Commit Graph

5 Commits

Author SHA1 Message Date
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Arciel Rekman
f6b2c6df54 Make shader library determinism optional per platform.
#rb Josh.Adams, Ben.Woodhouse
#rnx


#ROBOMERGE-OWNER: Arciel.Rekman
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 11450810 via CL 11452365 via CL 11452390 via CL 11452432
#ROBOMERGE-BOT: (v654-11333218)

[CL 11456136 by Arciel Rekman in Main branch]
2020-02-15 10:16:44 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
mark satterthwaite
d72cdc4ad7 Remove trailing ; that clang didn't care about but MSVC does.
#rb none


#ROBOMERGE-SOURCE: CL 5930872 via CL 5933391

[CL 5933425 by mark satterthwaite in Main branch]
2019-04-16 19:32:26 -04:00
mark satterthwaite
1eebce443b Initial work to support creating additive 'patch' shader libraries from the metadata of two different cooked builds.
#rb none


#ROBOMERGE-SOURCE: CL 5929239 via CL 5933291

[CL 5933354 by mark satterthwaite in Main branch]
2019-04-16 19:30:02 -04:00