jira UE-22726

Change 3086259 on 2016/08/11 by Nick.Whiting

	Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used

	#jira UE-31617

Change 3086202 on 2016/08/11 by Marcus.Wassmer

	Duplicate 3086176 to fix broken shaderpipelines on PS4
	#jira UE-34540

Change 3086080 on 2016/08/11 by mason.seay

	Test animbp for sub anim instances

	#jira UE-29618

Change 3086062 on 2016/08/11 by Tom.Looman

	Migrate from //depot/usr/ into Release-4.13 for VR Template.

	#jira ue-34533

Change 3086032 on 2016/08/11 by Mike.Beach

	Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it).

	#jira UE-34350

Change 3086025 on 2016/08/11 by Olaf.Piesche

	#jira UE-32058

	Replicating fix from 3050352

Change 3085969 on 2016/08/11 by John.Pollard

	CIS fix

	#jira UE-30516

Change 3085819 on 2016/08/11 by Jurre.deBaare

	bForceOneSmoothingGroup not working for skeletal meshes
	#fix Added check for forced smoothing group and calculate normals accordingly
	#misc Spotted some non-referenced const TArrays being passed to CalculateTangents
	#jira UE-34555

Change 3085799 on 2016/08/11 by Ben.Marsh

	Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing.

Change 3085763 on 2016/08/11 by Daniel.Lamb

	Fix for circular initialization of a singleton on android causing hang when using cook on the fly.
	#jira UE-34442

Change 3085717 on 2016/08/11 by Dmitry.Rekman

	Linux: better messaging around Steam initialization (UE-32052).

	- Also added a standalone test.

	#jira UE-32052

Change 3085715 on 2016/08/11 by Chris.Bunner

	Dropped check to an ensure as there's existing handling for invalid assets in that case.
	#jira UE-23902

Change 3085714 on 2016/08/11 by Olaf.Piesche

	#jira UE-30398

	Fix offset added to particle collision locations.

	 Replicated from 3084645 in Dev-Rendering

Change 3085713 on 2016/08/11 by Chris.Babcock

	Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now)
	#jira UE-33840
	#ue4
	#android
	#ios
	#opengl

Change 3085711 on 2016/08/11 by Olaf.Piesche

	#jira UE-34106
	#jira UE-32784
	#jira UE-31198

	Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty)

	Replicated from 3083909 in Dev-Rendering

Change 3085707 on 2016/08/11 by Matthew.Griffin

	Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue

Change 3085656 on 2016/08/11 by Marc.Audy

	PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker)
	#jira UE-32418
	#jira UE-33617

Change 3085641 on 2016/08/11 by Lina.Halper

	Fixed  invalid compressed track data

	- need a better solution and added ticket for 4.14 - UE-34547

	#jira: UE-34077

Change 3085606 on 2016/08/11 by Max.Preussner

	Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381)

	#jira UE-34381

Change 3085568 on 2016/08/11 by Maciej.Mroz

	#jira UE-34436 Ensures when copy/pasting linked anim bp nodes

	FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet).

Change 3085532 on 2016/08/11 by Peter.Sauerbrei

	fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC
	#jira UE-30335

Change 3085528 on 2016/08/11 by Max.Chen

	Sequence Recorder: Fix crash when actor class to record is null.

	#jira UE-34543

Change 3085418 on 2016/08/11 by Maciej.Mroz

	#jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults

	Redone cl#3084313 from Dev-Blueprints

Change 3085395 on 2016/08/11 by John.Pollard

	Don't allow hot-reloading if we're running PIE instances

	#jira UE-30516

Change 3085377 on 2016/08/11 by Tom.Looman

	Added StarterMap (WIP) to resolve JIRA.

	#jira ue-34311

Change 3085364 on 2016/08/11 by Ben.Woodhouse

	Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur.

	#jira UE-28561

Change 3085341 on 2016/08/11 by Dmitriy.Dyomin

	Fixed: Creating Launcher Profile does not always shows all project available maps
	#jira UE-33765

Change 3085336 on 2016/08/11 by Andrew.Rodham

	Sequencer: Runtime instances are no longer updated when bluprints are recompiled

	This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register

	#jira UE-34499

Change 3085332 on 2016/08/11 by Dmitriy.Dyomin

	Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication
	#jira UE-26868

Change 3085331 on 2016/08/11 by Ben.Woodhouse

	Fix for threading related crash with precomputed lighting volumes
	#jira UE-34531

Change 3085323 on 2016/08/11 by Allan.Bentham

	Remove android specific vulkan hack to recreate depth buffer's imageview.
	#jira UE-33593
	#jira UE-33336

Change 3085313 on 2016/08/11 by Thomas.Sarkanen

	StopRecordingAnimation now uses the same maing logic as RecordAnimation

	This prevents inconsisten behaviour between record and stop record commands

	#jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor

Change 3085301 on 2016/08/11 by Allan.Bentham

	Only allow gaussian DoF on mobile. Disable DoF for all other types.
	#jira UE-34217

Change 3085292 on 2016/08/11 by Thomas.Sarkanen

	Revert change to force shipping dlls in shipping builds

	#jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration

Change 3085291 on 2016/08/11 by Matthew.Griffin

	Added nodes for Linux Editor, DDC and installed build
	Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products

Change 3084973 on 2016/08/10 by Jeff.Campeau

	Use relative settings for ShooterGame manifest
	Package creation checks Xbox One target settings in Engine instead of Game config

	#jira UE-33808

Change 3084932 on 2016/08/10 by patrickr.donovan

	#jira UE-29618
	SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing.

Change 3084886 on 2016/08/10 by Daniel.Wright

	Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards
	#jira UE-33238

Change 3084878 on 2016/08/10 by Jeff.Campeau

	UFE launch command is generated with all devices requested instead of just the first.

	#jira UE-34302

Change 3084860 on 2016/08/10 by Dmitry.Rekman

	Fix CrashReportClient crashing on start (UE-32976, UE-34451).

	- Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes.

	#jira UE-32976

Change 3084756 on 2016/08/10 by Dmitry.Rekman

	Linux: clean-up compiler settings logic (UE-22715).

	- Includes parts of pull request #1704 by zaps166.
	- Disables exceptions in most builds.

	#jira UE-22715

Change 3084679 on 2016/08/10 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3084475

	Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
	#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server

Change 3084614 on 2016/08/10 by Daniel.Wright

	Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents
	Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior
	Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene()
	#jira UE-34321

Change 3084607 on 2016/08/10 by Jeremiah.Waldron

	Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP
	Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur

	Relates to:
	#jira UE-34283

Change 3084586 on 2016/08/10 by Jeff.Campeau

	Chunks don't assume they're done downloading at 100%.

	#jira UE-34386

Change 3084552 on 2016/08/10 by Lina.Halper

	Fix GetWorldFromContextObject to be used for another thread safer

	: Guard to modify static variabls by another thread

	#jira: UE-34416

Change 3084551 on 2016/08/10 by Mitchell.Wilson

	Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP
	Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level.
	#jira UE-32855

Change 3084535 on 2016/08/10 by Mike.Beach

	Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names.

	#jira UE-34378

Change 3084526 on 2016/08/10 by Jeff.Campeau

	Update XDK to August 2016

	#jira UEPLAT-1374

Change 3084471 on 2016/08/10 by John.Pollard

	Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

	#jira UE-34295

Change 3084363 on 2016/08/10 by Marc.Audy

	Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport
	#jira UE-34101

Change 3084231 on 2016/08/10 by Michael.Trepka

	Fixed a problem with the search box in blueprint context menu not getting focus on Mac

	#jira UE-20884

Change 3084229 on 2016/08/10 by Dmitry.Rekman

	Linux: remove hardcoded staged files (UE-24594).

	#jira UE-24594

Change 3084215 on 2016/08/10 by Chris.Bunner

	Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view.
	#jira UE-31936

Change 3084052 on 2016/08/10 by Jurre.deBaare

	Alembic skeletal mesh importer does not calculate correct smoothing groups
	#fix follow same routine as regular smoothing group/normal calculation
	#jira UE-34493

Change 3084029 on 2016/08/10 by Phillip.Kavan

	[UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object.

	Mirrored from //UE4/Dev-Blueprints (CL# 3082839).

	#jira UE-34458

Change 3084027 on 2016/08/10 by Ben.Woodhouse

	Fix for crash when applying BSP materials
	This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread.

	The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh.
	#jira UE-31460

Change 3083981 on 2016/08/10 by Matthew.Griffin

	Set Localization branch for Localise command to release version when running in the Release Branch
	#jira UE-34471

Change 3083970 on 2016/08/10 by Max.Preussner

	PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481)

	#jira UE-33481

Change 3083918 on 2016/08/10 by Matthew.Griffin

	Exclude UBT generated files from the installed build

Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt

	Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material

	#jira UE-34360

Change 3083890 on 2016/08/10 by Matthew.Griffin

	Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage.
	Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project.
	#jira UE-34401

Change 3083873 on 2016/08/10 by Dmitry.Rekman

	CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478).

	#jira UE-34478

Change 3083862 on 2016/08/10 by Mitchell.Wilson

	Rebuilt lighting on Advanced_Lighting level in Samples Content
	#jira UE-34383

Change 3083792 on 2016/08/10 by Benn.Gallagher

	PR #2671: Fix sub instance curve values. (Contributed by tmiv)
	PR #2668: Sub inst post anim fix (Contributed by tmiv)
	#jira UE-34162
	#jira UE-34121

Change 3083775 on 2016/08/10 by Kevin.Rushin

	QAGame - Updating VRLatency Testmap, Can freelook
	#jira UE-29618

Change 3083771 on 2016/08/10 by Robert.Manuszewski

	Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit.

	#jira UE-34371

Change 3083742 on 2016/08/10 by Lee.Clark

	4.13 - PS4 - Fix memory allocation sizes

	#jira UE-33270

Change 3083732 on 2016/08/10 by Ben.Marsh

	Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger.

Change 3083690 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: Foliage instances are not included when exporting a scene to FBX
	#jira UE-34214

Change 3083654 on 2016/08/10 by Keith.Judge

	Fix analysis warnings. Simple change from Release() to SAFE_RELEASE().

	#jira UE-23059

Change 3083646 on 2016/08/10 by Thomas.Sarkanen

	Use shipping PhysX libs for installed builds

	Copy fix from UE4Game.Target.cs to apply to all packaged games

	#jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration

Change 3083527 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: Warning upon Undo/redo-ing of sculpting the landscape
	#jira UE-34443

Change 3083502 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting
	#jira UE-34417

Change 3083349 on 2016/08/09 by Daniel.Wright

	Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0
	#jira UE-31181

Change 3083167 on 2016/08/09 by Chad.Taylor

	Null deref crash fix

	#jira UE-33830

Change 3083144 on 2016/08/09 by Zabir.Hoque

	Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite.

	#jira UE-32980

Change 3083136 on 2016/08/09 by Chad.Taylor

	Stripping out egregious log spam

	#jira UE-34181

Change 3083116 on 2016/08/09 by John.Billon

	Defaulting r.D3D.RemoveUnusedInterpolators to on.
	#Jira UE-34461

Change 3083114 on 2016/08/09 by John.Billon

	Fixing static analysis warning in NullRHI.
	#Jira UE-34462

Change 3083070 on 2016/08/09 by Dmitry.Rekman

	PR #2516: CMake improvements and fixes (UE-22233, UE-32136).

	- Contributed by Nihlus.
	- Contains PR #1668 by mgerhardy

	Summary of changes (from PR):

	- Fixed an issue where CMake build files would contain invalid targets
	- Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion.
	- Fixed an issue where invalid target platforms could fall through and cause issues with the file generation.
	- Improved code readability throughout the generator. Can still use some more polish.
	- Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects.
	- Improved commenting throughout the generator. As with readability, can still use some more polish.
	- Removed unused using statements.
	- Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion.
	- Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets.

