* Added option to shelve the build result to the workspace of a specific user (skipping the submit)
* Created a generic WorldPartitionBuilder BuildGraph command that will allow this kind of operation on any WP builder
* Added a P4.UpdateChange() overload that takes a client (workspace) argument
* Renamed the HLOD_Submit step to HLOD_Finalize, as it can either: gather files from multiple builders locally without submitting / submit the result / shelve the result
#rb richard.malo
#preflight 61376e1fd9c85a000127042c
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 17444676 via CL 17446080
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17446098 by sebastien lussier in ue5-release-engine-test branch]