Commit Graph

32 Commits

Author SHA1 Message Date
lauren barnes
53488dc718 Updating CrashReportClient style to only use images from certain folders, and moving developer tool style setup to individual style classes.
#jira UE-152623
#rb Josh.Adams, Patrick.Boutot, Patrick.Laflamme, Louise.Rasmussen
#preflight 628d6c5faf7a2e956b8de990

#ROBOMERGE-OWNER: lauren.barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20366551 via CL 20368551 via CL 20369147 via CL 20369164
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20370889 by lauren barnes in ue5-main branch]
2022-05-25 16:27:45 -04:00
lauren barnes
5f7006fb53 Fixing EditorStyle->AppStyle merge errors
#rb trivial

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20073150 via CL 20073151
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20105751 by lauren barnes in ue5-main branch]
2022-05-09 13:31:58 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Matt Peters
7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
vincent gauthier
4e09bbd85f Correction to LOCTEXT macro that do not support using an empty id.
#jira UE-136397
#rb none
#preflight none

#ROBOMERGE-AUTHOR: vincent.gauthier
#ROBOMERGE-SOURCE: CL 18696828 in //UE5/Release-5.0/... via CL 18696867 via CL 18696897
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18696923 by vincent gauthier in ue5-main branch]
2022-01-21 16:40:41 -05:00
chris constantinescu
aa25f681e2 Mark test category as complete after all children finished running.
#jira UE-119470
#rb JeanMichel.Dignard, Jerome.Delattre
#preflight 61dc5f166511bc498e706998
#robomerge 5.0

[CL 18561265 by chris constantinescu in ue5-main branch]
2022-01-10 12:10:06 -05:00
Jerome Delattre
60839c1816 Improve test exclusion list mechanic
* Rename blacklist to excludelist (requested by high management)
* Support section exclusion rule to be able to exclude entire section of tests (ie PathTracing is only supported on Win64 for now)
* Mark excluded test as skipped in the report instead of entirely removed for test list. Check for exclusion just before running the test.
* Remove NotEnoughParticipant state in favor of Skipped (same conditions lead to Skipped state with appropriate messaging)
* Add support for exclusion management from the Test Automation window. (added a column at the end of each row)
* Expose device information to UE test report
* Add support for metadata in Gauntlet test report for Horde

Limitations:
* Management through the UI is limited to which test is available through in the active worker node. That's mean Runtime only tests are not listed from a worker that is Editor(the default) and platform specific are not clearly identified.
* For platforms, the mechanic to access their config and save it will remain to be done. In the meantime, it needs to be done manually through the target platform config file.

#jira UE-125960
#jira UE-125974
#rb Chris.Constantinescu, Eric.Knapik, Louise.Rasmussen

[CL 17607554 by Jerome Delattre in ue5-main branch]
2021-09-23 09:34:55 -04:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Max Chen
569ae6bcb9 Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3259266 on 2017/01/16 by Max.Preussner

	Core: Added timespan ratio

Change 3267229 on 2017/01/21 by Max.Preussner

	Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed

Change 3274773 on 2017/01/27 by Max.Preussner

	Core: Added TLruCache template

Change 3281579 on 2017/02/01 by Max.Preussner

	Core: Added scalar division to FTimespan

Change 3289522 on 2017/02/07 by Max.Preussner

	MediaAssets: Added looping for play lists

Change 3290664 on 2017/02/07 by Max.Preussner

	Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.

Change 3290688 on 2017/02/07 by Max.Preussner

	MediaAssets: Notifying materials when media texture properties changed.

Change 3291171 on 2017/02/07 by Max.Preussner

	MediaAssets: Filtering unused UTexture properties

Change 3291229 on 2017/02/07 by Max.Preussner

	ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0

Change 3298520 on 2017/02/11 by Max.Preussner

	Sequencer: Fixed skylight and reflection components off by one frame in PIE

Change 3298778 on 2017/02/12 by Max.Preussner

	MediaUtils: Experimenting with dynamic pitch adjustment

Change 3298987 on 2017/02/13 by Max.Chen

	Editor: Add matrix and transform properties to property editor test object

Change 3298997 on 2017/02/13 by Max.Chen

	Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
	  - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
	  - Added percentage unit type
	  - Multiplier unit types can now be converted between

Change 3298998 on 2017/02/13 by Max.Chen

	Editor: Conversion between multiplier (1.5x)  and percentage (150%) units is now possible

Change 3348678 on 2017/03/15 by Max.Preussner

	Media: Added Buffering media event

Change 3355268 on 2017/03/20 by Max.Preussner

	Core: TQueue documentation updates

Change 3359055 on 2017/03/22 by Max.Preussner

	Portal: Removed dependency to Messaging.h

Change 3359060 on 2017/03/22 by Max.Preussner

	Messaging: Modernization pass

	- added missing includes & forward declarations
	- include what you use
	- deprecated shared pointer typedefs
	- replaced some delegates with callback interfaces
	- documentation fixes

Change 3359189 on 2017/03/22 by Max.Preussner

	Automation: Modernization pass

	- include what you use
	- removed molothic header
	- documentation fixes

	#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory

Change 3359718 on 2017/03/22 by Max.Preussner

	Messaging: Moved common helper classes into MessagingCommon module

	#upgradenotes:  If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").

Change 3359793 on 2017/03/23 by Max.Preussner

	TargetDeviceServices: Modernization pass

	- include what you use
	- removed boilerplate header
	- deprecated selected shared pointer typedefs
	- reorganized files
	- documentation fixes

Change 3361028 on 2017/03/23 by Max.Preussner

	DeviceManager: Modernization pass

	- include what you use
	- reduced shared pointer typedef usage
	- documentation fixes

Change 3361197 on 2017/03/23 by Max.Preussner

	Messaging: Waking up message router thread on shutdown

Change 3361246 on 2017/03/23 by Max.Preussner

	AutomationWindow: Removed boilerplate header

	#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h

Change 3361428 on 2017/03/23 by Max.Preussner

	AutomationController: Removed boilerplate header

	#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.

Change 3363206 on 2017/03/24 by Max.Preussner

	ProfileLauncher: Modernization pass

	- include what you use (selected files)
	- reduced shared pointer typedef usages
	- removed dead code
	- cleaned up file organization
	- documentation fixes

Change 3363290 on 2017/03/24 by Max.Preussner

	LauncherServices: Removed boilerplate header

	#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes

Change 3363305 on 2017/03/24 by Max.Preussner

	LauncherCheck: Removed boilerplate header

	#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions

Change 3363708 on 2017/03/24 by Max.Preussner

	ImageWrapper: Removed boilerplate header

	#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes

Change 3363966 on 2017/03/24 by Max.Preussner

	ImageWrapper: Modernization pass

	- include what you use
	- reorganized internal files
	- documentation fixes

Change 3364579 on 2017/03/24 by Max.Preussner

	ImageWrapper: Deprecated shared pointer typedef and removed usages

	#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr

Change 3364582 on 2017/03/24 by Max.Preussner

	NetworkFileSystem: Removed monolithic boilerplate header

	#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes

Change 3381440 on 2017/04/05 by Max.Preussner

	Oculus: Removed illegal pragmas

Change 3391731 on 2017/04/12 by Max.Preussner

	ImgMedia: Added support for BMP, JPG and PNG image sequences

Change 3401146 on 2017/04/19 by Max.Preussner

	Core: Cleanup pass for FTimespan usages; updated documentation

	When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.

Change 3401504 on 2017/04/20 by Max.Preussner

	MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds

Change 3401833 on 2017/04/20 by Max.Preussner

	Core: Various improvements to FTimespan

	- added proper serialization
	- updated documentation
	- access fractions as milli-, micro- or nanoseconds
	- removed the following string formatters as they were not useful: %D %H %M %S %F
	- updated documentation

	#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.

