Commit Graph

67 Commits

Author SHA1 Message Date
josh adams
325c2bc02f - Updating CEF to v90 (in prep for getting M1 version checked in)
#rb alfred.reynolds
#preflight skip (too big for horde)

[CL 20435886 by josh adams in ue5-main branch]
2022-05-31 08:44:08 -04:00
dashan yue
ec07061637 Workaround for a CEF issue related to keyboard focus.
- Add SetBrowserKeyboardFocus() function to SWebBrowserView. Calling this lets you manually synchronise the Slate keyboard focus state with the underlying browser widget.
- To work around CEF 2040 where focus state is lost on page navigation for the OSR renderer in some cases, call SetBrowserKeyboardFocus() when navigating to a new URL or creating iframes. The CEF team reports that v95 and above of CEF have a fix for this issue so this workaround may be removed once upgraded past that version.

[REVIEW] [at]erida.dule, [at]michael.kirzinger, [at]chris.varnsverry
#tests Ran on PC and tested with various 3rd party payment flows.

#ROBOMERGE-AUTHOR: dashan.yue
#ROBOMERGE-SOURCE: CL 19484629 via CL 19485048 via CL 19486922 via CL 19496854 via CL 19497200
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19498490 by dashan yue in ue5-main branch]
2022-03-24 13:30:42 -04:00
Wes Fudala
80f743d871 Remove reference to UE4 in comments.
#jira UE-111046
#rb none
#preflight none

[CL 19208968 by Wes Fudala in ue5-main branch]
2022-03-01 17:51:21 -05:00
marc audy
6553e6cd0a Remove as much C++ deprecation as possible up to 4.17 (along with a few scattered removals from beyond)
#preflight 61eefc77ba69a4fdb220bf23

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18713191 by marc audy in ue5-main branch]
2022-01-24 15:07:48 -05:00
alfred reynolds
027c21cceb CEF
- When setting the parent Slate window for a browser object also set the parent HWND if using direct rendering for the browser control. This lets us support tabs changing the parent HWND as they are docked and undocked

#jira UE-114109
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 16101863 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16101925 by alfred reynolds in ue5-main branch]
2021-04-22 21:44:52 -04:00
alfred reynolds
00ff2ce5ad - Update copyright header in CEF files to match the requirements in the UE5 branch
#jira UE-110192
#jira UE-110195
#jira UE-110196
[FYI] wes.fudala
[FYI] JeanFrancois.Dube
#horde 47017
#horde 47016

#ROBOMERGE-SOURCE: CL 15657948 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15657981 by alfred reynolds in ue5-main branch]
2021-03-09 15:32:23 -04:00
Marc Audy
76a4f7dd9e Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop

#jira distro-133
#[fyi] wes.fudala

#ushell-cherrypick of 15635368 by alfred.reynolds

[CL 15651276 by Marc Audy in ue5-main branch]
2021-03-09 01:37:10 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Leigh Swift
3b246bc3db Copying //UE4/Portal-Staging to //UE4/Main (Source: //Portal/Main/Engine @ 8661229)
Change 8553543 by Wes.Fudala

	We now set a fixed value of 24 to CEF screenInfo colorDepth when off screen rendering is enabled.

Change 8235770 by Wes.Fudala

	Fix for CEFJsScripting memory stomp and memory alignment errors called out by the stomp memory allocator when running with -stompmalloc on the commandline.

Change 8065597 by Leigh.Swift

	BuildPatchServices: Improving ChunkBuildDirectory behaviour when dealing with empty build or builds only containing empty files.
	This is now fully supported as part of the generation flow rather than an early detected edge case.

Change 7641628 by Leigh.Swift

	BuildPatchServices: Tweaks to serialisation safety.
	BuildPatchServices: DiskChunkStore fix for crash when chunkdump serialisation fails due to disk space.

Change 7436869 by Leigh.Swift

	BuildPatchServices: Fix regression in BPT package chunks for cloud save improvements now require message pumping.

Change 7326553 by Wes.Fudala

	BuildPatchServices: Attempt to restore functionality of the -SkipBuildPatchPrereq commandline.  This stopped functioning in CL# 6655502 with the BPS DLC related refactors.
	The issue was reported by a number of users that were relying on this commandline as a last resort workaround for prereq install issues.

Change 7323945 by Leigh.Swift

	BuildPatchServices: BuildPatchTool: Install time coefficient values exposed by DiffManifests.
	This gives an indicative install duration.
	The time is not necessarily accurate, but the simulation is a constant and so the value is highly comparable between different builds.

Change 7310352 by Antony.Carter

	BuildPatchServices: Adding support for overriding http path for chunk requests. This allows the ability to support signed urls when downloading patch data.

Change 7095282 by Leigh.Swift

	BuildPatchServices: Fix regression with manifests that have no core files.

Change 7092198 by leigh.swift

	BuildPatchServices: Reuse existing code from FBuildPatchAppManifest::GetChunkShaHash in FBuildPatchManifestSet::GetChunkShaHash.
	This fixes an issue where older manifest files that did not ship with chunk sha values in them, can skip sha validation of chunks like pre-DLC launcher did.

Change 6959115 by Wes.Fudala

	Added functionality that will optionally expose embedded browser console logs to the client.

Change 6835841 by Leigh.Swift

	BuildPatchServices: Rearranging manifest save logic to avoid unnecessary seeking forwards, which avoids an assert when undetected write failures occur.

Change 6684994 by Leigh.Swift

	BuildPatchServices: Don't clean empty directories if staging only.

Change 6655502 by Mike.Erickson, Leigh.Swift, Wes.Fudala

	BuildPatchServices: Restructuring how installers are configured and make use of manifest files in order to combine multiple actions on an installation directory into one installer.
	This resembles a feature set for a better DLC installation experience.

Change 6404031 by Richard.Fawcett

	BuildPatchTool: Only append ".manifest" to output filename if output filename has been specified on the command line.
	This was causing a manifest file called literally ".manifest" to be output to the clouddir if -OutputFilename was not specified.

Change 6077240 by Wes.Fudala

	Execution of browser resource load complete delegate now happens on the main thread.

Change 6076171 by Leigh.Swift

	BuildPatchTool: PatchGeneration: ChunkDeltaOptimise: PackageChunks: Improved corrupt output protection against ill timed taskkill, by serialising to temp filename, and then rename on success.
	BuildPatchTool: PatchGeneration: Manifest file extension added if not provided, fixing an oversight and inconsistency with other mode behaviours.
	BuildPatchTool: Compactify: Only warn when failing to get a file size, if the file still exists. Otherwise log instead.

Change 6049003 by Leigh.Swift

	BuildPatchServices: Adding ProcessRequiredDiskSpace to Launcher.Install.Stats which represents how much disk space the install/update process needed to complete.
	BuildPatchServices: Adding ProcessAvailableDiskSpace to Launcher.Install.Stats which represents how much disk space was available at the time of checking required disk space.

Change 5915157 by Leigh.Swift

	BuildPatchTool: Adding a statistic to diffmanifests for temporary disk space requirement to apply the patch.

Change 5934838 by Leigh.Swift

	BuildPatchTool: PackageChunks: Adding support to provide a tagset for the previous build manifest when producing chunkdbs. This allows expanding the chunks saved out to cover tagsets not installed in the previous build.

Change 5838666 by wes.fudala

	Browser can now bubble up the state of completed web resource loads.

Change 5689493 by Leigh.Swift

	Adding new x86 and x64 MS VC141 CRT redist, version 14.16.27012

Change 5689462 by Leigh.Swift

	Fixing process handle leaks on windows.
	Core was leaking for getting an application name.

Change 5500917 by Leigh.Swift

	BuildPatchTool: Adding new arg DiffAbortThreshold to ChunkDeltaOptimise mode which allows skipping of the operation if the original delta is so large that it would take too long to process, and likely have little benefit.
	BuildPatchTool: Switching some Log output to use Display so that it will appear in EC and CMD windows.

Change 5337482 by Leigh.Swift

	BuildPatchTool: Fix for DiffManifests mode not accurately representing delta size for tagged install sets.

Change 5261246 by Leigh.Swift

	BuildPatchServices: Fix for file download needing to mock response codes for higher layer statistics code which tracks data sizes and speeds.
	This is a regression from previous change to correct download failure vs corruption statistics.

Change 5224725 by Leigh.Swift

	BuildPatchServices: Fix for delta download of more than 0 bytes when no update is necessary.
	BuildPatchServices: Skip requesting delta metafile if no file changes are actually required for a patch.
	BuildPatchTool: Reduce unnecessary data produced by BPT ChunkDeltaOptimise mode.

Change 5010941 by Mike.Erickson

	BuildPatchServices: Add download scaling based on average speed per request, maximum count, and download health.

Change 5010845 by Wes.Fudala

	BuildPatchServices: IDownload refactored to have specific request and response success functions, to make it clearer that a successful request does not mean the response was also good.
	BuildPatchServices: Fixed issues with download failures reporting as corruptions.

Change 5000643 by Wes.Hunt

	Remove HttpServiceTracker from UE4.

Change 4884381 by Leigh.Swift

	BuildPatchTool: Fix for Package Chunks mode hanging when no chunks were required.

Change 4848675 by Justin.Sargent, Leigh.Swift

	Speculative fixes for graphics device lost related crash, by adding additional d3d api result checks.
	Improved logging for graphics device lost handling.
	Improved logging for tracking down common font loading failure resulting in an ensure.

Change 4831134 by Leigh.Swift

	BuildPatchTool: Fix for crash in patchgeneration when fast-forward path replays no match.

Change 4801714 by Wes.Fudala

	Fix for CEF issue encountered when building using Mac Mojave + XCode10.

Change 4719149 by Leigh.Swift

	BuildPatchTool: PatchGeneration mode cyclic data optimisation, reduces SHA calculation requirement counts for cyclic data.
	BuildPatchTool: PatchGeneration mode fix for a bug causing non-optimal match insertion idx searching when there are 10k+ matches per scanner.

Change 4680963 by Leigh.Swift

	BuildPatchTool: ChunkDeltaOptimise mode is now FeatureLevel upgrade / downgrade aware.

Change 4680947 by Leigh.Swift

	BuildPatchTool: Compactify speed improvements for massive network cloud directories.

Change 4656991 by Leigh.Swift

	BuildPatchServices: Make sure chunk writer robustly discovers if a chunk fails to save out.

Change 4647815 by Leigh.Swift

	Upping the minimum wait time for UdpMessageBeacon thread so that it will not always wait 0ms when network sends are failing, reducing disconnect CPU usage.
	Adding configurable tick rate logic to XmppConnectionJingle thread. It will now default to 100Hz max.

Change 4627355 by Michael.Trepka

	Fixed a problem with CEF being unable to find locale pak files on Mac for certain language/region combinations

Change 4620800 by Leigh.Swift

	Fix for CEF crash when disabling a web window that has not yet got a parent window. There's no need to worry about focus in this case.

Change 4590207 by Leigh.Swift

	BuildPatchTool: PackageChunks mode now supports FeatureLevel arg

Change 4590103 by leigh.swift

	BuildPatchTool: Adding new mode ChunkDeltaOptimise which reducing the download size when patching between two specific builds in a specific direction.
	BuildPatchTool: Updated Enumeration, DiffManifests, Compactify, PackageChunks, and VerifyChunks modes to take account of new delta data.
	BuildPatchServices: Installers now have a single shared memory chunk store, which reduces the requirement for booting

Change 4590089 by Leigh.Swift

	BuildPatchTool: Adding new mode ChunkDeltaOptimise which reducing the download size when patching between two specific builds in a specific direction.
	BuildPatchTool: Updated Enumeration, DiffManifests, Compactify, PackageChunks, and VerifyChunks modes to take account of new delta data.
	BuildPatchServices: Installers now have a single shared memory chunk store, which reduces the requirement for booting

Change 4341076 by Leigh.Swift

	BuildPatchServices: Making FBuildPatchAppManifest::GetRemovableFiles  more robust to handle directories with or without trailing slash.

Change 4331754 by Leigh.Swift

	BuildPatchTool: Added support for selecting ChunkWindowSize when generating patches.
	BuildPatchTool: Added support for providing the FeatureLevel command-line argument to indicate the data version that should be saved out by patch generation. This warns about defaulting to LatestJson if not provided.
	BuildPatchTool: Added support for generating patches with recognition for any chunks with any ChunkWindowSize found in the provided CloudDir.
	BuildPatchTool: Added command-line -IgnoreOtherWindowSizes param which if provided, the generation code will only accept chunk matches that are the same as ChunkWindowSize.

	BuildPatchServices: Fixes for supporting installations that use any ChunkWindowSize.
	BuildPatchServices: New manifest file format to reduce file size, this is now raw compressed binary data.