	#jira UE-22233

Change 3082999 on 2016/08/09 by Jeremiah.Waldron

	Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases
	#jira UE-34457

Change 3082993 on 2016/08/09 by mason.seay

	Fixed level BP error and updated Reverb asset

	#jira UE-29618

Change 3082981 on 2016/08/09 by Peter.Sauerbrei

	disable roughness calculation for iOS metal
	#jira UE-31815

Change 3082912 on 2016/08/09 by Chris.Babcock

	Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now
	#jira UE-34432
	#ue4
	#android

Change 3082875 on 2016/08/09 by Chris.Bunner

	Lowered verbosity of mesh build warning when using MikkTSpace.
	#jira UE-23903

Change 3082867 on 2016/08/09 by Trung.Le

	VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses
	#jira UE-34227

Change 3082818 on 2016/08/09 by Mike.Beach

	Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert).

	#jira UE-34430

Change 3082794 on 2016/08/09 by Lukasz.Furman

	fixed gameplay debugger extensions activating during simulate in editor
	#jira UE-33343

Change 3082760 on 2016/08/09 by Jamie.Dale

	Scene viewports are now centered when re-entering windowed mode

	#jira UE-32842

Change 3082744 on 2016/08/09 by Mitchell.Wilson

	Resaving assets to resolve empty engine version warnings.
	#jira UE-29746

Change 3082728 on 2016/08/09 by Ben.Marsh

	BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger.

	#jira UE-34329

Change 3082686 on 2016/08/09 by Marc.Audy

	If the GameMode is not carried over as part of a seamless travel create it.
	#jira UE-25569

Change 3082663 on 2016/08/09 by John.Billon

	Fixed SubUVAnimation asset crash when texture source is cleared.
	#Jira UE-34231

Change 3082650 on 2016/08/09 by John.Billon

	Changed an ensure the NullRHI dealing with memory allocation to be a log message.
	#Jira UE-32362

Change 3082644 on 2016/08/09 by Maciej.Mroz

	#jira UE-34240 Match 3 nativization failure

	Redone cl3082121 from Dev-Blueprints

Change 3082633 on 2016/08/09 by Maciej.Mroz

	#jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172]

	Redone cl3082414 from Dev-Blueprints

Change 3082606 on 2016/08/09 by Michael.Trepka

	Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler.

	#jira UE-34276

Change 3082579 on 2016/08/09 by Benn.Gallagher

	CIS fix, missed removing a few #ifs
	#jira UE-29180

Change 3082525 on 2016/08/09 by Tom.Looman

	Removed Android from supported platforms in VR Template.

	#jira UE-34189

Change 3082523 on 2016/08/09 by Tom.Looman

	Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior)
	Fixed typo in level text.

	#JIRA UE-34422

Change 3082504 on 2016/08/09 by Jurre.deBaare

	Crash importing alembic asset over itself after saving it in Content Browser
	#fix Trivial nullptr + isValid fix
	#jira UE-34418

Change 3082433 on 2016/08/09 by Tom.Looman

	Updated list of supported platforms.

	#jira UE-34189

Change 3082423 on 2016/08/09 by Mitchell.Wilson

	Resaving levels to resolve MikkTSpace warnings
	Updating collision on SM_Floor_Round
	#jira UE-30786

Change 3082361 on 2016/08/09 by Keith.Judge

	Xbox One - Fix a controller disconnection crash.

	- This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early.
	- Changed it to copy each connected pad object one at a time, which maintains the correct refcount.
	- Possibly a VS2015 Update 3 bug.

	#jira UE-33955

Change 3082341 on 2016/08/09 by Mitchell.Wilson

	Reimporting SM_GodRay_Plane
	Resaving levels to resolve MikkTSpace warnings
	Resaving multiple materials to resolve warnings
	#jira UE-34212

Change 3082313 on 2016/08/09 by Matthew.Griffin

	Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build)

Change 3082294 on 2016/08/09 by Jurre.deBaare

	Crash when importing an Alembic file with Materials as a different asset type than one that already exists
	#fix Ensure that we have a valid material to assign to the assets
	#jira UE-34377

Change 3082291 on 2016/08/09 by Jurre.deBaare

	Unable to save Alembic asset with materials after importing more than once
	#fix Make sure we delete referenced transient materials if they are not used
	#jira UE-34400

Change 3082290 on 2016/08/09 by Jurre.deBaare

	Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on
	#fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14
	#jira UE-34392

Change 3082274 on 2016/08/09 by Benn.Gallagher

	Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms.
	#jira UE-29780

Change 3082273 on 2016/08/09 by Benn.Gallagher

	Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain
	#jira UE-30827

Change 3082270 on 2016/08/09 by Benn.Gallagher

	Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted.
	#jira UE-29180

Change 3082257 on 2016/08/09 by Jurre.deBaare

	Auto align floor mesh does not work in Persona
	#fix Readded functionality for the auto alignment :)
	#jira UE-34404

Change 3082239 on 2016/08/09 by Peter.Sauerbrei

	make sure IPP and supporting dlls are all 64-bit
	#jira UE-34408

Change 3082225 on 2016/08/09 by Mitchell.Wilson

	Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize
	Reimporting SM_GodRay_Plane
	Saving all levels to resolve MikkTSpace warnings.
	#jira UE-30787

Change 3082222 on 2016/08/09 by Rolando.Caloca

	UE4.13 - Fix crash on opengl3
	- Load proper shader map depending on feature level
	- int interpolators require nointerpolation modifier
	#jira UE-33879

Change 3082221 on 2016/08/09 by Benn.Gallagher

	Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop
	#jira UE-34384

Change 3082179 on 2016/08/09 by Ben.Woodhouse

	Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders.
	#jira UE-31461

Change 3082170 on 2016/08/09 by Graeme.Thornton

	Manual copy of CL 3078836 from Dev-Core to Release-4.13

	Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading

	#jira UE-33909

Change 3082169 on 2016/08/09 by Graeme.Thornton

	Make FLauncherTasks have unique names so we don't end up with stat name collisions

	#jira UE-33849

Change 3082163 on 2016/08/09 by Matthew.Griffin

	Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts
	Added Checks for files that might not exist when creating Installed Build from Github etc.
	Tag the published installed build zips
	#jira UE-34249

Change 3082139 on 2016/08/09 by Ben.Marsh

	BuildGraph: Allow writing a schema without passing a script in.

Change 3082109 on 2016/08/09 by Thomas.Sarkanen

	Fixed blendspaces producing bad data when degenerate spaces are present

	Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications.

	#jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph

Change 3082080 on 2016/08/09 by Matthew.Griffin

	Added notifications for available triggers

Change 3082054 on 2016/08/09 by Allan.Bentham

	Quality level override changes to high QL are now correctly picked up.
	#jira UE-22812

Change 3082049 on 2016/08/09 by Allan.Bentham

	Update shaders when mobile preview device is changed.
	#jira UE-22810

Change 3081866 on 2016/08/09 by Max.Chen

	Fbx Export: Fix build.

	#jira UETOOL-750

Change 3081863 on 2016/08/09 by Max.Chen

	Fbx Export: Fix level sequence fbx export.

	- Fix 3d transform track export so that it does the correct flipping for translation and rotation curves.
	- Fix setting  rich curve tangents and interpolation modes.
	- Fix camera focal length export.

	#jira UETOOL-750

Change 3081823 on 2016/08/08 by Dmitriy.Dyomin

	Fixed: Crash when simulating in editor with a landscape actor selected
	#jira UE-34367
	#coderview Gareth.Martin

Change 3081647 on 2016/08/08 by Chad.Taylor

	OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport

	#jira UE-34352

Change 3081645 on 2016/08/08 by Zak.Middleton

	#ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback.

	#jira UE-30178

Change 3081639 on 2016/08/08 by Tyler.Cole

	Update build scripts for WEX MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3081616 on 2016/08/08 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements
	-2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode.
	-A new ini setting for morpheus bStartInVR has been added, it defaults to true.
	#jira UEVR-13
	#review-3081284 @chad.taylor @nick.whiting

Change 3081597 on 2016/08/08 by Tyler.Cole

	Update build scripts for Ocean MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3081476 on 2016/08/08 by Tyler.Cole

	Update build script for UE4 Release-4.13 stream Fortnite MCP.

	#jira NONE-0

Change 3081397 on 2016/08/08 by Josh.Adams

	- Fixing more linux case issues in UT
	#jira ue-33478

Change 3081391 on 2016/08/08 by Mitchell.Wilson

	Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap
	#jira UE-33843

Change 3081383 on 2016/08/08 by Aaron.McLeran

	#jira UE-34081

	Implementing CL 3076637 into 4.13

	#tests run a procedural sound wave object test

Change 3081337 on 2016/08/08 by Aaron.McLeran

	#jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay

	- OR-26580
	- Implementing CL 3071258 to 3.13

	#tests ran paragon with change, no crashes

Change 3081335 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed memory leak in source resolver (UE-34385)

	#jira UE-34385

Change 3081320 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed typo (UE-32421)

	#jira UE-32421

Change 3081276 on 2016/08/08 by Mitchell.Wilson

	Resaving asset to resolve MikkTSpace warning.
	#jira UE-31116

Change 3081269 on 2016/08/08 by Dan.Oconnor

	Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint
	#jira UE-34324

Change 3081052 on 2016/08/08 by Dan.Oconnor

	Making a change to test UE-34324
	#jira UE-34324

Change 3081026 on 2016/08/08 by Daniel.Wright

	Added a heightfield painting example to BlueprintRenderToTarget content example
	#jira UE-34323

Change 3081025 on 2016/08/08 by Daniel.Wright

	CreateRenderTarget2D uses a world context object as owner, allows use in a construction script
	#jira UE-34321

Change 3081023 on 2016/08/08 by Aaron.McLeran

	#jira UE-34325 Implementing 3080958 in 4.13

	- When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash
	- Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds.

	#tests ran repro case described in bug several times without crashing (was 100% repro)

Change 3081020 on 2016/08/08 by Dan.Oconnor

	Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties
	#jira UE-26310

Change 3081010 on 2016/08/08 by Dan.Oconnor

	Fix for losing root transform when recycling objects
	#jira UE-28398

Change 3080972 on 2016/08/08 by Mark.Satterthwaite

	Duplicate CL #3080684:
	Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination.
	#jira UE-21857

Change 3080971 on 2016/08/08 by Mark.Satterthwaite

	Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
	#jira UE-34355

Change 3080923 on 2016/08/08 by Michael.Trepka

	When archiving on for Mac delete the dest icon if it exists before trying to call File.Move

	#jira UE-33304

Change 3080919 on 2016/08/08 by samuel.proctor

	Revised assets for Blueprint Debugging tests

	#jira UE-29618

Change 3080878 on 2016/08/08 by Ben.Marsh

	Fix sample build timeouts due to generating DDC using installed engine builds taking too long.

	* New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead.
	* Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead.

Change 3080849 on 2016/08/08 by Marc.Audy

	Always stop matinee sounds when jumping around, not just if the sound changed.
	#jira UE-31447

Change 3080843 on 2016/08/08 by Ben.Marsh

	BuildGraph: Fix compile error due to duplicated variable name.

Change 3080840 on 2016/08/08 by Max.Chen

	Fbx: Fix rich curve export being exported at the incorrect times when baked.

	#jira UETOOL-750

Change 3080824 on 2016/08/08 by Max.Chen

	Sequencer: Revert fix root component structure for level sequence actor.