	#jira UE-43990
	#jira UE-44163

Change 3437543 on 2017/05/12 by Max.Preussner

	PS4Media: Added audio error codes conversion

Change 3446564 on 2017/05/18 by Max.Preussner

	Networking: Fixed nullpointer crash if socket initialization fails

Change 3459978 on 2017/05/25 by Max.Preussner

	ImgMedia: Renamed frame cache to frame loader

Change 3463311 on 2017/05/26 by Max.Preussner

	Core: Added iterators & predicate based methods to LRU Cache

Change 3464452 on 2017/05/29 by Max.Preussner

	ImgMedia: Added video sample output

Change 3464468 on 2017/05/29 by Max.Preussner

	Media: Added separate cache visualization for loaded and cached samples

Change 3464592 on 2017/05/29 by Max.Preussner

	Core: Added TLruCache::FindAndTouch

Change 3464607 on 2017/05/29 by Max.Preussner

	Core: Added TRange::Inclusive / ::Exclusive

Change 3464608 on 2017/05/29 by Max.Preussner

	Media: Fixed incorrect upper bound in support play rates of various players

Change 3466732 on 2017/05/30 by Max.Preussner

	ImgMedia: Added image compression type to info string

Change 3466871 on 2017/05/31 by Max.Preussner

	WmfMedia: Fixed session capabilities not showing up; added initialization logging

Change 3467785 on 2017/05/31 by Max.Preussner

	MfMedia: Fixed sample stride calculated from media input instead of output


Change 3467963 on 2017/05/31 by Max.Preussner

	WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly

Change 3468110 on 2017/05/31 by Max.Preussner

	WmfMedia: Added MPEG-2 media sub types to utils

Change 3468516 on 2017/05/31 by Max.Preussner

	AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)

Change 3468554 on 2017/05/31 by Max.Preussner

	MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded

Change 3468627 on 2017/05/31 by Max.Preussner

	ImgMedia: Allowing for auto-selection of EXR decoder thread count

Change 3468648 on 2017/05/31 by Max.Preussner

	ImgMedia: Reorganized OpenExrWrapper files

Change 3471789 on 2017/06/02 by Max.Preussner

	WmfMedia: Fixed potential concurrency issue in session state management

Change 3472918 on 2017/06/03 by Max.Preussner

	Core: Allowing zero sized LRU cache; added default constructor

Change 3472919 on 2017/06/03 by Max.Preussner

	Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching

Change 3473704 on 2017/06/05 by Max.Preussner

	AndroidMedia: Added settings class

Change 3474407 on 2017/06/05 by Max.Preussner

	AndroidMedia: Implemented video sample processing

Change 3474934 on 2017/06/05 by Max.Preussner

	ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)

	#jira UE-45705

Change 3476925 on 2017/06/06 by Max.Preussner

	Media: Added return values to media view interface; documentation fixes

Change 3477158 on 2017/06/06 by Max.Preussner

	SwitchMedia: Implemented sample pooling

Change 3477201 on 2017/06/07 by Max.Preussner

	PS4Media: Implemented video sample pooling

Change 3481470 on 2017/06/08 by Max.Preussner

	Media: Fixed time stamps not set in recycled texture samples

Change 3481472 on 2017/06/08 by Max.Preussner

	MediaAssets: Fixed no video samples fetched while player is in buffering state

Change 3481473 on 2017/06/08 by Max.Preussner

	MediaUtils: Added default constructor to MediaSampleQueue

Change 3481584 on 2017/06/08 by Max.Preussner

	MediaUtils: Paused state is considered forward for sample lookup as this is the common case.

Change 3481588 on 2017/06/08 by Max.Preussner

	PS4Media: Redesigned the PS4 media player to support async file loading & track switching

Change 3481627 on 2017/06/08 by Max.Preussner

	PS4Media: Opening media sources in thread pool if not precaching

Change 3481666 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed SequencePath property file picker always opening default path

Change 3481669 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed crash when quering cache state of empty image sequence

Change 3481685 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)

	#jira UE-45719

Change 3483623 on 2017/06/10 by Max.Preussner

	Media: Added getters for 360 view settings; added support for relative view updates

Change 3483624 on 2017/06/10 by Max.Preussner

	Media: Added Blueprint support for 360 videos

Change 3483626 on 2017/06/10 by Max.Preussner

	MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.

Change 3483627 on 2017/06/10 by Max.Preussner

	Core: Using system start time instead of current time for renamed log file names

Change 3483630 on 2017/06/10 by Max.Preussner

	Core: Grouping log files by log name and processing each group separately when deleting old log files

Change 3483816 on 2017/06/10 by Max.Preussner

	WmfMedia: Detecting audio device availability to prevent lockup of audio tracks

Change 3483939 on 2017/06/11 by Max.Preussner

	AvfMedia: Finished Media Framework 3.0 upgrade

	- overhauled track switching
	- removed render thread flushes
	- reduced nesting
	- code cleanup pass

Change 3483940 on 2017/06/11 by Max.Preussner

	Media: Consistent track switching behavior across platforms

Change 3484172 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Removed obsolete asset type actions

Change 3484180 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture

Change 3484248 on 2017/06/11 by Max.Preussner

	MediaAssets: Media players now always have a playlist

Change 3484249 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Added UI controls to Playlist tab

Change 3484250 on 2017/06/11 by Max.Preussner

	Media: Implemented overlay sample caching

Change 3484252 on 2017/06/11 by Max.Preussner

	WmfMedia: Enabled support for .smi and .sami subtitle files

Change 3485433 on 2017/06/12 by Max.Preussner

	ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it

Change 3485720 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Added ability to save playlists

Change 3485828 on 2017/06/12 by Max.Preussner

	AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread

Change 3485926 on 2017/06/12 by Max.Preussner

	MediaUtils: Draining all unconsumed samples at the end of a frame

Change 3486043 on 2017/06/12 by Max.Preussner

	Media: Consistent behavior for playlist navigation (UE-45964)

	#jira UE-45964

Change 3486104 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Implemented simple overlay text positioning

Change 3486145 on 2017/06/12 by Max.Preussner

	AndroidMediaPlayer: Moved video sample handling into render thread

Change 3486147 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Moved overlay texts into separate layer

Change 3486188 on 2017/06/12 by Max.Preussner

	Media: Enabling media factory modules in Editor for all players

Change 3486223 on 2017/06/12 by Max.Preussner

	Media: Defaulting players to select first audio and video tracks by default

Change 3486473 on 2017/06/13 by Max.Preussner

	Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)

Change 3486475 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing busy bar when buffering or preparing

Change 3487237 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed video sample not getting processed on render thread

Change 3487507 on 2017/06/13 by Michael.Trepka

	AvfMedia - small cleanup of the code for passing video frame rate to the video sampler

Change 3487719 on 2017/06/13 by Michael.Trepka

	Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH

Change 3487842 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed texture swizzle disabled on non-Engine builds

Change 3488006 on 2017/06/13 by Michael.Trepka

	AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file

Change 3488308 on 2017/06/13 by Chris.Babcock

	AndroidMedia: Fixed flicker issue
	#jira UE-45736

Change 3488335 on 2017/06/13 by Max.Preussner

	MediaAssets: Made UFileMediaSource::GetFullPath public

Change 3488338 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources

Change 3488339 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing a throbber when buffering player

Change 3488768 on 2017/06/14 by Max.Preussner

	Core: Inlined FTimespan static functions

hange 3490203 on 2017/06/14 by Max.Preussner

	Core: Force inlined TComPtr operators

Change 3494083 on 2017/06/15 by Chris.Babcock

	AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
	#jira UE-46086

Change 3497017 on 2017/06/16 by Max.Preussner

	MediaAssets: Playlists now auto advance with PlayOnOpen off

Change 3497075 on 2017/06/17 by Chris.Babcock

	MediaPlayer Sampler node and external texture support for Android MediaPlayer
	- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
	- supports MediaSample node in material editor with scale/bias handled if above flag enabled
	- fixed looping problems, including eventual crashes
	- track switching fixed (lockups and missing video)
	- corrected resource leaks and crash switching maps
	#jira UE-46055
	#jira UE-45744
	#jira UE-46086

Change 3497163 on 2017/06/17 by Max.Preussner

	MediaUtils: Processing media events immediately if on game thread

Change 3497170 on 2017/06/17 by Max.Preussner

	Media: All Media Framework interfaces are pure virtual

Change 3498603 on 2017/06/19 by Ben.Marsh

	UBT: Prevent plugins which list modules multiple times from adding them twice.