#lockdown Nick.Penwarden
#rb none

[CL 8675597 by Leigh Swift in Main branch]
2019-09-13 13:24:23 -04:00
Andrew Grant
da2cbfff1f Merging 5360223 from Dev-EngineMerge. DevK integration.
#rb #jira na

[CL 5361784 by Andrew Grant in Main branch]
2019-03-11 15:12:02 -04:00
Josh Adams
d0bf843c9c - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024

[CL 5226277 by Josh Adams in Main branch]
2019-02-27 11:57:17 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Sorin Gradinaru
a9a4887bba UE-59697 WebBrowser SetVisibility not working on Android & iOS
#jira UE-59697
#4.21
#iOS
#Android
#rb Jack.Porter

SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame

[CL 4339654 by Sorin Gradinaru in Dev-Mobile branch]
2018-09-03 06:38:15 -04:00
Sorin Gradinaru
40d1e3ac82 UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile
#jira UE-61554
#Android
#4.21
#rb Jack.Porter

Modified Web Texture Material's blend mode to "Translucent"

[CL 4339590 by Sorin Gradinaru in Dev-Mobile branch]
2018-09-03 05:01:26 -04:00
Jack Porter
079be7f538 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4293080 by Jack Porter in Dev-Mobile branch]
2018-08-16 13:53:43 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Chris Babcock
6d8fbece93 Fix dependency on engine for WebBrowser
#jira UE-52708
#ue4
#rb Marc.Audy
#fyi Jack.Porter,Sorin.Gradinaru
#lockdown Nick.Penwarden

[CL 3784297 by Chris Babcock in Main branch]
2017-12-01 15:08:15 -05:00
Chris Babcock
edb4242cb2 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3771565)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3627858 by Sorin.Gradinaru

	#jira UE-48948 Crash when pressing backspace on empty line

	Fixed:
	UE-48948 Backspace on empty line crashes app (virtual keyboard)
	UE-49112 Virtual keyboard text field isn't visible after rotating from landscape to portrait
	UE-49117 Chinese and Korean virtual keyboards don't allow native characters
	UE-49120 Virtual keyboard number pad "kicks" user back to regular keyboard
	UE-49121 Gboard and Swift swipe entry are not supported by Virtual keyboard
	UE-49124 Cursor in virtual keyboard and UMG don't match
	UE-49128 Virtual Keyboard text field doesn't appear if there is too much text
	UE-49141 Virtual keyboard is unresponsive with repeated tapping in control (some devices)
	UE-49139 Tapping in the same text box doesn't make the virtual keyboard disappear

Change 3630732 by Sorin.Gradinaru

	#jira UE-43488 GitHub 3440 : Fixes exposure with planar reflections.

	#3440
	Cancelled the applied exposure scale for non-hdr mobile

Change 3631436 by Nick.Shin

	HTML5

	recommended fix for "RuntimeError: integer result unrepresentable" from the emscripten makers

	#jira UE-49059  HTML5 - Unable to launch project onto HTML 5 from editor

Change 3632689 by Sorin.Gradinaru

	#jira UE - 49301 Text in UMG controls flickers during update from Virtual Keyboard

	Full refresh of the Slate control for Android experimental VK - the control has focus, but the cursor was removed

Change 3632769 by Adrian.Chelu

	#jira UEMOB-403 Improvements to "Device Mobile Preview" feature

Change 3633305 by Allan.Bentham

	Print out the callstack when a fatal error occurs.

Change 3633510 by Chris.Babcock

	Remove unneeded logging
	#jira none

Change 3634827 by Adrian.Chelu

	#fixed build editor buildsystem linux

Change 3640610 by Adrian.Chelu

	#fixed Cook Win64 warnings
	#fixed UE4Editor Static Analysis Win64 warnings

Change 3663057 by Sorin.Gradinaru

	UE-49301 Text in UMG controls flickers during update from Virtual Keyboard
	#jira UE-49301
	#ue4
	#android

	On some Android devices TextWatcher.onTextChanged gets called multiple times when typing/deleting the content of a EditText (internally, the first call resets the entire content, the second fills it with the new value)
	The workaround is to delays sending "empty string" to the Slate, waiting for 100ms to see if there is a second call (the "real" string to update)

	The CL contains a fix for a 5/5 crash : select some/all the text from the native edittext, press delete.

Change 3663630 by Jack.Porter

	Fix shader compile error on Galaxy S6

Change 3663972 by Allan.Bentham

	add ES3.1 framebuffer fetch.
	#jira UE-46251

Change 3671843 by Nick.Shin

	HTML5 - silence CIS warnings (changed to INFO message type)

	#jira UE-50415  ( Pri:1 - 4.18 )  //UE4/Release-4.18: Step "Package ShooterClient HTML5" has completed with 1 Warning: "File packager is creating an asset bundle of 815 MB. This is very large"

Change 3677675 by Sorin.Gradinaru

	Android Experimental Virtual Keyboard 4.18 issues
	#jira UE-49124 Cursor in virtual keyboard and UMG don't match
	#jira UE-49139 Tapping in the same text box doesn't make the virtual keyboard disappear
	#jira UE-49141 Virtual keyboard is unresponsive with repeated tapping in control (some devices)
	#ue4
	#android

	UE-49124 Cursor in virtual keyboard and UMG don't match - change in SlateTextLayout.cpp  - OnPaint() don't display the cursor

	Changed the show/hide vk routines (Game activity.java) to solve low-repro, Android O issues related to multiple click events.
	Should also be tested with multiple text boxes (fast click in/out different types of TextBox controls)

Change 3681555 by Adrian.Chelu

	UEMOB-403 Improvements to "Device Mobile Preview" feature

Change 3692020 by Sorin.Gradinaru

	#jira UE-50645 Carriage returns can be pasted into single line UMG fields on Android
	#ue4
	#4.19
	#android

Change 3692741 by Sorin.Gradinaru

	Andoid 3D WebBrowser
	#jira UE-32740 Web Browser on a Widget Component appears to be 2D when launching on to Android
	#ue4
	#android

Change 3695475 by Chris.Babcock

	Per project Android NDK/SDK API settings
	#jira UEMOB-394
	#ue4
	#android

Change 3701364 by Dmitriy.Dyomin

	Fixed: WEX - Android - Log spammed with "LogRHI: Error: Unsupported EPixelFormat 28"
	#jira UE-50714

Change 3701664 by Jack.Porter

	Fix typo

Change 3702355 by Cosmin.Sulea

	UEMOB-393 - Support "ETC 1.5" packaging
	#jira UEMOB-393

Change 3704950 by Chris.Babcock

	Add verification of support for cooked texture format(s) on device at runtime (optional with Validate texture formats checkbox in Android project settings) and skipped for cook on the fly
	#jira UE-50837
	#ue4
	#android

Change 3709817 by Nick.Shin

	HTML5 - silence CIS warnings (changed to INFO message type)

	finally have a repo case to test this proper fix

	#jira UE-50415  ( Pri:1 - 4.18 )  "Package ShooterClient HTML5" has completed with 1 Warning: "File packager is creating an asset bundle of 815 MB. This is very large"

Change 3717598 by Chris.Babcock

	Fix Android icon paths
	#jira UE-51585
	#ue4
	#android

Change 3718456 by Adrian.Chelu

	#fixed spelling in category localized name

Change 3719643 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32

	more "old" code to remove

	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code

Change 3720342 by Nick.Shin

	HTML5 redirect logs to console window

	#jira UE-50747  HTML5 log is not easily accessible to users

Change 3720652 by Sorin.Gradinaru

	UE-50382 Xcode Address Sanitizer feature does not work on iOS
	#jira 50382
	#iOS
	#ue4

	Address sanitizer dylib loader depends on the default SDKROOT parameter (<scheme> => Build Settings => Base SDK => <Build Configuration>)
	For macosx or missing (also translated as macosx), the path is incorrect for iphone/appletv.

Change 3720654 by Sorin.Gradinaru

	UE-48499 Android Voice Module has a few issues
	#jira 48499
	#Android
	#ue4

	1.Circular Buffer:  Does the engine already have an implementation? Do we want this into core libraries?
	R: There is an generic template class TCircularBuffer, but it lacks functionality like write/read checks, reading/writing data chunks.
	Plus the code from VoiceModuleAndroid is optimized for circular byte array. I suggest to keep it.

	2. Possible memory leaks: void free_circular_buffer (circular_buffer *p) is implemented, but not used. Presumably a memory leak on the variable inrb. Does CreateAudioRecorder need to be paired with any kind of destroy on shutdown?
	R: Fixed. Using an array ActiveVoiceCaptures to store VoiceCapture references (same as on Windows)

	3. Init() There are 4 calls to setup/init things that store the result in "result" but only the last call is checked against success. Should more checks against the values be made at each stage with informative log messaging in the event of failure?
	R: Fixed.

	4. GetVoiceData()
	// Workaround for dealing with noise after stand-by
	while(bytes<InVoiceBufferSize)
	{
		OutVoiceBuffer[bytes++]=0;
	}
	Isn't this just a memzero?
	R: Fixed.

	5. Missing features. Need to implement GetBufferSize and DumpState
	R: Added GetBufferSize. Can be used like in TestVoice.cpp
	DumpState is never used (same on Mac, iOS), plus the OpenSL objects do not expose internal properties.

Change 3722554 by Cosmin.Sulea

	UE-44224 - iOS - Remote Build - rsync error: files not transferred
	#jira UE-44224

Change 3723265 by Allan.Bentham

	Assign a texture format priority for ETC1a.
	prevents launch on from using ETC1a all the time..

Change 3729764 by Dmitriy.Dyomin

	Removed deprecated LightmapUVBias, ShadowmapUVBias from instanced static mesh component per-instance data (80 -> 64 bytes)

Change 3729899 by Dmitriy.Dyomin

	Fixed tiled landcape re-import

Change 3730895 by Bogdan.Vasilache

	UEMOB-442 --> [ Support texture streaming on Android ES 3.1 ]
	#jira UEMOB-442

Change 3733463 by Chris.Babcock

	Return error for external texture if not used in pixel shader
	#jira UE-51763
	#ue4

Change 3736226 by Chris.Babcock

	Change ExposureScale to PreExposure
	#jira UE-52007
	#jira UE-51691
	#ue4
	#android

Change 3740509 by Allan.Bentham

	Add LQ (direct lighting from stationary spot/point lights) to volumetric lightmaps.
	#jira UE-50551

Change 3740586 by Cosmin.Sulea

	UE-51747 - GitHub 4174 : [BUG-FIX] Invalid ASTC texture versioning is corrected.
	#jira UE-51747

Change 3741110 by Chris.Babcock

	Fix functional code in checks removed for shipping
	#ue4

Change 3741117 by Chris.Babcock

	Fix checkin error for check -> ensure fix
	#ue4

Change 3741156 by Chris.Babcock

	Swap order of SDK and NDK overrides in menu to match Android SDK settings
	#jira UE-52019
	#ue4
	#android

Change 3741271 by Chris.Babcock

	Use final NDK and SDK levels only in UEBuildSettings.txt and rename the overrides to be clearer
	#jira UE-52058
	#ue4
	#android

Change 3741464 by Chris.Babcock

	Add NDK and SDK platform validation (installed) for Android
	#jira UE-52069
	#ue4
	#android

Change 3744602 by Josh.Adams

	From Meerkat: - Added optional 0 or 1 param to showlayer that will set the visibility instead of toggling it for entire layer

Change 3744603 by Josh.Adams

	From Meerkat: - Fixed a comment about debug view modes on consoles

Change 3744607 by Josh.Adams

	From Meerkat: - Added HWInstances to the PrimitiveStats view in Statistics window

Change 3754890 by Chris.Babcock

	Updated IntelISPCTexComp DLLs to fix crashes with some processors on Windows
	#jira UE-52281
	#ue4

Change 3755147 by Jack.Porter

	Fixed Google Cardboard rendering upside down on iPhone 6S+
	#jira  UE-38555

Change 3755458 by Cosmin.Sulea

	UE-47801 - RSync Error when Generating SSH Key for Remote Mac Building when Mac username contains a space
	#jira UE-47801

Change 3755492 by Jack.Porter

	Fix merge error

Change 3759140 by Bogdan.Vasilache

	UE-52396 --> Assertion in FOpenGLDynamicRHI::CreateOpenGLTexture when launching on Mali Galaxy S III
	#jira UE-52396

Change 3760536 by Sorin.Gradinaru

	UE-51262 values for pinch input produce very different results for same area on android device
	#jira 51262
	#iOS
	#Android
	#ue4

	1. When the pinch goes beyond the viewport boundaries (when zooming out),  the touch that goes off-screen is "released" and the zooming effect is over.
	Solved by remembering last pinch event values

	2. "Hack" the initial distance for the pinch/ rotate, by touching the screen and moving the finger to another position before using the second finger.
	Solved by using the correct values  when the pinch event starts

Change 3761279 by Chris.Babcock

	Flag vertex and fragment shaders belonging to materials with external textures
	#jira UE-52398
	#ue4
	#android

Change 3761494 by Chris.Babcock

	Fix access to FrameUpdateInfo in MediaPlayer14.java and CameraPlayer14.java with Proguard
	#jira UE-52471
	#ue4
	#android

Change 3763146 by Jack.Porter

	Default assets for web browser widget
	#jira UE-51374

Change 3764242 by Chris.Babcock

	Disable Niagara vertex factories for mobile and Switch
	#jira UE-52425
	#ue4
	#mobile
	#switch

Change 3766027 by Allan.Bentham

	Fix crash when no LQ volumetric lightmap data exists
	#jira UE-52508

Change 3766075 by Josh.Adams

	- Updating UDKRemote. Still needs art updated, and some some unneeded assets removed

Change 3766141 by Allan.Bentham

	Show unbuilt lightmap warning when LQ data is missing from volumetric lightmap in mobile shading mode.