	#jira UE-34354

Change 3080819 on 2016/08/08 by Chad.Taylor

	Merging Move and Vive haptic implementation from Dev-VR to Release-4.13

	#jira UE-27886

Change 3080818 on 2016/08/08 by Jurre.deBaare

	Crash when importing the same Alembic file but as a different Asset Type
	#fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed)
	#misc Typo
	#jira UE-34293

Change 3080817 on 2016/08/08 by Jurre.deBaare

	Crash when importing an Alembic file with Materials if it already exists
	#fix Only create materials if they don't already exist
	#jira UE-34300

Change 3080814 on 2016/08/08 by Jurre.deBaare

	Crash when importing Alembic files as Skeletal Mesh
	#fix Set the NumVertices variable that was re-added :)
	#misc removed dead code
	#jira UE-34288

Change 3080813 on 2016/08/08 by Jurre.deBaare

	[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()
	#fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs)
	#jira UE-34294

Change 3080797 on 2016/08/08 by Dmitriy.Dyomin

	Fix: Crash opening levels with landscape in them via the command console in standalone game
	#jira UE-34348

Change 3080784 on 2016/08/08 by Jamie.Dale

	We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering)

	#jira UE-34298

Change 3080734 on 2016/08/08 by Matthew.Griffin

	Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent

Change 3080685 on 2016/08/08 by Peter.Sauerbrei

	fix for crash on tvOS and iOS when launching a project
	#jira UE-34005

Change 3080683 on 2016/08/08 by Matthew.Griffin

	Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built

Change 3080681 on 2016/08/08 by Matthew.Griffin

	Corrected path separators for Mac DDC location, which was preventing it from being included in installed build

Change 3080675 on 2016/08/08 by Robert.Manuszewski

	Fixing CIS on Clang platforms
	#jira UE-34025

Change 3080674 on 2016/08/08 by Ben.Woodhouse

	Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507

	#jira UE-32651

Change 3080594 on 2016/08/08 by Keith.Judge

	Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed.

	#jira UE-31607

Change 3080573 on 2016/08/08 by Martin.Wilson

	Fix Root Motion from Everything blending incorrectly when using layered blend per bone

	#Jira UE-17815

Change 3080517 on 2016/08/08 by James.Golding

	PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran)
	#jira UE-34299, UE-34279

Change 3080512 on 2016/08/08 by Benn.Gallagher

	Fix for dangling sub-instance pointers when reinstancing on AnimBP compile
	#jira UE-34137

Change 3080510 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421)

	#jira UE-32421

Change 3080509 on 2016/08/08 by Robert.Manuszewski

	Added more detailed message when TArray's BulkSerialize fails.

	#jira UE-34025

Change 3080506 on 2016/08/08 by Allan.Bentham

	Do not set render target if there are no modulated shadows.
	#jira UE-33252

Change 3080498 on 2016/08/08 by Keith.Judge

	Fix D3D12.x link error.

	#jira UE-34322

Change 3080493 on 2016/08/08 by Matthew.Griffin

	Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run.
	#jira UE-34073

Change 3080490 on 2016/08/08 by Maciej.Mroz

	#jira UE-28625 Direction of GetOverlapInfos parameter doesn't match

	Redone cl# 3080484

Change 3080462 on 2016/08/08 by Allan.Bentham

	Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required.
	Fix initialisation errors introduced in CL 3070035.

	#jira UE-34099

Change 3080242 on 2016/08/07 by Max.Chen

	Sequencer: Fix to allow deleting spawnables from the viewport

	#jira UE-28523

Change 3080241 on 2016/08/07 by Dmitriy.Dyomin

	Fixed: StartCameraFade not fading camera when MobileHDR is off
	#jira UE-34143

Change 3079990 on 2016/08/06 by andrew.porter

	Changing defaults on some settings on M_Details for test case.

	#jira UE-29618

Change 3079989 on 2016/08/06 by andrew.porter

	Setting two sided off on M_Details material

	#jira UE-29618

Change 3079986 on 2016/08/06 by phillip.patterson

	Updated QA-Foliage for test case

	#jira UE-29618

Change 3079984 on 2016/08/06 by andrew.porter

	Adding test content for using sprites in UMG

	#jira UE-29618

Change 3079879 on 2016/08/05 by Dmitry.Rekman

	Remove HITCHHUNTER logspam from release UE (UE-30959).

	#tests Compiled the UE4Editor.
	#jira UE-30959

Change 3079815 on 2016/08/05 by Tyler.Cole

	Set dependencies for Orion MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3079808 on 2016/08/05 by Daniel.Wright

	BlueprintRenderToTarget content example map with interactable fluid surface
	#jira UE-34323

Change 3079746 on 2016/08/05 by Daniel.Wright

	Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly
	New blueprint function CreateRenderTarget2D
	#jira UE-34321

Change 3079569 on 2016/08/05 by Mitchell.Wilson

	Updating template tutorials after assets were moved to new folders
	#jira UE-34139

Change 3079546 on 2016/08/05 by Ian.Shadden

	#UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6

	#jira UE-34316

Change 3079542 on 2016/08/05 by Mark.Satterthwaite

	Duplicate CL #3079503:
	Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
	#jira UE-33856

Change 3079472 on 2016/08/05 by Peter.Sauerbrei

	fix for remote server name being empty stopping a build for a BP project in binary
	fix for several error messages from platform requirements not stopping a build
	#jira UE-34213

Change 3079453 on 2016/08/05 by Benjamin.Hyder

	Updating QA_Materials to include Material Details example

	#jira UE-29618

Change 3079389 on 2016/08/05 by Gareth.Martin

	Missing file from CL 3079376:
	Tessellate Landscape only in highest landscape LOD
	Fix incorrect UV coordinates when tessellation is enabled
	#jira UE-14253
	#jira UE-20405

Change 3079384 on 2016/08/05 by Michael.Trepka

	PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE)

	#jira UE-29358

Change 3079376 on 2016/08/05 by Gareth.Martin

	Tessellate Landscape only in highest landscape LOD
	Fix incorrect UV coordinates when tessellation is enabled
	#jira UE-14253
	#jira UE-20405

Change 3079365 on 2016/08/05 by Peter.Sauerbrei

	fix for executable name mismatch in plist vs actual executable when project has an underscore in the name
	#jira UE-34192

Change 3079361 on 2016/08/05 by Ryan.Vance

	#jira UE-34297
	Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :)

Change 3079349 on 2016/08/05 by Mason.Seay

	Deleting unneeded assets

	#jira UE-29618

Change 3079306 on 2016/08/05 by Peter.Sauerbrei

	IPP is now built as a 64-bit executable
	#jira UE-26393

Change 3079303 on 2016/08/05 by Peter.Sauerbrei

	PR2018 - disable user input request from ssh courtesy of Teivaz
	#jira UE-26393

Change 3079276 on 2016/08/05 by mason.seay

	Extended Line Trace For Convenient

	#jira UE-29618

Change 3079274 on 2016/08/05 by Alex.Delesky

	#jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons.

Change 3079273 on 2016/08/05 by Max.Chen

	Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks.

	#jira UE-34301

Change 3079254 on 2016/08/05 by Ori.Cohen

	Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping.

	#JIRA UE-34224

Change 3079242 on 2016/08/05 by Nick.Darnell

	Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving.

	#jira UE-34304

Change 3079129 on 2016/08/05 by Jurre.deBaare

	#jira UE-34278
	#fix Changed reimport path to be the same as geometry cache / skeletal mesh
	Unable to reimport Alembic static meshes

	#jira UE-34292
	#fix Handle cancelled situation during reimport ui interaction
	Cancelling the reimport of an Alembic file seems to confirm the action

	#jira UE-34288
	#fix Possible fix, flush rendering commands before importing
	Crash when importing Alembic files as Skeletal Mesh

	#jira UE-34282
	#fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled
	"Failed to Import" message when clicking Cancel on the Alembic Import Message

Change 3079127 on 2016/08/05 by Marc.Audy

	Properly clean up all worlds when ending PIE while a seamless transition is active
	#jira UE-33863

Change 3079107 on 2016/08/05 by Mike.Beach

	Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact).

	#jira UE-30548

Change 3079093 on 2016/08/05 by Jurre.deBaare

	Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white
	#fix Hide the environment and sky when showing vertex colours
	#jira UE-34251

	Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off
	#fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings
	#jira UE-34206

Change 3079090 on 2016/08/05 by Jurre.deBaare

	Bad performance when changing (slider) values for the advanced preview scene
	#fix Could not repro but added some more check if update needed checks
	#jira UE-33496

	Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting
	#fix Add the rotational delta for the sky to the directional light rotation
	#jira UE-34108

Change 3079088 on 2016/08/05 by Jurre.deBaare

	Alembic Cache Importer option for Hard Edge Angle Threshold does not work
	#fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing
	#jira UE-34127

Change 3079040 on 2016/08/05 by Max.Preussner

	MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290)

	Also made class properties blueprint read-writable

	#jira UE-34290

Change 3078958 on 2016/08/05 by Marc.Audy

	Don't ever reregister child actor components
	Don't destroy child actors when hiding a level
	#jira UE-31038

Change 3078954 on 2016/08/05 by ryan.brucks

	#jira ue-00001  Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL

Change 3078952 on 2016/08/05 by Phillip.Kavan

	[UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser.

	change summary:
	- modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop.

	#jira UE-34085, UE-34169

Change 3078912 on 2016/08/05 by Andrew.Rodham

	Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified

	#jira UE-33875

Change 3078900 on 2016/08/05 by Lauren.Ridge

	Fix for small Vive HMD movements entering VR mode

	#jira UE-33970

Change 3078880 on 2016/08/05 by Jack.Porter

	Cannot set GenerateOverlapEvents flag on Landscape
	#jira UE-9055

Change 3078879 on 2016/08/05 by Lee.Clark

	PS4 - Fix corrupted debuffer decals
	(CMask wasn't getting decoded correctly)

	#jira UE-34273

Change 3078871 on 2016/08/05 by Steve.Robb

	Fix for changes to UObject*s in property boxes.

	#jira UE-29596

Change 3078857 on 2016/08/05 by Max.Chen

	Sequencer: Set Fixed frame interval playback to false by default.

	#jira UE-34272

Change 3078850 on 2016/08/05 by mason.seay

	Updated map to test physics mesh, added comments to level BP

	#jira UE-29618

Change 3078795 on 2016/08/05 by Andrew.Rodham

	Sequencer: Fixed spawnables not responding to blueprint reinstance events

	This ultimately left spawnable bindings broken, and an unreachable object in the world

	#jira UE-31635

Change 3078786 on 2016/08/05 by Robert.Manuszewski

	Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array.

	#jira UE-33872

Change 3078782 on 2016/08/05 by Andrew.Rodham

	Sequencer: Fixes to "Create Camera Here" functionality

	Fixed crash when undoing the "Create Camera Here" operation.
	Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly)
	Fixed issues when the cursor was outside of the play range

	#jira UE-33127

Change 3078737 on 2016/08/05 by Andrew.Rodham

	Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety
	#jira UE-34256

Change 3078722 on 2016/08/05 by Ben.Woodhouse

	Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481)
	#jira UE-34269

Change 3078620 on 2016/08/05 by Dmitriy.Dyomin

	Fixed: SunTemple geometry has rendering artifacts on low end devices
	[Android_Low] devices will use 'Low' material quality level
	#jira UE-22455

Change 3078584 on 2016/08/05 by James.Golding

	Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging)
	#jira UE-33675

Change 3078565 on 2016/08/05 by Jack.Porter

	Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer.