Change 3500870 on 2017/06/20 by Max.Preussner

	WmfMedia: Rewrote WMF state machine; now with track switching

	#jira UE-20209
	#jira UE-35385
	#jira UE-38337
	#jira UE-45676

Change 3502181 on 2017/06/20 by Chris.Babcock

	MediaSampler node updates
	- fixed issue with ExternalTexture singleton for DLL compatiblity
	- now works for all players (registers texture samples with ExternalTexture by player GUID)
	- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler

Change 3503182 on 2017/06/21 by Max.Preussner

	Media: Refactored status flags into an enum; exposed connecting status

Change 3503724 on 2017/06/21 by Chris.Babcock

	Improvement in MediaPlayer Sampler node
	- RGB, R, G, B, A output pins like normal texture sampler
	- allow preview in material editor
	- fix OES detection for Android

Change 3509088 on 2017/06/26 by Max.Preussner

	MediaAssets: Added AddFile and AddUrl to UMediaPlaylist

Change 3510256 on 2017/06/26 by Max.Preussner

	WmfMedia: Fixed play rate not set to zero when end reached

Change 3510273 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Removed obsolete Slate culling rectangle code

Change 3510413 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Showing frame rate if available

Change 3510533 on 2017/06/26 by Max.Preussner

	MediaUtils: Preventing media cache filling up when scrubbing

Change 3510859 on 2017/06/26 by Max.Preussner

	PS4Media: Fixed track switching crashes (UE-45960)

	#jira UE-45960

Change 3514173 on 2017/06/28 by Max.Preussner

	WmfMedia: Optimized player capabilities check

Change 3514174 on 2017/06/28 by Max.Preussner

	WmfMedia: Moved media source resolver code into utility class

Change 3514714 on 2017/06/28 by Max.Preussner

	Core: Added TComPointer.IsValid; code cleanup pass

Change 3517912 on 2017/06/30 by Max.Preussner

	MediaUtils: Added GetVideoAspectRatio to player facade

Change 3524957 on 2017/07/06 by Max.Preussner

	ImgMedia: Decoding image frames only when video track is selected

Change 3525252 on 2017/07/06 by Max.Preussner

	ImgMedia: Async image sequence initialization

Change 3525266 on 2017/07/06 by Max.Preussner

	ImgMedia: Enabled reverse playback

Change 3525722 on 2017/07/06 by Max.Preussner

	WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport

Change 3525800 on 2017/07/07 by Max.Preussner

	WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.

Change 3525801 on 2017/07/07 by Max.Preussner

	MediaPlayerEditor: Made scrubbing more responsive

Change 3526500 on 2017/07/07 by Max.Preussner

	WmfMedia: Using NULL for Windows pointers

Change 3527323 on 2017/07/07 by Max.Preussner

	WmfMedia: Added support for audio and video capture media sources

Change 3530197 on 2017/07/10 by Max.Preussner

	WmfMedia: Added utility functions for enumerating audio and video capture devices

Change 3533465 on 2017/07/12 by Max.Preussner

	Media: Added media capture device support API & implementation for WMF

Change 3533469 on 2017/07/12 by Max.Preussner

	MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar

Change 3533540 on 2017/07/12 by Max.Preussner

	MediaAssets: Blueprint support for media capture device discovery

Change 3533574 on 2017/07/12 by Max.Preussner

	WmfMedia: Using cached supported play rates; more strict pausing support check

Change 3533924 on 2017/07/12 by Max.Preussner

	WmfMedia: Added global LowLatency setting (UEVR-859)

	Note that this setting is only supported when compiling for Windows 8 or newer.

Change 3534027 on 2017/07/12 by Max.Preussner

	WmfMedia: Compile time support for low latency session attribute on < Windows8

	#jira UEVR-859

Change 3538744 on 2017/07/14 by Max.Preussner

	MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource

Change 3542818 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed race condition on session shutdown

Change 3543082 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed track selection in media that doesn't support seeking

Change 3543092 on 2017/07/18 by Max.Preussner

	Media: Implemented media track format API

	Enables multiple formats per media track. By default, the first usable format is selected.
	This feature is currently only implemented for WmfMedia. All other players assume a single format per track.

Change 3543794 on 2017/07/19 by Max.Preussner

	WmfMedia: Added string conversion for null GUIDs

Change 3543796 on 2017/07/19 by Max.Preussner

	MfMedia: Copied GUID string conversion updates from WmfMedia

Change 3543797 on 2017/07/19 by Max.Preussner

	WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support

Change 3544390 on 2017/07/19 by Max.Preussner

	Media: Allowing INDEX_NONE as 'current selection' index in track format related functions

Change 3545368 on 2017/07/19 by Max.Preussner

	WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting

Change 3545388 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed RGB input sources rendered upside down

Change 3545430 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed incorrect sRGB conversion on BMP inputs

Change 3547362 on 2017/07/20 by Max.Preussner

	Core: Added IsGraph and IsPrint to TCHAR utilities

Change 3547376 on 2017/07/20 by Max.Preussner

	WmfMedia: Better log messages for non-standard video types (UE-47533)

	#jira UE-47533

Change 3547404 on 2017/07/20 by Max.Preussner

	QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)

	#jira UE-47542

Change 3547466 on 2017/07/20 by Max.Preussner

	WmfMedia: Fixed edge case for detecting whether pause is available

Change 3548742 on 2017/07/21 by Max.Preussner

	Media: Added API for changing the input frame rate

Change 3548743 on 2017/07/21 by Max.Preussner

	WmfMedia: Implemented ability to change input frame rate

Change 3554411 on 2017/07/25 by Max.Preussner

	AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property

Change 3554818 on 2017/07/25 by Max.Preussner

	Media: Added per track-type cache queries

Change 3557284 on 2017/07/26 by Max.Preussner

	WmfMedia: Added buffer size check in texture sample as well

Change 3560530 on 2017/07/27 by Max.Preussner

	WmfMedia: Made COM object destructors private and added assertions

Change 3560580 on 2017/07/27 by Max.Preussner

	MediaUtils: Added method for querying number of objects in pool

Change 3562572 on 2017/07/28 by Max.Preussner

	WmfMedia: Properly handling topology status errors when opening media

Change 3576710 on 2017/08/08 by Chris.Babcock

	bug fixes for mediaplayer
	- rare cases in Android media tracks
	- make FMediaCaptureDevice members available in blueprints

Change 3577736 on 2017/08/08 by Chris.Babcock

	Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)

Change 3578831 on 2017/08/09 by Max.Preussner

	MediaAssets: Made media sound component BP spawnable

Change 3579210 on 2017/08/09 by Max.Preussner

	UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults

Change 3579547 on 2017/08/09 by Chris.Babcock

	Better support for Android external texture detection

Change 3579567 on 2017/08/09 by Chris.Babcock

	Android camera plugin
	#jira UEMOB-215

Change 3580035 on 2017/08/10 by Andrew.Rodham

	Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
	  - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
	  - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
	  - Made UTexture::GetMaterialType const-correct

	#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.

