Commit Graph

1364 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
70d3bd4b72 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none

=====================================
 MAJOR FEATURES + CHANGES
=====================================

Change 3433074 by Matt.Kuhlenschmidt

	Fix crash when clicking on certian tutorial blueprints.

	#jira UE-44593

Change 3433075 by Matt.Kuhlenschmidt

	Remove hittest grid log spam.  The underlying problem causing this has been fixed

Change 3433077 by Matt.Kuhlenschmidt

	Fix lighting becoming unbuilt when mesh painting

	#jira UE-44837

Change 3433081 by Matt.Kuhlenschmidt

	PR #3553: Crashfix for static array properties (Contributed by Pierdek)


Change 3433104 by Alexis.Matte

	Make sure re-import skeletal mesh follow the import morph option
	#jira UE-42846

Change 3434825 by Matt.Kuhlenschmidt

	Fix crash when GC happens while the vr editor radial menu is open.

Change 3434831 by Matt.Kuhlenschmidt

	Added missing file

Change 3434868 by Shaun.Kime

	If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.

	#jira ue-44670

Change 3434998 by Alexis.Matte

	Meshes editors material/section panel are now fully transactional
	- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
	- Skeletal mesh editor: material slot instance, material slot name
	Also fix some transaction description

	#jira UE-44462

Change 3435195 by Jamie.Dale

	Fixed incorrect handling of some LTR scripts that require shaping

	These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.

	#jira UE-44767

Change 3435199 by Jamie.Dale

	Fixed some crashes/artifacts with bidirectional text

	It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.

Change 3435200 by Jamie.Dale

	Fixed a grapheme cluster metrics issue in the font editor viewport

	The viewport also now respects the default shaping method CVar.

Change 3435771 by Alexis.Matte

	Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
	(PhysicAsset API change, adding 1 function)
	#jira UE-44609

Change 3436856 by Jamie.Dale

	Added some missing Unicode block ranges

Change 3436914 by Jamie.Dale

	Adding some missing combining character ranges to the text shaper

Change 3436923 by Alexis.Matte

	PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
	#jira UE-43764


Change 3436948 by Jamie.Dale

	Updated the Portal to use the predefined Unicode block ranges

Change 3436961 by Max.Chen

	Sequencer: Show camera shake/anim track menus even if there aren't any assets.

Change 3437244 by Max.Chen

	Sequencer: Clear locked cameras when releasing Sequencer.

	#jira UE-44967

Change 3437515 by Arciel.Rekman

	UBT: improvements for LocalExecutor.

	- Larger number of parallel jobs on 16GB+ machines.
	- Use WaitForExit() instead of polling.
	- Tested on Linux and Mac.

Change 3437629 by Matt.Kuhlenschmidt

	Improve asset import data display in static and skeletal meshes

Change 3438047 by Arciel.Rekman

	Fix overlapping ranges being passed to memcpy().

Change 3438822 by Yannick.Lange

	ViewportInteraction: Move gizmo handle files to make them private.

Change 3438906 by Matt.Kuhlenschmidt

	PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)


Change 3438907 by Matt.Kuhlenschmidt

	PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)


Change 3438908 by Matt.Kuhlenschmidt

	PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)


Change 3439393 by Matt.Kuhlenschmidt

	Force highest LOD for highres screenshots

Change 3439819 by Matt.Kuhlenschmidt

	Turned FAssetData into a struct for some upcoming script exposure of FAssetData

Change 3439949 by Arciel.Rekman

	Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.

	- Allows disabling libc++ by setting the variable to 0.
	- Pull request #3576 contributed by jared-improbable.


Change 3441078 by Jamie.Dale

	The culture/language/locale console commands are now available in all build configs

Change 3441109 by Jamie.Dale

	Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode

	This is needed as the kerning-only shaping code assumes that everything is within the BMP

Change 3441275 by Matt.Kuhlenschmidt

	Disable spinning on location and scale.  These dont work because we have no notion of infinite spinning

Change 3442748 by Yannick.Lange

	ViewportInteraction: Remove unused console variables.

Change 3442775 by James.Golding

	Add support for editing MaterialFunctions to MaterialEditingLibrary
	Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
	Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
	Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
	Added test content for Material/MaterialFunction editing
	Add needed BlueprintReadWrite to expressions (constants, function input/output)
	Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType

Change 3442779 by James.Golding

	Fix header order

Change 3442817 by Yannick.Lange

	ViewportInteraction: Add can execute checks for level editor commands.

Change 3443038 by Michael.Dupuis

	#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
	Only permit moving foliage instance if there is some selected

Change 3443855 by Michael.Dupuis

	#jira UE-44885:  Unregister from PerModuleDataObjects when the object is destroyed

Change 3446096 by Max.Chen

	Sequencer: Add OnFinished() event when a level sequence completes playback

	#jira UE-45173

Change 3446097 by Max.Chen

	Sequencer: Evaluate one last time before the sequence is torn down and reset

	#jira UE-45174

Change 3446242 by Jamie.Dale

	Fixed caret not appearing in empty text layouts

	Caret selections have no range, and therefore have no width

Change 3446361 by Matt.Kuhlenschmidt

	Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR

Change 3446457 by Alexis.Matte

	Polish the speed tree import dialog

	#jira UE-44963

Change 3446946 by Michael.Trepka

	Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates

	#jira UE-37934

Change 3447543 by Arciel.Rekman

	Reduce VMAs on Linux.

	- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
	  This decreases possibility to run into vm.max_map_count limit on Linux.
	- Tested on Linux and Mac.

Change 3448468 by Arciel.Rekman

	Fix race condition during creation of GMalloc.

	- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.

Change 3449012 by Max.Chen

	Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.

	#jira UE-45089

Change 3449018 by Max.Chen

	Sequencer: Add OnCameraCut event that fires when there is a camera cut.

	#jira UE-45137

Change 3449195 by Max.Chen

	Sequencer: Add setting for limit scrubbing to playback range.

	#jira UE-43502

Change 3449198 by Max.Chen

	Sequencer: Reorder hierarchical bias so that group priority takes precedence.

Change 3449217 by Max.Chen

	Sequencer: Add setting to activate realtime viewports when in sequencer.

Change 3449219 by Max.Chen

	Sequencer: Focus on search boxes when opened.

Change 3449238 by Max.Chen

	Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.

Change 3449239 by Max.Chen

	Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.

Change 3449241 by Max.Chen

	Sequencer: Restore section selection after full tree rebuild.

Change 3449279 by Max.Chen

	Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"

Change 3449280 by Max.Chen

	Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.

	#jira UE-44552

Change 3449294 by Max.Chen

	Sequencer: Null check for sequencer ed mode crash.

Change 3449297 by Max.Chen

	Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.

	#jira UE-42866

Change 3449542 by Max.Chen

	Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.

	#jira UE-44569

Change 3451507 by Matt.Kuhlenschmidt

	Fix extra slate uv coords not functioning on ES2

Change 3451510 by Matt.Kuhlenschmidt

	PR #3595: Fixed wrong colour for level status (Contributed by ronve)


Change 3451529 by Alexis.Matte

	fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
	#jira UE-34410

Change 3451611 by Yannick.Lange

	ViewportInteraction: Dragging gizmo without second pass for snapped calculations.

Change 3452134 by Jamie.Dale

	Fixed constant font cache flushing if a widget had no font set

Change 3452239 by Jamie.Dale

	Fixed constant font measure flushing if a widget had no font set

Change 3452243 by Jamie.Dale

	Removed deprecated code for creating fonts from bulk data

Change 3452277 by Jamie.Dale

	The concept of "stale" composite fonts is now editor-only

Change 3452358 by Alexis.Matte

	Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
	#jira UE-45232

Change 3452678 by Max.Chen

	Sequencer: Fix crash on export if there's no shot data.

Change 3453057 by Matt.Kuhlenschmidt

	Exposed asset exporting to script

Change 3453782 by Andrew.Rodham

	Sequencer: Fixed deterministic cooking issues with movie scene data
	  - Movie scene signatures are now initialized in PostInitProperties
	  - A warning is now presented when attempting to cook old data that was never serialized with a signature.
	  - Removed redundant legacy data upgrade logic that could dirty level sequences on load.

	#jira UE-44912

Change 3453788 by Yannick.Lange

	ViewportInteraction: Custom scene proxy for gizmo handles.

Change 3453938 by Max.Chen

	Sequencer: Hotkeys (shift , and shift .)  to step to next/previous shot

	#jira UE-45119

Change 3454058 by Michael.Dupuis

	Fixed StaticAnalysis

Change 3454077 by Max.Chen

	Sequencer: Fix not saving the pre-animated track value when creating a track/key.

	On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)

	Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.

	#jira UE-45130

Change 3454108 by Nick.Darnell

	UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.

Change 3454109 by Jamie.Dale

	Cache the text layout source info in non-shipping builds so you can inspect it in the debugger

Change 3454202 by Matt.Kuhlenschmidt

	Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material

Change 3454390 by Yannick.Lange

	Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
	#jira UE-45035

Change 3454564 by Matt.Kuhlenschmidt

	#rnx Fix deprecation warnings

Change 3455471 by Yannick.Lange

	ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
	#jira UE-44965

Change 3456183 by Max.Chen

	Sequencer: Auto key, auto track refactor.

	Auto key - create a key when the property changes and there's an existing track.
	Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
	All - create a key and a track when the property changes. This is only exposed in VR Editor.
	None - do nothing.

	#jira UE-43469

Change 3456349 by Andrew.Rodham

	Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO

Change 3456678 by Alexis.Matte

	Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
	#jira UE-45306

Change 3456945 by Max.Chen

	UMG: Add restore state to 2d transform section.

	#jira UE-45372

Change 3457196 by Arciel.Rekman

	Linux: serialize allocations from the memory pool.

Change 3458434 by Max.Chen

	Sequencer: Remove obsolete set tick prerequites functions.

Change 3458671 by James.Golding

	Added MIC editing support to MaterialEditingLibrary
	Fix static analysis warning

Change 3458888 by Matt.Kuhlenschmidt

	PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)


Change 3458893 by Matt.Kuhlenschmidt

	PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)


Change 3458895 by Matt.Kuhlenschmidt

	Fix typo

Change 3458902 by Matt.Kuhlenschmidt

	PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)


Change 3458917 by Matt.Kuhlenschmidt

	Fix crash with invalid object properties in the class picker

	#jira UE-39000

Change 3458939 by Matt.Kuhlenschmidt

	Fix compile error

Change 3458984 by andrew.porter

	QAGame: Initial check in of sequencer smoke test map

Change 3459510 by Matt.Kuhlenschmidt

	Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.

	#jira UE-45052

Change 3460985 by Max.Chen

	Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.

	#jira UE-45090

Change 3461698 by Arciel.Rekman

	Avoid using ARRAY_COUNT in Vulkan.

	- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.

Change 3462053 by Max.Chen

	Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.

	#jira UE-43470

Change 3462139 by Max.Chen

	Property Editor: Add objects to FPropertyAndParent

Change 3462202 by Arciel.Rekman

	Fix FSocket::Recv() blocking with Peek when there's no data.

Change 3462253 by Nick.Darnell

	Slate - New Clipping System

	Clipping is now a stateful choice made during composition of the slate hierarchy.  Previously every widget got to respect or modify the clipping rect on an as needed basis.  The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms.  The new system permits all kinds of transforms on any widget, and they will all be clipped correctly.  It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.

	Here are the new clipping states a widget can have, almost all widgets are set to No.  Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.

	/**
	 * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
	 */
	Inherit,
	/**
	 * This widget clips content the bounds of this widget.  It intersects those bounds with any previous clipping area.
	 */
	ClipToBounds,
	/**
	 * This widget clips to its bounds.  It does NOT intersect with any existing clipping geometry, it pushes a new clipping
	 * state.  Effectively allowing it to render outside the bounds of hierarchy that does clip.
	 *
	 * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
	 */
	ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
	/**
	* This widget clips to its bounds.  It intersects those bounds with any previous clipping area.
	*
	* NOTE: This clipping area can NOT be ignored, it will always clip children.  Useful for hard barriers
	* in the UI where you never want animations or other effects to break this region.
	*/
	ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
	/**
	 * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
	 * the widget is given.  If that occurs, it behaves like [Yes].
	 *
	 * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
	 * are resized to not be able to support the length of the text.  So rather than needing to tag every
	 * container that could contain text with [Yes], which would result in almost no batching, this mode
	 * was added to dynamically adjust the clipping if needed.  The reason not every panel is set to OnDemand,
	 * is because not every panel returns a Desired Size that matches what it plans to render at.
	 */
	OnDemand UMETA(DisplayName = "On Demand (Advanced)")

	- Large API Change -

	All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect.  You no longer should are passed a Clipping rect via OnPaint.  You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.

	If you were previously trying to determine if you should cull widgets, by doing something like this,

	if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )

	That's no longer a good option since there are ways for widgets to ignore the culling bounds.  You should convert anything like above to the one below,

	if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))

	To assist in debugging efforts, there are several new debugging console flags in Slate,

	Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline.  Yellow = Axis Scissor Rect Clipping (cheap).  Red = Stencil Clipping (expensive).

	Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.

	Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.

	I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.

	Slate.Feathering 1

	If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.

	Slate.EnableDrawEvents 1

	#jira UE-4659

	#rn

Change 3462714 by Nick.Darnell

	Fixing a few more compiler issues with the clipping changes.

Change 3462726 by Max.Chen

	Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.

	#jira UE-45431

Change 3462801 by Nick.Darnell

	Adding a UMG dependency to EngineTestBuild.

Change 3462914 by Max.Chen

	Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138

	#jira UE-30007
	#jira UE-39003

Change 3462946 by Nick.Darnell

	Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
	Automation - Adding a blur widget test.

Change 3462987 by Matt.Kuhlenschmidt

	Back out changelist 3458893

Change 3464774 by Matt.Kuhlenschmidt

	PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)


Change 3464785 by Nick.Darnell

	Fixing some clipping stuff in the editor.

Change 3464830 by andrew.porter

	QAGame: Second pass on sequencer smoke test map

Change 3464902 by Nick.Darnell

	Loading - Adding some additional checks to the the loading code to ensure we're on the main thread.  Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.

Change 3464988 by Max.Chen

	Sequencer: Add attenuation settings for attached audio components.

	#jira UE-33080

Change 3465024 by Nick.Darnell

	MoviePlayer - Impoving the playback mode displaynames.

Change 3465074 by Arciel.Rekman

	Fix shadowing issues of GraphicsPSOInit.

Change 3465097 by Matt.Kuhlenschmidt

	Some refactoring of the details panel

	Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.

	Refactored the API for adding rows to details panels to make it more consistent\
	AddChildCustomBuilder->AddCustomBuilder
	AddChildGroup->AddGroup
	AddChildContent->AddCustomRow
	AddChildPropert->AddProperty
	AddChildStructure->AddExternalStructureProperty
	AddStructure->AddAllExternalStructureProperties
	AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty

Change 3465186 by Max.Chen

	Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.

	#jira UE-43780

Change 3465315 by Matt.Kuhlenschmidt

	Fix Fortnite and Orion details panel customization warnings

Change 3465424 by Nick.Darnell

	Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.

Change 3465488 by Nick.Darnell

	Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate.  This should fix the Blur UI Test.

Change 3466277 by Arciel.Rekman

	Linux: fix window drift when dragging (UE-40380).

	- Change by Cengiz Terzibas.

Change 3466370 by Nick.Darnell

	UMG - Fixing the colors for the resize handle in the designer.

Change 3466372 by Nick.Darnell

	UMG - Fixing the ruler ticks sometimes not being drawn.

Change 3466374 by Nick.Darnell

	UMG - Fixing the designer showing multiple options for sequencer.

Change 3466377 by Nick.Darnell

	UMG - Cleaning up some clipping bits.

Change 3467025 by Andrew.Rodham

	Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
	If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.

	(CIS step 62283298, jobId 7773146)
	(CIS step 62283297, jobId 7773146)

Change 3467099 by Max.Chen

	Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.

Change 3467172 by Max.Chen

	Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.

	#jira UE-43690

Change 3467192 by Matt.Kuhlenschmidt

	Fix transactions getting stuck in the color grading controls.  This prevents PIE from working properly and causes shutdown crashes

	#jira UE-45527

Change 3467251 by Yannick.Lange

	ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.

	#jira UE-43489

Change 3467331 by Matt.Kuhlenschmidt

	Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders

Change 3467335 by Matt.Kuhlenschmidt

	Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.

Change 3467558 by Max.Chen

	Scene Outliner: Generic support to add default columns to a scene outliner.

Change 3467565 by Jamie.Dale

	Removing old screenshot data for test

Change 3467589 by Nick.Darnell

	Editor - Random cleanup.

Change 3467596 by Nick.Darnell

	Progress Bar - Exposing Border Padding to UMG.

Change 3467600 by Nick.Darnell

	Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.

Change 3467601 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467662 by Nick.Darnell

	Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.

Change 3467674 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467737 by Max.Chen

	Sequencer: Added OnMovieSceneBindingsChanged delegate

Change 3468053 by tim.gautier

	QAGame: Updating Editor Smoke Map

	- Updated landscapes into Stations for testing

	- Added Foliage Sublevel

Change 3468194 by Arciel.Rekman

	Linux: fix problems communicating with various STL-using libs.

	- Stop hiding global new/delete signatures.
	- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.

Change 3468678 by Max.Chen

	Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.

Change 3469314 by tim.gautier

	QAGame: Added Painted Foliage / Spline section to EditorSmoke map

Change 3469377 by Nick.Darnell

	Slate - Fixing some warnings in a couple of sample games due to the clipping changes.

	#rnx

Change 3469767 by Max.Chen

	Sequencer: Outliner column and sequencer binding data

	#jira UE-43470

Change 3469974 by Arciel.Rekman

	Fix code projects not working in Linux installed build.

Change 3470082 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470174 by Nick.Darnell

	Slate - Get the last widget in a widget path utility.

Change 3470176 by Nick.Darnell

	UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.

Change 3470261 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470286 by Max.Chen

	Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.

Change 3470366 by Nick.Darnell

	Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.

Change 3470649 by Matt.Kuhlenschmidt

	Fix deprecation warnings

Change 3470695 by Matt.Kuhlenschmidt

	Fixed typo

	#jira UE-45580

Change 3470721 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3471254 by Michael.Dupuis

	#jira UE-42952: Keep occlusion result per view

Change 3471287 by Nick.Darnell

	UMG - Render Focus Rule now defaults to never.

Change 3471291 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change fallout.

Change 3471299 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change.

Change 3471323 by Nick.Darnell

	Automation - Fixing automation and Static Analysis warning.

Change 3471413 by andrew.porter

	QAGame: Added test content for anim blending and material parameteres to sequencer smoke level

Change 3471649 by Max.Chen

	Sequencer: Modify the track when adding animation

	#jira UE-45618

Change 3471659 by Matt.Kuhlenschmidt

	Added a way to check if a movie is playing from the engine.
	Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing

Change 3471734 by Matt.Kuhlenschmidt

	Added basic material hookup to USD.  Similar to FBX it will find materials based on rules specified by the user in the import settings

Change 3472176 by Nick.Darnell

	UMG - Improving the display of the +Track menu in sequencer for UMG.  Renamed it from +Add, which is repetitve to +Track.  Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.

Change 3472740 by Max.Chen

	Sequencer: Add GetThisFrameMetaData accessor

Change 3472748 by Max.Chen

	Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates

Change 3472753 by Max.Chen

	Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate

Change 3472870 by Nick.Darnell

	Clipping - Fixing the deprecated tip for scissor rect boxes to be correct.  Removing it's usage from UT.

Change 3473340 by Max.Chen

	Scene Outliner: Add ability to register additional filters

Change 3473348 by Max.Chen

	Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)

Change 3473441 by Max.Chen

	Sequencer: Autokey Refactor Part 2.

	Autokey is now a single toggleable state.

	Allow Edits Mode has 3 states:
	  Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
	  Allow Sequencer Edits Only - All edits will produce either a track or a key.
	  Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.

	#jira UE-45229

Change 3473670 by Nick.Darnell

	Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads.  We now store a TUniquePtr internally, and only lease out raw pointers.

	#rn

Change 3473711 by Nick.Darnell

	Disabling the ensure in the module manager.

Change 3473747 by Max.Chen

	Sequencer: Fix tooltip

Change 3474091 by Jamie.Dale

	Added a warning when cooking a UFontFace that is outered to a UFont asset

	These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)

Change 3475052 by Yannick.Lange

	VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.

	#jira UE-45415

Change 3475054 by Yannick.Lange

	Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.

	#jira UE-45574

Change 3475263 by Nick.Darnell

	Fixing some additional cases of IModuleInteface SharedPtr usage.

Change 3475268 by Max.Chen

	Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.

	#jira UE-45654

Change 3475269 by Max.Chen

	Scene Outliner: Additional filters should only apply to actor browsing mode

Change 3475407 by Nick.Darnell

	Fixing some clipping / module shared ptr changes in the launcher code.

Change 3475542 by Max.Chen

	Sequencer: Update thumbnail and section highlighting to use new clipping behavior.

	#jira UE-45692
	#jira UE-45689

Change 3475743 by Michael.Dupuis

	#jira UE-45183: When updating phyx region take into account simple collision mip

Change 3475949 by Arciel.Rekman

	Remove PhysX deoptimization (no longer needed).

	- OR-24947 has been closed three months ago.

Change 3476022 by Michael.Dupuis

	#jira UE-45560: Make sure we're not going out of range

Change 3476063 by Michael.Dupuis

	#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component

Change 3476168 by Michael.Trepka

	Added handling of directory symlinks to FApplePlatformFile::IterateDirectory

	#jira UE-43704

Change 3476172 by Nick.Darnell

	Fixing a Imoduleinterface change.

Change 3476183 by Jamie.Dale

	Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text

Change 3476385 by Arciel.Rekman

	Linux: handle symlinks when iterating directories.

Change 3476522 by Michael.Trepka

	Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.

Change 3476806 by Nick.Darnell

	UMG - Focus the designer after dropping a widget onto the surface.

Change 3476809 by Nick.Darnell

	Curve Editor - Enable Clipping on the curve editor.

Change 3477475 by Nick.Darnell

	Fixing a module interface shared ptr usage in UT.

Change 3477553 by Yannick.Lange

	VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.

Change 3477734 by Yannick.Lange

	VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.

	#jira UE-44933

Change 3477761 by Jamie.Dale

	Some improvements to avoid loading the native .locres files twice when we don't need to

Change 3477780 by Nick.Darnell

	PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)


Change 3477786 by Nick.Darnell

	PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)


Change 3477795 by Nick.Darnell

	PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)


Change 3478092 by Nick.Darnell

	PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
	Engine Edit - Made some small changes to the enum type, and some naming.


Change 3478450 by Nick.Darnell

	Fixing some uninitialized variable errors.

Change 3479827 by Andrew.Rodham

	Sequencer: Addressed serialization issues with some struct types

Change 3479874 by Jamie.Dale

	Fixed "NativeGameLanguage" not being used correctly during localization initialization

Change 3480012 by Andrew.Rodham

	Sequencer: Fixed loading tagged properties as native for track identifiers

	#jira UE-45823

Change 3480337 by Alexis.Matte

	Fix morph target crash missing some valid index check

Change 3480804 by Alexis.Matte

	Fix crash with ColorGradingMode custom detail

	#jira UE-45638

Change 3480892 by Andrew.Rodham

	Sequencer: Ensure that movie scene sequences know about the editor object version

	#jira UE-45842

Change 3481073 by Nick.Darnell

	Fix the shader compiler error from main in Slate.

Change 3481303 by Nick.Darnell

	UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.

Change 3481308 by Nick.Darnell

	Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds.  If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.

Change 3481629 by Max.Chen

	Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()

	#jira UE-45785

Change 3481899 by Yannick.Lange

	VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.

Change 3481984 by Michael.Dupuis

	#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools

Change 3482047 by Nick.Darnell

	Slate - Adding some comments to IsWidgetCulled.

Change 3482110 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482136 by Jamie.Dale

	The CamelCase break iterator now treats digits around character tokens as part of the identifier

Change 3482138 by Michael.Dupuis

	#jira UE-45854: Properly unregister during undo operation

Change 3482150 by Michael.Dupuis

	#jira UE-45845 : Add missing nullcheck for GetStaticMesh

Change 3482153 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482180 by Nick.Darnell

	UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only.  This was a regression from main.

Change 3482273 by Nick.Darnell

	UMG - Tweaking some more things about the widget component box outline.

Change 3482308 by Alexis.Matte

	Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
	#jira UE-45696

Change 3482327 by Nick.Darnell

	UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.

Change 3482705 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484245 by Max.Chen

	Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.

	#jira UE-45905

Change 3484263 by Max.Chen

	Sequencer: Fix crash on forcing refresh of details panel on release.

	#jira UE-45911

Change 3484431 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484474 by Alexis.Matte

	Fix the morph target animation curve name matching.

	#jira UE-20294

Change 3484475 by Alexis.Matte

	When removing a LOD, make sure we remove all morph target data associate to the LOD.

Change 3484489 by Nick.Darnell

	PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)

	#jira UE-45908

Change 3484692 by Nick.Darnell

	Slate - Reverting a change from a game stream.  All Arranged Children don't need to allocated 42 to begin with.  Do need to initialize WidgetPaths better.

Change 3484703 by Nick.Darnell

	Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier.  Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.

	#jira UE-43213

Change 3484918 by Jamie.Dale

	Fixed font measuring regression with RTL text

	RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).

Change 3485718 by Nick.Darnell

	Editor - Removing Super Search & User Feedback button.

Change 3485719 by Nick.Darnell

	Portal - Removing SuperSearch.

Change 3485751 by Matt.Kuhlenschmidt

	Fix crash accessing platformer game menu if the menu is open during a console based load

	#jira UE-45950

Change 3486047 by Arciel.Rekman

	Linux: add OpenEXR implementation (UE-40270).

	#jira UE-40270

Change 3486467 by Max.Chen

	Sequencer: Reset max tick rate when destroyed.

	#jira UE-45956

Change 3486477 by Max.Chen

	Sequencer: Refresh outliner when column is removed.

	#jira UE-45891

Change 3486667 by Andrew.Rodham

	Added missing include

Change 3486724 by Andrew.Rodham

	Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
	  - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform

Change 3486730 by Alexis.Matte

	In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
	#UE-45684

Change 3486749 by Alexis.Matte

	Make sure the parent window of the monitor directory browse folder is set properly
	#jira UE-45682

Change 3486805 by Matt.Kuhlenschmidt

	Additional safety against invalid objects being accessed by slate

Change 3486848 by Alexis.Matte

	Make sure Monitor folder feature support root mount point map folder
	During auto import, give priority to asset import factory over the scene import factory
	#jira UE-45691

Change 3486879 by Andrew.Rodham

	Removing obsolete QA assets

Change 3486950 by Nick.Darnell

	PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
	Review - made some adjustments from the original.


Change 3486954 by Nick.Darnell

	Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.

Change 3486967 by Nick.Darnell

	Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.

Change 3486970 by Andrew.Rodham

	Sequencer: Delay mouse capture until drag for sequencer time slider
	  - Fixes context menus not opening as a result of mouse capture being taken on mouse down

	#jira UE-45937

Change 3486984 by Andrew.Rodham

	Sequencer: Improved blending type iconography

Change 3486996 by Nick.Darnell

	UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
	UMG - The movie data is no longer cloned for each new instance that inhabits.  It now keeps a reference to the now publically accessible movie scene data on the class instead.

Change 3487070 by Andrew.Rodham

	Sequencer: Added graphics for key areas that represent empty space

Change 3487195 by Andrew.Rodham

	Sequencer: Changed evaluation groups to always flush implicitly
	  - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
	  - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation

Change 3487322 by Nick.Darnell

	PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)


Change 3487363 by Nick.Darnell

	PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)


Change 3487439 by Nick.Darnell

	PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)


Change 3487500 by Arciel.Rekman

	Removed LinuxNativeDialogs.

	- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).

Change 3487630 by Lauren.Ridge

	Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds

	#jira UE-44885

Change 3487864 by Matt.Kuhlenschmidt

	Exposed the asset registry to blueprints and script.  Works in editor scripts and runtime scripts

	AssetRegistry is now a UInterface object.
	Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in  the AssetRegistryHelpers object
	C++ users should still continue to use IAssetRegistry.

Change 3487879 by Matt.Kuhlenschmidt

	Renamed asset tools uobject helper to UAssetToolsHelpers

Change 3487926 by Lauren.Ridge

	Fixing reset to default not showing up for custom widgets

	#jira UE-44164

Change 3488184 by Matt.Kuhlenschmidt

	PR #3656: Make References/Referencers List copyable (Contributed by user37337)


	#jira UE-45763

Change 3488240 by Matt.Kuhlenschmidt

	Fix compiler issue

Change 3488350 by Lauren.Ridge

	Landscape info map transactional state is based on its world's transactional state

	#jira UE-44885
	#jira UE-46019

Change 3488412 by Matt.Kuhlenschmidt

	Fix reset to default showing up in two different places for some customizations

Change 3488413 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488414 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488415 by Matt.Kuhlenschmidt

	Missed file

Change 3488565 by Arciel.Rekman

	Add pretty printers for gdb (UETOOL-1171).

	- Committing shelf by Cengiz.Terzibas, with some modifications.

	#jira UETOOL-1171

Change 3489094 by Nick.Darnell

	Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
	Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.

Change 3489095 by Nick.Darnell

	PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
	Review - Fixed spacing.


Change 3489108 by Matt.Kuhlenschmidt

	Fix deprecation warning

Change 3489120 by Nick.Darnell

	PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)


Change 3489147 by Andrew.Rodham

	Sequencer: Adding return value to function to appease static analysis
	  - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that

Change 3489264 by Nick.Darnell

	Testing - Finishing the thought behind an enum comment.

Change 3489265 by Nick.Darnell

	PR #2750: UE-35164: Button padding (Contributed by projectgheist)


Change 3489267 by Nick.Darnell

	PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)


Change 3489632 by Arciel.Rekman

	Correctness changes to MallocPoisonProxy.

	- Missing forwarding functions added.  Incorrect comment removed.
	- Change by Steve.Robb, doing here so it is in 4.17.

Change 3489689 by Arciel.Rekman

	More MallocPoisonProxy changes I missed in previous CL.

Change 3489751 by Matt.Kuhlenschmidt

	Moved editor performance settings out of per-project settings so they can be shared across projects

Change 3489837 by Lauren.Ridge

	Keyboard shortcut for entering/leaving VR Mode is now Alt+V

Change 3491082 by Arciel.Rekman

	Linux: better fix for the crash due to name collision (UE-46040).

	- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
	- Undid change in the SceneOutliner module.

	#jira UE-46040

Change 3491096 by Arciel.Rekman

	Fix UAT compilation on the newest mono.

Change 3491240 by Max.Chen

	Sequencer: Disable key button when allow level edits only is on.

	#jira UE-46060

Change 3491406 by Yannick.Lange

	Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.

	#jira UE-45806

Change 3491559 by Alexis.Matte

	Make sure we use the good preview mesh when doing a preview
	#jira UE-45963

Change 3491563 by Alexis.Matte

	Fix crash with staticmesh editor LodLevel selection

Change 3491564 by Nick.Darnell

	UMG - Fixing an offset with the grab handles in HDPI mode.

Change 3491595 by Nick.Darnell

	Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.

Change 3491604 by Nick.Darnell

	Back out changelist 3489265

Change 3491615 by Arciel.Rekman

	Added malloc replay proxy (Linux only for now).

	- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.

Change 3491684 by Arciel.Rekman

	Added FMalloc functions I missed.

	- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.

Change 3491692 by Matt.Kuhlenschmidt

	Some minor fixes to the static mesh editor
	- Fix UV combo button looking non-standard on the toolbar
	- Fix a few combo buttons in the details panel looking too big.

Change 3491702 by Arciel.Rekman

	Do not compile replay proxy-specific code when not used.

Change 3491717 by Michael.Dupuis

	#jira UE-35083:
	The component is now the owner of the PerInstanceRenderData instead of the proxy
	Add an Update path to only update specified instances range
	Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
	Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
	Expose a new property to decide if we require dynamic instance buffer

Change 3491758 by Matt.Kuhlenschmidt

	Fix crash on static mesh editor shutdown

Change 3491873 by Cody.Albert

	Fixed clipping issue in Sequencer curve editor

	#rnx

Change 3491956 by Matt.Kuhlenschmidt

	Fix crash opening the Previewing sub-menu in the level editor settings menu

	#jira UE-46095

Change 3492046 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492076 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492165 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492222 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492274 by Michael.Dupuis

	#jira UE-46105: Fixed Clang warning

Change 3492338 by andrew.porter

	QAGame: Testing ensure when submitting

Change 3492371 by Nick.Darnell

	UMG - Reverting the animation sharing, cossed GLEO regressions in cooking.  Will look for a better solution.

Change 3492462 by Matt.Kuhlenschmidt

	Fix ensure checking in files through perforce

Change 3492491 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492505 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492517 by Jamie.Dale

	The package localization ID is no longer used at all at runtime, and is now truly editor-only

	This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.

	After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.

Change 3492630 by Nick.Darnell

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.

	#jira UE-46124

Change 3492692 by Matt.Kuhlenschmidt

	Fix drop shadows inheriting the outline color of the font.  The outline should still appear but not have a different outline color from fill color

Change 3492714 by Matt.Kuhlenschmidt

	Added outline with drop shadow to font automation test

Change 3492737 by Matt.Kuhlenschmidt

	Fix linux

Change 3492992 by tim.gautier

	Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings

	#jira UE-46132

Change 3493089 by Jamie.Dale

	Ensure that the composite font of a font asset is flushed when the font object is GC'd

Change 3493322 by Jamie.Dale

	Fixing null crash

	#jira UE-45758

Change 3494467 by Andrew.Rodham

	Fix Xbox warning

Change 3494852 by tim.gautier

	QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded

Change 3494853 by Nick.Darnell

	Another attempt at fixing the automation blueprint SA warning.

Change 3494896 by Arciel.Rekman

	Fix possible null pointer access during Vulkan init.

	- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.

	#jira UE-46142

Change 3494987 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495010 by Matt.Kuhlenschmidt

	Adding additional logging to track down html5 issue

Change 3495212 by Michael.Dupuis

	#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)

Change 3495536 by Jamie.Dale

	Updating UGameEngine to call its Super::PreExit after performing its own teardown

	This prevents UEngine cleaning up resources that UGameEngine still needs.

	#jira UE-46159

Change 3495551 by Arciel.Rekman

	Another attempt to fix analyzer problem (UE-46142).

Change 3495794 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495905 by Matt.Kuhlenschmidt

	Fix USD crash when importing a meshwith no material

[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
Peter Sauerbrei
46a3007613 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3496193)
#lockdown Nick.Penwarden
#rb none

=====================================
 MAJOR FEATURES + CHANGES
=====================================

Change 3385029 on 2017/04/07 by Chris.Babcock

	Remove unneeded BILLING permission for Android (it is added by enabling IAP)
	#jira UE-43583
	#ue4
	#android

Change 3388541 on 2017/04/11 by Will.Fissler

	Removed "MacNoEditor" and "WindowsNoEditor" as target platforms in the StrategyTV.uproject.

Change 3390026 on 2017/04/12 by Allan.Bentham

	Allow vertex texture reads on ES3.1 feature level
	#jira UE-43774

Change 3408788 on 2017/04/25 by Dmitriy.Dyomin

	Fixed: -iterativedeploy UAT option

Change 3418253 on 2017/05/02 by Allan.Bentham

	Enable ICF linker option in android tool chain.
	#jira UEMOB-167

Change 3426789 on 2017/05/05 by Jonathan.Fitzpatrick

	#jira UE-43518

	Fixed a missing cast to the proper game mode

Change 3427859 on 2017/05/08 by Dmitriy.Dyomin

	Avoid creating unnecessary FUniqueObjectGuid in foliage (prevents package dirty on actor deletion)

Change 3428842 on 2017/05/08 by Chris.Babcock

	Fix environment variable leakage in ant.bat patch (already in 4.16, didn't make the integration/merge)
	Fix Intermediate/Android/APK/src cleanup (already in 4.16, didn't make the integration/merge)
	#ue4
	#android

Change 3432096 on 2017/05/09 by Dmitriy.Dyomin

	Android LaunchOn improvements

Change 3433937 on 2017/05/10 by Chris.Babcock

	Enable XGE on non-build machine
	#ue4
	#android

Change 3434556 on 2017/05/11 by Dmitriy.Dyomin

	Added mobile separate translucency
	#jira UEMOB-146

Change 3436664 on 2017/05/12 by Dmitriy.Dyomin

	Fixed: missing translucent objects on mobile, fallout from separate translucency

Change 3437328 on 2017/05/12 by Allan.Bentham

	Add android versions of PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL

Change 3446874 on 2017/05/18 by Chris.Babcock

	Change FGenericPlatformMemoryConstants and FGenericPlatformMemoryStats to use uint64 instead of SIZE_T to handle >4GB Android devices running in ARMv7 mode
	#jira
	#ue4
	#android

Change 3448354 on 2017/05/19 by Dmitriy.Dyomin

	Added: Support sRGB texture sampling on Android ES 3.1 and Vulkan
	#jira UEMOB-190

Change 3451129 on 2017/05/21 by Dmitriy.Dyomin

	Added project option to limit gpu skinning to 2 bone per vertex (Rendering Settings -> Optimizations -> Limit GPU skinning to 2 bones influence)
	#jira UEMOB-154

Change 3451131 on 2017/05/21 by Dmitriy.Dyomin

	Fixed: NavMesh streaming - stable tile addressing

Change 3451141 on 2017/05/21 by Dmitriy.Dyomin

	Avoid drawing quads for clears on mobile

Change 3453549 on 2017/05/23 by Dmitriy.Dyomin

	Fixed wrong memreport for STAT_TextureMemoryCube, STAT_PrecomputedLightVolumeMemory, STAT_ReflectionCaptureMemory

Change 3458488 on 2017/05/25 by Dmitriy.Dyomin

	Added RenderDoc integration for Android

Change 3458589 on 2017/05/25 by Dmitriy.Dyomin

	Fixed foliage occlusion culling after world origin was rebased

Change 3462146 on 2017/05/26 by Nick.Shin

	HTML5 - merge from Release-4.16 to Dev-Mobile

	#jira none

	#rnx

Change 3462166 on 2017/05/26 by Nick.Shin

	HTML5 - fix viewport after returning from fullscreen

	PR: 113b9ea104

	#jira UE-44419  HTML5 - View does not redraw properly after returning from Fullscreen

	#rn fix viewport after returning from fullscreen

Change 3464093 on 2017/05/28 by Jack.Porter

	Fix for GenerateProjectFiles warnings

	#codereview: Nick.Shin

Change 3465335 on 2017/05/30 by Nick.Shin

	HTML5LaunchHelper.exe - current working directory "/" check

	#jira UE-45302  HTML5LaunchHelper.exe hosts the files in the current working directory on Linux

	#rnx

Change 3465499 on 2017/05/30 by Nick.Shin

	HTML5 - TaskGraph crash fix & compiler fix when STATS disabled

	#jira UE-44811  Projects crash when launching onto Firefox 64-bit

	#rnx

Change 3468295 on 2017/05/31 by Chris.Babcock

	Allow mediaplayer audio to be disable on Android
	#jira UE-45570
	#ue4
	#android

Change 3469099 on 2017/06/01 by Dmitriy.Dyomin

	Fixing mobile separate translucency after merge

Change 3470541 on 2017/06/01 by Chris.Babcock

	Fix Android.NewKeyboard behavior
	#jira UE-45612
	#ue4
	#android

Change 3470576 on 2017/06/01 by Chris.Babcock

	Blacklist DefaultBloomKernel on mobile platforms (unneeded and takes 32MB)
	#jira UE-45548
	#ue4
	#android

Change 3471583 on 2017/06/02 by Allan.Bentham

	#jira UEMOB-361
	Add experimental mobile PIE with device preview launch option.

Change 3471708 on 2017/06/02 by Allan.Bentham

	Fixes for no unity no pch CIS build.
	Add missing #includes

Change 3474619 on 2017/06/05 by Chris.Babcock

	Add support for optional Gradle build system
	#jira UEMOB-229
	#ue4
	#android

Change 3477357 on 2017/06/07 by Dmitriy.Dyomin

	Added GLES for RenderDoc capture on Android

	#contributed by Jimmy Lee (https://github.com/Oculus-VR/UnrealEngine/pull/7)

Change 3477953 on 2017/06/07 by Nick.Shin

	HTML5 memory/executable size pass

	these fixes contains:
	+ build shipping asmjs compressed files (remove serving non-compressed data file)
	+ phsyx updated emscripten toolchain cmake config override (i.e. removed EPIC_BUILD_FLAGS match)
	+ retired "/Script/BuildSettings.BuildSettings" config code
	+ added better verbose feedback to print optimization levels during packaging

	#jira UEMOB-382  HTML5 memory/executable size pass

	#rn a lot of stability fixes

Change 3479142 on 2017/06/07 by Chris.Babcock

	Update Clang version checks and handle 3.9
	#jira UE-45812
	#ue4
	#android

Change 3479416 on 2017/06/08 by Dmitriy.Dyomin

	Fixed UBT crash introduced in CL# 3477357

Change 3479425 on 2017/06/08 by Dmitriy.Dyomin

	Fixed: CustomDepth sampling outside of PP materials on Mobile
	#jira UE-44700

Change 3479600 on 2017/06/08 by Dmitriy.Dyomin

	Do "-skipdeploy" when packaging

Change 3481938 on 2017/06/09 by Dmitriy.Dyomin

	Fixed: LG G6, Samsung Galaxy S8 Letter box issue
	#jira UE-45164

Change 3482725 on 2017/06/09 by Chris.Babcock

	Fix out of bounds access to iChild
	#jira none

Change 3482735 on 2017/06/09 by Chris.Babcock

	Support for NDK14b and start of NDK15 support (Clang 5.0)
	#jira UEMOB-240
	#ue4
	#android

Change 3484209 on 2017/06/11 by Dmitriy.Dyomin

	fixed warning introduced in CL# 3481938

Change 3484256 on 2017/06/11 by Dmitriy.Dyomin

	Fixed: HighresShot with 'Use Customdepth as mask' in Feature level ES2 (Android preview rendering level) leads to Engine crash
	#jira UE-43655

	also requires content changes in CL# 3484255

Change 3484295 on 2017/06/12 by Dmitriy.Dyomin

	Fixed: Deferred Decals move with the camera in HTML5
	#jira UE-45606

Change 3484748 on 2017/06/12 by Chris.Babcock

	Add detection of Houdini (running on Intel Android CPU emulating ARM)
	#jira UE-45934
	#ue4
	#android

Change 3484766 on 2017/06/12 by Chris.Babcock

	Add missing log message for UsingHoudini
	#jira UE-45934
	#ue4
	#android

Change 3485762 on 2017/06/12 by Chris.Babcock

	Check in Gradle TPS
	#jira none
	#ue4
	#android

Change 3486596 on 2017/06/13 by Jack.Porter

	Fixed merge error

Change 3487559 on 2017/06/13 by Peter.Sauerbrei

	disable bEnableREmoteNotifications in binary builds

	#jira UE-44156

Change 3487875 on 2017/06/13 by Peter.Sauerbrei

	make it so we don't crash if the device isn't paired

	#jira UE-38247

Change 3487949 on 2017/06/13 by Peter.Sauerbrei

	fix for casing of DotNET in several locations from PR#3112 (portaloffreedom and Madh93)

	#jira UE-40396

Change 3488155 on 2017/06/13 by Peter.Sauerbrei

	fix for intermediate being lower cased when we want mixed case, keeps commandline txt file lower
	cased (original PR#2939 from kosz78, modified from that change)

	#jira UE-38737

Change 3488428 on 2017/06/13 by Chris.Babcock

	Fix permissions on gradlew on Mac and Linux
	#jira UE-46002
	#ue4
	#android

Change 3488735 on 2017/06/13 by Dmitriy.Dyomin

	Removed MDG note about crash on none-mali devices

Change 3488961 on 2017/06/14 by Dmitriy.Dyomin

	Fixed: scene capture component was applying only default ShowFlags in game

Change 3489162 on 2017/06/14 by Jack.Porter

	Removed checkbox "Deferred Rendering with Metal" on iOS.  This feature is no longer supported and will be replaced by a Metal 2-based renderer.

	#jira UE-41766

Change 3489192 on 2017/06/14 by Peter.Sauerbrei

	hide 32-bit and OpenGL options for IOS

	#jira none

Change 3489207 on 2017/06/14 by Peter.Sauerbrei

	make the MetalMRT setting hidden instead of removed

Change 3489593 on 2017/06/14 by Jack.Porter

	Removed the Android_All cook flavor as it's deprecated in favor of Android_Multi
	#jira UE-45469

Change 3491385 on 2017/06/15 by Dmitriy.Dyomin

	Fixed: SM_FireFX Particle not rendering for various Android texture compressions
	#jira UE-46083

Change 3491402 on 2017/06/15 by Dmitriy.Dyomin

	Fixed: Static + CSM shadows cause a crash
	#jira UE-46091

Change 3493586 on 2017/06/15 by Chris.Babcock

	Remove extra > in AndroidManifest
	#jira UE-46134
	#ue4
	#android

Change 3496193 on 2017/06/16 by Chris.Babcock

	Fix DeviceProfileManager setting in WEX
	#jira UE-46176
	#ue4
	#android

[CL 3496903 by Peter Sauerbrei in Main branch]
2017-06-16 20:17:59 -04:00
Josh Adams
f3c4541a0a - Edigrate of the "create copy up CL" tool that splits up text files based on secret platforms (source CL is 3487400 in Dev-Console)
#rb none
#lockdown nick.penwarden

[CL 3495980 by Josh Adams in Main branch]
2017-06-16 15:52:38 -04:00
Ben Marsh
398d16ab8a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3491552)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3421703 on 2017/05/03 by Ben.Marsh

	Surround invalid character message in quotes, so it's clear when a space is listed.

	#jira UE-44606

Change 3422644 on 2017/05/04 by Steve.Robb

	Ranged-for support for TChunkedArray.

Change 3422754 on 2017/05/04 by Steve.Robb

	IAsyncReadFileHandle made non-copyable to prevent accidental wrong stat calculation.

Change 3422758 on 2017/05/04 by Steve.Robb

	Misc readability/standards improvements in stats code.

Change 3427955 on 2017/05/08 by Steve.Robb

	Version fix for IOS optimization pragmas, copied from equivalent Mac code.

Change 3428017 on 2017/05/08 by Steve.Robb

	Unused property types removed.

Change 3428641 on 2017/05/08 by Ben.Marsh

	UAT: Remove failed attempt to separate out BuildCookRun into separate commands, which have since rotted.

Change 3430407 on 2017/05/09 by Ben.Marsh

	UBT: Define UE_4_X_OR_LATER macros for every UE4 version greater than 4.17 (eg. UE_4_17_OR_LATER, etc...).

Change 3430682 on 2017/05/09 by Gil.Gribb

	UE4 - Added a fatal error for asking for very large alignments from MallocBinned2 and also return the true size of the memory block in GetAllocationSize().

Change 3430685 on 2017/05/09 by Gil.Gribb

	UE4 - Fixed a bug with the windows async IO stuff related to an unsafe pointer cast to LPDWORD from int64*.

Change 3430756 on 2017/05/09 by Ben.Marsh

	UBT: Switch some receipt stuff to use FileReference/DirectoryReference objects rather than raw paths.

Change 3431157 on 2017/05/09 by Ben.Marsh

	UBT: Store absolute paths when receipts are in memory; only insert pseudo-variables for $(EngineDir) and $(ProjectDir) when saved to disk.

Change 3432334 on 2017/05/10 by Graeme.Thornton

	Include project name in the UBT error message which appears when a plugin is missing

Change 3432481 on 2017/05/10 by Gil.Gribb

	UE4 - Fixed code to detect cycles in parallel tick sorting.

Change 3432485 on 2017/05/10 by Steve.Robb

	Simplified templating around bitfield offset calculation.

Change 3432608 on 2017/05/10 by Steve.Robb

	'bool == byte' static_assert restored after being removed in CL# 3432485.

Change 3432767 on 2017/05/10 by Ben.Marsh

	UBT: Fix exception when a missing plugin is encountered if the target does not have a project.

Change 3433031 on 2017/05/10 by Ben.Marsh

	UAT: Add classes to allow safer manipulation of paths within the staging directory (StagedFileReference, StagedDirectoryReference), and convert staging code over to using those and their regular filesystem counterparts (FileReference/DirectoryReference). Lots of cleanup and refactoring of staging code.

Change 3433049 on 2017/05/10 by Ben.Marsh

	Add more diagnostic information to asserts in TStaticIndirectArrayThreadSafeRead, to try and shed light on what sort of corrupted data is being passed in from the cooker.

	#jira UE-44336

Change 3433097 on 2017/05/10 by Steve.Robb

	Value initialization fix for MakeUnique<T[]>().

Change 3433972 on 2017/05/10 by Daniel.Lamb

	Stop unrealpak from crashing if generating a patch with more pak files then the original game.

Change 3434124 on 2017/05/10 by Ben.Marsh

	UAT: Remove hacky bUseWebSocketNetDriver option.

Change 3434824 on 2017/05/11 by Gil.Gribb

	UE4 - Printed an error instead of asserting when there are missing native classes.

Change 3434916 on 2017/05/11 by Ben.Marsh

	UAT: Separate the list of files to be staged into a separate class.

Change 3435427 on 2017/05/11 by Gil.Gribb

	UE4 - Fixed attempts to load compiled in packages, which produces warnings and is slow.

Change 3436240 on 2017/05/11 by Ben.Marsh

	UAT: Add a command to search for restricted folders under a given base directory.

Change 3438068 on 2017/05/12 by James.Fox

	Checking in Phase 1 of the Dev-Core test map for repro purposes. UE-44996 #rb none

Change 3438855 on 2017/05/15 by Robert.Manuszewski

	When verbose cluster logging is enabled and new object is added to an already existing cluster, the cluster will be dumped to log.

Change 3438929 on 2017/05/15 by Robert.Manuszewski

	Merging CL # 3436939 using Dev-Core_To_Dev-LoadTimes:

	Fix for potential crashes caused by levels staying in memory through material references.

Change 3439021 on 2017/05/15 by Ben.Marsh

	PR #3566: fix non-ascii characters in help command HTML converted to "?" (Contributed by kayama-shift)


Change 3439079 on 2017/05/15 by Ben.Marsh

	PR #2832: Implement missing MessageBox (Contributed by projectgheist)


Change 3439258 on 2017/05/15 by Ben.Marsh

	Highlight lines containing the strings "Error:" or "Warning:" in the output log, so that diagnostics from child processes are highlighted appropriately. The build system already relies similar logic for scraping diagnostics from logs, so it should be safe and predictable to check for messages in this way.

	#jira UE-43673

Change 3439358 on 2017/05/15 by Ben.Marsh

	UBT: Fix Visual Studio solution referencing the incorrect platform for existing C# project ("Any CPU" instead of "AnyCPU"). Was causing prompt to save the solution the first time it is opened.

Change 3439665 on 2017/05/15 by Ben.Marsh

	UAT: Remove DeployPakInternalLowerCaseFilenames(). No platforms require this to be true.

Change 3440735 on 2017/05/16 by Robert.Manuszewski

	UBT compile fix after the last merge

Change 3440889 on 2017/05/16 by Ben.Marsh

	EC: Fix regex for matching path to source files included in error messages from the Linux toolchain.

Change 3442776 on 2017/05/17 by Steve.Robb

	Platform fix for FPaths::IsSamePath.

Change 3445411 on 2017/05/17 by Ben.Marsh

	UBT: Fix typo in makefile diagnostic string.

Change 3446070 on 2017/05/18 by Steve.Robb

	Fix to array sizes in generated UFunction code, which should now handle editor-only functions.

Change 3446091 on 2017/05/18 by Steve.Robb

	Another array size fix for generated code.

Change 3446605 on 2017/05/18 by Steve.Robb

	BuildConfiguration option for static analysis.

Change 3448601 on 2017/05/19 by Richard.Fawcett

	Change FWindowsPlatformProcess::ApplicationSettingsDir() so that it no longer returns a path with a mixture of "\" and "/" characters, and only contains "/" characters.

	This makes it consistent with other related functions like FWindowsPlatformProcess::UserSettingsDir().

Change 3449026 on 2017/05/19 by Ben.Marsh

	Fix whitespace in template file.

Change 3449697 on 2017/05/19 by James.Fox

	Checking in Phase 2 of Dev-Core test map for QAGame
	Also enabled Blueprint and Actor clustering by default in QAGame for more thorough GC testing.

Change 3451352 on 2017/05/22 by Steve.Robb

	UFunction flags are now viewable in the debugger.

Change 3451355 on 2017/05/22 by Steve.Robb

	ARRAY_COUNT fix for zero-sized arrays in Clang.

Change 3451379 on 2017/05/22 by Steve.Robb

	C++14 operator delete overloads with size, for consistency.

Change 3451398 on 2017/05/22 by Graeme.Thornton

	Add AES and RSA encryption keys to the list of config fields that get stripped from ini files when staging
	When creating a pak file, do a filtered copy of all ini files to a temp directory so that all confidential fields can be stripped. Equivalent behaviour to staging a loose file distribution

Change 3451476 on 2017/05/22 by Ben.Marsh

	Compile shipping builds for WEX and Ocean, and post telemetry for the resulting executable size.

Change 3451478 on 2017/05/22 by Graeme.Thornton

	PR #3197: Improved log message formatting (Contributed by projectgheist)


Change 3451868 on 2017/05/22 by Steve.Robb

	Static log category moved out of header.
	ENUM_CLASS_FLAGS macro used instead of explicit operators.

Change 3452319 on 2017/05/22 by Ben.Marsh

	UBT: Add a new "package" build product type, which can be used for APK files on Android and Stub files on iOS. Treating these files as executables is causing the measured executable size to be incorrect.

Change 3452607 on 2017/05/22 by Ben.Marsh

	UBT: Filter out folders for other platforms when searching for headers to pass to UHT.

Change 3453600 on 2017/05/23 by Graeme.Thornton

	PR #3226 - Updated some code comments to better describe the usage of the log category definition macros

Change 3453616 on 2017/05/23 by Steve.Robb

	Error reported instead of a crash when there's a space between UCLASS or UINTERFACE and the open parenthesis.

Change 3453714 on 2017/05/23 by Ben.Marsh

	Build: Add some Visual Studio 2017 test compiles to the build system.

Change 3453795 on 2017/05/23 by Ben.Marsh

	UBT: Fix parsing of command line attributes that have a specific value assigned. We should never have an '=' suffix for such arguments.

Change 3454606 on 2017/05/23 by Ben.Marsh

	UAT: Make sure log filenames are unique by creating a 0-byte file in its place.

Change 3454709 on 2017/05/23 by Ben.Marsh

	UBT: Enable the /permissive- option for stricter standards compliance on Visual Studio 2017. Currently have /Zc:strictStrings disabled due to violations in Windows headers; all UE4 instances have been fixed up.

Change 3456445 on 2017/05/24 by Graeme.Thornton

	MemoryProfiler2 - Add mprof filename into title bar after opening

Change 3457129 on 2017/05/24 by Ben.Marsh

	Fix comment for FVector::Normalize().

	#jira UE-45369

	#rnx

Change 3457228 on 2017/05/24 by Ben.Marsh

	Do not allow forward-declaring Rect structs. They are not public, and it conflicts with third party libraries.

	#rnx

Change 3458357 on 2017/05/24 by Ben.Marsh

	Fix name resolution issue with /permissive- in VS2017.

Change 3458812 on 2017/05/25 by Robert.Manuszewski

	PR #2407: Fix LoadLibrary error with Microsoft Group Policy CWDIllegalinDllSearch mode 1 or 2 (Contributed by bozaro)


Change 3458894 on 2017/05/25 by Robert.Manuszewski

	PR #2096: Fix argument parsing in DiffAssets Comandlet (Contributed by cgrebeld)


Change 3461205 on 2017/05/26 by Robert.Manuszewski

	Fixed parameter parsing so that arguments are not parsed if not preceeded by a whitespace (for example "-Log" was parsed in "TM-Log")
	#jira UE-33790

Change 3464714 on 2017/05/30 by Robert.Manuszewski

	Fixing potential deadlock caused by a race condition when using FMallocVerifyProxy with FMallocBinned

Change 3465310 on 2017/05/30 by Ben.Marsh

	UBT: Enable bAdaptiveUnityDisablesOptimizations by default.

Change 3465346 on 2017/05/30 by Ben.Marsh

	UBT: Require Update 3 to be installed when compiling using VS2015.

Change 3465389 on 2017/05/30 by Ben.Marsh

	UBT: Fix support for RTTI when creating PCHs and shared PCHs.

Change 3466084 on 2017/05/30 by Ben.Marsh

	Fix compiling plain C files, where it would incorrectly use a C++ PCH.

Change 3467018 on 2017/05/31 by Robert.Manuszewski

	Async loading code will now properly handle cases when the requested package could not be created.

Change 3467113 on 2017/05/31 by Ben.Marsh

	UGS: When opening a solution in Visual Studio, always start the process in the solution's directory.

Change 3467508 on 2017/05/31 by Ben.Marsh

	Add a function to fix a long package name so it matches the case of a file on disk. Fixes deterministic cooking issues when on-disk case changes.

Change 3467510 on 2017/05/31 by Ben.Marsh

	Fix deterministic cooking issue caused by LODGroup only being initialized in the CDO if it's serialized, causing inconsistent delta serialization for instances.

Change 3467967 on 2017/05/31 by Ben.Marsh

	Always allow UAT to compile on non-Windows platforms, even if a debugger is present, since MSVC is the only one that will load C# PDBs.

Change 3468544 on 2017/05/31 by Ben.Marsh

	UBT: Add a more helpful message when a module is being compiled with implicit PCHs, but a source file is not configured correctly.

Change 3469241 on 2017/06/01 by Ben.Marsh

	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

Change 3471709 on 2017/06/02 by Daniel.Lamb

	Rebuild lighting commandlet now rebuilds reflections also instead of trashing them.

	#test None

Change 3471719 on 2017/06/02 by Daniel.Lamb

	Fixed crash in cooker while trying to cook for multiple platforms

	#test Launch on shootergame windows + ps4
	#jira UE-45356

Change 3472261 on 2017/06/02 by Ben.Marsh

	CRP: Clear out MDD logs whenever we clear out CRP logs.

Change 3473169 on 2017/06/05 by Graeme.Thornton

	PR #3622: Log category code cleanup (Contributed by projectgheist)


Change 3473176 on 2017/06/05 by Graeme.Thornton

	PR #3622: Log category code cleanup (Contributed by projectgheist) (Part II)

	 - Missed some files from my previous checkin


Change 3473597 on 2017/06/05 by Ben.Marsh

	UnrealVS: Fix massive slowdown on startup caused by searching the directory tree under the solution for *.uproject files (including intermediate folders, etc...). Now reads *.uprojectdirs files and only checks the listed directories within. Measured it taking > 30s to run before, now takes < 0.1s.

Change 3473722 on 2017/06/05 by Steve.Robb

	GitHub #3444: UE-42521: Added missing macro's for TMap and TSet

	PREPROCESSOR_COMMA_SEPARATED added as a better solution for the hacky comma separator solution in the PR.

Change 3475073 on 2017/06/06 by Steve.Robb

	Fix for TPromise's move assignment operator return value.

Change 3475331 on 2017/06/06 by Ben.Marsh

	UAT: Fix invalid paths being generated when stripping encryption settings from config files.

	* In cases where INI files were in a subfolder of the Config folder (eg. Config\Localization), it was not stripping the separating slash, resulting in files being written to the root directory of the current drive.
	* Paths under the config folder are not guaranteed to be unique.

Change 3475453 on 2017/06/06 by Ben.Marsh

	UBT: Add an error if a plugin lists a non-plugin module as belonging to it.

	#jira UE-45178

Change 3475668 on 2017/06/06 by Ben.Marsh

	Add a message showing when we begin creating the asset registry, since it can take a long time.