	#jira UE-33842

Change 3078564 on 2016/08/05 by James.Golding

	Fix display name for bSupportUVFromHitResults to fix missingspace
	#jira UE-34248

Change 3078542 on 2016/08/05 by Yannick.Lange

	VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked.
	#jira UE-32839

Change 3078541 on 2016/08/05 by Yannick.Lange

	VR Editor :  Fix linux compile error from VREditorAvatarActor
	#jira UE-34215

Change 3078396 on 2016/08/04 by Max.Chen

	Sequencer: Invalidate playback context when map changes.

	#jira UE-34256

Change 3078291 on 2016/08/04 by Jeff.Campeau

	RHI compress/decompress return success/failure
	Failure falls back to software method
	D3D12 for Xbox One still needs implementation

	#jira UE-31363

Change 3078131 on 2016/08/04 by Chris.Babcock

	Deal with missing Android movie framerate by defaulting to 30 if not available
	#jira UE-34208
	#ue4
	#android

Change 3078084 on 2016/08/04 by John.Billon

	Disabled AMD hacks Cvars that aren't needed anymore.
	#Jira UE-30772

Change 3078083 on 2016/08/04 by John.Billon

	Consolidated  ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets.
	Added a couple of more ensures when allocating render targets.
	Added log message when changing feature levels.
	#Jira UE-32536
	#Jira UE-32204

Change 3078039 on 2016/08/04 by Josh.Adams

	- Fixed a case issue with Linux
	#jira UE-33478

Change 3078029 on 2016/08/04 by Ryan.Vance

	#jira UE-30989
	We need to disable the hmd mask when down sampling to ensure valid input data for blur passes.

Change 3078027 on 2016/08/04 by Lina.Halper

	Fix sequencer morphtarget displaying issue

	#code review:Max.Chen
	#jira: UE-28459

Change 3078012 on 2016/08/04 by mason.seay

	map and asset updates for testing UV hit detection

	#jira UE-29618

Change 3078009 on 2016/08/04 by Jamie.Dale

	Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading

	This prevents it being incorrectly set by other operations, such as counting memory used by font data.

	#jira UE-34252

Change 3078006 on 2016/08/04 by Mark.Satterthwaite

	Duplicate CL #3064008 & CL #3077412:
	Fix "iOS Metal-based build crashes at launch with sub-levels":
	- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
	- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
	- Fix validation error of texture reallocation on loading template projects under Metal.
	#jira UE-30847

Change 3078002 on 2016/08/04 by John.Billon

	Fixed LowLightMapQuality warning triggering with wrong conditions.
	#Jira UE-33237

Change 3078001 on 2016/08/04 by John.Billon

	Fixed a crash due to particle threading issues in packaged game.
	#Jira UE-32147

Change 3077989 on 2016/08/04 by Rolando.Caloca

	UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts.
	#jira UE-34218

Change 3077940 on 2016/08/04 by Jeff.Campeau

	Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir)
	Include copies of the VS2015 runtime and UCRT
	Change -applocaldir parameter to -applocaldirectory
	Stage to engine and project binaries paths (for crash reporter, etc.)

	#jira UE-33903

Change 3077936 on 2016/08/04 by Daniel.Wright

	DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject
	#jira UE-34183

Change 3077927 on 2016/08/04 by Lina.Halper

	Fix issue with morphtarget not working due to invalid guid

	#jira: UE-34077

Change 3077919 on 2016/08/04 by Daniel.Wright

	Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them
	#jira UE-34245

Change 3077877 on 2016/08/04 by Ori.Cohen

	Fix physical animation undo/redo not affecting linked bodies and constraints

	#JIRA UE-33987

Change 3077823 on 2016/08/04 by Ori.Cohen

	Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt)

	#JIRA UE-33985

Change 3077814 on 2016/08/04 by Uriel.Doyon

	Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all"
	#jira UE-34120
	#review-3077812

Change 3077781 on 2016/08/04 by Max.Chen

	Sequencer: Fix crash in rotation key struct

	#jira UE-34155

Change 3077771 on 2016/08/04 by Lina.Halper

	Added const and removed auto

	#jira: UE-33023

Change 3077702 on 2016/08/04 by Daniel.Wright

	Copy - Planar reflection show flags can now be edited
	#jira UE-34229

Change 3077585 on 2016/08/04 by Ori.Cohen

	Fix spam when moving simulated skeletal mesh in the editor.

	#JIRA UE-34164

Change 3077532 on 2016/08/04 by Tom.Looman

	Fixed error in description of VR Template.

	#jira ue-33950

Change 3077517 on 2016/08/04 by Tom.Looman

	Fixed parsing error for FP_VirtualRealityBP

	#jira UE-34059

Change 3077493 on 2016/08/04 by Tom.Looman

	Updated Template description to remove GearVR reference and include more clear message on the two available maps.

	#jira UE-33950

Change 3077492 on 2016/08/04 by Tom.Looman

	Improvements to VR Template

	Fixed teleportation issue on both locomotion types (JIRA)
	Rebuilt navmesh for motioncontrollermap
	Added new WIP startermap to clarify the difference between the multiple levels.
	Added more comments and did some cleanup in BPs.

	#jira UE-33962

Change 3077491 on 2016/08/04 by Jurre.deBaare

	Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance
	#fix Pass in complete path to save material to instead of just the name
	#jira UE-34211

Change 3077481 on 2016/08/04 by Tom.Looman

	Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config)

	#jira ue-34143

Change 3077463 on 2016/08/04 by Ben.Woodhouse

	Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off.
	#jira UE-32843

Change 3077432 on 2016/08/04 by Steve.Robb

	Removal of Fortnite-specific setting which disables hot reload.

	#jira UE-33261

Change 3077380 on 2016/08/04 by Keith.Judge

	Fix for green reflection environment in some maps.

	- Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present()
	- Fixed a validation error when locking cube map faces which was causing them not to be updated.
	- Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error).
	- Added a GPU/CPU sync at the same point the PS4 code does.

	#jira UE-32086

Change 3077336 on 2016/08/04 by Mitchell.Wilson

	removed r.Streaming.PoolSize from DefaultEngine.ini
	Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning.
	#jira UE-30941

Change 3077275 on 2016/08/04 by Phillip.Kavan

	[UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop.

	#jira UE-29903

Change 3077119 on 2016/08/04 by Marc.Audy

	Use TickType All when in PIE
	#jira UE-18982

Change 3077108 on 2016/08/04 by Jon.Nabozny

	Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null.
	This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing.

	#jira UE-34032

Change 3077073 on 2016/08/04 by Jurre.deBaare

	bBlendOverlappingNormals does not seem to have an impact for Alembic importing
	#fix this wasn't being used in the normal calculation anymore so redundant
	#jira UE-34204

Change 3077059 on 2016/08/04 by Robert.Manuszewski

	Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split).

	#jira UE-34200

Change 3077024 on 2016/08/04 by Thomas.Sarkanen

	Added GetResourceSize to UDataAsset

	Data assets now correctly report their size.

	#jira UE-28851 - Fix mem reporting of DataTables

Change 3077001 on 2016/08/04 by Andrew.Rodham

	Sequencer: Fixed sequencer adding spawnables into recorded worlds twice

	The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world.

	Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded.

	#jira UE-31422

Change 3076995 on 2016/08/04 by Matthew.Griffin

	Fixed Shadow Variable warning

Change 3076974 on 2016/08/04 by Matthew.Griffin

	Added Node to build CrashReportClient for Linux that can be used by internal game targets

Change 3076820 on 2016/08/04 by Max.Chen

	Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist).

	#jira UE-34199

Change 3076665 on 2016/08/03 by Dan.Oconnor

	Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false
	#jira UE-18982

Change 3076569 on 2016/08/03 by Chad.Taylor

	SteamVR GetOrthoProjection implementation to fix broken console rendering in VR

	#jira UE-21424

Change 3076556 on 2016/08/03 by Aaron.McLeran

	#jira UE-34154 PSVR Stereo assets are spatialized as MONO

	- All audio was routing through A3D lib regardless of if it was mono/stereo etc.
	- Fix is to only route audio that is mono and spatialized
	- Fixed some compile errors/shadow variables
	- Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library

Change 3076546 on 2016/08/03 by Aaron.McLeran

	#jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves

	Implementing 3069092 in Release-4.13

	- Not all active sounds have sound classes, was causing a crash

	#tests Run game with stat soundcues and not crash

Change 3076512 on 2016/08/03 by Ben.Marsh

	Fix warning about UnrealTournament:true argument.

Change 3076492 on 2016/08/03 by Daniel.Wright

	Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game.  Blutilities can be used to do blueprint rendering in the editor.
	#jira UE-34177

Change 3076491 on 2016/08/03 by Daniel.Wright

	Marked the Forward Shading project setting as experimental for 4.13
	#jira UE-34176

Change 3076490 on 2016/08/03 by Daniel.Wright

	Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible
	#jira UE-34175

Change 3076489 on 2016/08/03 by Daniel.Wright

	Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0
	#jira UE-34174

Change 3076485 on 2016/08/03 by Daniel.Wright

	Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413
	#jira UE-34173

Change 3076440 on 2016/08/03 by Ryan.Vance

	#jira UE-34184
	Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk.
	Adding Oculus 1.6 support.

Change 3076399 on 2016/08/03 by Nick.Darnell

	Slate - The LayoutCache pointer in SWidget is now a WeakPtr.  This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels.  Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior.

	#jira UE-34185

Change 3076397 on 2016/08/03 by Rolando.Caloca

	UE4.13 - hlslcc -Fix for hlsl length(float)
	#jira UE-32629

Change 3076337 on 2016/08/03 by mason.seay

	Test assets (and map for ensure bug)

	#jira UE-29618

Change 3076332 on 2016/08/03 by Peter.Sauerbrei

	fix for clang build errors
	#jira UE-34163

Change 3076326 on 2016/08/03 by Ryan.Vance

	#jira UE-32975
	Using the wrong screen position in the base pass pixel shader with ISR.

Change 3076309 on 2016/08/03 by Benjamin.Hyder

	Renaming TEST-LightingFeatures to TM-LightingFeatures

	#jira UE-29618

Change 3076299 on 2016/08/03 by Chad.Taylor

	Fix SteamVR lag in late-update fold child renderables.

	#jira UE-33928

Change 3076214 on 2016/08/03 by Mitchell.Wilson

	Resaving BluperintOffice level to resolve MikkTSpace warnings.
	Reimporting SM_GodRay_Plane to resolve cook warning.
	#jira UE-30064

Change 3076112 on 2016/08/03 by Max.Chen

	Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions)

	#jira UE-34167

Change 3076090 on 2016/08/03 by Marc.Audy

	Fix Mac compile error
	#jira UE-34163

Change 3076075 on 2016/08/03 by Jeremiah.Waldron

	Fixing comments documenting attribute in deleteFiles node for UPL
	#jira UE-34161

Change 3076034 on 2016/08/03 by Mitchell.Wilson

	Resaving Strategy Game maps to resolve MikkTSpace warnings.
	Resaving material in strategy game to resolve string asset reference warning.
	#jira UE-29720

Change 3076003 on 2016/08/03 by Mitchell.Wilson

	Resaving Elemental Demo levels to resolve MikkTSpace warnings.
	Resaving multiple materials to resolve String asset reference warnings.
	#jira UE-29679

Change 3075985 on 2016/08/03 by Jeremiah.Waldron

	Fixing UPL comments misnaming the deleteFiles node
	#jira UE-34161

Change 3075977 on 2016/08/03 by Maciej.Mroz

	#jira UE-30473 Moving child component in child blueprint forces parent to become dirty

	Duplicated from Dev-Blueprints CL 3075793

Change 3075959 on 2016/08/03 by Marc.Audy

	Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639)
	#jira UE-33921

Change 3075891 on 2016/08/03 by Chad.Taylor

	SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline.

