Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Commandlets/ShaderCodeLibraryToolsCommandlet.cpp
mark satterthwaite 1eebce443b Initial work to support creating additive 'patch' shader libraries from the metadata of two different cooked builds.
#rb none


#ROBOMERGE-SOURCE: CL 5929239 via CL 5933291

[CL 5933354 by mark satterthwaite in Main branch]
2019-04-16 19:30:02 -04:00

52 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Commandlets/ShaderCodeLibraryToolsCommandlet.h"
#include "Misc/Paths.h"
#include "PipelineFileCache.h"
#include "ShaderCodeLibrary.h"
#include "Misc/FileHelper.h"
#include "Misc/ConfigCacheIni.h"
DEFINE_LOG_CATEGORY_STATIC(LogShaderCodeLibraryTools, Log, All);
UShaderCodeLibraryToolsCommandlet::UShaderCodeLibraryToolsCommandlet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
int32 UShaderCodeLibraryToolsCommandlet::Main(const FString& Params)
{
return StaticMain(Params);
}
int32 UShaderCodeLibraryToolsCommandlet::StaticMain(const FString& Params)
{
TArray<FString> Tokens;
TArray<FString> Switches;
TMap<FString, FString> ParamVals;
UCommandlet::ParseCommandLine(*Params, Tokens, Switches, ParamVals);
if (Tokens.Num() >= 3)
{
FString const& Left = Tokens[0];
FString const& Right = Tokens[1];
FString const& Output = Tokens[2];
bool bNativeFormat = Switches.Contains(TEXT("PreferNativeArchives")) || Switches.Contains(TEXT("-PreferNativeArchives"));
bool bArchive = false;
if (GConfig->GetBool(TEXT("/Script/UnrealEd.ProjectPackagingSettings"), TEXT("bSharedMaterialNativeLibraries"), bArchive, GGameIni));
{
bNativeFormat |= bArchive;
}
TArray<FString> OldMetaDataDirs;
OldMetaDataDirs.Add(Left);
return FShaderCodeLibrary::CreatePatchLibrary(OldMetaDataDirs, Right, Output, bNativeFormat) ? 0 : 1;
}
UE_LOG(LogShaderCodeLibraryTools, Warning, TEXT("Usage: <Path-To-Old-MetaData> <Path-To-New-MetaData> <Output-Path> [-PreferNativeArchives]\n"));
return 0;
}