Change 3766163 by Josh.Adams

	- Updated icons and added a generator script when we get a new one

Change 3766560 by Allan.Bentham

	Workaround for broken offsets with automation screenshots.

	#jira UE-52491

Change 3767193 by Peter.Sauerbrei

	remove Oculus shader from being cached
	force a metal shader re-compile

	#jira UE-52587

Change 3767604 by Peter.Sauerbrei

	fix the Oculusshader the right way

	#jira UE-52587

Change 3768543 by Sorin.Gradinaru

	Android WebBrowser 3D - webbrowser plugin contins the assets, 2D behaviour restored

	#Android
	#UE4
	#4.19
	#jira UE-51374 Web Browser widget is not working on Android
	#jira UE-52399 Android web browser does not accept input


Change 3663915 by Jack.Porter

	Prevent FTcpListener from busy polling while waiting for connections
	#jira UE-50125

Change 3709224 by Allan.Bentham

	Add android target device to gauntlet.
	Automation screenshot uses high res screenshot api for mobile.

	#jira UEMOB-360

Change 3741453 by Chris.Babcock

	Match the 4.18.1 fixes for shipping checks removing code (from CL3741091)
	#ue4

Change 3769301 by Peter.Sauerbrei

	fix for missing ue4_stdmetal.lib, courtesty of MarkS
	#jira UE-52587

Change 3770597 by Sorin.Gradinaru

	Android WebBrowser - remove the WebBrowser plugin reference from the Engine
	Load the default material directly from the resources.

	#Android
	#UE4
	#jira UE-51374 Web Browser widget is not working on Android
	#jira UE-52399 Android web browser does not accept input

[CL 3771573 by Chris Babcock in Main branch]
2017-11-22 16:42:04 -05:00
Stanley Hayes
f9da779043 Copying WEX-Staging @ (WEX/Main @ 3740665) to //UE4/Main
#lockdown Nick.Penwarden
#rb none

Copying //UE4/WEX-Staging to //UE4/Dev-Main (Source: //WEX/Main/Engine @ 3740665)
#lockdown Nick.Penwarden

Change 3739326 by Ben.Zeigler

	Change iteration order of depends nodes so it lists hard management references before soft management references, this is better for the UI when lots of references exist
	Update text for loading custom asset registry bin to be clearer

Change 3739000 by John.Opila

	Caching optimization for text widget desired size.

Change 3713551 by David.Nikdel

	Allow Set Properties to recognize Json array values as importable.

Change 3712485 by Josh.May

	Added Pete's fix for the PLATFORM_TVOS/PLATFORM_IOS #define conflict introduced by mach-o/loader.h

Change 3700174 by Chris.Babcock

	Fix setFilters crash on some Android devices

Change 3691531 by Josh.May

	Fixed an intermittent crash that occurred when opening the AssetAuditBrower. AssetManagerEditorModule's CurrentRegistrySource was getting set too early, becoming invalid in the event that RegistrySourceMap is resized.

Change 3688409 by Gil.Gribb

	Critical fix for an extremely rare race condition on async IO.

Change 3687529 by josh.may

	Force layout recalculations for single-pass layout SScaleBoxes when their final scale is zero. This tends to occur in calls to SearchForWidgetRecursively before a SScaleBox's AllottedGeometry has been calculated.

Change 3684788 by Peter.Sauerbrei

	fix for archive generation on the build machines

Change 3684320 by john.opila

	Workaround for widgets disappering. Ensuring scale is never 0 so we don't get divide by zero.

Change 3684042 by Peter.Sauerbrei

	more logging to figure out why there is not data in the Applicaiton diretory of the archive

Change 3678620 by Ben.Zeigler

	Minor text changes to size map

Change 3678314 by Ben.Zeigler

	Add Make Collection With References and Audit References to Size Map to easily allow inspecting the specific set of filtered packages in other tools

Change 3677875 by Ben.Zeigler

	Fix crash in size map from keeping reference to node after map was resized, and undo the Name->DisplayName rename as it could affect licensees

Change 3676899 by Peter.Sauerbrei

	narrowed down to the plist data, trying to figure out if it is missing or not

Change 3676570 by Peter.Sauerbrei

	more logging to track down the archive error

Change 3676293 by Peter.Sauerbrei

	fix for compile failure on IOS

Change 3676172 by Peter.Sauerbrei

	potential fix for missing icons in the ipa when run through the build machines

Change 3673544 by Ben.Zeigler

	Sort AllChunksInfo alphabetically so the order is consistent accross build and platforms to facillitate diffing

Change 3671597 by Peter.Sauerbrei

	Merging
	//UE4/Dev-Mobile/Engine/...
	to //WEX/Main/Engine/...

Change 3670932 by Ben.Zeigler

	Change it so cooking with the AssetManager writes out AllChunksInfo.csv next to the DevelopmentAssetRegistry, but not the per-chunk csv files as those are not useful. Also made the size counts platform accurate

Change 3670906 by Peter.Sauerbrei

	update WEX for building with Xcode 9

Change 3660026 by Josh.May

	Moved SWebBrowserView's parent window "searches" to OnPaint. There's definitely something wrong with FindWidgetWindow... Even after deferring SWebBrowserView's calls to FindWidgetWindow until first Tick, the same widget layout artifacts could occur after opening multiple SWebBrowserViews. And, as Nick pointed out in the related email thread, this approach is also more efficient.

Change 3655411 by Josh.May

	Ensure SWebBrowserView's parent window searches are deferred until after Construct. We haven't puzzled through it yet, but calling FindWidgetWindow during Construct seems to corrupt some Slate state. Deferring this search until later gets around the issue and makes sense anyway, given the widget isn't added to the hierarchy until after Construct.

Change 3655407 by John.Opila

	Sneaking in some stats for SpawnActor.

Change 3654649 by Ben.Zeigler

	Refactor SizeMap and ReferenceViewer into the AssetManagerEditor plugin, and delete the old modules.
	Fix SizeMap crash that I temporarily added. TreeMap is initialized weirdly

Change 3648912 by Ben.Zeigler

	First half of changes to refactor sizemap/reference viewer into the asset manager editor plugin
	Add GetAllContentBrowserCommandExtenders to ContentBrowserModule that allows registering commands/keybinds to extend the content browser via plugins
	Add GetSharedMenu/ToolbarExtensibilityManager to AssetEditorToolkit that allows extending the generic asset editor via plugin
	Move the code to spawn the Reference Viewer and SizeMap into the AssetManagerEditor plugin so these UIs can be tightly bound and share data. This also enables keybinds for Size Map and Audit.
	Remove size map from the save as dialog, it created a special modal size map window that will not work after my refactor

Change 3639419 by Ben.Marsh

	Use DirectoryInfo instead of DirectoryReference to enumerate projects. Tracking down UHT compile failures on Mac.

Change 3638619 by David.Nikdel

	AsyncLoading: Suggested change by Gil to add lock prior to changing LoadPhase to WaitingForHeader (presumably to make FArchiveAsync2::StartReadingHeader's assumption about locking true)

Change 3633562 by Chris.Babcock

	Update Android virtual keyboard support

Change 3630564 by Peter.Sauerbrei

	fix for the manifest stage problem

Change 3629577 by Chris.Babcock

	Fix merge errors in GameActivity.java

Change 3629154 by David.Nikdel

	Disable debug device output in shipping builds (even if logs are enabled)

Change 3626542 by John.Opila

	Back out changelist 3603452
	Undoing the OpenGL load changes as the initial load time was just too damn high!

Change 3620472 by David.Nikdel

	Fix from Nick to fix a BP that crashes on Compile

Change 3618090 by Josh.May

	Reset inertial scrolling for SScrollboxes and STableView-based Slate widgets when scrolling to specific scroll offsets.

Change 3613980 by Chris.Babcock

	Fix issue with Android password keyboard input

Change 3603825 by John.Opila

	Shader change doesn't seem to like standalone PC.

Change 3603452 by John.Opila

	Moving openGL shader compilation into loading instead of at the last minute.

Change 3593008 by David.Nikdel

	Merging CL 3504471
	from //Fortnite/Dev-Cinematics/Engine/...
	to //WEX/Main/Engine/...
	----------------------------------------
	Sequencer: Delay mouse capture until drag for sequencer time slider
	  - Fixes context menus not opening as a result of mouse capture being taken on mouse down

=================================================================================================
THESE CHANGES TOUCH MULTIPLE PLATFORMS
=================================================================================================

Change 3739931 by Ben.Zeigler

	changes to some asset manager code modified on WEX, and fix several FStringAssetReference->FSoftObjectPath

Change 3723451 by Josh.May

	Exposed OnBeforePopup to UMG and Blueprint for UWebBrowser. This is triggered by the CEFBrowserHandler when attempting to open hyperlinks targeting  _blank and, when not handled, would result in the page never loading.
	Added OnBeforePopup handling for the HTMLNewsWidget, ensuring the URLs are opened in an external browser.

Change 3711256 by Dmitriy.Dyomin

	Fixed: Friend list invalidation panel relative transform caching issues
	Also fixed issues with and set slate.cacherenderdata=0 for better batching

Change 3698695 by Josh.May

	Made the UMG default font overridable via config, allowing us to replace it with a game-scope localized Font asset. If there's a better place for this mechanism/accessor to live, please let me know.
	Added a new 'Default' font that replicates '/Engine/EngineFonts/Roboto'. This also has a localized Font asset variant for zh-Hans.

Change 3676085 by Josh.May

	Implemented MulticastBroadcastReceiver, a BroadcastReceiver capable of "multicasting" intents to other receivers. AppsFlyer defines a similar MultiInstallBroadcastReceiver class specific to the INSTALL_REFERRER intent, but it MUST be the very first one defined (cannot be guaranteed in our build pipeline AFAIK).
	Added MulticastBroadcastReceiver (for INSTALL_REFERRER) to the AndroidManifest generation logic, allowing BOTH Adjust and AppsFlyer to receive the intent.
	Added dev channel support for AndroidAppsFlyer, enabled conditionally based on shipping/distribution and whether or not a valid AppsFlyerDevChannel name is specified. For WEX, our dev channel is WEX_Dev.
	Fixed AppsFlyer_EventAttribute's Java class lookups and constructor signature.

Change 3670860 by Ben.Zeigler

	First version of improvements to tools to analyze chunks
	Size Map and Reference Viewer now support reading cooked  asset data and displaying chunks. Changing the platform dropdown in the Asset Audit window switches the other windows as well
	Asset Audit window now has "Add Chunks" button, and selecting AllTypes in the Primary Asset drop down will add all primary assets
	Size Map now shows Disk Size by default, and supports a right click context menu
	Significant UI improvements to all 3 tools, including keybind support
	Split Manage references into Hard and Soft, where Hard are set explicitly and soft are inherited. This allows determining why an asset was included in a chunk/primary asset
	When the AssetManager builds management information for the audit browser/cooker, it now precomputes a chunk mapping for relevant assets. PackageChunkType is used to refer to these virtual primary assets
	Add callback to content browser delegates to handle adding arbitrary FAssetData to an asset view, used to show chunks
	Several changes to the ITreeMap UI used by size map

Change 3670290 by Josh.May

	Added AppleAppID configs for AppsFlyer.
	Added AdSupport and iAd frameworks for IOSAppsFlyer. According to the AppsFlyer documentation, these are required for IDFA and Apple Search Ads tracking.

Change 3643531 by Peter.Sauerbrei

	fix for save game location and certain data backed up to the cloud when it shouldn't

Change 3629303 by Ben.Zeigler

	Merge fix for shared ptr corruption in async loading thread from Main, and enable asnyc loading thread for WEX
	Copy of CL #3623261 and 3625806

Change 3629219 by Peter.Sauerbrei

	Merging using WEX_Main_to_UE4_WEX_Staging
	bringing over the files that Stan didn't have access to

Change 3629063 by Stanley.Hayes

	Engine Merge: Merging using WEX_Main_to_UE4_WEX_Staging(flipped)

Change 3618988 by Josh.May

	Reimplemented DevicePerformanceBucket-based WorldMap class selection to account for the WorldMap actor being pre-serialized into the UMAP.
	On a related note, ChildActorComponents marked as "editor only" now mark their spawned Actors as Transient to prevent them from getting serialized at cook-time.