	#jira UE-34142

Change 3075882 on 2016/08/03 by Dan.Oconnor

	Manually integrating 3073939 to address UE-19062
	#jira UE-19062

Change 3075805 on 2016/08/03 by Marc.Audy

	Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803
	#jira UE-18982

Change 3075803 on 2016/08/03 by Marc.Audy

	Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked
	#jira UE-18982

Change 3075761 on 2016/08/03 by Max.Preussner

	MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152)

	#jira UE-34152

Change 3075719 on 2016/08/03 by Chad.Taylor

	Blocker fix for binary editor crash on incorrectly used dll

	#jira UE-34142

Change 3075709 on 2016/08/03 by Jeremiah.Waldron

	Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor

	#android
	#jira UE-34149

Change 3075695 on 2016/08/03 by Jurre.deBaare

	Adding missing debug zlib dll
	#jira UE-123

Change 3075641 on 2016/08/03 by Jurre.deBaare

	Crash when re-importing alembic cache file several times
	#fix Always create a new object when importing
	#jira UE-34130

Change 3075609 on 2016/08/03 by Danny.Bouimad

	#jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does.

Change 3075578 on 2016/08/03 by Mitchell.Wilson

	Updating attenuation settings for multiple sounds in Strategy Game.
	#jira UE-25828

Change 3075529 on 2016/08/03 by Trung.Le

	VREditor: Fxied foliage lasso select without pressing trigger
	#jira UE-33689

Change 3075502 on 2016/08/03 by Lee.Clark

	Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates.

	#jira UE-28549

Change 3075386 on 2016/08/03 by Robert.Manuszewski

	Fixing bulkdata using source data pointer as an archive instead of raw data when saving

	#jira UE-34132

Change 3075384 on 2016/08/03 by mason.seay

	AnimBP for crash bug

	#jira UE-29618

Change 3075350 on 2016/08/03 by Max.Chen

	Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections.

	#jira UE-30506

Change 3075327 on 2016/08/03 by Max.Chen

	Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport.

	#jira UE-34093

Change 3075313 on 2016/08/03 by Matthew.Griffin

	Tidied up hardcoded installed build includes so that they're all in one file with platform checks
	Added .dll.config files to CsCompile build products if they exist

Change 3075133 on 2016/08/03 by Yannick.Lange

	VREditor : Original submit in Dev-VREditor = 3064489
	- Fix crash when starting VREditor and then changing levels
	#jira UE-33766

Change 3075124 on 2016/08/03 by Thomas.Sarkanen

	Fixed undo/redo crash when editing anim blueprint defaults

	Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo.

	#jira UE-34024 - Crash undoing variable change in Animation Blueprint.

Change 3075101 on 2016/08/03 by Matthew.Griffin

	Adding job to selectively build games in release branch
	Also adding documentation and localization to overnight build
	#jira UEB-688

Change 3075061 on 2016/08/03 by Yannick.Lange

	VR Editor : Original submit in Dev-VREditor = 3062883
	- Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552
	- Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509
	- Fixed crash when enabling VR Editor in editor preferences without a HMD connected
	- Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553
	- Avatar code refactor to its own actor class #jira UETOOL-812

	#jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812

Change 3075059 on 2016/08/03 by Allan.Bentham

	Fall back to standard shadows when capsule shadows are not supported.

	#jira UE-33344

Change 3075045 on 2016/08/03 by Matthew.Griffin

	Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step

Change 3074693 on 2016/08/02 by Dan.Oconnor

	Manually integrating 3070569 from Dev-Blueprints
	#jira UE-34119

Change 3074672 on 2016/08/02 by Dan.Oconnor

	Manually integrating 3061854 into 4.13 from Dev-Blueprints
	#jira UE-34119

Change 3074646 on 2016/08/02 by Aaron.McLeran

	#jira UE-34081 Implementing from Dev-Framework CL 3074325

	Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback

	- Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue).
	- Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread.

	- Implementing 3003851 from UT into Dev-Framework.

Change 3074630 on 2016/08/02 by Brent.Pease

	UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
	UE-33200 - A movie isn't played on iOS occasionally.
	UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows

	 + Give a more friendly error message when UHT fails with an invalid error code.

	#jira UE-23846
	#jira UE-33200
	#jira UE-32397

Change 3074590 on 2016/08/02 by Rolando.Caloca

	UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled).
	#jira UE-33694

Change 3074588 on 2016/08/02 by Chad.Taylor

	Update OpenVR SDK to v1.0.2

	-Hooked up added aspect ratio and sort priority features to SteamVR stereo layers

	#jira UE-34115

Change 3074481 on 2016/08/02 by Ori.Cohen

	Make sure that new physical animation data defaults to 0

	#JIRA UE-33678

Change 3074395 on 2016/08/02 by Ori.Cohen

	Fix duplication of physical animation profiles not duplicating data.
	Also fix undo redo not working for profiles.
	Fix editor not passing Duplicate change type

	#JIRA UE-33987, UE-33985

Change 3074392 on 2016/08/02 by Alex.Delesky

	#jira UE-32396 - Reverting CL 3074177, since it introduced side-effects.

Change 3074364 on 2016/08/02 by phillip.patterson

	Re-created UMG_Optimization for Test Cases

	#jira UE-29618

Change 3074346 on 2016/08/02 by Jurre.deBaare

	Potential DDC warning fix, remove non-existing values
	#jira UE-123

Change 3074289 on 2016/08/02 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirement
	Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed.
	-When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue.  After reconnection reprojection would be lagged by 12+ seconds.  After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag.
	#jira UEVR-13
	#review-3074209 @chad.taylor @nick.whiting

Change 3074196 on 2016/08/02 by Martin.Wilson

	Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints)

	#jira UE-23453

Change 3074177 on 2016/08/02 by Alex.Delesky

	#jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint.

Change 3074157 on 2016/08/02 by Ben.Marsh

	Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff.

Change 3074132 on 2016/08/02 by Trung.Le

	VREditor: Fixed brush preview present while in foliage mode and hovering at UI
	#jira UE-33228

Change 3074131 on 2016/08/02 by Tom.Looman

	Fix for scalability build warnings in VR Template

	#jira ue-33325

Change 3074089 on 2016/08/02 by Kevin.Rushin

	QAGame - Added Foliage to TestMap

	#jira UE-29618

Change 3074067 on 2016/08/02 by Kevin.Rushin

	QAGame- Rebuilt Lighting

	#jira UE-29618

Change 3074063 on 2016/08/02 by Kevin.Rushin

	QAGame - Fix up VREditor Map to have more asset variation

	#jira UE-29618

Change 3074057 on 2016/08/02 by Andrew.Porter

	Deleting - UMG_Optimization

	#jira UE-29618

Change 3074040 on 2016/08/02 by Michael.Trepka

	On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized.

	#jira UE-31194

Change 3074008 on 2016/08/02 by Phillip.Patterson

	Renamed UMG_Invalidation to UMG_Optimization to better match test
	#jira UE-29618

Change 3073988 on 2016/08/02 by Mitchell.Wilson

	Updating starting camera location for Paper2d template to be consistant on both BP and Code version.
	#jira UE-32723

Change 3073966 on 2016/08/02 by Jurre.deBaare

	Alembic Cache Importer option for propagating matrix transformation does not work
	#fix Changed the flag combinations and overhauled the matrix retrieval/caching system
	#misc typo fix
	#jira UE-34066

Change 3073953 on 2016/08/02 by Lina.Halper

	Fixed static warning on null reference

	#jira: UE-33923

Change 3073951 on 2016/08/02 by Lina.Halper

	Fix GetRelativeTransform for negative scale

	#jira: UE-33380

Change 3073896 on 2016/08/02 by Alex.Delesky

	#jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor.

	#jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool

Change 3073804 on 2016/08/02 by Jamie.Dale

	Fixed the detail panel trying to apply class customizations to structs

	This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor).

	#jira UE-32623

Change 3073803 on 2016/08/02 by Jurre.deBaare

	Morph target vertex mapping can be wrong with multi material caches
	#fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly
	#jira UE-34074

Change 3073788 on 2016/08/02 by Andrew.Rodham

	Sequencer: Added support for montage based animation

	CL#3061714 :
	    Sequencer: Fixed anim trails not playing in full, sequencer-driven animation.

	    There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly.

	CL#3063015 :
	    Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes

	    We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback.

	CL#3068399 :
	    Sequencer: Changed animation tracks to allow more animation types (such as anim montages)

	      - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility

	#jira UE-34046

Change 3073787 on 2016/08/02 by Jurre.deBaare

	Handle failed Simplygon proxy mesh generation with error message instead of hard checks
	#fix Added a failed delegate along side the succesful delegate
	#jira UE-31990

Change 3073786 on 2016/08/02 by Jurre.deBaare

	Alembic importer crashes when not assets are generated
	#fix Prevented adding nullptr values to the array (now only contains valid entries)
	#jira UE-34065

Change 3073777 on 2016/08/02 by Jurre.deBaare

	User is able to give a Preview Scene Profile the same name as an existing profile
	#fix check changed profile name and append _duplicatedname if found to be matching an existing profile name
	#jira UE-34033

Change 3073775 on 2016/08/02 by Mitchell.Wilson

	Updating VehicleExampleMap for BP and Code templates to have consistant starting locations
	#jira UE-31281

Change 3073732 on 2016/08/02 by Rolando.Caloca

	DR - Fix crash when enabling gpu morph targets on non SM5 platforms
	#jira UE-34011

Change 3073706 on 2016/08/02 by Peter.Sauerbrei

	fix for no tvOS libraries in binary release for Win64
	#jira UE-34076

Change 3073671 on 2016/08/02 by Allan.Bentham

	High quality mobile reflection captures are now blended in correct (linear) space.
	#jira UE-33915

Change 3073663 on 2016/08/02 by Peter.Sauerbrei

	fix for launch on failing for iOS in Binary
	#jira UE-34014

Change 3073662 on 2016/08/02 by Lee.Clark

	4.13 - PS4 - Fix Media Player Audio cutting out

	#jira UE-33850

Change 3073616 on 2016/08/02 by Mark.Satterthwaite

	Duplicate CL #3073584 from Dev-Platform:
	Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture.
	#jira UE-32323

Change 3073592 on 2016/08/02 by Max.Chen

	Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state.

	#jira UE-33993

Change 3073585 on 2016/08/02 by Nick.Darnell

	Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures.

	#jira UE-34075

Change 3073575 on 2016/08/02 by Richard.TalbotWatkin

	Duplicating from Dev-Editor, CL 3057645

	Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
	#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server

Change 3073542 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3072169.

	A couple of changes to the BSP code:
	* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it.  This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
	* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations.  This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.

	#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
	#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume

Change 3073540 on 2016/08/02 by Matthew.Griffin

	Added Package Samples script behind a trigger to package samples for QA
	Removed submitter notifications from Launcher Samples nodes
	Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes
	Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally
	Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs
	#jira UEB-689

Change 3073511 on 2016/08/02 by Tom.Looman

	Removed object redirectors to fix build warning in VR Template

	#jira ue-33325

Change 3073458 on 2016/08/02 by Jurre.deBaare

	Update default preview scene ini and assets
	#fix deleted old sky texture and fixed BaseEditor.ini setup
	#jira UE-34063

Change 3073427 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3068585
	Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
	#jira UE-34062 - SplineMesh collision can be generated incorrectly

Change 3073421 on 2016/08/02 by James.Golding

	Resave PSD test assets in QAGame with proper version
	#jira UE-34061

Change 3073419 on 2016/08/02 by James.Golding

	Rename OrientationDriver to PoseDriver
	#jira UE-34015

Change 3073404 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3057895

	Mesh paint bugfixes and improvements.

	Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched.  Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.

	This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.

	#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
	#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
	#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
	#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting

Change 3073380 on 2016/08/02 by Richard.TalbotWatkin

	Fixed build error in unity builds.
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
	#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
	#jira UE-13082 - Users would like a snapping feature for splines
	#jira UE-13568 - Additional Spline Component Functionality
	#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.

Change 3073343 on 2016/08/02 by Matthew.Griffin

	Whitelisting PS4 and XboxOne plugins for those platforms specifically
	#jira UE-33866

Change 3073338 on 2016/08/02 by Ben.Marsh

	When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins.

Change 3073319 on 2016/08/02 by Maciej.Mroz

	#jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860

	Manually integrated some fixes from Dev-Blueprints

Change 3073311 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor CL 3057868

	Spline component improvements, both tools and runtime:

	- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
	- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
	- Added a custom version for SplineComponent and provded serialization fixes.
	- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
	- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
	- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0.  Now any SplineComponent key can be set.  The details customization enforces that the sequence remains strictly ascending.
	- Allowed an explicit loop point to be specified for closed splines.
	- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
	- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
	- Fixed the logic which determines whether the UCS has modified the spline curves.
	- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
	- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
	- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.

	#jira UETOOL-766 - Spline tool improvements
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
	#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
	#jira UE-13082 - Users would like a snapping feature for splines
	#jira UE-13568 - Additional Spline Component Functionality
	#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-33669 - Crash in Dev-Editor

Change 3073242 on 2016/08/02 by James.Golding

	Move physics state create/destroy delegates from BodyInstance to ActorComponent
	- Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected.
	- Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate.
	#jira UE-32768

Change 3072953 on 2016/08/01 by Uriel.Doyon

	Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
	#jira UE-34045

[CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
Ben Marsh
3e80336791 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3092544)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3079316 on 2016/08/05 by Ben.Marsh

	Better PCH selection in ShaderFormatOpenGL and MetalShaderFormat - make sure Core is the first included header.

Change 3080579 on 2016/08/08 by Ben.Marsh

	Slate: Move DEBUG_TAB_MANAGEMENT into SDockingTabStack.h to remove circular include dependency with DockingPrivate.h.

Change 3080587 on 2016/08/08 by Ben.Marsh

	StandaloneRenderer: Move platform includes into a separate header so we can make individual headers self-contained, without having a circular dependency on StandaloneRendererPrivate.h.

Change 3080789 on 2016/08/08 by Ben.Marsh

	Move BuildGraph tasks for chunking, posting builds, labeling builds, and merging manifests into the MCP project. While we do provide public interfaces for this functionality, we don't currently expect anyone outside Epic to be using them.

Change 3080815 on 2016/08/08 by Ben.Marsh

	BuildGraph: Add a -GenerateDocs option, which writes out an HTML file constructed from C# XML documentation containing all the task information.

Change 3081374 on 2016/08/08 by Ben.Marsh

	UBT: Invalidate the makefile if any UHT headers are deleted. Should fix issue where files are moved from one module to another, and the original module no longer contains any generated headers. Its include path needs to be removed from the compile environment.

Change 3083152 on 2016/08/09 by Ben.Marsh

	PR #2667: Add Intel C++ Compiler support to Windows build (Contributed by JeffRous)

Change 3084039 on 2016/08/10 by Ben.Marsh

	BuildGraph: Add additional markup for parameter attributes. Also improve some documation.

Change 3084240 on 2016/08/10 by Ben.Marsh

	Plugins: Allow plugins in the project folder to replace plugins in the engine folder with the same name. Prohibit multiple plugins with the same name at other times.

Change 3084337 on 2016/08/10 by Ben.Marsh

	UBT: Specify the -precompile option when generating project files for a target, so we include all valid modules for intellisense.

Change 3085594 on 2016/08/11 by Ben.Marsh

	Change modules which reference a public header for their PCH to use a private PCH instead, even if it just includes the public header for now.

Change 3085999 on 2016/08/11 by Ben.Marsh

	Add some missing #pragma once directives.

Change 3086146 on 2016/08/11 by Ben.Marsh

	Core: Move prototype and linkage specifier for ConsoleCommandLibrary_* functions into header matching cpp file.

Change 3086172 on 2016/08/11 by Ben.Marsh

	Fixup some C-style header guards to use #pragma once instead.

Change 3087289 on 2016/08/12 by Ben.Marsh

	Split out UPackage and UMetaData into their own headers (they're already implemented in separate CPP files)

Change 3087310 on 2016/08/12 by Ben.Marsh

	Move method stubs for FNullSlateSoundDevice into a CPP file, since they're exported from the SlateCore module.

Change 3087341 on 2016/08/12 by Ben.Marsh

	UdpMessaging: Move PCH before #if PLATFORM_DESKTOP; it will only be defined if the definition is included.

Change 3087457 on 2016/08/12 by Ben.Marsh

	Core: Reorganize the FTransform and FMatrix headers: Transform.h now includes TransformNonVectorized.h or TransformVectorized.h as appropriate, and UnrealMatrix.h is now Matrix.inl (and included from Matrix.h).

Change 3088407 on 2016/08/13 by Ben.Marsh

	Replace use of Windows SIZE_T define with the regular C++ size_t.

Change 3088416 on 2016/08/13 by Ben.Marsh

	Include a header from all .generated.cpp files (GeneratedCppIncludes.h) which includes all the basic types required to compile them, rather than assuming that the module PCH will include everything.

	Also include the real declarations of noexport classes in Object.h (now renamed to NoExportTypes.h for clarity) when the CPP macro is defined, so the .generated.deps.h file will automatically have the correct definitions for them at compile time rather than relying on them being in the private PCH.

	Finally, rename UObject.h to Object.h for consistency with the naming convention for all other UObject classes. UObject.h still exists for now, but outputs a deprecated message if included.

Change 3088544 on 2016/08/14 by Ben.Marsh

	Core: Move the definition of the TEXT() macro into Platform.h, to avoid having to include OS headers to get it.

Change 3088552 on 2016/08/14 by Ben.Marsh

	Fix compile errors for some modules that don't already include CoreUObject.h.

Change 3088925 on 2016/08/15 by Ben.Marsh

	Remove circular include dependencies from VulkanRHI.

Change 3088926 on 2016/08/15 by Ben.Marsh

	Remove duplicate definition for WITH_FIXED_AREA_ENTERING_COST from EngineDefines.h - always uses the definition from DetourNavMeshQuery.h instead.

Change 3088930 on 2016/08/15 by Ben.Marsh

	Remove circular include dependency from PhysX.

Change 3088935 on 2016/08/15 by Ben.Marsh

	OnlineSubsystemUtils: Move CPP files out of public header directory.

Change 3088965 on 2016/08/15 by Ben.Marsh

	Add private PCH to Landscape, MoviePlayer, TaskGraph, XAudio2 and RealtimeProfiler modules.

Change 3088966 on 2016/08/15 by Ben.Marsh

	Engine: Move CPP files out of public header directories.

Change 3089520 on 2016/08/15 by Ben.Marsh

	BuildGraph: Change documentation command to output markdown.

Change 3090299 on 2016/08/16 by Ben.Marsh

	D3D12RHI: Move around some implementations to fix circular header dependencies which are masked by delayed template instantiation.

Change 3090303 on 2016/08/16 by Ben.Marsh

	Engine: Add a template specialization for TPointerIsConvertibleFromTo<AActor, const volatile UObject> to fix dependency on complete AActor definition for static assert in TWeakPointer<AActor>, which only appears if including Level.h without Actor.h. Delayed template instantiation usually masks this issue.

Change 3091861 on 2016/08/17 by Ben.Marsh

	Remove circular header dependencies, and fix ambiguous include paths in OSVR.

Change 3092068 on 2016/08/17 by Ben.Marsh

	Moving VulkanDynamicRHI into its own header.

Change 3093133 on 2016/08/18 by Ben.Marsh

	EC: Include additional context lines for Clang errors.

Change 3093147 on 2016/08/18 by Ben.Marsh

	UBT: Add an error message when attempting to do a single-file compile with the wrong target selected.

Change 3093228 on 2016/08/18 by Ben.Marsh

	Remove redundant setting for remote server name from XML config, and set it to a valid machine in the engine config.

[CL 3093264 by Ben Marsh in Main branch]
2016-08-18 10:28:43 -04:00
Jack Porter
2082f7ec9b Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3056055)
#lockdown Nick.Penwarden
#rb None

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3011102 on 2016/06/13 by Steve.Cano

	After taking a screenshot using glReadPixels, transfer the data to the target buffer from bottom row up to fix the "upside-down" render that OpenGL does. Confirmed with QA (owen.stupka_volt) that this does not appear to be happening on iOS (non-metal devices, inclusion of iOS in write-up was a mistake), verified on an ipod touch 5. Also confirmed that this does not happen on html5, and that Mobile HDR flag does not make a difference in function.

	#jira UE-26421
	#ue4
	#android

Change 3015801 on 2016/06/16 by Dmitriy.Dyomin

	Probbably fix for UE-30878, was not able to repro an actual crash(FFoliageInstanceBaseCache::AddInstanceBaseId). Added even more logging in case fix does not work.
	#jira  UE-30878

Change 3015903 on 2016/06/16 by Dmitriy.Dyomin

	Fixed: Levels window has Refresh/UI issues when World Composition is active
	#jira UE-26160

Change 3018352 on 2016/06/17 by Chris.Babcock

	Handle Android media prepare failure (URL without internet for example)
	#jira UE-32029
	#ue4
	#android

Change 3026387 on 2016/06/24 by Jack.Porter

	Remove FFuncTestManager warning about PIE when running on a standalone game binary

Change 3026398 on 2016/06/24 by Jack.Porter

	Prevent FSocketBSD::Recv returning false on SE_EWOULDBLOCK

Change 3027553 on 2016/06/25 by Niklas.Smedberg

	OpenGL: Made some block size calculation work for arbitrary block sizes (e.g. not pow-of-two).

Change 3027554 on 2016/06/25 by Niklas.Smedberg

	Metal: copyFromTexture now gets block-aligned size parameter (e.g. used for texture streaming)

Change 3028061 on 2016/06/26 by Jack.Porter

	Fixed a problem where newly discovered instances were not added to an existing session in the Session Browser.
	Fixed a problem where selecting an instance in a session with multiple instances didn't deselect the previously selected instance correctly.

Change 3029220 on 2016/06/27 by Steve.Cano

	Change Android Tilt values to use GetRotationMatrix/GetOrientation logic, same as java-side android would use, and adjust slightly to match as closely as possible to iOS values for tilt. There is drift and some differences in the "Y" value but the same sort of inconsistencies are also seen on iOS.

	#jira UE-6135
	#ue4
	#android

Change 3030420 on 2016/06/28 by Jack.Porter

	Fix crash with RenderOutputValidation when running with cooked content

Change 3030426 on 2016/06/28 by Jack.Porter

	Fix to CL 3026398 - make FSocketBSD(IPv6)::Recv(From) return false when recv returns 0.
	A return value of 0 indicates the connection was shutdown in an orderly manner.

Change 3030973 on 2016/06/28 by Steve.Cano

	Added a landscape downloader background along with the options to change it from within Android settings

	#ue4
	#android
	#jira UE-32318

Change 3031757 on 2016/06/28 by Chris.Babcock

	Remove unused methods from AndroidJNI header
	#ue4
	#android

Change 3032387 on 2016/06/29 by Allan.Bentham

	Rename android es31+aep -> glesdeferred.