	#jira UE-41675

Change 3475747 on 2017/06/06 by Steve.Robb

	Replicated from CL# 3332960:

	Force a gather on hot reload, so we don't use stale state from the makefile.

	#jira UE-42205

Change 3475897 on 2017/06/06 by Ben.Marsh

	PR #3655: Improved behavior for Automation.IsBuildMachine (Contributed by projectgheist)


Change 3477432 on 2017/06/07 by Robert.Manuszewski

	Removed AsyncIOBandwidthLimit as it was no longer being used by anything.

Change 3478582 on 2017/06/07 by Ben.Marsh

	UBT: Allow setting the UE_ENGINE_DIRECTORY macro for any monolithic builds, to fix being able to debug cooked foreign projects in the binary release.

Change 3480035 on 2017/06/08 by Gil.Gribb

	UE4 - Fixed async loading from pak files < 64k.

Change 3484348 on 2017/06/12 by Robert.Manuszewski

	Removed private_subobject macro which was a temporary measure to make all subobjects private without breaking game code.

Change 3484863 on 2017/06/12 by Steve.Robb

	Fix for TSparseArray::operator= corrupting non-POD objects.
	InCopy.ArrayMax cached in a local instead of being read each time.
	Const-correctness fix for element copy construction.
	SrcData and DestData names flipped as they were the wrong way around.

	Source: https://udn.unrealengine.com/questions/374840/possible-bug-in-tsparsearray-assignment-operator.html

Change 3485003 on 2017/06/12 by Ben.Marsh

	UGS: Add support for multiple tabs. Each tab can monitor changes in a separate workspace, and scheduled syncs will run for all open tabs.

Change 3485063 on 2017/06/12 by Ben.Marsh

	UGS: Fix a null reference exception when right clicking on the notification icon during startup.

Change 3485104 on 2017/06/12 by Ben.Marsh

	PR #2084: [UAT] Command-line parameter to override branch name (Contributed by nbjk667)


Change 3485112 on 2017/06/12 by Steve.Robb

	TSetElement generic constructor protected from becoming a copy constructor.
	Redundant #include removed from AreTypesEqual.h.

	Source: https://udn.unrealengine.com/questions/374840/possible-bug-in-tsparsearray-assignment-operator.html

Change 3485452 on 2017/06/12 by Ben.Marsh

	UnrealVS: Fix command line not being updated for C# projects. IVsBuildPropertyStorage.SetPropertyValue does not seem to update properties that are cached in memory.

	#jira UE-45716

Change 3486182 on 2017/06/12 by Ben.Marsh

	UGS: Include option to selet tab names in the options menu.

Change 3486189 on 2017/06/12 by Ben.Marsh

	UGS: Fix browse button from context menu always opening a new tab.

Change 3486636 on 2017/06/13 by Steve.Robb

	FStatMessagesArray iteration changed to use ranged-for instead of indexing.

Change 3486688 on 2017/06/13 by Steve.Robb

	Fix for CDO pointer replacement in non-UObject properties during hot reload.

	#jira UE-38146

Change 3486704 on 2017/06/13 by Ben.Marsh

	UGS: Fix exception when closing the last open tab.

Change 3486707 on 2017/06/13 by Ben.Marsh

	UGS: Fix exception on load if UGS was closed with no projects open.

Change 3486715 on 2017/06/13 by Ben.Marsh

	UGS: Change tabs to show the project file by default.

Change 3486718 on 2017/06/13 by Ben.Marsh

	UGS: Only allow one workspace to sync at a time.

Change 3486880 on 2017/06/13 by Ben.Marsh

	UGS: Show the sync progress of each tab via the underline on the tab button.

Change 3486912 on 2017/06/13 by Ben.Marsh

	UGS: Include the open project and recent project list as separate top-level menu items.

Change 3486914 on 2017/06/13 by Ben.Marsh

	UGS: Update version to 1.101.

Change 3487092 on 2017/06/13 by Ben.Marsh

	UGS: Fix crash on startup if log window is minimized.

Change 3487099 on 2017/06/13 by Ben.Marsh

	UGS: Update version to 1.102

Change 3487198 on 2017/06/13 by Ben.Marsh

	Remove debug code.

Change 3487285 on 2017/06/13 by Ben.Marsh

	Restore Remap() function that was accidentally removed in merge.

Change 3487769 on 2017/06/13 by Ben.Marsh

	Disable the promoted flag when using the SyncProject command on Mac; doing so prevents UE4Game being compiled when packaging blueprint projects.

	#jira UE-45995

Change 3487915 on 2017/06/13 by Ben.Marsh

	UAT: Fix exception due to collection being modified while packaging for Linux.

	#jira UE-46013

Change 3487972 on 2017/06/13 by Ben.Marsh

	UAT: Always allow staged files to overwrite previously staged files. New iOS code relies on old behavior to overwrite engine icons and metadata with game copies.

	#jira UE-46014

Change 3487991 on 2017/06/13 by Ben.Marsh

	UAT: Ensure that the directory exists before trying to create a placeholder log filename.

	#jira UE-46015

Change 3489062 on 2017/06/14 by Robert.Manuszewski

	Removed FPackageFileSummary's AdditionalPackagesToCook as it was not used by anything. This should reduce the package header size considerably for levels with many streaming sublevels.

	#jira UE-45563

Change 3489063 on 2017/06/14 by Robert.Manuszewski

	Increasing the maximum package summary size to handle levels with multiple streaming sublevels.

	#jira UE-45563

Change 3491552 on 2017/06/15 by Ben.Marsh

	Handle failures to load *MeshReduction modules.

[CL 3492074 by Ben Marsh in Main branch]
2017-06-15 12:43:54 -04:00
Andrew Grant
4bf0e40696 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207)
#lockdown Nick.Penwarden
#rb na


Change 3483207 on 2017/06/09 by Laurent.Delayen

	Batch Animation Compression fixes.
	- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
	- Fixed uncompressed size calculation not taking into account scale component.
	- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
	- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
	- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.

	Repopulated DDC with all animations.

	#!codereview martin.wilson
	#!rb lina.halper
	#!tests loaded editor, ran a quick game.

Change 3483107 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3483106 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3483105 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3483104 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3483103 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483101 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483100 on 2017/06/09 by Andrew.Grant

	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

Change 3482985 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3482984 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3482983 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3482982 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3482981 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3482612 on 2017/06/09 by Frank.Fella

	Niagara - Fix various wiring issues.
	+ Reverting dynamic inputs no longer leaves the graph disconnected.
	+ Reverting dynamic inputs no longer leaves the controls in the stack.
	+ Adding multiple dynamic inputs to the same module now wires them correctly.
	+ Adding dynamic inputs when there is already an override read now wires correctly.
	+ Moving modules with dynamic inputs up and down and removing them now works correctly.

	#!tests Everything above.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3482449 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3482448 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3482444 on 2017/06/09 by Daniel.Lamb

	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

Change 3482261 on 2017/06/09 by Shaun.Kime

	Made Get/Set nodes available at all times.
	Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.

	#!rb none
	#!tests n/a

Change 3482147 on 2017/06/09 by Shaun.Kime

	Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.

	#!rb none
	#!tests opened existing files

Change 3482076 on 2017/06/09 by Wyeth.Johnson

	Resave to prevent the constant recompiling of DefaultParticle

Change 3481302 on 2017/06/08 by Shaun.Kime

	Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.

	#!rb none
	#!tests created emitter with values in spawn and update
	#!codereview frank.fella

Change 3480830 on 2017/06/08 by Laurent.Delayen

	First batch of recompressed animations.

	#!codereview jay.hosfelt, dwayne.martin
	#!lockdown Andrew.Bains

Change 3480524 on 2017/06/08 by Laurent.Delayen

	Fixed CompressAnimations Commandlet to work with new DDC refactor.

	#!codereview martin.wilson
	#!rb lina.halper
	#!tests Paragon full animation recompression.

Change 3480278 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480277 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480276 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480273 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480270 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480090 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480089 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480088 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480087 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480086 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480085 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480084 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480083 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480082 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480081 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480073 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480072 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480071 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480070 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480069 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3479910 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479909 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479906 on 2017/06/08 by Andrew.Grant

	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

Change 3479800 on 2017/06/08 by Dan.Hertzka

	EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
	- Submitting on behalf of Jamie Dale (thanks Jamie!)

	#!rb Jamie.Dale
	#!tests EditCondition works for both UClass and UStruct properties

Change 3479765 on 2017/06/08 by Simon.Tovey

	Allow overriding of collections per component from BP and a functional test map for it.

	#!rb none
	#!tests test map works
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3479205 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479204 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479203 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3479202 on 2017/06/07 by Andrew.Grant

	Locked 40.3 builds to 3472726
	#!ROBOMERGE: !40.4
	#!tests #!rb none

Change 3479161 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479160 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479159 on 2017/06/07 by Daniel.Lamb

	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	#!codereview Gil.Gribb
	#!lockdown Andrew.Grant

Change 3479012 on 2017/06/07 by Jeff.Williams

	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

Change 3478991 on 2017/06/07 by Shaun.Kime

	Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.

	#!rb none
	#!tests made multiple edits to an emitter

Change 3478976 on 2017/06/07 by Max.Chen

	Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.

	#!jira UE-45737
	#!rb none
	#!codereview andrew.rodham
	#!tests none

Change 3478426 on 2017/06/07 by David.Ratti

	Expose some ability system stuff to blueprints:
	-Query for AGE Handle based on GE Query
	-Methods for accessing AGE start/end/duration values

	Test asset for bill for example

	#!rb none
	#!tests pie
	#!review-3478427 Jon.Lietz, @John.Nielson

Change 3478424 on 2017/06/07 by Laurent.Delayen

	Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
	(Fix for licensee crash).

	#!rb lina.halper
	#!codereview martin.wilson
	#!tests Ice sync marker automator from Athomas.

Change 3478151 on 2017/06/07 by David.Ratti

	spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
	#!rb none
	#!tests compile

Change 3477983 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3477982 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3477981 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3477980 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3477979 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3477941 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3477925 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
	#!ROBOMERGE[ORION]: !Main

Change 3477774 on 2017/06/07 by Alexis.Matte

	implement a dev-editor cl 3470188
	Fix the material isolate for cloth or hair
	#!jira UE-38985
	#!rb none
	#!tests none

Change 3477722 on 2017/06/07 by Don.Eubanks

	Re-enabling D-Pad navigation support in card shop.

	Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)

	Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.

	#!rb matt.schembari
	#!tests Compile DebugGameEditor Win64 / Shipping Client PS4

Change 3477610 on 2017/06/07 by Shaun.Kime

	Fixing up emitter nodes in system graph when deleted

	#!rb none
	#!tests added/removed multiple emitters

Change 3477528 on 2017/06/07 by Simon.Tovey

	? Fixed up issue with interface function binding from the removal of variable IDs.
	? Fixed issue where system parameters were garbage on the first tick of a system.
	? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
	We need to investigate this further.

	#!rb none
	#!tests stuff works
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3477453 on 2017/06/07 by Alexis.Matte

	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!ROBOMERGE: !Main
	#!lockdown Andrew.Grant

Change 3477182 on 2017/06/07 by Frank.Fella

	Niagara - Rename files from class renames in last check-in.

	#!tests Compiled.
	#!rb none

Change 3477171 on 2017/06/06 by Frank.Fella

	Niagara - Can now add dynamic inputs directly in the stack.

	#!tests Added dynamic inputs directly from the stack.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3477115 on 2017/06/06 by Jeff.Williams

	Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068

	#!rb none
	#!tests none

Change 3477098 on 2017/06/06 by Jeff.Williams

	Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)

Change 3476585 on 2017/06/06 by Mieszko.Zielinski

	EQS touches to hopefully address the elusive EQS NaN in live build #!Orion

	#!test golden path
	#!rb none

Change 3476342 on 2017/06/06 by Laurent.Delayen

	FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.

	#!rb lina.halper
	#!tests Ghost PIE

Change 3476336 on 2017/06/06 by Shaun.Kime

	First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.

	#!rb none
	#!tests tried iterating with multiple changes between emitters/systems
	#!codereview simon.tovey, frank.fella, olaf.piesche

Change 3476160 on 2017/06/06 by Shaun.Kime

	Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests recompiled and ran existing emitters, created system, iterated between system and emitter

Change 3476157 on 2017/06/06 by Shaun.Kime

	Fixing code dependency

	#!rb none
	#!tests n/a

Change 3476155 on 2017/06/06 by Shaun.Kime

	Added ability to get Emitter alias from parameter map

	#!tests n/a
	#!rb none

Change 3476152 on 2017/06/06 by Shaun.Kime

	Fixing comment so that system tooltip was meaningful from creation menu

	#!rb none
	#!tests  n/a

Change 3476148 on 2017/06/06 by Shaun.Kime

	Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.

	#!rb none
	#!codereview simon.tovey, olaf.piesche
	#!tests added multiple emitters and didn't crash

Change 3475898 on 2017/06/06 by Mieszko.Zielinski

	Manual recreation of CL#!3465092 #!UE4

	By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"

	#!test golden path
	#!rb none

Change 3475817 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3475816 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3475815 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3475814 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3475813 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3475812 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3475810 on 2017/06/06 by Andrew.Grant

	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

Change 3475792 on 2017/06/06 by Jon.Lietz

	item cooldowns

	- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
	- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
	- added in support for cultivate card trait
	- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
	- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const  FAbilityEndedData&

	#!rb david.ratti
	#!tests buy and play cards

Change 3475760 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3475759 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3475758 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3475757 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3475756 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3475755 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3475753 on 2017/06/06 by Andrew.Grant

	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	#!review-3475754 @marcus.wassmer, @arne.schober

Change 3475491 on 2017/06/06 by Simon.Tovey

	Feeding parameter collection values into simulaitons.

	? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
	? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
	Required some name conversion between the internals and the UI.
	? Modified node to not link to params by ID as they will be removed shortly.
	? NiagaraWorldManager now ticking to push parameter data from global collections.
	? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
	? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.

	Minor/unrelated
	? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
	? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
	? Fixed bug in GetTypeDefaultValue()
	? Fixed property tagging on FNiagaraStatScope

	#!tests emitters work. Data is fed in.
	#!rb none
	#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella

Change 3474483 on 2017/06/05 by Laurent.Delayen

	Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.

	#!rb none
	#!test Ghost
	#!codereview lina.halper

Change 3474099 on 2017/06/05 by Alexis.Matte

	Copy/paste material should copy paste only the material instance
	#!rb none
	#!test none

Change 3474073 on 2017/06/05 by Daniel.Lamb

	Added estimated timing for reatltime updates.
	#!rb Trivial
	#!test Launch build paragon.

Change 3474066 on 2017/06/05 by Daniel.Lamb

	Increased heartbeat frequency for realtime cooking.
	#!rb Trivial
	#!test Realtime cooking

Change 3473623 on 2017/06/05 by Daniel.Lamb

	Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
	#!rb Trivial
	#!test Realtime cook paragon orion_entry.

Change 3473484 on 2017/06/05 by Frank.Fella

	Niagara - Preliminary support for dynamic inputs.

	#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473481 on 2017/06/05 by Frank.Fella

	Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.

	#!tests The wire highlights.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473480 on 2017/06/05 by Frank.Fella

	Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.

	#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.

	#!rb none
	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473479 on 2017/06/05 by Frank.Fella

	Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.

	#!test The inputs now get aliased correctly.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3472889 on 2017/06/03 by Andrew.Grant

	Fixed merge error
	#!tests compiled
	#!rb none

Change 3472547 on 2017/06/02 by Olaf.Piesche

	Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim

	#!codereview simon.tovey
	#!rb none
	#!tests GPUTest emitter and OrbitalMotion test emitter

Change 3472452 on 2017/06/02 by Olaf.Piesche

	More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
	Bit more cleanup

	#!rb none
	#!tests GPUTest emitter
	#!codereview simon.tovey

Change 3472284 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3472283 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3472282 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3472278 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3472275 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3472213 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3472202 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3471976 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471975 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471974 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471973 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471972 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3471966 on 2017/06/02 by Andrew.Grant

	Fixed robomerge integration
	#!tests #!rb none

Change 3471845 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471844 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471843 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471842 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471835 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471834 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471833 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471832 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471831 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3471809 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471806 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471727 on 2017/06/02 by Andrew.Grant

	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	#!review-3471728 @Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

Change 3471689 on 2017/06/02 by Zak.Middleton

	#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.

	Stubbed implementation for Orion to be replaced/augmented for analytics.

	#!codereview Andrew.Grant
	#!rb none
	#!jira OR-37131
	#!tests Multi PIE

Change 3471654 on 2017/06/02 by Andrew.Grant

	Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb na

Change 3471627 on 2017/06/02 by Andrew.Grant

	Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3471604 on 2017/06/02 by Nick.Reid

	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

Change 3471566 on 2017/06/02 by Nick.Reid

	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

Change 3471379 on 2017/06/02 by Ben.Marsh

	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

Change 3471304 on 2017/06/02 by andrew.grant

	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3471231 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471205 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471072 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471024 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3471002 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3470976 on 2017/06/01 by Andrew.Grant

	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

Change 3470672 on 2017/06/01 by Daniel.Lamb

	Added new commandline argument for gauntlet which allows seperate client commands.
	Fixed realtime cooking to pass commandline options correctly to the server and client.
	#!rb None
	#!test Realtime cooking paragon

Change 3470645 on 2017/06/01 by Olaf.Piesche

	GPU sim part 2; cleanup, more bug fixing

	#!lockdown Andrew.Bains
	#!codereview simon.tovey
	#!rb none
	#!tests the usual

Change 3470636 on 2017/06/01 by Daniel.Lamb

	Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
	#!rb Trivial
	#!test Editor paragon.

Change 3470472 on 2017/06/01 by Shaun.Kime

	Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.

	Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.

	// Engine parameters are always read-only, no matter what level you are at.
	Engine.DeltaTime
	Engine.InverseDeltaTime
	Engine.ExecutionCount
	Engine.Owner.Position
	Engine.Owner.Velocity
	Engine.Owner.XAxis
	Engine.Owner.YAxis
	Engine.Owner.ZAxis
	Engine.Owner.LocalToWorld
	Engine.Owner.WorldToLocal
	Engine.Owner.LocalToWorldTransposed
	Engine.Owner.WorldToLocalTransposed

	// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
	System.Age

	// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
	Emitter.Age
	Emitter.SpawnRate
	Emitter.SpawnInterval
	Emitter.InterpSpawnStartDt
	Emitter.PreviousSpawnRemainder

	#!rb none
	#!tests all existing graphs
	#!code.review frank.fella, simon.tovey, olaf.piesche

Change 3469908 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3469907 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3469906 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3469905 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3469904 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3469903 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3469902 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3469901 on 2017/06/01 by Andrew.Grant

	Bumped script version to grab new publishing tools
	#!tests #!rb none

Change 3469459 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3469458 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3469457 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3469455 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3469454 on 2017/06/01 by David.Ratti

	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

Change 3469422 on 2017/06/01 by Nick.Darnell

	Cursor - We shouldn't try to map the cursor for "None".  Also fixing the ensure to use printf formatting.

	#!fyi Matt.Schembari
	#!rb none
	#!tests ran on PS4

Change 3469368 on 2017/06/01 by Daniel.Lamb

	Added support for precooked cook on the fly with realtime updates.
	Prefly for short.
	#!rb Andrew.Grant
	#!review-3468486 @Andrew.Grant, @Ben.Zeigler
	#!test Cook paragon, prefly paragon, shared cooked builds paragon

Change 3469261 on 2017/06/01 by Simon.Tovey

	Main thrust of this CL is to improve parameter handling for both code complexity and performance.
	Also paves the way for simple binding of parameter collections.

	- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
	- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
	- Same buffer should work for CPU and GPU.
	- Now binding directly between parameter stores to push data down into execution contexts that use it.
	- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
	- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.

	MISC
	- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
	- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
	- Various minor bug fixes.

	#!rb Shaun.Kime
	#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3469232 on 2017/06/01 by Ben.Marsh

	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!fyi David.Ratti
	#!tests single file compile

Change 3468842 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3468841 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3468840 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3468839 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3468838 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3468797 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3468796 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3468795 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3468794 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3468793 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3468661 on 2017/05/31 by Andrew.Grant

	Merging fix, mostly to get a new CL
	#!tests #!rb none

Change 3468321 on 2017/05/31 by Andrew.Grant

	Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
	#!tests #!rb none

Change 3468107 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3468106 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3468105 on 2017/05/31 by Mieszko.Zielinski

	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

Change 3467855 on 2017/05/31 by Andrew.Grant

	Removed leftover test-code
	#!tests #!rb none

Change 3467840 on 2017/05/31 by Andrew.Grant

	"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.

	E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.

	#!review-3467804 @David.Ratti
	#!jira OR-39005
	#!tests verified warning is skipped
	#!rb none

Change 3467829 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3467828 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3467827 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3467826 on 2017/05/31 by Andrew.Grant

	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE: !40.3

Change 3467610 on 2017/05/31 by David.Ratti

	Ability System: add non debug methods for getting direct access to attribute mods.

	#!rb none
	#!tests golden path
	#!review-3467611 @Jon.Lietz

Change 3467358 on 2017/05/31 by Andrew.Grant

	Better fix for crash loading maps via content browser from TomS
	#!tests compiled, verified can still load astrolabe via content browser
	#!rb TomS

Change 3466840 on 2017/05/31 by Andrew.Grant

	Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
	#!tests opened several maps
	#!rb none

Change 3466811 on 2017/05/30 by Jeff.Williams

	Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)

	#!rb none
	#!tests none

Change 3466796 on 2017/05/30 by Jeff.Williams

	Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)

Change 3466788 on 2017/05/30 by Andrew.Grant

	Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser

	#!tests no longer crash loading astrolable via content browser
	#!rb none

Change 3466787 on 2017/05/30 by Andrew.Grant

	Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
	#!tests #!rb none

Change 3466773 on 2017/05/30 by Andrew.Grant

	Work-around for crash loading levels from the content browser
	#!tests double-clicking Astrolobe no longer crashes
	#!rb none

Change 3466192 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466191 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466190 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466189 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466188 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466187 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466186 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466185 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466184 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466183 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466182 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466181 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466180 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466177 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466176 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466175 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466172 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466171 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466170 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466169 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3465947 on 2017/05/30 by Andrew.Grant

	Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)

Change 3465650 on 2017/05/30 by Mieszko.Zielinski

	Plugged in Playbook-declared initial bot behaviors #!Orion

	The first behavior is going down to the jungle and placing wards
	Also:
	Implemented an Orion AITask for graph-pathfinding

	#!test golden path
	#!rb none

Change 3465622 on 2017/05/30 by Mieszko.Zielinski

	Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4

	#!rb Lukasz.Furman
	#!test golden path

Change 3465382 on 2017/05/30 by Alexis.Matte

	Fix two morph target crash
	#!rb jeanmichel.dignard
	#!test none
	#!jira OR-38471

Change 3464152 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464151 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464150 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464148 on 2017/05/29 by Andrew.Grant

	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	#!review-3464149 @jason.bestimt, @daniel.lamb

Change 3464147 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464146 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464145 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464144 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464143 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464142 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464140 on 2017/05/29 by Andrew.Grant

	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve

Change 3464138 on 2017/05/29 by Andrew.Grant

	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	#!review-3464139 @daniel.lamb, @jason.bestimt

Change 3464137 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464136 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464135 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464134 on 2017/05/29 by Andrew.Grant

	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

Change 3463889 on 2017/05/28 by David.Ratti

	refactor GE creation menu code to be less nesty
	#!rb none
	#!tests compiles on my machine

Change 3462711 on 2017/05/26 by David.Ratti

	Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)

	#!rb none
	#!tests editor

Change 3462619 on 2017/05/26 by Olaf.Piesche

	GPU sim work - WARNING: WORK IN PROGRESS

	You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
	Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances.  I'm working on finalizing the remaining steps.

	tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.

	#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
	#!lockdown andrew.bains
	#!codereview simon.tovey
	#!rb none

Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt

	Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
	Refactored the niagrata script panel to use a proper details customization instead of custom widgets

	#!rb frank.fella
	#!tests niagara

Change 3462568 on 2017/05/26 by Andrew.Grant

	Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
	#!tests #!rb none

Change 3462372 on 2017/05/26 by Andrew.Grant

	Disable optimizations around this function to see if it prevents internal compiler errors on build machines.

	(Could be due to builders not running VS2015 SP3)

	#!tests compiled locally
	#!rb none
	#!review-3462373 @David.Ratti

Change 3462362 on 2017/05/26 by David.Ratti

	Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.

	#!rb none
	#!tests pie
	#!review-3462364 @Jon.Lietz

Change 3462161 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3462160 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3462159 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3462158 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461941 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461940 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461939 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461938 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461937 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461868 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461867 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461866 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461865 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461861 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461655 on 2017/05/26 by Paul.Moore

	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

Change 3461648 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461645 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461644 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461643 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461642 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461598 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461597 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461596 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461595 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461594 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461566 on 2017/05/26 by Andrew.Grant

	Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb none

Change 3461507 on 2017/05/26 by andrew.grant

	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3461500 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461499 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461498 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461495 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461494 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461493 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461492 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461491 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461467 on 2017/05/26 by David.Ratti

	GameplayEffectCreationMenu
	Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus

	Designers can maintain configable list of gameplay effects they want to appear in these menus.

	#!rb none
	#!tests editor
	#!review-3461469 @Billy.Bramer

Change 3461385 on 2017/05/26 by David.Ratti

	Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.

	#!review-3461386 @Jamie.Dale
	#!rb none
	#!tests editor

Change 3461347 on 2017/05/26 by Andrew.Grant

	Restored deprecation mark
	#!rb #!tests none

Change 3461343 on 2017/05/26 by Don.Eubanks

	Added in some Analog Cursor features from Fortnite.

	OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget.  In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.

	Not-yet-implemented features:
	  * Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
	  * Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.

	Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.

	#!rb philip.buuck
	#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back.  Verified that the feature does not work in the FrontEnd.

Change 3460684 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460683 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460682 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460681 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460680 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460654 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460653 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460652 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460651 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460650 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460649 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460648 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460647 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460645 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460428 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460427 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460426 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460425 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460424 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460398 on 2017/05/25 by Andrew.Grant

	Fix for non-unity issues
	#!tests #!rb none

Change 3460178 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3460177 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3460176 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3460175 on 2017/05/25 by Andrew.Grant

	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

Change 3460120 on 2017/05/25 by Alexis.Matte

	Fix Unregistering of SelectLodChanged delegate for staticmesh editor
	#!jira UE-45346
	#!rb none
	#!tests none

Change 3459820 on 2017/05/25 by Shaun.Kime

	Compile error fix
	#!rb none
	#!tests n/a

Change 3459703 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3459702 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3459701 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3459699 on 2017/05/25 by Andrew.Grant

	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

Change 3459190 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3459189 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3459188 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3459187 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3459186 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3458973 on 2017/05/25 by Lina.Halper

	Slave mesh component not clearing morphtarget

	#!rb: Martin.Wilson
	#!jira: https://jira.it.epicgames.net/browse/OR-38475
	#!tests: PIE with Wukong

Change 3457697 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3457696 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3457695 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3457691 on 2017/05/24 by Andrew.Grant

	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	#!review-3457692 @David.Ratti

Change 3457371 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3457370 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3457369 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3457367 on 2017/05/24 by Andrew.Grant

	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

Change 3457310 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3457307 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3457306 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3457305 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3457304 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3457028 on 2017/05/24 by Andrew.Grant

	Copying fix for hidden window perf from 4.16 branch
	#!tests #!rb none

Change 3456896 on 2017/05/24 by Alexis.Matte

	Fix crash when adding LOD in a static mesh
	#!jira UE-45346
	#!rb none
	#!tests none

Change 3456853 on 2017/05/24 by Laurent.Delayen

	Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.

	#!rb none
	#!codereview lina.halper
	#!tests Medic in Monolith.

Change 3456847 on 2017/05/24 by Andrew.Grant

	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

Change 3456829 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3456823 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456822 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456821 on 2017/05/24 by Andrew.Grant

	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

Change 3456811 on 2017/05/24 by Frank.Fella

	Niagara - Fix stack overflow when calling GetParameterMaps for a graph.

	#!tests No longer has a stack overflow.
	#!rb Shaun.Kime

Change 3456756 on 2017/05/24 by Andrew.Grant

	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3456730 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456729 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456726 on 2017/05/24 by Andrew.Grant

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

Change 3456650 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3456649 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456645 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456644 on 2017/05/24 by Andrew.Grant

	Version locked v40.1 to 3452376
	#!tests #!rb none
	#!ROBOMERGE: !40.2

Change 3456609 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3456608 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3456607 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3456606 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3456605 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3456575 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3456574 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3456573 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3456572 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3456571 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3456500 on 2017/05/24 by David.Ratti

	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

Change 3456463 on 2017/05/24 by Simon.Tovey

	Parameter collections phase 3.

	Instances and beginnings of improved storage for all parameters.

	#!codereview Frank.Fella, Shaun.Kime
	#!rb Frank.Fella, Shaun.Kime
	#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.

Change 3456212 on 2017/05/24 by Jeff.Williams

	Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007

	#!rb none
	#!tests none

Change 3456197 on 2017/05/24 by Jeff.Williams

	Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)

Change 3456182 on 2017/05/24 by Andrew.Grant

	Merging 3456174 from 40.1 due to Robomerge being down.

	Added memory reporting at certain stages of engine lifecycle
	Updated BaselinePerformance report to save memory values to new spreadsheet

	#!tests ran BaselinePerformance locally
	#!rb none

Change 3456174 on 2017/05/24 by Andrew.Grant

	Added memory reporting at certain stages of engine lifecycle
	Updated BaselinePerformance report to save memory values to new spreadsheet

	#!tests ran BaselinePerformance locally
	#!rb none
	#!review-3456175 @Daniel.Lamb

Change 3456005 on 2017/05/23 by Matt.Schembari

	Invisible PS4 Cursor Bug -- we're getting louder
	- Added ensures for all the failure cases in GameViewportClient to help capture this.
	- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.

	#!review-3456006 @nick.darnell, @andrew.grant

	#!rb none
	#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working

	#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.

Change 3455797 on 2017/05/23 by Frank.Fella

	Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.

	#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
	#!rb none
	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3455697 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3455642 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3455640 on 2017/05/23 by Andrew.Grant

	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

Change 3455634 on 2017/05/23 by Frank.Fella

	Niagara - Stack - Usability/style pass
	+ Move colors and brushes to the style class.
	+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
	+ Adjust padding, background colors, and fonts to increase readability.
	+ Change the function call node title to format the name for display.

	#!tests The ui is more readable.
	#!rb none

Change 3455580 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455579 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455578 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455577 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455576 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455560 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455559 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455558 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455555 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455554 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455543 on 2017/05/23 by andrew.grant

	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3455281 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455280 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455279 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455278 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455256 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455255 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455254 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455253 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455252 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455246 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455245 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455244 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455243 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455242 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455227 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455223 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455222 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455221 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455218 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455141 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455138 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455137 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455136 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455135 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3454889 on 2017/05/23 by Laurent.Delayen

	Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.

	#!rb lina.halper
	#!codereview martin.wilson
	#!tests  Ghost PIE

Change 3454884 on 2017/05/23 by Laurent.Delayen

	Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.

	#!rb lina.halper
	#!codereview thomas.sarkanen
	#!tests  Ghost PIE

Change 3454882 on 2017/05/23 by Laurent.Delayen

	Minor refactor to AnimNode_LayeredBoneBlend.

	#!rb lina.halper
	#!tests  Ghost PIE

Change 3454876 on 2017/05/23 by Don.Eubanks

	Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability.  Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.

	#!rb dan.hertzka
	#!review-3454877 @nick.darnell
	#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.

Change 3454865 on 2017/05/23 by Shaun.Kime

	Catchall secondary integration from Orion\Dev-General to Dev-Niagara
	#!rb none
	#!tests ran normal tests
	#!lockdown Andrew.Grant

Change 3454822 on 2017/05/23 by Shaun.Kime

	Integrating from Orion\Dev-General to Dev-Niagara

	#!rb none
	#!tests opened all existing niagara assets and made sure that they still ran
	#!lockdown Andrew.Grant

Change 3454733 on 2017/05/23 by David.Ratti

	Orion: PIP attribute custom calculation classes

	Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.

	#!rb lietz
	#!tests pie
	#!review-3454734 @Billy.Bramer, @Fred.Kimberley

Change 3454524 on 2017/05/23 by David.Ratti

	Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".

	#!rb Lietz
	#!tests PIE
	#!review-3454525 @Billy.Bramer

Change 3454462 on 2017/05/23 by Daniel.Lamb

	Potential fix for asset registry deterministic hash generation.
	#!rb Ben.Zeigler
	#!test Compile run editor

Change 3454042 on 2017/05/23 by Don.Eubanks

	Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.

	#!rb phil.buuck
	#!review-3454043 @nick.darnell @nick.atamas
	#!tests Compiled Win64 / PS4

Change 3454019 on 2017/05/23 by Shaun.Kime

	Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.

	Modified NiagaraNodeEmitter to allow you to override pins.


	#!rb none
	#!codereview frank.fella
	#!tests checked against all known example assets

Change 3453915 on 2017/05/23 by David.Ratti

	remove some logspam that was added to track down linux server issue

	#!rb none
	#!tests compile

Change 3453846 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3453845 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3453842 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3453841 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3453840 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3453819 on 2017/05/23 by Mieszko.Zielinski

	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	Manually resolved conflicts robomerge was complaining about

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	ORION (Main -> Dev-General)

	#!CodeReview: jason.bestimt, andrew.grant, jeff.williams

Change 3453150 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3453149 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3453147 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3453144 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3452484 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3452461 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3452458 on 2017/05/22 by Andrew.Grant

	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt

	Exposing more niagara types to details panel

	#!codereview frank.fella
	#!rb shaun.kime
	#!tests none

Change 3451912 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3451908 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3451906 on 2017/05/22 by Andrew.Grant

	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

Change 3451835 on 2017/05/22 by Philip.Buuck

	Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.

	#!rb none (shelved by Jamie.Dale)
	#!tests PIE
	#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks

Change 3451832 on 2017/05/22 by Daniel.Lamb

	Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
	#!rb Daniel.Wright
	#!test Resave packages commandlet with allow commandlet rendering.

Change 3449936 on 2017/05/19 by Andrew.Grant

	Removing super-spammy post-merge warning.
	#!tests compiled
	#!rb none

Change 3449829 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449828 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449827 on 2017/05/19 by Andrew.Grant

	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

Change 3449759 on 2017/05/19 by Andrew.Grant

	Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
	#!tests QA pass
	#!rb none

Change 3449606 on 2017/05/19 by Dan.Hertzka

	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	#!codereview Daniel.Wright
	#!rb none
	#!tests compile

Change 3449518 on 2017/05/19 by Frank.Fella

	Niagara - Stack - Fixes
	+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call.  This prevents trying to generate module items for dynamic input function calls.
	+ StackEntry - Don't force generating children when initializing the colors.

	#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
	#!rb none

Change 3449474 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449372 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449370 on 2017/05/19 by Andrew.Grant

	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	#!review-3449371 @Daniel.Lamb
	#!tests deployed locally staged and network builds

Change 3449348 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449345 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449340 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449338 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449335 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449332 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449329 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449323 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449321 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449317 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449152 on 2017/05/19 by Andrew.Grant

	3440740 from DG
	#!tests #!rb none

Change 3449051 on 2017/05/19 by David.Ratti

	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	#!review-3449052 @Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

Change 3449046 on 2017/05/19 by Dan.Hertzka

	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	#!codereview Daniel.Wright

Change 3449009 on 2017/05/19 by Shaun.Kime

	Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.

	Created KillOnCollision and GenerateEventOnDeath modules.

	Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.

	#!rb none
	#!tests recompiled all the known emitters
	#!code.review olaf.piesche

Change 3448662 on 2017/05/19 by Andrew.Grant

	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

Change 3447866 on 2017/05/18 by Andrew.Grant

	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

Change 3447863 on 2017/05/18 by Andrew.Grant

	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	#!review-3447864 @David.Ratti, @Daniel.Lamb

Change 3447574 on 2017/05/18 by Andrew.Grant

	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	#!review-3447575 @David.Ratti, @Michael.Noland

Change 3447281 on 2017/05/18 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3447278 on 2017/05/18 by Laurent.Delayen

	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	#!codereview lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

Change 3447170 on 2017/05/18 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3447169 on 2017/05/18 by Mieszko.Zielinski

	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

Change 3447072 on 2017/05/18 by Frank.Fella

	Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.

	#!tests Verified the issues above were fixed.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3446668 on 2017/05/18 by Shaun.Kime

	Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.

	Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests re-saved all of our existing modules and reviewed sample emitters.

Change 3446043 on 2017/05/18 by Jurre.deBaare

	Issue with hitches when vertex painting
	#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
	#!misc add preventive check for invalid vertex buffer
	#!codereview Andrew.Grant
	#!rb none
	#!tests painted pointed out meshes by PatJ in Astrolabe

Change 3444712 on 2017/05/17 by Frank.Fella

	Niagara - Stack - Add module outputs

	#!tests Module stack items now have a read-only section for their outputs
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3444672 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3444671 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3444670 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3444669 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3444668 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3444666 on 2017/05/17 by Laurent.Delayen

	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	#!codereview frank.gigliotti
	#!rb none
	#!tests wukong double jump

Change 3444525 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3444524 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3444523 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3444522 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3444521 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3443073 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3443072 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3443071 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3443070 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3443068 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3443025 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3443024 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3443023 on 2017/05/17 by Andrew.Grant

	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

Change 3442508 on 2017/05/16 by Jeff.Williams

	Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434

	#!rb none
	#!tests none

Change 3442172 on 2017/05/16 by Jeff.Williams

	Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)

Change 3441928 on 2017/05/16 by Alexis.Matte

	rephrase fbx re-import preview skeleton warning
	#!rb none
	#!tests none

Change 3441882 on 2017/05/16 by Andrew.Grant

	Integrating UE-44837 from Dev-Editor
	#!tests #!rb none

Change 3441848 on 2017/05/16 by Jeff.Williams

	Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)

Change 3441628 on 2017/05/16 by Laurent.Delayen

	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

Change 3441486 on 2017/05/16 by Simon.Tovey

	Fixed spelling error

	#!rb none
	#!tests none

Change 3441425 on 2017/05/16 by Simon.Tovey

	Second phase of parameter collections.
	Graph node linking to collection and compiling into a script.

	#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella

	#!tests basics work
	#!rb none

Change 3441422 on 2017/05/16 by Simon.Tovey

	First step of NiagaraParameterCollections

	Asset and editor.
	Currently not used anywhere.

	#!tests Basics work.
	#!rb Shaun.Kime
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3441246 on 2017/05/16 by Alexis.Matte

	Remove the alternate color feature in the Detail panel
	#!rb matt.kuhlenschmidt
	#!tests none

Change 3440999 on 2017/05/16 by Andrew.Grant

	Address editor perf by disabling code that was creating temp widget rows.
	#!tests compiled
	#!rb MattK
	#!review-3441000 @alexis.matte

Change 3440874 on 2017/05/16 by Shaun.Kime

	Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.

	#!rb none
	#!tests n/a
	#!codereview simon.tovey, frank.fella, olaf.piesce

Change 3440771 on 2017/05/16 by Benn.Gallagher

	Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
	#!rb Martin.Wilson
	#!tests Wukong test level for ensure in PIE + -game

Change 3440740 on 2017/05/16 by David.Ratti

	Fix crash editing tag queries in blueprint defaults
	#!rb none
	#!tests editor

Change 3440308 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3440307 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3440306 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3440305 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3440304 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3440255 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3440254 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3440253 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3440110 on 2017/05/15 by Laurent.Delayen

	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

Change 3439885 on 2017/05/15 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3439864 on 2017/05/15 by Andrew.Grant

	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

Change 3439767 on 2017/05/15 by Andrew.Grant

	Defaulting Aftermath to off
	#!tests #!rb none

Change 3439766 on 2017/05/15 by Jon.Lietz

	fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.

	#!rb none
	#!tests native tags are added and loaded
	#!codereivew david.ratti

Change 3439471 on 2017/05/15 by Shaun.Kime

	Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.

	Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.

	Updated all known modules to have this info now.

	#!rb none
	#!codereview frank.fella, simon.tovey, olaf.piesche
	#!tests opened several existing emitters and made sure that they recompiled successfully

Change 3439217 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3439216 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3439215 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3439212 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3439211 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3439210 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)

Change 3439209 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
	#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)

Change 3439208 on 2017/05/15 by Andrew.Grant

	Locked v40 builds to net-cl 3435991
	#!tests #!rb none
	#!ROBOMERGE: !40.1

Change 3438941 on 2017/05/15 by Alexis.Matte

	Import Preview windows
	Meshes editor UI refactor
	Fbx import options Reset to default
	#!jira UE-42755
	#!jira UE-44149
	#!jira UE-44463
	#!jira UE-38985

	#!rb matt.kuhlenschmidt
	#!tests run fbx automation tests

Change 3437669 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3437668 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3437667 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3437666 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3437665 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3437614 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)

Change 3437613 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
	#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)

Change 3437612 on 2017/05/12 by Andrew.Grant

	Made warning an info
	#!rb none
	#!tests compiled

[CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
Luke Thatcher
42f1c1f96b Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3389969 on 2017/04/12 by Guillaume.Abadie

	Implements FDebug::DumpStackTraceToLog() debugging utility.

Change 3391579 on 2017/04/12 by Joe.Barnes

	Fix minor spacing issue.

Change 3402629 on 2017/04/20 by Ben.Marsh

	Build: Remove job to populate the DDC. Trying out a new system for this.

Change 3417501 on 2017/05/01 by Joe.Barnes

	IWYU - Missing #include files.

Change 3419927 on 2017/05/02 by Joe.Barnes

	- Support custom LOD for shadow map generation only (r.ForceLODShadow)
	- New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default.

Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick

	Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone
	#jira UE-30213

Change 3423470 on 2017/05/04 by Luke.Thatcher

	[CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console)
	 - Compile errors in Switch, to be fixed after check-in.

Change 3430410 on 2017/05/09 by Ben.Woodhouse

	Fix uninitialized local variable causing crashes in Test

	#jira UE-44832

Change 3430506 on 2017/05/09 by Josh.Adams

	- Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults

Change 3434035 on 2017/05/10 by Ben.Woodhouse

	Integrate updated FortGPUTestbed from Fortnite/Main

Change 3437046 on 2017/05/12 by Joe.Barnes

	Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE.
	Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch.

Change 3437259 on 2017/05/12 by Joe.Barnes

	Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE.
	Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch.

Change 3440758 on 2017/05/16 by Ben.Woodhouse

	Simple threaded CSV Profiler
	To capture:
	- On the commandline, add -csvCaptureFrames=N to capture N frames from startup
	- On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames
	- Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value).

	CSV capture is enabled in all builds except shipping
	- Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point

Change 3440954 on 2017/05/16 by Josh.Adams

	- Cleaned up some DeviceProfiles in BaseDP.ini

Change 3443778 on 2017/05/17 by Ben.Woodhouse

	Aliasing for transient resources + new high level API

	Changelists integrated:
	3368830
	3368887
	3377762
	3377763
	3379513
	3381840
	3382046
	3382138
	3385390
	3385391
	3385531
	3396613
	3388752
	3396756
	3397007
	3397059
	3397780
	3397883
	3401716
	3415179

Change 3451460 on 2017/05/22 by Ben.Woodhouse

	Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now

Change 3451601 on 2017/05/22 by Josh.Adams

	- Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread

Change 3452025 on 2017/05/22 by Ben.Woodhouse

	Integrate (as edit) CL 3378734 (editor crash fix)
	Also add a check for null in LightFunctionRendering.cpp

Change 3452389 on 2017/05/22 by Josh.Adams

	- Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale.

Change 3452758 on 2017/05/22 by Joe.Barnes

	Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray.

Change 3455889 on 2017/05/23 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/...

Change 3458654 on 2017/05/25 by Joe.Conley

	Attempting to fix Static Analysis warning.

Change 3462710 on 2017/05/26 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/...

Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick

	Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996.

Change 3473813 on 2017/06/05 by Ben.Woodhouse

	Fix streaming visibility logic bug reported on UDN

	#jira UE-43892

Change 3475298 on 2017/06/06 by Luke.Thatcher

	[CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures.
	 - Old command had a fixed sized array of 16 textures that would overflow.
	 - New command allocates an array of texture pointers inline in the command list, so any number is supported.

	#jira UE-45625

Change 3476776 on 2017/06/06 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3475908

Change 3479083 on 2017/06/07 by Ben.Woodhouse

	Integrate as edit CL 3467315 from dev-animphys:
	From Alexis Matte.
	Ensure SectionMap is fixed up for old entries that are no longer valid.

	#JIRA UE-45438

	#jira UE-45735

Change 3480576 on 2017/06/08 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/...

[CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
Peter Sauerbrei
dbc4422ee5 Copying //UE4/WEX-Staging to //UE4/Dev-Main (Source: //WEX/Main @ 3440877)
#lockdown nick.penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3437481 on 2017/05/12 by Brian.Zaugg@Brian.Zaugg_A4140_WexDevMain

	#wex - Put the change to sort the CookedAssetRegistry back in.

	#jira WEX-5841

	Back out changelist 3437412

Change 3437412 on 2017/05/12 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Back out change to CookedAssetRegistry, which turned out to be unnecessary.

	#jira WEX-5841

	Back out changelist 3437372

Change 3437372 on 2017/05/12 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Sort the cooked asset registry on save to fix nondeterministic cook.

	#jira WEX-5841

Change 3435902 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Removed UpgradeTrackRows from MovieScenes. It was no longer needed and was causing nondeterministic cooks.

	#jira WEX-5841

Change 3435900 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Merge in fix for nondeterministic script compilation from Dev-General.

	#jira WEX-5841

	Merging

	//Orion/Dev-General/Engine/Source/Runtime/MovieScene/Private/MovieSceneSignedObject.cpp

	to //WEX/Main/Engine/Source/Runtime/MovieScene/Private/MovieSceneSignedObject.cpp

Change 3435897 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Merge in fix for nondeterministic blueprint cook from Dev-Editor

	#jira WEX-5841

	Merging

	//UE4/Dev-Editor/Engine/Source/Runtime/MovieScene/...

	to //WEX/Main/Engine/Source/Runtime/MovieScene/...

Change 3435896 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Merge in fix for nondeterministic script compilation from Dev-Framework.

	#jira WEX-5841

	Merging

	//UE4/Dev-Framework/Engine/Source/Editor/...

	to //WEX/Main/Engine/Source/Editor/...

Change 3435387 on 2017/05/11 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Upload Crashlytics symbols after succesful build by build machine
	#jira none

Change 3433935 on 2017/05/10 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Resaved more assets to fix nondeterministic cooks.

	#jira WEX-5841

Change 3433707 on 2017/05/10 by robomerge@ROBOMERGE_WEX_Main

	fix for thinking Android is always on WiFi even when it is on LTE
	#jira none

Change 3433634 on 2017/05/10 by peter.sauerbrei@peter.sauerbrei_WEX

	fix for loading a null object when the object is just pending kill
	not happy with this fix, but it works
	#jira WEX-6265

Change 3432228 on 2017/05/10 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Added LoadTimes.Reset console command to reset accumulated data reported by LoadTimes.DumpReport
	#jira WEX-6319

Change 3431341 on 2017/05/09 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Make sure file handle is valid for flush
	#jira none

Change 3431036 on 2017/05/09 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Capture UE_LOG for Crashlytics (can be disabled by setting ENABLE_CRASHLYTICS_LOGGING to 0 in CrashlyticsModule.cpp)
	- Added IFileHandle::Flush() to get the full pre-init log
	#jira WEX-6311

Change 3429394 on 2017/05/08 by robomerge@ROBOMERGE_WEX_Main

	fix for missing logs when crashing in crash reporter
	#jira none

Change 3428450 on 2017/05/08 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-6248, WEX-6285
	- Converted the MonsterPit hero list over to using the new UListView-based WExpHexGrid.
	- Generalized some of the item selection logic from B_HexGrid_Heroes.
	- Removed a bunch of MonsterPit-specific cruft from the HeroIcons.

Change 3428177 on 2017/05/08 by robomerge@ROBOMERGE_WEX_Main

	fix for no symbols on the crashreport site
	#jira none

Change 3428110 on 2017/05/08 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Enable CL as store version for Android
	#jira WEX-5432
	#ue4
	#android

Change 3427082 on 2017/05/05 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Crashlytics for Android
	- also adds support for CL used as StoreVersion (requires bUseChangleListAsStoreVersion=true and environment variable IsBuildMachine=1), but
not enabled yet
	#jira WEX-5785

Change 3426577 on 2017/05/05 by robomerge@ROBOMERGE_WEX_Main

	another pass at deprecation warnings
	#jira none

Change 3426360 on 2017/05/05 by robomerge@ROBOMERGE_WEX_Main

	write out the UUID for the dSYM when generating the debug symbols
	#jira none

Change 3426356 on 2017/05/05 by robomerge@ROBOMERGE_WEX_Main

	fix for deprecation warnings on IOS
	#jira none

Change 3424160 on 2017/05/04 by robomerge@ROBOMERGE_WEX_Main

	fix for resetting the load status when attempting a second load of an asset
	#jira WEX-6226

Change 3423174 on 2017/05/04 by robomerge@ROBOMERGE_WEX_Main

	made an extra change I didn't need
	#jira none

Change 3423173 on 2017/05/04 by robomerge@ROBOMERGE_WEX_Main

	fix for crash reports from build machine builds not symbolicating
	#jira none

Change 3422009 on 2017/05/03 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: None
	- Added generic widget pooling support. Among other things, this allows us to reuse the same pool of HeroIcon widgets between all HeroLists.

Change 3421747 on 2017/05/03 by robomerge@ROBOMERGE_WEX_Main

	[NULL MERGE]
	make it so we are back to 100MB
	temporary fix until I can either download the symbol file or symbolicate on the server
	#jira WEX-6142

Change 3420916 on 2017/05/03 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Resaved Entry.umap to fix nondeterministic cooks.

	#jira WEX-5841

Change 3420757 on 2017/05/03 by robomerge@ROBOMERGE_WEX_Main

	fix for debug symbols not showing up in the ipa
	#jira none

Change 3420620 on 2017/05/03 by robomerge@ROBOMERGE_WEX_Main

	fix for some more warnings
	#jira none

Change 3420069 on 2017/05/02 by robomerge@ROBOMERGE_WEX_Main

	fix for build warning
	#JIRA none

Change 3419305 on 2017/05/02 by robomerge@ROBOMERGE_WEX_Main

	crashreporter part 2, now sending reports to the database on successive run
	#jira WEX-5531

Change 3419050 on 2017/05/02 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-6037
	- Added support for alert-less local notifications on iOS.

Change 3418171 on 2017/05/02 by David.Nikdel@david.nikdel_WEX

	#WEX: Merging 3385512 by Aaron.McLeran minus 2 XBOX specific merge conflicts in XBoxOneTargetPlatform.cpp and libOpus.build.cs
	#JIRA: WEX-5829

Change 3412179 on 2017/04/27 by robomerge@ROBOMERGE_WEX_Main

	fix for new warnings from CrashDebugHelper in IOS
	#jira none

Change 3411573 on 2017/04/27 by robomerge@ROBOMERGE_WEX_Main

	initial crash reporter changes (pt. 1)
	* client side to generate the crash report
	* inclusion of the debug symbols in the ipa
	#jira WEX-5531

Change 3410200 on 2017/04/26 by robomerge@ROBOMERGE_WEX_Main

	update to the dSymExporter to handle IOS
	#jira none

Change 3409679 on 2017/04/26 by Rob.Cannaday@rob.cannaday_wex

	OpenSSL 1.0.2g updates from //UE4/Main
	Fixes prompt asking user to insert a disk on a removable drive
	#jira WEX-6136

Change 3408188 on 2017/04/25 by robomerge@ROBOMERGE_WEX_Main

	update to the chunk data to allow characters to have some duplicate data in their chunks
	this increases the installed size only slightly
	#jira WEX-6118
	#jira WEX-5996

Change 3405129 on 2017/04/23 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Removed ZOrder manipulations for world map region widgets and restored caching in B_MenuBars
	#jira WEX-6071

Change 3404674 on 2017/04/21 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Better Android web browser closing
	#jira WEX-5871
	#ue4
	#android

Change 3404003 on 2017/04/21 by robomerge@ROBOMERGE_WEX_Main

	revert out the lock free list change, was bleed over from a memory test
	#jira WEX-6077

Change 3403125 on 2017/04/21 by robomerge@ROBOMERGE_WEX_Main

	#WEX
	#JIRA: WEX-5669
	- Exposed binadable OnRowReleased delegate for UListView.
	- Added UListView widget resuse for the FriendsList. As is, each FriendsList instance now uses at most 16 FriendWidget's apiece.

Change 3402992 on 2017/04/20 by josh.may@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5669
	- Refactored the FriendsList to use a UListView. Instead of handling UWExpFriendWidgets directly, the UListView tracks an array of
UWExpFriendProxy objects and sets up the widgets based on what's visible.
	- Exposed a few STableViewBase functions to UListView's blueprint interface (scroll to start/end, list refreshing).

Change 3402970 on 2017/04/20 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix copy-paste bug
	#jira WEX-5871

Change 3402914 on 2017/04/20 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Better behavior for Android LaunchURL
	#jira WEX-5871
	#ue4
	#android

Change 3401897 on 2017/04/20 by robomerge@ROBOMERGE_WEX_Main

	Xcode 8.3 compiler fixes
	#jira none

Change 3397963 on 2017/04/18 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: josh.may
	#WEX
	#JIRA: WEX-5966
	- Added safer SAndroidWebBrowserWidget lookups. Rather than using the GetNativePtr result directly, we treat it as a key to lookup a WeakPtr
to the corresponding SAndroidWebBrowserWidget. For the future, we may want to convert the key type to an FName to make this relationship more clear.

Change 3397360 on 2017/04/18 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's
camera.  The widgets should now show up in the right locations.
	#reimplementing CL# 3371590 from Dev-Editor
	#jira None

Change 3387613 on 2017/04/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - moving Android Facebook SDK to NFL directory
	#jira OGS-636

Change 3383489 on 2017/04/06 by Peter.Sauerbrei@peter.sauerbrei_WEX

	use pngs for iconbs in the plist
	properly copy icon pngs
	#jira none

Change 3375079 on 2017/03/31 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add missing keycodes for Android keyboard
	#jira WEX-5777
	#android

Change 3369953 on 2017/03/29 by David.Nikdel@david.nikdel_WEX

	#Android: (from ChrisB)
	- Workaround to not having GET_ACCOUNTS permission but calling GoogleAuthUtil.getToken anyway (causes a crash)
	- We don't need this token anyway so band-aiding it out
	#JIRA: WEX-5730

Change 3369826 on 2017/03/29 by Daniel.Vogel@battle_breakers

	trimmed include to only include what is needed

	#jira none

Change 3369563 on 2017/03/29 by Allan.Bentham@allan.bentham_WEX

	Fix Android build error.
	fallout from 3358094
	#jira WEX-5193
	#rb none

Change 3368945 on 2017/03/28 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5675
	- Ensure the local scope ScreenRect passed into OnVirtualKeyboardShown in AndroidJNI is captured by value instead of by reference.
	- Moved ShowVirtualKeyboardInput's bKeyboardShowing early-out checks into the UI thread task. This allows the keyboard to continue showing
when changing focus between multiple EditableTextBox widgets.

Change 3368793 on 2017/03/28 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - java toolchain changes for OnlineSubsystemGoogle
	- update google auth to 9.8.0
	- update required sdk to 25
	#jira none

Change 3366529 on 2017/03/27 by Daniel.Vogel@battle_breakers

	added CSV output w/ class type
	skip /Script/ dependencies

	#jira n/a

Change 3366478 on 2017/03/27 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Updated Android newkeyboard support
	* AndroidRuntimeSetting bEnableNewKeyboard instead of commandline to enable
	* Calculating the area covered by the virtual keyboard
	* Calling OnVirtualKeyboardShown and OnVirtualKeyboardHidden events
	* Passing the Rect of the area covered by the virtual keyboard OnVirtualKeyboardShown event
	#jira WEX-5675

Change 3364155 on 2017/03/24 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5538
	- Removed FPlatformMisc::IsPluggedIn() and migrated the iOS/Android implementations over to FPlatformMisc::IsRunningOnBattery().
	- Fixed EBatteryState enumeration ordering in FAndroidMisc. According to Google's documentation, BATTERY_STATUS_CHARGING=2,
BATTERY_STATUS_DISCHARGING=3, BATTERY_STATUS_FULL=5, BATTERY_STATUS_NOT_CHARGING=4, BATTERY_STATUS_UNKNOWN=1.

Change 3363599 on 2017/03/24 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5538
	- Added FPlatformMisc::IsPluggedIn().
	- Block battery drainage tracking when the device is plugged in.

Change 3363498 on 2017/03/24 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for archives having truncated directory names
	#jira none

Change 3363297 on 2017/03/24 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix Android password hiding
	#jira WEX-5159
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3362117 on 2017/03/23 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5538, WEX-5591
	- Added FPlatformMisc::GetBatteryLevel().
	- Added battery usage tracking to the PerformanceTrackingManger. This is tracked per SecondaryContext and accumulated whenever the
SecondaryContext changes.
	- Added BatteryTimeSpent and BatteryDelta attributes to the Perf_Menu analytics events.
	- Added OnEnterForeground and OnEnterBackground handling for performance analytics tracking. FWExpAnalytics now maintains it's own multicast
delegates for both scenarios to avoid delegate registration ordering issues (i.e. OnEnterBackground informs subscribers prior to flushing it's
AnalyticsProvider). Unfortunately, events sent during these transitions need to use the AnalyticsProvider directly to get around IsInGameThread()
checks in FWExpAnalytics. I've added notes in FWExpAnalytics explaining this.
	- Added DevicePerfBucket to the FWExpAnalytics::StartSessionAttrs().

Change 3359313 on 2017/03/22 by David.Nikdel@david.nikdel_WEX

	#WidgetComponent
	- Create a simple box proxy for cases where the widget wouldn't otherwise be visible in the editor.
	#JIRA: none

Change 3359294 on 2017/03/22 by David.Nikdel@david.nikdel_WEX

	#Engine #ActorComponents: Pasting components
	- Try to respect the pasted component's name if possible.
	- Disable tree updates while pasting (pasting 100 components generated O(100^2) node updates)
	- Scroll into view after pasting
	#JIRA: none

Change 3359262 on 2017/03/22 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5286
	- Added an ActionMapping for toggling a 4th ParticleLODBias preset (VeryLow).
	- Added editor hotkeys for switching between specific LODLevels in Cascade. As is, the hotkeys are CTRL+M for LOD0, CTRL+Comma for LOD1, CTRL
+Period for LOD3, and CTRL+Slash for LOD4.
	- Remapped the in-game ParticleLODBias hotkeys to match the hotkeys in Cascade.

Change 3358952 on 2017/03/22 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: None
	Reverted my change that reversed Cascade's LOD ordering.

Change 3358816 on 2017/03/22 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	some changes to track down this rare streaming crash
	#jira WEX-5631

Change 3358544 on 2017/03/22 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for IOS 8 crash when trying to link Facebook
	addition of IOSVersionCompare to FIOSPlatformMisc
	#jira WEX-5613

Change 3358099 on 2017/03/22 by Allan.Bentham@allan.bentham_WEX

	Add 'bBuildWithHiddenSymbolVisibility' to AndroidPlatform.HasDefaultBuildConfig()
	bBuildWithHiddenSymbolVisibility defaults to false in BaseEngine.ini
	#jira WEX-5193

Change 3358094 on 2017/03/22 by Allan.Bentham@allan.bentham_WEX

	Added Android option to enable builds with hidden symbol visbility by default. (bBuildWithHiddenSymbolVisibility)
	Android links with -gc-sections to remove unused code/data
	Add JNI_METHOD for java accessible native functions, fix up existing JNI functions to use macro.
	Add support to generate a map file with android.
	#rb chris.babcock
	#jira WEX-5193

Change 3357775 on 2017/03/21 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5286
	- Promoted r.ParticleLODBias to a full-blown scalability setting.
	- Ensure DirectSet particle systems don't set their initial LODLevel based on LOD distances.
	- Ensure ParticleSystems get their initial LODLevel set on activation relative to the LODBias.
	- Reversed the Cascade's LOD ordering to be consistent with other systems.

