#rnx
#rb trivial
#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18237629 via CL 18237632 via CL 18237637 via CL 18237643 via CL 18240721 via CL 18240752
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18242896 by ryan hummer in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
because UnrealPak as a program can't read project config hierarchy
#rb dan.thompson,josh.adams
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 17464507 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17464538 by charles bloom in ue5-release-engine-test branch]
* Added option to shelve the build result to the workspace of a specific user (skipping the submit)
* Created a generic WorldPartitionBuilder BuildGraph command that will allow this kind of operation on any WP builder
* Added a P4.UpdateChange() overload that takes a client (workspace) argument
* Renamed the HLOD_Submit step to HLOD_Finalize, as it can either: gather files from multiple builders locally without submitting / submit the result / shelve the result
#rb richard.malo
#preflight 61376e1fd9c85a000127042c
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 17444676 via CL 17446080
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17446098 by sebastien lussier in ue5-release-engine-test branch]
Iterate just script assemblies, not everything loaded - to avoid an assertion when processing AutomationTool.dll due to Microsoft.Build.Framework
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 17378574 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17378582 by jonathan adamczewski in ue5-release-engine-test branch]
Update references to DotNETCommon/MetaData.cs to Shared/MetaData.cs
#jira none
#rb none
#trivial
#ROBOMERGE-SOURCE: CL 17119587 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119615 by jonathan adamczewski in ue5-release-engine-test branch]
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
Add a layer of caching to avoid running msbuild as much as possible.
#jira UE-109181
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
RunUAT ListPlatformDetails -DDPISection=ShaderPlatform/DataDrivenPlatformInfo
This generates an html report for DataDrivenPlatformInfo.ini files showing the values that are set & unset for all of them for easy comparison.
#jira UECON-467
#rb dave.barrett
#ROBOMERGE-SOURCE: CL 17101900 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17101910 by david harvey in ue5-release-engine-test branch]