Change 3597981 by Josh.May

	Converted WExpCampaignDefinition's RegionDefinition refs back to hard references and, to compensate, converted WExpZoneDefinition's ZoneBoss refs to soft references. This moves the RegionDefinitions and ZoneDefinitions from chunk 2 to chunk 1 without pulling in assets for the ZoneBosses. This also allows us to grab the ZoneBoss refs during UWExpAssetManager::GetMainMenuAssetList.
	Reworked UWExpAssetManager::GetMainMenuAssetList and UWExpAssetManager::GetLevelAssetList to build more "complete" asset lists by expanding lists of PrimaryAssetIds.
	Tweaked the WorldMap's ZoneBoss spawning to account for the switch to AssetPtrs.

Change 3581214 by Josh.Markiewicz

	added cookie deletion for Google on logout

[CL 3750870 by Stanley Hayes in Main branch]
2017-11-10 17:20:53 -05:00
Antony Carter
ac6ebc7e84 Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606)
#rb none
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================


Change 3520569 by Leigh.Swift

	Adding chunkdb support to BPS installer as a chunk source for installations.
	Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation.
	Chunk db source shares a chunk store with the cloud source.
	Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files.
	Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements.
	#jira OPP-7191: Add chunkdb source support to BPS

	Adding support for passing chunkdb files to created installers.
	Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming.
	Exposing chunkdb source events to UI as warning triangle.
	#jira OPP-7191: Add chunkdb source support to BPS

Change 3508964 by Wes.Fudala

	CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071.
	Adds browser support for foreign language character input via IME.

	#jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views


Change 3506884 by Leigh.Swift

	#jira OPP-6981: Make sign-in screen a web page
	WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only.
	WebBrowser: Adding support to override the user-agent version string when initialising the web browser module.
	PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers.
	Portal: Adding web content for sign in, background, and web test pages.
	Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites.
	Portal: Removing old slate sign in screens, and associated code.
	Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in.
	Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API.
	Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room).
	Portal: UI: Adding a null state to sign in router so resources can be cleaned up.
	Portal: UI: Adding web states for all screens on sign in router.
	Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration.
	Portal: DebugTools: Fixing all test JS to use lowercased api calls.
	Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use.
	Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password.
	Portal: Temporary dynamic background image implementation and javascript bridge.
	Portal: Sign in screen is now driven by a web page, and javascript API.
	Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects.

Change 3471216 by Leigh.Swift

	Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline.

Change 3469441 by Richard.Fawcett

	Add support for disc icon to packaging game ISO

	#jira OPP-7311: Implement icon file for disc

Change 3468243 by Wes.Fudala

	Adds support for branding windows installers.
	#jira OPP-7190: Create game bootstrap msi (Windows)

Change 3456485 by Richard.Fawcett

	Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode.
	Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline.
	Build script changes to allow the Package Chunks job to be called from Electric Commander.  This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on.

	#jira OPP-7193: Create 'package chunks' job


Change 3446665 by Jacob.Hedges

	CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites.  Create Social gadget for interacting with the social panel.  Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation.  Added various metadata tags.

	#jira OPP-7155
	#jira QAENG-1075
	#jira QAENG-1076
	#jira QAENG-1079
	#jira QAENG-1080

Change 3420598 by Richard.Fawcett

	Use Prerequisite Ids to track which prerequisistes have been installed on a user's system.

	#jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1

Change 3410773 by Richard.Fawcett

	Implement project-specific retention periods for automated cleanup routines.

	Additional changes:
	* Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames.
	* Add support for detecting build versions from Win32 manifest files by tweaking regex.
	* DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder.
	* Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations.


Change 3377027 by Leigh.Swift

	#jira OPP-6911: Launcher.Install.Stats Changes
	Adding specific process timers for each stage that we want to time, replacing any individual logic.
	Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer.
	Rearranging Launcher.Build.Stats analytics events according to new spec and desires.
	Also cleaning up some GLog->UE_LOG.

Change 3374573 by Jacob.Hedges

	Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main)
	Added new functional testsuite for the launcher, including metadata tags for relevant elements
	Added new functionality to ID and Path searches for the automation driver to start the search from a specified element
	Changed selective download components to utilize SCheckBox instead of SButton
	#jira OPP-6973

[CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
Rob Cannaday
b698c562c5 Copying //GamePlugins/Main to //UE4/GamePlugins-Staging (Source: //GamePlugins/Main @ 3521375)
#lockdown Nick.Penwarden
#rb me
==========================
MAJOR FEATURES + CHANGES
==========================

Change 3519705 on 2017/07/02 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#Fortnite, #OnlineSubsystemPS4 - Parse html break tags and ignore literal newline/carriage return characters.
	- Remove newline hackthat would have never worked on PS4
	- This has potential to impact licensees and Paragon if they're not using html breaks correctly
	[REVIEW] Sam.Zamani, Carlos.Cuello, Billy.Bramer, Benjamin.Crocker
	[jira] FORT-47577

	#ROBOMERGE-SOURCE: CL 3519701 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3519439 on 2017/07/01 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Improve Session Join/Destroy Logging
	[REVIEW] Rob.Cannaday
	[jira] FORT-47605

	#ROBOMERGE-SOURCE: CL 3519433 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3519157 on 2017/07/01 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#Fornite - Take some preventive measures against ps4 presence rate-limit
	- Don't mark inventory/homebase updates as important presence updates, this prevents those updates from update presence if another update happened within 15 seconds
	- Move "important" update timer to 15 seconds from 60, but actually use it in some cases
	- Added extra 10 seconds to PS4 presence queue before freeing up presence update slots to account for network latency
	- Don't update presence on consoles when session invite status changes, as this is only required with Epic presence
	- Fix Presence OSS initialization so that we don't try Epic presence on consoles if Console OSS fails
	- I wasn't able to reproduce the issue, but these changes should help
	[jira] FORT-47604
	[REVIEW] Bart.Hawthrone, Carlos.Cuello

	#ROBOMERGE-SOURCE: CL 3519156 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3519030 on 2017/06/30 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Get the final url from ShowWebUrl
	#onlinesubsystemlive
	[jira] FORT-43426
	[REVIEW] ian.fox jeff.campeau
	requires CL 3519019

	#ROBOMERGE-SOURCE: CL 3519027 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3519011 on 2017/06/30 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Add an optional state prefix for Twitch login
	#twitch
	[jira] FORT-43426
	[REVIEW] ian.fox

	#ROBOMERGE-SOURCE: CL 3519009 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3518488 on 2017/06/30 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemPS4 - Add option to specify which bottom position to display the PS4 Store Icon
	- Defaulted to previous hard-coded value of Left
	[jira] FORT-47575

	#ROBOMERGE-SOURCE: CL 3518487 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3517830 on 2017/06/30 by rob.cannaday

	Add RevokeAuthToken to IOnlineIdentity
	Implement RevokeAuthToken in OnlineSubsystemTwitch
	Remove auto revoke auth token on logout from OnlineSubsystemTwitch
	[jira] FORT-47387
	#twitch

	#ROBOMERGE-SOURCE: CL 3517793 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3517718 on 2017/06/30 by robomerge

	#ROBOMERGE-AUTHOR: luke.thatcher
	[FORTNITE] [PS4] [!] Fix crash when user signs out, then back in.
	 - AccountId was cleared when user signs out, however some UI code keeps a cached copy of the user's net ID as a string. The cached net ID is resolved whilst the user is still signed out, creating a duplicate FUniqueNetIdPS4, causing an assert when the player signs back in.

	 - Removed the DowngradeLocal function from FUniqueNetIdPS4. We never release an account ID once the association with a local player has been made. It is not possible for a local player to sign into a different PSN account as this is blocked by the system software, so the account ID -> local player ID mapping is always valid, even when the player is signed out of PSN.

	[jira] FORT-47405

	#ROBOMERGE-SOURCE: CL 3517716 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3517053 on 2017/06/29 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#Fortnite - Improve xbox receipt querying
	[REVIEW] Rob.Cannaday
	[jira] FORT-46890

	#ROBOMERGE-SOURCE: CL 3517045 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3517012 on 2017/06/29 by robomerge

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Speculative fix for FORT-47406, lock the session mutex while FOnlineSubsystemLive::SetLastDiffedSession has access to the session object. The lock inside GetNamedSession is insufficient since once it returns, the lock is released but the caller still has a pointer to inside the session array.

	[jira] FORT-47406
	[CODEREVIEW] ian.fox

	#ROBOMERGE-SOURCE: CL 3517009 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3515930 on 2017/06/29 by robomerge

	#ROBOMERGE-AUTHOR: sam.zamani
	Enabled qos pings at startup to detect best datacenter region

	Added config overrides per title id in case it is needed:
	[Qos <titleid>]
	ForceRegionId=EU

	Removed the commandline overrides for PS4

	@TODO disabled on XboxOne as ping code is not fully implemented
	@TODO Settings UI is needed to allow users to change the default region

	#tests PC/PS4 startup flow
	[jira] FORT-45595 FN needs to autodetect region via datacenter ping

	#ROBOMERGE-SOURCE: CL 3515929 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3515389 on 2017/06/28 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Rework Xbox receipt querying to not use the "All" media type, per MS request
	[jira] FORT-46890
	[REVIEW] Rob.Cannaday

	#ROBOMERGE-SOURCE: CL 3515350 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3514835 on 2017/06/28 by rob.cannaday

	Use a specific error when Twitch auth token validation fails
	#twitch
	[jira] FORT-1
	[FYI] tim.tillotson

	#ROBOMERGE-SOURCE: CL 3514736 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3512985 on 2017/06/28 by robomerge

	#ROBOMERGE-AUTHOR: tim.tillotson
	Add client_id to twitch token auth request.

	I was receiving errors from the twitch auth request until I included the client_id in the query parameters.
	[jira] FORT-45593
	[REVIEW] Rob.Cannaday, Billy.Bramer

	#ROBOMERGE-SOURCE: CL 3512984 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3512263 on 2017/06/27 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#Fortnite, #OGF, #OnlineSubsystemLive - Add concept of HomeSharing access and make it optionally required
	[REVIEW] Eric.Newman, Sam.Zamani
	[jira] FORT-46890

	#ROBOMERGE-SOURCE: CL 3512262 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3507898 on 2017/06/23 by robomerge

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Changed the net.UseEncryptionToken to be more useful and renamed it to net.AllowEncryption.
	This cvar, if 0, will prevent the PacketHandler from adding the configured encryption component, and prevent UPendingNetGame and AOnlineBeaconClient from filling out the EncryptionToken parameter of NMT_Hello - which prevents the extra encryption handshake connection step.

	[jira] FORT-46878

	[FYI] john.barrett

	#ROBOMERGE-SOURCE: CL 3507896 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3503933 on 2017/06/21 by robomerge

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Add safety checks around some of the encryption functionality. Fixes a server crash seen during load testing.

	[jira] FORT-46772
	bob.tellez

	#ROBOMERGE-SOURCE: CL 3503928 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3502995 on 2017/06/21 by Josh.Markiewicz

	#UE4 - fixed redundant call to FUniqueNetIdPS4::Cast(User)

Change 3502589 on 2017/06/21 by robomerge

	#ROBOMERGE-AUTHOR: bart.hawthorne
	Respect the call rates for the PS4 presence web api functions. This means that the web api function called by FOnlinePresencePS4::SetPresence can only be called 45 times in 15 minutes, and the web api function called by FOnlinePresencePS4::QueryPresence can only be called 150 times in 15 minutes. When the cap has been reached, web api calls will be skipped and a warning will be logged.