Change 3352516 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: perforce is the devil
	#JIRA: none

Change 3352404 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Moving LocalMCP into the WEX folder so UGS will sync it along with everything else
	#JIRA: none

Change 3352291 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Fix for a bug in run-local-mcp-main.bat
	#JIRA: none

Change 3352242 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Change build.gradle to pull from the EPIC_BUILD_CREDENTIALS_NEXUS_* env vars and hardcode repo url for now
	#JIRA: none

Change 3352046 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Get the stream name from P4 in the run-local-mcp-main.bat script
	- removed wex's run-release.bat (won't be necessary)
	- removed the product_version param (going off stream name now)
	#JIRA: none

Change 3351635 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: LocalMCP changes to support release branch MCP download (still need maven to support RELEASE in addition to LATEST)
	#JIRA: none

Change 3351165 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	compile fix
	#jira none

Change 3351162 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	pull chunk 1 back out
	#jira WEX-4037

Change 3351075 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	put all of the onboarding data in the apk, iinitial windows install, IOS is still too large for now
	#jira WEX-4037

Change 3351059 on 2017/03/16 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5526
	- Added analytics events for map load times (on Chance's behalf). No info about chunk downloading yet, though.

Change 3350595 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	move some of the onboarding data in to the IPA
	#jira WEX-4037

Change 3349934 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for splash screen disappearing on iPhone 5s and iPod Touch
	#jira none

Change 3348093 on 2017/03/15 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for iPod Touch 6 splash screen
	#jira WEX-5482

Change 3346183 on 2017/03/14 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for portrait only not being respected
	#jira WEX-5517

Change 3344276 on 2017/03/13 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix target value 1.5 obsolete warning
	#android
	#jira: none

Change 3344177 on 2017/03/13 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add new notification icons
	#jira WEX-5173
	#ue4
	#android

Change 3343706 on 2017/03/13 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Update script version for CarefullyRedist (need to use jdk1.8)
	#jira: none
	#android

Change 3342571 on 2017/03/11 by David.Nikdel@david.nikdel_WEX

	#GooglePlay #Android #IAP: compile fix
	#JIRA: WEX-5479

Change 3342524 on 2017/03/11 by David.Nikdel@david.nikdel_WEX

	#IAP #GooglePlay #Engine: Fix for possible integer overflow getting price_amount_micros out of JSON. Really we should be returning this value
(unadjusted) to C++ as a long to avoid precision loss, but converting to double until after removing micros is probably fine for all practical
currency prices.
	#JIRA: WEX-5479

Change 3340549 on 2017/03/09 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Update handling of device and advertiser IDs for Android
	- remove GetUniqueDeviceId() - deprecated
	- add GetLoginId() - uses GUID approach
	- remove fallback from GetUnqiueAdvertisingId()
	- changed CreateUserId
	- don't send Attribution and UniqueDeviceId from USERLOGIN
	#jira WEX-5461
	#ue4
	#android
	#rb Wes.Hunt

Change 3339488 on 2017/03/09 by David.Nikdel@david.nikdel_WEX

	#Engine #JSON
	- Expose FJsonObjectConverter::GetTextFromObject conversion method so this can be used elsewhere as appropriate
	#JIRA: none

Change 3338332 on 2017/03/08 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5367
	- Added background transparency support for AndroidWebBrowserWidget.

Change 3338176 on 2017/03/08 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Support large OBB files in APK
	- moved over since it also reduces process space used because OBB previously was mmapped
	#jira: none

Change 3336630 on 2017/03/07 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5367
	- Ensure pending HTML content and URL are properly retained for IOSWebViewWrapper instances. This was a fix I added in CL 3214410 that got
clobbered by the most recent engine merge. After repro'ing the crash again consistently on older devices, I figured I should readd it.
	- Added background transparency support for IOSWebViewWrapper.

Change 3331981 on 2017/03/03 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Online Subsystem consistency cleanup
	- all OSS classes use the instance name passed into the CreateFactory function
	- nothing should be using the default constructor
	- OnlineSubsystemImpl requires two params now (OSS name, Instance name)
	- added GetSubsystemName to return OSS name from OnlineSubsystemNames.h
	#JIRA none

Change 3331955 on 2017/03/03 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Google sign-in first pass
	- discovery service query
	- user consent screen
	- token exchange for access/refresh token
	- retrieve user profile
	- logout
	#JIRA WEX-5103

Change 3331947 on 2017/03/03 by Daniel.Vogel@battle_breakers

	added GDF export support

	#JIRA n/a

Change 3331709 on 2017/03/03 by Daniel.Vogel@battle_breakers

	Added ExportDependencies to UnrealPak. It spits out a JSON of the game's package dependencies joined with size information from the PAK file.

	The format of the Json is

	array<Packages>
	   InclusiveSize
	   ExclusiveSize
	   Name
	   array<string> DirectlyReferencing
	   array<string> DirectlyReferencedBy
	   array<string> AllReferences

	allowing easy graph building and digestion of data.


	Usage example

	C:\Development\BB\WEX\Saved\StagedBuilds\WindowsNoEditor\WorldExplorers\Content\Paks\WorldExplorers-WindowsNoEditor.pak WorldExplorers WEX -
exportdependencies=c:\dvtemp\output.json -debug -NoAssetRegistryCache -ForceDependsGathering


	#JIRA n/a

Change 3329259 on 2017/03/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	switch to using jpgs for icons and splash screens

Change 3329240 on 2017/03/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	remove all duplicate data from the paks

Change 3328658 on 2017/03/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for low resolution on iPad Pro
	#jira WEX-5157

Change 3326751 on 2017/03/01 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5278
	- Reenable the system idle timer after FinalizeLevel has completed, as per David's feedback.
	- Added hooks for enabling/disabling the idle timer based on auto-battle being "paused" (i.e. having he options menu open).
	- Reworked the idle timer enable/disable logic for iOS to get around a silly platform limitation. As it turns out, re-enabling the system idle
timer won't reset the system-recorded idle time, meaning the idle timeout can kick-in immediately after re-enabling the idle timer after long periods
of inactivity (i.e. finishing a level with auto-battle enabled).

Change 3323981 on 2017/02/27 by Josh.May@WEX-Main-MacBookPro

	#WEX
	- Fixed a iOS startup crash. It looks like the splash image path-string was getting released prematurely in cases where the JPG splash image
doesn't exist.

Change 3323478 on 2017/02/27 by Peter.Sauerbrei@peter.sauerbrei_WEX

	check for png and then jpg for splash screens

Change 3320989 on 2017/02/24 by Chris.Babcock@Home_WEX

	Ignore AAR/JAR dependencies with scope "test"
	#android

Change 3319897 on 2017/02/23 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Last of the facebook cleanup
	- moved profile fields to common
	- added facebook profile picture to profile and friends structures
	- moved FacebookError to OnlineSubsystemFacebookTypes.h

Change 3318425 on 2017/02/22 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Remove eglSwapInterval causing S6 to freeze
	#jira WEX-5147
	#android

Change 3317974 on 2017/02/22 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Java toolchain fix for Facebook SDK
	- hack per ChrisB
	@codereview Chris.Babcock

Change 3317968 on 2017/02/22 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook SDK for Android enabled

Change 3317216 on 2017/02/22 by David.Nikdel@david.nikdel_WEX

	#Engine: Break out cursor building from settings into UGameViewportClient::RebuildCursors so that game code can call this method after
RemoveAllViewportWidgets if we don't want to lose cursor settings.

Change 3315560 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook TPS files for iOS and Android latest SDKs

Change 3315541 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - Fixes for Facebook SDK changes
	- Fix for comment in DefaultPlatformService ini entry

Change 3315529 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Android toolchain changes

Change 3315492 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook IOS

Change 3315490 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook Common

Change 3315283 on 2017/02/21 by Colin.Pyle@Colin.Pyle_WEX_Main

	#WEX
	#JIRA: WEX-5114, WEX-5116
	- Buttons now only respond to first finger touch events.

Change 3315045 on 2017/02/21 by Peter.Sauerbrei@peter.sauerbrei_WEX

	enable compile for size on iOS

Change 3310519 on 2017/02/17 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Implement GetUniqueDeviceId for Android
	- this doesn't identify the device uniquely if reinstalled; it will show as a new device since it uses GUID stored to local file
	#android

Change 3310043 on 2017/02/17 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix bad merge related to UPL configuration variable (needed for Adjust on Android to use correct server)

Change 3310024 on 2017/02/17 by David.Nikdel@david.nikdel_WEX

	#Android #AdvertisingId
	Merging shelf CL 3195079 for Chris.Babcock

Change 3309580 on 2017/02/17 by Josh.May@WEX-Main-JMAY

	#WEX
	- Moved SOURCE_IN_LINEAR_SPACE shader #define to SlateShaderCommon.

Change 3308653 on 2017/02/17 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	ShaderCache will use up to 16 samplers
	#rb jack.porter

Change 3307584 on 2017/02/16 by Josh.May@WEX-Main-MacBookPro

	#WEX
	#JIRA: WEX-5019
	- Fixed "washed out" UMG widget coloring on iOS.

Change 3305699 on 2017/02/16 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Clear for viewport instead of drawing quad on top, when scene rendering is disabled
	#rb Jack.Porter

Change 3305662 on 2017/02/16 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Update invalidation panel to account for a new LayoutToRenderTransform

Change 3305615 on 2017/02/16 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Invalidation panel fixes.
	Moved geometry checks and caching from Tick to OnPaint to account for Window resize transforms.
	Updating scissor rect inside cached elements.

Change 3305019 on 2017/02/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging using WEX_Main_to_UE4_WEX_Staging

Change 3301188 on 2017/02/14 by Jack.Porter@Jack.Porter_WEX_Stream

	Added support for runtime change of the Android GT and RT affinity masks at the console.
	eg  "android.DefaultThreadAffinity GT 0x1 RT 0x2". args are bitmasks for core(s) to run on, 0=all

	#rb Dmitriy.Dyomin

Change 3300968 on 2017/02/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Option for invalidation panel to cache just drawable elements instead of render data (slate.CacheRenderData=0)
	Iinvalidation panel fixes
	#rb nick.darnell

Change 3300554 on 2017/02/13 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	#WEX: serialize ClientVersion as a number instead of a string of the form "CL_####"

Change 3300114 on 2017/02/13 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	fix for iOS build failure

Change 3300059 on 2017/02/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	turn on PLCrashReporter for iOS

Change 3300057 on 2017/02/13 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	built PLCrashReporter for IOS

Change 3298338 on 2017/02/10 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Updated Java files that look like were missed in merge
	#rb none

Change 3295755 on 2017/02/09 by Aaron.McLeran@Wex2

	UE-41567 Fixes for duplicating sound assets

Change 3295429 on 2017/02/09 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	re-enable pak pre-cache

Change 3294463 on 2017/02/09 by Allan.Bentham@allan.bentham_WEX

	Bump shader version, hopefully will make WEX-4517 go away...
	#rb none

Change 3294229 on 2017/02/09 by Allan.Bentham@allan.bentham_WEX

	Prevent UI materials producing encoded results.
	#jira WEX-4975
	#rb Jack.Porter

Change 3293759 on 2017/02/08 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Don't enqueue TickVideo since it is causing a hang (movies not used in WEX) DO NOT MOVE BACK
	#jira WEX-5046
	#rb Max.Preussner

Change 3291872 on 2017/02/08 by Allan.Bentham@allan.bentham_WEX

	add RGBA8 mode to mobile HDR 32bpp encoding methods. (render directly to RGBA8 scene colour target)
	r.MobileHDR32bppMode == 3 to override devices encoding mode with RGBA
	enabled in WEX for android low end devices.
	add mosaic state to android window's resolution cache conditions.
	#jira WEX-4927
	#rb chris.babcock, jack.porter

Change 3289698 on 2017/02/07 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Enabled bExplicitCanvasChildZOrder by default (saves more than 100 drawcalls in Heroes tab)
	Fixed ordering of CommanderBar image in B_HeroIcon
	Removed unique ZOrder for world map region widgets (saves more than 100 drawcalls in WorldMap)

Change 3289082 on 2017/02/06 by Josh.Markiewicz@JMARKIEWICZ_WEX_MACPRO

	#UE4 - cleaned up some dev garbage in Facebook module file

Change 3288589 on 2017/02/06 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Temporarily limit GMaxTextureSamples to 16 for Android
	#jira WEX-5051
	#rb Peter.Sauerbrei

Change 3286181 on 2017/02/03 by Tyler.Cole@tyler.cole-Z6140-stream-wex

	[Engine]
	LocalMcp run script:
	- Remove quotes from output.
	- Display progress bar when downloading artifact.
	- Output MongoDB data directory.

Change 3286118 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	[NULL MERGE]
	turn off logging in test builds in release stream

Change 3286106 on 2017/02/03 by Kevin.Abbott@WEX2017

	#LocalMCP: Fix for BAT file terribleness (the whole if command is evailuated at once so an internal SET doesn't take effect until outside the
block)

Change 3285065 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	better fix for the app name in the archive

Change 3285060 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for archive failure

Change 3284408 on 2017/02/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	properly naming the dSYM for uploading
	#rb none

Change 3284022 on 2017/02/02 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook changes to get Windows/iOS up to date
	- Facebook user data structure gets information from proper URL request with valid public fields, stores consistently on both platforms
	-- store values in generic key value pairs
	- RequestElevatedPermissions feature that goes through external ui to grant more permissions (Windows)
	- Reorder shutdown so that sharing interface can properly register/unregister from LoginStatusChanged events

Change 3283978 on 2017/02/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	[NULL MERGE]
	potential fix for dSYM not uploading properly
	#rb none

Change 3283672 on 2017/02/02 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix for web browser crash on Android distribution (from 4.15)
	#jira WEX-4947
	#rb none

Change 3283329 on 2017/02/02 by Tyler.Cole@tyler.cole-Z6140-stream-wex

	[Engine]
	Add support for uberjar MCPs in LocalMcp scripts.

	[WEX]
	Use uberjar when launching local MCP.

Change 3283030 on 2017/02/02 by Allan.Bentham@allan.bentham_WEX

	Fix for tangents not being avaliable in ES2 pixel shader when transformvector/transformposition nodes are used.
	#jira WEX-4517.
	#rb jack.porter

Change 3281190 on 2017/02/01 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	pull over the metal state rasterizer fix from main
	#jira WEX-4855

Change 3280541 on 2017/01/31 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	More GCM work
	- platform=ANDROID for registration URL (case-sensitive)
	- hooked up registration through FPlatformMisc like iOS
	- removed old retrigger for delegates (not needed)
	- stubbed in unregister for later
	- added notification generation on message (disabled for now)

Change 3280255 on 2017/01/31 by Michael.Noland@mnoland_T2801_WEX_Main

	Canvas: Fixed a bug where UCanvas::K2_DrawMaterial did not respect the currently active canvas draw color
	Upgrade Notes: This does change the behavior, so K2_DrawMaterial calls with a non-white color set will now be affected by the color *if* they
use a vertex color node.  Impact is expected to be minimal because most of the materials people used with it were unlikely to include the vertex color
node.

Change 3280150 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for double add to manifests

Change 3279807 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for iOS build failure

Change 3279583 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for animation crash
	#jira WEX-4906

Change 3279310 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	reduce the parallelism of the packaging step to alleviate strain on Mac

Change 3278827 on 2017/01/31 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed: Multiple UI assets appear too dark when accessed (replicated CL#3278637, 3278802 from 4.15)
	#jira WEX-4862

Change 3278558 on 2017/01/30 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA: WEX-4634
	- Attempt to re-hide the navigation bar when we detect a few different events

Change 3277376 on 2017/01/30 by Peter.Sauerbrei@peter.sauerbrei_WEX

	disable pak precaching as it seems to be causing crashes

Change 3276469 on 2017/01/28 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fixes for GoogleCloudMessaging
	- moved registration later to correct issues with engine not ready
	- save registration status message and token for later retrigger
	- UWExpMcpProfile::Initialize uses retrigger after binding to delegate so it gets the earlier success/fail
	- send correct platform in OnRegisteredForRemoteNotifications (Android or IOS)

Change 3276308 on 2017/01/27 by Michael.Noland@mnoland_T2801_WEX_Main

	UBT: Improved the error message when the wrong header is first in an engine file to include the wrong file name

Change 3275574 on 2017/01/27 by David.Nikdel@david.nikdel_WEX

	#WEX: performance tracking analytics tags
	- make FPerformanceTrackingChart::DumpChartToAnalyticsParams const-correct
	- Broke out the event firing code into their own functions and added scraper documentation (unsure if 100% correct, Michael please review)
	- changed #if to regular if so inner code gets compiled in all cases
	#JIRA: WEX-4838

Change 3275275 on 2017/01/27 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for missing virtual keyboard
	#jira WEX-4859

Change 3275266 on 2017/01/27 by Josh.Markiewicz@JMARKIEWICZ_WEX_MACPRO

	#UE4 - Facebook iOS upgrade to 4.18
	IdentityInterface should be using proper in app dialogs now

Change 3275263 on 2017/01/27 by Josh.Markiewicz@JMARKIEWICZ_WEX_MACPRO

	Facebook SDK 4.18

Change 3274408 on 2017/01/26 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for tower collision

Change 3273928 on 2017/01/26 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging

	//UE4/Release-4.15/Engine/Source/Runtime/...

	to //WEX/Main/Engine/Source/Runtime/...

Change 3273907 on 2017/01/26 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - moved parsing of LogCategory verbosity slightly sooner to occur before plugins are loaded
	- fixes plugins not printing proper log levels if initialized too early
	#rb gil.gribb

Change 3272834 on 2017/01/25 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add GoogleCloudMessaging plugin for Android

Change 3272124 on 2017/01/25 by Jamie.Dale@JamieDale_BHX-WD-7636_WEX

	Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs

	This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while
gathering text).

	#rb Peter.Sauerbrei

Change 3272044 on 2017/01/25 by David.Nikdel@david.nikdel_WEX

	#Json: Adding MapProperty support to JsonObjectConverter
	- Only TMaps with FString keys are allowed (to match JSON spec)
	- ScheduledEvents module is dependent on this commit (at runtime, compile is ok)

Change 3272035 on 2017/01/25 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash when trying to pre-cache a pak file smaller than the cache granularity

Change 3271618 on 2017/01/25 by Allan.Bentham@allan.bentham_WEX

	Avoid unneeded stencil clear in mobile renderer.
	#rb jack.porter

Change 3271536 on 2017/01/25 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for non-unity compile failures

Change 3270865 on 2017/01/24 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for another warning

Change 3270781 on 2017/01/24 by Peter.Sauerbrei@peter.sauerbrei_WEX

	some warning fixes

Change 3270395 on 2017/01/24 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Adding a way to config the default option for how Scaleboxes should perform layout, single or double.

	#rb none

Change 3270051 on 2017/01/24 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging using WEX_Main_to_UE4_WEX_Staging
	#rb none

Change 3268999 on 2017/01/23 by Colin.Pyle@Colin.Pyle_WEX_Main

	#WEX
	#JIRA: WEX-4685
	- Scale boxes now default to single pass

Change 3263481 on 2017/01/19 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Enabled shader cache on Android
	Also added recorded shader cache from my play session (need to record more complete cache later)
	#rb jack.porter
	#jira WEX-4691

Change 3258935 on 2017/01/16 by David.Nikdel@david.nikdel_WEX

	#WebBrowser: Fix field initialization order warning.

Change 3258614 on 2017/01/16 by David.Nikdel@david.nikdel_WEX

	#Engine #WebBrowser:
	- LoadString literally didn't work on strings with line breaks in them due to our forwarding of the request content via the headers (wut?).
Cef barfed trying to parse header values with newlines in them.
	- Changed locally generated requests to use PostData instead.
	- Added a way to specify the mime type by appending a hash to the dummy url (the BP params for this are all kinds of weird, but I don't want
to change the signature)
	- Default mime type to text/html to support the old behavior

Change 3257030 on 2017/01/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	turn on test logging
	DO NOT SUBMIT THIS TO UE4/MAIN
	#rb none

Change 3256835 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Fixing the size of Paper2D sprites when used as box brushes in Slate.

	#rb none

Change 3256813 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate/UMG - The ScaleBox now supports a SingleLayoutPass mode.  This mode is not the default, but it can save a considerable amount of time in
the right situation.  Generally when wrapped around a large UI, where the outer bounds of the scalebox are constant.

	#rb none

Change 3256777 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Adding a way to access the absolute size of a piece of Geometry in blueprints.

	#rb none

Change 3256774 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Adding a way to access the absolute size of a piece of Geometry in blueprints.

	#rb none

Change 3256656 on 2017/01/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Slate pixel shaders will use half precision where possible on mobile
	#rb jack.porter

Change 3256586 on 2017/01/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed redundant blend state changes in opengl
	#rb jack.porter

Change 3256584 on 2017/01/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Reduced state setup for slate draw calls (saves about 4ms RT time on mobile)
	#rb jack.porter

Change 3256380 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	properly set the file extension for the dSYM for the manifest
	#rb none

Change 3256260 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	trying to track down why the dSYM isn't working
	#rb none

Change 3255825 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	return the zip version for now
	#rb none

Change 3255652 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	add dSYM.zip to the output produced if we want the dSYMBundle
	utilize that if it exists to populate the xcarchive
	#rb none

Change 3254552 on 2017/01/11 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for build error
	#rb none

Change 3254462 on 2017/01/11 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	C string is not null terminated in FCurlHttpRequest::DebugCallback
	#jira WEX-4610

Change 3254448 on 2017/01/11 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	make it so xcarchives can be archived to a directory on build machines
	make it so the build machine puts the CL in as the CFBundleVersion
	make it so we generated an XCArchive and a dSYM
	#rb none

Change 3251055 on 2017/01/09 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Platform - Adding the degree symbol to the log statement for android's temperature update, and noting that it's celsius.

	#rb none

Change 3250488 on 2017/01/08 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed: Device output log partial lines
	#rb jack.porter

Change 3249072 on 2017/01/06 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Disable java console cmd receiver only in shipping builds
	#rb jack.porter

Change 3248990 on 2017/01/06 by Jack.Porter@Jack.Porter_WEX_Stream

	Support Dynamic r.MobileContentScaleFactor change on Android
	#rb Dmitriy.Dyomin

Change 3248989 on 2017/01/06 by Jack.Porter@Jack.Porter_WEX_Stream

	Integrating Mobile Support for r.ScreenPercentage
	#rb Dmitriy.Dyomin

Change 3248156 on 2017/01/05 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Added trackSubsessionStart to iOS Adjust plugin (for real)
	#ios

Change 3248131 on 2017/01/05 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Added trackSubsessionStart to iOS Adjust plugin
	#ios

Change 3245184 on 2017/01/03 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - FB OSS for PC
	- login flow implemented using web based LoginFlow module
	- implemented ShowLoginUI for external UI interface
	- added Login function with existing access token
	- fixed GetAuthType function
	- added reference to main online subsystem to Friend/Identity interfaces

Change 3243067 on 2016/12/22 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - used more prpoer shared pointer cast

Change 3241011 on 2016/12/20 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA WEX-4557
	- An engine change that separates serializing the actor from file operations
	- Serialize the saved level on the main thread, save it to a slot during the async task

Change 3240508 on 2016/12/19 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Added GetGameInstance<T> and GetGameInstanceChecked<T> wrappers to UWorld that automatically Cast/CastChecked to the specified
subclass of UGameInstance

Change 3240366 on 2016/12/19 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	#JIRA: WEX-4475
	- Block UIWebView closure from granting keyboard focus to the parent IOSView. This was causing the keyboard to show when closing the UIWebView
after interacting with it in any way.

Change 3239026 on 2016/12/16 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Removing a crashing check that turned out to not be nessesary.


Change 3238569 on 2016/12/16 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Disabling the deferred desired size optimization.

Change 3237052 on 2016/12/15 by David.Nikdel@david.nikdel_WEX

	#PlatformMisc: GetUniqueAdvertisingId should return empty string unless one is defined by the platform (no fallback to GetUniqueDeviceId)

Change 3237024 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Core Refactor.  Found a way to save about 2ms on mobile for an average screen.  It involves deferring when slate computes the desired
size of a widget, from during prepass, to instead doing it on demand, and only invalidating it during Prepass.  It saves time because not every widget
cares what the desired size of their children is.

	I'm enabling it with the code define SLATE_DEFERRED_DESIRED_SIZE.

	I've added an ensure prints the message, "The layout is cyclically dependent.  A child widget can not ask the desired size of a parent while
the parent is asking the desired size of its children."

Change 3236593 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Optimizing some usage of FWidgetPath and other reduction on copies on the stack/heap.

Change 3236579 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - You can now visualize batching by doing Slate.ShowBatching 1.


Change 3236453 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Further refactoring how the scrollbox manages when and how to perform scrolling when dealing with touch input.  Feels really tight to
me now and this change should resolve the problem where it sometimes doesn't respond to input, or where it over-responds to touch and amplifies
movement by the user, not able to reproduce those conditions now.


Change 3236435 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Core - Fixing some bugs with FrameValue, making it a bit simpler by just being composed of a TOptional and a uint64.

Change 3236410 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Engine - Fixing a crash in the game viewport client if no debug canvas is provded.

Change 3236405 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Fixing the code that sends remote commands to android.

Change 3233400 on 2016/12/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for console entry
	#jira WEX-4488

Change 3233247 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Adding some scoped performance counters for more rendering infromation in slate.

Change 3233242 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Making a few calls more efficent for mobile, by caching values for a frame that end up getting called a lot if you have several widget
components.

Change 3233236 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Core - Adding a frame cached value struct that keeps a value as valid for one GFrameCounter, which is incremented once an engine tick.

Change 3233229 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Don't layout components if they're not marked as visible in the world widget screen layer for widget componets.

Change 3233219 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Blueprints - Making the array K2 Nodes not self referencial in doing layout logic, that causes really strange behavior.

Change 3233209 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - You can now show overdraw in slate by doing Slate.ShowOverdraw 1, or 0 to disable.

Change 3233202 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - We now have a scope counter for text layout now, to let people determine when their text is a massive performance drain usually due to
scaleboxes.

Change 3233012 on 2016/12/13 by Michael.Noland@mnoland_T2801_WEX_Main

	Sound: Added SoundClassObject to the asset registry searchable data for sound assets, to make it easier to track down volume/muting bugs when
assets have the wrong sound class set
	- Note: Assets will need to be resaved before this data will show up for unloaded assets (loaded assets should work immediately)

Change 3230757 on 2016/12/12 by Andrew.Brown@Andrew.Brown_G5751_WEX_Main

	LauncherCheck module no longer has a dependancy on the DesktopPlatform module

	#jira OPP-6491 : LauncherCheck module is dependent on a DeveloperModule

	#branch WEX_Dev-Main

	#change Removed all the Launcher specific calls that the LauncherCheck module makes out of DesktopPlatform and into a new runtime module
called LauncherPlatform (and fixed up all the associated calls).

	#change Also removed DesktopPlatform header/module usage from files if it's no longer needed.

Change 3229399 on 2016/12/09 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	#JIRA: WEX-3793
	- Added config support for enabling/disabling the iOS integrated keyboard implementation.
	- Switched over to using the iOS integrated keyboard implementation.
	- Ensure the character code, rather than the key code, is passed in to IOSInputInterface's calls to OnKeyChar. This caused the backspace key
to not function as intended...
	- Expanded the iOS integrated keyboard implementation to support different keyboard types and keyboard deactivation when text field widget
focus is lost.

Change 3228702 on 2016/12/09 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Widget Compiler - Improving the error message for multiple widget trees.

Change 3228369 on 2016/12/08 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Engine - Adding an OnStart to UGameInstance that is called for both StartPIEGameInstance and StartGameInstance.

Change 3228267 on 2016/12/08 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Windows - Adding code to catch remote desktop cases where no mouse was detected, but it's a remote session, which sometimes doesn't list a
mouse, which affects how the engine handles input.

Change 3226374 on 2016/12/07 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Exposing a way to dynamically set the touch/click method on buttons.

Change 3226320 on 2016/12/07 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for get-task-allow being true when distribution is enabled

Change 3226103 on 2016/12/07 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Editor - Adding PPI/DPI to the unit conversion tables.

Change 3225274 on 2016/12/07 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Made "Can't load invalid package" warning clearer that it has a name (and thus clearer when there was no name at all)

Change 3224426 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	Platform: Improved the warning message slightly when there is no local notification service

Change 3224421 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Prevent fighting between GEngine->SetMaxFPS and UGameUserSettings::SetFrameRateLimitCVar that caused log spam by preserving the 'last
set' reason when changing the value

Change 3224401 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	[Reimplemented CL# 3134965 from Dev-Blueprints]
	Fix for crash in FCDODiffControl when CDOs have different numbers of properties. First branch in the while loop would incorrectly advance Iter
past the end of the array. Comments courtesy of Jon.Nabozny
	#jira UE-36263

Change 3224380 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	UMG: Added a compilation warning for naughty child blueprints that define a widget hierarchy if the parent also has one (only the children
widgets will be created, the parent ones are ignored)

Change 3224084 on 2016/12/06 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - Add ue4.displaymetrics.dpi metadata to query device DPI for Android
	*MERGED* Change: 3216126 Date: 11/30/2016 6:10 PM

Change 3223665 on 2016/12/06 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA: WEX-3557
	- Reduce the uniform buffer size for Android GPU's

Change 3222576 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	MediaPlayer: Fixed a typo in the editor style that included .png twice

Change 3222574 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	Editor: Added the missing editor Slate brush WhiteGroupBorder (been missing since branch creation, no idea why)

Change 3222487 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	[Reimplementing CL# 3149669 from Dev-Core]
	Lower verbosity of warnings from deleting native properties. These cases do not cause any problems and are not fixable without resaving the
content after it has started warning. I checked Jira history and neither of these warnings has ever found a real bug, but has caused a lot of content
to be resaved unnecessarily.

Change 3222486 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	[Reimplementing CL# 3149397 from Dev-Framework]
	Fix collision profile writing out response values to channels that don't exist.

Change 3222485 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Undoing a temporary workaround for one kind of warning that caused a different kind of warning (RE: property in collision profiles)

Change 3222341 on 2016/12/05 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	Back out changelist 3220848 now that NickD's proper fix is in

Change 3222327 on 2016/12/05 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UI  - Missions markers should now accept a single click to become activated.
	UI - This should resolve the majority of problems with the game getting stuck in a state where mouse capture was stolen permanatly.
	UI - Game should no longer register swipe too easily, it's now using the physical distance calculation for the screen.

	#jira WEX-4390
	#jira WEX-4137
	#jira WEX-4373

Change 3222046 on 2016/12/05 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android / IOS / Platform - Updating the logic for screen density to call an internal one overridden by each platform, and to cache that in
GenericPlatformMisc, also adding some calls to convert Inches to Pixels and Pixels to Inches.  Did some general cleanup around this work with names
and such.

	Slate - Also fixing an issue in SlateApp, we now always break mouse lock on Touch input when a finger is released.

Change 3221875 on 2016/12/05 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	#ChunkInstaller:
	- Added support for errors that may occur during ParseManifest
	- Renamed BuildVersion (variable) to BuildUrl to match JSON key
	- Fail parsing on bad file entry
	- In the event of a client mismatch, fail manifest download with a specific error (will need to plus this later at the app level)
	- Don't rebind delegates when entering Setup after a Retry
	- Check bNeedsRetry befpre doing countdown for auto-retry

Change 3221737 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Added the ability to suppress warnings when using on-screen log warning/error display (DurationOfErrorsAndWarningsOnHUD > 0) by
setting Engine.SupressWarningsInOnScreenDisplay to 1

Change 3221593 on 2016/12/05 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for icons missing in the IPA
	#jira WEX-4380

Change 3220588 on 2016/12/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	#IOS #PlatformMisc: Adding PPI information for IOS_IPhone7 and IOS_IPhone7Plus

Change 3220084 on 2016/12/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for iPhone 7/7Plus not finding the correct splash screen image for holding
	addition of iPhone 7/7Plus device profiles
	hold the splash screen until the manifest is downloaded

Change 3220056 on 2016/12/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	changes to make it so we only copy the images needed for the support orientations
	set minimu iOS to 8

Change 3220036 on 2016/12/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	make it so the engine doesn't try to load editor only content in the game
	#jira WEX-4319

Change 3219992 on 2016/12/02 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Locking down the exposure of ComputeDesiredSize, this function was never intended to be public on widgets, so trying to prevent that.

Change 3219754 on 2016/12/02 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Adding the console command Slate.ShowDebugTextLayout to help debug layout issues in Slate.

Change 3218374 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	some code missed in an earlier check-in to reduce data duplication in chunks

Change 3218358 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Changed FPSChart analytics events to send IniPlatformName instead of PlatformName for the PlatformName parameter
	- Most platforms don't change
	- Android removes the texture format suffix from it (main goal of the change, though it also unifies behavior with a number of other analytics
events that were already using IniPlatformName)
	- Desktop platforms remove the editor/client/server distinction, which should be fine since the event names for client/server are different
already
	#rb david.nikdel

Change 3218354 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Added FPlatformMisc::GetDeviceMakeAndModel() which tries to return DeviceMake|DeviceModel where possible, and CPUVendor|CPUBrand
otherwise
	#rb david.nikdel

Change 3218353 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Added reporting of PeakPhysical and PeakVirtual memory usage to FPS chart analytics
	#rb david.nikdel
	#jira WEX-4342

Change 3217769 on 2016/12/01 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Disabled widgets now render correctly on mobile.  Previously they were being transformed as if they were in linear space, on mobile
the textures and fonts are already in gamma space, so the transform for luminance needs to also be done in gamma space.

Change 3217059 on 2016/12/01 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate/UMG - Tweaking how the scrollbars fade on different platforms to be a platform defined feature.  Cleaning up some logic in the
InertialScrollManager to be configurable externally.

Change 3216605 on 2016/12/01 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed precision issues on Adreno devices when sampling sRGB textures
	#rb Jack.Porter

Change 3216388 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	IOS - Tweaking the unknown screen density value to be a multiple of the native CSF, which should get us pretty close.

Change 3216382 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Calculating CSF using the surface size vs window size.

Change 3216376 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	IOS - Fixing a bug with scaling screen density by the content scale factor.

Change 3216335 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Converting the code over in GetPhysicalScreenDensity to use an average of xdpi and ydpi as the approximate density, as the direct
density call is affected by users adjusting their screen size option in the OS, which we definitely are not interested in taking into account here.

Change 3216313 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Build - Fixing the build on mac.

Change 3216126 on 2016/11/30 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add ue4.displaymetrics.dpi metadata to query device DPI for Android

Change 3215983 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Reverting a change to button I was testing things with.

Change 3215971 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG/Android - Making several improvements to the way mobile scrolling is handled in UMG/Slate.  Introducing a way to get the Physical Screen
Density on Android and iOS.  On iOS it's a hardcoded set of densities, for android they're loaded from the AndroidEngine.ini.  If we can't find a
match to the model phone you're on, we rely on the OS to report a reasonable screen density.  With physical screen dimension knowledge, we can make
much better decisions about deadzones around the finger before things like Drags are triggered.  This change also introduces a gesture detector to
Slate so that Slate can simulate gestures that may not be provided by the OS.  The first and only gesture we currently support is the new Long Press
gesture that has been added.  The innertial scrolling logic has been rewriten on the ScrollBox, and the inertial scroll manager now has a better
default experience.

Change 3215963 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Making a pass on invalidation.  The ability to store invalidated elements in local space locations and apply transforms in the GPU had
rotted, restoring that functionality.

Change 3214960 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Adding a visualizers file for the Nsight Tegra debugger for visual studio for UE4 types.

Change 3214557 on 2016/11/29 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Disable dynamic buffer discarding on Adreno330 (was casuing 10ms stalls on slate buffers update)
	#rb Jack.Porter

Change 3214410 on 2016/11/29 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	#JIRA: WEX-4255
	- Ensure pending HTML content and URL are properly retained for IOSWebViewWrapper instances.

Change 3213890 on 2016/11/29 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	update to the notification delegates to add a parameter for the state of the app when the notification was recieved

Change 3212287 on 2016/11/28 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	#JIRA: WEX-4135
	- Added a full purge of GC array pool following full GC purges.

Change 3212256 on 2016/11/28 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Adjust analytics plugin for Android and iOS
	#jira WEX-3939
	#rb David.Nikdel

Change 3211730 on 2016/11/28 by Allan.Bentham@allan.bentham_WEX

	Create and set PrimitiveSceneProxy->PrimitiveSceneInfo before SetTransform render thread command is enqueued. Avoids race condition with
FPrimitiveSceneInfo's constructor which can occur on out-of-order CPUs.
	#jira WEX-3691
	#rb jack.porter

Change 3207395 on 2016/11/22 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: bruce.knapik
	#WEX Final fix for buildmachine crash

Change 3207375 on 2016/11/22 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: bruce.knapik
	#WEX Fix for crash on buildmachine part 2: this time I saved the file!

Change 3207341 on 2016/11/22 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: bruce.knapik
	#WEX Fix for crash on buildmachine

Change 3207019 on 2016/11/21 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	temporary fix for crash after logging in
	#jira WEX-4085

Change 3205594 on 2016/11/20 by Jack.Porter@Jack.Porter_WEX_Stream

	Added workaround for WEX-2079 - Fog effects on the map are rendering as circles.

Change 3204498 on 2016/11/18 by Peter.Sauerbrei@peter.sauerbrei_WEX

	update IPP to look at Library/Caches as well when backing up the documents

Change 3204238 on 2016/11/18 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	implement peak memory stats on IOS
	#jira WEX-3947

Change 3204187 on 2016/11/18 by Peter.Sauerbrei@peter.sauerbrei_WEX

	GPU vendor data from MichaelN

Change 3203487 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	latest changes to generate the proper manifest and be ready for MCP

Change 3203362 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	bringing over fix for Apple HTTP requests

Change 3203188 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	slightly better fix for the curl crash

Change 3202785 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	IOS now reads/writes from Library/Caches instead of Documents

Change 3202565 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	switch to platform manifest names in prep for switch to MCP
	disable screen saver while downloading chunks
	another potential build machine speed up

Change 3202141 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	correct fix for cook crash

Change 3201994 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash when cooking without chunks

Change 3201552 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	chunk assignment fixes

Change 3201315 on 2016/11/16 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Return Android Make, Model, and Version for GetCPUVendor, GetCPUBrand, GetOSVersions
	#rb Michael.Noland

Change 3200892 on 2016/11/16 by Michael.Noland@mnoland_T2801_WEX_Main

	Editor: Fixed a crash when opening the cooker settings panel (and got rid of some junk string literals)

Change 3200737 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for Android build error

Change 3200719 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	potential speed up of builds

Change 3200608 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash in the curl debug info callback
	#jira WEX-4039

Change 3200237 on 2016/11/16 by Jack.Porter@Jack.Porter_WEX_Stream

	Remove mosaic resolution limitation on ES3 devices
	#jira WEX-3119
	#rb Dmitriy.Dyomin

Change 3199640 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	addition of the device token to the log

Change 3199313 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	switch back to IOSCompile-01 for default mac

Change 3198769 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	allow different deployments from the command line when using chunking
	NOTE: you can NOT change the deployment after starting due to the way chunking downloads data
	#jira WEX-3951

Change 3198423 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	potential fix for audio cued at different speeds
	#jira WEX-3637

Change 3197915 on 2016/11/15 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	- Disabled freed alloc caching for MallocBinned on mobile.

Change 3197734 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for IOS never enabling the chunk data

Change 3197732 on 2016/11/14 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Moved FDumpFPSChartToEndpoint to the public header, and fixed an ensure if sending FPS chart analytics during shutdown (now sends 0,0
for SizeX/SizeY rather than omitting them entirely)

Change 3197720 on 2016/11/14 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - reconciled android settings
	- added placeholder app id

Change 3196696 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for missing platform for promotion

Change 3196628 on 2016/11/14 by David.Nikdel@david.nikdel_WEX

	#Analytics: Added "AttributionId" field to SessionStart event. This reflects the advertising tracking ID for a given device (for iOS this is
the IDFA).

Change 3196534 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	missed one texture on the resave

Change 3196310 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	warning reduction

Change 3196287 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	resaved engine materials to a version

Change 3196103 on 2016/11/12 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for heroes not showing up in the hero inspect menu for chunking
	they will briefly show as a question mark until the download completes, might want an animated effect instead for the future
	#jira WEX-3936
	#jira WEX-3958

Change 3195827 on 2016/11/11 by Michael.Noland@mnoland_T2801_WEX_Main

	UMG: Changed wording of warning slightly

Change 3195806 on 2016/11/11 by Michael.Noland@mnoland_T2801_WEX_Main

	UMG: Added a warning message to UWidget::RemoveFromParent when being used to remove an instantiated widget that has no UMG parent owner (e.g.,
someone manually called TakeWidget and placed it in a native Slate slot).  In this case it is a no-op, and the user was probably expecting it to
remove it from the native parent widget and destroy the slot, which is impossible at this level (the calling code needs to handle that directly)

Change 3195210 on 2016/11/11 by Peter.Sauerbrei@peter.sauerbrei_WEX

	addition of advertising id, IOS implemented

Change 3195124 on 2016/11/11 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - android setup for new permanent backend
	- added BattleBreakers keystore
	- added billing settings for android in both Engine/Game AndroidEngine.ini (why do we have settings in both that overlap, DefaultPlatform for
OSS was wrong there)
	- turned on ForDistribution (not sure how this affects other platforms, but Android won't work without this)

Change 3194283 on 2016/11/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - hopefully last of the Android/GooglePlay cleanup
	- QueryInAppPurchases never needed an array of consumables flag
	- BeginPurchase doesn't take a bConsumable flag (old code calls it inside PurchaseComplete, new interface requires call to  FinalizePurchase)
	- all java functions now return the productToken as part of the callback if applicable
	-- token easily accessible in java, saves Base64 decode and json calls to get in native
	- ** note ** fixed up GameCircle/Amazon, fortunately it didn't use these flags either

Change 3194208 on 2016/11/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - GooglePlay purchasing refactor
	- finished QueryReceipts to not care about bRestorePurchases and left comment with explanation
	- delegates to low level GooglePlay calls return FGoogleTransactionData to sooner encapsulate the opaque data
	- fixed up RestoreTransactions for StoreV1 to use multicast delegate as well
	- changed delegate assignment to use thread safe shared pointers (required adding Init() and moving code out of constructor where .AsShared is
premature)
	- reduced log verbosity and log spam

Change 3194205 on 2016/11/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#Android - small java code cleanup

Change 3194003 on 2016/11/10 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Made the set of interesting FPS thresholds for FPS charts configurable (as a comma separated list in cvar
t.FPSChart.InterestingFramerates)
	Engine: Exposed helpers on FPerformanceTrackingChart (GetAverageFramerate() and GetPercentMissedVSync())
	#rb david.nikdel

Change 3194002 on 2016/11/10 by Michael.Noland@mnoland_T2801_WEX_Main

	Core: Added FHistogram::InitFromArray to create a histogram from an explicit list of thresholds
	#rb david.nikdel

Change 3193771 on 2016/11/10 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA: WEX-3856
	- Refactored how loading screens work
	- Allow Pre / Post load map to handle loading screen setup / teardown by default
	- Manually show the loading screen when we perform the initial level save
	- Re-enable the loading screen ensure

Change 3193723 on 2016/11/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash when bringing up the console in chunked build
	#jira WEX-3922
	fix for missing assets at game start in chunked build

Change 3193503 on 2016/11/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	start pushing streaming data to the appropriate deployment

Change 3193210 on 2016/11/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	allow CloudStorage to be re-initialized with new credentials if necessary

Change 3192750 on 2016/11/09 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	- Added a mechanism for force-disabling GPU particles.
	- Disabled GPU particles for all iOS devices. This was eating up a constant 56MB of render target memory, whether or not the feature was used.

Change 3192686 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	latest s3 chunk data placement

Change 3192468 on 2016/11/09 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#Android - added features to GooglePlay IAP apis
	- audited code against example code
	- added some code to JNI to make IAP functions not optional if store is enabled
	- added ConsumePurchase call to separate consumption until after entitlements have been granted
	- added QueryExistingPurchases call to enumerate pending/permanent transactions

Change 3192246 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for windows build failure
	first attempt at promotion code

Change 3191660 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for PC build of IOS

Change 3191598 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for too many open handles

Change 3191459 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	more fixes for building chunks on the build machines

Change 3190565 on 2016/11/08 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	fixes for Remote notifications

Change 3190466 on 2016/11/08 by Peter.Sauerbrei@peter.sauerbrei_WEX

	pointing at the s3 servers

Change 3189120 on 2016/11/07 by Peter.Sauerbrei@peter.sauerbrei_WEX

	optimization for obtaining chunk data
	startup screen which checks for updated data before loading the entry (not yet enabled)

Change 3186019 on 2016/11/03 by David.Nikdel@david.nikdel_WEX

	#Engine: Empty string is a valid ImportText for an array (indicates an empty array)

Change 3185461 on 2016/11/03 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Corrections to memory stats for Android
	#jira WEX-3760
	#ue4
	#android

Change 3184309 on 2016/11/02 by Chance.Lyon@Chance.Lyon_WEX_Main

	#WEX
	#JIRA: WEX-3721
	- Remove all the "WaitForLoadingScreen" calls.  These actually kill the loading screen before the travel, causing the actual travel to be a
visible hang instead of a spinner
	- Commented out and ensure that got hit before it killed the loading screen. Seems like the wrong check to me.

Change 3184029 on 2016/11/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for some load hitches on mobile

Change 3183761 on 2016/11/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	allow Android to specify which texture format to get

Change 3183760 on 2016/11/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	updates for chunking on the various platforms

Change 3182107 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	when chunking is disable, initialize the chunk installer in a paused state

Change 3182068 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for Scheme name when project is not UE4Game

Change 3182007 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	more logging to track down this iOS signing failure

Change 3181844 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	attempt to generate the plist before trying to generate the project for stub generation for iOS

Change 3181816 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	revert out the extra logging for the iOS build now that I have verified it is working correctly

Change 3181806 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for warnings on IOS

Change 3181779 on 2016/11/01 by David.Nikdel@david.nikdel_WEX

	#Engine: Fix for null pointer dereference if you have closed the animation tool window.

Change 3181773 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for shipping build failure

Change 3181763 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for Android compile failure

Change 3181667 on 2016/11/01 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	#JIRA: WEX-3753
	- Ensure the input type of Android keyboard input textbox is set before populating the initial content.

Change 3181666 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	initial chunk installer submission, first pass, disabled by default
	#rb none

Change 3181408 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	some logging to track down why the build machine is using the wrong certificate and provision

Change 3181070 on 2016/11/01 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	- Fixing broken android build temporarily

Change 3180690 on 2016/10/31 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - Android support enabled
	- some better java logging
	- added ini placeholder for GooglePlay features that need setting (set locally, not ready to check in yet without backend app setup)

Change 3180322 on 2016/10/31 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - setup catalog to be GooglePlay aware
	- fixed up some log output inconsistencies

Change 3180307 on 2016/10/31 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - updating libPNG to 1.5.27 for Android only (from Main, early integration)
	- wolf platform commented out (needs to be reinstated before merge to main)

Change 3175413 on 2016/10/26 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	fix for buffer being re-used before it was out of use by GPU
	#rb mark.satterthwaite
	#jira WEX-3482

Change 3175143 on 2016/10/26 by Steve.Allison@steve.allison_Z4797_6338

	Adding:

	Personal_iPhone6SP_DavidN
	Personal_iPhone7P_DonaldM

Change 3174322 on 2016/10/25 by Steve.Allison@steve.allison_Z4797_6338

	Adding:

	Personal_iPhone6P_ZakP

Change 3173760 on 2016/10/25 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for incorrect icons and missing splash screens
	#rb none
	#jira wex-3012

Change 3169892 on 2016/10/20 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	UX_iPadMini4_UX8
	UX_iPadMini4_UX7
	UX_iPadAir2_UX6
	UX_iPadAir2_UX5
	UX_iPhone6SP_UX4
	UX_iPhone6SP_UX3
	UX_iPhone6S_UX2
	UX_iPhone6S_UX1
	Personal_iPhone5S_PaulH
	Personal_iPhone6_PaulI
	Personal_iPhone6_EdZ

Change 3169848 on 2016/10/20 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	Personal_iPhone6S_NickP
	Personal_iPhone6SP_SteveA
	Personal_iPhone6_NickC
	Personal_iPhone6_GeremyM
	Personal_iPhone6S_AndyK_HSL
	Personal_iPhone6_LizS_HSL
	Personal_iPhone7_JoshM_HSL
	Personal_iPhone6_CaseyS
	Personal_iPhone6S_GregL
	Personal_iPhone6S_BruceK
	Personal2_iPhone7P_DavidH
	Personal1_iPhone7P_DavidH
	Personal_iPhone6SP_SimonH

Change 3169651 on 2016/10/20 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for profile captures not working with Metal

Change 3169537 on 2016/10/20 by Josh.May@josh.may-WEX-MacPro2-Main

	#WEX
	#JIRA: WEX-3059
	- Added injection of TouchMoved events whenever a TouchBegin is triggered. This allows legacy iOS devices (i.e. pre-3D Touch) to properly
emulate MouseOver/MouseMoved events for rapid taps.

Change 3169294 on 2016/10/20 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	#JIRA: WEX-3497, WEX-3499
	- Downgraded a few Engine-level log warnings to verbose. These are cases where the logs are either redundent or triggering in spite of nothing
being functionally wrong.

Change 3168564 on 2016/10/19 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - typo fix

Change 3165381 on 2016/10/17 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - changed log formatting line for GFrameCounter to properly use %llu instead of %d
	- fixes Android display problems
	#rb josh.adams

Change 3165359 on 2016/10/17 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	Partner_01_iPhone6SP_HardSuit

Change 3165127 on 2016/10/17 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	#JIRA: WEX-3320
	- Putting back code erased by the merge, since the viewport is always handling touch commands we'll never get a chance to attempt to drop the
object and cancel the operation if we fail, instead we should handle DropEvents first as otherwise our widgets will never recieve an
NativeOnDragCancelled event.

Change 3164936 on 2016/10/17 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - missing code related to the OSS plugin refactor to respect the "enabled by default" settings in the .plugin file

Change 3164933 on 2016/10/17 by Josh.May@josh.may-WEX-MacPro2-Main

	#WEX
	- Fixed naming conventions for the iPadPro device profile configs.

Change 3162452 on 2016/10/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	missed one engine texture for optimization, do not merge back to engine
	#rb none

Change 3162414 on 2016/10/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	reduce the engine texture sizes, do not merge this back to the main engine stream
	#rb none

Change 3162326 on 2016/10/13 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	- Reverting change, with Peter's ok, to fix scrollboxes behaving strangely on mobile devices

Change 3160261 on 2016/10/12 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	9744_iPhone7P_EpicQA
	9745_iPhone7_EpicQA

Change 3157269 on 2016/10/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	removed a line that shouldn't have been in, fixes MattH save crash
	#rb none

Change 3155086 on 2016/10/07 by David.Nikdel@david.nikdel_WEX

	#Analytics: Better support for connection loss scenarios
	- Enforce a minimum delay (2 min) after any failed submission.
	- Delay only applies to timeout/capcaity flushes, not flushes due to end of session or manually requested flushes.
	- Remove URL from the DroppedSubmission event per Wes

Change 3154873 on 2016/10/07 by Steve.Allison@steve.allison_Friday_Main_Stream

	Add:

	8034_iPhone7_EpicQA

Change 3153367 on 2016/10/06 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	9597_iPhone6SP_Epic

Change 3153322 on 2016/10/06 by Peter.Sauerbrei@peter.sauerbrei_WEX

	disable shadows for android devices as well

Change 3152758 on 2016/10/05 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	disable shadows for all IOS device profiles
	enable arm64 for development and shipping
	#rb none

Change 3150660 on 2016/10/04 by David.Nikdel@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	Merging

	//WEX/Main/Engine/...

	to //WEX/Release-03/Engine/...

Change 3150347 on 2016/10/04 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	9724_iPadAir2_EpicQA

Change 3149190 on 2016/10/03 by Peter.Sauerbrei@peter.sauerbrei_WEX

	bring over the rest of the code signing fixes for Xcode 8
	#rb none

Change 3149101 on 2016/10/03 by Peter.Sauerbrei@peter.sauerbrei_WEX

	re-submit a built IPP with the code signing changes

Change 3147338 on 2016/09/30 by David.Nikdel@david.nikdel_WEX

	Merging CL 3136158
	from //UE4/Main/...
	to //WEX/Main/...

	UBT: Fix support for the x64-on-x86 compiler shipped with Visual Studio Express, which is causing errors for artists generating project files
with UGS. Was not looking for the compiler executable at the correct path.

Change 3143944 on 2016/09/28 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging using WEX_Main_to_UE4_WEX_Staging

	Bringing in Main from WEX-Staging

	#rb none

Change 3138249 on 2016/09/23 by Chad.Garyet@cgaryet_wex_main

	Integrating codesign fix into WEX/Main

Change 3137757 on 2016/09/23 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for code signing on Xcode 8 (re-made from 4.13 stream)
	#rb none

Change 3133037 on 2016/09/20 by Chance.Lyon@Chance.Lyon_WEX_Main

	#WEX
	- Fix warning about architecture mismatch

Change 3131645 on 2016/09/19 by Josh.May@josh.may-WEX-MacPro2-Main

	#WEX
	- Changed hard-coded TextureCube asset defaults from SunsetAmbientCubemap to DefaultTextureCube. This buys us ~16MB memory savings on mobile.

Change 3131515 on 2016/09/19 by David.Nikdel@david.nikdel_WEX

	#Slate: Replace WheelScrollAmount constant with a CVAR

Change 3130602 on 2016/09/19 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	#JIRA: WEX-3154, WEX-2954, WEX-2953
	- Fix location of WidgetComponents when we're offsetting the screen of the game (fullscreen mode in the game state)

[CL 3479958 by Peter Sauerbrei in Main branch]
2017-06-08 10:21:39 -04:00
Ben Marsh
88a92a1715 Merging //UE4/Release-4.16 @ 3452394 to Release-Staging-4.16 (//UE4/Release-Staging-4.16)
#rb none

[CL 3463374 by Ben Marsh in Staging-4.16 branch]
2017-05-26 21:14:07 -04:00
Andrew Grant
76a5cc6650 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3436502)
#lockdown Nick.Penwarden
#rb none


Change 3436405 on 2017/05/11 by Andrew.Grant

	Fix for client/server compile issue
	#!tests compiled
	#!rb none

Change 3436160 on 2017/05/11 by Dan.Hertzka

	Merging CL 3418191 to Dev-General for game capture team
	- Fixes MasterPoseComponent not updating slave components when being animated by Sequencer

	#!rb none
	#!tests none

Change 3436098 on 2017/05/11 by Andrew.Grant

	Skip LoadClass in FAnimBlueprintCompiler::PostCompileDiagnostics if no class is specified (fixes Failed to load Object warnings)

	Laurent - I'm assuming it's valid not to have a class here, if not let me know and I'll add an else() to issue a warning

	#!tests ran cooker and verified warnings are gone
	#!review-3436099 @Laurent.Delayen
	#!rb none

Change 3435892 on 2017/05/11 by Ben.Salem

	Make timed out Gauntlet tests ignore Retry codes. Turn retry back on in HeroFunctionalTest as a result.
	#!rb clayton.langford
	#!tests Ran some functional character tests post change.

Change 3435864 on 2017/05/11 by David.Ratti

	Fix for linux servers not adding all native tags properly due to static order of init differences.
	#!rb none
	#!tests compile

Change 3435521 on 2017/05/11 by Daniel.Lamb

	Fixed the compile editor check box in launch build dialog.
	#!rb Ben.Marsh
	#!test Launch build paragon.

Change 3435331 on 2017/05/11 by Frank.Fella

	Niagara - Stack - Add support for assigning locally defined handles to module inputs e.g. Physics.Force, also fix up some graph layout and wiring bugs.

	#!tests Can now override inputs to locally defined parameter handles like Physics.Force and can properly move up/down and delete those modules.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3435020 on 2017/05/11 by Laurent.Delayen

	Refactored AnimBP Post Compile Validation to be in its own class, in the AnimGraph module. So we can access UAnimGraphNodes for auditing.

	#!rb michael.noland
	#!codereview james.golding, thomas.sarkanen
	#!tests Hero AnimBP compile.

Change 3434979 on 2017/05/11 by Daniel.Lamb

	Removed engine version cl from the inisettings check as it's unstable.
	#!rb Trivial
	#!test none

Change 3434880 on 2017/05/11 by Alexis.Matte

	Add a base source folder to store more robust source file relative path in the asset to ease the re-import process
	#!jira UE-44858
	#!rb matt.kuhlenschmidt
	#!tests run fbx automation tests

Change 3434869 on 2017/05/11 by Mieszko.Zielinski

	A fix to BTDecorator_TimeLimit to make it work in tight loops #!UE4

	#!codereview Lukasz.Furman
	#!test golden path
	#!rb none

Change 3434224 on 2017/05/10 by Andrew.Grant

	Orion tests -
	Fix for case where a semi-responsive kit could continually be picked leading to a timeout.
	Better path structure for saving logs, and some error handling
	#!tests #!rb none

Change 3434194 on 2017/05/10 by Andrew.Grant

	Merging 3434064 from //Orion/Release-40.1 to Release-40 (//Orion/Release-40)

	Make EDL match old linker wrt setting of RF_NeedPostLoadSubobjects on CDOs (only blueprint CDOs are loaded by the linker - so BP CDOs only). The Old Linker would try to set  RF_NeedPostLoadSubobjects, but StaticAllocateObject would discard it and RF_NeedPostLoad, but then the older linker would later set RF_NeedPostLoad, but not RF_NeedPostLoadSubobjects. PostLoadSubobjects actually creates subobjects on the CDO so running that function would stomp overriden subobjects.

	#!jira OR-38085
	#!rb Michael.Noland
	#!tests played solo vs ai as murdock, completed game and buttoned through summary screen

Change 3434064 on 2017/05/10 by Dan.Oconnor

	Make EDL match old linker wrt setting of RF_NeedPostLoadSubobjects on CDOs (only blueprint CDOs are loaded by the linker - so BP CDOs only). The Old Linker would try to set  RF_NeedPostLoadSubobjects, but StaticAllocateObject would discard it and RF_NeedPostLoad, but then the older linker would later set RF_NeedPostLoad, but not RF_NeedPostLoadSubobjects. PostLoadSubobjects actually creates subobjects on the CDO so running that function would stomp overriden subobjects.

	#!jira OR-38085
	#!rb Michael.Noland
	#!fyi Gil.Gribb
	#!tests played solo vs ai as murdock, completed game and buttoned through summary screen

Change 3433811 on 2017/05/10 by Ben.Salem

	Add 5 minute timeout into Queue For Lobby function in auto tests so we don't wind up with weird timeouts overnight.
	#!rb clayton.langford
	#!tests Ran a set of comparison tests and killed client multiple times

Change 3433503 on 2017/05/10 by David.Ratti

	Add -noepicportal to gauntlet args
	#!rb Andrew.Grant
	#!tests gauntlet

Change 3433291 on 2017/05/10 by Laurent.Delayen

	Added Alpha parameter to AimOffset anim nodes.

	#!rb none
	#!tests wukong
	#!codereview lina.halper

Change 3433185 on 2017/05/10 by Shaun.Kime

	Added Get/SetValue functions for NiagaraBool types as well as an IsValid function. All access to the data should go through this path.

