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WinPlatform automation can be specalized by Windows-based platform extensions.
#jira UE-131865 #rnx #preflight 622215a2c33b6ba25d054511 #rb Eric.McDaniel, Jeff.Newquist [CL 19285391 by David Harvey in ue5-main branch]
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@@ -18,6 +18,11 @@ public class Win64Platform : Platform
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{
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}
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protected Win64Platform(UnrealTargetPlatform PlatformType)
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: base(PlatformType)
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{
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}
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public override DeviceInfo[] GetDevices()
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{
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List<DeviceInfo> Devices = new List<DeviceInfo>();
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@@ -48,7 +53,7 @@ public class Win64Platform : Platform
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if (SC.bStageCrashReporter)
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{
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FileReference ReceiptFileName = TargetReceipt.GetDefaultPath(Unreal.EngineDirectory, "CrashReportClient", SC.StageTargetPlatform.PlatformType, UnrealTargetConfiguration.Shipping, null);
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FileReference ReceiptFileName = TargetReceipt.GetDefaultPath(Unreal.EngineDirectory, "CrashReportClient", CrashReportPlatform ?? SC.StageTargetPlatform.PlatformType, UnrealTargetConfiguration.Shipping, null);
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if(FileReference.Exists(ReceiptFileName))
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{
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TargetReceipt Receipt = TargetReceipt.Read(ReceiptFileName);
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