	#testedon PS4 - went quickly back and forth between the zone selection screen and the frontend to hit the limit for FOnlinePresencePS4::SetPresence
	[jira] FORT-46614
	[CODEREVIEW] sam.zamani

	#ROBOMERGE-SOURCE: CL 3502586 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3501920 on 2017/06/20 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Fix ShowPlatformMessage to call completion delegate on title reactivation rather than on transition to system message application
	[REVIEW] Rob.Cannaday
	[jira] FORT-45491

	#ROBOMERGE-SOURCE: CL 3501917 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3501797 on 2017/06/20 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Prevent player from being leader of multiple party reservations
	Prevent party from creating a reservation that contains members that are in other reservations
	Add more logging to party beacon
	Add more calls to SanityCheckReservations when modifying reservation state
	[jira] FORT-45263
	[CODEREVIEW] josh.markiewicz, ian.fox

	#ROBOMERGE-SOURCE: CL 3501791 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3501699 on 2017/06/20 by robomerge

	#ROBOMERGE-AUTHOR: leslie.nivison
	Updating .tps files, adding licenses

	#ROBOMERGE-SOURCE: CL 3501698 in //UT/Main/UnrealTournament/Plugins/...
	#ROBOMERGE-BOT: OGS (UnrealTournament -> Main)

Change 3499332 on 2017/06/19 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - fix for Linux load order of OnlineSubsystemUtils and CDOs not being available at the intial startup of OSS modules
	[CODEREVIEW] arciel.rekman
	[jira] UE-45809

	#ROBOMERGE-SOURCE: CL 3499329 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3499019 on 2017/06/19 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - FORT-43747
	- fixed cache invalidation to listen for additional "on resume" delegate for xbox
	[jira] FORT-43747

	#ROBOMERGE-SOURCE: CL 3499018 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3498632 on 2017/06/19 by robomerge

	#ROBOMERGE-AUTHOR: peter.knepley
	Allow LanAnnouncePort and LanGameUniqueId to be set via config file

	[CODEREVIEW] Josh.Markiewicz

	#ROBOMERGE-SOURCE: CL 3498629 in //UT/Main/UnrealTournament/Plugins/...
	#ROBOMERGE-BOT: OGS (UnrealTournament -> Main)

Change 3497490 on 2017/06/17 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - added user to user blocking of chat messages
	- xmpp adds platform user id to resource for consoles (PS4/LIVE)
	- break out additional platform types to WIN/MAC/OTHER
	- cleaned up message sanitizer interface (typos, comments, etc)
	- added Live version of sanitizer
	-- changed SanitizeMessage to SanitizeDisplayNames since that's all it was really doing
	-- moved PS4 specific structs to PS4
	-- added QueryBlockedUser to check user to user permissions
	--- passthrough on PS4, implemented on LIVE
	-- added ResetCache function for clearing permission cache
	--- added to OnAppResume
	- private and public chat messages are first run through message sanitizer if applicable
	-- message either passed through to continuing code or dropped on floor
	- removed phantom reference to mcp sanitizer
	[REVIEW] ian.fox, rob.cannaday
	[jira] FORT-43747

	#ROBOMERGE-SOURCE: CL 3497488 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3496872 on 2017/06/16 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Add join party failure reason of GameSpecificReason for game defined join party failures
	#online
	#party
	[jira] FORT-45769
	#tests XBoxOne front end party joining with console session failing/succeeding
	[REVIEW] ian.fox

	#ROBOMERGE-SOURCE: CL 3496870 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3496240 on 2017/06/16 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Fix joining of private xbox sessions via invites
	#testedon Xbox - I was able to join my other xbox when they had a private session after I was invited without the console session join failing
	[FYI] Ryan.Gerleve
	[jira] FORT-46256

	#ROBOMERGE-SOURCE: CL 3496235 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3495930 on 2017/06/16 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Make UParty::KickFromPersistentParty virtual
	Clarify and add data to some logs
	Add more const
	#party
	[jira] FORT-44356
	#tests FORT-44356 repro steps on Windows
	[REVIEW] ian.fox josh.markiewicz

	#ROBOMERGE-SOURCE: CL 3495922 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3493992 on 2017/06/15 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Add ability to query user privacy permission relationships
	- Add method to Live's UserInterface to wrap this for chat communication
	[REVIEW] Josh.Markiwicz
	[jira] FORT-43747

	#ROBOMERGE-SOURCE: CL 3493990 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3491811 on 2017/06/15 by robomerge

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Fortnite uses new packet handler encryption support and EncryptionTokens to retrieve keys from MCP and encrypt game traffic.

	[CODEREVIEW] josh.markiewicz, john.barrett
	#testedon windows, xboxone, ps4
	[jira] FORT-38724

	#ROBOMERGE-SOURCE: CL 3491810 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3490929 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - LoginFlow fixes for Linux
	[jira] none
	[FYI] bob.tellez

	#ROBOMERGE-SOURCE: CL 3490926 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3490759 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - fixed hardcoded controller id in RejoinCheck
	- xbox controller id > 0 would fail to rejoin sessions
	- similar to FORT-45700
	[jira] none
	[FYI] bob.tellez, carlos.cuello

	#ROBOMERGE-SOURCE: CL 3490757 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3490158 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Remove ensure in UPartyBeaconState::UpdatePartyLeader, this function is called while the player is being kicked, revoking their reservation
	[jira] FORT-44870

	#ROBOMERGE-SOURCE: CL 3490055 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3490156 on 2017/06/14 by josh.markiewicz

	#UE4 - LoginFlow module changes
	- proper inclusion in OnlineFramework uplugin
	- proper PCH setup
	[jira] none

	#ROBOMERGE-SOURCE: CL 3489986 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3490134 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - misc code cleanup
	- removed unused variable
	[jira] none

	#ROBOMERGE-SOURCE: CL 3490130 in //WEX/Main/WEX/Plugins/...
	#ROBOMERGE-BOT: OGS (BattleBreakers -> Main)

Change 3489950 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Fix crash when logging out in the middle of joining a party
	[jira] FORT-42122

	#ROBOMERGE-SOURCE: CL 3489949 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3489839 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 Google SignIn SDK for iOS
	[jira] none

	#ROBOMERGE-SOURCE: CL 3489838 in //WEX/Main/WEX/Plugins/...
	#ROBOMERGE-BOT: OGS (BattleBreakers -> Main)

Change 3489252 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - removed comments

	#ROBOMERGE-SOURCE: CL 3489251 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3489242 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - First unfinished pass to GoogleIOS
	- SDK auth token data needs to copy auth into TMap properly
	[jira] none

	#ROBOMERGE-SOURCE: CL 3489241 in //WEX/Main/WEX/Plugins/...
	#ROBOMERGE-BOT: OGS (BattleBreakers -> Main)

Change 3489206 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - header cleanup
	[jira] none

	#ROBOMERGE-SOURCE: CL 3489204 in //WEX/Main/WEX/Plugins/...
	#ROBOMERGE-BOT: OGS (BattleBreakers -> Main)

Change 3488748 on 2017/06/14 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemPS4 - Add additional logging for PS4 store issue
	[jira] FORT-46004

	#ROBOMERGE-SOURCE: CL 3488747 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3488704 on 2017/06/13 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Add Code Redemption support to Live
	Rob.Cannaday
	[jira] FORT-44620

	#ROBOMERGE-SOURCE: CL 3488702 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3488378 on 2017/06/13 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Consistency pass on OnlineMatchmakingInterfaceLive and OnlineAsyncTaskLiveCreateMatchSession
	Remove some usage of auto
	Consistent spacing
	const pass

	#ROBOMERGE-SOURCE: CL 3488377 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3488082 on 2017/06/13 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Add a typedef for TSharedPtr<FOnlineSessionInfoLive>

	#ROBOMERGE-SOURCE: CL 3488081 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3487883 on 2017/06/13 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Add option to allow either only the host to be able to update the session, or anyone in the session.  Default to host only.
	#onlinesubsystemlive
	[jira] FORT-45915
	[jira] FORT-45215
	[FYI] ryan.gerleve

	#ROBOMERGE-SOURCE: CL 3487881 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3487778 on 2017/06/13 by robomerge

	#ROBOMERGE-AUTHOR: david.nikdel
	Remove unused function which makes use of AnalyticsEvent internals (dependency)
	[jira]: WEX-6696

	#ROBOMERGE-SOURCE: CL 3487775 in //WEX/Main/WEX/Plugins/...
	#ROBOMERGE-BOT: OGS (BattleBreakers -> Main)

Change 3486051 on 2017/06/12 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Page catalog details requests
	- There is apparently a 10 item limit on detail requests
	[REVIEW] Jeff.Campeau
	[jira] FORT-45462

	#ROBOMERGE-SOURCE: CL 3486049 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3485155 on 2017/06/12 by robomerge

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Merging randomized initial packet sequence code & related fixes from Dev-Networking
	Added backwards-compatibility macros where needed for online plugin changes

	Merge includes latest PacketHandlers folders and the following CLs from Dev-Networking:
	3432955
	3432970
	3464528
	3471875
	3473030

	#ROBOMERGE-SOURCE: CL 3485154 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3484902 on 2017/06/12 by James.Hopkin

	#gameplugins Added dlldecl for account texts singleton getter

Change 3483286 on 2017/06/09 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Fix session settings not being transmitted for xbox one
	Fixes session not being set as activity session when joining a party
	#onlinesubsystemlive
	[jira] FORT-45215

	#ROBOMERGE-SOURCE: CL 3483285 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3482797 on 2017/06/09 by robomerge

	#ROBOMERGE-AUTHOR: rob.cannaday
	Immediately succeed joining a dedicated session
	#onlinesubsystemlive
	[jira] FORT-45215

	#ROBOMERGE-SOURCE: CL 3482795 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3482507 on 2017/06/09 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - removed some debug code in shipping builds
	[jira] none

	#ROBOMERGE-SOURCE: CL 3482504 in //WEX/Main/WEX/Plugins/...
	#ROBOMERGE-BOT: OGS (BattleBreakers -> Main)

Change 3481865 on 2017/06/09 by robomerge

	#ROBOMERGE-AUTHOR: barnabas.mcmanners
	- EMS service now repolls for data if upon entering the ems wait state it is already in an error state.
	- Extended OnEnumerateFilesComplete to include an error string.
	- Updated all known uses to utilise new API.
	- EMS service now uses new changes to on enumerate to return more detailed error codes.
	[jira] OPP-6904: EMS should not cause issues on signin.

	#ROBOMERGE-SOURCE: CL 3481864 in //Portal/Main/Portal/Plugins/...
	#ROBOMERGE-BOT: OGS (EpicGamesLauncher -> Main)

Change 3481122 on 2017/06/08 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemPS4 - Add logging for PS4 Store offers
	[REVIEW] Rob.Cannaday

	#ROBOMERGE-SOURCE: CL 3481119 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3479081 on 2017/06/07 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemPS4 - Fix session joinability across compatible titleids
	@Bart.Hawthrone
	[jira] FORT-45381

	#ROBOMERGE-SOURCE: CL 3479078 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3478186 on 2017/06/07 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Upsell Xbox Live Gold if the user does not gold status
	- Also fix Xbox Live Gold upsell cancel handling
	#FORT-45612
	@Jeff.Campeau

	#ROBOMERGE-SOURCE: CL 3478184 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3475924 on 2017/06/06 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemPS4 - Hide psn debug printing in shipping builds
	[FYI] Josh.Markiewicz

	#ROBOMERGE-SOURCE: CL 3475923 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3475273 on 2017/06/06 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemPS4 - Add init logging for PSN to print psn information

	#ROBOMERGE-SOURCE: CL 3474710 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3472952 on 2017/06/04 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#Xbox, #OnlineGameplayFramework - Fix CanPlayOnline permission check to correctly identify accounts requring Xbox Live Gold
	@Jeff.Campeau
	[jira] FORT-43839

	#ROBOMERGE-SOURCE: CL 3472950 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3472770 on 2017/06/03 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystem - Add multicast delegate for new entitlements when we are not in a purchase
	- Allows us to know about entitlements in cases where we're not expecting them (out-of-game purchases)
	@Jeff.Campeau, @Ryan.Gerleve, @Josh.Markiewicz
	[jira] FORT-45251

	#ROBOMERGE-SOURCE: CL 3472768 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3472764 on 2017/06/03 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Fix function to return false when nothing has changed instead of true
	[FYI] Josh.Markiewicz

	#ROBOMERGE-SOURCE: CL 3472763 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3469963 on 2017/06/01 by robomerge

	#ROBOMERGE-AUTHOR: bob.tellez
	[AUTOMERGE]

	Merging CL#3469939 from //Fortnite/Release-Cert

	#UE4 Fixed a crash that would happen if you queried user info for more than 50 accounts at once (it happens if you have more than 50 friends in the account)

	[jira] FORT-44630

	--------
	Integrated using branch //Fortnite/Main-To-//Fortnite/Release-Next (reversed) of change#3469957 by Bob.Tellez on 2017/06/01 14:23:15.

	#ROBOMERGE-SOURCE: CL 3469962 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3469432 on 2017/06/01 by robomerge

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - removed use of auto

	#ROBOMERGE-SOURCE: CL 3469430 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3462444 on 2017/05/26 by Josh.Markiewicz

	Merges from various locations into WEX

Change 3462417 on 2017/05/26 by robomerge

	#ROBOMERGE-AUTHOR: tim.tillotson
	+ Fix crash when sending a friend invite in FOnlineSessionPS4::SendSessionInviteToFriends when a named session is null. It seems like this can occur when the party leaders' network connection drops for a bit and another party member becomes the party leader. There may be other cases as well.

	[jira] FORT-43324

	[CODEREVIEW] Rob.Cannaday,Billy.Bramer

	#ROBOMERGE-SOURCE: CL 3460776 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3462411 on 2017/05/26 by robomerge

	#ROBOMERGE-AUTHOR: james.hopkin
	#oss #ps4 #fortnite Increase PS4 HTTP memory pool size, to try to prevent SCE_NET_ERROR_ENOLIBMEM errors failing connections. Also added case to report that particular error as an out of memory.