	#!rb none
	#!tests n/a

Change 3433071 on 2017/05/10 by Shaun.Kime

	Trying to capture crash that occurs when working with modules due to timing of parameter view model rebuilds and draw calls for slate. Leaving some debug code in place should this change not completely protect against it.

	Modified the change handler for parameter map collections to correctly set the value variable.

	#!rb none
	#!codereview frank.fella
	#!tests n/a

Change 3432919 on 2017/05/10 by David.Ratti

	temp logging for linux server tag mismatch problem
	#!rb none #!tests compile

Change 3432758 on 2017/05/10 by Andrew.Grant

	Script fix from DanielL
	#!tests #!rb na

Change 3432710 on 2017/05/10 by Shaun.Kime

	Now defaulting to Module. for new custom variables.

	#!rb none
	#!tests n/a

Change 3432609 on 2017/05/10 by Andrew.Grant


	Fix from JohnN for many ability cancellation bugs

	#!rb Johh.Nielson
	#!review-3432610 @John.Nielson, @David.Ratti, @Laurant.Delayen
	#!tests na

Change 3432541 on 2017/05/10 by Simon.Tovey

	Moved Niagara settings to plugins section.

	#!rb none
	#!tests none

Change 3432151 on 2017/05/09 by Jeff.Williams

	Merging //Orion/Main to Release-40.1 (//Orion/Release-40.1) @3432138

	#!rb none
	#!tests none

Change 3432121 on 2017/05/09 by Jeff.Williams

	Initial branch of files from Release-40 (//Orion/Release-40) to Release-40.1 (//Orion/Release-40.1)

Change 3431141 on 2017/05/09 by Alexis.Matte

	Make sure content browser import override use the re-import factory to override the asset instead of the import factory.
	#!rb none
	#!tests run fbx automation tests

Change 3431127 on 2017/05/09 by Shaun.Kime

	Can now handle any arbitrary nesting of variable namespaces

	#!rb none
	#!codereview simon.tovey
	#!tests created an internal test that nests out multiple structs

Change 3431124 on 2017/05/09 by Shaun.Kime

	Adding ability for graph to add in non-UNiagaraNodeEmitter & UNiagaraNodeInput values for System graph.

	#!rb none
	#!codereview simon.tovey
	#!tests n/a

Change 3431043 on 2017/05/09 by David.Ratti

	Push the GE context down to the GC parameters for minimal replication cues. Fixes issues where EffectCauser ends up being the target of the cue instead of the source of the GE.

	#!rb none
	#!tests editor

Change 3430861 on 2017/05/09 by Frank.Fella

	Niagara - Stack - Cleanup and fixes.
	+ Fix undo to all stack edits.
	+ When promoting module inputs to emitter inputs, copy the module input value.

	#!Tests Undo works correctly for moving up/down the stack, deleting/adding modules, and for all input edits.  Promoting a module input to an emitter input preserves the value.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3430603 on 2017/05/09 by Shaun.Kime

	Commenting If node

	#!rb none
	#!tests n/a

Change 3430538 on 2017/05/09 by Shaun.Kime

	Fixing prior checkin. We need for Niagara true and false to be explicitly -1 and 0 for the current implementation of the VM. More comments were added to this effect.

	#!rb none
	#!codereview frank.fella, simon.tovey
	#!tests labelled the SphereLocationBoolTrueAsParameter asset more exactly so that we can know what we are testing here

Change 3430442 on 2017/05/09 by Shaun.Kime

	Sphere location asset

	#!rb none
	#!tests this is a test case for spawning on a sphere

Change 3430438 on 2017/05/09 by Shaun.Kime

	Fixing bool conversion

	#!rb frank.fella
	#!tests SphereLocation asset

Change 3429736 on 2017/05/08 by Olaf.Piesche

	More GPU sim work; dispatch now works properly, more work on read/write of data sets needed; parmeter binding, setting, unsetting, should all be good; also made shader debug output work for niagara shaders; CPU simulation should work as before, and while GPU doesn't do anything useful yet, we're at the point of running Niagara shaders on GPU over buffers defined by data sets now

	Recommend not setting an emitter to GPU sim for now :)

	#!rb none
	#!tests ran CPU sim on test assets; ran shader compile and GPU sim without crashes (but of course also without visible results)

Change 3429390 on 2017/05/08 by Shaun.Kime

	Added a force compile on load global variable that assists if a file crashes on load due to a bad script compilation.

	#!rb none
	#!tests fixes Howitzer

Change 3429368 on 2017/05/08 by Andrew.Grant

	Added more debugging info on module load failure
	#!tests compiled
	#!rb none

Change 3429269 on 2017/05/08 by Andrew.Grant

	Made DLL error just a log. apparently there are a few of these...
	#!tests #!rb na

Change 3428950 on 2017/05/08 by David.Ratti

	GameplayTags.PrintNetIndices command for tracking down gameplay tag error
	#!rb #!tests none

Change 3428865 on 2017/05/08 by Shaun.Kime

	Fixing incorrect interpolation of primer tutorial content in interpolated spawning. We were not properly handling required, but not exposed input nodes.

	#!rb simon.tovey
	#!tests run primer tutorial in interpolated mode

Change 3428647 on 2017/05/08 by Andrew.Grant

	Reverted argument to -test form
	#!rb #!tests none

Change 3428633 on 2017/05/08 by Andrew.Grant

	Extra debugging info for DanB
	#!tests #!rb none

Change 3428473 on 2017/05/08 by Andrew.Grant

	Tidied up structure of automation logs
	#!tests boot test locally
	#!rb none

Change 3428226 on 2017/05/08 by Paul.Moore

	#!libWs
	- Explicitly track if the connection is open or not (so that IsConnected() returns true when the connection is closed but not yet destroyed).
	#!codereview rob.cannaday
	#!rb none
	#!tests matchmaking

Change 3428011 on 2017/05/08 by Alexis.Matte

	fix fbx importer to allow animation sample rate greater then 30Hz
	#!jira UE-44685
	#!rb matt.kuhlenschmidt
	#!tests none

Change 3427502 on 2017/05/07 by Andrew.Grant

	Fixed bug with order of states in Gauntlet
	Made MallocLeakDetection compact periodically to reduce footprint for testkits
	OrionMemoryReport now limits tracking to memory >= 16kb to reduce footprint for testkits
	Fixed report error with missing file when running mempory report on a test build
	#!tests LoadTest, MemoryReport tests
	#!rb none

Change 3427352 on 2017/05/06 by Andrew.Grant

	Bigly refactor of Orion native test framework  into new "Gauntlet" plugin

	- All logic for creating test controllers, ticking them, and propgating events is now in GauntletModule
	- Orion initializes Gauntlet module at startup and passes necessary information to generate Frontend, Draft, Game states
	- States are now FName's so games can provide their own sets of state
	- OrionTestControllerBase now inherits from GauntletTestController
	- Test controllers are now passed as a -gauntlet argument to game (was -test)

	#!tests ran locally lots, preflighted with a full test pass
	#!rb none

Change 3426807 on 2017/05/05 by Frank.Fella

	Niagara - Stack - Make the up, down, and delete buttons less obnoxious.

	#!tests the buttons are less obnoxious
	#!rb none

Change 3426454 on 2017/05/05 by Andrew.Grant

	Fixed issue in Gauntlet when using a PS4 that has no name set
	#!rb none
	#!tests ran against PS4 with no name set

Change 3426317 on 2017/05/05 by Frank.Gigliotti

	Added utility function to draw a 2D box to the debug canvas.

	#!Tests Drawing in ShowDebug screens
	#!RB None

Change 3426047 on 2017/05/05 by Dan.Hertzka

	[OR-38289] - The DataAsset creation dialog now filters out classes with the HideDropDown class flag, so skins and variants can only be created via the right-click menu on the hero/skin they belong to, respectively

	#!rb Matt.Kuhlenschmidt
	#!tests Skin & SkinVariation item defs do not appear in the DataAsset creation dialog

Change 3426025 on 2017/05/05 by Frank.Fella

	Niagara - Stack - Can now move and delete stack items.

	#!tests none
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3425913 on 2017/05/05 by Matt.Schembari

	Apparently I never actually compiled this?

	#!rb none
	#!tests compile

Change 3425819 on 2017/05/05 by Matt.Schembari

	OR-36760: PS4 client can load with no visible cursor
	- Added logging per Darnell to help catch this issue.

	#!rb Nick.Darnell
	#!tests PIE with breakpoints
	#!CodeReview Andrew.Grant

	#!QAReview I've added more logging. The issue won't be fixed, but when you see it again, please attach the logs. I'm looking for lines like "Failed to load cursor" or "Attempting to add an invalid cursor class."

Change 3425760 on 2017/05/05 by Shaun.Kime

	Follow up to previous fix. We weren't releasing delegates properly.

	#!rb none
	#!codereview frank.fella
	#!tests ran under normal usage for a while

Change 3425623 on 2017/05/05 by Frank.Fella

	Niagara - Stack - Can now add modules

	#!tests Added modules, it worked.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3425250 on 2017/05/05 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#!tests #!rb none

Change 3425196 on 2017/05/05 by Shaun.Kime

	Being more diligent about cleaning up delegate bindings in destructors as I have been getting a periodic crash when objects are gc'ed.

	#!rb none
	#!tests ran with changes for a bit
	#!codereview frank.fella

Change 3425184 on 2017/05/05 by Shaun.Kime

	Fixing missing GC reference to the stack view model (which is a UObject)

	#!rb frank.fella
	#!tests ran over time with GC.CollectGarbageEveryFrame 1

Change 3425036 on 2017/05/05 by Simon.Tovey

	Fix for bad constant table generation.
	Cause by confliting names between bool and int constants.

	#!tests works
	#!rb none
	#!codereview Shaun.Kime

Change 3424539 on 2017/05/04 by Andrew.Grant

	Another two quick patchups...
	#!tests compiled Win64 editor
	#!rb none

Change 3424535 on 2017/05/04 by Frank.Fella

	Niagara - Stack UI updates
	+ Input remapping drop-down menu now works.
	+ Graph is auto-arranged after being mangled by the stack.

	#!tests graph appears to update correction when remapping through the stack.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3424514 on 2017/05/04 by Andrew.Grant

	Compilation fixes for some files that were accidentally checked in!
	#!tests compiled PS4
	#!rb none

Change 3424455 on 2017/05/04 by Andrew.Grant

	Moved a lot of Orion test controller code to "Gauntlet" plugin
	#!tests compiled Win64 Editor & PS4
	#!rb none

Change 3424433 on 2017/05/04 by Shaun.Kime

	Added simple sub uv example based on https://wiki.unrealengine.com/SubUV_Particle_(Tutorial)

	#!rb none
	#!tests n/a

Change 3424215 on 2017/05/04 by Shaun.Kime

	Adding map when no particles or system parameters are used.

	#!rb none
	#!tests Sparks.uasset

Change 3423924 on 2017/05/04 by Shaun.Kime

	Preventing crash when no parameter map is wired into graph

	#!rb none
	#!tests broke graph wiring mid-graph. crashed before this change.

Change 3423803 on 2017/05/04 by Shaun.Kime

	Adding tooltips on stack items so that you can get more insight into what they do.

	#!rb none
	#!tests n/a
	#!codereview frank.fella

Change 3423795 on 2017/05/04 by David.Ratti

	Fix GE mod data not being passed through properly
	#!rb none #!tests editor pie
	#!codereview Aaron.Eady

Change 3423688 on 2017/05/04 by Shaun.Kime

	Fixing crash on exit bug

	#!rb none
	#!codereview frank.fella
	#!tests n/a

Change 3423341 on 2017/05/04 by Shaun.Kime

	Adding ability to not have to type in the known variables for the graph in Get/Set nodes.

	#!rb none
	#!tests n/a

Change 3423340 on 2017/05/04 by Frank.Fella

	Niagara - Initial stack UI implementation. Lots of stuff still doesn't work, but I wanted to get up latest and get what I have in to avoid a single monolithic check-in.

	#!tests none
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3423040 on 2017/05/04 by Jeff.Williams

	Clearing up Robomerge
	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) @3422721, @3422721

	#!rb none
	#!tests none

Change 3422746 on 2017/05/04 by jon.lietz

	- adding back in the depricated warning forAssignSetByCallerMagnitude() need, to use AssignTagSetByCallerMagnitude() now
	- marked SetFilterSetByCallerMagnitude() as deprecated, need to use SetFilterTagSetByCallerMagnitude() now
	- set SplitGameplayEffectSpecBetweenActors and SplitGameplayEffectSpecBetweenTargetData to deprecated, need to use TagSplitGameplayEffectSpecBetweenActors and TagSplitGameplayEffectSpecBetweenTargetData now
	- cleaned up all code to use the tag verison of set by caller, and fixed up what data I could some was checked out and will need to be fixed by design.

	#!rb none
	#!test compiles and played a bit in monolith
	#!lockdown Billy.Rivers

	#!ROBOMERGE-SOURCE: CL 3422721 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. jon.lietz, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/OrionGame/Content/Blueprints/OrionAbilityMacros.uasset
	#!CodeReview: jon.lietz, jason.bestimt, andrew.grant, jeff.williams

Change 3422721 on 2017/05/04 by Jon.Lietz

	- adding back in the depricated warning forAssignSetByCallerMagnitude() need, to use AssignTagSetByCallerMagnitude() now
	- marked SetFilterSetByCallerMagnitude() as deprecated, need to use SetFilterTagSetByCallerMagnitude() now
	- set SplitGameplayEffectSpecBetweenActors and SplitGameplayEffectSpecBetweenTargetData to deprecated, need to use TagSplitGameplayEffectSpecBetweenActors and TagSplitGameplayEffectSpecBetweenTargetData now
	- cleaned up all code to use the tag verison of set by caller, and fixed up what data I could some was checked out and will need to be fixed by design.

	#!rb none
	#!test compiles and played a bit in monolith
	#!lockdown Billy.Rivers

Change 3422412 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3422407 on 2017/05/03 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#!tests #!rb none

Change 3422281 on 2017/05/03 by Shaun.Kime

	Moving default assets into NiagaraTestbed
	#!lockdown Andrew.Bains
	#!rb none
	#!tests n/a

Change 3422241 on 2017/05/03 by Shaun.Kime

	Now synchronizing data interfaces using the same rules as parameters

	#!rb none
	#!codereview frank.fella
	#!tests TestDataInterfaceEffect overrides curves from TestDataInterfaceParameterMap

Change 3422095 on 2017/05/03 by Shaun.Kime

	Rewrote logic for non-parameter mapped emitters to put their data into parameter map format. This has the advantage of cleaning up the code substantially for interpoloated spawning.

	Added interpolated spawning to parameter maps.

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests opened an recompiled all known effects and emitters in both interpolated spawn and regular spawn

Change 3421829 on 2017/05/03 by Simon.Tovey

	Removed stats tracking for operations and placed it behind a CVar should someone want to disable it entirely.
	Should probably cook them out too.

	#!tests none
	#!rb none

Change 3421597 on 2017/05/03 by Andrew.Grant

	Fix for shipping build compilation issue
	#!tests #!rb none

Change 3421481 on 2017/05/03 by Andrew.Grant

	Leak reporter tweaks - now pass desired reports in as arguments
	#!tests ran LeakCheck
	#!rb none

Change 3421451 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb na

Change 3421299 on 2017/05/03 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#!tests #!rb na

Change 3421295 on 2017/05/03 by Andrew.Grant

	Merging 39.5 changes through //Orion/Main to Release-40 (//Orion/Release-40)
	#!tests #!rb na

Change 3421273 on 2017/05/03 by Andrew.Grant

	Improvements to leak detection and Orion memory tests
	- Moved most leak reporting out of MallocLeakDetection allocator and into MallocLeakReporter
	- MallocLeakReporter supports mallocleak.start / mallocleak.stop with optional reporting times
	- Simplified orion-side memory reporting
	- Now always add DebugOutputDevice when logging is enabled
	#!tests loats and lots of soaking
	#!rb send CR to Core-Team

Change 3421248 on 2017/05/03 by Andrew.Grant

	Merging fixes from //Orion/Release-39.5 to Main (//Orion/Main)
	#!tests #!rb na

Change 3420862 on 2017/05/03 by Simon.Tovey

	Missing files

	#!rb none
	#!tests none

Change 3420851 on 2017/05/03 by Simon.Tovey

	Reworked compilation of internal constants to avoid dependancy between ShaderFormatVectorVM and Niagara.

	#!rb none
	#!tests stuff works
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche

Change 3420817 on 2017/05/03 by Laurent.Delayen

	Integrated CL#! 3418811 from UE4/Dev-Framework
	Fix existing animation blueprint nodes with dead asset references duplicated by pins. This code can be applied independent of the other change to fix specific games

	#!codereview ben.zeigler
	#!rb ben.zeigler
	#!tests wukong PIE

Change 3420393 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3420383 on 2017/05/03 by Andrew.Grant

	Merging down from Release-40 to unblock Robomerge
	#!tests #!rb na

Change 3420369 on 2017/05/03 by Andrew.Grant

	Workaround for issue seen when working on BP_DamageNumberManager
	#!tests compiled
	#!rb Dan.Oconner
	#!ROBOMERGE: Main, DG, DUI

Change 3420357 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3419928 on 2017/05/02 by Olaf.Piesche

	More GPU sim updates; some additional shader map tweaks, added a dispatch queue to the render module, binding and dispatching if sim target is GPU (GPU sim is not working yet though!); also shoulld fix some existing compile issues; CPU sim and other current functionality should be unaffected by this commit.

	#!rb none
	#!tests compiled, ran editor, opened test effect

Change 3419751 on 2017/05/02 by Zak.Middleton

	#!ue4-orion - Remove unused function FPhysicsFilterBuilder::SetExtraFiltering(). It was also incorrect.

	#!codereview Ori.Cohen
	#!rb none
	#!tests compiled, launched editor

Change 3419683 on 2017/05/02 by Andrew.Grant

	Temporarily removing depreciation flag
	#!codereview @David.Ratti
	#!tests #!rb none

Change 3419594 on 2017/05/02 by Shaun.Kime

	Fixing interpolated spawning's base algorithm wrt timing.  Parameter maps to come.

	When you spawn, the delta time is zero (shouldn't be used anyway) and the values are interpolated based on the in-between of the last frame and current frame when the particle spawns.

	When you update that first frame, the delta time is the time from the tween to the current frame and the parameter values are the current frame's values.

	Tried to convert UNiagaraScript::Usage to be an accessor to better trap when we were setting the type away from interpolating scripts. Converted most cases over, but kept it public due to the accessors for asset browsing.

	Removed GetCompanionUpdate/Spawn script as they are no longer used.

	Also making sure that the script and other parameters are properly duplicated for event graphs.

	#!rb none
	#!test InterpolatedSpawnTestCircle and InterpolatedSpawnTestLine
	#!codereview simon.tovey

Change 3419568 on 2017/05/02 by Laurent.Delayen

	OR-37965 Fixed first frame AnimNotifies in a Montage getting skipped for SimulatedProxies, due to NotifyWeight being uninitialized and Montage's weight not being updated to meet notify weight threshold.

	#!rb none
	#!tests Kallari double jump networked.

Change 3419513 on 2017/05/02 by Shaun.Kime

	Encountered div by zero.

	#!rb none
	#!tests none
	#!codereview olaf.piesche

Change 3419184 on 2017/05/02 by Jeff.Williams

	Converting <utf8> to <text>. Stripping BOM

	#!rb none
	#!tests none

Change 3418731 on 2017/05/02 by Zak.Middleton

	#!orion - Add 2 more bits to collision MaskFilter. Added TeamBlueBarrier and TeamRedBarrier. Add SetTeamBarrierCollision() function to OrionBlueprintLibrary for setting collision on pieces spawned by abilities. Not yet hooked up to Dekker's ult, though in testing it does work (waiting to hear feedback on some details there).

	#!rb Frank.Gigliotti
	#!tests PIE multiplayer.

Change 3418581 on 2017/05/02 by Mieszko.Zielinski

	A set of small AI API extensions, in preparation for the Bot Playbook submission #!Orion

	#!test compilation
	#!rb none

Change 3417896 on 2017/05/02 by David.Ratti

	Unshelved from pending changelist '3417884':

	Integrate keyword system. This is Events, Qualifiers, and GameplayStats. (Item and ItemProperty keywords remain in Dev-UI).

	Note this has a few content warnings on startup. Will submit spot fixes after the integrate.

	#!rb none
	#!tests compile, editor, pie, cook

	#!ROBOMERGE-SOURCE: CL 3417883 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

	#!ROBOMERGE-SAYS: Unresolved conflicts. david.ratti, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionEditor/OrionUnrealEdEngine.cpp
	#!CodeReview: david.ratti, jason.bestimt, andrew.grant, jeff.williams

Change 3417883 on 2017/05/02 by David.Ratti

	Integrate keyword system. This is Events, Qualifiers, and GameplayStats. (Item and ItemProperty keywords remain in Dev-UI).

	Note this has a few content warnings on startup. Will submit spot fixes after the integrate.

	#!rb none
	#!tests compile, editor, pie, cook

Change 3416622 on 2017/05/01 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb na

Change 3416463 on 2017/05/01 by Ben.Salem

	Merging //Orion/Dev-General to Release-40 (//Orion/Release-40)
	#!rb #!tests na

Change 3416291 on 2017/05/01 by Ben.Salem

	Don't send out report mail for skills/smokes if there's nothing to send out. This prevents us from getting spammed to oblivion as tests roll into new branches.
	#!rb none
	#!tests compiled

Change 3416214 on 2017/05/01 by Andrew.Grant

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb na

Change 3416131 on 2017/05/01 by Mieszko.Zielinski

	Made EQSDebugger store query tick data only if there has been any work done for that specific query #!UE4

	#!test golden path
	#!rb Lukasz.Furman

Change 3416044 on 2017/05/01 by Andrew.Grant

	Missed file needed by previous change
	#!tests #!rb na

Change 3416043 on 2017/05/01 by Jon.Lietz

	seperating out the FName and FGameplayTag for the SetByCallerMagnitude() into two functions so the FName version can be marked as depricated and gives us a clean path at removing the Data and Functions with engine version 4.17

	#!rb none
	#!tests compiles and played in the box map
	#!codereview David.Ratti Billy.Bramer Fred.Kimberley

Change 3416042 on 2017/05/01 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3416020 on 2017/05/01 by David.Ratti

	non unity fix
	remove unused function I added to TOptional
	#!rb #!tests none

Change 3415996 on 2017/05/01 by Andrew.Grant

	Adds a new delegate 'OnMemoryTrim' that is called as a request for systems to free up any temporary or high-watermark memory they may be holding. UEngine::TrimMemory calls this delegate after flushing rendering. By default this is called during LoadMap, but can be called at other times if necessary (and the cost can be afforded).

	Added OnMemoryTrim handlers to the following -

	GarbageCollector reference pools: The count and size of these pools can grow significantly based on content and user patterns. Soaking games of Paragon they rarely exceed 4MB, but in the frontend  been seen at ~10MB. Additionally the size of pool elements can trend upwards overtime based the section of objects they are assigned to.

	ParticleGpuSimulation: The classes here grow based on content usage

	PhysLevel: PhysX resources are normally cleaned up one frame after their owning UObject's are destroyed. Calling this via "Trim" collects that memory immediately which benefits reports that are generated immediately afterwards.

	#!tests soaked Paragon on PS4, lots
	#!rb set to Core-Team alias as  CR

Change 3415952 on 2017/05/01 by Andrew.Grant

	Utility class and COUNT_INSTANCES macro that allows manual tracking of non-UObject instances to diagnose  behaviors

	#!tests lots of soaking
	#!rb DanL

Change 3415778 on 2017/05/01 by Gil.Gribb

	Test change, nothing actually changed.
	#!rb none
	#!tests none

Change 3415448 on 2017/04/30 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests ShortSOloGame
	#!rb none

Change 3415430 on 2017/04/30 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb na

Change 3415298 on 2017/04/29 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3415269 on 2017/04/29 by Andrew.Grant

	Merging //Orion/Main to Release-40 (//Orion/Release-40)
	#!tests #!rb none

Change 3415264 on 2017/04/29 by Andrew.Grant

	Copying //Orion/Dev-REGS to Main (//Orion/Main)
	#!tests #!rb none

Change 3415263 on 2017/04/29 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	#!tests #!rb none

Change 3415226 on 2017/04/29 by Andrew.Grant

	Copying //Orion/Dev-General to Main (//Orion/Main)
	#!tests #!rb none

Change 3414890 on 2017/04/28 by Olaf.Piesche

	-Bit more cleanup
	-Added a UniqueID to UNiagaraScript to distinguish spawn and update scripts coming from the same source; this is regenerated everytime ChangeID is updated
	-Changed synchronizing IDs to a set instead of passing guid reference to be overwritten to the source guid owner in order to make the above work
	-Encapsulating the most frequently used members of UNiagaraScript for better debugability

	#!rb none
	#!tests compiled and ran

Change 3414784 on 2017/04/28 by Mieszko.Zielinski

	Fixed EQS manager needlessly using up all its time budget if it manages to finish all active queries and there are some queries that are marked as finished due to being aborted before the EnvQueryManager::Tick call #!UE4

	Added stats to EQSDebugger for debugging purposes, but since that's what helped me nail down the bug I've left them in.

	#!test golden path
	#!rb none
	#!codereview Lukasz.Furman, John.Abercrombie

Change 3414740 on 2017/04/28 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	#!tests #!rb na

Change 3414691 on 2017/04/28 by Andrew.Grant

	Copying //Orion/Dev-General to Main (//Orion/Main)
	#!tests #!rb none

Change 3414665 on 2017/04/28 by Zak.Middleton

	#!ue4-orion - Clean up collision FMaskFilter usage to be able to cleanly change the number of bits it uses. Current value unchanged, this is a baseline for bumping it up next.

	#!rb Ori.Cohen
	#!tests AITest multiplayer

Change 3414499 on 2017/04/28 by Shaun.Kime

	Now forcing spawn scripts to write default values to their attributes in main rather than call an input function whose results were bogus.

	#!rb none
	#!codereview simon.tovey
	#!tests ran on multiple existing scripts to ensure proper output

Change 3414332 on 2017/04/28 by Shaun.Kime

	Now function calls have their own internal name that we use when doing aliasing. This is important as it allows us to deterministically address a node irrespective of traversal ordering.

	#!rb none
	#!codereview frank.fella
	#!tests n/a

Change 3414231 on 2017/04/28 by Jeff.Williams

	Initial branch of files from Main (//Orion/Main) to Release-40 (//Orion/Release-40)

Change 3414055 on 2017/04/28 by Shaun.Kime

	Now that emitter scripts compile event scripts, we no longer need to compile standalone when Applying.

	#!rb none
	#!tests found crash when updating a collision event script due to incorrect usage of standalone compile.

Change 3414049 on 2017/04/28 by Shaun.Kime

	Added simple IsEventScript accessor.

	#!rb none
	#!tests n/a

Change 3414046 on 2017/04/28 by Shaun.Kime

	Added function to convert a SYS_* macro value into its parameter map form.

	#!rb none
	#!tests integrated into later changelist and ran over several scripts

Change 3413618 on 2017/04/28 by Ben.Salem

	Add skins to smoke test, and fix big camp locations.
	#!rb adric.worley
	#!tests Ran a smoke test with Muriel, generated a report.

Change 3413106 on 2017/04/27 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	(contains latest code from Dev-Gen)
	#!tests preflighted
	#!rb none

Change 3412911 on 2017/04/27 by Andrew.Grant

	Copying //Orion/Dev-General to Main (//Orion/Main) ahead of v40
	#!tests #!rb none

Change 3412528 on 2017/04/27 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3411879 on 2017/04/27 by Chris.Bunner

	Shader typo fix.
	#!rb None
	#!tests Loaded multiple heroes and assets

Change 3411689 on 2017/04/27 by David.Ratti

	Refresh data table view and select new row when adding new gameplay tags to the keyword data tables

	#!rb Jamie.Dale
	#!tests editor

Change 3411680 on 2017/04/27 by Simon.Tovey

	Restoring the set of NumUserPtrs that was lost somewhere along the way.

	#!rb none
	#!tests none
	#!codereivew Olaf.Piesche

Change 3411177 on 2017/04/27 by Chris.Bunner

	Fixed missing shader variable initialization.
	#!rb None

Change 3410880 on 2017/04/27 by Simon.Tovey

	Fixed a few bugs in yesterday's checkins.
	- HLSL ordering of int/float register indices was incorrect.
	- Mistakenly left a start index on the new accessor classes ctors and an implicit convert to bool caused some iterators to access the current frame data when trying to access the previous.

	#!rb none
	#!tests no crash, collision works(mostly)
	#!codereview Shaun.Kime

Change 3410088 on 2017/04/26 by Shaun.Kime

	Getting basic interpolated spawn back to compiling in scripts.

	#!rb none
	#!tests n/a

Change 3409935 on 2017/04/26 by Ben.Salem

	Add nightly Skill Changes report to the Deep Tests list to generate a list of all changes made per day in a branch. Also, separate solo smoke report node from dependencies on all other tests running so we can get smoke reports more rapidly.
	#!rb brad.angelcyk
	#!tests Ran preflight of new node successfully.

Change 3409724 on 2017/04/26 by Shaun.Kime

	Current state of collision detection:
	Collision is spotty, but seems to work. Will often get a crash in\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstance.cpp(905) with an invalid Index value, leading the counts to be off.

	Get a crash in MovePush_Pusher in writing an integer.

	#!rb none
	#!tests n/a

Change 3409340 on 2017/04/26 by Shaun.Kime

	Working on getting events back up and running. This represents a stable loading path as well s sample assets that don't yet work.

	#!rb none
	#!tests n/a

Change 3409271 on 2017/04/26 by Simon.Tovey

	Changed data set iterators to be more explicitly accessors that can read at any index.
	Implemented replacement template iterator on top of these to so we can avoid modifying all existing uses of the iterator classes.

	#!rb none
	#!tests simulation and rendering work.
	#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella

Change 3409205 on 2017/04/26 by Andrew.Grant

	Removed accidentally added NetLog messages
	#!tests #!rb none

Change 3409191 on 2017/04/26 by Simon.Tovey

	Modified dataset layout and updated hlsl generation.

	Now keeping float and int data separate as it's simpler and will be better for feeding GPU.

	#!rb none
	#!tests sims still work
	#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella

Change 3408858 on 2017/04/25 by Jeff.Williams

	Initial branch of files from Release-39.4 (//Orion/Release-39.4) to Release-39.5 (//Orion/Release-39.5)

Change 3408617 on 2017/04/25 by Olaf.Piesche

	Bit of cleanup and a few small fixes

	#!rb none
	#!tests none

Change 3408425 on 2017/04/25 by Olaf.Piesche

	Niagara plugin side implementation of shader compiling manager; various bug fixes to the translator and shader code
	This should make the process of generating HLSL from a Niagara script, compiling it to a compute shader, sticking it in a shader map, as well as serializing to and from DDC, work.
	Probably has various small residual problems that we'll shake out over the next few days.

	#!codereview simon.tovey
	#!codereview frank.fella
	#!codereview shaun.kime
	#!rb none
	#!tests compiled Shaun's test Niagara rebuild of Hyperbreach's grenade explosion

Change 3408154 on 2017/04/25 by Ben.Salem

	Extend timeout on skill test as more characters come online.
	#!rb none
	#!tests compiled

Change 3408077 on 2017/04/25 by Ben.Salem

	Adding a nightly Skill Change report node to pick up all ability changes that may have intentionally and unintentionally cropped up the night before for use in maintaining automated tests and maybe eventually for helping out QA.

	#!rb Brad.Angelcyk, Clayton.Langford
	#!tests Generated a few reports.

Change 3407912 on 2017/04/25 by Shaun.Kime

	Fixing crash bug when using multiple renderers for an emitter.
	Adding in example.

	#!rb none
	#!tests created example

Change 3407873 on 2017/04/25 by Shaun.Kime

	NormalizedAge is now what we previously referred to as Age.
	Age is also output, but it is in seconds.

	Modifed the Renderers to go through their Properties objects for GetRequiredAttributes. This allows us to make it a compile error if the script doesn't have the attributes required by the renderer.

	#!rb none
	#!tests updated all checked in assets
	#!lockdown Andrew.Bains

Change 3407661 on 2017/04/25 by Rob.Cannaday

	Libwebsocket logging from Fortnite CLs 3377318, 3380860
	#!rb james.hopkin
	#!tests mms matchmaking beginning

Change 3407657 on 2017/04/25 by Rob.Cannaday

	libwebsocket updates from Fortnite CL 3380852
	Includes client crash fix, increased log verbosity, and removes x64 libwebsockets directory.
	#!rb james.hopkin
	#!tests mms matchmaking beginning

Change 3407596 on 2017/04/25 by Laurent.Delayen

	Added hooks in AnimBlueprintCompiler to perform Post Compile Validation in an AnimInstance subclass.
	Also added virtual function to opt in for warnings when nodes are not using Fast Path.

	#!codereview michael.noland, james.golding, thomas.sarkanen
	#!rb thomas.sarkanen
	#!tests Orion HeroAnimInstance

Change 3407480 on 2017/04/25 by Jon.Lietz

	fixing logic error that would still use the FName even once a tag was defined, check to see if we have a tag first and if not THEN use the FName

	#!rb none
	#!tests apply a GE that has a FName and Tag SetByCaller defined

Change 3407385 on 2017/04/25 by Laurent.Delayen

	If an AnimBP has warnings or errors, force opening Compiler Results Window, and recompile to display results.

	#!codereview michael.noland, thomas.sarkanen
	#!rb thomas.sarkanen
	#!tests revernant's AnimBP in editor

Change 3407328 on 2017/04/25 by Andrew.Grant

	Added comment to FTicker about DeltaTime arg
	#!tests #!rb na

Change 3407325 on 2017/04/25 by Shaun.Kime

	We now have moved the Material parameter onto the NiagaraRenderer objects.
	There can now be multiple NiagaraRenderer objects per emitter. This has not been well tested.
	There can now be multiple Event scripts per emitter. This has not been well tested.

	#!rb none
	#!tests converted default assets as well as the howitzer test asset
	#!lockdown Andrew.Bains

Change 3407152 on 2017/04/25 by Andrew.Grant

	Locked v39.3 builds to network version 3404004
	#!tests #!rb na
	#!ROBOMERGE: !39.4

Change 3406265 on 2017/04/24 by Gates.Aldridge

	Updated Gem Trees and New Content.

	For list of all Gem trees visit this link: https://docs.google.com/a/epicgames.com/spreadsheets/d/1UA0Tin_eQ-SQKR-4hFicN51S08MXbWCBYRW_dQ6VevU/edit?usp=sharing

	#!tests PIE
	#!codereview billy.rivers, colin.fogle

Change 3405946 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)
	#!rb none
	#!tests n/a

Change 3405914 on 2017/04/24 by Shaun.Kime

	Refactoring due to renamings. Most functionality is back up, but additional renames have been requested that will occur in a later changelist.

	#!rb none
	#!tests opened exisiting emitters and made sure that they worked after recompile.

Change 3405760 on 2017/04/24 by Shaun.Kime

	Moving shader file

	#!rb none
	#!tests n/a

Change 3405547 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)
	#!rb none
	#!tests n/a

Change 3405537 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)
	#!rb none
	#!tests n/a

Change 3405530 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)

	#!rb none
	#!tests n/a

Change 3405500 on 2017/04/24 by Shaun.Kime

	DO NOT SYNC Further renamings
	#!rb none
	#!tests n/a

Change 3405473 on 2017/04/24 by Shaun.Kime

	DO NOT SYNC Rename/move file(s) stage 1, physical file movement
	#!rb none
	#!tests n/a

Change 3404829 on 2017/04/22 by David.Ratti

	#!rb #!tests missed file

Change 3404805 on 2017/04/22 by David.Ratti

	Added FGameplayTagCreationWidgetHelper. This will add a 'create new gameplay tag' widget in whatever struct it is put in.

	Added these to all of the keyword types. This makes it easier to add new keywords from within the keyword data table.

	Minor changes to GameplayTagWidget to support auto expanded and default strings when creating new tags.

	#!rb none
	#!tests editor
	#!codereview Jon.Lietz

Change 3404235 on 2017/04/21 by Shaun.Kime

	Now updating the graph properly to match Module or Function depending on the state of the details panel.

	#!rb none
	#!tests n/a

Change 3404205 on 2017/04/21 by Wes.Hunt

	Added PlaylistName to PlayerContextLocationPerMinute (empty if not in Match).
	Other changes:
	* FAnalyticsEventAttribute now uses Lex::ToString() to convert the key name.
	* removed !PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS code.
	* Added AppendAnalyticsEventAttributeArray to efficiently append to an existing array.
	* Added a Lex::ToString conversion for EGenericAnalyticParam::Type
	#!rb josh.markiewicz
	#!tests build PC/PS4/Editor run solo match and check heartbeat values.

Change 3404059 on 2017/04/21 by Shaun.Kime

	Adding back in the default pin for optional, exposed function inputs.

	#!rb none
	#!tests n/a
	#!codereview simon.tovey

Change 3403939 on 2017/04/21 by Frank.Fella

	Niagara - Loop fixes
	+ Reset bursts on loop.
	+ Fix off by 1 error when looping.

	#!rb none
	#!tests bursts now fire correctly every loop, and emitters now loop the number of times specified.

Change 3403935 on 2017/04/21 by Frank.Fella

	Niagara - Make in editor sequencer time update code more correct and easier to follow

	#!rb none
	#!tests auto-loop only happens when playing now.

Change 3403899 on 2017/04/21 by Jon.Lietz

	cook fix

	#!rb none
	#!tests compiles
	#!codereview dave.ratti

Change 3403787 on 2017/04/21 by Ben.Salem

	Increase timeout for FXTest node
	#!rb none
	#!tests none

Change 3403760 on 2017/04/21 by David.Ratti

	Downgrade fatal to error temporarily (?)

	#!rb #!tests cook

Change 3403452 on 2017/04/21 by Shaun.Kime

	Tweaking some checks and getting rid of stale files.

	#!rb none
	#!tests n/a

Change 3403400 on 2017/04/21 by Shaun.Kime

	Moving Niagara assets to the FX asset category

	#!rb none
	#!tests ran app and created asset types
	#!codereview simon.tovey, frank.fella, olaf.piesche

Change 3403392 on 2017/04/21 by David.Ratti

	Deprecated FOnGameplayAttributeChange delegate in favor of FOnGameplayAttributeValueChange which returns a structure for payload data. The structure is for better future  proofing. The data that actually changed is that now the previous value of the attribute is included in the callback.

	RegisterGameplayAttributeEvent is replaced with GetGameplayAttributeValueChangeDelegate. The former is now deprecated (4.17) but will still work.

	(unrelated, also broke out function that gathers attribute uproperties to static func FGameplayAttribute::GetAllAttributeProperties [was previously embedded in details cust code])

	#!rb Jon.Lietz
	#!tests Pie, editor
	#!codereview Billy.Bramer,  Fred.Kimberley

Change 3403093 on 2017/04/20 by Shaun.Kime

	You can now set default values for parameter map entries. These default values will be applied for the module if nothing overrides them from the outside.

	#!rb none
	#!tests ran all existing assets

Change 3403079 on 2017/04/20 by Andrew.Grant

	Renamed OrionTestFramework to Gauntlet and moved under Engine automation (currenty NotForLicensees).
	Updated namespaces and filenames to match new project name
	Added RunFortTests with simple BootTest example (tested and verified this works).

	#!tests ran locally, preflighted
	#!rb none
	#!gulp

Change 3402958 on 2017/04/20 by Shaun.Kime

	Making standalone modules compile with data interfaces.
	Fixing comments.
	Updating test assets now that they compile in-place.

	#!rb none
	#!tests n/a
	#!lockdown Andrew.Bains

Change 3402867 on 2017/04/20 by Paul.Moore

	[MatchMaking]
	- Fixed Lws wrapper detection of when a connection close is initiated by the client + other misc cleanup.
	#!review-3402868
	@tyler.cole
	@rob.cannaday
	#!rb none
	#!tests matchmaking

Change 3402846 on 2017/04/20 by Shaun.Kime

	Echoing the error message log so that it can be properly shown in the UI for HLSL translation.

	#!rb none
	#!tests n/a

Change 3402788 on 2017/04/20 by Laurent.Delayen

	Click a Hyperlinked Asset in a log window will now attempt to open the editor for it.

	#!rb michael.noland
	#!tests new AnimBP validation warnings

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3402354 on 2017/04/20 by Shaun.Kime

	Adding support for DataInterfaces to parameter maps.

	#!rb none
	#!tests opened all test files and recompiled

Change 3402350 on 2017/04/20 by Simon.Tovey

	Removing some validation that vm compiler is failing currently to bypass issues for others.

	#!test works
	#!rb none

	#!codereview Shaun.Kime

Change 3402233 on 2017/04/20 by Simon.Tovey

	Bringing 3402222 from dev-render to dev-general

	#!rb Marcus.Wassmer
	#!tests Fixes issue on PS4

Change 3402213 on 2017/04/20 by Daniel.Lamb

	Added support for using precompiled exe when running shared cooked builds.
	Updated UI to support this feature.
	#!rb Andrew.Grant, Ben.Marsh
	#!test Shared cooked builds paragon

Change 3402153 on 2017/04/20 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787
	#!ROBOMERGE-BOT: ORION (Release-39.4 -> Main)

Change 3402081 on 2017/04/20 by Andrew.Grant

	Workaround for crash where FRepLayout items were being GC'd during (but before) the NetDriver shutdown. We now explicitly clear out the references in our Shutdown() call that occurs prior to being GC'd.
	#!tests no longer crashing when returning to main menu after tutorial
	#!rb na
	#!review-3402082 @Ryan.Gerleve

Change 3402006 on 2017/04/20 by Olaf.Piesche

	Fixing serialization problem; need to use FArchive custom version in Serialize, not the Linker's

	#!codereview shaun.kime
	#!codereview simon.tovey
	#!rb daniel.lamb
	#!tests loaded and saved problematic assets

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957
	#!ROBOMERGE-BOT: ORION (Release-39.4 -> Main)

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/...
	#!ROBOMERGE-BOT: ORION (Release-39.3 -> Release-39.4)

Change 3401784 on 2017/04/20 by Benn.Gallagher

	Duplicating change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	#!review Andrew.Grant

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/...
	#!ROBOMERGE-BOT: ORION (Release-39.3 -> Release-39.4)

Change 3400956 on 2017/04/19 by Andrew.Grant

	Changed check to ensure for v39.3 release
	#!ROBOMERGE: !39.4
	#!tests #!rb none

Change 3400938 on 2017/04/19 by Andrew.Grant

	FDelegateBase destructor now implicitly results in Unbinding.
	Removed now-unnecessary Unbind calls from MulticastDelegate and commented the one valid case

	#!tests soaked Orion during memory leak tests
	#!rb none
	#!review-3400939 steve.robb

Change 3400853 on 2017/04/19 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3400613 on 2017/04/19 by Olaf.Piesche

	Code chunks know whether they're terminated (with ;) so we can have unterminated lines in the generated hlsl (opening and closing scopes in if/else, for example)

	#!rb shaun.kime
	#!tests compiled script with if node

Change 3400296 on 2017/04/19 by Rob.Cannaday

	Specify tlog endpoint by using the backend name (e.g,. tencentdev)
	Supported:  tencentdev, tencentqa, tencentlive, tencentff
	#!tencent
	#!orion
	#!tlog
	#!rb none
	#!tests tlog initialization

Change 3400197 on 2017/04/19 by Shaun.Kime

	Fixing uninitialized variable preventing data interfaces from properly adding to data table.

	#!rb none
	#!tests n/a
	#!codereview Olaf.Piesche, Simon.Tovey

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3399720 on 2017/04/19 by Andrew.Grant

	Merging applocal deployment of Xuadio/ Xinput from //UE4/Dev-Core/... @ 3386262
	#!tests #!rb na

Change 3399667 on 2017/04/19 by Andrew.Grant

	Duplicating 3398085 from Dev-Rendering:

	Removed Aftermath hearbeat check as it internally uses the deviceConext which is not threadsafe

	#!jira UE-42280
	#!RB Marcus.Wassmer
	#!tests none

Change 3399658 on 2017/04/19 by Simon.Tovey

	Changes that remove some erroneous usage of hlslcc ir list nodes.
	Required for upcoming removal of some code which masked these errors in hlslcc.

	#!rb none
	#!tests Everything worked in cleanup brach. Pulled over from there.
	#!codereview Olaf.Piesche

Change 3399633 on 2017/04/19 by Shaun.Kime

	Fixing issue where we were trying to HLSL convert an effect script.

	#!rb none
	#!tests n/a
	#!codereview olaf.piesche

Change 3399577 on 2017/04/19 by Shaun.Kime

	Updating default content

Change 3399393 on 2017/04/19 by Shaun.Kime

	Merging spawn/update/event graphs into one.

	#!rb none
	#!tests n/a
	#!codereview frank.fella, simon.tovey, olaf.piesche

Change 3399101 on 2017/04/19 by Jeff.Williams

	Merging //Orion/Main to Release-39.4 (//Orion/Release-39.4) @3398765

	#!rb none
	#!tests none

Change 3399084 on 2017/04/19 by Jeff.Williams

	Initial branch of files from Release-39.3 (//Orion/Release-39.3) to Release-39.4 (//Orion/Release-39.4)

Change 3398550 on 2017/04/18 by Olaf.Piesche

	Fixes for post-compile data interface tables on scripts; removing unnecessary stuff from the compilaiton output that was move to the translator

	#!tests ran and compiled hyperbreach grenade explosion
	#!rb shaun.kime

Change 3398413 on 2017/04/18 by Shaun.Kime

	Removing duplicate compiler definition

	#!rb none
	#!tests n/a

Change 3398395 on 2017/04/18 by Olaf.Piesche

	Missing NiagaraShader module build file.

	#!rb shaun.kime
	#!tests none

Change 3398350 on 2017/04/18 by Alexis.Matte

	Avoid matching the material slot name when resetting the material on reimport
	#!rb none
	#!jira UE-42755
	#!test run the fbx automation test

Change 3398337 on 2017/04/18 by Olaf.Piesche

	Niagara compute shader compilation and storage infrastructure; shader maps, serialization, DDC save and load, split of compilation and HLSL translation, kicking off of shader compiler jobs to the workers, and a whole bunch of supporting code;
	still missing and up next: applying successful shader compile job results to the corresponding niagara script (up next).

	Nothing *should* change from a user perspective, CPU compilation and simulation *should* still work as previously.

	#!rb shaun.kime
	#!tests built a simple emitter with function calls, made sure it compiled and ran

Change 3398248 on 2017/04/18 by Andrew.Grant

	Merging RepLayout fix from Fortnite
	#!tests short solo game
	#!rb Ryan.Gerleve

Change 3398152 on 2017/04/18 by Andrew.Grant

	Actually enabling Aftermath... :(
	#!tests compiled and verified NV_AFTERMATH is set
	#!rb none

Change 3398133 on 2017/04/18 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3397942 on 2017/04/18 by Benn.Gallagher

	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions

Change 3397885 on 2017/04/18 by Daniel.Lamb

	Remove duplicate addition of package name.  Fixes crash when iterative cooking.
	#!rb Trivial
	#!test iterative cook paragon.

Change 3397778 on 2017/04/18 by Daniel.Lamb

	Added mountpoint to the information which is dumped for pak files.
	#!rb trivial
	#!test Unrealpak -list

Change 3397777 on 2017/04/18 by Daniel.Lamb

	Added stats to network platform file and network server.
	#!rb Andrew.Grant
	#!test Paragon cook on the fly.

Change 3397776 on 2017/04/18 by Daniel.Lamb

	Added suppport for multiple shared cooked build paths.
	Added additional paths to the paragon shared cooked build search paths.
	Shared cooked builds use editor server instead of cooked server (tiny bit slower but improves iteration time and reduces build machine load).
	#!rb Andrew.Grant
	#!test Shared cooked build paragon

Change 3397775 on 2017/04/18 by Daniel.Lamb

	Split up TickCookOnTheSide into 3 functions (still more work to be done).
	Added function to save cooked packages during low cpu usage time in the editor when using cook on the side, not enabled by default.
	Added profiling for network cooking requests.
	Added dump of stats for cooker to exec commandline.
	Fixed issue with cook on the fly sending back unsolicited files which might not be done.
	Fixed issue with cook by the book not recooking packages found as dirty.
	Fixed issue with cook on the fly not resending ubulk and uexp packages to ps4.
	Make sure ubulk and uexp packages are cleaned up with the original uasset / umap package.
	#!rb Andrew.Grant
	#!test Cook by the book paragon, cook on the side paragon.

Change 3397759 on 2017/04/18 by Andrew.Grant

	Removed ensures that were hampering QA
	#!tests compiled
	#!rb none
	#!review-3397760 Benn.Gallagher

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/...
	#!ROBOMERGE-BOT: ORION (Release-39.3 -> Main)

Change 3397593 on 2017/04/18 by Andrew.Grant

	Merging Aftermath changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

Change 3397167 on 2017/04/17 by Andrew.Grant

	Fix for multicast delegate where delegate handles to shared-ref objects that been collected were not being deleted
	#!tests verified Orion leak is gone
	#!rb sent to Core-Team

Change 3397165 on 2017/04/17 by Andrew.Grant

	Back out revision 4 from //Orion/Release-39.3/Engine/Source/Runtime/Core/Public/Delegates/MulticastDelegateBase.h
	#!tests #!rb none

Change 3397163 on 2017/04/17 by Andrew.Grant

	Fixed issue where shared-ref objects in multicast delegate that had been nulled were never being deleted
	#!tests verified orion lean is gone
	#!rb sent to Core-Team

Change 3397152 on 2017/04/17 by Andrew.Grant

	Alternate fix for leaky PhysX data
	#!tests compiled
	#!rb none

Change 3397135 on 2017/04/17 by Andrew.Grant

	Compile fix for editor build
	#!tests compiled WIn64 editor
	#!rb none

Change 3397090 on 2017/04/17 by Andrew.Grant

	Fix for DerivedPhysXData not being freed in UBody Setup
	#!tests soaked
	#!rb none

Change 3396548 on 2017/04/17 by Laurent.Delayen

	OR-37726 Fix for array changing during Ranged-Loop iteration.

	#!rb none
	#!tests none

Change 3396271 on 2017/04/17 by Rob.Cannaday

	Use [HTTP]HttpMaxConnectionsPerServer in CurlHttp
	Move call to FPlatformHttp::Init() to after config values are read
	Related to CL 3368228
	#!UE4 #!http #!curl
	#!rb ian.fox
	#!tests Dedicated Server startup

Change 3396247 on 2017/04/17 by Max.Chen

	Copy from Release-4.16

	Fixed crash saving sequencer sublevels due to relying in initialization of UWorld::Scene that is not guaranteed
	#!rb Martin.Wilson, Benn.Gallagher
	#!jira UE-43903
	#!tests none

Change 3396132 on 2017/04/17 by Frank.Fella

	Niagara - Fix copy/paste error in comment.

	#!rb none
	#!tests none

Change 3396089 on 2017/04/17 by Jon.Lietz

	- adding in support for SetByCaller Gameplay Effects to be trag driven, Making DataName VisibleDefaultsOnly, adding in DataTag EditDefaultsOnly limited to SetByCaller tag category
	- getting Triggered event abilities working, added in a new OrionAbility for cards that will allow us to auto change activation group from replacable to default when it is going to be triggered from an event

	#!rb none
	#!tests box map
	#!codereview Dave.Ratti Billy.Bramer Fred.Kimberley

	*There is a bit of code clean up to happen but this is a good stopping point and the CL is getting bigger and any other work will cause the CL harder and harder to track

Change 3395801 on 2017/04/17 by Frank.Fella

	Sequencer - Guard against the ed mode being null for non-level sequencers.

	#!rb none
	#!tests no longer crashes when changing actor selection with the niagara editor open.

Change 3395769 on 2017/04/17 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3395735 on 2017/04/17 by Rob.Cannaday

	Fix curl attempting to use invalid address for requests
	Only specify the address to use if MULTIHOME is specified on the command line
	#!rb rob.cannaday
	#!tests dedicated server startup
	#!jria TEN-130

Change 3394964 on 2017/04/14 by Andrew.Grant

	- Fixed RemoveAll not removing entries from MulticastDelegate
	- Ensures compact is eventually called for infrequently/never Broadcast() delegages during an Add() (fixes leak in SafeZone delegates)

	#!tests soaked orion
	#!rb email-list

Change 3394945 on 2017/04/14 by Andrew.Grant

	Fix for memory leak in FRepLayout from Ryan.Gerleve
	#!tests soaked orion
	#!rb Ryan.Gerleve

Change 3394929 on 2017/04/14 by Andrew.Grant

	Added destructor to SafeZone to ensure delegates are freed immediately
	#!tests soaked
	#!rb none

Change 3394195 on 2017/04/14 by Andrew.Grant

	Fix for mem reporting crash
	#!tests none
	#!rb Marcus.Wassmer

Change 3393355 on 2017/04/13 by Shaun.Kime

	Modified traversals to be recorded depth first, making it a clear input to output linear sequence.
	Also commented the Parameter Map History class header.
	#!rb none
	#!tests n/a

Change 3393350 on 2017/04/13 by Andrew.Grant

	Merging 3371638 from Release-39 for improved cloth perf
	#!tests #!rb na

Change 3393349 on 2017/04/13 by Shaun.Kime

	Fix issue where 'listtextures' from the console causes a crash due to not properly checking against a valid EffectInstance.

	#!rb none
	#!tests n/a

Change 3393342 on 2017/04/13 by Andrew.Grant

	Merging 3367375 from Release-39 for cloth perf
	#!tests #!rb na

Change 3393335 on 2017/04/13 by Andrew.Grant

	Merging cloth improvements pt1 from 3363203
	#!tests #!rb na

Change 3393185 on 2017/04/13 by Mieszko.Zielinski

	Fixed in order to prevent GameplayTask crashes when exiting the engine #!UE4

	#!rb Lukasz.Furman
	#!test golden path
	#!jira OR-37658
	#!ROBOMERGE: 39.3, MAIN, DG
	#!lockdown Andrew.Grant

Change 3393134 on 2017/04/13 by Laurent.Delayen

	Added 'ShouldRemainVertical' to encapsulate when DesiredRotation should be restricted to Yaw only in PhysicsRotation.

	#!rb none
	#!codereview zak.middleton
	#!tests wukong's air walking ability.

Change 3393059 on 2017/04/13 by Frank.Fella

	Sequencer - Prevent a crash when trying to draw tick marks for impossible view ranges.

	#!codereview Max.Chen,Andrew.Rodham
	#!rb none
	#!tests no longer furiously consumes memory with ludicrous view ranges

Change 3392910 on 2017/04/13 by Rob.Cannaday

	Remove reference to DerivedDataCache in Sockets module - no longer needed to be there
	#!rb josh.markiewicz
	#!tests compile DebugGame Editor Win64

Change 3392890 on 2017/04/13 by Ben.Marsh

	UGS: Merging config settings to exclude changes matching certain patterns.

	#!rb none

Change 3392875 on 2017/04/13 by Shaun.Kime

	Moving NiagaraGraph into its own cpp

	#!rb none
	#!tests n/a

Change 3392867 on 2017/04/13 by Shaun.Kime

	Moving the parameter map history out into its own header/cpp

	#!rb none
	#!tests n/a

Change 3392702 on 2017/04/13 by Shaun.Kime

	Making sure that alias fixups are an exact match and do not impact the final varible name
	#!rb none
	#!tests n/a

Change 3392701 on 2017/04/13 by Shaun.Kime

	Removing stale comment
	#!rb none
	#!tests n/a

Change 3392650 on 2017/04/13 by Simon.Tovey

	? Moved the vertex color filtering to a shared storage referenced by the instance data

	#!rb Shaun.Kime
	#!tests Editor Win64

Change 3392305 on 2017/04/13 by Shaun.Kime

	Making it possible to set aliases to op nodes. This allows parity for things like multiply as * or divide as / that exists in Materials.

	#!rb simon.tovey
	#!tests n/a

Change 3391887 on 2017/04/13 by Andrew.Grant

	Integration from Main
	#!tests #!rb none

Change 3391876 on 2017/04/13 by Andrew.Grant

	Memory leak fix in Slate - Multicast delegates are not clearing invocation list on Add....
	#!tests cycled game
	#!rb none

Change 3391864 on 2017/04/13 by Andrew.Grant

	Added ini setting that can be used to increase networking timeout values in unoptimized builds to avoid resorting to -notimeouts or editing ini files.
	#!tests verified timeouts are increased with UE4Editor game/server
	#!rb none

	--
	@review Josh.Markiewicz

Change 3391841 on 2017/04/13 by Andrew.Grant

	Fix for linux compile error
	#!tests #!rb none

Change 3391811 on 2017/04/12 by Andrew.Grant

	Memory Leak Fixes
	#!tests soaked PS4 client
	#!rb various

Change 3391388 on 2017/04/12 by Rob.Cannaday

	#!UE4 - made libcurl respect the MULTIHOME param that already exists in the engine
	- allows libcurl to switch NICs
	#!rb rob.cannaday
	#!codereview rob.cannaday
	#!tests Win64 DebugGame Editor dedicated server startup, successful http request
	Written by Josh.Markiewicz

Change 3390998 on 2017/04/12 by Shaun.Kime

	Parameter maps now compile, but you cannot set their default values yet, nor wire the defaults with anything other than a ParameterMapSet node.

	#!codereview simon.tovey
	#!rb none
	#!TESTS n/a

Change 3389691 on 2017/04/11 by Jeff.Williams

	Copying //Orion/Main to Release-39.3 (//Orion/Release-39.3) @3389406

	#!rb none
	#!tests none

Change 3389226 on 2017/04/11 by Rob.Cannaday

	Handle missing PluginSettings.ini
	#!rb trivial
	#!tests dlc pak for RegionCN

Change 3388873 on 2017/04/11 by Laurent.Delayen

	Integrated CL #!3388506 from Main

	Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched.
	Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress.
	Fixes https://jira.it.epicgames.net/browse/OR-37565

	#!rb martin.wilson, lina.halper, jon.lietz
	#!tests Grux E, gadget rejoin

Change 3388761 on 2017/04/11 by Rob.Cannaday

	Build changes to specify additional content files for dedicated servers only
	#!rb daniel.lamb
	#!tests RunUAT BuildCookRun for OrionGame, and separately for RegionCN plugin as DLC

Change 3388749 on 2017/04/11 by Frank.Fella

	Niagara - In-editor timeline changes, various timing fixes, and burst key fixes.
	+ Set the playback range and working area in the sequencer timeline to 1000s so that infinite effects behave better. This still needs some work, but I think the new experience is better than what it was doing before.
	+ Loop non-infinite effects when the last particle dies or when the last emitter ends, whichever comes last.
	+ Reset desired age when resetting the effect so that looping works correctly in the editor without visual popping.
	+ Make the tick state inclusive at 0 so that the system is running on the first frame.
	+ Rebuild the burst instances in the simulation when it's reset, rather than in reinit so that each time the simulation is reset the bursts are random.
	+ Reset the spawn remainder to 0 when resetting. This helps to avoid visual popping on reset.
	+ Fix a bug in tick where the simulation was never being set to dead because the current number of particles wasn't being updated.
	+ When checking burst keys, include the current age when comparing so that bursts at time 0 evaluate properly.

