Commit Graph

117 Commits

Author SHA1 Message Date
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
Josh Adams
e4c8fb444b - Linux on SteamDeck support (from Windows host)
#preflight 62387f09be1e4104d3457e46

[CL 19451382 by Josh Adams in ue5-main branch]
2022-03-21 09:58:17 -04:00
Josh Adams
1cac5f0077 - Moved ini struct/map parsing out of Turnkey/WinPlatform to ConfigHierarchy so they can be shared, and used elsewhere
#jira none
#rb brandon.schaefer
#preflight 62352ded48746817f14246b4
#preflight 6238709dc3399da9531164a3

[CL 19450836 by Josh Adams in ue5-main branch]
2022-03-21 08:39:34 -04:00
josh adams
73790836c2 - Added PlatformValues to DeviceInfo in UAT land. Removed the Subtype field and changed it's very limited use to PlatformValues
- Added support for copying remote debugging files to SteamDeck when deploying
- Username is now pulled out of the Device info, or put on the commandline via -deviceuser to override
#rb brandon.schaefer
#jira none
#p4v-preflight-copy 19392535
#preflight 6233ac4af101b8d0afa9abf4

[CL 19428566 by josh adams in ue5-main branch]
2022-03-17 18:23:21 -04:00
brandon schaefer
47dcafd14b Fix minor issue on devkit-game folder may not exist on first upload
#jira UE-145123
#rb Josh.Adams
#preflight 62310b358a60379893848a6f

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 19396920 in //UE5/Release-5.0/... via CL 19398379
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403763 by brandon schaefer in ue5-main branch]
2022-03-16 03:46:44 -04:00
brandon schaefer
5141cd3106 Add initial support for Deploying Windows games to the SteamDeck through .ini entries
#jira UE-145123
[REVIEW] [at]Josh.Adams
#rb Josh.Adams, David.Harvey
#preflight 6230b118f33750e39249d834

#ROBOMERGE-OWNER: brandon.schaefer
#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 19389680 in //UE5/Release-5.0/... via CL 19391874
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19402230 by brandon schaefer in ue5-main branch]
2022-03-16 03:01:51 -04:00
David Harvey
6e97b931ec WinPlatform automation can be specalized by Windows-based platform extensions.
#jira UE-131865
#rnx
#preflight 622215a2c33b6ba25d054511
#rb Eric.McDaniel, Jeff.Newquist

[CL 19285391 by David Harvey in ue5-main branch]
2022-03-07 11:00:46 -05:00
jonathan adamczewski
4ece24e65a AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00
ben marsh
fe37a5c2a0 Rename UE4PrereqSetup to UEPrereqSetup.
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 15441919 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15454168 by ben marsh in ue5-main branch]
2021-02-18 13:09:22 -04:00
Josh Adams
345dd90a6a - Fixed cooking for Win64 error
#rb none

[CL 15270340 by Josh Adams in ue5-main branch]
2021-02-01 10:00:59 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Josh Adams
f1b16e7ee5 Turnkey for device management and SDK apis for platforms coming online soon:
- Retooled some turnkey device management (DeviceInfo now knows its platform, so we don't need to associate a platform externally)
- Changed Control command to use Gauntlet devices to do the PowerOn etc type stuff since there is already support for device control in Gauntlet. Now Turnkey is more of an interactive/scriptable frontend to Gauntlet
- Allow for a platform to do a manual Sdk installation, which doesn't depend on finding a Turnkey file source
- Allow for a platform SDK to return custom versions. This is solely used by platform-specific code
#rb brandon.schaefer

[CL 15201829 by Josh Adams in ue5-main branch]
2021-01-26 05:30:58 -04:00
Josh Adams
700dc86148 - Improved Windows SDK detection - moved functionality from UEBuildWindows.cs to MicrosoftPlatformSDK.cs so Turnkey "installed sdk" uses the same function that UBT will use to choose the SDK from a list of preferred SDKs, with fallbacks to other locations.
- Windows allows for any SDK to be used without updating Env vars, etc, so we don't really need a strict single "InstalledVersion" - we dynamically choose a version every run of UBT, and now Turnkey will match this logic
- Added device detection to Turnkey for Windows
#rb david.harvey,chris.waters

[CL 14995008 by Josh Adams in ue5-main branch]
2021-01-05 17:06:07 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
joe barnes
75855ade3d Only use the new symbol store process for XboxOne. Leave Windows as-is. Fixes errors caused by files being duplicated in symbol source list.
#rb chad.garyet


#ROBOMERGE-OWNER: joe.barnes
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 11582135 via CL 11582140 via CL 11582141 via CL 11582142
#ROBOMERGE-BOT: (v654-11333218)

[CL 11583188 by joe barnes in Main branch]
2020-02-21 20:57:51 -05:00
joe barnes
d905eef305 Explicitly delete temporary files instead of wiping the temp directory.
#rb chad.garyet



#ROBOMERGE-SOURCE: CL 11570592 via CL 11570597 via CL 11571462 via CL 11571518
#ROBOMERGE-BOT: (v654-11333218)

[CL 11571571 by joe barnes in Main branch]
2020-02-20 18:03:57 -05:00
joe barnes
11dcb3e4c7 [Windows] Manually compress symbol store symbol files with MS-ZIP. Loading symbols compressed with LZ is broken as of Windows SDK 10.0.15063.0.
#rb dan.phillips



#ROBOMERGE-OWNER: joe.barnes
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 11547661 via CL 11547668 via CL 11547681
#ROBOMERGE-BOT: (v654-11333218)

[CL 11548004 by joe barnes in Main branch]
2020-02-19 14:02:59 -05:00