Change 3581552 on 2017/08/10 by Chris.Babcock

	Use bilinear sampling instead of point for external texture (Android media and camera)

Change 3581628 on 2017/08/10 by Max.Preussner

	Core: Fixed FTimespan import/export/copypaste (UE-43990)

	#jira UE-43990
	#jira UE-44163

Change 3581909 on 2017/08/11 by Andrew.Rodham

	Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
	  - This prevents destroyed proxies from remaining in the texture registry

	#jira UE-48307

Change 3582451 on 2017/08/11 by Max.Preussner

	AudioMixer: Fixed initialization order of synth components

	This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.

	#jira UE-48055

Change 3582453 on 2017/08/11 by Max.Preussner

	MediaAssets: Enabling ticking in media sound component (UE-48055)

	#jira UE-48055

Change 3583101 on 2017/08/11 by Chris.Babcock

	Android camera improvements
	- return correct capture device type (webcamfront/rear)
	- remove seek (not supported)
	- support track formats
	- better framerate selection

Change 3590109 on 2017/08/16 by Chris.Babcock

	Move external texture coordinate update to improve accuracy and save a uniform in final shader

Change 3590530 on 2017/08/16 by Max.Preussner

	MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks

	#jira UE-48166

Change 3590547 on 2017/08/16 by Max.Preussner

	MediaPlayerEditor: Ticking sound component directly

Change 3590628 on 2017/08/16 by Max.Preussner

	Switch: Fixed media decoder asserting when attempting to pause without having started

Change 3591816 on 2017/08/16 by Aaron.McLeran

	#jira UE-48470 Disabling async processing for procedural sound waves on mac.

Change 3592266 on 2017/08/16 by Max.Preussner

	Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia

	This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.

	#jira UE-48474
	#jira UE-45677

Change 3592355 on 2017/08/17 by Max.Preussner

	MediaUtils: Added sample sink collection to remove code duplication

Change 3592739 on 2017/08/17 by Max.Preussner

	ImgMedia: Fetching only one video sample per frame

Change 3592741 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample fetching when paused

Change 3592761 on 2017/08/17 by Max.Preussner

	MediaUtils: Fixed overflow detection in sample sinks

Change 3592762 on 2017/08/17 by Max.Preussner

	ImgMedia: Sending end reached event when looping

Change 3592885 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed reverse play

Change 3592887 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample range calculation for audio samples

Change 3593010 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed async loading of non-EXR image sequences

Change 3593193 on 2017/08/17 by Max.Preussner

	AndroidMedia: Fixed typo

Change 3593230 on 2017/08/17 by Max.Preussner

	Media: Implemented flushing for player sample queues

Change 3593346 on 2017/08/17 by Max.Preussner

	Media: Proper sample processing for reverse playback

Change 3593482 on 2017/08/17 by Max.Preussner

	Switch: Fixed sample range check for reverse playback

Change 3594428 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed video not playing/crashing

	#jira UE-48547
	#jira UE-48549

Change 3595404 on 2017/08/17 by Max.Preussner

	MediaAssets: Not requesting audio samples if not playing

	#jira UE-48557

Change 3595624 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed no looping after track switching

	#jira UE-46524
	#jira UE-48557

Change 3595704 on 2017/08/17 by Max.Preussner

	MediaUtils: Improved sample queue flushing

	Eventually this needs to be event-driven.

	#jira UE-48557

Change 3595706 on 2017/08/17 by Max.Preussner

	PS4Media: Flushing queues when track switching

	#jira UE-48557

Change 3595909 on 2017/08/17 by Max.Preussner

	Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

	https://github.com/EpicGames/UnrealEngine/pull/3382

	#jira UE-42906
	#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

Change 3597480 on 2017/08/18 by Max.Preussner

	ImgMediaPlayer: Fixed presentation time calculation for very large delta times

Change 3597669 on 2017/08/18 by Max.Preussner

	ImgMedia: Setting player stopped instead of paused when end reached

Change 3597709 on 2017/08/18 by Max.Preussner

	SwitchMedia: Fixed audio sample duration calculation

Change 3598479 on 2017/08/18 by Max.Preussner

	ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging

Change 3598629 on 2017/08/18 by Max.Preussner

	MediaUtils: Properly handling pending flushes when peeking sample queues

Change 3598633 on 2017/08/18 by Max.Preussner

	WmfMedia: Fixed occasional WMF deadlock when scrubbing

Change 3598653 on 2017/08/18 by Max.Preussner

	MediaUtils: Fixed audio resampling in reverse playback

Change 3598659 on 2017/08/18 by Max.Preussner

	MediaPlayerEditor: Creating sound output only if audio device available

Change 3598688 on 2017/08/18 by Max.Preussner

	MediaUtils: Flushing sample queues on direction change regardless of paused state

Change 3599444 on 2017/08/20 by Max.Preussner

	WmfMedia: Added missing check for rate control when quering supported rates

Change 3603661 on 2017/08/22 by Max.Preussner

	WmfMedia: Fixed NV12 output

Change 3604345 on 2017/08/23 by Max.Preussner

	MediaUtils: Added subtitle samples to media sample collection; fixed documentation

Change 3604987 on 2017/08/23 by Max.Preussner

	PS4Media: Setting correct track format types

Change 3605117 on 2017/08/23 by Joe.Barnes

	Fix issue where presentation time was being treated as milliseconds instead of microseconds.

Change 3605128 on 2017/08/23 by Joe.Barnes

	Fix potential issue calculating total (looped) play time after seek or reset.
	Track last video presentation time

Change 3605139 on 2017/08/23 by Joe.Barnes

	Support audio type DType_Setup.
	Fix issue with procedural sounds popping. Consume more samples if necessary.

	#jira ue-48544

Change 3605197 on 2017/08/23 by Max.Preussner

	Media: Fixed track display name formatting (UE-48767)

	#jira UE-48767

Change 3605817 on 2017/08/23 by Max.Chen

	Auto set sampler type on drop on actor.

	#jira UE-48769

Change 3605999 on 2017/08/23 by Max.Preussner

	MfMedia: Restarting source reader when switching tracks

	#jira UE-48766

Change 3606416 on 2017/08/23 by Max.Preussner

	PS4Media: Various player improvements

	#jira UE-48586

Change 3607656 on 2017/08/24 by Max.Preussner

	WmfMedia: Improved logging for Seek and SetRate

Change 3607855 on 2017/08/24 by Max.Preussner

	MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\

	#jira UE-48766

Change 3608029 on 2017/08/24 by Max.Preussner

	PS4Media: Fixed streaming media not playing; improved result checks & logging

	#jira UE-48610

Change 3608473 on 2017/08/24 by Max.Preussner

	MfMedia: Fixed audio sample duration calculation

	#jira UE-48756

Change 3609316 on 2017/08/24 by Chris.Babcock

	Provide external texture RotationScale and Offset from sample

Change 3610067 on 2017/08/25 by Richard.Wallis

	Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.

	- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
	- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
	- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track.  Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.