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
	#!rb none
	#!tests Effects loop when the last particle dies, and bursts on the first keyframe work and are random each play

Change 3388506 on 2017/04/11 by Laurent.Delayen

	Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched.
	Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress.
	Fixes https://jira.it.epicgames.net/browse/OR-37565

	#!rb martin.wilson, lina.halper, jon.lietz
	#!tests Grux E, gadget rejoin

Change 3387648 on 2017/04/10 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3387628 on 2017/04/10 by Jeff.Williams

	Initial branch of files from Release-39.2 (//Orion/Release-39.2) to Release-39.3 (//Orion/Release-39.3)

Change 3386546 on 2017/04/10 by Alexis.Matte

	Fix the material reset workflow, prevent a bad reordering of the material array when using the skinxx workflow
	#!rb none
	#!test none

Change 3386311 on 2017/04/10 by Jason.Bestimt

	#!ORION_MAIN - Manual Merge of CL 3386053 from 39.2

	#!RB:none
	#!Tests:none

	#!CodeReview: andrew.grant, jeff.williams

Change 3386036 on 2017/04/10 by Daniel.Lamb

	Fixed issue with network paltform file looking in incorrect location when using cook in editor.
	#!rb None
	#!test Paragon cook on the fly in editor.

Change 3386035 on 2017/04/10 by Daniel.Lamb

	Stopped inifinite recursion in the case where base path is set incorrectly.
	#!rb None
	#!test Cook on the fly paragon no base path.

Change 3386021 on 2017/04/10 by Daniel.Lamb

	Merging CL 3372508
	from //UE4/Main/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp
	to //Orion/Dev-General/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order, otherwise strange load orders can be triggered where the USoundWave CDO can be initialized while the USoundBase CDO is mid inititialization.  Originally discovered in Dev-Editor, fixed in 3370466.

	#!rb Trivial
	#!test Paragon cook

Change 3386018 on 2017/04/10 by Daniel.Lamb

	Made copy of shared cooked build async.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3385949 on 2017/04/10 by Alexis.Matte

	Add "Reset Material Slot" fbx option active only when doing a re-import
	#!rb Matt.kuhlenschmidt
	#!test none

Change 3385945 on 2017/04/10 by Simon.Tovey

	? Moving per instance data for data interfaces out to their own struct so we don't have to duplicate the interface itself all the time.
	? For the moment, disabling the vertex color filtering until I can tweak the implementation a bit.
	? Added a reinit context helper for re initialising niagara components when you modify emitters or data interface properties etc.

	Still some testing and tidying up to do but should be 99% complete.


	#!rb Shaun.Kime
	#!test Tested the functionality of static mesh interface in the editor

Change 3385507 on 2017/04/07 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Changed, duplicated UMG editor fix from //UE4/Main
	#!tests compiled
	#!rb NickD

	#!ROBOMERGE-SOURCE: CL 3383414 in //Orion/Release-39/... via CL 3383880
	#!ROBOMERGE-BOT: ORION (Release-39.1 -> Release-39.2)

Change 3385407 on 2017/04/07 by Andrew.Grant

	Fix memory leak in landscape collision due to outstanding reference count
	#!tests Ran Orion, memory leak seems gone
	#!rb none
	#!review-3385408 Thomas.Sarkanen

Change 3385399 on 2017/04/07 by Andrew.Grant

	Fix for memory leak in EDL
	#!tests memory leaks vanished!
	#!rb none

Change 3385137 on 2017/04/07 by Andrew.Grant

	Fix for decal issue
	#!jira OR-37359
	#!tests none
	#!rb Arne.Schober

Change 3384414 on 2017/04/07 by Benn.Gallagher

	Fixed crash switching Grux skins in frontend. Issue arises when switching to a new skin that has more clothing elements than the first mesh. Undid the workaround previously applied to stop the crash.
	#!rb Martin.Wilson
	#!tests PIE frontend and -game frontend. Also animation tools that reproduced the crash
	#!jira OR-36671

Changed, duplicated UMG editor fix from //UE4/Main
	#!tests compiled
	#!rb NickD

	#!ROBOMERGE-SOURCE: CL 3383414 in //Orion/Release-39/...
	#!ROBOMERGE-BOT: ORION (Release-39 -> Release-39.1)

Change 3383414 on 2017/04/06 by Andrew.Grant

	non-shipping changed, duplicated UMG editor fix from //UE4/Main
	#!tests compiled
	#!rb NickD

Change 3383318 on 2017/04/06 by Laurent.Delayen

	Delay dispatching of AnimEvents (Notifies and Montage Events) until after we receive an updated animation pose (if applicable).
	This fixes AnimNotifies playing particle effects using a socket location using last frame's pose. Now they use the current frame's pose.

	#!rb martin.wilson
	#!codereview lina.halper

	#!tests Revenant primary fire spawning muzzle flash at correct location

Change 3383123 on 2017/04/06 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3382781 on 2017/04/06 by Andrew.Grant

	Made pak signing issues non-fatal
	#!tests #!rb na

Change 3382670 on 2017/04/06 by David.Ratti

	Continued event/qualifier/stat work
	-Added concept of supported and required qualifier contexts so that system can know which qualifiers/stat gathers can work with what events/stats.
	-Added details customization support for gameplay tags so that this type of filtering can be done by owned structs dynamically
	-Some general refactoring of keywords

	#!rb #!tests none
	#!codereview Jon.Lietz

Change 3381646 on 2017/04/05 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3381483 on 2017/04/05 by Lina.Halper

	#!DUPEFIX: Merging using AnimPhys-Orion-DevGeneral

	Fix crash on creating montage and setting slot node

	#!jira: UE-43698
	#!rb: Ori.Cohen

Change 3381435 on 2017/04/05 by Frank.Fella

	SDetailsView - Prevent a crash when a customization tries to use a layout builder which has been destroyed.

Change 3381019 on 2017/04/05 by Frank.Fella

	Niagara - Fix the default assets which broke when moving the content.

Change 3380701 on 2017/04/05 by Daniel.Lamb

	Stopped splash screen showing over the top of message boxes if you get a message before the game loads.
	#!rb Luke.Thatcher
	#!test Run paragon ps4 crash on startup
	#!jira UE-43209

Change 3380293 on 2017/04/05 by Jeff.Williams

	Copying //Orion/Main to Release-39.2 (//Orion/Release-39.2) @3380245

Change 3380165 on 2017/04/04 by Frank.Fella

	Niagara - Move niagara engine content into the niagara plugin.

Change 3380151 on 2017/04/04 by Frank.Fella

	Niagara - Fixes for code moved into the plugin.

Change 3380117 on 2017/04/04 by Andrew.Grant

	Locking network version to 3375394 for v39 patch
	#!ROBOMERGE: !39.1

Change 3380092 on 2017/04/04 by Andrew.Grant

	Streaming requests are now honored even when a null-item is specified in the list
	#!tests Verified Grux master skin loads correctly.
	#!rb Ben.Ziegler
	#!jira OR-37406, OR-37404
	#!ROBOMERGE: 39

Change 3380052 on 2017/04/04 by Frank.Fella

	Niagara - Move vertex factories to the correct plugin folders.

Change 3380029 on 2017/04/04 by Frank.Fella

	Niagara - Move vertex factory code to the plugins directory.

Change 3380025 on 2017/04/04 by Frank.Fella

	Niagara - Move runtime code to the plugins directory.

Change 3380024 on 2017/04/04 by Frank.Fella

	Niagara - Move editor code to the plugins directory.

Change 3379115 on 2017/04/04 by David.Ratti

	redo minor fix for engine ability system that was lose in a rollback
	#!rb #!tests none

Change 3378590 on 2017/04/04 by Jurre.deBaare

	Mesh painting tools not working
	#!fix required a direct loadmodule call
	#!rb trivial

Change 3378406 on 2017/04/04 by Shaun.Kime

	Making the name of the node shorter

Change 3378357 on 2017/04/04 by Shaun.Kime

	Adding basic UI support for Parameter Maps. Currently does not compile if you place these nodes.

Change 3377549 on 2017/04/03 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3377457 on 2017/04/03 by Jeff.Williams

	Initial branch of files from Release-39.1 (//Orion/Release-39.1) to Release-39.2 (//Orion/Release-39.2)

Change 3377394 on 2017/04/03 by Olaf.Piesche

	Removing mesh renderer material relevance determination for now; unsafe and needs to be re-worked anyway

	#!codereview shaun.kime

Change 3376222 on 2017/04/03 by Jack.Porter

	Prevent landscape crash due to thumbnail hitproxy renderer
	#!jira OR-37325
	#!rb None
	#!codereview: andrew.grant

Change 3375394 on 2017/03/31 by Marcus.Wassmer

	Bump script version to force new pub tools

Change 3375342 on 2017/03/31 by Daniel.Lamb

	Added some more blacklist files to the cook ini settings configs
	#!rb Trivial
	#!test fastcook iterative paragon.

Change 3375213 on 2017/03/31 by Shaun.Kime

	Adding Promote to Parameter pin action

Change 3375038 on 2017/03/31 by Olaf.Piesche

	First basics for Niagara GPU simulation.
	- Compiling for PC_D3D11 everytime we do a script compile, so we can start catching problems with hlsl gen;
	- adding GPU side reps for data buffers;
	- stub class for a simulation batcher;
	- added a compute execution context to separate the two script execution modes
	- GPU execution is queued in ScriptExecutionContext's execute function; may want to queue CPU executiuon here too
	- additional bits and pieces.
	- turning Niagara on by default for our stream

	Some of this will change once shader management infrastructure is in place (our own shader map with proper storage and FShader derived shader classes, next up)

Change 3374733 on 2017/03/31 by Jason.Bestimt

	#!ORION_TENCENT - Merge Beetle Grux crash fix from CL 3367820

	#!RB:none
	#!Tests:none

	#!CodeReview: andrew.grant, benjamin.crocker
	#!QAReview

Change 3374293 on 2017/03/31 by Alexis.Matte

	Fix copy paste of material array
	#!rb none
	#!test none

Change 3374226 on 2017/03/31 by Shaun.Kime

	Making it so that scripts work properly when version numbers change.
	Turns out that doing the refresh in PostLoad is a Bad Idea (TM) and we need to be careful in how we do the deep copy.

Change 3373809 on 2017/03/30 by Rob.Cannaday

	Fix inability to send chat using PS4 OSK
	#!codereview James.Longstreet, ian.fox
	#!jira OR-37160
	#!lockdown andrew.grant

Change 3373676 on 2017/03/30 by Andrew.Grant

	Merge of cloth changes from Release-39
	#!review-3373677 @Benn.Gallagher
	#!tests compiled
	#!rb none

Change 3373262 on 2017/03/30 by Josh.Markiewicz

	#!UE4 - more logging for perf counters to check for watchdog sync issues
	#!codereview sam.zamani, david.nikdel
	#!rb rob.cannaday

Change 3373002 on 2017/03/30 by Josh.Markiewicz

	#!UE4 - more logging for perf counters to check for watchdog sync issues
	#!codereview sam.zamani, david.nikdel
	#!rb rob.cannaday

Change 3372731 on 2017/03/30 by Marcus.Wassmer

	Fix Niagara shader compile issue.
	#!rb none
	#!tests none

Change 3372113 on 2017/03/30 by Andrew.Grant

	Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara)
	#!rb #!tests na

Change 3372109 on 2017/03/30 by Daniel.Lamb

	Fix issue where the editor doesn't update all windows after rendertarget texture is converted to Texture2D
	#!rb Trivial
	#!test Paragon editor

Change 3371797 on 2017/03/30 by Jeff.Williams

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) @3368008

Change 3371638 on 2017/03/30 by Benn.Gallagher

	Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system.
	#!jira OR-36927
	#!rb Martin.Wilson
	#!tests PIE Entry+Monolith. Cooked Monolith PS4 nomcp
	#!review @andrew.grant

Change 3371635 on 2017/03/30 by Andrew.Grant

	Merging //UE4/Main @ 3365166
	#!tests QA pass, preflighted
	#!rb na

Change 3371566 on 2017/03/30 by Jurre.deBaare

	All PC clients crash when Ice uses RMB - Assertion failed: bCachedMaterialParameterIndicesAreDirty == false
	#!fix also removed other check, total brainfart moment
	#!codereview Lina.Halper
	#!jira OR-37269
	#!lockdown Andrew.Grant

Change 3371404 on 2017/03/30 by Martin.Wilson

	Speculative fix for unreproducable crash on loading animations

	#!jira OR-37157
	#!rb Benn.Gallagher

Change 3370987 on 2017/03/29 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!rb na

Change 3370949 on 2017/03/29 by Andrew.Grant

	Painless merge of files from //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests compiled Win64 Editor & PS4 Test Client, Ran solo game, half-cooked a build
	#!rb none

Change 3369730 on 2017/03/29 by Daniel.Lamb

	Fixed crash in staging when the deepfiles directory doesn't exist by the time we need to create the meta for the deep files.
	#!rb None
	#!test stage paragon

Change 3369724 on 2017/03/29 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3369329 on 2017/03/29 by Jurre.deBaare

	The Fey doll looks offset on Mambos hip and has motion blur FX for wings flying
	#!fix with the Orion setup override materials can already contain a nullptr entry, this used to cause the material indices not to be dirtied when a new material is set, needed to remove the check() as well due to the new situation
	#!jira OR-36855
	#!rb Lina.Halper

Change 3368540 on 2017/03/28 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests compiled
	#!rb none

Change 3368526 on 2017/03/28 by Rob.Cannaday

	MaxHostConnections improvements after code review

Change 3368285 on 2017/03/28 by Lukasz.Furman

	fixed TimeLimitedExecution task being removed by GC, gameplay tasks component will now keep track of all managed tasks, not only AI priority queue
	#!ue4
	#!rb none
	#!codereview Mieszko.Zielinski
	#!tests PIE

Change 3368228 on 2017/03/28 by Rob.Cannaday

	Add config field to drive how many connections CURL will make to any host
	[HTTP.Curl].MaxHostConnections
	When 0, unlimited (default behavior)
	#!jira TEN-78
	#!codereview ian.fox

Change 3368076 on 2017/03/28 by Jeff.Williams

	Copying //Orion/Main to Release-39.1 (//Orion/Release-39.1) @3368008

Change 3368008 on 2017/03/28 by Jeff.Williams

	Merging //Orion/Dev-REGS to Main (//Orion/Main) @3367948

Change 3367820 on 2017/03/28 by Andrew.Grant

	Temp workaround for crash when changing skins on Grux in the frontend

	#!jira OR-36671
	#!review-3367821 @Benn.Gallagher
	#!tests flipped between all Grux skins and crash when selecting Scarab no lonber occurs
	#!rb none

Change 3367576 on 2017/03/28 by Daniel.Lamb

	Stopped the cooking of packages which are already cooked.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3367518 on 2017/03/28 by David.Ratti

	Gameplay Tag customizations: added way for systems to turn GameplayTag widgets to hyperlinks to arbitrary callbacks (e.g, opening an asset that a project wants to associate with a tag).

	#!rb none
	#!tests editor

Change 3367455 on 2017/03/28 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!rb na

Change 3367375 on 2017/03/28 by Benn.Gallagher

	Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver
	#!jira OR-36926
	#!rb Martin.Wilson
	#!tests Editor + PIE, Cooked PS4 BaselinePerformance testing

Change 3366525 on 2017/03/27 by Jeff.Williams

	Initial branch of files from Release-39 (//Orion/Release-39) to Release-39.1 (//Orion/Release-39.1)

Change 3365941 on 2017/03/27 by Andrew.Grant

	Integrated fix from Dev-Gen

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#!jira OR-36843, UE-42975
	#!rb Martin.Wilson
	#!tests Editor PIE, -game hero gallery

Change 3365861 on 2017/03/27 by Jeff.Williams

	Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-Niagara (//Orion/Dev-Niagara)

[CL 3441199 by Andrew Grant in Main branch]
2017-05-16 13:13:20 -04:00
Thomas Sarkanen
67f958285a Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3436999)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3354003 on 2017/03/20 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3355932 on 2017/03/21 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839

Change 3385512 on 2017/04/07 by Aaron.McLeran

	Bringing changes over from FN that fix audio streaming on PC/Mac/XboxOne/PS4

	CL#3318457 - Fix crash when recycling PS4 sound sources.
	CL#3313213 - Allowing XboxOne to cook streaming audio
	CL#3313719 - GetWaveFormat now returns OPUS for streaming audio waves
	CL#3320066 - Added libopus for XboxOne
	CL#3320070 - libopus is now properly linked in XboxOne

	CL#3313219 - Allowing Mac to cook streaming audio
	CL#3315332 - Fixed audio streaming on Mac
	CL#3315335 - (additional file missed in previous CL)

	CL#3313207 - Sounds now register themselves with the audio streaming manager even if they are loaded before the audio device manager is created.
	CL#3313294 - Removed some accidental debugging code that was mistakenly added in CL#3313207
	CL#3318530 - Fix threading issues in FAudioStreamingManager

	CL#3340718 - Fix for crash with audio streaming
	CL#3340844 - Fix for more thread safety in audio streaming manager
	CL#3343794 - Added a check in destructor of loaded chunk
	CL#3343794 - Removing check in stopping a source
	CL#3355393 - Moving audio streaming callbacks to use indices rather than ptrs to elements in dynamic array
	CL#3369020 - bumping up size of compressed chunks for AT9 files when doing stream chunk compression
	CL#3369131 - bumping up AT9 version number to get new AT9 cooks for larger chunks

	CL#3373626 - Fixing ps4 streaming
	CL#3375110 - Reverting some changes from 3373626
	CL#3382078 - Making audio streaming decoding async to audio thread for xaudio2
	CL#3383214 - Fixing buffer order issue for audio streaming

Change 3386321 on 2017/04/10 by Lina.Halper

	#ANIM : preview
	- Attache preview mesh to use copy mesh pose

	#jira: UE-43114, UEAP-186
	#rb: Thomas.Sarkanen

Change 3386415 on 2017/04/10 by Ori.Cohen

	Improve the cost of UpdateKinematicBodies - added the ability to defer non simulating bodies.

	#JIRA UEAP-79

Change 3386418 on 2017/04/10 by Ori.Cohen

	Fix physx memory leak when a commandlet loads many assets without ticking scene

	#JIRA UE-43378

Change 3386569 on 2017/04/10 by dan.reynolds

	Updated dummy platform generated by standalone AEOverview tests to distinguish floor materials between the platform and the test zone.

Change 3386714 on 2017/04/10 by Ori.Cohen

	Improve stats extensibility and expose it to the automation framework.

Change 3386805 on 2017/04/10 by Lina.Halper

	Fix build error for editor

	#rb: none

Change 3386854 on 2017/04/10 by Lina.Halper

	build fix for clang

	#rb:none

Change 3387198 on 2017/04/10 by Aaron.McLeran

	#jira UE-43699 Deleting unused velocity variable.

	OpenAL's velocity is not supported in WebAudio.

	Removing dead code in AndroidAudioSource.cpp

Change 3387346 on 2017/04/10 by Ori.Cohen

	Added performance regression map for physics (update kinematic bones and postBroadPhase)

	#JIRA UEAP-79

Change 3387409 on 2017/04/10 by Ori.Cohen

	Fix build, forgot to update this code

Change 3387536 on 2017/04/10 by Lina.Halper

	Merging using AnimPhys-Fortnite-Main
	- fix preview mesh selection/animation

	#code review: Thomas.Sarkanen
	#rb: none

	#i_need_autocorrect

Change 3387995 on 2017/04/11 by Martin.Wilson

	Live link updates
	- Refactor of provider api (separate update of hierarchy and transforms)
	- multi connection streaming from provider
	- provider maintains internal state so that new connections can be updated without interaction with streaming source.
	- Lifetime changes (connection timeout)

Change 3388241 on 2017/04/11 by Lina.Halper

	Merging using AnimPhys-Fortnite-Main

	- merge CL of 3388238
	#rb: Thomas.Sarkanen

Change 3388294 on 2017/04/11 by Lina.Halper

	build fix

	#rb: none

Change 3388341 on 2017/04/11 by Ori.Cohen

	Turn off vs2013 for physx

Change 3389115 on 2017/04/11 by Ori.Cohen

	Forgot missing blueprint for perf test

Change 3389224 on 2017/04/11 by Ori.Cohen

	Added sweep multi tests to perf regression

	#JIRA UEAP-79

Change 3389984 on 2017/04/12 by Martin.Wilson

	CIS Fix

Change 3390315 on 2017/04/12 by Lina.Halper

	- fix on crash of component array when shutting down anim blueprint

	#jira: UE-43868
	#rb: Thomas.Sarkanen

Change 3390402 on 2017/04/12 by Martin.Wilson

	Fix update not being called on post process instances when the main anim instance does not do a parallel update

	#jira UE-43906

Change 3390772 on 2017/04/12 by Lina.Halper

	Fix crash on importing LOD with lesser # of joints

	#rb: Benn.Gallagher

Change 3394850 on 2017/04/14 by Aaron.McLeran

	Adjusting how wavetable generation works for custom wavetables.

	- Changed wavetable creation to use a TSharedPtr vs a raw ptr.

Change 3394853 on 2017/04/14 by Aaron.McLeran

	Bringing from Odin the ability to set the lowpass filter frequency on an audio component from BP

Change 3395684 on 2017/04/17 by Ori.Cohen

	Make debugdraw for line traces const correct.

Change 3396680 on 2017/04/17 by Ori.Cohen

	Added a total scene query stat and the ability to trace all scene queries

Change 3397564 on 2017/04/18 by Benn.Gallagher

	Added clothing functional and performance test map + assets.

Change 3397769 on 2017/04/18 by Thomas.Sarkanen

	CIS fix

	Fixup incorrect AudioStreaming.cpp merge when bringing Main into Dev-AnimPhys

Change 3398518 on 2017/04/18 by Lina.Halper

	Mirroring fix on set world rotation

	#rb: Zak.Middleton
	#jira: UE-43830

Change 3400400 on 2017/04/19 by Chad.Garyet

	adding switch physx build to anim-phys

Change 3400416 on 2017/04/19 by Chad.Garyet

	updated email targets to include switch

Change 3402005 on 2017/04/20 by Ori.Cohen

	Pass stats into scene queries. Not all call sites are updated yet, waiting on Jon for uber search/replace script.

Change 3402264 on 2017/04/20 by Ori.Cohen

	CIS fix

Change 3402344 on 2017/04/20 by Ori.Cohen

	Turn off find unknown (was on by mistake)

Change 3403311 on 2017/04/21 by Benn.Gallagher

	Clothing changes from Dev-General. Fixed LOD pops, mesh swap crashes and convex collision locations

Change 3403399 on 2017/04/21 by Benn.Gallagher

	Lighting build, content cleanup and reorganization for clothing test map

Change 3403401 on 2017/04/21 by Benn.Gallagher

	Clothing test ground truth updates after lighting build.

Change 3403813 on 2017/04/21 by danny.bouimad

	Adding everything needed for our multiplat map TM-AnimPhys

Change 3403900 on 2017/04/21 by mason.seay

	Added WIP text to tests that need fixup

Change 3405383 on 2017/04/24 by Ori.Cohen

	Fix typo where complex flag was not being passed in  to constructor.

	#JIRA UE-44278, UE-44279

Change 3405389 on 2017/04/24 by Martin.Wilson

	Live link:
	- Added support for sending curve data across live link and applying it via the Live Link node
	- Added pose snapshots which are built in the live link clients tick and read by the rest of the engine, save reading live data.

Change 3405569 on 2017/04/24 by Martin.Wilson

	Missed file from CL 3405389

Change 3405810 on 2017/04/24 by Chad.Garyet

	fixing busted target for dev-animphys stream

Change 3406566 on 2017/04/24 by Aaron.McLeran

	#jira UE-44272 Fixing granular synth with packaged builds

	- Changed the way granular synth component and wave table component get PCM data from USoundWave assets. No duplication, just precache directly.

Change 3406694 on 2017/04/24 by Aaron.McLeran

	Update to phonon/steam audio plugin from valve

Change 3407794 on 2017/04/25 by Aaron.McLeran

	#jira UE-44357 Fix for attenuation settings in sequencer

Change 3407848 on 2017/04/25 by Jon.Nabozny

	Add stats to FCollisionQueryParams (continued from CL-3402005).

Change 3407857 on 2017/04/25 by Jon.Nabozny

	Disable FIND_UNKNOWN_SCENE_QUERIES.

Change 3407915 on 2017/04/25 by Lina.Halper

	Animation Automation Test for curve and simple notify

Change 3408164 on 2017/04/25 by Ori.Cohen

	Expose the physx tree rebuild rate.

Change 3408174 on 2017/04/25 by Lina.Halper

	- Changed 1, 2, 3, 4 for ordering of timing
	- Made sure the notify test takes more time between shots.

Change 3408359 on 2017/04/25 by Jon.Nabozny

	Fix FConfigFile::Write for arrays of different sizes.
	(Looks like it is still broke for arrays of the same same, with different values).

Change 3408633 on 2017/04/25 by Aaron.McLeran

	#jira UE-44297 Fix for animating sound cue graph when editor "non-realtime" button is checked

	- Fix is to explicitely register an active timer lambda that queries the preview audio component while the sound cue is playing

Change 3408768 on 2017/04/25 by Aaron.McLeran

	Fixing UHT crash

Change 3409225 on 2017/04/26 by Lina.Halper

	Increase tolerance for the shot test. It's very sensitive otherwise.

Change 3409313 on 2017/04/26 by Benn.Gallagher

	Refactor of clothing paint tool framework to create a more extensible editor and get rid of some GDC techdebt

Change 3409478 on 2017/04/26 by danny.bouimad

	Moved Text Actor forwards as it was causing zFighting

Change 3409572 on 2017/04/26 by Benn.Gallagher

	CIS fix after cloth painter changes

Change 3409585 on 2017/04/26 by danny.bouimad

	Updated Tm-AnimPhys to utilize the AEOverview maps, also found a crash with viewing shader complexity that only occurs on this map.

Change 3410948 on 2017/04/27 by Martin.Wilson

	Live Link:
	- Add subject clearing support to client / message bus protocol
	- Update ref skeleton when subject changes.
	- Remove old classes

Change 3413305 on 2017/04/28 by Danny.Bouimad

	Disabled audio tests on AnimPhys Testmap to hopefuly stop the lighting crashes during launch on (content problem)

Change 3413408 on 2017/04/28 by mason.seay

	Resaving to clear empty engine version warnings

Change 3413418 on 2017/04/28 by Benn.Gallagher

	CIS fix, #pragma once in wrong place (after an include)

Change 3413737 on 2017/04/28 by Martin.Wilson

	Rename Live Link Message Bus messages to contain the word message to avoid future name clashes

Change 3414121 on 2017/04/28 by Ori.Cohen

	Added task batching for physx tasks. Set fortnite to 8 as we already have a lot of thread contention during that time and it's best to just do it all in a single task.

Change 3417833 on 2017/05/02 by Thomas.Sarkanen

	Fix bad merge in SynthComponentGranulator.cpp

Change 3418174 on 2017/05/02 by Jon.Nabozny

	Fix memory leak in UDestructibleComponent::SetSkeletalMesh

Change 3418907 on 2017/05/02 by Aaron.McLeran

	#jira UE-44599 Fixing active sound un-pause issue.

	- While paused, active sounds were updating their active playbacktime.

Change 3419001 on 2017/05/02 by Ori.Cohen

	Added GetNumSimulatedAndAwake so that we can easily test for jitter.

Change 3419079 on 2017/05/02 by Ori.Cohen

	Added a jitter automated test.

Change 3419213 on 2017/05/02 by mason.seay

	Reaving content to remove empty engine version warnings

Change 3419351 on 2017/05/02 by Ori.Cohen

	Added automated test for raycasting against landscape from underneath (JIRA UE-39819)
	It looks like this is currently broken

Change 3419356 on 2017/05/02 by Ori.Cohen

	Updated test with associated JIRA where we first saw this

Change 3419478 on 2017/05/02 by Ori.Cohen

	Added automated test for origin shift regression crash when using aggregates.

Change 3420736 on 2017/05/03 by Ori.Cohen

	Added automated test for moving objects during an overlap callback for UE-41450
	#rnx

Change 3420803 on 2017/05/03 by Ori.Cohen

	Added automated test for JIRA UE-18019
	#rnx

Change 3420835 on 2017/05/03 by Jurre.deBaare

	Anim modifier BP for release notes

Change 3421185 on 2017/05/03 by Ori.Cohen

	Missing file

Change 3422673 on 2017/05/04 by danny.bouimad

	Fixed the cooked/uncooked lighting issue with AEO_StageFloor. The lights should no longer repeatidly spawn when loading in as sub levels.

Change 3422898 on 2017/05/04 by Danny.Bouimad

	Updating QA Audio Content

Change 3422908 on 2017/05/04 by Danny.Bouimad

	Fixing Automation CIS error 'Can't find file for asset. /Game/Tests/Physics/ISMCStaticSweep_BuiltData'

Change 3423508 on 2017/05/04 by Danny.Bouimad

	Replacing ground truth and adding build data for nonissue Automation CIS failure OverlapCallback

Change 3423634 on 2017/05/04 by danny.bouimad

	Made updates to TM-AnimPhys testmap

Change 3423870 on 2017/05/04 by Ori.Cohen

	Fix wheels separating from vehicle due to world kinematic refactor. Added temp variable for now

	#jira UE-44624

Change 3423917 on 2017/05/04 by Ori.Cohen

	Assert_Equal for int returns a bool

Change 3425267 on 2017/05/05 by Martin.Wilson

	Live Link

	- Add interpolation to subjects
	- Add connection settings that can be modified in client panel. All subjects modified by a connection use its connection settings
	- Give live link sources their client Guid so that they can send it with subject data

Change 3425303 on 2017/05/05 by Martin.Wilson

	Missed file from CL 3425267

Change 3430351 on 2017/05/09 by Martin.Wilson

	Crash fix for live link interpolation

Change 3430601 on 2017/05/09 by Benn.Gallagher

	Disabled clothing perf test temporarily due to stats issues

Change 3432669 on 2017/05/10 by Ori.Cohen

	Temporarily turn off line trace under heightfield test. This is a known bug which won't be fixed until 4.17

Change 3432679 on 2017/05/10 by Ori.Cohen

	Temporarily turn off check during TLS release on Switch.

Change 3434960 on 2017/05/11 by danny.bouimad

	Disabled content on TM-AnimPhys that was casuing a out of memory when drawing debug lines on switch.

Change 3436639 on 2017/05/12 by Danny.Bouimad

	Updating ground truths and map for OverlapCallBack to fix CIS error.

[CL 3437043 by Thomas Sarkanen in Main branch]
2017-05-12 11:21:11 -04:00
Marc Audy
22f58737f9 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3431384)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3252833 on 2017/01/10 by Ori.Cohen

	Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3256288 on 2017/01/12 by Ori.Cohen

	Undo constraint refactor as we found a way around it and it made the code much harder to read/debug

Change 3373195 on 2017/03/30 by Mike.Beach

	For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist).

Change 3381178 on 2017/04/05 by Dan.Oconnor

	Make sure we don't inherit the NATIVE func flag when generating skeleton functions, also make sure all bojects outer'd to the skeleton class are marked transient
	#jira UE-43616

Change 3381532 on 2017/04/05 by Marc.Audy

	(4.16) Fix various cases where built lighting on child actors could be lost when loading a level
	#jira UE-43553

Change 3381586 on 2017/04/05 by Mike.Beach

	Now generating TArrayCaster conversions for nativized UClass arrays that need it (to handle different TSubclassOf arrays).

	#jira UE-42676, UE-43257

Change 3381682 on 2017/04/05 by mason.seay

	Some more changes to test map

Change 3381844 on 2017/04/05 by Dan.Oconnor

	Match existing logic for CPF_ReturnParm/CPF_OutParm. Fixes compilation error in BP_TurbineBlades when using compilation manager

Change 3382054 on 2017/04/05 by Zak.Middleton

	#ue4 - Optimize CharacterMovementComponent::GetPredictionData_Client_Character() and GetPredictionData_Server_Character() to remove virtual calls.

	#jira UE-30998

Change 3382703 on 2017/04/06 by Lukasz.Furman

	fixed missing links between navmesh polys when there are more than 4 neighbor connections
	#jira UE-43524

Change 3383357 on 2017/04/06 by Marc.Audy

	(4.16) Make SetHiddenInGame propagate consistently with SetVisibility
	#jira UE-43709

Change 3383359 on 2017/04/06 by Dan.Oconnor

	Fix last errant SKEL reference when cooking Odin

Change 3383591 on 2017/04/06 by Mike.Beach

	Prevent users from setting object variables as 'config' properties (disallowed by UHT). This prevents some errors that could happen later when users nativize the Blueprint.

	#jira UE-42085

Change 3384762 on 2017/04/07 by Zak.Middleton

	#ue4 - Fix SpringArmComponent not restoring relative transform when bUsePawnControlRotation is turned off. Fixes the editor interaction ignoring transform of the component in the viewport after bUsePawnControlRotation is toggled on then off, since by then the world transform had been overwritten (from tick in editor) and nothing would drive transform changes from the editable value.

	Toggling bUsePawnControlRotation off at runtime now restores the rotation to the initial relative rotation, not stomping it with the current pawn rotation, allowing toggling between the editable/desired base rotation and the control rotation.

	#jira UE-24850

Change 3384948 on 2017/04/07 by Dan.Oconnor

	Prevent GForceDisableBlueprintCompileOnLoad from causing all sorts of badness when dependencies are loaded as part of a Diff operation. Instead of setting a global flag we flag the package as LOAD_DisableCompileOnLoad

Change 3385267 on 2017/04/07 by Michael.Noland

	Graph Editing: Pushed some node diffing code down from UAIGraphNode into UEdGraphNode so nodes with details panel properties will diff correctly (e.g., various animation nodes and BP switch nodes)

	#jira UE-21724

Change 3385473 on 2017/04/07 by Phillip.Kavan

	#jira UE-43067 - Fix broken pin wires after an Expand Node operation, along with some misc. cleanup.

	Change summary:
	- Fixed to use correct string for "Expand Node" transaction name.
	- Modified FBlueprintEditor::OnExpandNodes() to consolidate some redundant code.
	- Fixed to generate a unique node GUID for cases where the source graph is not removed after expansion.

Change 3385583 on 2017/04/07 by Dan.Oconnor

	Handle CreatePropertyOnScope nullptr return values (happens for structs missing a struct property)

	#jira UE-43746

Change 3386581 on 2017/04/10 by Michael.Noland

	Blueprints: Further hardening FBlueprintActionInfo::GetOwnerClass()
	#jira UE-43824

Change 3386615 on 2017/04/10 by Marc.Audy

	Instanced properties can now properly be set on a per-instance basis in blueprint added components.
	#jira UE-42066

Change 3387000 on 2017/04/10 by Marc.Audy

	Fix includes for CIS

Change 3387229 on 2017/04/10 by mason.seay

	More changes to TM-Gameplay

	Added Save Game test (with blueprint)

	Tick Interval test (with blueprint)

	BP logic cleanup

	Level organization

Change 3388437 on 2017/04/11 by Mike.Beach

	Adding support for map/set literals in the backend (so you can use set nodes for structs containing sets/maps, without having to connect a RHS input - resets to struct defaults).

	#jira UE-42617

Change 3388532 on 2017/04/11 by mason.seay

	Submitting latest changes for crash repro

Change 3389026 on 2017/04/11 by Ben.Zeigler

	Performance and bug fixes for incremetal cooking with asset registry, duplicate of several changes made on //Fortnite/Main
	Fix it so AssetRegistry.ScanPathsAndFilesSynchronous won't scan subdirectories inside already scanned directories, this cuts down on the number of cache files
	Fix 2 second stall when shutting down AssetSourceFilenameCache if it had never been previously created

Change 3389163 on 2017/04/11 by Ben.Zeigler

	#jira UE-42922 Fix it so connecting function input node output pins does not clear default value, we only want to clear the value when connecting an input pin. Properly testing this fix depends on UE-43883

Change 3389205 on 2017/04/11 by Marc.Audy

	Protect against a handful of GEditor usages that can now be hit in standalone

Change 3389220 on 2017/04/11 by Marc.Audy

	Don't borrow ClassWithin to masquerade as ParentClass during compilation and instead just set the super struct immediately

Change 3389222 on 2017/04/11 by Michael.Noland

	Framework: Adding a cvar (t.TickComponentLatentActionsWithTheComponent) to allow users to revert to the old behavior on when component latent actions tick
	- Non-zero values behave the same way as actors do, ticking pending latent action when the component ticks, instead of later on in the frame (default behavior in 4.16 and beyond)
	- Prior to 4.16, components behaved as if the value were 0, which meant their latent actions behaved differently to actors

	This CVar will be removed in a future version, defaulting to on

	#jira UE-43661

Change 3389276 on 2017/04/11 by Marc.Audy

	Spelling fix and NULL to nullptr

Change 3389303 on 2017/04/11 by Mieszko.Zielinski

	Made sure AIController::Posses doesn't get called when compiling Pawn BP #UE4

	#jira UE-43873

Change 3390215 on 2017/04/12 by mason.seay

	Removed some tests, will need further review

Change 3390638 on 2017/04/12 by Mike.Beach

	Generalizing the omission of the CoerceProperty (in EmitTerm) - previously we were only omitting properties for our custom array lib. For wildcards, a coerce property should not be used as its type will not match.

	NOTE: There is a slight behavior change in UEdGraphSchema_K2::ConvertPropertyToPinType(), as it will return 'wildcard' for params marked as 'ArrayTypeDependentParams' (previously would have returned 'int').

	#jira UE-42747

Change 3390774 on 2017/04/12 by Ben.Zeigler

	#jira UE-43911 Fix several issues with saving a runtime asset registry containing redirectors that caused crashes in cook on the fly. Don't resolve redirectors on incoming links because it will make a circular link, and fix an issue where chained redirectors would break the for loop iteration and return a bad dependency
	Fix it so the asset registry written out at the beginning of CookOnTheFly uses the registry generator, otherwise it will include all of the stripped editor only tags

Change 3390778 on 2017/04/12 by Ben.Zeigler

	Fix UCookOnTheFlyServer::CollectFilesToCook to check for initial unsolicited packages up front. This is required in iterative mode because it may skip cooking all explicit packages and thus miss a new startup loaded package

Change 3390782 on 2017/04/12 by Ben.Zeigler

	Change RunProjectCommand to not imply -nomcp, and allow reading -clientcmdline to override setting the map parameter to 127.0.0.1 by default
	Fix RunProjectCommand to remove ios-specific checks to not pass weird platform parameters, and instead never pass them
	Fix PS4Platform to pass along command line when calling build cook run, args needs to be the last parameter so explicitly set -target=

Change 3390859 on 2017/04/12 by Mike.Beach

	T3D class fields now export with the class's fully qualified path name (to avoid abiguity). Since we can have multiple classes with the same name (Blueprints in different folders), we have to use the class's fully qualified object path.

	#jira UE-28048

Change 3390914 on 2017/04/12 by Lukasz.Furman

	fixed missing navlink component's transform in exported navigation data
	#jira  UE-43688

Change 3391122 on 2017/04/12 by Ben.Zeigler

	Add new PreloadPrimaryAssets call to AssetManager that stream the desired assets without modifying the official load/unload state. This is useful if you want to preload things in case the might be used in the future, and it also supports recursion
	Fix crash calling GetAssetDataForPath with null path

Change 3391494 on 2017/04/12 by Dan.Oconnor

	Fix bad references in deep object (widget) hierarchies

	#jira UE-43802

Change 3391529 on 2017/04/12 by Dan.Oconnor

	Fix log spam, accidently submitted

	#rnx

Change 3391756 on 2017/04/12 by Dan.Oconnor

	LinkExternalDependencies needs to be performed before we RefreshVariables

	#jira UE-43843

Change 3392542 on 2017/04/13 by Marc.Audy

	Ensure that initialized actors get cleaned up when removed from world even if that world hasn't begun play.
	#jira UE-43879

Change 3392746 on 2017/04/13 by Marc.Audy

	(4.16) When duplicating a blueprint node, correctly make the new node a sibling of the duplicated node, not a child of it (unless duplicating the root component).
	Also resets scale of a duplicated root component to 1 to avoid a squaring of the scale for that component.
	#jira UE-40218
	#jira UE-42086

Change 3393253 on 2017/04/13 by Dan.Oconnor

	Make sure calculated meta data is correctly set on functions generated by the compilation manager (SKEL_ class functions)

	#jira UE-43883

Change 3393509 on 2017/04/13 by Mike.Beach

	Removing hack'ish ResetLoaders() call that was causing undesired side-effects (resetting of a loaded package that other objects were relying on). This was originally intended to release file handles so separate editor processes could make updates and save the file (from CL 1712376). Using ResetLoaders() for this is bad though, as it has too many side effects. Instead we have to wait for GC to run. This also makes sure that GC should run as intended as the CookOnTheFly sever is idling.

	#jira UE-37284

Change 3394350 on 2017/04/14 by Michael.Noland

	Core: Making FDateTime and FTimespan actually reflected, so they get duplicated properly in CopyPropertiesForUnrelatedObjects, etc...
	#jira UE-39921

Change 3395985 on 2017/04/17 by Phillip.Kavan

	#jira UE-38280 - Fix invalid custom type selections on member fields in the User-Defined Structure Editor after a reload.

	Change summary:
	- Ensure that the 'SubCategoryObject' member in a UDS variable descriptor has been loaded when converting to an FEdGraphPinType.

Change 3396152 on 2017/04/17 by Marc.Audy

	TickableGameObjects that have IsTickableInEditor false should not tick in the editor
	#jira UE-40421

Change 3396279 on 2017/04/17 by Phillip.Kavan

	#jira UE-43968 - Fix failed validation of bitmask enum types when serializing bitmask literal nodes.

Change 3396299 on 2017/04/17 by Dan.Oconnor

	Fix resintancing issues exposed by running TM-Gameplay with -game. We cannot reinstance actors in levels on load because the scene is not created.

	#jira UE-43859

Change 3396712 on 2017/04/17 by Marc.Audy

	Call PostLoad on subobjects before copying for unrelated properties to avoid cases where an out of date object patched over in the linker has not been brought up to date
	#jira UE-38234

Change 3396718 on 2017/04/17 by Mike.Beach

	Adding a search bar to the components tree for Blueprints.

	#epicfriday
	#jira UE-17620

Change 3396999 on 2017/04/17 by Mike.Beach

	In generated code, call event '_Implementation' functions directly for interface functions being invoked on self (avoids a UHT runtime error).

	#jira UE-44018

Change 3397700 on 2017/04/18 by Marc.Audy

	UT struct BlueprintType fixups

Change 3397701 on 2017/04/18 by Marc.Audy

	Odin struct BlueprintType fixups

Change 3397703 on 2017/04/18 by Marc.Audy

	Ocean struct BlueprintType fixups

Change 3397704 on 2017/04/18 by Marc.Audy

	WEX struct BlueprintType fixups

Change 3397705 on 2017/04/18 by Marc.Audy

	Additional UT blueprint type struct fixups

Change 3397706 on 2017/04/18 by Marc.Audy

	Fortnite struct BlueprintType fixups

Change 3397708 on 2017/04/18 by Marc.Audy

	Fixup Engine BlueprintType markup of structs

Change 3397709 on 2017/04/18 by Marc.Audy

	Sample Game struct BlueprintType fixups

Change 3397711 on 2017/04/18 by Marc.Audy

	Mark AnimNodes as BlueprintType and BlueprintInternalUseOnly

Change 3397712 on 2017/04/18 by Marc.Audy

	Paragon struct BlueprintType fixups

Change 3397735 on 2017/04/18 by Marc.Audy

	Definition pieces of BlueprintInternalUseOnly to fix UHT errors with structs already marked to use it

Change 3397912 on 2017/04/18 by Mike.Beach

	Fix for CIS warnings about shadowed variables (fallout from CL 3396718).

Change 3398455 on 2017/04/18 by Marc.Audy

	Make less critical errors log an error rather than immediately throwing allowing multiple errors to be reported in the same compile

Change 3398491 on 2017/04/18 by Marc.Audy

	BPRW/BPRO in a non-BlueprintType is now a UHT error

Change 3398539 on 2017/04/18 by Marc.Audy

	Fixup live link struct markups

Change 3399412 on 2017/04/19 by Marc.Audy

	Fix Match3 blueprint type struct markups

Change 3399509 on 2017/04/19 by Phillip.Kavan

	#jira UE-38574 - Fix AnimBlueprint function graphs marked as 'const' to treat 'self' as read-only when compiling.

	Change summary:
	- Modified FKismetCompilerContext::ProcessOneFunctionGraph() to use the function graph schema rather than the compiler context schema for both the function context's schema as well as testing the function for 'const'-ness. For AnimBPs, the compiler context and the function graph context can differ, so we need to make sure we are using the right one when making queries for a specific function context during compilation.
	- Minor cleanup: changed the function context schema to be 'const' in order to be consistent with the function graph GetSchema() API's result. Added a few 'const' qualifiers where needed to match.
	- Added a new object version in order to avoid breaking compilation of existing AnimBP function graphs that may already be violating the 'const' rule (this is the same thing that was done when 'const' was first added to "normal" BP function graphs). Just as with normal function graphs in place before the addition, a warning will be generated for existing AnimBP function graphs if they violate 'const' correctness, and an error will be generated for all new ones.

Change 3399749 on 2017/04/19 by Mike.Beach

	Hiding the Nativized Blueprints plugin from the in-editor browser (prevent users from disabling it).

Change 3399774 on 2017/04/19 by Marc.Audy

	ConditionalPostLoad is already called on StaticMesh earlier in the function

	#rnx

Change 3400313 on 2017/04/19 by Mike.Beach

	Mirroring CL 3398673 from 4.16

	Now, with ICWYU, making sure that the coresponding header gets included first in nativized Blueprint files (else we get a UHT error). Had to fixup some ShooterGame specific files as a result (they had missing includes and forward declarations).

	#jira UE-44124

Change 3400328 on 2017/04/19 by Mike.Beach

	Missing file from mirrored change (CL 3400313 - mirroring CL 3398673 from 4.16)

	#jira UE-44124

Change 3400415 on 2017/04/19 by Chad.Garyet

	adding physx switch build to framework

Change 3400514 on 2017/04/19 by Mike.Beach

	Back out changelist 3400313 / 3400328 (mirrored from CL 3398673 in 4.16), as it was producing "include PCH first" errors. Likely, CL 3398673 was a fix for a 4.16 specific change, altering the expected include order. We'll have to wait for this one to be integrated back.

Change 3400552 on 2017/04/19 by Marc.Audy

	Undo the calling of post load prior to the CPFUO as dependent objects may not yet be loaded. Instead copy the need load flag to the new CDO subobject, similarly to how the top level CDO object copies its flags over.
	#jira UE-44150

Change 3400815 on 2017/04/19 by Marc.Audy

	Spelling fix (part of PR #3490)

	#rnx

Change 3400918 on 2017/04/19 by Marc.Audy

	Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist)
	This portion brings in the exposure of the bindings to blueprint
	#jira UE-44122

Change 3401550 on 2017/04/20 by Marc.Audy

	fix kitedemo blueprint type markup

	#rnx

Change 3401702 on 2017/04/20 by Mike.Beach

	Make it so plugins added to a project through the .uproject's 'AdditionalPluginDirectories' list get folded into the generated code project (for visual studio, etc.).

Change 3401720 on 2017/04/20 by Mike.Beach

	Add white and black lists for target type (game, client, server, etc.) to plugin module descriptors.

Change 3401725 on 2017/04/20 by Mike.Beach

	Whitelisting the nativized Blueprint plugin for only the targets it was built for (game, server, or client).

Change 3401800 on 2017/04/20 by Ben.Zeigler

	Add Algo::BinarySearch, LowerBound, and UpperBound. These are setup to allow binary searching a presorted array, and allow for specifying projection and sort predicates. Convert some engine code to use it
	Add TSortedMap, which is a map data structure that has the same API as TMap, but is backed by a sorted array. It uses half the memory and performance is faster below n=10
	Add FName::CompareIndexes so a SortedMap with FNames can be used without doing very slow string compares, and FNameSortIndexes predicate to sort by it
	Add code to Algo and Container tests. Split up container tests so the new ones aren't run in smoketest as they are a bit slow
	Add RemoveCurrent and SetToEnd to ArrayIterator

Change 3401849 on 2017/04/20 by Marc.Audy

	Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist)

	This portion brings bug fixes and improvements to InputKeySelector UMG widgets.
	#jira UE-44122

Change 3402088 on 2017/04/20 by Marc.Audy

	Focus the search box when expanding the map value type
	#jira UE-44211

Change 3402251 on 2017/04/20 by Ben.Zeigler

	Fix issue where SortedMap needs to be resorted after serialization, because the sorting may have changed from when it was saved out

Change 3402335 on 2017/04/20 by Ben.Zeigler

	Significant changes to FAssetData serialization and memory, cuts memory significantly but will break code that was using some of the internal API that was not properly hidden before
	Both Editor and Runtime cache now use the same FAssetRegistryVersion, which is now registered as a custom version
	Rename FAssetData and FAssetPackage operator<< to SerializeForCache to make it clear that it isn't safe to use for general serialization
	Remove GroupNames from FAssetData, it has not been useful since the UE4 package structure changed around 4.0
	Rename generic-sounding but not actually generic SharedMapView class to AssetDataTagMapSharedView to indicate what it is actually used for
	Change TagsAndValues to use a new array-backed TSortedMap as the base structure instead of a hash map. Also, it only allocates the map on demand, which saves significant memory at runtime as many packages have no tags
	Add bFilterAssetDataWithNoTags to [AssetRegistry] ini section, if set it will only save cooked asset data if it has tags, off by default but saves significant memory if your whitelist is set up properly
	Fix issue where asset registry tags updated by loading assets during cook were not being reflected in the cooked registry
	Add AssetRegistry::GetAllocatedSize and add to MemReport output

Change 3402457 on 2017/04/20 by Ben.Zeigler

	Enable asset registry iteration and stripping unused asset data in Fortnite. Registry iteration is already on in //Fortnite/Main, stripping is a new feature I want to test

Change 3402498 on 2017/04/20 by Ben.Zeigler

	CIS fix. Why did this compile locally?

Change 3402537 on 2017/04/20 by Ben.Zeigler

	Remove ensure for making AssetData for subobjects, the editor does this for thumbnail creation in some cases

Change 3402600 on 2017/04/20 by Ben.Zeigler

	Add bShouldGuessTypeAndNameInEditor to manager settings, can be set false for games where type cannot be safely implied and content must be resaved
	Fix up some bool setting code inside asset manager, and fix const correctness and for iterator issues
	AssetManager can now discover any BlueprintCore type when bHasBlueprintClasses=true
	Add AssetManager.DumpAssetRegistryInfo to output detailed asset registry usage stats
	Add Primary Name to asset audit window by default

Change 3403556 on 2017/04/21 by Marc.Audy

	Fix Orion input key selector override class

	#rnx

Change 3404090 on 2017/04/21 by mason.seay

	Applying Forcefeedback to test map

Change 3404093 on 2017/04/21 by mason.seay

	Changing text in level

Change 3404139 on 2017/04/21 by mason.seay

	Added Force Feedback test and made some tweaks.

Change 3404146 on 2017/04/21 by mason.seay

	Added source reference to Instanced Variable test

Change 3404154 on 2017/04/21 by mason.seay

	More minor tweaks

Change 3404155 on 2017/04/21 by Marc.Audy

	Remove auto

	#rnx

Change 3404188 on 2017/04/21 by Marc.Audy

	Fixed crash changing variable type when any type other than map
	#jira UE-44249

	#rnx

Change 3404463 on 2017/04/21 by Ben.Zeigler

	Fix asset data code to not ensure when loading an object with invalid exports, and instead print warning with name of package that needs to be resaved
	Resave a map that had a redirector from a DIFFERENT package saved in it's exports. I do not understand how this happened, but it appears to be related to the lightmap BuiltData transition when old maps are opened

Change 3404465 on 2017/04/21 by Ben.Zeigler

	Fix issue with trying to load editor-only asset classes in a cooked build
	Fix issues with renaming or changing template Ids of assets from the editor
	Always print the Duplicate Asset ID error, as if you have more than one the ensuremsg only goes off once

Change 3404481 on 2017/04/21 by Dan.Oconnor

	Remove unneeded walk up hierarchy - prevent stale entries in action database if we compile a BP but don't compile its children

Change 3404510 on 2017/04/21 by Phillip.Kavan

	#jira UE-35727 - Collapsed graphs containing a local variable node will no longer cause a compile error when the parent graph is renamed.

Change 3404590 on 2017/04/21 by Michael.Noland

	Editor: Fixed incorrect filtering of abstract/deprecated UDeveloperSettings and UContentBrowserFrontEndFilterExtension classes caused by a typo (HasAnyCastFlags versus HasAnyClassFlags)

Change 3404593 on 2017/04/21 by Marc.Audy

	Fixed another crash to do with input pin secondary combo box
	#jira UE-44269

	#rnx

Change 3404600 on 2017/04/21 by Michael.Noland

	Core: Allow UE_GC_TRACK_OBJ_AVAILABLE to be set externally
	#rnx

Change 3404602 on 2017/04/21 by Michael.Noland

	Engine: Switched from an include to a forward declaration of SWidget in UDeveloperSettings to keep it slim
	#rnx

Change 3404608 on 2017/04/21 by Michael.Noland

	Core: Marked TNumericLimits as constexpr so they can be used in static asserts

Change 3404659 on 2017/04/21 by Michael.Noland

	Engine: Adding includes back to two UDeveloperSettings subclasses

Change 3405289 on 2017/04/24 by Marc.Audy

	Remove auto

	#rnx

Change 3405446 on 2017/04/24 by Marc.Audy

	Fix Win32 unsigned compile issue

Change 3405512 on 2017/04/24 by Mike.Beach

	Piping through NativizationOptions to filename generation (so we're able to gen different files names per target: client vs. server).

Change 3406080 on 2017/04/24 by Ben.Zeigler

	Deprecate UEngine::OnPostEngineInit and move to FCoreDelegates, clean up comments for the initialization delegates
	Call OnPostEngineInit from commandlet initialization as well as normal execution. I thought about making a wrapper function, but the commandlet calls EditorInit directly so it wouldn't work
	Bind delegate to refresh the AssetRegistry native class hierarchy after engine init so it picks up game/plugin classes. Undo ini change that was required to hack around this

Change 3406381 on 2017/04/24 by Ben.Zeigler

	#jira UE-23768 Enable Run Physics With No Controller for montage test pawn. The montage pawn has no controller so wasn't correctly running physics when the root motion stopped. This flag needs to be set to allow it to correctly stop after the montage is over

Change 3406438 on 2017/04/24 by Ben.Zeigler

	Fix deprecation warning

Change 3406519 on 2017/04/24 by Phillip.Kavan

	#jira UE-43612 - Suppress array "Get" node fixup notifications on load when the BP Compilation Manager is enabled.

	Change summary:
	- Wrapped BPCM calls to FBlueprintEditorUtils::ReconstructAllNodes() and ReplaceDeprecatedNodes() duirng compile-on-load with bIsRegeneratingOnLoad = true. This matches the BP's state during compile-on-load when the BPCM is not enabled.

Change 3406565 on 2017/04/24 by Dan.Oconnor

	Make sure all interface functions are added to skeleton

	#jira UE-44152

Change 3407489 on 2017/04/25 by Ben.Zeigler

	#jira UE-44317 Fix game-only TickableGameObjects to correctly tick in PIE

Change 3407558 on 2017/04/25 by Ben.Zeigler

	Fix Fortnite cook warnings, issue had to do with the CDO being registered as a Primary Asset in conflict with the Class being registered
	Fix issue with renaming a BP primary asset not finding the old name

Change 3407701 on 2017/04/25 by Dan.Oconnor

	Remove unneeded null check, static analysis doen't like the inconsistency

Change 3407995 on 2017/04/25 by Marc.Audy

	Fixed maps and sets not working correctly with split pin.
	#jira UE-43857

Change 3408124 on 2017/04/25 by Ben.Zeigler

	#jira UE-39586 Change it so the blueprint String/Name/Object to Text node creates culture invariant text, and also have them show as an expanded node with a comment explaining this
	Fix Transform to actually return in the format specified in the comment, and fix comments on many text conversions

Change 3408134 on 2017/04/25 by Marc.Audy

	Graph pin container type now represented by an enumeration (EPinContainerType) rather than 3 "independent" booleans.
	FEdGraphPinType constructor, UEdGraphNode::CreatePin, and FKismetCompilerContext::SpawnInternalVariable that took 3 booleans deprecated and replaced with a version that takes EPinContainerType.
	UEdGraphNode::CreatePin parameters reorganized so that PinName is before ContainerType and bIsReference, which default to None and false respectively

Change 3408256 on 2017/04/25 by Michael.Noland

	Core: Changed UClass::ClassFlags to be of type EClassFlags for improved type safety

Change 3408282 on 2017/04/25 by Marc.Audy

	(4.16) Fix incorrect positioning of instance components after duplication
	#jira UE-44314

Change 3408404 on 2017/04/25 by Mike.Beach

	Adding and removing the nativized plugin to/from the project when we alter the packaging nativization setting (so it gets picked up by project generation).

Change 3408445 on 2017/04/25 by Marc.Audy

	Fix up missed deprecation cases

	#rnx

Change 3409354 on 2017/04/26 by Marc.Audy

	Fix Linux CIS failure

	#rnx

Change 3409487 on 2017/04/26 by Marc.Audy

	When dragging assets in to the SCS create them as siblings, not nested
	#jira UE-43041

Change 3409776 on 2017/04/26 by Ben.Zeigler

	#jira UE-44401 Fix issue with cooking a map containing a reparented component. In that case the child component may think it's not editor only, but it's archetype is editor only. This is not allowed in EDL, so now the child is marked as editor only as well

Change 3410168 on 2017/04/26 by Dan.Oconnor

	Avoid calling virtual functions in the middle of compile
	#jira UE-44243

Change 3410252 on 2017/04/26 by Lukasz.Furman

	adjusted WITH_GAMEPLAY_DEBUGGER checks after IWYU changes
	#ue4

Change 3410385 on 2017/04/26 by Marc.Audy

	ChildActorComponent SetClass no longer fails when setting at runtime.
	#jira UE-43356

Change 3410466 on 2017/04/26 by Michael.Noland

	Core: Ensuring EClassFlags is 32 bit in a different way (underlying type of the enum is coming out signed even though all members are unsigned, long term fix is probably to move it to an enum class)
	#rnx

Change 3410476 on 2017/04/26 by Michael.Noland

	Automation: Deleting some commented out methods
	#rnx

Change 3411070 on 2017/04/27 by Marc.Audy

	Properly complete deprecation of old attachment API

Change 3411338 on 2017/04/27 by mason.seay

	Map for Latent Action Tick Bug

Change 3411637 on 2017/04/27 by Ben.Zeigler

	Back out CL #3381532 as it was causing crashes when adding new variables to blueprints, as the transaction array was being recursively modified while it was being added to

Change 3412052 on 2017/04/27 by mason.seay

	Updated jump test map and pawn

Change 3412231 on 2017/04/27 by Ben.Zeigler

	Fix issue where running SearchAllAssets multiple times after mounting new paths would throw away the asset registry cache, which slowed down incremental cooking substantially because the cooker mounts the autosave folder
	Duplicate of CL #3411860

Change 3412233 on 2017/04/27 by Ben.Zeigler

	Made FStreamableHandle::GetLoadedCount much faster by taking advantage of existing progress counter
	Duplicate of CL #3411778

Change 3412235 on 2017/04/27 by Ben.Zeigler

	Add code to FStringAssetReferenceThreadContext and FStringAssetReferenceSerializationScope which allows setting package name and collect options for string asset references serialized via something other than linker load
	Make RedirectCollector threadsafe to avoid issues with async loading asset references
	Fix it so ProcessStringAssetReferencePackageList will remove entries from the string asset array like resolve did, and rename function to indicate that
	Fix it so string asset references created by asset labels do not automatically get cooked, and significantly improve the speed of labels with lots of assets
	Add code to cooker and asset manager to explicitly mark non-cookable assets as NeverVook, this stops labels from ending up in the build if set that way
	Added option to not recurse package dependency changes more than one level when hashes change. This ended up not being significantly faster in a realistic case so left disabled
	Duplicate of CL #3412080

Change 3412352 on 2017/04/27 by Marc.Audy

	Refix lighting getting wrong position when getting component instance data

Change 3412426 on 2017/04/27 by Marc.Audy

	Take first steps to making ComponentToWorld private and force use of accessor
	Make bWorldToComponentUpdated private
	Make ComponentToWorld and bWorldToComponentUpdated mutable
	Add a SetComponentToWorld function for the (likely ill-advised) places that were setting it directly.