	[CODEREVIEW] Luke.Thatcher
	[jira] FORT-43281

	#ROBOMERGE-SOURCE: CL 3459462 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3462408 on 2017/05/26 by robomerge

	#ROBOMERGE-AUTHOR: carlos.cuello
	Display an error to the user when a bootable invite fails (such as getting the session failed)
	Rename UFortOnlineSessionClient::HasGameBootableInvite() to UFortOnlineSessionClient::HasReceivedGameBootableInvite() as now it will now return true if we are waiting to process an error on a game bootable invite, not necessarily that we have a game bootable invite to join
	[jira] FORT-44202

	#ROBOMERGE-SOURCE: CL 3456107 in //Fortnite/Release-Cert/... via CL 3456900 via CL 3456901
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3462407 on 2017/05/26 by robomerge

	#ROBOMERGE-AUTHOR: carlos.cuello
	Fix FOnlineAsyncTaskPS4ReadFriendsList only reading one friend
	[jira] FORT-42677

	#ROBOMERGE-SOURCE: CL 3455065 in //Fortnite/Release-Cert/... via CL 3456897 via CL 3456898
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3462406 on 2017/05/26 by robomerge

	#ROBOMERGE-AUTHOR: luke.thatcher
	[FORTNITE] [PS4] [!] Fix SIEE cert failure bug (too many calls to sceNpCheckPlus)
	 - Changed account privilege code to only call sceNpCheckPlus for games where bPSNPlusRequired is true in the config

	[jira] FORT-44629
	[CODEREVIEW] Bart.Hawthorne

	#ROBOMERGE-SOURCE: CL 3456461 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3462398 on 2017/05/26 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Fix crash in events interface
	- Not sure why this started crashing, but there are not the same number of names as params?
	[CODEREVIEW] Ryan.Gerleve

	#ROBOMERGE-SOURCE: CL 3456123 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3456541 on 2017/05/24 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Add ability to display store for specific xbox product
	[jira] FORT-40253

	#ROBOMERGE-SOURCE: CL 3456080 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3454308 on 2017/05/23 by robomerge

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Add support for SendInsecure and ReceiveInsecure socket usages in the generated Xbox One networking manifest.
	Downgrade the warning to a log in FOnlineSessionLive::Initialize if a SecureDeviceAssociationTemplateName isn't set, since titles may not use secure device associations.

	[jira] FORT-44605
	[FYI] jeff.campeau

	#ROBOMERGE-SOURCE: CL 3454307 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

Change 3453201 on 2017/05/22 by robomerge

	#ROBOMERGE-AUTHOR: ian.fox
	#OnlineSubsystemLive - Query local user's bad reputation state
	[FYI] Josh.Markiewicz
	[jira] FORT-43798

	#ROBOMERGE-SOURCE: CL 3453200 in //Fortnite/Main/FortniteGame/Plugins/...
	#ROBOMERGE-BOT: OGS (Fortnite -> Main)

[CL 3532032 by Rob Cannaday in Main branch]
2017-07-11 17:22:21 -04:00
Ben Zeigler
15e82e0d29 Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //UE4/Fortnite-Staging @ 3503438)
#lockdown Nick.Penwarden
#rb None

[CL 3503486 by Ben Zeigler in Main branch]
2017-06-21 17:09:40 -04:00
Matt Kuhlenschmidt
765a83175b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3342222 on 2017/03/10 by Nick.Darnell

	UMG - Adding a GetContent to the UContentWidget.

Change 3342228 on 2017/03/10 by Nick.Darnell

	Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.

Change 3342310 on 2017/03/10 by Nick.Darnell

	UMG - Cleaning up some extra class references.

Change 3343382 on 2017/03/13 by Jamie.Dale

	Applying optimization to FChunkManifestGenerator::ContainsMap

Change 3343523 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing"
	- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties.  Very useful for inspection and debugging.
	- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
	- This setting is saved for your entire project, similar to "Show All Advanced"

Change 3343573 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing" (part 2)
	- Fixed missing include / unity issue

Change 3343709 on 2017/03/13 by Jamie.Dale

	Some fixes for gathering cached dependency data

	- We no longer load dependency data that doesn't have the correct package name.
	- We no longer populate the dependency results when bGatherDependsData is false.

Change 3343900 on 2017/03/13 by Alexis.Matte

	fix crash when creating too much LOD at import
	#jira UE-42785

Change 3344104 on 2017/03/13 by Alexis.Matte

	Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
	#jira UE-42736

Change 3344802 on 2017/03/14 by Michael.Dupuis

	#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
	Changed the sync method between graphic resource from render thread and game thread to prevent desync

Change 3346061 on 2017/03/14 by Jamie.Dale

	Adding const& and && overloads of FText::Format

Change 3346192 on 2017/03/14 by Arciel.Rekman

	Linux: fix VHACD to retain bincompat with the baseline (UE-42895).

	- It is now compiled against libc++ instead of libstdc++ in the toolchain.

Change 3347083 on 2017/03/15 by Andrew.Rodham

	Fixed crash when changing anchors on a background blur widget

Change 3347359 on 2017/03/15 by Michael.Dupuis

	#jira UE-38193:
	Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view

Change 3347382 on 2017/03/15 by Michael.Dupuis

	missing include incremental

Change 3347500 on 2017/03/15 by Alex.Delesky

	#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.

Change 3347920 on 2017/03/15 by Jamie.Dale

	Fixing some places passing tooltips as FString rather than FText

	#jira UE-42603

Change 3347925 on 2017/03/15 by Jamie.Dale

	Re-saving some assets so their tooltips can be gathered

	#jira UE-42603

Change 3348788 on 2017/03/15 by Jamie.Dale

	Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs

Change 3349187 on 2017/03/16 by Andrew.Rodham

	Sequencer: Added the ability to specify additional event receivers for level sequence actors
	  - Such actors will receive events from event tracks

Change 3349194 on 2017/03/16 by Andrew.Rodham

	Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
	  - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.

	#jira UE-42198
	#jira UE-40969

Change 3349210 on 2017/03/16 by Andrew.Rodham

	Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation

Change 3349211 on 2017/03/16 by Andrew.Rodham

	Sequencer: Add ability to retrieve bound objects from blueprint

Change 3349398 on 2017/03/16 by Nick.Darnell

	UMG - Fixing a flashing hierarchy view.  Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened.  Now limit to only if widgets are changing.

Change 3349420 on 2017/03/16 by Alex.Delesky

	#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.

Change 3349548 on 2017/03/16 by Alexis.Matte

	Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.

Change 3349818 on 2017/03/16 by Cody.Albert

	Fixed constructor for FNavigationMetaData

Change 3350047 on 2017/03/16 by Cody.Albert

	Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner

Change 3350072 on 2017/03/16 by Arciel.Rekman

	ShaderCompiler: make sure strings are at least 4-byte aligned.

	- Can crash wcscpy() under Linux otherwise (reported by a licensee).

Change 3350146 on 2017/03/16 by Arciel.Rekman

	Fix CodeLite project generation (UE-42921).

	- Reportedly causes a crash in CodeLite 10.x

Change 3350235 on 2017/03/16 by Arciel.Rekman

	Fix memory leak in address symbolication on Linux.

	- Makes MallocProfiler work again.
	- Also add progress update in MallocProfiler since symbolication is still slow.

	Merging CL 3338764 from Fortnite to Dev-Editor.

Change 3350382 on 2017/03/16 by Arciel.Rekman

	Linux: fix incorrect cast of rlimit in i686.

Change 3350471 on 2017/03/16 by Jamie.Dale

	Enabling loc dashboard by default for new projects

Change 3350516 on 2017/03/16 by Jamie.Dale

	Enabling content hot-reloading by default

Change 3350582 on 2017/03/16 by Cody.Albert

	Corrected Widget Interaction Component to use current impact point instead of last impact point

Change 3350945 on 2017/03/16 by Jamie.Dale

	Gave FConfigFile::FindOrAddSection API linkage

Change 3351441 on 2017/03/17 by Michael.Dupuis

	#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
	Add support for multiple selection value display

Change 3351558 on 2017/03/17 by Michael.Dupuis

	#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.

Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt

	Adding USD Third Party dependencies

Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt

	Added experimental USD Importer Plugin
	This plugin supports basic static mesh importing and scene creation of actors using static meshes

Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt

	Enabling USD importer in engine test project for automation tests

Change 3351749 on 2017/03/17 by Alexis.Matte

	Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead

	#jira UE-41677

Change 3351831 on 2017/03/17 by Michael.Dupuis

	#jira UETOOL-1102:
	Added HSV controls to Color Grading
	Some look improvement for RGV/HSV
	Color Grading refactor
	Group Reset bug fix (relevant only to color grading)

Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt

	Updated USD plugin whitelisting

Change 3352093 on 2017/03/17 by Michael.Dupuis

	when FREEZERENDERING is called, stop the foliage culling too

Change 3352211 on 2017/03/17 by Alexis.Matte

	Fix the physic asset missing skeleton warning
	#jira UE-43006

Change 3352336 on 2017/03/17 by Alexis.Matte

	We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
	#jira UE-37458

Change 3352947 on 2017/03/17 by Phillip.Kavan

	#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.

	Change summary:
	- Added IPropertyHandle::GetValueBaseAddress() (interface).
	- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
	- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
	- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
	- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
	- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
	- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
	- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
	- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
	- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.

	Known issues:
	- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).

Change 3353678 on 2017/03/20 by Michael.Dupuis

	properly unfreeze the culling of foliage when toggling the freezerendering command

Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)

Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)

Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)

Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt

	Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
	- The color of the accepted type is now  shown properly
	- All object based properties now have thumbnails on by default.

Change 3353948 on 2017/03/20 by Nick.Darnell

	UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.

Change 3354335 on 2017/03/20 by Nick.Darnell

	Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.

Change 3354495 on 2017/03/20 by Nick.Darnell

	Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.

Change 3354578 on 2017/03/20 by Nick.Darnell

	Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets.  Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame.  Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.

Change 3354737 on 2017/03/20 by Nick.Darnell

	Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded.  This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.

Change 3355923 on 2017/03/21 by Yannick.Lange

	VR Editor: - Remove unnecessary cleanup functions.
	- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.

Change 3355959 on 2017/03/21 by Yannick.Lange

	VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
	- Removed SnapSelectedActorsToGround to VREditorMode.

Change 3355965 on 2017/03/21 by Yannick.Lange

	VR Editor:  Forgot to add files to previous submit 3355959.

Change 3355977 on 2017/03/21 by Yannick.Lange

	VR Editor: Remove function to add a new extension with  TSubclassOf<UEditorWorldExtension>.

Change 3356017 on 2017/03/21 by Yannick.Lange

	VR Editor: - UI system check owner VRMode.
	- UI system fix check on VRMode on shutdown.

Change 3356028 on 2017/03/21 by Nick.Darnell

	Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.

	#jira UE-42777

Change 3356071 on 2017/03/21 by Yannick.Lange

	VR Editor: Copy of change 3353663.
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Cleanup FLandscapeToolInteractorPosition.

	- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.

Change 3356180 on 2017/03/21 by Michael.Dupuis

	Added ShowFlag Foliage Occlusion Bounds
	Fixed non initialized variable
	Expose changing Min Occlusion Bounds instead of assuming 6

	#rn none

Change 3356347 on 2017/03/21 by Nick.Darnell

	UMG - Introducing a faster CreateWidget.  When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class.  During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc.  This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path.  There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property.  Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag.  Especially given the bulk of cases using BindWidget in native code.

	UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.

Change 3356357 on 2017/03/21 by Nick.Darnell

	Build - Fixing some IWYU issues on the incremental build.

Change 3356461 on 2017/03/21 by Nick.Darnell

	Build - Fixing linux build errors.

Change 3356468 on 2017/03/21 by Jamie.Dale

	STextPropertyEditableTextBox now handles empty texts correctly

Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt

	Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread

	#jira UE-40556

Change 3357033 on 2017/03/21 by Alexis.Matte

	Fix crash when importing file with import commandlet
	Make sure path are combine properly to avoid crash
	Add some missing pointer check
	Make sure the asset are save when there is no source control
	#jira UE-42334

Change 3357176 on 2017/03/21 by Alex.Delesky

	#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.

Change 3357197 on 2017/03/21 by Alex.Delesky

	#jira none - Fixing build issue for TMap key struct change.

Change 3357205 on 2017/03/21 by Michael.Dupuis

	Forgot to reset min granularity to 6 from testing

Change 3357340 on 2017/03/21 by Arciel.Rekman

	Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.

Change 3357413 on 2017/03/21 by matt.kuhlenschmidt

	Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'

	Upgraded collection 'MattKTest' (was version 1, now version 2)

Change 3357505 on 2017/03/21 by Alexis.Matte

	Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.

	#jira UE-42947

Change 3357825 on 2017/03/21 by Arciel.Rekman

	Clean up the large thread pool on exit.

	- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
	- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.