	#jira UE-48590, UE-48604

Change 3610267 on 2017/08/25 by Max.Preussner

	PS4Media: Added missing track selection validation

	#jira UE-48765

Change 3610399 on 2017/08/25 by Max.Preussner

	PS4Media: Fixed infinite player re-initialization loop if track selection failed

Change 3610809 on 2017/08/25 by Chris.Babcock

	Fixes for Android media player and camera player
	- buffer samples copy proper bytecount
	- realloc sets new buffer ptr
	- refcount of Java buffers fixed

Change 3610953 on 2017/08/25 by Chris.Babcock

	Fix audio disable before play on Android media player

Change 3611405 on 2017/08/25 by Max.Preussner

	WmfMedia: Resetting supported rates if RateSupport unavailable

Change 3611406 on 2017/08/25 by Max.Preussner

	MfMedia: Resetting supported rates if RateSupport unavailable

Change 3611453 on 2017/08/25 by Chris.Babcock

	Android external texture extension updates for compatibility

Change 3611719 on 2017/08/26 by Max.Preussner

	Media: Added media event for completed seek operations; flushing sinks on seek

Change 3611764 on 2017/08/26 by Max.Preussner

	AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously

Change 3611802 on 2017/08/26 by Max.Preussner

	Media: Exposed error state in media player

Change 3611803 on 2017/08/26 by Max.Preussner

	MediaPlayerEditor: Showing error state in UI

Change 3611887 on 2017/08/26 by Max.Preussner

	MediaUtils: Corrected media sample sink overflow check

Change 3611892 on 2017/08/27 by Max.Preussner

	WmfMedia: Leaving session in error state after error

Change 3611929 on 2017/08/27 by Max.Preussner

	MediaPlayerEditor: Fixed sound stopping on looping

Change 3611930 on 2017/08/27 by Max.Preussner

	MfMedia: Rewrote async sample processing to fix various playback issues

Change 3611942 on 2017/08/27 by Max.Preussner

	Media: Sending suspension event when playback ended

Change 3611957 on 2017/08/27 by Max.Preussner

	UnrealEd: Allowed transient assets to be resaved to disk

Change 3611981 on 2017/08/27 by Max.Preussner

	PS4Media: Rewrote sample processing to fix various playback issues

	#jira UE-48596
	#jira UE-48793

Change 3612035 on 2017/08/27 by Max.Preussner

	UnrealEd: Picking standard default names when resaving transient packages

Change 3612045 on 2017/08/27 by Max.Preussner

	Media: Fixed playlists not getting saved correctly from Editor (UE-35382)

	#jira UE-35382

Change 3612212 on 2017/08/28 by Richard.Wallis

	Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off.  Current Rate was not getting reset back to 0.0 on media close.

	#jira UE-47602

Change 3613531 on 2017/08/28 by Max.Preussner

	MediaAssets: Fixed external texture related crash on shutdown (UE-48918)

	Also no longer creating clock sink for media player CDO

	#jira UE-48918

Change 3613677 on 2017/08/28 by Andrew.Porter

	Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object

	#jira UE-48937

Change 3615917 on 2017/08/29 by Max.Preussner

	MfMedia: Added compile options for DXVA and falling back to synchronous sample reading

[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
Nick Darnell
924baec97b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt

	GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object

Change 3281111 on 2017/02/01 by Michael.Dupuis

	#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window

Change 3281225 on 2017/02/01 by Jamie.Dale

	Several improvements to culture switching and LocRes files

	 - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
	 - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
	 - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
	 - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
	 - "-culture=leet" now works correctly on the command line ("-leet" also works).
	 - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
	 - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.

Change 3281291 on 2017/02/01 by Alexis.Matte

	Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
	#jira UE-39639

Change 3281718 on 2017/02/01 by Michael.Dupuis

	#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid

Change 3281861 on 2017/02/01 by Alexis.Matte

	Fix import of morph target when there is no animation
	#jira UE-41383

Change 3282791 on 2017/02/02 by Chris.Wood

	Split crash analytics methods to fix comment parsing issues.
	[UE-32787] - Document Crash Report Client analytics events in code

Change 3283316 on 2017/02/02 by Alexis.Matte

	Make sure we do not import more then the maximum allowed node
	#jira UE-41405

Change 3283349 on 2017/02/02 by Jamie.Dale

	Updated Portal to stage its .locnat files

Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt

	Fix component/actor selection becoming out of sync after undo/redo

	#jira UE-41416

Change 3284061 on 2017/02/02 by Alexis.Matte

	Fix the scene importer front x axis import
	#jira UE-41318

Change 3284280 on 2017/02/02 by Alex.Delesky

	#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log

Change 3285053 on 2017/02/03 by Michael.Dupuis

	#jira UE-33777: Handle the global landscape editor ui command  list so specified shortcut will be treated

Change 3285444 on 2017/02/03 by Jamie.Dale

	Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale

	These are typically still Latin, but Middle Eastern languages have some variants.

	This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).

Change 3287422 on 2017/02/06 by Michael.Dupuis

	#jira UE-36580: Improved the whole word algo to take into consideration localisation

Change 3287455 on 2017/02/06 by Alexis.Matte

	When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
	#jira UE-41397

Change 3287745 on 2017/02/06 by Alexis.Matte

	Merge from orion dev-general cl:3286668
	Fix a crash when importing a LOD containing different material with less sections

Change 3287996 on 2017/02/06 by Michael.Dupuis

	#jira UE-37290: fixed naming to be "move to level" instead of "move level"

Change 3288090 on 2017/02/06 by Jamie.Dale

	Fixing missing include breaking the FText natvis

Change 3288105 on 2017/02/06 by Jamie.Dale

	FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros

Change 3288150 on 2017/02/06 by Jamie.Dale

	Fixing display names for tutorial categories so that they can be localized

	They were already FText, but the config wasn't defining them in a localizable way.

	#jira UE-37926

Change 3288469 on 2017/02/06 by Alex.Delesky

	#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.

	This also introduces the Subtitles module.

Change 3288540 on 2017/02/06 by Alex.Delesky

	Backing out changelist 3288469 due to build issue with module includes

	#jira none

Change 3289074 on 2017/02/06 by Alex.Delesky

	Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files

	#jira UE-35464

Change 3289753 on 2017/02/07 by Michael.Dupuis

	#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID

Change 3290097 on 2017/02/07 by Nick.Darnell

	Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets.  There is now only one log, and all entries go into it to provide some context when things fail.  Continued working on the styling of the reports.

Change 3290182 on 2017/02/07 by Michael.Trepka

	Added missing initialization for SWindow::bIsMirrorWindow

Change 3290472 on 2017/02/07 by Michael.Dupuis

	#jira UE-37358: Add reference list in the dialog for all delete type

Change 3290513 on 2017/02/07 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3290543 on 2017/02/07 by Michael.Dupuis

	#jira UE-35931: Refresh detail panel on selection lost

Change 3290581 on 2017/02/07 by Michael.Dupuis

	Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)

Change 3290721 on 2017/02/07 by Michael.Dupuis

	#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function

Change 3291958 on 2017/02/08 by Alexis.Matte

	Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp

Change 3292017 on 2017/02/08 by Alexis.Matte

	Add some fbx automation tests to validate material re-import

Change 3292030 on 2017/02/08 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3293062 on 2017/02/08 by Jamie.Dale

	Reduced the number of allocations that happen when rebuilding text

	This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.

	These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.

	Changes:
	 - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
	 - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
	 - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
	 - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
	 - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
	 - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
	 - General update from using MakeShareable to MakeShared (saving 1 allocation).
	 - General clean-up of L10N/I18N class friendship.

	#jira UE-41533

Change 3293292 on 2017/02/08 by Alex.Delesky

	Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.

Change 3293477 on 2017/02/08 by Jamie.Dale

	Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays

	#jira UE-41007

Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.

Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix details panel categories in the static mesh editor

Change 3294216 on 2017/02/09 by Michael.Dupuis

	#jira UE-40609: manually position the window based on it'S max possible size
	#3128 GitHub

Change 3294430 on 2017/02/09 by Jamie.Dale

	Kerning-only text shaping no longer draws characters to get their metrics

	It now goes via the low-level FT caches like HarfBuzz does.