Change 3412468 on 2017/04/27 by Marc.Audy

	Remove last remnants of deprecated (4.11) custom location system

Change 3413398 on 2017/04/28 by Marc.Audy

	Fix up missed deprecated attachment API  uses

Change 3413403 on 2017/04/28 by Marc.Audy

	Fix Orion compile error

	#rnx

Change 3413448 on 2017/04/28 by Marc.Audy

	Fix up kite demo component to world privataization warnings

	#rnx

Change 3413792 on 2017/04/28 by Ben.Zeigler

	Fix many bugs with blueprint pin default values, and add "Reset to Default Value" option to pin context menu
	Deprecate and rename SetPinDefaultValue because it actually sets the Autogenerated default. This was being called in bad places and destroying the stored autogenerated defaults
	#jira UE-40101 Fix expose on spawn pins to correctly update when the spawned object's defaults change
	#jira UE-21642 Fix struct pin default values to properly update when the struct is changed
	#jira UE-39418 Fix changed function/macro default values to properly update in already placed call nodes

Change 3413839 on 2017/04/28 by samuel.proctor

	Added some Blueprint focused tests for TM-Gameplay

Change 3414030 on 2017/04/28 by Ben.Zeigler

	Enable use of AssetPtr variables with Config, for native and blueprint
	This incorporates CL #3302487 but also enables for blueprint usage as that code is new to framework branch

Change 3414229 on 2017/04/28 by Marc.Audy

	Fixup virtuals not calling their Super
	Remove some autos

	#rnx

Change 3414451 on 2017/04/28 by Lukasz.Furman

	static analysis fix for gameplay debugger

Change 3414482 on 2017/04/28 by Ben.Zeigler

	Fix crash found where changing pin type on ConvertAsset accessed an array while deleting it

Change 3414609 on 2017/04/28 by Ben.Zeigler

	#jira UE-18146 Refresh graph when disconnecting a resolve asset id node

Change 3415852 on 2017/05/01 by Marc.Audy

	Remove unused code

	#rnx

Change 3415856 on 2017/05/01 by Marc.Audy

	auto removal

	#rnx

Change 3415858 on 2017/05/01 by Marc.Audy

	Fix function taking an input as reference when unneeded and causing (still unclear why it suddenly started showing up) error in cooking

	#rnx

Change 3415946 on 2017/05/01 by Marc.Audy

	Have K2Node_StructOperation skip the K2Node_Variable validation as it doesn't need a property (per CL# 1756451)

	#rnx

Change 3415988 on 2017/05/01 by Lukasz.Furman

	renamed WorldContext param in AI related static blueprint functions to remove load/cook warnings
	#jira UE-44544

Change 3416030 on 2017/05/01 by Ben.Zeigler

	Fix issue with WorldContext pins being broken by my pin value refactor, partial paths like "WorldContext" need to be stored as strings and not as broken object references.

Change 3416230 on 2017/05/01 by Marc.Audy

	Fix spelling error

	#rnx

Change 3416419 on 2017/05/01 by Phillip.Kavan

	#jira UE-44213 - Nativizing a Blueprint class with a non-nativized Blueprint class subobject dependency will no longer lead to a crash at load time.

	Change summary:
	- Modified the FFakeImportTableHelper ctor to inject subobject CDOs into the 'SerializeBeforeCreateCDODependencies' array. This in turn ensures that EDL will serialize those subobject CDOs (if necessary) before we create the subobject's nativized owner's CDO at load time.
	- Modified FEmitDefaultValueHelper::GenerateCustomDynamicClassInitialization() to emit MiscConvertedSubobject instantiations AFTER we emit the FillUsedAssetsInDynamicClass() call. This is now consistent with the code emitted for other subobjects (all of which assumes that the UsedAssets array has been initialized).
	- Modified FFindAssetsToInclude::HandleObjectReference() to add UField owner CDOs in addition to the owner class to the asset dependency list. This ensures that owner CDOs will be emitted alongside the class to both the nativized asset dependency table as well as to the fake import table associated with the UDynamicClass linker for the nativized BP asset.

Change 3416425 on 2017/05/01 by Phillip.Kavan

	#jira UE-44219 - Nativizing a Blueprint class with a nativized DOBP class dependency will no longer lead to a compile error at cook/nativization time.

	- Modified the FGatherConvertedClassDependencies ctor to properly handle DOBPs in exclusive mode that have been explicitly enabled for nativization. Previously, this code wasn't taking that possibility into account, and as a result could lead to a missing header file in a dependent nativized class body's include set.
	- Modified FGatherConvertedClassDependencies::GetFirstNativeOrConvertedClass() to remove the 'bExcludeBPDataOnly' parameter, as it was primarily just being used for a redundant exclusion check when called from the FGatherConvertedClassDependencies ctor. That call site has now been modified to start searching from the super class instead. Additionally, any DOBPs will already fail the preceding WillClassBeConverted() check if they have not been explicitly enabled for nativization in exclusive mode, and will always fail if nativizing in inclusive mode. The extra check was breaking the explicitly-enabled case, so it was removed to allow explicitly-enabled DOBPs to pass.

	Notes:
	- Allowing for explicitly-enabled DOBPs in exclusive mode may be removed in a future change, but since it is currently supported, the changes noted above will at least ensure that the generated code will compile properly for now.

Change 3416570 on 2017/05/01 by mason.seay

	Added UMG test to map.  Tweaked force feedback test

Change 3416580 on 2017/05/01 by mason.seay

	Resubmitting sub levels

Change 3416597 on 2017/05/01 by Dan.Oconnor

	Compilation manager iteration, adds machinery for individual blueprint compilation, adds comments, cleans up duplicated code

Change 3416636 on 2017/05/01 by Phillip.Kavan

	#jira UE-44505 - Potential fix for a low-repro crash tied to the Blueprint graph context menu.

	Change summary:
	- Switched FBlueprintActionInfo::ActionOwner to be a weak object reference.

Change 3416960 on 2017/05/01 by Dan.Oconnor

	Use compilation manager when clicking the compile button, PIE'ing, etc

Change 3417207 on 2017/05/01 by Ben.Zeigler

	Fix issue with None strings causing default value parsing failures
	Add SetPinDefaultValueAtConstruction needed by some other changes

Change 3417519 on 2017/05/01 by Ben.Zeigler

	Fix BP compile errors caused by local variables with invalid default values. There's no reason to set autogenerated here because the nodes are transient and invisible in the UI.
	There is still a problem here, local variables are not getting their default values validated when type is changed, so you end up with an integer that has the default value of a struct.

Change 3418659 on 2017/05/02 by Ben.Zeigler

	#jira UE-44534 Fix it so animation node pins get properly created autogenerated default values that are based on the node struct defaults. This fixes issues when they are reset to other defaults
	#jira UE-44532 Fix it so connecting an animation asset pin on a node player resets the pin value to the autogenerated default instead of the cached asset. This was causing old unused assets to get unnecessarily cooked
	Fix it so any animation node with an exposed pin that is an object property will reset that object propery when the pin is exposed. This fixes UE-31015 in a generic way
	Change the OptionalPinManager to take a Defaults address as well as a current address, to allow setting autogenerated defaults properly
	Remove Import/ExportKismetDefaultValueToProperty as they were redundant with PropertyValueFromString and were using the wrong pin setting functions, replaced with PropertyValueFromString_Direct and calling the schema pin set functions
	I need to write some backward compatibility code to fix existing nodes, I'll do that in a later checkin

Change 3418700 on 2017/05/02 by Ben.Zeigler

	Actually fix None object paths for real this time. I did not test sufficiently before

Change 3418811 on 2017/05/02 by Ben.Zeigler

	Fix existing animation blueprint nodes with dead asset references duplicated by pins. This code can be applied independent of the other change to fix specific games

Change 3419165 on 2017/05/02 by Dan.Oconnor

	Add misc. functionality from FKismetEditorUtilities::CompileBlueprint

Change 3419202 on 2017/05/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3417825

	#rnx

Change 3419236 on 2017/05/02 by mason.seay

	Removed OnPressed event from Widget BP

Change 3419314 on 2017/05/02 by Marc.Audy

	Fix bad auto-resolve

	#rnx

Change 3419524 on 2017/05/02 by Marc.Audy

	PR #3528: Improved Input BP library node display names (Contributed by projectgheist)
	#jira UE-44587
	#rn Improved Input BP library node display names

Change 3419570 on 2017/05/02 by Zak.Middleton

	#ue4 - Fix typo in TFunctionRef comment/example.

Change 3419709 on 2017/05/02 by Dan.Oconnor

	Fix missing category metadata on SkeletonGeneratedClass when using compilation manager

Change 3419756 on 2017/05/02 by Dan.Oconnor

	Remove unintentional verbosity increase

Change 3420875 on 2017/05/03 by Marc.Audy

	Make IsExecPin static
	Minor optimization to IsMetaPin

	#rnx

Change 3420981 on 2017/05/03 by Marc.Audy

	Change tagging temporarily until other changes are done so that we don't have warnings in the meantime

	#rnx

Change 3421367 on 2017/05/03 by Marc.Audy

	Manually introduce changes from CL# 3398673 in 4.16 that failed to make it to Dev-Framework as a result of the integration submitted as CL# 3401725.

	#rnx

Change 3421685 on 2017/05/03 by Ben.Zeigler

	#jira UE-23001 Convert literal Asset ID/Class ID pins to store path as string instead of as hard object reference. Old pins are fixed on load, after resaving the hard references will go away
	Refactor the way that FStringAssetReference and FAssetPtr are serialized, it now does the various fixups in FStringAssetReference::SerializePath, which is called from archivers
	Change it so the asset registry reads in a list of all scanned redirectors and adds them to GRedirectCollector, this means that saving a string asset reference will automatically fix it up to point to the redirector destination
	Change the default behavior of FAssetPtr serialize on ArchiveUObject to match what most of it's children want, and remove several special case hacks. It now serializes as asset reference when saving/loading, and as object for other cases
	Deprecate StringAssetReferenceLoaded/StringAssetReferenceSaving delegates, replace with PreSavePath and PostLoadPath on FStringAssetReference
	Make AssetLongPathname private on FStringAssetReference, it was deprecated in 4.9

Change 3421728 on 2017/05/03 by Phillip.Kavan

	Mirror CL 3408285 from //UE4/Release-4.16.

	#jira UE-44124

	#rnx

Change 3422370 on 2017/05/03 by Dan.Oconnor

	Mirror 3422359

	Implement UBlueprintGeneratedClass::NeedsLoadForEditorGame to match UBlueprint, also tag a class's CDO as NeedsLoadForEditorGame.

	This prevents us from failing to load a UBlueprint's GeneratedClass when running the editor with -server.

	#jira UE-44659

Change 3423192 on 2017/05/04 by Ben.Zeigler

	CIS Fix

Change 3423305 on 2017/05/04 by Ben.Zeigler

	Fix "Missing opening parenthesis" warnings for Vector and Rotator the same way they were fixed for Transform

Change 3423358 on 2017/05/04 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3422809

	#rnx

Change 3423766 on 2017/05/04 by Ben.Zeigler

	#jira UE-44680 Delete some corrupted redirectors that are no longer in use

Change 3423804 on 2017/05/04 by Dan.Oconnor

	Honor SaveIntermediateCompilerResults when using compilation manager

Change 3424010 on 2017/05/04 by Marc.Audy

	Validate that switch string cases are unique

Change 3424011 on 2017/05/04 by Marc.Audy

	Re-fix switch node default pin not appearing as an exec output
	Remove unused boolean

Change 3424071 on 2017/05/04 by Ben.Zeigler

	Delete FixupRedirects commandlet, replace with -FixupRedirects/FixupRedirectors option on ResavePackages. This new method is much faster than the old commandlet as it uses the asset registry vs loading all packages, fixing up all redirectors in Fortnite only took about an hour vs 12+ hours the old way
	Removed some hacky bits in Core that only existed to support FixupRedirects
	Change it so the AssetRegistry listens to DirectoryWatcher callbacks in commandlets now that commandlets use the asset registry properly. This won't do anything unless you tick directory watcher the way that ResavePackages does

Change 3424313 on 2017/05/04 by Dan.Oconnor

	Address missing property flags on SkeletonGeneratedClass when using compilation manager
	#jira UE-44705

Change 3424325 on 2017/05/04 by Phillip.Kavan

	#jira UE-44222 - Move nativized UDS implementation details into its own .cpp file in order to avoid circular dependencies.

	Change summary:
	- Modified IKismetCompilerInterface::GenerateCppCodeForStruct() to include an output parameter for CPP source and modified FKismet2CompilerModule to match the updated API.
	- Modified IBlueprintCompilerCppBackend::GenerateCodeFromStruct() to include an output parameter for CPP source and modified FBlueprintCompilerCppBackendBase to match the updated API.
	- Modified FBlueprintNativeCodeGenUtils::GenerateCppCode() to adjust the call to GenerateCppCodeForStruct() to include CPP source output.
	- Modified FGatherConvertedClassDependencies::DependenciesForHeader() to switch UDS property dependencies to be forward declarations rather than includes (for default value init code).
	- Modified FEmitDefaultValueHelper::GenerateGetDefaultValue() to emit implementation details to the 'Body' container, and adjust the header content to be a declaration only.
	- Modified FIncludeHeaderHelper::EmitInner() to exclude a potentially-redundant line for the module's .h file, for the case when the caller has included the base filename in the 'AlreadyIncluded' set.
	- Modified FEmitterLocalContext::FindGloballyMappedObject() to limit the 'TryUsedAssetsList' path to UClass conversions only (since that requires a UDynamicClass target to work).
	- Modified FGatherConvertedClassDependencies::DependenciesForHeader() to only include BPGC fields if they are also being converted. Eliminates an issue with missing header files in generated code.

Change 3424359 on 2017/05/04 by Ben.Zeigler

	Fix issue where StreamableManager would break when requesting an async load that failed the first time. Because our game supports downloading assets during gameplay it's not safe to assume it will never load again.
	Port of CL #3424159

Change 3424367 on 2017/05/04 by Ben.Zeigler

	Fix some asset manager warnings to not go off in invalid cases

Change 3425270 on 2017/05/05 by Marc.Audy

	Pack booleans/enums in UEdGraphNode and FOptionalPinFromProperty

	#rnx

Change 3425696 on 2017/05/05 by Ben.Zeigler

	#jira UE-44672 Fix it so select node option pins get populated with default values properly
	#jira UE-43927 Fix it so select node opion pin type is correctly maintained accross node recreation, as opposed to deriving from the attached pins
	#jira UE-44675 Fix it to correctly refresh select node when switching from bool to integer index

Change 3425833 on 2017/05/05 by Ben.Zeigler

	#jira UE-31749 Fix it so Undo works properly when modifying a local variable
	#jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value

Change 3425890 on 2017/05/05 by Marc.Audy

	Fix Copy/Paste of child actor components losing the template
	#jira UE-44566

Change 3425947 on 2017/05/05 by Ben.Zeigler

	This was meant to be part of last checkin

Change 3425959 on 2017/05/05 by Ben.Zeigler

	#jira UE-44692 Fix it so only the sequentially last node can be removed from a Switch On Int, and for Switch On Name stop it from removing an exec pin if it's the only non-default one

Change 3425979 on 2017/05/05 by Dan.Oconnor

	PVS fix

Change 3425985 on 2017/05/05 by Phillip.Kavan

	Fix an uninitialized variable.

	#rnx

Change 3426043 on 2017/05/05 by Ben.Zeigler

	#jira UE-35583 Correctly refresh array node UI when connecting pins that change it away from wildcard

Change 3426174 on 2017/05/05 by Zak.Middleton

	#ue4 - Avoid call to virtual getSimulationFilterData() to only use it when needed in PreFilter if we actually have items in the IgnoreComponents list (which is rare). The sim filter data 'word2' stores the component ID.

Change 3426621 on 2017/05/05 by Phillip.Kavan

	#jira UE-44708 - Fix an issue that re-introduced component data loss in a non-nativized child Blueprint class with a nativized parent Blueprint class.

	Change summary:
	- Removed an unnecessary additional check I had for the presence of "-NativizeAssets" switch on the command line in UBlueprint::BeginCacheForCookedPlatformData(). This check was failing because the usage was recently changed to include an optional value. It was not needed anyway so I just removed it.

	#rnx

Change 3426906 on 2017/05/05 by Ben.Zeigler

	#jira UE-11189 Fix function/macro input default values to show as a pin customization instead of as a broken text box that doesn't work correctly for most types. This fixes enums and provide validation for other types
	Types that don't have a customization (most structs) will now show any more, they did not work before either
	#jira UE-21754 Hide function default values if pass by reference is set
	Fix it so changing input parameter will also reset default value, to avoid having the wrong type value set and to work the same as local variables

Change 3426941 on 2017/05/05 by Dan.Oconnor

	Fix determinstic cooking of LoadAssetClass nodes in macros

Change 3427021 on 2017/05/05 by Dan.Oconnor

	Build fix, make initialization order in source match artifact

	#rnx

Change 3427135 on 2017/05/05 by Phillip.Kavan

	#jira UE-44702 - Restore code-based interface classes to Blueprint editor UI.

	Change summary:
	- Partially backed out CL# 3348513 to return to previous behavior for 4.16. The UI is no longer filtering on the __is_abstract() type trait for interface classes.
	- Modified FNativeClassHeaderGenerator::ExportClassFromSourceFileInner() to emit the _getUObject() declaration for native interface types as a default implementation that returns NULL rather than as a pure virtual declaration.

	#rnx

Change 3427144 on 2017/05/06 by Marc.Audy

	Fix init order

	#rnx

Change 3427146 on 2017/05/06 by Marc.Audy

	remove stray semicolon

	#rnx

Change 3427242 on 2017/05/06 by Phillip.Kavan

	#jira UE-44744 - Fix a regression in which a UMG Widget Blueprint property not explicitly marked as a variable would cause Blueprint nativization to fail at package time.

	Change summary:
	- Modified FWidgetBlueprintCompiler::CreateClassVariablesFromBlueprint() to only add 'Category' metadata when we set the 'CPF_BlueprintVisible' flag on the UProperty, which in is now tied to whether or not the property has been explcitly marked as a variable. This avoids a UHT warning when compiling the nativized codegen that would cause packaging to fail.

	#rnx

Change 3427720 on 2017/05/08 by Dan.Oconnor

	Backing out 3419202

	#rnx

Change 3427725 on 2017/05/08 by Dan.Oconnor

	SA fix

	#rnx

Change 3427734 on 2017/05/08 by Dan.Oconnor

	More exhaustive GEditor null checks, to appease SA

	#rnx

Change 3427882 on 2017/05/08 by Marc.Audy

	Properly order all booleans in intialization

	#rnx

Change 3428049 on 2017/05/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3427804

	#rnx

Change 3428523 on 2017/05/08 by Ben.Zeigler

	#jira UE-44781 Refresh function input UI when blueprint graph refreshes, needed as pins may have gone away

Change 3428563 on 2017/05/08 by Ben.Zeigler

	#jira UE-44783 If setting a hard reference pin type from a string, load the referenced object.

Change 3428595 on 2017/05/08 by Dan.Oconnor

	Avoid node reconstruction when we're compiling a blueprint with no linker (e.g., a duplicated blueprint)

	#jira UE-44777

Change 3428599 on 2017/05/08 by Ben.Zeigler

	#jira UE-44789 Fix string asset renamer to not mark IsPersistent becuase that crashes in lightmap code, change it so the path fixup doesn't require the persistent flag

Change 3428609 on 2017/05/08 by Dan.Oconnor

	Improved fix for UE-44777

	#jira UE-44777
	#rnx

Change 3429176 on 2017/05/08 by Phillip.Kavan

	#jira UE-44755 - Fix nativization build errors when packaging a game project that is not IWYU-compliant for a build target that disables PCH files.

	- Mirrored from //UE4/Release-4.16 (CL# 3429030).

	#rnx

Change 3429198 on 2017/05/08 by Phillip.Kavan

	CIS fix.

	#rnx

Change 3429583 on 2017/05/08 by Ben.Zeigler

	Fix SGraphPinClass to work properly after my changes to allow unloaded assets. For Class pins we need to store separate Runtime and Editor asset data objects, as one has _C and refers to the class, and the other doesn't and refers to the blueprint. The content browser wants the editor path, the pin defaults want the runtime path.
	Change default value widgets to look more like properties widgets by forcing them to act as highlighted and disabling black background

Change 3429640 on 2017/05/08 by Marc.Audy

	Fix issues with select nodes in macros connected to wildcard pins.
	#jira UE-44799

	#rnx

Change 3429890 on 2017/05/08 by Ben.Zeigler

	Fix function/macro defaults to properly propagate when changed using the new edit UI
	Refactor some code out of the details customization into the k2 schema
	Disable defaults UI for object/class/interface hard references as it is disabled in KismetCompiler

Change 3429947 on 2017/05/08 by Michael.Noland

	Core: Backing out CL# 3394352 (marking FDateTime and FTimespan nonexport member Tick with UPROPERTY()), which will re-break UE-39921 but fix UE-44418
	There appears to be a more serious underlying issue with how the CDO is instanced which needs to be addressed
	#jira UE-44418

	#reimplementing 3411681 from Release 4.16

Change 3429987 on 2017/05/08 by Ben.Zeigler

	#jira UE-44798 Do a better job of validating object paths saved as default values, due to an old bug with local variables some object paths are saved as struct exportext
	At load time clear invalid default value for local variables
	Add IsValidObjectPath to FPackageName that validates the passed in path would be valid to load with LoadObject

Change 3430392 on 2017/05/09 by Marc.Audy

	Fix SA CIS error

	#rnx

Change 3430747 on 2017/05/09 by Ben.Zeigler

	#jira UE-44836 Don't reconstruct node during callback for param value changing, this can happen during a reconstruction and recursive reconstruction is unsafe
	Don't call ModifyUserDefinedPinDefaultValue unless the default value has actually changed

Change 3431027 on 2017/05/09 by Marc.Audy

	Fix BPRW mark up causing Ocean warnings

	#rnx

Change 3431353 on 2017/05/09 by Marc.Audy

	Fix UHT error due to exposing FJsonObjectWrapper to blueprints

	#rnx

[CL 3431398 by Marc Audy in Main branch]
2017-05-09 17:15:32 -04:00
Ben Marsh
aa969f9931 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3420477)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3386262 on 2017/04/10 by Ben.Marsh

	Add app-local deployment of DirectX components that are no longer included with newer versions of Windows by default (XAudio 2.7, XInput 1.3). Also add a one-click button to the packaging settings to include the default app-local dependencies, rather than having to specify the path.

Change 3386999 on 2017/04/10 by Ben.Marsh

	Plugins: Add support for explicit dependencies from one plugin onto another. Required plugins can be configured in an identical manner to project files, by adding a "Plugins" key to the .uplugin file. Dependencies are automatically built and loaded, and the plugin browser will warn if you try to disable a plugin that something else has a dependency on.

Change 3387073 on 2017/04/10 by Ben.Marsh

	Move FLightPropagationRuntimeSettings into the Renderer module, to remove engine dependency on a plugin.

Change 3387988 on 2017/04/11 by Steve.Robb

	Comments added to clarify the role of DestructItem and DestructItems.

Change 3388085 on 2017/04/11 by Ben.Marsh

	UBT: Fix bEnabled flag on plugin references being ignored. Now collect up all the plugin references in order of priority before creating plugin instances for them. Fixes CIS fail for UT.

Change 3390048 on 2017/04/12 by Richard.Hinckley

	#jira UE-43876
	Fixed description of Streaming settings (within Project Settings).

Change 3390697 on 2017/04/12 by Steve.Robb

	CLASS_PointersDefaultToAutoWeak and CLASS_PointersDefaultToWeak removed.

Change 3390711 on 2017/04/12 by Steve.Robb

	AGRESSIVE_ARRAY_FORCEINLINE removed.

Change 3392167 on 2017/04/13 by Robert.Manuszewski

	UObject can be added to GC cluster only if all of its Outers can also be added to it.

	Fixing asserts caused by components that are added to GC clusters even if their owner actors that can't be in GC clusters.

	#jira UE-42948

Change 3392309 on 2017/04/13 by Robert.Manuszewski

	When adding objects to clusters after these clusters have been created it's possible to come across objects that are already in the cluster we're adding the object to so instead of crashing, allow it.

Change 3392620 on 2017/04/13 by Ben.Marsh

	UGS: Only check for updates every 5 minutes.

Change 3392623 on 2017/04/13 by Ben.Marsh

	UGS: Only poll for new changes every 60 seconds.

Change 3392744 on 2017/04/13 by Ben.Marsh

	UGS: Query changelist descriptions individually to determine whether changes affect code or content, to hopefully reduce Perforce server load.

Change 3392874 on 2017/04/13 by Ben.Marsh

	UGS: Allow specifying regexes in the project config file which filters which changes to be displayed. Useful for changes submitted by build machines, updates to collections, etc...

Change 3392878 on 2017/04/13 by Ben.Marsh

	Update UGS to version 1.96

Change 3395635 on 2017/04/17 by Ben.Marsh

	UAT: Prefix log output from executing UAT commands through BuildGraph with the name of that command.

Change 3395655 on 2017/04/17 by Ben.Marsh

	UAT: Add a command for syncing a DDC over the network (SyncDDC). Allows specifying a maximum size to copy, number of days worth of modified files to copy, and time limit not to be exceeded.

Change 3396989 on 2017/04/17 by Wes.Hunt

	CrashReporter configurable tweaks.
	* Added QueueWaitingTimeAlertThreshold (used to be hardcoded to 1 min).
	  - When the queue waiting time gets beyond this many seconds, trigger a slack alert message. Default is 10 min.
	  - Zero means never alert.
	* Added DiskSpaceAvailableAlertInterval (used to be hardcoded to 1 day).
	  - Interval by which to report disk space availability.
	  - Default is never (Zero)
	* Updated config file to match production config.
	#codereview:jin.zhang

Change 3397656 on 2017/04/18 by Ben.Marsh

	UBT: Allow modules to opt-out of getting the default include paths from being added, by setting bAddDefaultIncludePaths = false from their build.cs file.

Change 3397677 on 2017/04/18 by Robert.Manuszewski

	PR #3167 : Adding more descriptive error text to DetatchLinker error check (by rooneym)


Change 3397722 on 2017/04/18 by Robert.Manuszewski

	PR #2252: Increase linker reporting for failed imports (Contributed by FineRedMist)


Change 3397739 on 2017/04/18 by Richard.Hinckley

	#jira UE-44100
	Fixed SanitizePackageName() to remove double-slash, triple-slash, etc. from package names. Also updated CreatePackage() to call SanitizePackageName() before creating.

Change 3398023 on 2017/04/18 by Ben.Marsh

	PR #3105: Cook/package with editor and debugger attached (Contributed by projectgheist)


Change 3398095 on 2017/04/18 by Ben.Marsh

	PR #3051: Generate map file from UAT (Contributed by projectgheist)


Change 3398212 on 2017/04/18 by Ben.Marsh

	PR #2915: UE-38232: Removed duplicate stats (Contributed by projectgheist)


Change 3399304 on 2017/04/19 by Ben.Marsh

	UGS: Prevent editor target files being removed when running custom tools.

Change 3399306 on 2017/04/19 by Robert.Manuszewski

	Moved InitPropertiesFromCustomList to UbLueprintGeneratedClass and made it thread safe

Change 3399729 on 2017/04/19 by Steve.Robb

	Simple optimization to TBitArray::RemoveAt() when all removed bits are at the end of the array.
	RemoveAtSwap() now simply decrements the count instead of calling RemoveAt().
	Checks for a positive count added to RemoveAt() and RemoveAtSwap().

Change 3399750 on 2017/04/19 by Jin.Zhang

	Order branch alphabetically #RB

Change 3400186 on 2017/04/19 by Steve.Robb

	Per-header generated code.

Change 3401458 on 2017/04/20 by Steve.Robb

	Static log categories moved out of headers to prevent duplicates when the header is included multiple times.

	#jira UE-37507

Change 3401657 on 2017/04/20 by Gil.Gribb

	UE4 - Simplified and reworked lock free lists and the task graph bringing all platforms under the same scheme.

Change 3401735 on 2017/04/20 by Gil.Gribb

	UE4 - Updated apple platform atomics with a new clang version which is intended to be shared among all clang platforms.

Change 3403362 on 2017/04/21 by Steve.Robb

	Algo::Sort() fixed to support C arrays.
	Size+count versions of Also::IsSorted() deprecated.
	Algo::IsSortedBy() added.
	Algo::FindBy() added to allow an element to be found by projection.
	Simplifications and generalizations.

Change 3404017 on 2017/04/21 by Ben.Marsh

	Fix issue where referenced plugin descriptors were missing from console builds, and prevent monolithic builds from offering to disable missing plugins.

Change 3405299 on 2017/04/24 by Steve.Robb

	Clarified the class of the incompatible function in the error message about incompatible BP event specifiers.

	#jira UE-35106

Change 3405302 on 2017/04/24 by Ben.Marsh

	UBT: Allow excluding documentation from generated project files, by setting <ProjectFileGenerator><bIncludeDocumentation>false</bIncludeDocumentation></ProjectFileGenerator> in the XML configuration file.

Change 3405629 on 2017/04/24 by Ben.Marsh

	Rename CPPEnvironment to CppCompileEnvironment, to reflect the class name.

Change 3406431 on 2017/04/24 by Ben.Marsh

	UAT: Fix incorrect handling of P4SubmitOptions when multiple values are present.

Change 3406670 on 2017/04/24 by Ben.Marsh

	UBT: Enable warnings for classes with virtual functions and no virtual destructor (C4265 on Windows, -fdelete-non-virtual-dtor on Clang).

Change 3407080 on 2017/04/25 by Gil.Gribb

	UE4 - Critical fix: Propoerly disambiguate imports with the same name and the same outer name. This fixes an assert: LocalExportIndex.IsNull.

Change 3407486 on 2017/04/25 by Gil.Gribb

	UE4 - Made changes so that servers, programs and non-engine executables do not create background or high priority threads.

Change 3407495 on 2017/04/25 by Gil.Gribb

	UE4 - Tweaked out XBox and Windows low level file IO.

Change 3407497 on 2017/04/25 by Gil.Gribb

	UE4 - Fixed bug in the pak precacher that would result in blocks being discarded too soon, which, in turn, resulted in redudnant reads.

Change 3407705 on 2017/04/25 by Ben.Marsh

	Removing most of the junk in DotNETUtilities.

Change 3409701 on 2017/04/26 by Ben.Marsh

	Disable another static analyzer warning for third party libraries.

Change 3410074 on 2017/04/26 by Daniel.Lamb

	Network platform file runs heart beats and responds to modified file changes.
	Cook on the fly server in the editor (COTS) now detects changes to content and notifies client.
	Fixed issue with network platform file not using correct sandbox.

	#test cook on the side shootergame

Change 3411131 on 2017/04/27 by Steve.Robb

	TIsTriviallyDestructible now supports forward-declared enums.

Change 3411186 on 2017/04/27 by Steve.Robb

	Fix for #includes in generated code for Within classes which are in a different module from the generated class.

Change 3411917 on 2017/04/27 by Steve.Robb

	Fixes to pushing/popping the CPP macro.

Change 3411966 on 2017/04/27 by Steve.Robb

	Include spam reduced in generated code.

Change 3412155 on 2017/04/27 by Ben.Marsh

	Fix for PVS Studio warning: VFOVInRadians used instead of HFOVInRadians.

Change 3412223 on 2017/04/27 by Ben.Marsh

	Fix for PVS-Studio warning: Calling SetHelperA.Num() twice.

Change 3412273 on 2017/04/27 by Ben.Marsh

	Fix for PVS-Studio warning: Duplicated variable name.

Change 3412511 on 2017/04/27 by Ben.Marsh

	PR #3462: Fixed PVS-Studio issues (Part 1) (Contributed by PaulEremeeff)


Change 3412582 on 2017/04/27 by Ben.Marsh

	Fix for PVS-Studio warning: Incorrect variable name in copy/pasted code

Change 3413136 on 2017/04/28 by Robert.Manuszewski

	Helper functions for dissolving specific GC clusters

Change 3413310 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Incorrect variable name in copy/pasted code.

Change 3413341 on 2017/04/28 by Gil.Gribb

	UE4 - Add prestream capability to allow us to preload always loaded sublevels. Only turned on for Shootergame.

Change 3413351 on 2017/04/28 by Ben.Marsh

	Include code analysis macros directly from Platform.h, so that macros are available to everything.

Change 3413352 on 2017/04/28 by Ben.Marsh

	Fixing a few more PVS studio warnings.

Change 3413437 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Comparison is always true.

Change 3413759 on 2017/04/28 by Ben.Marsh

	Suppressing warnings for PVS-Studio.

Change 3413784 on 2017/04/28 by Ben.Marsh

	Fix PVS-Studio warning.

Change 3413898 on 2017/04/28 by Ben.Marsh

	Fix PVS-Studio warning: Same conditional is checked twice.

Change 3413915 on 2017/04/28 by Ben.Marsh

	Fix PVS-Studio warning: LHS of expression is identical to RHS.

Change 3413989 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: If CurrentGraph->SubGraphs.Num() == 1, it will always enter the first conditional block.

Change 3414053 on 2017/04/28 by Ben.Marsh

	More PVS-Studio fixes.

Change 3414062 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Pointer to object goes out of scope without being freed.

Change 3414070 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Fix incorrect condition.

Change 3414071 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Array index is always zero.

Change 3414116 on 2017/04/28 by Ben.Marsh

	BuildGraph: Allow marking compile tasks as unsuitable for use with the parallel executor, via an AllowParallelExecutor="false" attribute.

Change 3414160 on 2017/04/28 by Ben.Marsh

	Add support for running PVS-Studio through UnrealBuildTool. To use, pass -StaticAnalyzer=PVSStudio to the build command line (similarly, the Visual C++ analyzer can now be invoked using -StaticAnalyzer=VisualCpp). A log file will be written to the Engine/Saved/PVS-Studio or <Project>/Saved/PVS-Studio directory containing diagnostics, which can be opened using the "unparsed output" filter in the PVS-Studio standalone application. High priority warnings are printed to stdout.

Change 3414237 on 2017/04/28 by Ben.Marsh

	EC: Allow disabling and enabling the log preprocessor via special markers in the log.

	To disable: <-- Suspend Log Parsing -->
	To enable: <-- Resume Log Parsing -->

Change 3414343 on 2017/04/28 by Ben.Marsh

	UBT: Exclude ThirdParty folders from PVS output.


Change 3414392 on 2017/04/28 by Ben.Marsh

	Fix regular strings being casted to BSTRs; BSTRs have a hidden length prefix in the two bytes before the first character, so passing a regular TCHAR* is reading random memory.

Change 3414459 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Object goes out of scope without being freed.

Change 3414495 on 2017/04/28 by Ben.Marsh

	Suppress some more PVS-Studio warnings.

Change 3414514 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Testing WorldType being equal to EditorPreview and not equal to Inactive is redundant; changing to match description in comment instead.

Change 3414526 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Variable assigned to itself has no effect.

Change 3415183 on 2017/04/29 by Ben.Marsh

	Fix conflict in macro definitions for ENABLE_HTTP_FOR_NFS - rename the macro defined by NetworkFile to ENABLE_HTTP_FOR_NF. Hopefully fix CIS.

Change 3415765 on 2017/05/01 by Ben.Marsh

	Suppressing PVS-Studio warning to get things building cleanly. Not sure if FContentHelper is being leaked or not.

Change 3415853 on 2017/05/01 by Ben.Marsh

	EC: Fix jobs never completing if a "Sync & Build" step fails. Dependent jobs should evaluate their run conditions as soon as the parent step finishes, rather than waiting for child job steps to be created.

Change 3416138 on 2017/05/01 by Ben.Marsh

	Fix Fortnite cook failures. Not sure what the exact problem is here, but my hunch is that discarded "const" causes blueprint compile failures due to not being able to connect output pins between nodes for overloaded functions, or something like that.

Change 3416309 on 2017/05/01 by Ben.Marsh

	Build: Fix node names for static analysis.

Change 3416360 on 2017/05/01 by Ben.Marsh

	UBT: Remove unused arguments to PrepForUATPackageOrDeploy for Windows.

Change 3416398 on 2017/05/01 by Daniel.Lamb

	Cook on the fly NetworkFileServerConnection Remove FileModifiedCallback delegate when the connection is closed.

	#test Cook on the side shootergame.

Change 3416826 on 2017/05/01 by Daniel.Lamb

	Added callback to game when files are requested reload from networkfileserver.
	Game will need to unload / reload effected objects.
	Working on simple reload capability in shootergame.

	#test Cook on the side shootergame with reloading

Change 3417983 on 2017/05/02 by Ben.Marsh

	EC: Remove warning for lines not matching p4 tag syntax when running preflights; multi-line descriptions in shelved changelists break this pattern.

Change 3418747 on 2017/05/02 by Steve.Robb

	Fix for const pointer properties.
	Fix for UHT debugging manifest.
	Test added for pointer properties.

Change 3420477 on 2017/05/03 by Gil.Gribb

	UE4 - Removed check from windows async IO layer.

[CL 3421020 by Ben Marsh in Main branch]
2017-05-03 14:18:32 -04:00
Ben Marsh
9bf24bb276 Merging //UE4/Release-4.16@3405315 to Release-Staging-4.16 (//UE4/Release-Staging-4.16)
#rb none

[CL 3409211 by Ben Marsh in Staging-4.16 branch]
2017-04-26 08:28:56 -04:00
Ben Marsh
5134770958 Change documentation build steps to sync tools from //depot/UnrealDocTool rather than using outdated versions in the engine branch. Remove Doxygen and HTML Help Workshop from //UE4/Main.
As part of this, added a new UAT command ("SyncDepotPath") to create a temporary workspace, sync a folder, and delete the workspace.

#rb none
#codereview Richard.Hinckley, Jeff.Wilson
#lockdown Nick.Penwarden

[CL 3391225 by Ben Marsh in Main branch]
2017-04-12 16:47:02 -04:00
Ben Marsh
75fa4e9e6d Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3345860 on 2017/03/14 by Daniel.Lamb

	Fixed crash when building DLC

	#test Cook paragon.

Change 3347324 on 2017/03/15 by Gil.Gribb

	UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme.

Change 3347331 on 2017/03/15 by Robert.Manuszewski

	Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill.

	#jira UE-42732

Change 3347371 on 2017/03/15 by Graeme.Thornton

	Fix for runtime asset cache not invalidating files with an outdated version number

Change 3349161 on 2017/03/16 by Steve.Robb

	Generated UFUNCTION FNames no longer exported.
	Misc refactors of code generation.

Change 3349167 on 2017/03/16 by Steve.Robb

	Unused TBoolConstant removed (the more general TIntegralConstant should be used instead).

Change 3349274 on 2017/03/16 by Gil.Gribb

	UE4 - Fix loading a package that is already loaded.

Change 3349534 on 2017/03/16 by Ben.Marsh

	UBT: Check that the SN-DBS service is running before attempting to use it.

Change 3349612 on 2017/03/16 by Gil.Gribb

	UE4 - Increased estimate of summary size.

Change 3350021 on 2017/03/16 by Gil.Gribb

	UE4 - Fixed crash in signature checks when mounting pak files.

Change 3350052 on 2017/03/16 by Ben.Marsh

	Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name.

Change 3350360 on 2017/03/16 by Ben.Marsh

	UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes.

Change 3351670 on 2017/03/17 by Ben.Marsh

	UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them.

Change 3352289 on 2017/03/17 by Ben.Marsh

	Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits.

Change 3352390 on 2017/03/17 by Ben.Marsh

	Remove unused/out of date binaries for CrashReporter.

Change 3352392 on 2017/03/17 by Ben.Marsh

	Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now.

Change 3352410 on 2017/03/17 by Ben.Marsh

	Remove P4ChangeReporter. I don't believe this is used any more.

Change 3352450 on 2017/03/17 by Ben.Marsh

	Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects.

Change 3352455 on 2017/03/17 by Ben.Marsh

	Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more.

Change 3352940 on 2017/03/17 by Wes.Hunt

	Update CRP to not send Slack queue size updates unless the waiting time is greater  than 1 minute.
	#codereview: jin.zhang

Change 3353658 on 2017/03/20 by Steve.Robb

	Fix for crash when importing a BP which has a populated TMap with an enum class key.

Change 3354056 on 2017/03/20 by Steve.Robb

	TAssetPtr<T> can now be constructed from a nullptr without a full definition of T.

Change 3356111 on 2017/03/21 by Graeme.Thornton

	Fix for UE-34131
	 - Support double and fname stat types in UFE stat export to CSV

	#jira UE-34131

Change 3358584 on 2017/03/22 by Daniel.Lamb

	Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking.

	#test Cook shootergame

Change 3360379 on 2017/03/23 by Gil.Gribb

	UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance.

Change 3360623 on 2017/03/23 by Gil.Gribb

	UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy.

Change 3360627 on 2017/03/23 by Gil.Gribb

	UE4 - Optimized UObject hash tables for speed and space.

Change 3361183 on 2017/03/23 by Gil.Gribb

	UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor.

Change 3361906 on 2017/03/23 by Steve.Robb

	Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements.

	#jira UE-43272

Change 3362839 on 2017/03/24 by Gil.Gribb

	UE4 - Fixed hash table lock optimization.

Change 3367348 on 2017/03/28 by Robert.Manuszewski

	Making sure streamed-in SoundWaves get added to GC clusters.

Change 3367386 on 2017/03/28 by Ben.Marsh

	EC: Pass the Semaphores property from a build type as a parameter to new build jobs.

Change 3367422 on 2017/03/28 by Ben.Marsh

	EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually.

Change 3367469 on 2017/03/28 by Ben.Marsh

	EC: Prevent multiple incremental jobs running at once.

Change 3367640 on 2017/03/28 by Ben.Marsh

	Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override.

Change 3367836 on 2017/03/28 by Uriel.Doyon

	Improved handled of references in the streaming manager

Change 3369354 on 2017/03/29 by Graeme.Thornton

	Added AES encrypt/decrypt functions that take a byte array for the key

Change 3369804 on 2017/03/29 by Ben.Marsh

	Remove incorrect "EngineVersion" settings from plugin descriptors.

Change 3370462 on 2017/03/29 by Ben.Marsh

	Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator.

	#jira UE-43467

Change 3371598 on 2017/03/30 by Ben.Marsh

	UBT: Fix message for missing toolchain in VS2017.

Change 3372827 on 2017/03/30 by Ben.Marsh

	BuildGraph: Output an error at the end of each step if any previous build products have been modified.

Change 3372947 on 2017/03/30 by Ben.Marsh

	[Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT.

Change 3372958 on 2017/03/30 by Ben.Marsh

	[Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT.

Change 3372981 on 2017/03/30 by Ben.Marsh

	[Merge] Modular game fixes for UAT

	* Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination
	* Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine
	* Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start

Change 3373024 on 2017/03/30 by Ben.Marsh

	[Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep.

Change 3373041 on 2017/03/30 by Ben.Marsh

	[Merge] Added UAT script to replace assets with another source
	Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files

Change 3373052 on 2017/03/30 by Ben.Marsh

	[Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet

Change 3373092 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash attempting to load cooked static mesh in editor

Change 3373112 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels

Change 3373132 on 2017/03/30 by Ben.Marsh

	[Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet

Change 3373138 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed code issue with playback of cooked SoundCues
	Skip over code using editor only data when editor data has been stripped

Change 3373143 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash when attempting to open multiple cooked assets

Change 3373156 on 2017/03/30 by Ben.Marsh

	[Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement)

Change 3373161 on 2017/03/30 by Ben.Marsh

	[Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data

Change 3373168 on 2017/03/30 by Ben.Marsh

	[Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file).

Change 3373204 on 2017/03/30 by Ben.Marsh

	[Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around.

Change 3373209 on 2017/03/30 by Ben.Marsh

	[Merge] Fix missing material in mod editor for cooked assets.

Change 3373388 on 2017/03/30 by Ben.Marsh

	[Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall.

Change 3374200 on 2017/03/31 by Ben.Marsh

	[Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics.

Change 3374279 on 2017/03/31 by Ben.Marsh

	PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist)

Change 3374331 on 2017/03/31 by Ben.Marsh

	UBT: Disable warning pragmas on Mono; not supported on current compiler.

	#jira UE-43451

Change 3375108 on 2017/03/31 by Ben.Marsh

	Removing another plugin EngineVersion property.

Change 3375126 on 2017/03/31 by Ben.Marsh

	Fix incorrect executable paths being generated for Windows.

Change 3375159 on 2017/03/31 by Graeme.Thornton

	Pak Index Encryption
	 - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key
	 - Added "-encryptpakindex" option to UAT to force on index encryption
	 - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor

Change 3375197 on 2017/03/31 by Graeme.Thornton

	Enable pak index encryption in shootergame

Change 3375377 on 2017/03/31 by Ben.Marsh

	Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries".

Change 3376418 on 2017/04/03 by Ben.Marsh

	BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build.

Change 3376447 on 2017/04/03 by Ben.Marsh

	Build: Remove some unused stream settings

Change 3376469 on 2017/04/03 by Ben.Marsh

	Build: Add a customizable field for the script to use for custom builds in every branch.

Change 3376654 on 2017/04/03 by Ben.Marsh

	Add a fatal error message containing the module with an outstanding reference when trying to unload it.

	#jira UE-42423

Change 3376747 on 2017/04/03 by Gil.Gribb

	UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL.

Change 3377173 on 2017/04/03 by Ben.Marsh

	Make sure callstacks are written to stdout following a crash on a background thread.

Change 3377183 on 2017/04/03 by Ben.Marsh

	Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument).

Change 3377280 on 2017/04/03 by Ben.Marsh

	Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/...

Change 3377311 on 2017/04/03 by Ben.Marsh

	Build: Set the 'Semaphores' parameter for any jobs started from a schedule.

Change 3377326 on 2017/04/03 by Ben.Marsh

	UGS: Show badges which match an entire subtree if the project field ends with "...".

Change 3377392 on 2017/04/03 by Ben.Marsh

	Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them.

Change 3377895 on 2017/04/03 by Ben.Marsh

	EC: Send notification emails whenever UAT fails to compile.

Change 3377923 on 2017/04/03 by Ben.Marsh

	Build: Use a different semaphore for the common editors build target to the incremental compile build target.

Change 3378297 on 2017/04/04 by Graeme.Thornton

	Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT

Change 3378301 on 2017/04/04 by Ben.Marsh

	UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes.

Change 3378460 on 2017/04/04 by Graeme.Thornton

	Remove dependency preloading system from sync and async loading paths

Change 3378535 on 2017/04/04 by Robert.Manuszewski

	Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324

	#jira UE-43544

Change 3378575 on 2017/04/04 by Robert.Manuszewski

	Making sure actor clusters are not created in non-cooked builds

	#jira UE-43617
	#jira UE-43614

Change 3378589 on 2017/04/04 by Robert.Manuszewski

	Disabling debug GC cluster logging

	#jira UE-43617

Change 3379118 on 2017/04/04 by Robert.Manuszewski

	Disabling actor clustering by default, keeping it on in Orion and Ocean

Change 3379815 on 2017/04/04 by Ben.Marsh

	Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures.

Change 3380811 on 2017/04/05 by Gil.Gribb

	UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it.

Change 3383313 on 2017/04/06 by Uriel.Doyon

	Integrated CL 3372436 3372765 3373272 from Dev-Rendering
	#JIRA UE-43669

Change 3383531 on 2017/04/06 by Ben.Marsh

	UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory.

Change 3383786 on 2017/04/06 by Ben.Zeigler

	Back out changelist 3382694 and replace with CL #3383757 from bob.tellez:
	Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing

Change 3385089 on 2017/04/07 by Gil.Gribb

	UE4 - Critical. Fixed memory leak in pak precacher.

[CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
Dan Oconnor
e29126385f Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3380068)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3358702 on 2017/03/22 by Marc.Audy

	Always mark child actors pending kill when in PostLoad as often the World is too early to have a WorldContext which causes issues in DestroyActor
	#jira UE-42679

Change 3358737 on 2017/03/22 by Mieszko.Zielinski

	Exposed UBrainComponent::IsRunning() and UBrainComponent::IsPaused() to Blueprint #UE4

Change 3359062 on 2017/03/22 by Michael.Noland

	Blueprints: Show the Save and Find in CB buttons when working with level script blueprints (they will save/show the map package)

	#jira UE-30748

Change 3359066 on 2017/03/22 by Michael.Noland

	PR #3348: Make fields of FAttributeMetaData editable (Contributed by hoelzl)

	#jira UE-42620

Change 3359069 on 2017/03/22 by Michael.Noland

	PR #3288: InverseLerp Blueprint Tooltips Clarification (Contributed by wunawuna)

	#jira UE-42250

Change 3359108 on 2017/03/22 by Michael.Noland

	Blueprints: Fix an issue where running the editor in a different culture could break pins on nodes that have optional arrays of pins (e.g., animation graph nodes like blend by layer)
	#jira UE-36232

Change 3359235 on 2017/03/22 by Marc.Audy

	Expose bShouldPerformFullTickWhenPaused to blueprints and details panel
	#jira UE-17286

Change 3359324 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Disable collision on NavModifierVolumes. Previously they had an OverlapAll response and generated overlap events. They are only supposed to be used for preventing nav mesh generation, but overlap events could affect gameplay, and also are bad for performance.

	(Integrate CL 3249525 from Odin).

Change 3359326 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Optimization during attachment to check bool before expensive casts and body instance fetching.

	(Integrate CL 3261262 from Odin).

Change 3359327 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make bSkipAgentHeightCheckWhenPickingNavData actually ignore height when picking data.

	(Integrate CL 3231908 from Odin)

Change 3359328 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make a static FName in UMovementComponent::OverlapTest const and move it to a namespace.

	(Integrate CL 3259985 from Odin)

Change 3359329 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix ProjectileMovementComponent continuing to simulate (and generate hit events) after it is deactivated during simulation. HasStoppedSimulation() should check if bIsActive is false.

	(Integrate CL 3260001 from Odin)

Change 3359330 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix accumulated forces in CharacterMovement when movement mode or activation changes.

	- Added CharacterMovementComponent::ClearAccumulatedForces()
	- AddForce() and related functions now avoid adding the force if in MovementMode "None". When ticking in "None", forces are cleared so they don't pile up until the next valid movement mode. Forces are also cleared if the updated component changes or when the capsule simulates physics.
	- CharacterMovementComponent::Deactivate() implemented to stop movement and call ClearAccumulatedForces().
	- ClearAccumulatedForces() now also clears pending launch velocity.
	- Exposed ClearAccumulatedForces() to blueprints.
	- AddForce() and AddImpulse() now also check that character movement is active (not deactivated, able to tick).
	- ApplyAccumulatedForces() does not call ClearAccumulatedForces(), since that would prevent pending launch.
	- SimulateMovement() handles pending launch and clears forces regardless of whether it's simulated proxy. Added note to investigate using ApplyAccumulatedForces() in SimulateMovement().
	- Inlined ActorComponent::IsActive().

	(Integrate CLs 3259933, 3266018 from Odin)

Change 3359338 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) TickCharacterPose() and clear root motion before abandoning tick in UCharacterMovementComponent::PerformMovement() when movement mode is None. Prevents root motion building up until next valid movement mode.

	(Integrate CL 3271928 from Odin)

Change 3359345 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix characters sliding when landing on slanted surfaces or stairs, when aggressive "Perch" settings could cause a line trace (from the center of a capsule) instead of capsule trace and thereby screw up the floor distance checks.

	(Integrate CL 3273026 from Odin)

Change 3359381 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Performance tweak to ApplyRadialDamageWithFalloff(). Don't rebuild FRadialDamageEvent each loop over hit actors. Added stats for BreakHitResult()/MakeHitResult() under "stat game".

	(Integrate CLs 3275415, 3276810 from Odin).

Change 3359422 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix build (CollisionProfile included).

Change 3359442 on 2017/03/22 by Michael.Noland

	Blueprints: Prevent comment boxes from clipping the last letter of some words at the edge by increasing the padding on the wrap-at position

Change 3359445 on 2017/03/22 by Michael.Noland

	PR #2989: Improved BP comment nodes (Contributed by projectgheist)

	#jira UE-36788
	#jira UE-39118

Change 3359446 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Add support for FScopedMovementUpdate to be able to queue up overlaps that do not require reflexive bGenerateOverlapEvents. This allows custom inspection or processing of overlaps within a scoped move. Overlap events from the move will still only trigger in UpdateOverlaps() if bGenerateOverlapEvents is enabled on both components, as before.

	(Integrate CL 3278307 from Odin)

Change 3359494 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make some data in FScopedMovementUpdate protected rather than private so it can easily be subclassed, and expose a new helper SetWorldLocationAndRotation().

	(Integrated CL 3280775 from Odin).

Change 3359506 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) MovementComponent::Deactivate() calls StopMovement() to clear cached velocity. It's silly that reactivation many seconds or frames later would restore that velocity. Some special handling in CharacterMovement to keep it acting as before (it cleared velocity, but did not clear the path request, leaving that alone).

	(Integrate CL 3287026 from Odin).

Change 3359514 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Collision.ListComponentsWithResponseToProfile command includes pending kill objects.

	(Integrate CL 3293322 from Odin)

Change 3359553 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Optimization in CharacterMovement tick to not extract transform values twice.

	(Integrate CL 3299098 from Odin).

Change 3359554 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: optimize UKismetMathLibrary::GetForwardVector() (converts Rotator to forward direction). This way we avoid building a matrix, and avoids 1 more SinCos call.

	(Integrate CL 3296254 from Odin).

Change 3359555 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Add OnComponentCollisionSettingsChangedEvent delegate to PrimitiveComponent. Fixed SkeletalMeshComponent not calling Super implementation.

	(Integrate CL 3295744 from Odin)

Change 3359561 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: AActor::GetComponents() with generic type should *not* assume the output array needs space for the entire contents of OwnedComponents. If OwnedComponents.Num() > the array reserve size, this forces an allocation, even if few or no components of the requested type are found.

	(Integrate CL 3299111 from Odin)

Change 3359573 on 2017/03/22 by dan.reynolds

	Added BP log to the Passive Mix Modifier test platform BP

Change 3359593 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: avoid allocations during creation in AAIController::PostInitializeComponents() (in development builds).

	(Integrate CL 3299118 from Odin)

Change 3359595 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: HasActiveCameraComponent() and HasActivePawnControlCameraComponent() don't need to fill in an array while searching for a certain component. Also see CL 3359561, which could cause each of these functions to always cause an allocation when filling in the array when num components > 24.

	(Integrate CL 3299116 from Odin)

Change 3359602 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Clean up some of the new fast overlap code in PrimitiveComponent. Mostly some variable renaming, and CVar access optimization.

	(Integrate CL 3340622 from Odin)

Change 3359616 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Added support for bIgnoreTouches to FCollisionQueryParams. MoveComponent uses this to avoid PhysX collision queries for overlaps in GeomSweepMulti when bGenerateOverlapEvents is off.

	(Integrate CL 3340635 from Odin)

Change 3359864 on 2017/03/23 by Mieszko.Zielinski

	Added a safeguard to prevent crashes resulting from people trying to name their BB keys things longer than 1024 characters #UE4

	#jira UE-43120

Change 3360884 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: AUDIO_MIXER_ENABLE_DEBUG_MODE turned off in Test builds. Shipping already had it off.

	(Integrate CL 3310724 from Odin)

Change 3361045 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: new cvars to help with optimization:

	- au.DisableReverbSubmix
	- au.DisableEQSubmix
	- au.DisableParallelSourceProcessing
	- au.SetAudioChannelCount

	Also checked in some code to cut down on the amount of parameter setting in EQ

	(Integrate of CL 3303165 in Odin by Aaron.Mcleran)

Change 3361172 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: added stat for HRTF.

	(Integrate CL 3310728 from Odin)

Change 3361189 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) CVar to toggle HRTF for perf settings. Default is on.

	(Integrate CL 3310926 from Odin).

Change 3361914 on 2017/03/23 by Aaron.McLeran

	UE-42649 Fixing crash in cleaning up active sound in sound concurrency

	-Handling edge case of an active sound not have a sound base ptr, which is possible.

Change 3361924 on 2017/03/23 by Aaron.McLeran

	UE-41378 Fixing passive mix modifier bug

Change 3361978 on 2017/03/23 by Aaron.McLeran

	UE-42627 Fix for when audio device is removed and getting a deadlock in computing audio clock

Change 3361989 on 2017/03/23 by Aaron.McLeran

	PR #3010: Check for null GEngine on sound processing

Change 3362053 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: Avoid thousands of Array.Add() calls during processing, which on shipping still does checks to see if the allocator has to grow, and updates ArrayCount.

	(Integrate CL 3311120 from Odin)

Change 3362102 on 2017/03/23 by Aaron.McLeran

	PR #3182:  Enabled SwitchOnEnum nodes for EAttenuationShape and EAttenuationDistanceModel

Change 3362153 on 2017/03/23 by Aaron.McLeran

	UE-43286 Oculus audio plugin not working/available

Change 3362162 on 2017/03/23 by Aaron.McLeran

	UE-42252  Frequent ensure in FLevelEditorViewportClient::UpdateAudioListener

Change 3362206 on 2017/03/23 by Aaron.McLeran

	UE-43287 Fixing HRTF spatialization in editor viewport

	- Steam Audio doesn't support multiple audio devices at the moment
	- Instead of hard-coding all audio plugins to not work in main audio device (GDC temp fix), I allow audio plugins to specify if they should be used on main audio device

Change 3362775 on 2017/03/24 by mason.seay

	Replaced deprecated node

Change 3363024 on 2017/03/24 by Ben.Zeigler

	Fix regression in behavior of streamable manager where loading both a valid and null asset used to work but now fails. Instead added a warning for that case, but if only null are requested it still fails with an error

Change 3363030 on 2017/03/24 by Zak.Middleton

	#ue4 - Lower default max sendrate for clients to 60Hz from 90Hz when net speed is high and player count is low. Throttled rate remains at 45Hz. This value has been tested in Paragon with no ill effect, and saves on bandwidth and server CPU when clients run at high framerate.

Change 3363036 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: turned a float divide into a multiply. It happens at least 32k times per audio update.

	(Integrate CL 3311158 from Odin)

Change 3363541 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: remove pointer indirection, and successive TArray Add()s in GetChannelMap().

	(Integrate CL 3311169 from Odin)

Change 3363642 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: Save ~5% total audio update time. Savings in "Source Output Buffers".

	- Removed function call overhead to updating channel map. 64,000 function calls...
	- Simplified FSourceParam::Update() to reduce branching and have 1 return site.
	- Added alternative to GetChannelMap() called UpdateChannelMap() that avoids copying out values to an array. The values can then be fetched from the channel data directly.

	(Integrate CL 3311235 from Odin)

Change 3364441 on 2017/03/24 by Ben.Zeigler

	Fix issue where calling LoadLocalIniFile on a plugin file would result in an empty file. It was assuming engine/game dirs, now it instead pulls it out of GConfig if available.
	This fixes issue where iterative cooking would fail on plugin config files
	Add FindConfigFileWithBaseName to GConfig

Change 3364652 on 2017/03/25 by Phillip.Kavan

	#jira UE-43210 - Fix a runtime VM crash upon removing an element from a set after consecutive add/remove iterations.

	Change summary:
	- Fixed FScriptSet::Add() to initialize the HashIndex member of the new element when the HashSize does not change.

Change 3365609 on 2017/03/27 by Richard.Hinckley

	#jira UEDOC-4720
	Fixed global enums being dropped from documentation after being extracted by Doxygen.