Change 3032711 on 2016/06/29 by Allan.Bentham

	Rename GLSL_310_ES_EXT shader define:
	ES31_AEP_PROFILE -> ESDEFERRED_PROFILE
	bumped UE_SHADER_GLSL_310_ES_EXT_VER version number.

Change 3033698 on 2016/06/29 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3034210 on 2016/06/30 by Steve.Cano

	Added a new AndroidRuntimeSettings variable that allows creation of installers for both Windows and Mac/Linux if set to true.

	#jira UE-32302

	#ue4
	#android

Change 3034530 on 2016/06/30 by Chris.Babcock

	Rename FManifestReader to FAndroidFileManifestReader in AndroidFile
	#jira UE-32679
	#ue4
	#android

Change 3034612 on 2016/06/30 by Steve.Cano

	Change Alpha from being set to a range of 0-255 to being in a range of 0-1 (which is the correct range of values)

	#jira UE-25325
	#ue4
	#android

Change 3034679 on 2016/06/30 by Chris.Babcock

	Fix tooltip (.command for mac, not .sh)
	#jira UE-32302
	#ue4
	#android

Change 3038881 on 2016/07/05 by Jack.Porter

	Package and launch on multiple Android devices simultaneously using the -Device=xxxxxxx+yyyyyyyy+zzzzzzzz format generated by a Project Launcher profile when you select multiple devices

	#jira UEMOB-115

Change 3039240 on 2016/07/06 by Jack.Porter

	TcpMessageTransport - connection-based message bus transport.

	#jira UEMOB-112
	#jira UEMOB-113

Change 3039252 on 2016/07/06 by Jack.Porter

	Enable messaging and session services and functional testing on Android when launched with -messaging
	Android device detection module support for adding port forwarding and connection announcement for TcpMessageTransport

	#jira UEMOB-112
	#jira UEMOB-113

Change 3039264 on 2016/07/06 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3040041 on 2016/07/06 by Chris.Babcock

	Pass proper value to script generator functions
	#jira UE-32861
	#ue4
	#android

Change 3040890 on 2016/07/07 by Allan.Bentham

	Fix shadow crash
	#jira UE-32884

Change 3041458 on 2016/07/07 by Peter.Sauerbrei

	fix for IOS launch on failures

Change 3041542 on 2016/07/07 by Peter.Sauerbrei

	better fix for the multi-device deployment issue

Change 3041774 on 2016/07/07 by Steve.Cano

	Fixing crash that occurs when a games app id for Google Play is set before configuring the apk packaging. Also validating the value that is inserted and using it to override any values that have been hand-inserted into the GooglePlayAppID.xml

	#jira UE-16992
	#android
	#ue4

Change 3042222 on 2016/07/08 by Dmitriy.Dyomin

	Mobile packaging scenarious
	Added a wizard for creating launcher profiles (Android & IOS) for scenario: Minimal App + Downloadable content
	Added Archive step to launcher profiles to be able to store build product into specified directory
	Changes to a cooker to be able to pack DLC based with a different flavor to a release App
	Changes to DLC packaging to be able to build streaming data without chunking pak files
	#jira UEMOB-119

Change 3042244 on 2016/07/08 by Dmitriy.Dyomin

	Fixed crash in FTcpMessageTransportConnection::Stop

Change 3042270 on 2016/07/08 by Dmitriy.Dyomin

	GitHub #2320 : [ULevelStreamingKismet] Load Level Instance, Enables UE4 Users to create multiple transformed instances of a .umap without having to include in persistent level's list ? Rama
	contributed by: EverNewJoy
	#jira UE-29867

Change 3042449 on 2016/07/08 by Dmitriy.Dyomin

	Fixing Mac Editor build erros from CL# 3042222

Change 3042480 on 2016/07/08 by Allan.Bentham

	Add ES3.1 profile & compiler_glsl_es3_1 to shaders.

Change 3042481 on 2016/07/08 by Allan.Bentham

	hlslcc - ES3.1 changes.
	set ES3.1 version number to 310
	Do not use ES2 keywords for ES3.1.
	Generate Layout Locations for ES3.1
	bump version.

Change 3042483 on 2016/07/08 by Allan.Bentham

	Add mobile ES3.1 support.
	Recreates EGL and ES3.1 context during PlatformInitOpenGL if ES3.1 is required.

Change 3042485 on 2016/07/08 by Allan.Bentham

	Undo android XGE change.

Change 3042506 on 2016/07/08 by Dmitriy.Dyomin

	One more compile fix from CL# 3042222

Change 3044173 on 2016/07/10 by Dmitriy.Dyomin

	UAT: Added support for building target platforms with multiple cook flavors
	ex: -targetplatform=Android -cookflavor=ETC1+ETC2

Change 3044213 on 2016/07/11 by Dmitriy.Dyomin

	Fixed: Can't stream in a level whose name is a substring of another streaming level
	#jira UE-32999

Change 3044221 on 2016/07/11 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3044815 on 2016/07/11 by Allan.Bentham

	Corrected NAME_GLSL_ES3_1_ANDROID format string.

Change 3046911 on 2016/07/12 by Chris.Babcock

	Add handling of OnTextChanged for virtual keyboard input on Android
	#jira UE-32348
	#ue4
	#android

Change 3046958 on 2016/07/12 by Chris.Babcock

	Rename some functions with Error in the name to prevent false coloring in the logs
	#jira UE-30541
	#ue4
	#android

Change 3047169 on 2016/07/12 by Chris.Babcock

	Return player ID and handle auth token for Google Play Games on Android (contributed by gameDNAstudio)
	#jira UE-30610
	#pr #2372
	#ue4
	#android

Change 3047406 on 2016/07/12 by Jack.Porter

	Add missing import to GameActivity.java

Change 3047442 on 2016/07/13 by Dmitriy.Dyomin

	Added: Mobile custom post-process
	Limitations: can fetch only from PostProcessInput0 (SceneColor) other scene textures are not supported. Does not support "Replacing the Tonemapper" blendable location.
	#jira UEMOB-147

Change 3047466 on 2016/07/13 by Dmitriy.Dyomin

	Disabled engine crash handler on Android, system crash handler works more reliably across different os versions/devices

Change 3047746 on 2016/07/13 by Jack.Porter

	Rename FBasePassFowardDynamicPointLightInfo

Change 3047778 on 2016/07/13 by Jack.Porter

	Missing file for rename FBasePassFowardDynamicPointLightInfo

Change 3047788 on 2016/07/13 by Allan.Bentham

	Fix incorrect TargetPlatformDescriptor string generation.

Change 3047790 on 2016/07/13 by Allan.Bentham

	Fixed half3x3 matrix use with ES3.1 glsl
	Fixed couple of interpolator precision mismatch.
	Fixed ES3.1 support detection issues

Change 3047816 on 2016/07/13 by Allan.Bentham

	Remove AndroidGL4 remnants.

Change 3048926 on 2016/07/13 by Chris.Babcock

	Added detection of Amazon Fire TV to disable requiring virtual joysticks
	#ue4
	#android

Change 3049335 on 2016/07/14 by Dmitriy.Dyomin

	Fixing UAT crash when packaging project for iOS

Change 3049390 on 2016/07/14 by Jack.Porter

	Disabled error for warning 4819 "The file contains a character that cannot be represented in the current code page (xxx). Save the file in Unicode format to prevent data loss"
	This is triggered by European characters and copyright symbols in source saved as latin-1 when compiling on non-US windows. Seen often in 3rd party headers, eg nvapi.

	#code_review: Ben.Marsh

Change 3049391 on 2016/07/14 by Jack.Porter

	Fixed incorrect comment order in CL 3049390

Change 3049545 on 2016/07/14 by Dmitriy.Dyomin

	Reworking some code from CL#3047442 to make static analizer happy

Change 3049626 on 2016/07/14 by Allan.Bentham

	Automatic CSM shader toggling
	#jira UE-27429

Change 3051574 on 2016/07/15 by Jack.Porter

	Support for lighting channels on Mobile
	- Multiple directional lights are supported in different channels but primitives are only affected by the directional light in the first channel they have set
	- CSM shadows from stationary or movable directional lights correctly follow their lighting channels
	- No channel limitations for dynamic point lights

	Notes:
	Removed mobile-specific directional light shadowing fields from View uniform buffer and mobile no longers uses SimpleDirectionalLight.
	Separate uniform buffers for mobile directional light are generated for each lighting channel.
	CSM culling information is now stored in FViewInfo and not per FVisibleLightViewInfo as the visibility bits are per view.

	#code_review Daniel.Wright
	#jira UEMOB-110

Change 3051699 on 2016/07/15 by Steve.Cano

	Preserve the original, pre-transformed input vertices for Slate shaders, which is required to properly do anti-aliasing (the ViewProjection-transformed values were causing the lines to not be drawn).

	#jira UE-20320
	#ue4
	#android

Change 3051744 on 2016/07/15 by Chris.Babcock

	Fix Android Vulkan include path checks (contributed by kodomastro)
	#jira UE-33311
	#PR #2602
	#ue4
	#android

Change 3052023 on 2016/07/15 by Chris.Babcock

	Fix shadowed variables

Change 3052110 on 2016/07/15 by Chris.Babcock

	Compile fixes for light channel support on mobile
	- missing template
	- accessor function for MobileDirectionalLights from scene

Change 3052242 on 2016/07/15 by Chris.Babcock

	Compile fixes for light channel support on mobile
	- removed dependency on C++14 feature

Change 3052730 on 2016/07/16 by Dmitriy.Dyomin

	Win32 build fix

Change 3053041 on 2016/07/17 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)

Change 3053054 on 2016/07/17 by Jack.Porter

	Changed use of old function ShouldUseDeferredRenderer() to new GetShadingPath()

Change 3053055 on 2016/07/17 by Jack.Porter

	Fixed local variable aliasing in unity build

Change 3053206 on 2016/07/18 by Jack.Porter

	Support ExecuteJavascript on iOS and Android
	Expose ExecuteJavascript to widget blueprint
	Fix ExecuteJavascript unicode string support on desktop platforms

	#jira UEMOB-152

Change 3053323 on 2016/07/18 by Dmitriy.Dyomin

	Added: Ability to set thread affinity for a device in Device Profiles (ex: +CVars=android.SetThreadAffinity=RT 0x02 GT 0x01)
	#jira UEMOB-107

Change 3053723 on 2016/07/18 by Jack.Porter

	Fix for UnrealTournamentProto.Automation.cs build errors

Change 3055090 on 2016/07/19 by Dmitriy.Dyomin

	Junk OnlineBlueprintSupport module binaries

[CL 3056789 by Jack Porter in Main branch]
2016-07-19 19:13:01 -04:00
Gil Gribb
e581ead572 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3045398)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3028958 on 2016/06/27 by Ben.Woodhouse

	Fix for perf issue with GetSingleFinalDataConst

	This was caused by the LPV integration/switch to blendables. Now we cache the flag for the directionalocclusion in the LPV class. This reduces calls to GetSingleFinalDataConst on the blendable data (potentially slow), and makes things a bit cleaner and consistent.

	Tested in QAGame editor (with LPV enabled in ConsoleSettings.ini)

	#jira UE-26179

Change 3029401 on 2016/06/27 by Rolando.Caloca

	DR - More vk logging

Change 3029549 on 2016/06/27 by Uriel.Doyon

	Refactored "r.OnlyStreamInTextures" into "r.Streaming.FullyLoadUsedTextures", making it fully load every used textures, as an alternative to disabling texture streaming.
	New options "r.Streaming.UsePerTextureBias" that assign a  bias between 0 and MipBias to each texture in order to fit in budget.
	Fixed crash when disabling texture streaming.
	Fixed issue when disabling texture streaming that would make current loaded texture low res.
	New logic to prevent retrying to cancel a streaming request more than once.
	Pending load request of one extra mip will not be cancelled anymore.
	Changed UTexture2D from float to double. Also using FApp::GetCurrentTime() instead of FPlatformTime::Seconds().
	#jira UE-32197
	#jira UE-31102

Change 3029837 on 2016/06/27 by David.Hill

	Fixed Shutter SM4 not working when using compute shader eye-adaptation
	#jira UE-32443

	The default eye adaptation value was missing.