Change 3294588 on 2017/02/09 by Alexis.Matte

	If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup

Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3295093 on 2017/02/09 by Arciel.Rekman

	Linux: fix Setup.sh not working in paths with space (UE-41819).

Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt

	Fix material UV's no longer working om 9 slice elements

Change 3295816 on 2017/02/09 by Arciel.Rekman

	Linux: fix starting programs from a path with space.

Change 3296129 on 2017/02/09 by Arciel.Rekman

	Linux i686: changes necessary to compile BlankProgram.

	- Added new architecture to UBT.
	- Fixed system headers.
	- Added third party libs for i686:
	  - jemalloc
	  - elftoolchain
	  - zlib
	  - SDL2
	  - libc++

Change 3296564 on 2017/02/10 by Jamie.Dale

	Cleaned up PO comment preservation

Change 3296694 on 2017/02/10 by Jamie.Dale

	AllocateNameEntry now takes TCharType* rather than void* and cast

Change 3296744 on 2017/02/10 by Jamie.Dale

	Moved the PO DOM from UnrealEd to Internationalization

Change 3297250 on 2017/02/10 by Jamie.Dale

	Split the PO import/export pipeline out of the commandlet

Change 3297420 on 2017/02/10 by Alexis.Matte

	Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
	#jira UE-38985

Change 3297594 on 2017/02/10 by Alexis.Matte

	When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.

Change 3297752 on 2017/02/10 by Arciel.Rekman

	i686 support: more third party libs.

	- libcurl
	- OpenSSL
	- libpng
	- libvorbis
	- libogg
	- libopus

Change 3297754 on 2017/02/10 by Arciel.Rekman

	i686 support: PhysX

Change 3297922 on 2017/02/10 by Alexis.Matte

	When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.

Change 3298330 on 2017/02/10 by Arciel.Rekman

	i686: missing libcurl.

Change 3298620 on 2017/02/11 by Jamie.Dale

	FLocTextHelper improvements

	- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
	- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).

Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)

Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)

Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt

	Fix material instances being marked dirty when opening

	#jira UE-41721, UE-41719

Change 3299441 on 2017/02/13 by Nick.Darnell

	PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)

Change 3299567 on 2017/02/13 by Nick.Darnell

	Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.

	#jira UE-41904

Change 3299870 on 2017/02/13 by Jamie.Dale

	Added cycle counters for font rendering/shaping

Change 3300116 on 2017/02/13 by Michael.Dupuis

	#jira UE-41866: Update cache when performing an undo

Change 3300178 on 2017/02/13 by Alexis.Matte

	Fix a crash when re-importing a LOD with more sections then the base LOD

Change 3300191 on 2017/02/13 by Alexis.Matte

	Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.

Change 3300351 on 2017/02/13 by Alexis.Matte

	Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
	#jira UE-39639

Change 3302138 on 2017/02/14 by Nick.Darnell

	Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.

Change 3302139 on 2017/02/14 by Nick.Darnell

	UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree.  This fixes several issues with edit-inline objects on UWidgets.

Change 3302281 on 2017/02/14 by Nick.Darnell

	Slate - Bringing over changes to the invalidation panel from one of the game streams.  This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.

Change 3302415 on 2017/02/14 by Nick.Darnell

	Disabling the open asset editor test.

Change 3302976 on 2017/02/14 by Nick.Darnell

	Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package.  AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously.  Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine.  TODO.

Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt

	Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up.  Thumbnails are now shown by default.  Use meta=(DisplayThumbnail=false) to remove

	#jira UE-41958

Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)

Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)

Change 3303823 on 2017/02/15 by Nick.Darnell

	Automation - Continued improvements on screenshots.  Added some fixes to turn off the tonemapper when visualizing buffers.  Fixed several screenshots due to this change.  Adding lightboxes to the reports.  Adding some styling to make things sweeter.

Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build error

Change 3303982 on 2017/02/15 by Nick.Darnell

	Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.

Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build attempt #2 (not reproducible locally)

Change 3304393 on 2017/02/15 by Matt.Barnes

	Submitting test content for UEQATC-3548

Change 3304517 on 2017/02/15 by Nick.Darnell

	Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms.  Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.

Change 3304560 on 2017/02/15 by Nick.Darnell

	UMG - SA fix.

Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)

Change 3305360 on 2017/02/15 by Arciel.Rekman

	Linux: fix crash on exit (UE-41907).

	- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().

Change 3306023 on 2017/02/16 by Nick.Darnell

	Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.

Change 3306030 on 2017/02/16 by Nick.Darnell

	Slate - Making some additional fixes to invalidation panels from a game branch.  Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).

Change 3306031 on 2017/02/16 by Nick.Darnell

	Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.

Change 3306046 on 2017/02/16 by Nick.Darnell

	UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.

Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt

	Fix crash if blurs are rotated

	#jira UE-42037

Change 3309114 on 2017/02/17 by Jamie.Dale

	Unifying non-shaped text to use the same atlas cache as shaped text

Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt

	Outline color on text elements is now inherited properly

	#jira UE-40691

Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt

	Guard against rendering MIDs with potentially no parent in slate.

	#jira UE-42047

Change 3311531 on 2017/02/20 by Michael.Dupuis

	#jira UETOOL-1100:
	Add the possibility to have dynamic min/max slider value
	Synchonize all Color vector together when changing the min/max slider value

Change 3311534 on 2017/02/20 by Michael.Dupuis

	incremental build fix

Change 3311535 on 2017/02/20 by Michael.Dupuis

	incremental build fix take 2...

Change 3311743 on 2017/02/20 by Michael.Dupuis

	buildfix lunix incremental

Change 3312496 on 2017/02/20 by Arciel.Rekman

	Linux: fix PhysX crash in i686.

	- Changed layout to one that works.

Change 3313127 on 2017/02/20 by Jamie.Dale

	Fixed crash when performing a non-async cooked package save

	It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.

Change 3313990 on 2017/02/21 by Nick.Darnell

	Automation - Added a summary area at the top of the report.

Change 3314034 on 2017/02/21 by Jamie.Dale

	Fixed crash when deleting a streamed font

Change 3314942 on 2017/02/21 by Nick.Darnell

	Automation - More templating styling work.

Change 3315080 on 2017/02/21 by Nick.Darnell

	Automation - Providing a way for users to remove explict events from the event log when automated tests run.  Needed for other systems linked into the automation system like google mock.

Change 3315452 on 2017/02/21 by Nick.Darnell

	Json - Adding support for Map and Set properties to the JsonObjectConverter.  Can now save out map and sets.  No support for loading them yet.

Change 3315614 on 2017/02/21 by Nick.Darnell

	Json - Adding support for loading sets and map json data.

Change 3315924 on 2017/02/21 by Arciel.Rekman

	Vulkan: edigrating various Linux fixes by Josh.

	- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).

	Original descriptions:

	CL 3313445
	- Various Vulkan fixes:
	  - Compiles in Linux
	  - Many cubemap bugs squashed
	  - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
	  - Added compute fences

	CL 3314152
	- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.

Change 3316741 on 2017/02/22 by Jamie.Dale

	Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names

	#jira UE-42253

Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3317058 on 2017/02/22 by Alexis.Matte

	Fix the scene importer to support correctly the obj file format
	#jira UE-35606

Change 3318039 on 2017/02/22 by Arciel.Rekman

	i686 support: added missing libwebsockets.

Change 3318095 on 2017/02/22 by Arciel.Rekman

	i686 support: Oodle.

Change 3319002 on 2017/02/23 by Michael.Dupuis

	#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape

Change 3319012 on 2017/02/23 by Alexis.Matte

	PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
	#jira UE-40039

Change 3319035 on 2017/02/23 by Nick.Darnell

	UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.