Change 3365737 on 2017/03/27 by Marc.Audy

	Move setting of the ParentComponent property on an actor to PostRepNotifies instead of having a separate OnRep function.

Change 3365795 on 2017/03/27 by Marc.Audy

	Fix compile error

Change 3365894 on 2017/03/27 by Phillip.Kavan

	#jira UE-35507 - Fix for a GLEO when choosing an LSBP class as the default value for a class input pin in a non-LSBP graph.

	Change summary:
	- Modified FGraphPinFilter::IsClassAllowed() to disallow a given class if the type is contained within a map package that does not match the current graph context.

Change 3366067 on 2017/03/27 by Marc.Audy

	Add UWorld* to PostLoadMap indicating which world has been loaded. Null if an error has occurred.
	#jira UE-40228

Change 3366097 on 2017/03/27 by Marc.Audy

	Fixed missed deprecation disable pairing for PostLadMap

Change 3366170 on 2017/03/27 by Aaron.McLeran

	Fixing div by zero

Change 3366221 on 2017/03/27 by Aaron.McLeran

	UE-43240 Removing dependency on component visualizers in runtime Phonon module.

Change 3366698 on 2017/03/27 by Marc.Audy

	Fix Orion compile errors

Change 3366782 on 2017/03/27 by Aaron.McLeran

	Bringing over optimizations from Odin to Dev-framework.

	Original CL 3311435

Change 3366818 on 2017/03/27 by Aaron.McLeran

	Bringing fix from Odin to Dev-Framework from CL 3304533

	Fix for rare condition that stomps memory during source recycling.

Change 3366984 on 2017/03/27 by Michael.Noland

	Blueprints: Downgraded a warning in the connection drawing policy to verbose to suppress it. It does no good to a typical user.
	#jira UE-41638

Change 3367085 on 2017/03/27 by Brent.Pease

	 - Improve AudioMixer buffering so that only two buffers are needed instead of three, buffer submission and buffer processing are ovelapped, and a warning is issued if the audio processing thread can not keep up.
	 - Added time critical thread priority so that audio processing is not starved which would produce clicks and popping
	 - Allow the audio thread to not be created if a platform implements its own BeginGeneratingAudio() call (as happens on Android)

Change 3367434 on 2017/03/28 by Marc.Audy

	Fix UT compile error

Change 3368587 on 2017/03/28 by Mike.Beach

	Adding a "CookedOnly" plugin type (now used by the nativized Blueprint plugin).

Change 3368724 on 2017/03/28 by Zak.Middleton

	#ue4 - MovementComponent does not ignore initial blocking overlaps when moving from SafeMoveUpdatedComponent(). Set "p.MoveIgnoreFirstBlockingOverlap" back to zero and add a new flag that prevents the depenetration test from generating hit events (to prevent the problem discovered in UE-39387).

	#jira UE-41613, UE-28610

Change 3368748 on 2017/03/28 by Dan.Oconnor

	Provide &FUObjectThreadContext::Get().ObjLoaded when using the compilation manager, add validation functions for finding REINST/TRASH references

Change 3368852 on 2017/03/28 by Mike.Beach

	Fixing a CIS error before it happens - wrapping implementation in preprocessor defines to match declaration in header.

Change 3368873 on 2017/03/28 by Dan.Oconnor

	Rather than collecting script object references, just use the ScriptObjectReferences array. This allows reference replacing archives to update ScriptObjectReferences.

Change 3368998 on 2017/03/28 by Dan.Oconnor

	Setting  CLASS_Interface early in the compilation process

Change 3369494 on 2017/03/29 by Marc.Audy

	Fix UAT compile error

Change 3369924 on 2017/03/29 by Zak.Middleton

	#ue4 - Allow CharacterMovement AdjustFloorHeight() to adjust using the line trace if in penetration. Force next floor check so it will check after it depenetrates.

	#jira UE-36973

Change 3369932 on 2017/03/29 by Ben.Zeigler

	#jira UE-19494 Finish asset auditing work by allowing reading back a cooked asset registry in the editor
	Split off FAssetRegistryState as the struct to hold serialization and accessors, to allow loading multiple platform states at once.
	Optimized runtime asset registry serialization to be around 1/3 as large as before. Dependencies are disabled by default for the runtime registry, you can re-enable with bSerializeDependencies in Engine.ini
	Add FAssetPackageData which is explicitly per-package and only updated on save/load time. File size is stored in here and is computed for both editor and cooked data
	Add code to AssetManagerEditorModule to allow loading pre-cooked asset registry files and reading cooked sizes. The Asset Audit window now has a platform drop down that allows reading from cooked data
	Rename ChunkManifestGenerator to AssetRegistryGenerator and change it to directly hold an FAssetRegistryState internally
	Add new experimental AssetRegistry mode for iterative cooking. This mode is much faster as it does not need to do it's own internal dependency checking and it can be enabled with bUseAssetRegistryForIteration
	Change it so during cooking it doesn't directly load string asset references, but instead cues them for cook and uses the asset registry to find and add redirector mappings that are used during save time

Change 3370028 on 2017/03/29 by Ben.Zeigler

	CIS fix

Change 3370360 on 2017/03/29 by Mike.Beach

	Adding an extra field to FPlatformInfo; a 'UBTTarget' identifier intended to sync up with UBT's UnrealTargetPlatform enum (needed for programatically generating plugin platform whitelists).

Change 3370363 on 2017/03/29 by Ben.Zeigler

	Fix issue where loading out of date editor asset registry cache would throw pointless errors

Change 3370414 on 2017/03/29 by Marc.Audy

	Remove autos

Change 3370428 on 2017/03/29 by Ben.Zeigler

	Fix linux CIS issue, remove implicit conversion from FSavePackageResultStruct back to enum result as it was creating ambiguous operators

Change 3370453 on 2017/03/29 by Marc.Audy

	CIS fix

Change 3370548 on 2017/03/29 by Marc.Audy

	#rn Fix issues with seamless travel in PIE and shared sub levels between different parents.

Change 3370564 on 2017/03/29 by Mieszko.Zielinski

	PR #3429: fix comment typo (Contributed by kayama-shift)

Change 3370602 on 2017/03/29 by Mieszko.Zielinski

	Fixed FRecastTileGenerator::Modifiers being erroneously counted twice when stating memory #UE4

Change 3370615 on 2017/03/29 by Phillip.Kavan

	#jira UE-35515 - No longer crash when creating a new BP class from one or more selected Actors in which the root component is not Blueprint-spawnable.

	Change summary:
	- Modified FKismetEditorUtilities::AddComponentsToBlueprint() to handle deferred SceneComponent SCS node adds when the parent component was not also added (due to not being BP-spawnable).

Change 3370693 on 2017/03/29 by Michael.Noland

	Fixing some bad indentation
	#rnx

Change 3370740 on 2017/03/29 by Ben.Zeigler

	DLC/Mod Cooking fixes, the list of packages from release build as in uncooked filename format so fixed code and made this more obvious
	Fix Asset Registry to allow loading multiple source asset registries into the same state, by keeping a list of preallocated buffers

Change 3370792 on 2017/03/29 by Michael.Noland

	Blueprints: Deleted some unversioned backwards compat. code that would only matter for assets older than VER_UE4_OLDEST_LOADABLE_PACKAGE

Change 3370794 on 2017/03/29 by Michael.Noland

	PR #3190: Reduce some output logging
	- Reduced an Oculus log from Log to Verbose because it spams quite a bit
	- Corrected the spelling and the meaning of a blueprint warning when an invalid breakpoint is encountered
	- Treat UInputComponent::GetAxisValue(None) as not a warning
	- Switch FGenericSaveGameSystem::LoadGame to silently attempt to load the file, it returns success/failure and it isn't necessary to have a separate warning at the file i/o layer

	#jira UE-41446

Change 3370831 on 2017/03/29 by Dan.Oconnor

	Iteration on compilation manager
	 - Fix Skeleton class compilation order
	 - Pass ObjLoaded array to compilation manager to ensure all objects get PostLoaded
	 - Make sure data only classes get reinstanced, so that UpdateCustomPropertyListForPostConstruction is run correctly

Change 3370923 on 2017/03/29 by Michael.Noland

	Blueprints: Added an icon to indicate whether or not a macro contains latent actions
	- Note: The state of the icon is cached for performance reasons on request, with the cache being cleared when the BP containing the macro is modified or a macro graph is removed
	- This does mean that editing the inner macro of a nested macro to add/remove a latent action will not show up in visualization for the outer node until the editor is restarted or the outer macro is modified

Change 3371039 on 2017/03/29 by Dan.Oconnor

	Hacky fix for dropping return params when a function's return node is culled

Change 3371750 on 2017/03/30 by Richard.Hinckley

	Stencil write mask exposed. Adds nine new options (all bits, plus each bit individually - write on pass or depth fail). This allows stencil overlaps to be detected by mixing masks.

Change 3372513 on 2017/03/30 by Ben.Zeigler

	#jira UE-43475 Fix cooker issues with string asset references to null packages.
	Fix redirector detection to follow recursive chains, and correctly strip object class from redirected string asset references.

Change 3372565 on 2017/03/30 by Richard.Hinckley

	Rolling back stencil change, will be moved to Dev-Rendering.

Change 3372764 on 2017/03/30 by Marc.Audy

	Do not create a duplicate sub object that is not in the annotation if a sub object of the same name and class already exists.
	#jira UE-43328

	#rn Fixed cases where the blueprint of a class used as a child actor could be dirtied when compiling the owning blueprint.

Change 3372847 on 2017/03/30 by Marc.Audy

	Fix missing include

Change 3372994 on 2017/03/30 by Zak.Middleton

	#ue4 - Fix build in Debug (checkSlow using incorrect function params).

Change 3373195 on 2017/03/30 by Mike.Beach

	For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist).

Change 3373320 on 2017/03/30 by mason.seay

	Basic for TM-Gameplay map (WIP)

Change 3373448 on 2017/03/30 by Ben.Zeigler

	Fix recursive size display in audit window
	Improve asset manager comments

Change 3373576 on 2017/03/30 by dan.reynolds

	AEOverview Update:

	Updated Passive Mix Modifier Test based on recent changes in behavior

	Also added Initial Delay Time timer to test

Change 3373589 on 2017/03/30 by dan.reynolds

	AEOverview Passive Mix Mod Test Map update

Change 3373624 on 2017/03/30 by Zak.Middleton

	#ue4 - Increase Pawn location replication precision to 2 decimal places from 0. Prevents replicated pawns from being inside geometry by a large amount. Removed CVars controlling CharacterMovement proxy shrink amount and made those instanced properties on the component.

	#jira UE-40420

Change 3374271 on 2017/03/31 by Marc.Audy

	Fix deprecation warning in new UT code

Change 3374320 on 2017/03/31 by Marc.Audy

	Fix HTML5 compile.

Change 3374413 on 2017/03/31 by Jeff.Farris

	Added ENGINE_API to 2 functions in PlanarReflection, so projects can subclass it.

	(Copied CL 3276454 from Robo Recall to Dev-Framework)

Change 3374414 on 2017/03/31 by Jeff.Farris

	Added support for setting UNavigationSystem::bUpdateNavOctreeOnComponentChange

	(Copied CL 3267903 from RoboRecall to Dev-Framework)

Change 3374616 on 2017/03/31 by Ben.Zeigler

	Copy of Fortnite CL #3312058 to add a missing redirector. I do not understand why this is not erroring on Main, I guess my minor cook changes somehow exposed this

Change 3374664 on 2017/03/31 by Jeff.Farris

	Consted AIController::GetBrainComponent()

	(Copied 3239101 from Robo Recall to Dev-Framework)

Change 3374665 on 2017/03/31 by Jeff.Farris

	PrimitiveComponent bIgnoreRadialImpulse and bIgnoreRadialForce are now exposed to BPs. bIgnoreRadialImpulse now respected when applying impulse to relevant movement components.

	(Coped CL 3242355 from Robo Recall to Dev-Framework)

Change 3374779 on 2017/03/31 by Jeff.Farris

	Exposed SetAllPhysicsAngularVelocity to blueprints

	(Copied CL 3228390 from Robo Recall to Dev-Framework)

Change 3374792 on 2017/03/31 by Ben.Zeigler

	#jira UE-42618
	PR #3347: Improve support for FGameplayAttributeData properties in attribute sets (Contributed by hoelzl)

Change 3374844 on 2017/03/31 by Ben.Zeigler

	#jira UE-42587 Fix issue where supressed gameplay effects that granted abilities would only work the first time, it now clears out of date ability handles

Change 3374925 on 2017/03/31 by Marc.Audy

	Don't throw warning about missing world context for inactive worlds.
	#jira UE-42679

Change 3374927 on 2017/03/31 by Michael.Noland

	Editor: Added options for configuring the editor window background color and texture, which can be useful to visually distinguish the editor when switching between different branches or projects

Change 3374995 on 2017/03/31 by Michael.Noland

	Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor:
	- CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass
	- CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor))
	- Now shows each function as a separate button, placed in the category associated with the function
	- The button strip entry is now searchable by function name or tooltip
	- Prevented operating on functions that have parameters or return values, which would crash before
	- Removed the duplicate copies of properties placed in the Blutility section
	- Added a scoped transaction around CallInEditor execution
	- Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...)

	Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components

	Upgrade Note: Behavior has changed so that CallInEditor can be called on CDOs as well, this will probably be walked back in a subsequent update, at least for actors and components.

Change 3375005 on 2017/03/31 by Michael.Noland

	Fixing incremental compilation error due to missing include
	#rnx

Change 3375015 on 2017/03/31 by Michael.Noland

	Fixing incremental compilation error due to missing include (for real)
	#rnx

Change 3375045 on 2017/03/31 by Marc.Audy

	Only calculate the streaming levels prefix during seamless travel if it is a PIE world
	#jira UE-43485

Change 3375053 on 2017/03/31 by Ben.Zeigler

	#jira UE-41988 Fix it so leaving PIE while gameplay debugger is active will disable HUD extensions properly, restoring ability to print messages to screen

Change 3375057 on 2017/03/31 by Ben.Zeigler

	#jira UE-39226 Don't add to DrawDebug list for player controllers with no local player

Change 3375121 on 2017/03/31 by Michael.Noland

	Added missing include for FScopedTransaction
	#rnx

Change 3375222 on 2017/03/31 by mason.seay

	Submitting work done to TM-Gameplay.  Still WIP

Change 3375308 on 2017/03/31 by Michael.Noland

	Editor: Added back CDO filtering to CallInEditor, it's too easy to explode in the BP editor.  May consider allowing opt-in behavior when we revisit Blutilities

Change 3375321 on 2017/03/31 by Ben.Zeigler

	#jira UE-39062 Fix issue where using the level editor toolbar to modify blueprints was not properly marking the blueprints as modified, so the constructor links weren't being updated until manually compiling or resaving
	Always recompute post constructor links when calling MarkBlueprintAsModified, as it can be called from native and other places where we modified CDOs but don't have a property changed event

Change 3375372 on 2017/03/31 by Ben.Zeigler

	#jira UE-39568 Change Components to specifically update LatentActions the same as Actors do, so they update properly if bUpdateWhilePaused is set

Change 3375380 on 2017/03/31 by Marc.Audy

	Modify IsMainAudioDevice to deal with the case where no audio device has been created.

Change 3375402 on 2017/03/31 by Marc.Audy

	Fix DuplicateWorldForPIE in the case that the OwningWorld is null.

Change 3376037 on 2017/04/02 by Phillip.Kavan

	#jira UE-35332 - Preserve the least common ancestor pin type on object array function node inputs after a node refresh.

	Change summary:
	- Added UK2Node_CallArrayFunction::GetDynamicallyTypedPins() to consolidate the code that retrieves type-dependent parameter pins.
	- Added FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to consolidate the code that considers other linked pins when choosing which type to propagate to type-dependent parameter pins.
	- Added FBlueprintEditorUtils::PropagatePinTypeInfo() to consolidate the common code from UK2Node_CallArrayFunction::PropagateArrayTypeInfo(); this eliminated a redundant retrieval of the target pin set.
	- Refactored UK2Node_CallArrayFunction::PropagateArrayTypeInfo() to now call FBlueprintEditorUtils::PropagatePinTypeInfo() after retrieving the set of dynamically-typed pins.
	- Refactored UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() to remove some unnecessary iteration passes and to ensure that we propagate the authoritative (least common ancestor) pin type for object- and struct-based types.

Change 3376364 on 2017/04/03 by Richard.Hinckley

	UE-40920 Fix to Paper2D flipbook timeline editor. Previously, the timeline shown was one frame shorter than the animation. Now, the timeline shows the correct frame count.

Change 3376366 on 2017/04/03 by Richard.Hinckley

	UE-40920 Bugfix to Paper2D flipbook editor. The red line indicating the current frame now adjusts properly if the timeline is longer than the editor window and the scroll bar is moved to the right.

Change 3376517 on 2017/04/03 by Marc.Audy

	PR #3195: Added support for GamePad on RawInput Plugin (Contributed by katze7514)
	#jira UE-41499

Change 3376708 on 2017/04/03 by Mike.Beach

	Moving nativized plugins into a centralized folder (so we can use it as an additional plugin lookup dir) - this is so we can ultimately keep the generated code around for debugging purposes.

	Summary of changes:
	- nativized plugins now moved to ...\Intermediate\Plugins\<PLATFORM>\NativizedAssets
	- corresponding manifest files get saved inside the module and named to match the platform
	- nativized modules now whitelisted only for the platform they were generated for
	- cleanup on how we generate paths (now piping in platform name) and pass multi-cook process ids (for building manifest filenames)
	- extending the 'NativizeAssets' command line, so you can use it to specify the target plugin path (utilized by UAT to coordinate the plugin path between cook & build - was previously hardcoded in multiple places).

Change 3376826 on 2017/04/03 by Phillip.Kavan

	#jira UE-43330 - Fix a crash when adding an input parameter to a Custom Event node after deleting a Function Graph containing a Create Event node.

	Change summary:
	- Modified UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() to check for a valid blueprint before accessing it (since the accessor is now a checked operation).
	- Modified UK2Node_CreateDelegate::GetScopeClass() to also check for a valid blueprint before accessing it.
	- Switched 'NULL' to 'nullptr' in a few spots.

Change 3376831 on 2017/04/03 by Ben.Zeigler

	#jira UE-43500, clean up UPackage when EDL/async loading fails. This restores EDL LoadPackage to work the same as non EDL and return NULL instead of an invalid empty package

Change 3376846 on 2017/04/03 by Ben.Zeigler

	#jira UE-38760 Properly refresh exec pins when removing pin from a Switch on Int node

Change 3376850 on 2017/04/03 by Dan.Oconnor

	Use authoritative class to mitigate compilation order issues

Change 3376961 on 2017/04/03 by Ben.Zeigler

	#jira UE-43127 Add struct ops implementations for FIntVector and FBox2d, any blueprint type needs struct ops to avoid crashes
	Fix Box2d variable name in NoExportTypes

Change 3376985 on 2017/04/03 by Ben.Zeigler

	#jira UE-43582 Remove Xbox-specific code from AssetRegistry because it won't work after my refactor. The serialization is much faster now and neither Bob nor I can conceive of a way this would take long enough to stall the main thread. If it it is somehow a problem, it should be wrapped in a slow task instead

Change 3377009 on 2017/04/03 by Ben.Zeigler

	#jira UE-43036 Fix crash when right clicking blueprint with no parent class. Ensures are fine but crashes should be avoided so people can try to copy data out of them

Change 3377054 on 2017/04/03 by Zak.Middleton

	#ue4 - Fix CharacterMovementComponent updated with very high delta time on server when initially joining. Make sure the ServerTimeStamp is initialized to current world time rather than zero to prevent large delta.

	#jira UE-40344
	#udn https://udn.unrealengine.com/questions/310497/large-delta-time-for-first-player-movement-update.html

Change 3377061 on 2017/04/03 by Dan.Oconnor

	Fixes for issues exposed by cooking with compilation manager. When cooking we end up with more blueprints compiling at a single time, which highlighted issues reading from generated classes while they were actively regenerating.

	Note that EInternalCompilerFlags::PostponeLocalsGenerationUntilPhaseTwo has only been added to mitigate risk - there is no known reason that existing compilation flows can't postpone generatation of local variables.

Change 3377073 on 2017/04/03 by Mike.Beach

	CIS fix - proper initialization ordering.

Change 3377371 on 2017/04/03 by Ben.Zeigler

	#jira UE-43144 Disallow creating map of FText, like bool it is not hashable

Change 3377395 on 2017/04/03 by Dan.Oconnor

	Build fix - make order in source match initialization order in artifact

Change 3377417 on 2017/04/03 by Dan.Oconnor

	Speculative SA fix

Change 3377496 on 2017/04/03 by Aaron.McLeran

	#jira UE-43558 Cleaning up shutdown code with audio plugins.

Change 3377608 on 2017/04/03 by Zak.Middleton

	#ue4 - Added function ACharacter::CacheInitialMeshOffset() to cache initial mesh offset, used as the target for network smoothing. Added a call to this function from BeginPlay() in addition to the existing call from PostInitializeComponents(), and exposed this to blueprints as well. This fixes the case of people moving the mesh in BeginPlay rather than in the editor or construction script and not having the mesh offset reflected correctly in network games.

	#jira UE-38966

Change 3377880 on 2017/04/03 by Aaron.McLeran

	Audio bug fixes

	#jira UE-43600  Fixing sounds played by playsoundatlocation for audio volume calculations
	#jira UE-43601 Fixing listener volume interpolation
	#jida UE-43602 Fixing reverb/eq interpolation

Change 3377908 on 2017/04/03 by Phillip.Kavan

	#jira UE-43565 - Fix a regression on type-dependent array function node pins that have more than one link.

	Change summary:
	- Added FBlueprintEditorUtils::FindLinkedPinWithMostDerivedPinType()
	- Modified FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to properly handle pins that have multiple links.

Change 3377912 on 2017/04/03 by Dan.Oconnor

	Fix for missing SUBINSTANCE variables on anim BP skeletons. I elected to force SUBINSTANCE variable creation for the compilation manager codepath

Change 3377946 on 2017/04/03 by Ben.Zeigler

	#jira UE-43594 Fix issue with streamable manager where a failed load would leave bAsyncLoadRequestOutstanding, which would confuse later calls to stream the same asset
	Lower some error verbosity now that I believe I have tracked down the issue

Change 3377950 on 2017/04/03 by Michael.Noland

	Blueprints: Prevent merge tool from crashing in SVN when looking at a file with gaps in the revision history
	(May still not work correctly, but it won't crash; full fix covered by UE-43603)
	#jira UE-22428

Change 3377981 on 2017/04/03 by Michael.Noland

	PR #3416: UE-43005: Prevent crash due to too long name (Contributed by projectgheist)

	#jira UE-43291
	#jira UE-43005

Change 3378039 on 2017/04/04 by Michael.Noland

	PhysX: Allowed the editor to compile when bRuntimePhysicsCooking is disabled (WITH_EDITOR is used in every place in C++ to force it in already)

Change 3378041 on 2017/04/04 by Michael.Noland

	Paper2D: Adjusted under what circumstances CreatePhysicsMeshes is called on various Paper2D types to match UProceduralMeshComponent

Change 3378081 on 2017/04/04 by Dan.Oconnor

	Fix Blueprint Context nodes so that they don't rely on Ar.IsBeingSaved() call before compilation
	3x because of copy/paste

Change 3378094 on 2017/04/04 by Dan.Oconnor

	Add missing preload call for compilation manager

Change 3378917 on 2017/04/04 by Marc.Audy

	Fix static analysis (which is very dumb)

Change 3378986 on 2017/04/04 by Dan.Oconnor

	Fix bad merge

Change 3379100 on 2017/04/04 by Dan.Oconnor

	Fix missing CPF_ConstParm/CPF_ReferenceParm/CPF_OutParm logic in 'fast' skeleton path
	#jira UE-43629

Change 3379102 on 2017/04/04 by Ben.Zeigler

	Actually fix StreamableManager issues with cancelling a request messing up things in the future. We now always queue a request, even if it failed before or there is one in progress. This has to be done to avoid issues with cancelling the existing request or mounting new files after it's failed once
	Now that StreamableManager will retry missing files, add failed load packages to the known missing list so it won't spam errors over and over

Change 3379147 on 2017/04/04 by Zak.Middleton

	#ue4 - Improve on CL 3377608: Made Character::CacheInitialMeshOffset() take location and rotation params so you can be explicit on the values, in case you try to change these during network smoothing, where reading the relative offsets would have been skewed.

Change 3379254 on 2017/04/04 by Aaron.McLeran

	Fixing sounds in audio mixer when no EQ has been set.

Change 3379760 on 2017/04/04 by Ben.Zeigler

	#jira UE-43647 Don't delete failed async packages that are rooted

[CL 3380073 by Dan Oconnor in Main branch]
2017-04-04 20:49:52 -04:00
Andrew Grant
d753cb7028 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
#lockdown Nick.Penwarden

Change 3358916 on 2017/03/22 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3357395 on 2017/03/21 by Daniel.Lamb

	Added some more custom stats to the cooker.
	Only cook the english cook culture when we are running local builds.
	#!rb Trivial
	#!test Iterative shared cooked builds paragon

Change 3357377 on 2017/03/21 by Daniel.Lamb

	Added support for packages which fail to load to the package dependency info module
	#!rb Trivial
	#!test Cook paragon

Change 3356838 on 2017/03/21 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!3rb #!tests na

Change 3355306 on 2017/03/20 by Daniel.Lamb

	Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
	Stopped cooker from collecting garbage while in the editor.
	Iterative cooks don't resolve string asset references for startup packages.
	#!rb Trivial
	#!test Shared precooked build paragon

Change 3354527 on 2017/03/20 by Wes.Hunt

	AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
	#!fyi josh.markiewicz,david.nikdel
	#!rb josh.markiewicz
	#!tests ran client connected to Solo vs. AI server

Change 3353852 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#!jira OR-36843, UE-42975
	#!rb Martin.Wilson
	#!tests Editor PIE, -game hero gallery

Change 3353048 on 2017/03/18 by Jeff.Williams

	#!ORION_DG - Merge MAIN @CL 3353033

Change 3352845 on 2017/03/17 by Daniel.Lamb

	Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
	#!rb Daniel.Wright
	#!test Editor paragon

Change 3352544 on 2017/03/17 by Daniel.Lamb

	ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3352285 on 2017/03/17 by Daniel.Lamb

	Fix client side compilation error to do with render texture conversion function
	#!rb Trivial
	#!test Compile Paragon

Change 3352141 on 2017/03/17 by Daniel.Lamb

	Added support for blueprint function to convert a rendertexture to a texture.
	#!rb Daniel.Wright
	#!test Run in the editor

Change 3351612 on 2017/03/17 by Andrew.Grant

	Expand EngineDir and ProjectDir variables during AppLocal deployment
	#!tests Jamie verified packaging Orion via the editor works now
	#!rb Jamie.Dale

Change 3350470 on 2017/03/16 by Laurent.Delayen

	Fix for PS4 compile.

	#!rb none
	#!tests PS4 + non unity

Change 3350237 on 2017/03/16 by Andrew.Grant

	Pak-mounting fix from Dev-Core for OR-36896
	#!tests na
	#!rb GIl.Gribb

Change 3350079 on 2017/03/16 by Laurent.Delayen

	Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.

	#!rb lina.halper
	#!tests Yin's BP

Change 3349694 on 2017/03/16 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing copy/paste actions for properties embedded within IDetailGroup header rows

	#!rb Matt.Kuhlenschmidt
	#!tests Copy/paste on skin variant primary override rows

	#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3349560 on 2017/03/16 by David.Ratti

	Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).

	Added GameplayTagReferenceHelper to gameplay cue classes.

	#!rb none
	#!tests editor

Change 3349305 on 2017/03/16 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests compiled
	#!rb na

Change 3349189 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds
	#!rb Martin.Wilson
	#!jira OR-36680
	#!tests PS4 cooked OrionEntry with Shinbi

Change 3348659 on 2017/03/15 by Daniel.Lamb

	Fix compilation errors.
	#!rb None

Change 3348646 on 2017/03/15 by Andrew.Grant

	Unshelved from pending changelist '3347778':

	<description: restricted, no permission to view>

Change 3348636 on 2017/03/15 by Daniel.Lamb

	Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
	#!rb None
	#!test ResavePackages commandlet

Change 3348559 on 2017/03/15 by Daniel.Lamb

	Fixed up some iterative ini settings blacklist configs.
	#!rb Trivial
	#!test Iterative Cook paragon

Change 3348379 on 2017/03/15 by Laurent.Delayen

	Added simple Async Node 'Play Montage' to use outside of gameplay abilities.

	#!rb none
	#!tests none

Change 3348035 on 2017/03/15 by Ben.Salem

	Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
	#!rb none
	#!tests ran oh so very many tests with the changes.

Change 3345982 on 2017/03/14 by Zak.Middleton

	#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.

	#!jira OR-36422
	#!tests multi-PIE dedicated server, various framerates, net lag, etc.
	#!rb Laurent.Delayen
	#!codereview Laurent.Delayen

Change 3345134 on 2017/03/14 by Jordan.Walker

	mono work

Change 3344857 on 2017/03/14 by Martin.Wilson

	Missing includes for transactor header

	#!rb none

Change 3341860 on 2017/03/10 by Chris.Bunner

	Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
	#!rb None
	#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions

Change 3341759 on 2017/03/10 by Daniel.Lamb

	Fixed up NetworkCompatible version so that it works with UGS.
	#!rb Trivial
	#!test Cook ps4 paragon.

Change 3341616 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - added define for OGS feature
	#!rb none
	#!codereview sam.zamani
	#!tests compiles

Change 3341612 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - removed old define
	#!tests compiles

Change 3340180 on 2017/03/09 by Daniel.Lamb

	Integrate fix for sync loading from main to Dev General.
	#!rb Ben.Zeigler

Change 3339904 on 2017/03/09 by Chris.Bunner

	Fixed material translation error when custom interpolator node hooked to multiple function outputs.
	#!rb None
	#!tests Editor

Change 3339280 on 2017/03/09 by Josh.Markiewicz

	#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
	- added 2 functions to online engine interface
	#!codereview sam.zamani, ben.marsh

Change 3338654 on 2017/03/08 by Daniel.Lamb

	Fixed up some issues with iterative ini settings.
	Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
	#!rb None
	#!test Cook paragon iteratively

Change 3336989 on 2017/03/08 by Ben.Marsh

	Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

	#!rb none

Change 3336135 on 2017/03/07 by Michael.Trepka

	Hide GameLayerManager's title bar on exiting PIE

	#!rb Dan.Hertzka
	#!tests Tested in the editor on Windows

Change 3335324 on 2017/03/07 by Aaron.Eady

	Chat;

	Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
	Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
	Added horizontal boxes to the gameplay settings menu because we are running out of space.
	Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.

	#!rb Matt.Schembari
	#!tests MCP, PIE
	#!lockdown Nicholas.Davies
	#!RN

Change 3333541 on 2017/03/06 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3333512

	#!RB:none
	#!Tests:none

	#!codeReview: cameron.winston

Change 3332578 on 2017/03/04 by Andrew.Grant

	Temp Disabled wrong-looking warning
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332555 on 2017/03/04 by Andrew.Grant

	Proper fix for Tencent DLL issue
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332552 on 2017/03/04 by Andrew.Grant

	Fix for Tencent DLL issue while staging
	#!tests none
	#!rb none
	#!ROBOMERGE: Main

Change 3332216 on 2017/03/03 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3332168

	#!RB:none
	#!Tests:none

Change 3332060 on 2017/03/03 by Daniel.Lamb

	Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
	This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.

	#!rb Gil.Gribb.
	#!test Editor and -game

Change 3331680 on 2017/03/03 by Jason.Bestimt

	#!ORION_MAIN - Merge MAIN @ CL 3331636

	#!RB:none
	#!Tests:none

	#!codeReview: andrew.grant

Change 3331412 on 2017/03/03 by James.Hopkin

	#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets

	Source change committed in CL#!3331380

	#!jira OR-36274

	#!fyi Paul.Moore

Change 3331375 on 2017/03/03 by Sam.Zamani

	fix dll path for tenproxy

	#!rb none
	#!tests none

Change 3330953 on 2017/03/02 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3330924

	[STOMPED ChestOpeningScreen.uasset]

	#!RB:none
	#!Tests:none

	#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant

Change 3330646 on 2017/03/02 by Andrew.Grant

	Warning and non-unity fix
	#!tests compiled
	#!rb none

Change 3330388 on 2017/03/02 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3329982 on 2017/03/02 by Sam.Zamani

	fixed updated module rules

	#!rb none
	#!tests regen projects

Change 3329964 on 2017/03/02 by Sam.Zamani

	Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)

	3245325 Adding new OSS for Tencent online platform

	3245448 tencent third party SDK
	TCLS proxy functionality

	#!rb none

	3245474 missing include

	#!rb none

	3249585 TCLS tenproxy.dll in thirdparty bin folder

	#!rb none

	3249726 Load TenProxy.dll for TCLS integration
	New OSS Tencent

	#!rb none

	3255571 tencent configs

	#!rb none

	3255826 Tencent TCLS paragon launcher

	#!rb none

	3256168 TCLS launch batch update cmd line options

	#!rb none

	3256170 Added "TencentLive,TencentDev" MCP config entries

	#!rb none

	3256504 xmpp config update

	#!rb none

	3273168 skip login steps for tencent
	config update

	#!rb none

	3279427 #!xmpp

	add option to use plain text auth

	3279428 disable ssl and use plain text auth for XMPP connection
	temporary until we have a valid cert setup on Tigase deployment

	3281566 enabled OSS tencent

	this will also be the toggle for detecting when to enable tencent functionality at runtime

	3283103 differentiate between tencent dev/live environments
	disable QoS region selection for tencentdev

	3283106 lower http verbosity

	3283734 config updates

	3285066 disable replays and mtx for tencent build

	3291005 #!online,mcp
	service config bEnabled flag to toggle individual services as needed

	3291006 explicitly mark unneeded Mcp services as disabled

	3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false

	3291492 disable recording of replays for tencent mode

	3292750 disable replay tab based on bEnableReplays=false

	3292753 new orion runtime option bDisallowCoinPurchases
	if true, prevents coins from being available for purchase

	3292755 diable mtx coin offers if bDisallowCoinPurchases=true

	3292759 missing header

	3293246 disable query for available friend codes if bEnableFriendCodes=false

	3293250 temp usage of NULL analytics provider

	3298025 Adding optional RegionTencent plugin for overriding config files

	3298027 ability to override config cache values via plugin config files

	3311016 default to TencentDev backend when running in tencent mode

	3311017 CMS tencent config

	3311022 Rename RegionTencent to RegionCN

	3312470 disable links for tencent build

	3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent

	3314861 tenproxy 2.0.2.7 update

	3314878 default RegionCN plugin to disabled
	this will only be enabled once the RegionCN.pak is loaded

	3314879 TCLS launcher pointing at UE4Editor.exe for development

	3315257 missing file

	3323573 remove TCLS launcher

	3326006 Tencent TLOG SDK

	3326277 wrapper singleton class for tenproxy connection

	3329180 Tencent support for login flow

	3329181 WIP tenproxy connection usage in identity

	3329624 wip tcls proxy

	#!rb none
	#!tests none

Change 3329651 on 2017/03/02 by Andrew.Grant

	Merging from //UE4/Main @ 3322856 through Orion-Staging
	#!tests QA
	#!rb na

Change 3329411 on 2017/03/02 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
	- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)

	#!lockdown Jason.Bestimt
	#!rb none
	#!tests Undo on an item definition asset

	#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3328858 on 2017/03/01 by Lina.Halper

	Fixed crash on importing animation that was edited before

	#!rb: none
	#!tests: reimport

Change 3328459 on 2017/03/01 by Daniel.Lamb

	When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
	#!codereview Gil.Gribb
	#!test None
	#!rb Trivial

Change 3328182 on 2017/03/01 by Daniel.Lamb

	Unshelved from pending changelist '3318009':

	Adding support for shared cooked builds to be downloaded from the network.
	Included CookedAssetRegistry in the p:\ published builds.
	#!rb Ben.Marsh

Change 3327856 on 2017/03/01 by Frank.Gigliotti

	Added velocity overrides to FRK4SpringInterpolator;

	#!RB None
	#!codeReview Laurent.Delayen
	#!Tests PIE

Change 3327096 on 2017/03/01 by David.Ratti

	Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.

	#!rb none
	#!tests editor

Change 3326177 on 2017/02/28 by Daniel.Lamb

	Added some more debugging information to help track down live issue.
	#!rb Chris.Bunner
	#!test Ran editor.

Change 3324951 on 2017/02/28 by David.Ratti

	UDataTable: added AddRow/RemoveRow native functions.
	#!rb JB
	#!tests na

Change 3323852 on 2017/02/27 by David.Ratti

	Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option

	#!codereview Ben.Zeigler
	#!rb #!tests na

Change 3323706 on 2017/02/27 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3323694

	#!RB:none
	#!Tests:none

Change 3321945 on 2017/02/24 by Jon.Lietz

	OR-36258

	- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.

	#!RB David.Ratti
	#!tests golden path
	#!codeReview: Billy.Bramer, Fred.Kimberley
	#!RNX

Change 3321876 on 2017/02/24 by Daniel.Lamb

	Fixed erroronEngineContentUse flag not being set properly.
	#!rb Trivial
	#!test Cook Paragon.

Change 3321591 on 2017/02/24 by Jason.Bestimt

	#!ORION_DG - MAIN @ CL 3321563

	#!RB:none
	#!Tests:none

Change 3321260 on 2017/02/24 by Andrew.Grant

	Fixed issue that was causing missing string references to not show their referencer
	#!rb none

Change 3321040 on 2017/02/24 by Robert.Manuszewski

	Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.

	#!rb none
	#!tests Cooked Win64 server and client, played cooked Win64 build

Change 3319413 on 2017/02/23 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3319394

	#!RB:none
	#!Tests:none

Change 3317905 on 2017/02/22 by Daniel.Lamb

	Integrate CL 3238291 from Odin

	Add Plugin content to the asset registry
	Change the location of AssetRegistry.bin when cooking a plugin as DLC
	Include AssetRegistry.bin in the cooked plugin staging process
	Add function to PluginManager to keep list of any plugins that loaded a pak file
	Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
	#!rb Ben.Marsh
	#!codereview Chance.Ivey, Daniel.Lamb

Change 3317648 on 2017/02/22 by Cody.Haskell

	Instead of popping an external web browser, we use the SWebBrowser widget on GFN.

	#!rb DanH
	#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
	#!tests PIE

Change 3317289 on 2017/02/22 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3317254

	#!RB:none
	#!Tests:none

Change 3317186 on 2017/02/22 by Mieszko.Zielinski

	Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4

	#!test golden path
	#!rb Lukasz.Furman
	#!codereview Daniel.Broder, John.Abercrombie

Change 3317005 on 2017/02/22 by Daniel.Lamb

	Submitted wrong version of my file.
	#!rb Trivial
	#!test Compile

Change 3316958 on 2017/02/22 by Daniel.Lamb

	Added support in buildcookrun for shared cooked builds.
	#!rb Trivial
	#!test BuildCookRun iterative script

Change 3316942 on 2017/02/22 by Daniel.Lamb

	DLC cooking optimization.
	Optimization to determining package dependency tree, now is async.
	Fixes for iterate shared cooked build.  Added fallback when using shared cooked build to local build if local build is newer.
	Added DLC cooking warning if you are overriding output directories.
	Removed previous release packages names from DLC asset registry.
	Only generate manifest for additional assets instead of all assets.
	Minor optimization to worst case resolving of string asset references.  Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
	#!rb Andrew.Grant
	#!test Cook paragon

[CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
Marc Audy
5ce407d808 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3297108 on 2017/02/10 by Mieszko.Zielinski

	Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4

	#jira UE-41114

Change 3299467 on 2017/02/13 by Marc.Audy

	Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash

Change 3300692 on 2017/02/13 by Marc.Audy

	no auto

Change 3301424 on 2017/02/14 by Marc.Audy

	Handle gateway expansion before the node matching loop
	#jira UE-41858

Change 3301547 on 2017/02/14 by Marc.Audy

	PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
	#jira UE-41926

Change 3301557 on 2017/02/14 by Marc.Audy

	When passing null to Rename for the new name, maintain the OldName is possible
	#jira UE-41937

Change 3301676 on 2017/02/14 by Marc.Audy

	Fix pending occlusion async traces from crashing during shutdown
	#jira UE-41939

Change 3302705 on 2017/02/14 by Mieszko.Zielinski

	Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4

Change 3302898 on 2017/02/14 by Dan.Oconnor

	Fix double negative

Change 3302954 on 2017/02/14 by Dan.Oconnor

	Make sure we use a good version of the class

Change 3302977 on 2017/02/14 by Dan.Oconnor

	Optimization in reinstancer turned back on - 3302898 has fixed the regression

Change 3302984 on 2017/02/14 by Dan.Oconnor

	Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.

	This fixes issues in Odin when using the compilation  manager

Change 3303824 on 2017/02/15 by Richard.Hinckley

	Updating URL for FABRIK system information.

Change 3304284 on 2017/02/15 by Dan.Oconnor

	Build fix

Change 3304297 on 2017/02/15 by Dan.Oconnor

	Shadow variable fix

Change 3304465 on 2017/02/15 by Lukasz.Furman

	fixed handling pathfollowing's requests by FloatingPawnMovement
	#jira UE-41884

Change 3305031 on 2017/02/15 by Marc.Audy

	All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
	#jira UE-41708

Change 3305505 on 2017/02/15 by Michael.Noland

	Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)

Change 3305506 on 2017/02/15 by Michael.Noland

	QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types

Change 3306091 on 2017/02/16 by Marc.Audy

	PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
	#jira UE-42027

Change 3306574 on 2017/02/16 by Marc.Audy

	Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal

Change 3307160 on 2017/02/16 by Marc.Audy

	Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.

Change 3307982 on 2017/02/16 by Michael.Noland

	QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)

Change 3308097 on 2017/02/16 by Michael.Noland

	Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
	#jira UE-41789

Change 3308303 on 2017/02/16 by Dan.Oconnor

	Make sure we don't call GetDefaultObject while compiling on a non-native class

Change 3308850 on 2017/02/17 by Mieszko.Zielinski

	Fully exposed NavModifierVolume as ENGINE_API #UE4

Change 3309624 on 2017/02/17 by Phillip.Kavan

	[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.

	change summary:
	- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.

	#jira UE-40443

Change 3310475 on 2017/02/17 by Dan.Oconnor

	Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode

Change 3310487 on 2017/02/17 by Dan.Oconnor

	Fix build error missed by preflgiht

Change 3310497 on 2017/02/17 by Dan.Oconnor

	More build fixes for things missed by preflight...

Change 3310635 on 2017/02/17 by Dan.Oconnor

	Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled

Change 3310639 on 2017/02/17 by Dan.Oconnor

	Shadow variable fixes, not sure why these are being detected now

Change 3311855 on 2017/02/20 by Marc.Audy

	Fix UChildActorComponent::ParentComponent being null on the client
	#jira UE-42140

Change 3312444 on 2017/02/20 by Marc.Audy

	Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
	#jira UE-41267

Change 3312691 on 2017/02/20 by mason.seay

	Deleting map now that bug has been fixed

Change 3312709 on 2017/02/20 by Phillip.Kavan

	[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.

	change summary:
	- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
	- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
	- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
	- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
	- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).

	#jira UE-39705

Change 3313161 on 2017/02/20 by Mieszko.Zielinski

	PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)

Change 3314151 on 2017/02/21 by Mieszko.Zielinski

	fix to hlods complaining about missing nav collision in cooked builds #UE4

	Made sure hlod-generated StaticMeshes are marked as not having navigation data

	#jira UE-42034

Change 3314355 on 2017/02/21 by Marc.Audy

	Set error message back to be correctly about mobility
	#jira UE-42209

Change 3314566 on 2017/02/21 by Phillip.Kavan

	[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.

	#jira UE-40801

Change 3315459 on 2017/02/21 by Mike.Beach

	Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).

	#jira UE-16359

Change 3315546 on 2017/02/21 by Mike.Beach

	Mirroring CL 3294552

	Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.

	#jira ODIN-5869

Change 3315554 on 2017/02/21 by Mike.Beach

	Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).

	#jira ODIN-6211

Change 3317225 on 2017/02/22 by mason.seay

	Enable Net Use Owner Frequency on blueprints.  This allows the client to use different weapons. Doesn't fix UE-42017 though.

Change 3317495 on 2017/02/22 by Marc.Audy

	Expose raw input device configurations to other modules by request

	#jira UE-42204

Change 3319966 on 2017/02/23 by Nick.Atamas

	Polished up the material reroute node:
	 - Removed some unnecessary widgets
	 - Centered the pin node

Change 3320099 on 2017/02/23 by Mike.Beach

	Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.

	#jira UE-40861

Change 3321227 on 2017/02/24 by Marc.Audy

	Just use name rather than going Name -> String -> TCHAR -> Name

Change 3321425 on 2017/02/24 by Marc.Audy

	Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName

Change 3321630 on 2017/02/24 by Mike.Beach

	Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.

Change 3321845 on 2017/02/24 by Lukasz.Furman

	fixed navlink processor trace accepting only components with WorldStatic object type
	#ue4

Change 3322474 on 2017/02/24 by Aaron.McLeran

	UE-42345 Rewriting thumbnail renderer

Change 3322490 on 2017/02/24 by Aaron.McLeran

	UE-42345  Forgot to take abs of sample before averaging

Change 3323562 on 2017/02/27 by Mike.Beach

	Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.

Change 3323685 on 2017/02/27 by Mike.Beach

	Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).

	#jira UE-30816

Change 3323776 on 2017/02/27 by Marc.Audy

	Coding standard clean up pass

Change 3324050 on 2017/02/27 by Ben.Zeigler

	Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
	Port of 3317217, 3315540, and 3314374 from UE4-Fortnite

Change 3324294 on 2017/02/27 by Ben.Zeigler

	Engine changes needed to support "Asset Management" UI:
	Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
	Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
	Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
	Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
	Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
	Add Asset Manager code to create and query "Manage" references used for auditing and chunking
	Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
	Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
	Port of CL #3323720 and related fixes from Fortnite

Change 3324295 on 2017/02/27 by Ben.Zeigler

	Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
	Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
	Add struct customizations for PrimaryAssetId and PrimaryAssetType
	Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
	Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
	Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
	Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
	Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
	Port of CL #3323722 and related fixes from Fortnite

Change 3324398 on 2017/02/27 by Ben.Zeigler

	CIS fix

Change 3324442 on 2017/02/27 by Ben.Zeigler

	Nonunity fix discovered while testing my nonunity fix

Change 3325465 on 2017/02/28 by Marc.Audy

	Expand RawInput to support up to 20 buttons

Change 3325468 on 2017/02/28 by Marc.Audy

	Fix CIS

Change 3325887 on 2017/02/28 by Phillip.Kavan

	[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.

	change summary:
	- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
	- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
	- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
	- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
	- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization

	#jira UE-41893

Change 3326713 on 2017/02/28 by Marc.Audy

	Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created

Change 3327688 on 2017/03/01 by Marc.Audy

	Fix spelling, remove autos

Change 3328139 on 2017/03/01 by Marc.Audy

	Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)

	#jira UE-42375

Change 3328550 on 2017/03/01 by Mike.Beach

	Typo fix in cast node tooltip.

Change 3328575 on 2017/03/01 by Nicholas.Blackford

	Submitting Tick Interval Functional Test

Change 3328972 on 2017/03/02 by Jack.Porter

	Fix for crash entering Landscape mode

	#jira UE-42497

Change 3329224 on 2017/03/02 by Nick.Bullard

	Removing Redirector from EngineTest project

Change 3330093 on 2017/03/02 by Mike.Beach

	Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.

	#jira UE-42166

Change 3330306 on 2017/03/02 by Mike.Beach

	Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.

	#jira UE-6451

Change 3330626 on 2017/03/02 by samuel.proctor

	Functional Test for Blueprint Containers

Change 3330690 on 2017/03/02 by Mike.Beach

	Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).

	#jira UE-42500

Change 3330704 on 2017/03/02 by Mike.Beach

	CIS fix - fallout from CL 3330306

Change 3330875 on 2017/03/02 by Dan.Oconnor

	Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)

Change 3330892 on 2017/03/02 by Mike.Beach

	CIS fix for linux builds - include filename is case sensitive.

Change 3331585 on 2017/03/03 by Mike.Beach

	Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.

Change 3333455 on 2017/03/06 by Ben.Zeigler

	Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
	Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
	Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off

Change 3333484 on 2017/03/06 by Ben.Zeigler

	#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name

Change 3333553 on 2017/03/06 by Ben.Zeigler

	#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache

Change 3333697 on 2017/03/06 by Mike.Beach

	Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).

Change 3334047 on 2017/03/06 by Ben.Zeigler

	#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.

Change 3334228 on 2017/03/06 by Ben.Zeigler

	#jira UE-42153 Fix several crashes with gameplay tag query structs
	#jira UE-39760 Fix it to display tag query description on creation

Change 3335221 on 2017/03/07 by Lukasz.Furman

	fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
	#ue4

Change 3335733 on 2017/03/07 by dan.reynolds

	Fixing Attenuation Shape Material Reference

Change 3335918 on 2017/03/07 by Mike.Beach

	More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).

	#jira UE-42480

Change 3336053 on 2017/03/07 by zack.letters

	Moved and renamed test to meet naming convention and proper location

Change 3336087 on 2017/03/07 by Phillip.Kavan

	[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.

	change summary:
	- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.

	#jira UE-18618

Change 3336118 on 2017/03/07 by Phillip.Kavan

	Ensure that BP class component templates are included as preload dependencies where appropriate.

Change 3336418 on 2017/03/07 by Marc.Audy

	Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
	#jira UE-42507

Change 3336529 on 2017/03/07 by dan.reynolds

	AEOverview UMG Interface

Change 3336729 on 2017/03/07 by Michael.Noland

	Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
	#jira UE-42519

Change 3337054 on 2017/03/08 by Mieszko.Zielinski

	Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4

Change 3337605 on 2017/03/08 by Mieszko.Zielinski

	PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)

Change 3337612 on 2017/03/08 by Lina.Halper

	Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
	- adding ticket for further investigation

	#rb: Martin.Wilson
	#jira: UE-42062

Change 3338353 on 2017/03/08 by Mike.Beach

	Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.

	#jira UE-40861

Change 3340052 on 2017/03/09 by Marc.Audy

	Don't mark a blueprint dirty if the default value isn't actually set
	#jira UE-42511

Change 3340211 on 2017/03/09 by samuel.proctor

	Adding TMap/TSet tests for Containers Functional Test

Change 3340272 on 2017/03/09 by Marc.Audy

	auto removals
	small optimizations

Change 3340341 on 2017/03/09 by Marc.Audy

	Fortnite fixes for blueprint exposed editor only struct members
	#jira UE-42430

Change 3340356 on 2017/03/09 by Marc.Audy

	Do not allow blueprint exposed editor only struct members
	#jira UE-42430

Change 3340369 on 2017/03/09 by Mike.Beach

	Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).

	#jira UE-42572

Change 3340445 on 2017/03/09 by mason.seay

	Renamed and updated test map.  Also disabled tests until reviewed

Change 3340627 on 2017/03/09 by Marc.Audy

	Remove autos

Change 3340639 on 2017/03/09 by Dan.Oconnor

	Avoid CDO creation when asking if an object IsDefaultSubobject

Change 3340642 on 2017/03/09 by Marc.Audy

	Correctly maintain removed items from arrays when duplicating actors via T3D
	#jira UE-42278

Change 3340689 on 2017/03/09 by Dan.Oconnor

	Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph

Change 3340709 on 2017/03/09 by Dan.Oconnor

	Remove misplace dClassDefaultObject null check for now

Change 3340710 on 2017/03/09 by Dan.Oconnor

	Avoid FindRedirectedPropertyName when performing StaticDuplicateObject

Change 3340728 on 2017/03/09 by Dan.Oconnor

	Null checking CDO so that we can duplicate a class with no CDO

Change 3342184 on 2017/03/10 by mason.seay

	Nav mesh generation test - not finished

Change 3342930 on 2017/03/13 by Mieszko.Zielinski

	Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4

Change 3343739 on 2017/03/13 by Marc.Audy

	Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.

Change 3343758 on 2017/03/13 by Marc.Audy

	Ensure that when you change visibility, children also get marked dirty as needed.
	SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
	#jira UE-42240

Change 3343816 on 2017/03/13 by Mike.Beach

	Making sure we build CrashReporter for nativized clients.

	#jira UE-42056

Change 3343858 on 2017/03/13 by Phillip.Kavan

	Back out changelist 3336118 (per discussion) - did not solve the issue.

Change 3344218 on 2017/03/13 by Mike.Beach

	Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).

Change 3344388 on 2017/03/13 by Mike.Beach

	Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).

	#jira UE-37971

Change 3344411 on 2017/03/13 by dan.reynolds

	AEOverviewMain update

	- Organized Variables

	- Added comments on level interface with UI script

Change 3344956 on 2017/03/14 by Marc.Audy

	Remove autos
	Slight optimization

Change 3345365 on 2017/03/14 by Mike.Beach

	In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).

	#jira UE-42787

Change 3345565 on 2017/03/14 by Marc.Audy

	auto removal

Change 3345654 on 2017/03/14 by Marc.Audy

	Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true

Change 3345771 on 2017/03/14 by Zak.Middleton

	#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:

	ClientNetSendMoveDeltaTime=0.0111f
	ClientNetSendMoveDeltaTime=0.0222f
	ClientNetSendMoveThrottleAtNetSpeed = 10000
	ClientNetSendMoveThrottleOverPlayerCount=10

	These are the default values maintained for backwards compat.

	Related to OR-36422.

Change 3346314 on 2017/03/14 by Dan.Oconnor

	Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.

Change 3346329 on 2017/03/14 by Dan.Oconnor

	Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler

Change 3346436 on 2017/03/14 by Dan.Oconnor

	Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag

Change 3346632 on 2017/03/14 by Ben.Zeigler

	Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
	Add missing Class Property metadata to the metadata list

Change 3347525 on 2017/03/15 by Marc.Audy

	PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
	#jira UE-42810

Change 3347562 on 2017/03/15 by Phillip.Kavan

	[UE-32816] Support for value-based bitfield enum associations in the editor.

	notes:
	- default mode is still index-based, so there are no backwards-compatibility issues

	change summary:
	- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
	- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
	- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
	- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
	- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation

	#jira UE-32816

Change 3348030 on 2017/03/15 by Marc.Audy

	Remove experimental blueprintable components setting, they are supported fully

Change 3348034 on 2017/03/15 by Phillip.Kavan

	CIS fix.

Change 3348054 on 2017/03/15 by Marc.Audy

	Fix shadow error

Change 3348063 on 2017/03/15 by mason.seay

	Updateed bp logic to use asserts.  Added scenarios to descriptions of tests

Change 3348131 on 2017/03/15 by mason.seay

	Updating maps and reorganizing content

Change 3348146 on 2017/03/15 by Mike.Beach

	Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.

Change 3348213 on 2017/03/15 by dan.reynolds

	AEOverview UMG Update

	- Added level selection persistence between categories (so you can pick and choose from multiple categories)

	- Added a clear all selections button

	- Added comments to the UMG BP

Change 3348344 on 2017/03/15 by Lukasz.Furman

	fixed missing path following result flag descriptions
	#ue4

Change 3348489 on 2017/03/15 by mason.seay

	Moved content and updated test descriptions

Change 3348496 on 2017/03/15 by Mike.Beach

	Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.

Change 3348502 on 2017/03/15 by Ben.Zeigler

	#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
	Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
	Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings

Change 3348504 on 2017/03/15 by Ben.Zeigler

	#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize

Change 3348512 on 2017/03/15 by Mike.Beach

	Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).

Change 3348513 on 2017/03/15 by Phillip.Kavan

	[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.

	change summary:
	- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
	- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
	- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
	- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
	- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
	- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
	- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
	- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
	- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract

	#jira UE-38979

Change 3348651 on 2017/03/15 by Mike.Beach

	Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.

Change 3348684 on 2017/03/15 by Michael.Noland

	Blueprints: Allow string and text variables to be marked as multi-line

	PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)

	#jira UE-42275

Change 3348691 on 2017/03/15 by Michael.Noland

	Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
	PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
	#jira UE-33052

Change 3348698 on 2017/03/15 by Michael.Noland

	Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
	PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)

	#jira UE-38484

Change 3348722 on 2017/03/15 by Dan.Oconnor

	Fix replacement bug - due to last minute refactor of this reference replacer call

Change 3348736 on 2017/03/15 by Michael.Noland

	Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)

Change 3348810 on 2017/03/15 by Michael.Noland

	Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
	PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)

Change 3348811 on 2017/03/15 by Michael.Noland

	PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)

	#jira UE-42904

Change 3348969 on 2017/03/15 by Dan.Oconnor

	Build fix

Change 3349023 on 2017/03/16 by Aaron.McLeran

	Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)

Change 3349389 on 2017/03/16 by mason.seay

	Finished up Navigation map.  Improved Navmesh map (still needs some work before review)

Change 3349575 on 2017/03/16 by Marc.Audy

	Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers

Change 3349628 on 2017/03/16 by Ben.Zeigler

	Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
	Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
	Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
	Various fixes to AssetManagerEditorModule
	Convert ShooterGame to use the AssetManager for chunking

Change 3349629 on 2017/03/16 by Ben.Zeigler

	Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
	Also includes changes made on Fortnite Branch as  CL #3323724:
	Fortnite changes to take advantage of the Manage dependency in the asset manager
	Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
	Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook

Change 3350043 on 2017/03/16 by Marc.Audy

	Fix Audio compile errors

Change 3350092 on 2017/03/16 by Dan.Oconnor

	Fix missing output parameters when the function result node is pruned

Change 3350190 on 2017/03/16 by Ben.Zeigler

	CIS fix

Change 3350707 on 2017/03/16 by Dan.Oconnor

	Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization

Change 3350820 on 2017/03/16 by Joe.Conley

	Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play

Change 3350893 on 2017/03/16 by Dan.Oconnor

	Build fix

Change 3351017 on 2017/03/16 by Dan.Oconnor

	Using ordered arguments instead of named arguments improves load time in BP heavy projects

Change 3351056 on 2017/03/16 by Dan.Oconnor

	Avoiding Copies

Change 3351062 on 2017/03/16 by Dan.Oconnor

	Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints

Change 3351770 on 2017/03/17 by Marc.Audy

	Fix CIS warnings

Change 3351818 on 2017/03/17 by Mike.Beach

	CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.

	#jira UE-35970

Change 3351918 on 2017/03/17 by Mike.Beach

	CIS fix - renaming local so it doesn't conflict with the one in the outer scope.

Change 3351931 on 2017/03/17 by Ben.Zeigler

	Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
	Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago

Change 3351956 on 2017/03/17 by Dan.Oconnor

	Make sure result element is emptied when calling Intersect, Union, or Difference
	#jira UE-42993

Change 3352049 on 2017/03/17 by Ben.Zeigler

	#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
	Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though

Change 3352065 on 2017/03/17 by Aaron.McLeran

	Fixing compile errors

	- deleting unused files
	- removing #pragma once in SSynthKnob.cpp
	- Making phonon have win64 whitelist to avoid compiling on other platforms

Change 3352100 on 2017/03/17 by Aaron.McLeran

	Fixing compile errors

	- Moving header file to public folder since it's used outside of module

Change 3352182 on 2017/03/17 by Ben.Zeigler

	#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector

Change 3352286 on 2017/03/17 by Ben.Zeigler

	#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
	Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)

Change 3352299 on 2017/03/17 by Ben.Zeigler

	#jira UE-40544
	PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)

Change 3352303 on 2017/03/17 by Ben.Zeigler

	#jira UE-40856
	Commit PR #3147:  Remove unnecessary directory separator for GetSaveGamePath  (Contributed by projectgheist)
	Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile

Change 3352320 on 2017/03/17 by Ben.Zeigler

	#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
	Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)

Change 3352338 on 2017/03/17 by Ben.Zeigler

	#jira UE-42800
	PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)

Change 3352352 on 2017/03/17 by Dan.Oconnor

	Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
	#jira UE-42937

Change 3352581 on 2017/03/17 by Lukasz.Furman

	fixed memory leak in navmesh generators
	copy of CL# 3352356
	#ue4

Change 3352665 on 2017/03/17 by Aaron.McLeran

	Fixing build error

	- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
	- Also renamed the class to only include SoundWave once!
	- Fixing static analysis warning on null deref.