Change 3358086 on 2017/03/22 by Yannick.Lange

	VR Editor: - Fix gizmo scaling down when dragging the world.
	- Fix gizmo scaling down when dragging rotation handle.

Change 3358175 on 2017/03/22 by Andrew.Rodham

	Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display

Change 3358367 on 2017/03/22 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3358457 on 2017/03/22 by Yannick.Lange

	VR Editor: Deleting unused UI assets.

Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt

	Guard against crash if the level editor is shut down when the object system has already been shut down

	#jira UE-35605

Change 3358897 on 2017/03/22 by matt.barnes

	Checking in WIP test content for UEQATC-1635 (UMG Navigation)

Change 3358976 on 2017/03/22 by Alex.Delesky

	#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property

Change 3358987 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.

Change 3359067 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
	#jira UE-42885

Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt

	Fixed "Multiple Values" in Body Setup when single bone has multiple bodies

	#jira UE-41546

Change 3359626 on 2017/03/22 by Arciel.Rekman

	Linux: pool OS allocations.

	- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
	- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
	- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
	- Add a test to TestPAL to check performance and thread safety.
	- Misc. fixes.

Change 3359989 on 2017/03/23 by Andrew.Rodham

	Sequencer: Binding overrides improvements
	  - Added the ability to override spawnable bindings
	  - Added the ability to override bindings in sub sequences
	  - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings

	#jira UE-42470

Change 3360369 on 2017/03/23 by Alexis.Matte

	Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
	#jira UE-42731

Change 3360556 on 2017/03/23 by Andrew.Rodham

	Sequencer: Added drag/drop support for binding overrides
	  - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.

Change 3360618 on 2017/03/23 by Arciel.Rekman

	Make Binned2 work on Mac.

	- Game/server will use Binned2 by default.

Change 3360838 on 2017/03/23 by Nick.Darnell

	CommonUI - Making the SingleMaterialStyleMID property transient.  It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.

Change 3360841 on 2017/03/23 by Nick.Darnell

	UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.

Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt

	Fixed text outlines being cropped at large sizes

	#jira UE-42647

Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt

	Added automation test for font outlines

Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt

	Resaved this file to fix 0 engine version warnings

Change 3362582 on 2017/03/24 by Yannick.Lange

	VR Editor: - Fix log warnings when teleporting.
	- Fix undo/redo when using teleport scaling.
	- Improved teleport scaling and push/pull input.
	#jira UE-43214

Change 3362631 on 2017/03/24 by Jamie.Dale

	Split the monolithic culture concept in UE4

	UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).

	This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.

	Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.

	If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).

	The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)

	  [Internationalization]
	  language=fr
	  locale=fr

	The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)

	  [Internationalization.AssetGroupClasses]
	  +Audio=SoundWave
	  +Audio=DialogueWave

	  [Internationalization.AssetGroupCultures]
	  +Audio=ja

	#jira UE-38418
	#jira UE-43014

Change 3362798 on 2017/03/24 by Nick.Darnell

	UMG - Putting the finishing touches on the hardware cursor system.  Can now load them from blueprints, and there are options for setting them up in the project settings.

	UMG - Deprecating the old properties for software widget cursors.  They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.

Change 3362805 on 2017/03/24 by Jamie.Dale

	PR #3397: Allow empty source to override display string (Contributed by jorgenpt)

Change 3363039 on 2017/03/24 by Jamie.Dale

	Use the pre-scaled font height where possible to avoid an extra multiply

Change 3363188 on 2017/03/24 by Joe.Graf

	Added support for -iterate for content plugins that require path remapping during cook/packaging

	#CodeReview: matt.kuhlenschmidt
	#rb: matt.kuhlenschmidt

Change 3363355 on 2017/03/24 by Nick.Darnell

	UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.

Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt

	Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default.  All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work

	#jira UE-42410

Change 3363699 on 2017/03/24 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3363784 on 2017/03/24 by Matt.Barnes

	Adding content for tests following UEQATC-3548

Change 3363872 on 2017/03/24 by Arciel.Rekman

	Linux: require user to setup clang/clang++ for building hlslcc.

	- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.

Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt

	Fix CIS

Change 3364381 on 2017/03/24 by JeanMichel.Dignard

	UV Packing optim
	- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
	- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
	- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
	- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.

Change 3364587 on 2017/03/24 by Arciel.Rekman

	Fix ordered comparison warning from clang 4.0.

Change 3364596 on 2017/03/24 by Arciel.Rekman

	Linux: fix editor being stuck (hack).

	- Rebuilt hlslcc in Debug.

Change 3364863 on 2017/03/25 by Max.Chen

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3364864 on 2017/03/25 by Max.Chen

	Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section

Change 3364865 on 2017/03/25 by Max.Chen

	Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.

	#jira UE-40621

Change 3364866 on 2017/03/25 by Max.Chen

	GitHub #3183: Conversion to base class is inaccessible.

Change 3364869 on 2017/03/25 by Max.Chen

	Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.

	#jira UE-41009
	#jira UE-41210

Change 3364870 on 2017/03/25 by Max.Chen

	Sequencer: Added translate keys with ctrl and left-right arrows.

	#jira UE-41210

Change 3364871 on 2017/03/25 by Max.Chen

	Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.

	#jira UE-41459

Change 3364879 on 2017/03/25 by Max.Chen

	Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.

	#jira UE-41289

Change 3364880 on 2017/03/25 by Max.Chen

	Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
	- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
	- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
	- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate

Change 3364884 on 2017/03/25 by Max.Chen

	Sequencer fbx import
	- Removed the PostRotation compensation as it was setuped for 3ds max.
	- On import, add a rotation to camera and light animation keys like we do on export.
	- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.

	#jira UE-34692

Change 3364885 on 2017/03/25 by Max.Chen

	Sequence Recorder: Fix crash when clearing properties to record.

	#jira UE-41873

Change 3364886 on 2017/03/25 by Max.Chen

	Sequencer: Add error when attempting to add a circularly dependent level sequence

	#jira UE-22358

Change 3364890 on 2017/03/26 by Max.Chen

	Sequencer: Added ability to specify a 'notify' function to property instance bindings
	  - When specified, the (parameterless) function will be called after a property is set

Change 3364891 on 2017/03/26 by Max.Chen

	Sequencer: Various fixes to thumbnails
	  - Fixed alpha blending being used when presenting the full screen quad for thumbnails

Change 3364892 on 2017/03/26 by Max.Chen

	Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
	  - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time

Change 3364896 on 2017/03/26 by Max.Chen

	Sequencer: Add segment flags to equality operator for movie scene evaluation segments
	  - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags

Change 3364897 on 2017/03/26 by Max.Chen

	Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
	  - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.

Change 3364898 on 2017/03/26 by Max.Chen

	Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks

Change 3364902 on 2017/03/26 by Max.Chen

	Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
	  - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
	  - Changed high pass blending to always allow preroll

Change 3364903 on 2017/03/26 by Max.Chen

	Engine: Moved proxy mesh transform update out of camera view computation code
	  - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing

Change 3364908 on 2017/03/26 by Max.Chen

	Sequencer: Added visualization of pre and postroll on sections

Change 3364909 on 2017/03/26 by Max.Chen

	Sequencer: Prevent MovieSceneCompiler from removing preroll segments

Change 3364910 on 2017/03/26 by Max.Chen

	Sequencer: MediaPlayer PreRoll/PostRoll fix
	- Handle PreRoll/PostRoll on sub scenes that have a start offset

Change 3364922 on 2017/03/26 by Max.Chen

	Sequencer: Add check for valid property before dereferencing.

	#jira UE-40951

Change 3364923 on 2017/03/26 by Max.Chen

	Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.

Change 3364924 on 2017/03/26 by Max.Chen

	Sequencer - change default behavior for pre/post roll evaluation
	- MovieSceneTracks are NOT evaluated by default

Change 3364925 on 2017/03/26 by Max.Chen

	Sequencer: Shot track rows now consider pre and post roll when being compiled

Change 3364926 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)

Change 3364927 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
	  - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)

Change 3364928 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sub-sub tracks not being present in master sequences
	  - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence

Change 3364937 on 2017/03/26 by Max.Chen

	Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView

	#jira UE-41332

Change 3364938 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash inserting a level sequence with an invalid shot.

	#jira UE-41481

Change 3364940 on 2017/03/26 by Max.Chen

	Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section

Change 3364942 on 2017/03/26 by Max.Chen

	Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.

	#jira UE-41703

Change 3364943 on 2017/03/26 by Max.Chen

	Sequencer: Prevent capturing movies in editor while a PIE session is running

	#jira UE-41399

Change 3364944 on 2017/03/26 by Max.Chen

	CIS fixes

Change 3364951 on 2017/03/26 by Max.Chen

	Sequencer: Fix autokey not setting a keyframe for slate color with specified color.

	#jira UE-41645

Change 3364952 on 2017/03/26 by Max.Chen

	Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#jira UE-41684

Change 3364953 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.

	#jira UE-41925

Change 3364954 on 2017/03/26 by Max.Chen

	Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.

Change 3364955 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set

	This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.

Change 3364963 on 2017/03/26 by Max.Chen

	Sequencer: Fix filtering to include child nodes.

	#jira UE-42068

Change 3364964 on 2017/03/26 by Max.Chen

	Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.

	#jira UE-42021

Change 3364965 on 2017/03/26 by Max.Chen

	Sequencer: Set the fade color in the track display

Change 3364966 on 2017/03/26 by Max.Chen

	Sequencer: Show actor attached to label in attach section.

Change 3364967 on 2017/03/26 by Max.Chen

	Sequencer: Fix static analysis warnings

Change 3364968 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash on converting to spawnable.

	The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type.  This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.

	#jira UE-42069

Change 3364969 on 2017/03/26 by Max.Chen

	Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr

	#jira UE-42072

Change 3364977 on 2017/03/26 by Max.Chen

	Sequencer: Convert FLinearColor to FColor for fade.

	#jira UE-41990

Change 3364978 on 2017/03/26 by Max.Chen

	Sequencer: Limit GetAllSections to the sections that actually correspond to the track

	#jira UE-42167

Change 3364979 on 2017/03/26 by Max.Chen

	Sequencer: Filter root nodes too

	#jira UE-42068

Change 3364980 on 2017/03/26 by Max.Chen

	Sequencer: Filter relevant material parameters

	#jira UE-40712

Change 3364982 on 2017/03/26 by Max.Chen

	Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)

Change 3364983 on 2017/03/26 by Max.Chen

	Sequencer: Add socket name to attach track section.

Change 3364984 on 2017/03/26 by Max.Chen

	Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.

	#jira UE-40955

Change 3364988 on 2017/03/26 by Max.Chen

	Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).

Change 3364994 on 2017/03/26 by Max.Chen

	Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
	  - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view

Change 3364995 on 2017/03/26 by Max.Chen

	UMG: Fix crash on undo

	#jira UE-42210

Change 3365000 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash from GetCurrentValue.

Change 3365001 on 2017/03/26 by Max.Chen

	Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.

	#jira UE-42382

Change 3365002 on 2017/03/26 by Max.Chen

	Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()

Change 3365003 on 2017/03/26 by Max.Chen

	Sequencer: Fixed section template script struct
	  - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
	  - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation

Change 3365013 on 2017/03/26 by Max.Chen

	Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types

Change 3365014 on 2017/03/26 by Max.Chen

	Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
	  - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings

Change 3365015 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl files so that they don't write out empty range shots

Change 3365017 on 2017/03/26 by Max.Chen

	Sequencer: Set max tick rate when in game.

	#jira UE-41078

Change 3365018 on 2017/03/26 by Max.Chen

	Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
	  - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.

Change 3365022 on 2017/03/26 by Max.Chen

	Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.

	#jira UE-41480, UE-27699

Change 3365023 on 2017/03/26 by Max.Chen

	Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.

	#jira UE-42285

Change 3365029 on 2017/03/26 by Max.Chen

	Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)

Change 3365030 on 2017/03/26 by Max.Chen

	Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.

	#jira UE-42861, UE-42859

Change 3365031 on 2017/03/26 by Max.Chen

	Sequencer: Snap time when changing time snapping intervals.

	#jira UE-42590

Change 3365032 on 2017/03/26 by Max.Chen

	Sequencer: Add When Finished state to sections. By default, sections now restore state.

	#jira UE-41991, UE-31569

Change 3365033 on 2017/03/26 by Max.Chen

	#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"

	Only queue subtitles once per wave instance playback

Change 3365041 on 2017/03/26 by Max.Chen

	Sequencer: Subscene hierarchical bias

	Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.

	#jira UE-42078

Change 3365042 on 2017/03/26 by Max.Chen

	Sequencer: Generic paste menu for master (root) tracks.

Change 3365043 on 2017/03/26 by Max.Chen

	Sequencer: Hierarchical bias for level visibility track

	#jira UE-43024

Change 3365044 on 2017/03/26 by Max.Chen

	Sequencer: Prevent throttling on editing keys/sections.