	#jira UE-42170

Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)

	#jira UE-42129

Change 3319072 on 2017/02/23 by Michael.Dupuis

	#jira UETOOL-1101: Add support for DetailGroup reset to default
	Right now it's only enable for the color grading

Change 3319077 on 2017/02/23 by Nick.Darnell

	Automation - Moving away from most of the templating being done in C++.  Moving to dust.js to just do it in the browser window.  The json report file is now the actual source of the information we use to template the resulting report html.  Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server.  Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.

	PhysX - Fixing a problem with Physx FillInlinePxShapeArray.  Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.

Change 3319088 on 2017/02/23 by Nick.Darnell

	PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)

	#jira UE-41914

Change 3319104 on 2017/02/23 by Michael.Dupuis

	fix incremental build

Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)

	#jira UE-42272

Change 3319252 on 2017/02/23 by Michael.Dupuis

	fix warning with missing #undef LOCTEXT_NAMESPACE

Change 3319298 on 2017/02/23 by Alex.Delesky

	Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)

Change 3319388 on 2017/02/23 by Alexis.Matte

	Fbx Importer now find collision model under fbx LOD Group
	#jira UE-42141

Change 3319528 on 2017/02/23 by Michael.Dupuis

	Fixed Undo/Redo to be consistent with other vector modifcation behavior

Change 3319583 on 2017/02/23 by Alexis.Matte

	Fix the sample rate to use the least common multiplier of all keys
	#jira UE-42012

Change 3319705 on 2017/02/23 by Nick.Darnell

	Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.

Change 3319711 on 2017/02/23 by Nick.Darnell

	Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.

	#jira UE-42262

Change 3319736 on 2017/02/23 by Alex.Delesky

	Adding Subtitles and SubtitlesEditor to the JunkManifest file.

Change 3319919 on 2017/02/23 by Nick.Darnell

	Automation - Fixing an issue with moving a location that doesn't exist.

Change 3319932 on 2017/02/23 by Alexis.Matte

	Fbx importer, do not apply more then one time the transform option to the scene node.
	#jira UE-42277

Change 3320105 on 2017/02/23 by Nick.Darnell

	Editor - Adding some additional checks to the margin customization.

	#jira UE-42262

Change 3321577 on 2017/02/24 by Jamie.Dale

	Moving Internationalization module from Runtime to Developer

Change 3321625 on 2017/02/24 by Jamie.Dale

	Moving InternationalizationSettings module from Developer to Editor

Change 3321642 on 2017/02/24 by Jamie.Dale

	Moving SCulturePicker from the Localization module to the InternationalizationSettings module

Change 3321734 on 2017/02/24 by Alexis.Matte

	PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
	We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.

	#jira UE-39050

Change 3321912 on 2017/02/24 by Jamie.Dale

	Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies

Change 3322274 on 2017/02/24 by Jamie.Dale

	Moving Localization module from Editor to Developer, and merging the Internationalization module into it

	Removed hard-dependency between Engine and Localization/Internationalization via an interface.

Change 3322774 on 2017/02/25 by Jamie.Dale

	Unifying LocRes and LocNat file format between generation and loading

	This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.

	#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.

Change 3322795 on 2017/02/25 by Jamie.Dale

	Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file

	The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.

	Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.

Change 3322853 on 2017/02/25 by Jamie.Dale

	Moved the conflict and word count reporting to FLocTextHelper

Change 3323089 on 2017/02/26 by Jamie.Dale

	Added functions to get the target name and path from FLocTextHelper

Change 3323391 on 2017/02/27 by Ben.Cosh

	This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
	#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
	#Proj Engine, CoreUObject

Change 3323406 on 2017/02/27 by Ben.Cosh

	Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
	#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
	#Proj BlueprintGraph

Change 3323572 on 2017/02/27 by Nick.Darnell

	Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.

	Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map.  Also improved the way we focus the actor so that the level editor is also brought to the foreground.

	Automation - Fixing a bug in how the automation system was registering for capturing logging.  It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working.  Suddenly a flood of informations started being captured during tests.  For now - only going to capture 'Display' logs instead of 'Log' level.

	Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.

	Automation - The screenshot comparison test now prints more information even during successful comparisons.

	Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model.  This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited.  The message log now checks if the selection would actually change the viewstate before it does it.

	Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.

Change 3323580 on 2017/02/27 by Michael.Trepka

	Fixed some Xcode 8.3 compile errors

Change 3323634 on 2017/02/27 by Nick.Darnell

	Build - Fix incremental build.

Change 3323740 on 2017/02/27 by Jamie.Dale

	Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing

Change 3323865 on 2017/02/27 by Nick.Darnell

	Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.

Change 3324228 on 2017/02/27 by Jamie.Dale

	Can no longer name assets or folders with a leading underscore

	#jira UE-40541

Change 3324429 on 2017/02/27 by Jamie.Dale

	Removing FLocTextTargetPaths

	It was added to support something that I'm now going to do a different way.

Change 3324473 on 2017/02/27 by Jamie.Dale

	Moved the GatherText SCC utils into the Localization module

Change 3324481 on 2017/02/27 by Jamie.Dale

	Moving the localized asset utils out of GatherText base

Change 3324485 on 2017/02/27 by Jamie.Dale

	Cleaning up some includes now that the localization SCC is no longer in GatherText

Change 3324910 on 2017/02/28 by Nick.Darnell

	Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.

Change 3325329 on 2017/02/28 by Michael.Dupuis

	#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
	Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed

Change 3325410 on 2017/02/28 by Michael.Dupuis

	missing include for incremental build

Change 3325415 on 2017/02/28 by Nick.Darnell

	UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.

Change 3325418 on 2017/02/28 by Nick.Darnell

	Automation  - Fixing the warnings on startup about smoke tests taking longer than 2s.  Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.

Change 3325698 on 2017/02/28 by Alexis.Matte

	Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch

Change 3325790 on 2017/02/28 by Michael.Trepka

	Copy of CL 3319588

	Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer

Change 3326118 on 2017/02/28 by Alexis.Matte

	Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
	#jira UE-41291

Change 3326183 on 2017/02/28 by Alexis.Matte

	PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)

	#jira UE-42301

Change 3326196 on 2017/02/28 by Jamie.Dale

	Force the correct package localization ID when duplicating a BP for nativization

Change 3327037 on 2017/03/01 by Michael.Dupuis

	fixed fortnite mac non editor build

Change 3327483 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327486 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327541 on 2017/03/01 by Michael.Trepka

	Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac

Change 3328000 on 2017/03/01 by Nick.Darnell

	Automation - Noisy rendering features are now disabled by default when taking screenshots.

Change 3328323 on 2017/03/01 by Michael.Trepka

	Copy of CL 3307526

	Fixed mouse position issues in fullscreen mode on Mac

Change 3328410 on 2017/03/01 by Alexis.Matte

	Remove unwanted option when importing skeletal mesh
	Make the FBX tests uptodate with the new ImportUI options

	#jira UE-41291

Change 3329586 on 2017/03/02 by Jamie.Dale

	Adding missing includes when running with bUseMallocProfiler enabled

Change 3329999 on 2017/03/02 by Nick.Darnell

	UMG - Removing a deprecated 4.8 function to get the label on UWidget.

Change 3330004 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the dependencies of UMGEditor module.

Change 3330021 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the private include path of the UMG module.

Change 3330041 on 2017/03/02 by Nick.Darnell

	Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.

Change 3330048 on 2017/03/02 by Nick.Darnell

	Editor - Don't allow querying the cursor in the editor viewport while saving packages.  Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.