Change 3352685 on 2017/03/17 by Dan.Oconnor

	Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
	#jira UE-42547

Change 3352706 on 2017/03/17 by Aaron.McLeran

	Fixing build error

	Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>

Change 3352708 on 2017/03/17 by Dan.Oconnor

	Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor

	#jira UE-43023

Change 3352860 on 2017/03/17 by Lukasz.Furman

	fixed memory leak in navmesh generators
	copy of CL# 3352849
	#ue4

Change 3352967 on 2017/03/17 by Dan.Oconnor

	Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.

	#jira UE-43027

Change 3352979 on 2017/03/17 by Dan.Oconnor

	Static analysis driven fixes

	#jira UE-43044

Change 3352987 on 2017/03/17 by Aaron.McLeran

	Fixing build error

	- Removing myo from other platforms, win64 only

Change 3353234 on 2017/03/18 by Marc.Audy

	Fix Win32 build

Change 3353344 on 2017/03/19 by Marc.Audy

	Fix cyclic includes in new Audio code

Change 3353350 on 2017/03/19 by Marc.Audy

	Disable static analysis for myo third party code

Change 3353750 on 2017/03/20 by Marc.Audy

	Fix additional cyclic include

Change 3353926 on 2017/03/20 by Mieszko.Zielinski

	Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4

	This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.

	#jira UE-18493

Change 3354249 on 2017/03/20 by Mike.Beach

	Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).

	#jira UE-42479

Change 3354464 on 2017/03/20 by Dan.Oconnor

	Fix missing source path when using compilation manager

Change 3354499 on 2017/03/20 by Dan.Oconnor

	Disable compilation manager

Change 3354620 on 2017/03/20 by Ben.Zeigler

	#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to

Change 3354714 on 2017/03/20 by Michael.Noland

	PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)

	#jira UE-42655

Change 3354718 on 2017/03/20 by Michael.Noland

	Engine: Change FViewport::IsGameRenderingEnabled to be static
	PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)

	#jira UE-42471

Change 3354721 on 2017/03/20 by Michael.Noland

	PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)

	#jira UE-42274

Change 3354907 on 2017/03/20 by Aaron.McLeran

	Fixing content in xenakis map

Change 3355223 on 2017/03/20 by Ben.Zeigler

	#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up

Change 3355297 on 2017/03/20 by Dan.Oconnor

	Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083

Change 3355373 on 2017/03/20 by Michael.Noland

	PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)

	#jira UE-41640

Change 3355417 on 2017/03/20 by Ben.Zeigler

	Fix formatting bug where I forgot some braces

Change 3355462 on 2017/03/20 by Aaron.McLeran

	UE-43046 Property type changed with no possible conversion

	Resaved asset in question

Change 3355629 on 2017/03/20 by Dan.Oconnor

	Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.

Change 3355631 on 2017/03/20 by Dan.Oconnor

	Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)

Change 3356127 on 2017/03/21 by Richard.Hinckley

	#jira UEDOC-4711
	Updated an invalid/old URL in a comment to a valid/current URL.

Change 3356193 on 2017/03/21 by Marc.Audy

	Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
	#jira UE-43420

Change 3356222 on 2017/03/21 by Marc.Audy

	Expose new attenuation settings to blueprints to resolve cook warnings.

Change 3356286 on 2017/03/21 by Richard.Hinckley

	#jira UEDOC-4711
	Selected a different URL for the update.

Change 3356339 on 2017/03/21 by Marc.Audy

	Delete unconnected return nodes to fix fortnite cook warnings

Change 3356827 on 2017/03/21 by Ben.Zeigler

	Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
	Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
	Add some more ensures to track down possible issues with handle corruption

Change 3356920 on 2017/03/21 by Ben.Zeigler

	Fix ensure just checked in to not go off when handles are halfway through being cancelled

Change 3358152 on 2017/03/22 by Phillip.Kavan

	#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.

	Change summary:
	- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.

[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
Ben Marsh
f99667b9cb Fix "UAT & UBT Documentation" build step. UBT is normally compiled on a different agent, so the generated XML documentation was not available when we come to run this step. Include XML files matching assembly names that are compiled in the UAT build products.
#rb none
#lockdown Nick.Penwarden
#jira UE-42925

[CL 3349700 by Ben Marsh in Main branch]
2017-03-16 13:01:13 -04:00
Ben Marsh
7c77078af1 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3315219 on 2017/02/21 by Steve.Robb

	Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr.

Change 3315285 on 2017/02/21 by Steve.Robb

	Explicitly pass string builder into code generation functions.

Change 3315341 on 2017/02/21 by Ben.Marsh

	UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines.

Change 3315350 on 2017/02/21 by Ben.Marsh

	Fix shared resource files not being rebuilt if the version header changes.

Change 3315823 on 2017/02/21 by Ben.Marsh

	UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class.

Change 3315826 on 2017/02/21 by Ben.Marsh

	UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts.

Change 3315857 on 2017/02/21 by Ben.Marsh

	UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects.

Change 3315942 on 2017/02/21 by Ben.Marsh

	UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere.

Change 3316236 on 2017/02/22 by Maciej.Mroz

	#jira UE-42045

	Nativization
	Fixed Warning: TEnumAsByte is not intended for use with enum

Change 3316253 on 2017/02/22 by Robert.Manuszewski

	Fixes for the async log file writer hangs and crashes.

	- potential fix for the logging system hang when running out of disk space while flushing log
	- fix for unexpected concurrency assert when flushing the log buffer to disk

Change 3316293 on 2017/02/22 by Steve.Robb

	GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple.

Change 3316342 on 2017/02/22 by Maciej.Mroz

	Nativization: Wrappers (stubs) required only by other wrappers are properly generated.

	#codereview: Mike.Beach

Change 3316344 on 2017/02/22 by Maciej.Mroz

	Fixed crash in nativized Odin
	Async loading properly handles nativized structs.

Change 3316359 on 2017/02/22 by Steve.Robb

	GitHub #3287 : Ignore #pragma in USTRUCTs

	#jira UE-42248

Change 3316389 on 2017/02/22 by Matthew.Griffin

	Switched Installed Engine Filters to multiline properties to make them more readable
	Added Oodle to list of excluded plugins
	#jira UE-42030

Change 3316392 on 2017/02/22 by Ben.Marsh

	UBT: Split out FileReference/DirectoryReference classes into their own file.

Change 3316394 on 2017/02/22 by Ben.Marsh

	UBT: Move FileReference/DirectoryReference extension methods into the appropriate file.

Change 3316411 on 2017/02/22 by Ben.Marsh

	UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code.

Change 3316446 on 2017/02/22 by Ben.Marsh

	UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging.

Change 3316575 on 2017/02/22 by Ben.Marsh

	UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup.

Change 3318481 on 2017/02/22 by Steve.Robb

	Use of FMath::IsPowerOfTwo in check.
	Static assert to ensure that an inline set allocator will have a hash size of a power of two.

Change 3318496 on 2017/02/22 by Steve.Robb

	Fix for TSet visualizers.

Change 3318919 on 2017/02/23 by Steve.Robb

	Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them.

	#jira UE-42178

Change 3318942 on 2017/02/23 by Steve.Robb

	Removal of a redundant insertion which can cause problems on reallocation of the map.

Change 3319010 on 2017/02/23 by Ben.Marsh

	UBT: Fix exception when a file that was previously part of the working set is deleted.

Change 3319134 on 2017/02/23 by Robert.Manuszewski

	Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread.

Change 3319249 on 2017/02/23 by Matthew.Griffin

	Added a function to check if running with debug game libs instead of checking command line in multiple places
	Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug'
	Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs
	Removed -Shipping argument from VCProject generation as it's not used anymore

Change 3319253 on 2017/02/23 by Maciej.Mroz

	#jira UE-41846

	New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies.

Change 3319591 on 2017/02/23 by Ben.Marsh

	Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter.

Change 3320357 on 2017/02/23 by Steven.Hutton

	Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons.

Change 3320361 on 2017/02/23 by Steven.Hutton

	Performance improvements subsequent to the recent database changes.

Change 3320446 on 2017/02/23 by Steven.Hutton

	adding my temporary performance tracker class - reports to a private slack channel with add crash performance data.

Change 3320479 on 2017/02/23 by Ben.Marsh

	Fix CIS errors.

Change 3320576 on 2017/02/23 by Jin.Zhang

	Update CrashReporter to use AWS

Change 3320742 on 2017/02/23 by Jin.Zhang

	Merging crash caching

Change 3321119 on 2017/02/24 by Robert.Manuszewski

	DLL injection protection support for non-monolithic builds

Change 3323308 on 2017/02/27 by Matthew.Griffin

	Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future

Change 3323423 on 2017/02/27 by Chad.Garyet

	Adding a script to check and warn about csproj targeted .net versions being mismatched

	#JIRA UE-39624

Change 3323442 on 2017/02/27 by Ben.Marsh

	UBT: Output an error if an engine module references a game module.

Change 3323743 on 2017/02/27 by Ben.Marsh

	PR #3303: Resolved PVS scan issues (Contributed by projectgheist)

Change 3323748 on 2017/02/27 by Ben.Marsh

	Convert whitespace to tabs.

Change 3324851 on 2017/02/28 by Chris.Wood

	Add Odin symbol locations to engine config for MDD on CR server.

	NotForLicensees

Change 3324979 on 2017/02/28 by Gil.Gribb

	Fixed bad merge of priority change in the EDL.

Change 3326889 on 2017/03/01 by Steven.Hutton

	Update to buggs controller to generate faster queries.

Change 3326910 on 2017/03/01 by Robert.Manuszewski

	Removing legacy #if from PackageFileSummary.

Change 3327118 on 2017/03/01 by Gil.Gribb

	UE4 - Fixed race that resulted in a memory leak when reading compressed paks.

Change 3327633 on 2017/03/01 by Gil.Gribb

	UE4 - Added a cvar to control the pak precacher thottle.

Change 3327674 on 2017/03/01 by Steve.Robb

	Unified boilerplate between all generated code files.

Change 3328544 on 2017/03/01 by Chris.Wood

	CrashReportProcess.config update (CRP v1.2.17)

	Tweaks to a few values.
	Update website URL to explicitly point to old, non-cloud site on devweb-02.

Change 3328714 on 2017/03/01 by Chris.Wood

	Correct CRP config regression. Point website at new cloud site. Still v1.2.17

Change 3329192 on 2017/03/02 by Matthew.Griffin

	Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build

Change 3329285 on 2017/03/02 by Ben.Marsh

	UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired.

Change 3330636 on 2017/03/02 by Ben.Marsh

	UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files.

Change 3331262 on 2017/03/03 by Robert.Manuszewski

	Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements)

	- Improved GC multithreading
	- Improved BeginDestroy performance
	- Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled)
	- A few improvements to AddReferencedObjects functions
	- Misc improvements to GC code
	- Garbage Collector now properly handles clusters which had their objects marked as pending kill
	- Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled)

Change 3331285 on 2017/03/03 by Robert.Manuszewski

	A few fixes for the previous check-in.

Change 3332001 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file.

Change 3332022 on 2017/03/03 by Ben.Marsh

	Update documentation for where to find the BuildConfiguration settings.

Change 3332031 on 2017/03/03 by Ben.Marsh

	Remove documentation for Windows XP support; it has been removed in the 4.16 release.

Change 3332256 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN page containing module and target settings.

Change 3332458 on 2017/03/03 by Ben.Marsh

	UBT: Improvements to generated documentation.

Change 3332459 on 2017/03/03 by Ben.Marsh

	Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files.

Change 3332460 on 2017/03/03 by Ben.Marsh

	UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs.

Change 3332899 on 2017/03/06 by Robert.Manuszewski

	Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor)

	#jira UE-42548

Change 3332955 on 2017/03/06 by Maciej.Mroz

	Nativization distinguishes client and server platform:
	- Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config)
	- Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct.
	- Wrappers (for unconverted BPs) are created only when they are directly called.

	- Fortnite dedicated server can be nativized

Change 3332990 on 2017/03/06 by Ben.Marsh

	UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference.

Change 3333032 on 2017/03/06 by Ben.Marsh

	Documentation for build tools

Change 3333037 on 2017/03/06 by Ben.Marsh

	Add a build step to extract UAT and UBT documentation from XML comments.

Change 3333089 on 2017/03/06 by Ben.Marsh

	UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first.

Change 3333651 on 2017/03/06 by Gil.Gribb

	UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only.

Change 3335236 on 2017/03/07 by Ben.Marsh

	UGS: Set the sync changelist separately to the compatibility changelist.

Change 3335261 on 2017/03/07 by Gil.Gribb

	UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands.

Change 3335740 on 2017/03/07 by Gil.Gribb

	maybe fix static analysis warning

Change 3335945 on 2017/03/07 by Steve.Robb

	Move FFindInstancedReferenceSubobjectHelper code out of header.
	Add map/set property support to allow instanced members of these container types to be handled during CPFUO.

	https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html

Change 3336693 on 2017/03/07 by Ben.Marsh

	UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

Change 3336694 on 2017/03/07 by Steve.Robb

	Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash.
	Fixes to types which relied on implicit conversions when calling GetTypeHash.
	Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail.

	#jira UE-42441

Change 3336698 on 2017/03/07 by Steve.Robb

	Hardcoded endpoint handling replaced with a generic string.
	Obsolete .proto and .java code generation removed.

Change 3336811 on 2017/03/07 by Wes.Hunt

	Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning.

Change 3336973 on 2017/03/08 by Steve.Robb

	Fix for missing GetTypeHash in a plugin.

Change 3336996 on 2017/03/08 by Steve.Robb

	Significant refactor of code generation, to try and make data flow more apparent.

Change 3337571 on 2017/03/08 by Steve.Robb

	CIS fixes for missing GetTypeHash functions.
	Non-unity fix.

Change 3337588 on 2017/03/08 by Gil.Gribb

	UE4 - Fixed obscure check with flushing rhi resources.

Change 3337620 on 2017/03/08 by Steve.Robb

	WITH_HOT_RELOAD_CTORS macros removed.
	UseVTableConstructors config option removed.

Change 3339369 on 2017/03/09 by Steve.Robb

	GetTypeHash overload for nn::account::Uid.

Change 3339464 on 2017/03/09 by Daniel.Lamb

	Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages.
	#jira UE-42583
	#test Editor + Cook + Run shootergame

Change 3339465 on 2017/03/09 by Maciej.Mroz

	Fixed serialization issue, after UserDefinedEnum was used in EnumProperty.

Change 3339469 on 2017/03/09 by Maciej.Mroz

	Fixed Nativization problem, when default value is passed as non-const reference.

Change 3340178 on 2017/03/09 by Daniel.Lamb

	Added support for in memory only packages.  The Cooker ignores these and added core functions to recognize these packages.
	Other systems will need to add support where nessisary.

Change 3341002 on 2017/03/10 by Maciej.Mroz

	Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included.

Change 3341076 on 2017/03/10 by Steve.Robb

	Fix for FBakedTextureSourceInfo move semantics.

	#jira UE-42658

Change 3341160 on 2017/03/10 by Gil.Gribb

	UE4 - Fix hazard with SetMaterialUsage from a thread.

Change 3341409 on 2017/03/10 by Steve.Robb

	Reduction of the generated code size for StaticRegisterNatives functions.

Change 3341523 on 2017/03/10 by Steve.Robb

	Code generation simplified.

Change 3341800 on 2017/03/10 by Ben.Marsh

	UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it.

Change 3342034 on 2017/03/10 by Ben.Marsh

	Fix compiler setting not being loaded correctly into the Windows target settings dialog.

	#jira UE-42746

Change 3342041 on 2017/03/10 by Ben.Marsh

	Fix -ErrorOnEngineContentUse not being set in the cooker options correctly.

Change 3342094 on 2017/03/10 by Steve.Robb

	Fix to deteministic name order during code generation.

Change 3342251 on 2017/03/10 by Daniel.Lamb

	Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages.
	#thanks Tim.Hagberg

	#test None

Change 3342961 on 2017/03/13 by Robert.Manuszewski

	Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed.

	#jira FORT-38977

Change 3343022 on 2017/03/13 by Steve.Robb

	GetTypeHash fixes for FUniqueNetIdLive.

	#jira UE-42788

Change 3343448 on 2017/03/13 by Steve.Robb

	Compiled-in defer object order fixed.
	Debuggability of the deferred registration map improved.

	#jira UE-42828

[CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
Nick Darnell
924baec97b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt

	GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object

Change 3281111 on 2017/02/01 by Michael.Dupuis

	#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window

Change 3281225 on 2017/02/01 by Jamie.Dale

	Several improvements to culture switching and LocRes files

	 - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
	 - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
	 - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
	 - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
	 - "-culture=leet" now works correctly on the command line ("-leet" also works).
	 - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
	 - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.

Change 3281291 on 2017/02/01 by Alexis.Matte

	Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
	#jira UE-39639

Change 3281718 on 2017/02/01 by Michael.Dupuis

	#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid

Change 3281861 on 2017/02/01 by Alexis.Matte

	Fix import of morph target when there is no animation
	#jira UE-41383

Change 3282791 on 2017/02/02 by Chris.Wood

	Split crash analytics methods to fix comment parsing issues.
	[UE-32787] - Document Crash Report Client analytics events in code

Change 3283316 on 2017/02/02 by Alexis.Matte

	Make sure we do not import more then the maximum allowed node
	#jira UE-41405

Change 3283349 on 2017/02/02 by Jamie.Dale

	Updated Portal to stage its .locnat files

Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt

	Fix component/actor selection becoming out of sync after undo/redo

	#jira UE-41416

Change 3284061 on 2017/02/02 by Alexis.Matte

	Fix the scene importer front x axis import
	#jira UE-41318

Change 3284280 on 2017/02/02 by Alex.Delesky

	#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log

Change 3285053 on 2017/02/03 by Michael.Dupuis

	#jira UE-33777: Handle the global landscape editor ui command  list so specified shortcut will be treated

Change 3285444 on 2017/02/03 by Jamie.Dale

	Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale

	These are typically still Latin, but Middle Eastern languages have some variants.

	This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).

Change 3287422 on 2017/02/06 by Michael.Dupuis

	#jira UE-36580: Improved the whole word algo to take into consideration localisation

Change 3287455 on 2017/02/06 by Alexis.Matte

	When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
	#jira UE-41397

Change 3287745 on 2017/02/06 by Alexis.Matte

	Merge from orion dev-general cl:3286668
	Fix a crash when importing a LOD containing different material with less sections

Change 3287996 on 2017/02/06 by Michael.Dupuis

	#jira UE-37290: fixed naming to be "move to level" instead of "move level"

Change 3288090 on 2017/02/06 by Jamie.Dale

	Fixing missing include breaking the FText natvis

Change 3288105 on 2017/02/06 by Jamie.Dale

	FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros

Change 3288150 on 2017/02/06 by Jamie.Dale

	Fixing display names for tutorial categories so that they can be localized

	They were already FText, but the config wasn't defining them in a localizable way.

	#jira UE-37926

Change 3288469 on 2017/02/06 by Alex.Delesky

	#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.

	This also introduces the Subtitles module.

Change 3288540 on 2017/02/06 by Alex.Delesky

	Backing out changelist 3288469 due to build issue with module includes

	#jira none

Change 3289074 on 2017/02/06 by Alex.Delesky

	Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files

	#jira UE-35464

Change 3289753 on 2017/02/07 by Michael.Dupuis

	#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID

Change 3290097 on 2017/02/07 by Nick.Darnell

	Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets.  There is now only one log, and all entries go into it to provide some context when things fail.  Continued working on the styling of the reports.

Change 3290182 on 2017/02/07 by Michael.Trepka

	Added missing initialization for SWindow::bIsMirrorWindow

Change 3290472 on 2017/02/07 by Michael.Dupuis

	#jira UE-37358: Add reference list in the dialog for all delete type

Change 3290513 on 2017/02/07 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3290543 on 2017/02/07 by Michael.Dupuis

	#jira UE-35931: Refresh detail panel on selection lost

Change 3290581 on 2017/02/07 by Michael.Dupuis

	Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)

Change 3290721 on 2017/02/07 by Michael.Dupuis

	#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function

Change 3291958 on 2017/02/08 by Alexis.Matte

	Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp

Change 3292017 on 2017/02/08 by Alexis.Matte

	Add some fbx automation tests to validate material re-import

Change 3292030 on 2017/02/08 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3293062 on 2017/02/08 by Jamie.Dale

	Reduced the number of allocations that happen when rebuilding text

	This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.

	These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.

	Changes:
	 - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
	 - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
	 - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
	 - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
	 - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
	 - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
	 - General update from using MakeShareable to MakeShared (saving 1 allocation).
	 - General clean-up of L10N/I18N class friendship.

	#jira UE-41533

Change 3293292 on 2017/02/08 by Alex.Delesky

	Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.

Change 3293477 on 2017/02/08 by Jamie.Dale

	Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays

	#jira UE-41007

Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.

Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix details panel categories in the static mesh editor

Change 3294216 on 2017/02/09 by Michael.Dupuis

	#jira UE-40609: manually position the window based on it'S max possible size
	#3128 GitHub

Change 3294430 on 2017/02/09 by Jamie.Dale

	Kerning-only text shaping no longer draws characters to get their metrics

	It now goes via the low-level FT caches like HarfBuzz does.

Change 3294588 on 2017/02/09 by Alexis.Matte

	If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup

Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3295093 on 2017/02/09 by Arciel.Rekman

	Linux: fix Setup.sh not working in paths with space (UE-41819).

Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt

	Fix material UV's no longer working om 9 slice elements

Change 3295816 on 2017/02/09 by Arciel.Rekman

	Linux: fix starting programs from a path with space.

Change 3296129 on 2017/02/09 by Arciel.Rekman

	Linux i686: changes necessary to compile BlankProgram.

	- Added new architecture to UBT.
	- Fixed system headers.
	- Added third party libs for i686:
	  - jemalloc
	  - elftoolchain
	  - zlib
	  - SDL2
	  - libc++

Change 3296564 on 2017/02/10 by Jamie.Dale

	Cleaned up PO comment preservation

Change 3296694 on 2017/02/10 by Jamie.Dale

	AllocateNameEntry now takes TCharType* rather than void* and cast

Change 3296744 on 2017/02/10 by Jamie.Dale

	Moved the PO DOM from UnrealEd to Internationalization

Change 3297250 on 2017/02/10 by Jamie.Dale

	Split the PO import/export pipeline out of the commandlet

Change 3297420 on 2017/02/10 by Alexis.Matte

	Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
	#jira UE-38985

Change 3297594 on 2017/02/10 by Alexis.Matte

	When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.

Change 3297752 on 2017/02/10 by Arciel.Rekman

	i686 support: more third party libs.

	- libcurl
	- OpenSSL
	- libpng
	- libvorbis
	- libogg
	- libopus

Change 3297754 on 2017/02/10 by Arciel.Rekman

	i686 support: PhysX

Change 3297922 on 2017/02/10 by Alexis.Matte

	When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.

Change 3298330 on 2017/02/10 by Arciel.Rekman

	i686: missing libcurl.

Change 3298620 on 2017/02/11 by Jamie.Dale

	FLocTextHelper improvements

	- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
	- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).

Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)

Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)

Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt

	Fix material instances being marked dirty when opening

	#jira UE-41721, UE-41719

Change 3299441 on 2017/02/13 by Nick.Darnell

	PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)

Change 3299567 on 2017/02/13 by Nick.Darnell

	Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.

	#jira UE-41904

Change 3299870 on 2017/02/13 by Jamie.Dale

	Added cycle counters for font rendering/shaping

Change 3300116 on 2017/02/13 by Michael.Dupuis

	#jira UE-41866: Update cache when performing an undo

Change 3300178 on 2017/02/13 by Alexis.Matte

	Fix a crash when re-importing a LOD with more sections then the base LOD

Change 3300191 on 2017/02/13 by Alexis.Matte

	Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.

Change 3300351 on 2017/02/13 by Alexis.Matte

	Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
	#jira UE-39639

Change 3302138 on 2017/02/14 by Nick.Darnell

	Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.

Change 3302139 on 2017/02/14 by Nick.Darnell

	UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree.  This fixes several issues with edit-inline objects on UWidgets.

Change 3302281 on 2017/02/14 by Nick.Darnell

	Slate - Bringing over changes to the invalidation panel from one of the game streams.  This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.

Change 3302415 on 2017/02/14 by Nick.Darnell

	Disabling the open asset editor test.

Change 3302976 on 2017/02/14 by Nick.Darnell

	Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package.  AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously.  Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine.  TODO.

Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt

	Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up.  Thumbnails are now shown by default.  Use meta=(DisplayThumbnail=false) to remove

	#jira UE-41958

Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)

Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)

Change 3303823 on 2017/02/15 by Nick.Darnell

	Automation - Continued improvements on screenshots.  Added some fixes to turn off the tonemapper when visualizing buffers.  Fixed several screenshots due to this change.  Adding lightboxes to the reports.  Adding some styling to make things sweeter.

Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build error

Change 3303982 on 2017/02/15 by Nick.Darnell

	Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.

Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build attempt #2 (not reproducible locally)

Change 3304393 on 2017/02/15 by Matt.Barnes

	Submitting test content for UEQATC-3548

Change 3304517 on 2017/02/15 by Nick.Darnell

	Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms.  Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.

Change 3304560 on 2017/02/15 by Nick.Darnell

	UMG - SA fix.

Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)

Change 3305360 on 2017/02/15 by Arciel.Rekman

	Linux: fix crash on exit (UE-41907).

	- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().

Change 3306023 on 2017/02/16 by Nick.Darnell

	Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.

Change 3306030 on 2017/02/16 by Nick.Darnell

	Slate - Making some additional fixes to invalidation panels from a game branch.  Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).

Change 3306031 on 2017/02/16 by Nick.Darnell

	Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.

Change 3306046 on 2017/02/16 by Nick.Darnell

	UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.

Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt

	Fix crash if blurs are rotated

	#jira UE-42037

Change 3309114 on 2017/02/17 by Jamie.Dale

	Unifying non-shaped text to use the same atlas cache as shaped text

Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt

	Outline color on text elements is now inherited properly

	#jira UE-40691

Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt

	Guard against rendering MIDs with potentially no parent in slate.

	#jira UE-42047

Change 3311531 on 2017/02/20 by Michael.Dupuis

	#jira UETOOL-1100:
	Add the possibility to have dynamic min/max slider value
	Synchonize all Color vector together when changing the min/max slider value

Change 3311534 on 2017/02/20 by Michael.Dupuis

	incremental build fix

Change 3311535 on 2017/02/20 by Michael.Dupuis

	incremental build fix take 2...

Change 3311743 on 2017/02/20 by Michael.Dupuis

	buildfix lunix incremental

Change 3312496 on 2017/02/20 by Arciel.Rekman

	Linux: fix PhysX crash in i686.

	- Changed layout to one that works.

Change 3313127 on 2017/02/20 by Jamie.Dale

	Fixed crash when performing a non-async cooked package save

	It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.

Change 3313990 on 2017/02/21 by Nick.Darnell

	Automation - Added a summary area at the top of the report.

Change 3314034 on 2017/02/21 by Jamie.Dale

	Fixed crash when deleting a streamed font

Change 3314942 on 2017/02/21 by Nick.Darnell

	Automation - More templating styling work.

Change 3315080 on 2017/02/21 by Nick.Darnell

	Automation - Providing a way for users to remove explict events from the event log when automated tests run.  Needed for other systems linked into the automation system like google mock.

Change 3315452 on 2017/02/21 by Nick.Darnell

	Json - Adding support for Map and Set properties to the JsonObjectConverter.  Can now save out map and sets.  No support for loading them yet.

Change 3315614 on 2017/02/21 by Nick.Darnell

	Json - Adding support for loading sets and map json data.

Change 3315924 on 2017/02/21 by Arciel.Rekman

	Vulkan: edigrating various Linux fixes by Josh.

	- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).

	Original descriptions:

	CL 3313445
	- Various Vulkan fixes:
	  - Compiles in Linux
	  - Many cubemap bugs squashed
	  - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
	  - Added compute fences

	CL 3314152
	- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.

Change 3316741 on 2017/02/22 by Jamie.Dale

	Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names

	#jira UE-42253

Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3317058 on 2017/02/22 by Alexis.Matte

	Fix the scene importer to support correctly the obj file format
	#jira UE-35606

Change 3318039 on 2017/02/22 by Arciel.Rekman

	i686 support: added missing libwebsockets.

Change 3318095 on 2017/02/22 by Arciel.Rekman

	i686 support: Oodle.

Change 3319002 on 2017/02/23 by Michael.Dupuis

	#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape

Change 3319012 on 2017/02/23 by Alexis.Matte

	PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
	#jira UE-40039

Change 3319035 on 2017/02/23 by Nick.Darnell

	UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.

	#jira UE-42170

Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)

	#jira UE-42129

Change 3319072 on 2017/02/23 by Michael.Dupuis

	#jira UETOOL-1101: Add support for DetailGroup reset to default
	Right now it's only enable for the color grading

Change 3319077 on 2017/02/23 by Nick.Darnell

	Automation - Moving away from most of the templating being done in C++.  Moving to dust.js to just do it in the browser window.  The json report file is now the actual source of the information we use to template the resulting report html.  Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server.  Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.

	PhysX - Fixing a problem with Physx FillInlinePxShapeArray.  Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.

Change 3319088 on 2017/02/23 by Nick.Darnell

	PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)

	#jira UE-41914

Change 3319104 on 2017/02/23 by Michael.Dupuis

	fix incremental build

Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)

	#jira UE-42272

Change 3319252 on 2017/02/23 by Michael.Dupuis

	fix warning with missing #undef LOCTEXT_NAMESPACE

Change 3319298 on 2017/02/23 by Alex.Delesky

	Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)

Change 3319388 on 2017/02/23 by Alexis.Matte

	Fbx Importer now find collision model under fbx LOD Group
	#jira UE-42141

Change 3319528 on 2017/02/23 by Michael.Dupuis

	Fixed Undo/Redo to be consistent with other vector modifcation behavior

Change 3319583 on 2017/02/23 by Alexis.Matte

	Fix the sample rate to use the least common multiplier of all keys
	#jira UE-42012

Change 3319705 on 2017/02/23 by Nick.Darnell

	Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.

Change 3319711 on 2017/02/23 by Nick.Darnell

	Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.

	#jira UE-42262

Change 3319736 on 2017/02/23 by Alex.Delesky

	Adding Subtitles and SubtitlesEditor to the JunkManifest file.

Change 3319919 on 2017/02/23 by Nick.Darnell

	Automation - Fixing an issue with moving a location that doesn't exist.

Change 3319932 on 2017/02/23 by Alexis.Matte

	Fbx importer, do not apply more then one time the transform option to the scene node.
	#jira UE-42277

Change 3320105 on 2017/02/23 by Nick.Darnell

	Editor - Adding some additional checks to the margin customization.

	#jira UE-42262

Change 3321577 on 2017/02/24 by Jamie.Dale

	Moving Internationalization module from Runtime to Developer

Change 3321625 on 2017/02/24 by Jamie.Dale

	Moving InternationalizationSettings module from Developer to Editor

Change 3321642 on 2017/02/24 by Jamie.Dale

	Moving SCulturePicker from the Localization module to the InternationalizationSettings module

Change 3321734 on 2017/02/24 by Alexis.Matte

	PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
	We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.

	#jira UE-39050

Change 3321912 on 2017/02/24 by Jamie.Dale

	Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies

Change 3322274 on 2017/02/24 by Jamie.Dale

	Moving Localization module from Editor to Developer, and merging the Internationalization module into it

	Removed hard-dependency between Engine and Localization/Internationalization via an interface.

Change 3322774 on 2017/02/25 by Jamie.Dale

	Unifying LocRes and LocNat file format between generation and loading

	This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.

	#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.

Change 3322795 on 2017/02/25 by Jamie.Dale

	Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file

	The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.

	Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.

Change 3322853 on 2017/02/25 by Jamie.Dale

	Moved the conflict and word count reporting to FLocTextHelper

Change 3323089 on 2017/02/26 by Jamie.Dale

	Added functions to get the target name and path from FLocTextHelper

Change 3323391 on 2017/02/27 by Ben.Cosh

	This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
	#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
	#Proj Engine, CoreUObject

Change 3323406 on 2017/02/27 by Ben.Cosh

	Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
	#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
	#Proj BlueprintGraph

Change 3323572 on 2017/02/27 by Nick.Darnell

	Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.

	Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map.  Also improved the way we focus the actor so that the level editor is also brought to the foreground.

	Automation - Fixing a bug in how the automation system was registering for capturing logging.  It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working.  Suddenly a flood of informations started being captured during tests.  For now - only going to capture 'Display' logs instead of 'Log' level.

	Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.

	Automation - The screenshot comparison test now prints more information even during successful comparisons.

	Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model.  This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited.  The message log now checks if the selection would actually change the viewstate before it does it.

	Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.

Change 3323580 on 2017/02/27 by Michael.Trepka

	Fixed some Xcode 8.3 compile errors

Change 3323634 on 2017/02/27 by Nick.Darnell

	Build - Fix incremental build.

Change 3323740 on 2017/02/27 by Jamie.Dale

	Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing

Change 3323865 on 2017/02/27 by Nick.Darnell

	Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.

Change 3324228 on 2017/02/27 by Jamie.Dale

	Can no longer name assets or folders with a leading underscore

	#jira UE-40541

Change 3324429 on 2017/02/27 by Jamie.Dale

	Removing FLocTextTargetPaths

	It was added to support something that I'm now going to do a different way.

Change 3324473 on 2017/02/27 by Jamie.Dale

	Moved the GatherText SCC utils into the Localization module

Change 3324481 on 2017/02/27 by Jamie.Dale

	Moving the localized asset utils out of GatherText base

Change 3324485 on 2017/02/27 by Jamie.Dale

	Cleaning up some includes now that the localization SCC is no longer in GatherText

Change 3324910 on 2017/02/28 by Nick.Darnell

	Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.

Change 3325329 on 2017/02/28 by Michael.Dupuis

	#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
	Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed

Change 3325410 on 2017/02/28 by Michael.Dupuis

	missing include for incremental build

Change 3325415 on 2017/02/28 by Nick.Darnell

	UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.

Change 3325418 on 2017/02/28 by Nick.Darnell

	Automation  - Fixing the warnings on startup about smoke tests taking longer than 2s.  Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.

Change 3325698 on 2017/02/28 by Alexis.Matte

	Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch

Change 3325790 on 2017/02/28 by Michael.Trepka

	Copy of CL 3319588

	Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer

Change 3326118 on 2017/02/28 by Alexis.Matte

	Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
	#jira UE-41291

Change 3326183 on 2017/02/28 by Alexis.Matte

	PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)

	#jira UE-42301

Change 3326196 on 2017/02/28 by Jamie.Dale

	Force the correct package localization ID when duplicating a BP for nativization

Change 3327037 on 2017/03/01 by Michael.Dupuis

	fixed fortnite mac non editor build

Change 3327483 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327486 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327541 on 2017/03/01 by Michael.Trepka

	Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac

Change 3328000 on 2017/03/01 by Nick.Darnell

	Automation - Noisy rendering features are now disabled by default when taking screenshots.

Change 3328323 on 2017/03/01 by Michael.Trepka

	Copy of CL 3307526

	Fixed mouse position issues in fullscreen mode on Mac

Change 3328410 on 2017/03/01 by Alexis.Matte

	Remove unwanted option when importing skeletal mesh
	Make the FBX tests uptodate with the new ImportUI options

	#jira UE-41291

Change 3329586 on 2017/03/02 by Jamie.Dale

	Adding missing includes when running with bUseMallocProfiler enabled

Change 3329999 on 2017/03/02 by Nick.Darnell

	UMG - Removing a deprecated 4.8 function to get the label on UWidget.

Change 3330004 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the dependencies of UMGEditor module.

Change 3330021 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the private include path of the UMG module.

Change 3330041 on 2017/03/02 by Nick.Darnell

	Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.

Change 3330048 on 2017/03/02 by Nick.Darnell

	Editor - Don't allow querying the cursor in the editor viewport while saving packages.  Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.

Change 3330602 on 2017/03/02 by mason.seay

	Map for Functional Screenshot Test Bug

Change 3330632 on 2017/03/02 by Alexis.Matte

	Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index

Change 3330862 on 2017/03/02 by Jamie.Dale

	Adding FPaths::SetExtension

	This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.

Change 3331491 on 2017/03/03 by Nick.Darnell

	Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.

Change 3331498 on 2017/03/03 by Nick.Darnell

	Build - Fixing a build warning.

Change 3331807 on 2017/03/03 by Nick.Darnell

	Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers.  Adding a better way of rolling back the changes.

Change 3331999 on 2017/03/03 by Michael.Trepka

	Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp

Change 3332481 on 2017/03/03 by Arciel.Rekman

	Fix building lighting in commandlet (UE-42551).

	- Process task graph while running as commandlet.
	- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.

Change 3332606 on 2017/03/04 by Jamie.Dale

	Fixing crash reporting loc word counts when the report is starting empty

Change 3332614 on 2017/03/04 by Jamie.Dale

	Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives

Change 3332619 on 2017/03/04 by Jamie.Dale

	Fixing CIS error

Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)

	#jira UE-42284

Change 3333039 on 2017/03/06 by Alexis.Matte

	Make custom ui for FbxSceneImportData object
	#jira UE-37896

Change 3333047 on 2017/03/06 by Nick.Darnell

	UMG - Removing an extra assignment in WidgetSwitcher.

Change 3333056 on 2017/03/06 by Alexis.Matte

	Build fix

Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt

	Added more logging for when window creation fails due to too many windows.

	#jira UE-42478

Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)

	#jira UE-42535

Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)

	#jira UE-42407, UE-42565

Change 3333142 on 2017/03/06 by Jamie.Dale

	Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer

Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt

	Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control.  The button now opens a web page on click.

	#jira UE-42461
	PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)

Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt

	Remove double middle mouse click to change to perspective view

	#jira UE-42444

Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt

	Fixed excessive fname initialization in these files

Change 3334063 on 2017/03/06 by Alexis.Matte

	fix build linux

Change 3334166 on 2017/03/06 by Jamie.Dale

	Adding Data Table export/import support for TMap and TSet

	#jira UE-42415

Change 3334459 on 2017/03/06 by Alexis.Matte

	PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)

	#jira UE-42563

Change 3335132 on 2017/03/07 by Jamie.Dale

	Fixing typo

Change 3335140 on 2017/03/07 by Jamie.Dale

	Fixing CSV import warnings in GameplayEffects test

Change 3335164 on 2017/03/07 by Alexis.Matte

	Avoid selecting skeletal mesh section in the level when high light them in persona editor
	#jira UE-20151

Change 3335186 on 2017/03/07 by Jamie.Dale

	Fixed CSV parser missing empty cells at the end of the string

Change 3335218 on 2017/03/07 by Arciel.Rekman

	SDL2: delete unused project/build files.

Change 3335222 on 2017/03/07 by Arciel.Rekman

	SDL2: delete more unused project/build files.

Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt

	Additional fixes for blur and blur slot not propagating padding to each other

	#jira UE-42553

Change 3335896 on 2017/03/07 by Jamie.Dale

	ToolTips and Engine were double gathering the same meta-data

	#jira UE-36480

Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt

	Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties

Change 3336247 on 2017/03/07 by Jamie.Dale

	Selection height is now the max of the line height and text height to account for negative line scaling

	#jira UE-40673

Change 3336253 on 2017/03/07 by Jamie.Dale

	Added a setting to control whether we should use the font metrics or the bounding box when laying out a font

	#jira UE-41074

Change 3336303 on 2017/03/07 by Arciel.Rekman

	Refactor of OS memory allocation functions.

	- Bring PageSize/OSAllocationGranularity in line with the established definitions.
	  - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
	  - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
	  - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.

	- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
	   - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.

	- Make Binned2 work on Linux
	    - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
	    - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)

	- Switch Linux to Binned2 by default.

	- Add ability to sanity-check OS memory allocations.
	   - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).

Change 3337098 on 2017/03/08 by Michael.Dupuis

	#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen

Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt

	Hide the preview toolbar button, it is not being used

Change 3337801 on 2017/03/08 by Michael.Trepka

	Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac

Change 3338373 on 2017/03/08 by Joe.Graf

	Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
	Tested directory structures:
	    D:\SomePluginDir
	    D:\UE4\AnotherPluginDir
	    D:\UE4\Engine\Plugins
	    D:\UE4\MyProject\Plugins

Change 3338482 on 2017/03/08 by Alexis.Matte

	Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable

Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt

	Fixed arrow keys not working to navigate between elements in the details panel

Change 3339086 on 2017/03/09 by Dmitriy.Dyomin

	Added: Mobile friendly slate settings

Change 3339366 on 2017/03/09 by Nick.Darnell

	Build - Attempting to fix build.

	#jira UE-42675

Change 3339506 on 2017/03/09 by Jamie.Dale

	Fixing Linux Server build error

	#jira UE-42675

Change 3340450 on 2017/03/09 by Cody.Albert

	Ensure that the hittest grid is valid before trying to find a focusable widget

Change 3340492 on 2017/03/09 by Arciel.Rekman

	Fix IOS compile error (UE-42695).

Change 3340565 on 2017/03/09 by Arciel.Rekman

	Fix another compile error (UE-42695).

Change 3341527 on 2017/03/10 by Alexis.Matte

	Fix crash when dragging a re-import scene and there is new asset created
	#jira UE-42766

[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
Jamie Dale
1464945ff2 Loc automation now does its P4 revert using an arguments file to avoid overflowing the commandline size limit
#jira OGS-550
#rb James.Hopkin
#lockdown Nick.Penwarden

[CL 3334092 by Jamie Dale in Main branch]
2017-03-06 16:25:18 -05:00
Ben Marsh
6ed277695b Fix ListThirdPartySoftware commandlet when running using the remote toolchain, and fix UBT error codes being ignored.
#rb none
#codereview Wes.Hunt
#lockdown Nick.Penwarden

[CL 3332594 by Ben Marsh in Main branch]
2017-03-04 14:42:03 -05:00
Ben Marsh
52a2df4093 Copying fixes to the ListThirdPartySoftware script from //UE4/Dev-Core.
#rb none
#codereview Wes.Hunt, Leslie.Nivison
#lockdown Nick.Penwarden

[CL 3327939 by Ben Marsh in Main branch]
2017-03-01 15:01:47 -05:00
Andrew Grant
c60ffc4e26 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3316439)
#lockdown Nick.Penwarden

Change 3315047 on 2017/02/21 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	HTN code first check in #UE4

	#rb none
	#test currently unused

Change 3314042 on 2017/02/21 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - DAILY Main @ CL 3313484

	#RB:none
	#Tests:none

Change 3313355 on 2017/02/20 by Uriel.Doyon@uriel.doyon_PC2_Orion

	Changed the preliminary GPU benchmark workloads to take into account the target workload.
	This is to prevent running the last test with poor performance, risking a driver reset.
	#jira OR-29915
	#rb marcus.wassmer
	#test Run the game triggering benchmarks

Change 3312553 on 2017/02/20 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Implemented a simple AITask for running EQS queries #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3311661 on 2017/02/20 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge MAIN @ CL 3311631

	#RB:none
	#Tests:none

Change 3310392 on 2017/02/17 by Daniel.Lamb@daniel.lamb_T3905_6612

	Unreal pak now outputs to named log files instead of timestamps.
	#rb Trivial
	#test Cook deploy paragon
	#jira OR-36057

Change 3310196 on 2017/02/17 by Clayton.Langford@RDU-WD-8359_3635_Paragon_DevGen

	Created an event to be fired whenever a GameplayCue is routed that passes all relevant info about that GC. Added a listener in OrionPhasedFunctionalTest that parses that event into a string and stores it in an array to be accessed from a test phase later.

	#test PIE
	#rb Ben.Salem, Adric.Worley

Change 3308437 on 2017/02/16 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge MAIN @ CL 3308413
	(Prep for Merge up)

	#RB:none
	#Tests:none

Change 3306497 on 2017/02/16 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for compilation issue with USE_MALLOC_STOMP
	#rb none
	#tests compiled with malloc_stomp

Change 3306468 on 2017/02/16 by Cody.Haskell@OrionStream

	#Orion

	- Text popup work for Shield. If you click on an OrionEditableTextBox while running the game with -gfn, a special popup is called. Should do nothing normally.

	#rb none
	#tests PIE, golden path.

Change 3305945 on 2017/02/16 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Remove unused/deprecated UGameplayEffectExtension class
	#rb #tests none

Change 3304630 on 2017/02/15 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge Mieszko stuff from MAIN to DG

	#RB:none
	#TestS:none

	#!codereview: mieszko.zielinski

Change 3303785 on 2017/02/15 by jason.bestimt@Jason.Bestimt_Dev-General

	#ORION_MAIN - Merge 38.3 @ CL 3303224

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3303718 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand.
	//Orion/Dev-General/OrionGame/Content/UI/DeckBuilder/DeckBuilderRoot.uasset - can't integrate exclusive file already opened
	//Orion/Dev-General/OrionGame/Content/UI/Master_Layouts/FrontEnd.uasset - can't integrate exclusive file already opened
	#!codereview: jason.bestimt

Change 3302382 on 2017/02/14 by Alexis.Matte@amatte-orion-dev-general

	Fix import of morph target when there is no animation
	#jira UE-41383
	#jira OR-35859
	#rb none
	#test none

Change 3301538 on 2017/02/14 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 38.3 @ CL 3301392

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3301481 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3299985 on 2017/02/13 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	added time limit to "get out of overlap" move for minons to avoid getting stuck in moving to inaccessbile spots
	#jira OR-35834
	#rb Mieszko.Zielinski
	#tests PIE

Change 3299732 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Tweaked the way EQS tests of negative score get normalized #UE4

	#rb none
	#test golden path + math
	#!codereview Lukasz.Furman, John.Abercrombie

Change 3299724 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Generic AI interface extensions #UE4

	Mostly getters

	#rb none
	#test golden path

Change 3299717 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	A little tweak to VisLog's point labels drawing - if there's only one point in a set it will no longer append '_0' to the label #UE4

	#rb none
	#test PIE

Change 3299527 on 2017/02/13 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms
	- Update libWebSockets binaries to fix Linux server web socket connections.
	#tests matchmaking, mms
	#rb none

Change 3299278 on 2017/02/13 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Ability Task Pass: tasks should not broadcast out (back into ability graph) if the owning ability has completed EndAbility.
	#rb none
	#tests pie, golden path

Change 3297884 on 2017/02/10 by Paul.Moore@OrionWorkspace_Dev-General

	#mms
	- Enable SSL module for PS4 (needed by OpenSSL when using WebSockets).
	- Turn on verbose logging for WebSockets module for initial MMS debugging.
	#tests PS4
	#rb none

Change 3296911 on 2017/02/10 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral

	Encode user search string so we support special characters

	#rb RyanG
	#tests Replays

Change 3296746 on 2017/02/10 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 38.3 @ CL 3296659

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3296735 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3296705 on 2017/02/10 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added support to the cooker for iterating shared builds.
	#rb Not used yet
	#test Fast cook paragon

Change 3295747 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms
	- Integrated WS upgrade header functionality with latest Fortnite libws changes.
	- Added "ws" and "wss" protocols to web socket manager context.
	#rb rob.cannaday
	#!codereview rob.cannaday, james.hopkin
	#tests win64, ps4

Change 3295579 on 2017/02/09 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral

	Fix for replay backward compatibility from John.Pollard
	#tests #rb na

	Merging using OrionScratchReleaseMapping

Change 3295506 on 2017/02/09 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS

	O - Added option for force recompute tangents using skin cache
	#rb none
	#jira UE-41541
	#tests Editor run, toggle, restart

Change 3295461 on 2017/02/09 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	fixed huge interpolation times for linear network smoothing on stationary characters,
	fixed mismatch in movement Base between NavWalking server and Walking client, causing some stationary characters to float in midair

	copy of CL# 3295439
	#jira OR-35664, OR-35572
	#rb none
	#tests game

Change 3294954 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms

	- Integrating Fortnite WebSocket changes into Orion that fixes some win10 issues.

	#!codereview rob.cannaday, james.hopkin
	#tests compile ps4, linux, win64
	#rb none

Change 3294947 on 2017/02/09 by Daniel.Lamb@daniel.lamb_T3905_6612

	The generate stub return result is considered as success when saving cooked packages.
	Fixes bug with cooking blueprint nativized packages.
	#rb Trivial
	#test Cook paragon

Change 3293307 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for issue in last checkin - need to clear activecontext regardless
	#rb none
	#tests solo smoke with nullrhi

Change 3293284 on 2017/02/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Allow setting the per-frame time limit for processing queued bunches separately for instant replays, since they may have more strict timing/framerate requirements.

	#rb john.pollard
	#tests golden path

Change 3293148 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fixed invalid memory access* with nullrhi and suppressed IME warning if no valid window handle exists

	(*Likely only an issue when running with memory validation)

	#rb none
	#tests verified invalid access exception no longer occurs with nullrhi
	#!review-3293149 @Matt.Khulenschmidt

Change 3293103 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Fix build

	#jira OR-34918
	#rb none
	#tests none

Change 3292921 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Force local player to maintain x fov axis.

	#jira OR-34918
	#rb david.ratti
	#tests Render/PIE a level sequence and test that the camera isn't zoomed in.

Change 3292869 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Yet more logging for OR-35448
	#rb #tests none

Change 3292821 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: rob.cannaday
	PS4 libwebsockets build fix
	Update build cs files to point to PS4 file location
	Copy libwebsocket include directory from Fortnite to Orion
	#rb paul.moore
	#tests compile/link Win64 Development Editor, PS4 Debug, Linux Development Server

	#!ROBOMERGE-SOURCE: CL 3292820 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3292277 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge DMM @ CL 3292219

	#RB:none
	#Tests:none

	[CODEREVIEW] paul.moore, benjamin.crocker
	#QAReview

	#!ROBOMERGE-SOURCE: CL 3292276 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3292211 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Pulling new ags library from Release-4.15 and reverting hack that disabled feature for AMD users
	#rb Marcus.Wassmer
	#tests compiled

Change 3292167 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Additional logging for OR-35448
	#rb none
	#tests pie

Change 3289462 on 2017/02/06 by Ben.Salem@ben.salem_OrionMain

	Adding priority filters to Automation tests, also commands to filter on priority levels.
	#rb adric worley
	#tests Compiled, ran a few commands to verify it works.

Change 3288801 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 (38.3) @ CL 3288681

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3288800 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3288750 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed issue when cooking client and server platforms in single cook some packages would be marked incorrectly because they would be stripped when from client / server.
	#rb Andrew.Grant
	#test Cook paragon

Change 3288624 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Unlocked network version
	#rb #tests na
	OR-35603

Change 3288612 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added more ini settings to the iterative ini blacklist.
	#rb Trivial
	#test Iterative Cook Paragon

Change 3288184 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Downgraded warning to display
	#!review-3288185 @David.Ratti
	#rb none
	#tests none

Change 3287634 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ 3287498

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3287619 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3286668 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general

	Fix a crash when importing a LOD containing different material with less sections
	#rb none
	#test none

Change 3286112 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general

	Fix the re-import skeletal mesh regression, where all material disapear.
	#jira UE-41294
	#rb matt.kuhlenschmidt
	#test see the jira

Change 3285859 on 2017/02/03 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed merge error from last checkin with the DDC commandlet
	#!codereview Matthew.Griffin
	#test DDC commandlet paragon
	#rb None

Change 3285637 on 2017/02/03 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Pass in the DemoNetDriver pointer to the ConcurrentWithSlateTickTask instead of accessing it from the world in the task itself.

	#rb john.pollard
	#tests golden path

Change 3285479 on 2017/02/03 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Made bot communicate ults when they're up, not when they're using it #Orion

	CL also contains a bit of code shuffling around, preparing ground for HTN plug in

	#rb none
	#test golden path

Change 3285125 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3285078

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3285124 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3283996 on 2017/02/02 by Michael.Trepka@Michael.Trepka_PC_Orion-Dev-General

	Added UGameUserSettings::GetRecommandedResolutionScale() to replace UOrionGameUserSettings::GetDefaultResolutionScale(). This makes things less confusing (UGameUserSettings::GetRecommandedResolutionScale() returns scale recommended based on results of the benchmark and UGameUserSettings::GetDefaultResolutionScale() returns scale based on user settings) and fixes a regression introduced in 3257936 (OR-35544)

	#rb Cody.Haskell
	#tests Tested on PC

Change 3283951 on 2017/02/02 by Daniel.Lamb@daniel.lamb_T3905_6612

	Ensure DDC commandlet calls begincacheforcookedplatformdata correctly.
	#rb None
	#!codereview Matthew.Griffin
	#test DDC commandlet paragon.

Change 3283874 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion

	fix for invalid resource issue

	#rb: none
	#code review: Daniel.Wright
	#tests: compile and editor with wolf

Change 3283621 on 2017/02/02 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	Femme WIP whip aiming for Q ability.

	#rb none
	#tests Femme

Change 3283216 on 2017/02/02 by jason.bestimt@Jason.Bestimt_Dev-General

	#ORION_MAIN - Merge 37.2 @ CL 3282900

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3283199 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3282954 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion

	It becomes invalid on the resource, so checking null, but still wip on verifying this with Daniel Wright. He's sick out.

	#rb:none
	#tests: compile
	#code review:Daniel.Wright
	#Jira: OR-35418

Change 3281993 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612

	Removed default unattended flag.
	#rb Trivial
	#test PS4 cook run paragon.

Change 3281990 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612

	Potential fix for deterministic cooking issue with UMovieSceneSignedObjects.
	#rb Andrew.Grant
	#!codereview Max.Preussner
	#test Cook and run paragon ps4.

Change 3281610 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	AimOffsetLookAt is now thread safe.

	#rb lina.halper
	#tests femme

Change 3281609 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	Fixed 'Convert to AimOffset LookAt' option being broken in Persona.

	#rb lina.halper
	#tests works for Femme now.

Change 3281019 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3280498

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3281018 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3280813 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: matthew.griffin
	Prevent inclusion of NotForLicensees files when staging CrashReportClient config files
	#rb none
	#tests none

	#!ROBOMERGE-SOURCE: CL 3280812 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3279921 on 2017/01/31 by Yanni.Tripolitis@yanni.tripolitis_Dev_General_Cary

	Fixed an error in the Round MF, that was somehow "leaked" into Paragon from Odin.

	#lockdown Billy.Rivers, Adam.Bellefeuil

	#!codereview Tim.Elek

Change 3279178 on 2017/01/31 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed up diff files commandlet stack information
	#rb Joe.Conley
	#test Diff cooked packages

Change 3279084 on 2017/01/31 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Merging //UE4/Main at 3276432  through Orion-Staging
	#rb #tests na

Change 3279078 on 2017/01/31 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3279032

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3279077 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277908 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_37 - Fix for "-game" crash with missing meta data

	#RB:none
	#Tests:none

	[CodeReviewed]: andrew.grant, jamie.dale, mieszko.zielinski

	#!ROBOMERGE-SOURCE: CL 3277901 in //Orion/Release-37/... via CL 3277902 via CL 3277904 via CL 3277905
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277520 on 2017/01/30 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Workaround for OR-35418
	#!ROBOMERGE: Main
	#rb none
	#tests verified ShortSoloGame test completes without a crash

Change 3277357 on 2017/01/30 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed the rebuild lighting commandlet.
	#rb Trivial
	#test Rebuild lighting dev general

Change 3277322 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3277275

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3277296 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277210 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping test changes:

	Fixed issue where with -stdout messages would be duplicated due to FeedbackContextAnsi echoing to stdout by default
	Changed stdout output to postfix instead of trail newlines
	Firstpass of finding and displaying crash callstacks in Orion Test Framework.

	#rb none
	#tests ran test framework with tests that purposefully crashed/checked

	#!ROBOMERGE-SOURCE: CL 3276889 in //Orion/Release-37/... via CL 3277207 via CL 3277208 via CL 3277209
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3276774 on 2017/01/29 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for non-unity issue.
	#tests compiled
	#rb none
	#!ROBOMERGE: Main, DUI

Change 3276594 on 2017/01/28 by Lina.Halper@Lina.Halper_Orion

	Checked in potential fix for nonunity build issue

	#rb:none
	#tests:compile

Change 3275806 on 2017/01/27 by Ben.Salem@ben.salem_OrionMain

	Adding in a checkpointing system for automated test passes where, if a client crashes while running a pass, on reboot and reissue of the automation command the test pass will start off where it left off, skipping the crashing test.
	#rb clayton.langford
	#tests Ran several dozen test passses. Seriously.
	#!codereview steve.white, bob.ferreira, clayton.langford, adric.worley

Change 3275803 on 2017/01/27 by Shaun.Kime@shaun.kime_RDU-WD-9788_oriondevgen

	Paragon has retainer widgets with no World set. When encountered, they can cause the scene list to be desynchronized with the rendering thread.
	This logic resolves the issue by registering a null scene in this case, properly setting the slate scene index for subsequent slate draw calls.

	#rb nick.darnell
	#jira OR-34919
	#TESTS na

Change 3275533 on 2017/01/27 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Switch to static pointer to fix crash when tearing down curve editor.

	#jira UE-40796
	#rb andrew.rodham
	#tests none

Change 3275093 on 2017/01/27 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3273298

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3273417 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3274700 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	#Anim curve crash on cooking
	- fixed crash during cooking while accessing default value of material
	- this code doesn't have to run during cooking with inactive world, so I'm checking that

	#code review: Daniel.Wright, Chris.Bunner, Jurre.DeBaare
	#rb: none
	#tests: cooking

Change 3274129 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	Fixed safer to get featurelevel

	#rb: Daniel.Wright
	#tests: compile/wolf

Change 3274012 on 2017/01/26 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	fixed crash in navigation grids
	#jira OR-35356
	#rb none
	#tests PIE

Change 3273803 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	Fixed issue with animation curve getting reset to 0.f
	- the issue is that skeleton contains material flag types, so now it just keeps setting the value
	- even after I fix validation check, it still cleared it due to the material curve not found anymore, so added to support default value setting

	#jira: OR-34563
	#rb: Martin.Wilson, Chris.Bunner, Benn.Gallagher
	#code review: Martin.Wilson, Daniel.Wright
	#tests: wolf, coil

Change 3273257 on 2017/01/26 by Alexis.Matte@amatte-orion-dev-general

	Isolate by material slot instead of section index. Add UI to isolate and highlight material in the material panel
	#rb matt.kuhlenschmidt
	#jira UE-41131
	#tests none

Change 3272527 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: chris.bunner
	Ensure FSceneRenderTargets snapshot copies default clear colors.
	#tests Golden path on lowest and high settings
	#rb None
	#lockdown Jason.Bestimt
	#jira OR-34905

	#!ROBOMERGE-SOURCE: CL 3272507 in //Orion/Release-37.1/... via CL 3272521 via CL 3272525
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3272244 on 2017/01/25 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS

	Show more info when a material instance failed to compile
	#jira OR-34626
	#tests Forced crash in the debugger
	#rb Daniel.Wright

Change 3272109 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: philip.buuck
	Fix bad merge from Main

	#rb Dan.Hertzka
	#tests PIE
	[CodeReviewed] Andrew.Grant
	#lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3272106 in //Orion/Release-37.1/... via CL 3272107 via CL 3272108
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3271721 on 2017/01/25 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	jungle minions will spawn navigation obstacles when they are stuck in static geometry, fixed issues with falling off cliffs
	#jira OR-35054
	#rb Mieszko.Zielinski
	#tests PIE

Change 3271432 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3271043

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3271429 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

[CL 3322856 by Andrew Grant in Main branch]
2017-02-25 19:37:22 -05:00