Change 3030039 on 2016/06/27 by Uriel.Doyon

	Fix for crash when landscape materials are used in the Texture Streaming Build.
	#jira UE-32196

Change 3030081 on 2016/06/27 by Uriel.Doyon

	Updated MaterialTexCoordScalesPixelShader to use PackedEyeIndex, preventing crash when building the map with stereo rendering enabled.

Change 3030401 on 2016/06/28 by Ben.Woodhouse

	Perf Monitor: Fix for perf warning due to cvar FindConsoleVariable being called too frequently. Tested in QAGame editor (DX11)
	#jira UE-31238

Change 3030607 on 2016/06/28 by Marc.Olano

	Random Number generators: fixed bug in TEA, added integer and float Blum-Blum-Shub. BBS is way cheaper for similar quality, suggest it for future use.

Change 3030627 on 2016/06/28 by Ben.Woodhouse

	Fix for warning. CVar naming scope clash (doesn't appear to happen in vs2015).

Change 3030809 on 2016/06/28 by Marc.Olano

	Noise shader function rename & perf improvement.

	Due to incorrect terminology in internet soruces, previous "Perlin" noise was not, in fact, Perlin noise. Now more accurately called "Value" noise. 6x perf improvement for value noise by changing random number function to BBS. Also updated instruction counts in UI tooltips.

Change 3030850 on 2016/06/28 by Marc.Olano

	Rename & redirect noise material enums. At some point these got switched around and no longer accurately described the noise options the selected. Redirect, so all existing content will continue to work as-is. Updated UDN docs to match.

Change 3030981 on 2016/06/28 by Rolando.Caloca

	DR - vk - More logging

Change 3031056 on 2016/06/28 by Marc.Olano

	Introduce new pure-ALU gradient shader noise. Add noise samples to RenderTest map

Change 3031398 on 2016/06/28 by Benjamin.Hyder

	updating TM-Shadermodels (correcting Mt Rushmore)

Change 3031441 on 2016/06/28 by Marc.Olano

	Use only float version of BBS shader rand function for ES2

Change 3031463 on 2016/06/28 by John.Billon

	Fixed F4 changing the viewmode in Fortnite editor. The detailed lighting viewmode (detaillighting) named in DefaultInput.ini differed from the one in BaseInput.ini(lit_detaillighting).
	#Jira UE-32020

Change 3031512 on 2016/06/28 by Zabir.Hoque

	Relax clear flags for DX12 RHIs.
	Properly flush pending commands before residency is updated.

Change 3031517 on 2016/06/28 by Rolando.Caloca

	DR - vk logging using r.Vulkan.DumpLayer

Change 3032359 on 2016/06/29 by Allan.Bentham

	Fix mobile shadows crash.

Change 3032431 on 2016/06/29 by Gil.Gribb

	Merging //UE4/Dev-Main@3032394 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3032757 on 2016/06/29 by Uriel.Doyon

	Fixed global mip bias being applied twice following integration with main.

Change 3033121 on 2016/06/29 by Rolando.Caloca

	DR - vk - Logging

Change 3033529 on 2016/06/29 by Daniel.Wright

	Null world guard on UReflectionCaptureComponent::ReadbackFromGPU

Change 3033668 on 2016/06/29 by Uriel.Doyon

	Grouped texture streaming settings to simplify logic.
	New options "r.Streaming.UseAllMips" to ignores the different lod and cinematic bias
	#jira UE-32118

Change 3034403 on 2016/06/30 by Rolando.Caloca

	DR - Shorten dumped shader debug strings

Change 3034475 on 2016/06/30 by Rolando.Caloca

	DR - Missing logging

Change 3034722 on 2016/06/30 by Uriel.Doyon

	Improved StreamingAccuracy viewmodes with alpha test and translucent materials
	#jira UE-32656

Change 3034797 on 2016/06/30 by Rolando.Caloca

	DR - vk - 'fix' RHIClear but causes a CPU hang on AMD, so disabled again

Change 3034799 on 2016/06/30 by Rolando.Caloca

	DR - vk - missed file

Change 3034905 on 2016/06/30 by Rolando.Caloca

	DR - vk - Fix for render passes being reused with wrong dimensions

Change 3035503 on 2016/07/01 by Simon.Tovey

	Async compute version of translucency lighting volume clear.

Change 3035577 on 2016/07/01 by Marc.Olano

	Tiling noise. Adds tiling option for gradient, gradient texture, and value noise in the noise material node. Tiling is more expensive, but allows noise functions to be baked into a seamless repeating texture.

Change 3035587 on 2016/07/01 by Ben.Woodhouse

	Fix for async SSAO bug (SSAO Async Compute results are used before the async job wait)

	#jira UE-32709

Change 3035618 on 2016/07/01 by Olaf.Piesche

	Asset fixes

Change 3035692 on 2016/07/01 by Rolando.Caloca

	DR - vk - Deferred deletion queue

Change 3035808 on 2016/07/01 by Rolando.Caloca

	DR - vk - Stat for deletion time, fixed some logging

Change 3036012 on 2016/07/01 by John.Billon

	Alpha Coverage Preservation
	-Textures have a Alpha Preservation Vec4 property which dictates about much of that channel to preserve down the mip chain during mip generation.
	#Jira UE-31986

Change 3036041 on 2016/07/01 by Rolando.Caloca

	DR - vk - Fix for 32bit

Change 3036433 on 2016/07/01 by Rolando.Caloca

	DR - More vk logging

Change 3036935 on 2016/07/04 by Simon.Tovey

	Removing Data Objects

Change 3036942 on 2016/07/04 by Ben.Woodhouse

	Fix for decal rendering resource leak

	The cause was that FD3D11BoundRenderTargets doesn't support setting RTs sparsely. So if one element is NULL, it won't release the ones after it.

	The sparse RT layout happened as a result of a change back in October, which meant that GBuffers for decals could be set sparsely, dependent on whether the decal wrote to the normalbuffer

	This change adds support for sparsely bound rendertargets in FD3D11BoundRenderTargets.

	#jira UE-32602

Change 3037563 on 2016/07/05 by Chris.Bunner

	HLOD self-shadowing in baked lighting fix.

Change 3037640 on 2016/07/05 by Marcus.Wassmer

	Fix bug in USE_GPU_OVERWRITE_CHECKING

Change 3037927 on 2016/07/05 by Rolando.Caloca

	DR - Fix touch pads not showing on Vulkan
	#jira UE-32062

Change 3038085 on 2016/07/05 by Chris.Bunner

	HLOD dynamic shadowing support.
	#jira UE-22627

Change 3038209 on 2016/07/05 by Rolando.Caloca

	DR - vk - Android compile fix

Change 3038644 on 2016/07/05 by Uriel.Doyon

	Added LerpRange that allows to lerp between two rotators without taking the sortest path.

Change 3038820 on 2016/07/05 by Uriel.Doyon

	Selecting streaming accuracy view modes will not automatically generate missing visualization data.

Change 3039332 on 2016/07/06 by John.Billon

	-Made MaxGPUSkinBonesCvar a FAutoConsoleVariableRef and moved it to mesh utilitles from console manager to fix a thread initialization problem.
	#Jira UE-31710

Change 3039454 on 2016/07/06 by Simon.Tovey

	Moved all Niagara files from Engine and UnrealEd to remove dependancies and increase compile times.
	Niagara is now 99.999% decoupled from engine and editor so development should be much streamlined.

	Plus a few other edits to remove Curves/DataObjects that I missed in last CL.

Change 3039517 on 2016/07/06 by Gil.Gribb

	Merging //UE4/Dev-Main@3039013 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3039587 on 2016/07/06 by Rolando.Caloca

	DR - vk logging, submit counter

Change 3039603 on 2016/07/06 by Rolando.Caloca

	DR - Allow more samplers on GL4
	#jira UE-32628
	#jira UE-32744

Change 3039661 on 2016/07/06 by Daniel.Wright

	Fixed non-directional DFAO occlusion on specular 'r.AOSpecularOcclusionMode 0'
	Skylight occlusion tint now applies to specular
	Skylight occlusion tint on diffuse is now correctly affected by DiffuseColor

Change 3039960 on 2016/07/06 by Daniel.Wright

	Forward renderer initial implementation
	* Point and spot lights are culled to a frustum space grid, base pass loops over culled lights.
	* Light culling uses a reverse linked list to avoid a per-cell limit, and the linked list is compacted to an array before the base pass.
	* New cvars to control light culling: r.Forward.MaxCulledLightsPerCell, r.Forward.LightGridSizeZ, r.Forward.LightGridPixelSize
	* A full Z Prepass is forced with forward shading.  This allows deferred rendering before the base pass of shadow projection methods that only rely on depth.
	* Dynamic shadows are packed based on the assigned stationary light ShadowMapChannel, since stationary lights are already restricted to 4 overlapping.
	* GBuffer render targets are still allocated
	* Fixed several issues in parallax corrected base pass reflections - not blending out box shape, discontinuity in reflection vector, not blending with stationary skylight properly
	* Forward shading is now used for TLM_SurfacePerPixelLighting translucency in the deferred path
	* Notable missing features: shadowing of translucency, support for various translucency lighting modes, multiple blended reflection captures

Change 3040050 on 2016/07/06 by Daniel.Wright

	Added r.Shadow.WholeSceneShadowCacheMb, which defaults to 150, to limit how much memory can be spent caching whole scene shadowmaps

Change 3040160 on 2016/07/06 by Daniel.Wright

	Fixed tile artifacts in indirect capsule shadows from doing the scaled sphere vs tile bounding sphere intersection in the wrong space

Change 3040163 on 2016/07/06 by Rolando.Caloca

	DR - vk - More logging

Change 3040257 on 2016/07/06 by Daniel.Wright

	Skylights aren't captured until their level is made visible- fixes the case where skylights capture too early

Change 3040316 on 2016/07/06 by Daniel.Wright

	PerObject shadows from point / spot lights do the light source pull back based on subject box size, not subject radius, since the box is used to find a valid < 90 degree projection.  Fix from licensee

Change 3040361 on 2016/07/06 by Daniel.Wright

	Fixed TexCreate_UAV being used on translucency volume textures in SM4

Change 3040402 on 2016/07/06 by Rolando.Caloca

	DR - vk - Make host mem accesses coherent

Change 3040486 on 2016/07/06 by Daniel.Wright

	CIS fixes

Change 3041028 on 2016/07/07 by Gil.Gribb

	Merging //UE4/Dev-Main@3040917 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3041235 on 2016/07/07 by Simon.Tovey

	Compile fix for FName conflict on UProperty (hopefully).

Change 3041666 on 2016/07/07 by Daniel.Wright

	Fixed TLM_SurfacePerPixelLighting in SM4, falls back to lighting volume

Change 3041731 on 2016/07/07 by Olaf.Piesche

	Adding Niagara to dynamically loaded module list; should fix UE-32915

Change 3042181 on 2016/07/07 by Daniel.Wright

	CIS fix

[CL 3045471 by Gil Gribb in Main branch]
2016-07-11 18:51:20 -04:00
Unrealbot
e05d94470b Branch snapshot for CL 3018379
[CL 3018379 in Main branch]
2016-06-17 17:28:41 -04:00