Change 3365045 on 2017/03/26 by Max.Chen

	Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.

	#jira UE-39391

Change 3365046 on 2017/03/26 by Max.Chen

	Sequencer: Add missing BindLevelEditorCommands()

Change 3365049 on 2017/03/26 by Max.Chen

	Sequencer: Set tick prerequites for spawnables when they are spawned.

	#jira UE-43009

Change 3365050 on 2017/03/26 by Max.Chen

	Sequencer: Jump to Start and End of playback shortcuts.

	Rewind renamed to Jump to Start. Shortcut - up arrow.
	Jump to End Shortcut - ctrl up arrow.

	#jira UE-43224

Change 3365051 on 2017/03/26 by Max.Chen

	Sequencer: Add last range to playback

Change 3365057 on 2017/03/26 by Max.Chen

	Sequencer: Fix master sequence subscene generation times.

Change 3365058 on 2017/03/26 by Max.Chen

	Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.

Change 3365059 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash pasting audio track.

Change 3365060 on 2017/03/26 by Max.Chen

	Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.

	#jira UE-43313

Change 3365061 on 2017/03/26 by Max.Chen

	Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.

	#jira UE-41461

Change 3365065 on 2017/03/26 by Max.Chen

	Sequencer: Support component hierarchies when drawing animation paths

	#jira UE-39500

Change 3365066 on 2017/03/26 by Max.Chen

	Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
	  - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)

Change 3365075 on 2017/03/26 by Max.Chen

	Sequencer: Fix add shot not setting next row.

Change 3365076 on 2017/03/26 by Max.Chen

	Sequencer: Export MovieSceneTrackEditor

	#jira UE-41641

Change 3365472 on 2017/03/27 by Yannick.Lange

	VR Editor landscape. Back out changelist 3356071 with new proper fixes.
	CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Fix VREditor Landscape Texture Painting does not paint continuously
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Removed Interactor parameter from BeginTool.
	#jira UE-42780, UE-42779

Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix texture importing when an FBX file incorrectly reports absolute path as relative.  First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.

Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time

Change 3365504 on 2017/03/27 by Yannick.Lange

	VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.

Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)

	#jira UE-43338

Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)

Change 3365672 on 2017/03/27 by Andrew.Rodham

	Sequencer: Preanimated state producers can now produce null tokens
	  - Doing so implies no preanimated state should be saved

Change 3365791 on 2017/03/27 by Andrew.Rodham

	Sequencer: Added Material Parameter Collection track

Change 3365806 on 2017/03/27 by Max.Chen

	Sequencer: Add option to instance sub sequences.

	#jira UE-43307

Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt

	Subdue the output log font color a bit

Change 3365846 on 2017/03/27 by Jamie.Dale

	Added package redirection on load/find

Change 3365852 on 2017/03/27 by Jamie.Dale

	Adding a way to mark a package as no longer missing

Change 3365896 on 2017/03/27 by Jamie.Dale

	Adding GlobalNotification to Slate

	This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.

Change 3365900 on 2017/03/27 by Jamie.Dale

	Prevent the default cooked sandbox from trying to read non-cooked assets

Change 3366550 on 2017/03/27 by Max.Chen

	Sequencer: Fix case

Change 3367301 on 2017/03/28 by Andrew.Rodham

	Tests: Added test actor with a variety of properties for testing purposes

Change 3367303 on 2017/03/28 by Andrew.Rodham

	Tests: Enabled ActorSequenceEditor plugin in EngineTest project

Change 3367304 on 2017/03/28 by Andrew.Rodham

	Tests: Added several functional testing maps for sequencer
	  - SequencerTest_Properties - tests animating various property types
	  - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
	  - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
	  - SequencerTest_ActorSequence - tests basic actor sequence functionality

Change 3367465 on 2017/03/28 by Max.Chen

	Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.

Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt

	Guard against visual studio accessor crash

	#jira UE-43368

Change 3368118 on 2017/03/28 by Alexis.Matte

	Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
	#jira UE-42731

Change 3368485 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368495 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368501 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries

Change 3368782 on 2017/03/28 by Nick.Darnell

	UMG - Improving some logging for fast widget creation.

Change 3368826 on 2017/03/28 by Nick.Darnell

	Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.

	Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.

	Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears).  This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes.  So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.

	#jira UE-40486

Change 3368917 on 2017/03/28 by Arciel.Rekman

	Linux: allow building with clang 4.0.

Change 3369074 on 2017/03/28 by Nick.Darnell

	UMG - Fixing some spelling on the hardware cursor tip.

	UMG - Changed some checks to ensure now that users can input the wrong data from the editor.  Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.

	#jira UE-43419
	#jira UE-43425

Change 3369137 on 2017/03/28 by Max.Chen

	Sequencer: Add given master track sets the outer to the movie scene.

Change 3369360 on 2017/03/29 by Andrew.Rodham

	Sequencer: Reconciled 3349194 and 3365041 with animphys merge

Change 3369410 on 2017/03/29 by Alexis.Matte

	Fix the select filename in the FileDialog "Desktop window platform"
	#jira UE-43319

Change 3369475 on 2017/03/29 by Nick.Darnell

	PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)

	Modified - you can't use the clip rect to decide on how large you should be.

	#jira UE-37710

Change 3369775 on 2017/03/29 by Max.Chen

	ControlRig: Fix crash on exit.

	#jira UE-43411

Change 3370466 on 2017/03/29 by Nick.Darnell

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.

	StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.

	#jira UE-43409

Change 3370570 on 2017/03/29 by Nick.Darnell

	Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.

	#jira UE-43431

Change 3370644 on 2017/03/29 by Andrew.Rodham

	Temporarily disabling sequencer functional test "Event Position"

Change 3370713 on 2017/03/29 by Nick.Darnell

	PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)

	#jira UE-43156
	#jira UE-42831

Change 3371243 on 2017/03/30 by Arciel.Rekman

	Linux: scale OS allocation pool to match memory size.

	- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
	  and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.

Change 3371262 on 2017/03/30 by Arciel.Rekman

	Linux: fix custom present.

	- PR #3383 contributed by yaakuro.

Change 3371301 on 2017/03/30 by Arciel.Rekman

	Linux: fix copying to a non-existent directory during Setup.

Change 3371307 on 2017/03/30 by Andrew.Rodham

	Editor: Added "Resave All" functionality to content browser folders

Change 3371364 on 2017/03/30 by Andrew.Rodham

	Sequencer: Level streaming improvements
	  - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
	  - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
	  - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)

	#jira UE-43225

Change 3371365 on 2017/03/30 by Andrew.Rodham

	Tests: Sequencer level streaming tests

Change 3371493 on 2017/03/30 by Nick.Darnell

	PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)

Change 3371524 on 2017/03/30 by Nick.Darnell

	PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.

Change 3371545 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.

Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt

	PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)

Change 3371590 on 2017/03/30 by Nick.Darnell

	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera.  The widgets should now show up in the right locations.

Change 3371625 on 2017/03/30 by Alexis.Matte

	Fix the merge tool material id assignment
	#jira UE-43246

Change 3371666 on 2017/03/30 by Nick.Darnell

	UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.

Change 3371687 on 2017/03/30 by Arciel.Rekman

	Linux: switch to new managed filehandles.

Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt

	Fixed the animation to play property on skeletal meshes being too small to read anything

	#jira UE-43327

Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt

	Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread.  We now have a separate virtual window for ticking and painting the loading screen widgets in isolation

Change 3372757 on 2017/03/30 by Nick.Darnell

	Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created.  This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.

Change 3372777 on 2017/03/30 by Nick.Darnell

	Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.

Change 3372949 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some cooking crashes for the super class.

Change 3373139 on 2017/03/30 by Jeff.Farris

	Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.

	(Copy of CL 3279699 from Robo Recall to Dev-Editor)

Change 3373235 on 2017/03/30 by Nick.Darnell

	Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.

Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt

	Made GetMoviePlayer thread safe.  Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished.  However, most of the functions on movie player are only safe from the game thread!

Change 3374026 on 2017/03/31 by Andrew.Rodham

	Sequencer: Moved evaluation group registration to IMovieSceneModule

	#jira UE-43420

Change 3374060 on 2017/03/31 by Yannick.Lange

	VR Editor: Collision on motion controllers in simulate.

Change 3374185 on 2017/03/31 by Nick.Darnell

	Attempting to fix the build.

Change 3374232 on 2017/03/31 by Max.Chen

	Sequencer: Fix audio not playing in editor

	#jira UE-43514

Change 3374322 on 2017/03/31 by Nick.Darnell

	UMG - SafeZone widget now has comments, and useful tips.  Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.

Change 3374424 on 2017/03/31 by Max.Chen

	Updated test content so that the door animation is now set to "Keep State" for the When Finished property.

	#jira UE-43519

Change 3374447 on 2017/03/31 by Max.Chen

	Sequencer: Notify streaming system prior to camera cuts

	By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.

	#jira UE-42406

Change 3374571 on 2017/03/31 by Andrew.Rodham

	Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers

Change 3374578 on 2017/03/31 by Andrew.Rodham

	Sequencer: Added unit tests for pre-animated state

Change 3374592 on 2017/03/31 by Max.Chen

	Color Customization: Set curve color names.

	#jira UE-43405

Change 3374596 on 2017/03/31 by Andrew.Rodham

	Corrected documentation comment

Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt

	Fix movie scene audio track not compiling outside of editor

Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt

	Remove the slate thread masquerading as the game thread in IsInGameThread

Change 3374730 on 2017/03/31 by Max.Chen

	Sequencer: Add check for null loaded level.

Change 3374732 on 2017/03/31 by Max.Chen

	Sequencer: Remove null tracks on postload.

Change 3374737 on 2017/03/31 by tim.gautier

	- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)

	- Set Level Blueprint for TM-UMG back to AllPalettes

Change 3374987 on 2017/03/31 by Nick.Darnell

	UMG - Introducing a way to inform the widgets more information about the designer.  There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.

	UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.

Change 3375599 on 2017/03/31 by Max.Chen

	Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.

	#jira UE-43543

Change 3375601 on 2017/03/31 by Arciel.Rekman

	Linux: switch to v9 cross-toolchain.

Change 3375856 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'

Change 3375870 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
	  - This resulted such members not being instantiated (and hence exported) when compiled with clang

Change 3376114 on 2017/04/02 by Arciel.Rekman

	Linux: make source code accessor aware of clang 3.9 and 4.0.

Change 3376138 on 2017/04/02 by Arciel.Rekman

	Linux: add clang to fedora deps (UE-42123).

	- PR #3273 submitted by cpyarger.

Change 3376159 on 2017/04/02 by Arciel.Rekman

	Linux: some support for building on Debian Sid or Stretch (UE-35841).

	- Basd on PR #2790 by haimat.

Change 3376163 on 2017/04/02 by Arciel.Rekman

	Linux: install latest clang on Arch (UE-42341).

	- This undoes PR #1905.
	- PR #2897 by SiebenCorgie.
	- PR #3302 by awesomeness872.
	- PR #3341 by patrickelectric.

Change 3376167 on 2017/04/02 by Arciel.Rekman

	Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).

	- PR #3378 by mdcasey.

Change 3376168 on 2017/04/02 by Arciel.Rekman

	Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).

	- PR #3381 by slonopotamus.

Change 3376177 on 2017/04/02 by Arciel.Rekman

	SlateDlg: case-insensitive comparison of filter extensions (UE-39477).

	- PR #3019 by aknarts.

Change 3376178 on 2017/04/02 by Arciel.Rekman

	WebRTC: only x86_64 version exists for Linux.

Change 3376245 on 2017/04/03 by Andrew.Rodham

	Sequencer: Re-enabled event order test

Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources

	#jira UE-27026

Change 3376481 on 2017/04/03 by Alex.Delesky

	#jira UE-43495 - TMaps will now support customized key properties correctly.

Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash flushing font cache when loading a movie.  This is no longer save on the slate movie thread

	#jira UE-43567

Change 3376763 on 2017/04/03 by Shaun.Kime

	Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
	#jira UE-43521

Change 3376836 on 2017/04/03 by Jamie.Dale

	Fixed text format history being clobbered by reference collection

	#jira UE-37513

Change 3376852 on 2017/04/03 by Nick.Darnell

	Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.

	#jira UE-43564

Change 3377207 on 2017/04/03 by Jamie.Dale

	Desktop platform directory pickers are expected to return absolute paths

	File pickers return relative paths though, and we should make this consistent at some point.

	#jira UE-43588

Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix movie player shutdown crash in non-editor builds

	#jira UE-43577

Change 3377299 on 2017/04/03 by Michael.Dupuis

	#jira UE-43586 : properties should be non transactional
	#jira UE-43559

Change 3378333 on 2017/04/04 by Michael.Dupuis

	#jira UE-43585
	#jira UE-43586
	Revert back to purple color

Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt

	Resaved this asset to avoid zero engine version warnings

Change 3378958 on 2017/04/04 by Nick.Darnell

	Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.

[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00