Change 3330602 on 2017/03/02 by mason.seay

	Map for Functional Screenshot Test Bug

Change 3330632 on 2017/03/02 by Alexis.Matte

	Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index

Change 3330862 on 2017/03/02 by Jamie.Dale

	Adding FPaths::SetExtension

	This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.

Change 3331491 on 2017/03/03 by Nick.Darnell

	Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.

Change 3331498 on 2017/03/03 by Nick.Darnell

	Build - Fixing a build warning.

Change 3331807 on 2017/03/03 by Nick.Darnell

	Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers.  Adding a better way of rolling back the changes.

Change 3331999 on 2017/03/03 by Michael.Trepka

	Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp

Change 3332481 on 2017/03/03 by Arciel.Rekman

	Fix building lighting in commandlet (UE-42551).

	- Process task graph while running as commandlet.
	- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.

Change 3332606 on 2017/03/04 by Jamie.Dale

	Fixing crash reporting loc word counts when the report is starting empty

Change 3332614 on 2017/03/04 by Jamie.Dale

	Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives

Change 3332619 on 2017/03/04 by Jamie.Dale

	Fixing CIS error

Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)

	#jira UE-42284

Change 3333039 on 2017/03/06 by Alexis.Matte

	Make custom ui for FbxSceneImportData object
	#jira UE-37896

Change 3333047 on 2017/03/06 by Nick.Darnell

	UMG - Removing an extra assignment in WidgetSwitcher.

Change 3333056 on 2017/03/06 by Alexis.Matte

	Build fix

Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt

	Added more logging for when window creation fails due to too many windows.

	#jira UE-42478

Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)

	#jira UE-42535

Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)

	#jira UE-42407, UE-42565

Change 3333142 on 2017/03/06 by Jamie.Dale

	Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer

Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt

	Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control.  The button now opens a web page on click.

	#jira UE-42461
	PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)

Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt

	Remove double middle mouse click to change to perspective view

	#jira UE-42444

Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt

	Fixed excessive fname initialization in these files

Change 3334063 on 2017/03/06 by Alexis.Matte

	fix build linux

Change 3334166 on 2017/03/06 by Jamie.Dale

	Adding Data Table export/import support for TMap and TSet

	#jira UE-42415

Change 3334459 on 2017/03/06 by Alexis.Matte

	PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)

	#jira UE-42563

Change 3335132 on 2017/03/07 by Jamie.Dale

	Fixing typo

Change 3335140 on 2017/03/07 by Jamie.Dale

	Fixing CSV import warnings in GameplayEffects test

Change 3335164 on 2017/03/07 by Alexis.Matte

	Avoid selecting skeletal mesh section in the level when high light them in persona editor
	#jira UE-20151

Change 3335186 on 2017/03/07 by Jamie.Dale

	Fixed CSV parser missing empty cells at the end of the string

Change 3335218 on 2017/03/07 by Arciel.Rekman

	SDL2: delete unused project/build files.

Change 3335222 on 2017/03/07 by Arciel.Rekman

	SDL2: delete more unused project/build files.

Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt

	Additional fixes for blur and blur slot not propagating padding to each other

	#jira UE-42553

Change 3335896 on 2017/03/07 by Jamie.Dale

	ToolTips and Engine were double gathering the same meta-data

	#jira UE-36480

Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt

	Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties

Change 3336247 on 2017/03/07 by Jamie.Dale

	Selection height is now the max of the line height and text height to account for negative line scaling

	#jira UE-40673

Change 3336253 on 2017/03/07 by Jamie.Dale

	Added a setting to control whether we should use the font metrics or the bounding box when laying out a font

	#jira UE-41074

Change 3336303 on 2017/03/07 by Arciel.Rekman

	Refactor of OS memory allocation functions.

	- Bring PageSize/OSAllocationGranularity in line with the established definitions.
	  - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
	  - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
	  - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.

	- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
	   - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.

	- Make Binned2 work on Linux
	    - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
	    - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)

	- Switch Linux to Binned2 by default.

	- Add ability to sanity-check OS memory allocations.
	   - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).

Change 3337098 on 2017/03/08 by Michael.Dupuis

	#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen

Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt

	Hide the preview toolbar button, it is not being used

Change 3337801 on 2017/03/08 by Michael.Trepka

	Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac

Change 3338373 on 2017/03/08 by Joe.Graf

	Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
	Tested directory structures:
	    D:\SomePluginDir
	    D:\UE4\AnotherPluginDir
	    D:\UE4\Engine\Plugins
	    D:\UE4\MyProject\Plugins

Change 3338482 on 2017/03/08 by Alexis.Matte

	Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable

Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt

	Fixed arrow keys not working to navigate between elements in the details panel

Change 3339086 on 2017/03/09 by Dmitriy.Dyomin

	Added: Mobile friendly slate settings

Change 3339366 on 2017/03/09 by Nick.Darnell

	Build - Attempting to fix build.

	#jira UE-42675

Change 3339506 on 2017/03/09 by Jamie.Dale

	Fixing Linux Server build error

	#jira UE-42675

Change 3340450 on 2017/03/09 by Cody.Albert

	Ensure that the hittest grid is valid before trying to find a focusable widget

Change 3340492 on 2017/03/09 by Arciel.Rekman

	Fix IOS compile error (UE-42695).

Change 3340565 on 2017/03/09 by Arciel.Rekman

	Fix another compile error (UE-42695).

Change 3341527 on 2017/03/10 by Alexis.Matte

	Fix crash when dragging a re-import scene and there is new asset created
	#jira UE-42766

[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
Nick Darnell
b3b04d12af Automation - Adding the basics of automation reporting, it now dumps and html file and several images representing artifacts generated during the when the build ran.
#rb none
#lockdown Nick.Penwarden

[CL 3281508 by Nick Darnell in Main branch]
2017-02-01 14:25:27 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matt Kuhlenschmidt
67a0d73fa0 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3051464 on 2016/07/15 by Nick.Darnell

	Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map.  Some UI improvements, easier access to the automation system.  Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.

Change 3051465 on 2016/07/15 by Nick.Darnell

	Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.

Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt

	Fixed material editor viewport messages being blocked by viewport toolbar

Change 3052025 on 2016/07/15 by Nick.Darnell

	Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.

Change 3053508 on 2016/07/18 by Stephan.Jiang

	Copy,Cut,Paste tracks, not for mastertracks yet.

	#UE-31808

Change 3054723 on 2016/07/18 by Stephan.Jiang

	Small fixes for typo & comments

Change 3055996 on 2016/07/19 by Trung.Le

	PIE: No longer auto resume game in PIE on focus received

Change 3056106 on 2016/07/19 by Trung.Le

	Back out changelist 3055996. Build break.

Change 3056108 on 2016/07/19 by Stephan.Jiang

	Updating "SoundConcurrency" asseticon

Change 3056389 on 2016/07/19 by Trung.Le

	PIE: No longer auto resume game in PIE on focus received
	#jira UE-33339

Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt

	More perf selection improvements:
	- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path

Change 3056758 on 2016/07/19 by Stephan.Jiang

	Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.

Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt

	Another fix for selecting lots of objects taking forever.  This one is due to repeated Modify calls if there are groups in the selection.  Each group actor selected iterates through each object selected during USelection::Modify!

Change 3057635 on 2016/07/20 by Stephan.Jiang

	Updating visual logger icon UI

Change 3057645 on 2016/07/20 by Richard.TalbotWatkin

	Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
	#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server

Change 3057868 on 2016/07/20 by Richard.TalbotWatkin

	Spline component improvements, both tools and runtime:

	- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.

	- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.

	- Added a custom version for SplineComponent and provded serialization fixes.

	- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.

	- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.

	- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0.  Now any SplineComponent key can be set.  The details customization enforces that the sequence remains strictly ascending.

	- Allowed an explicit loop point to be specified for closed splines.

	- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.

	- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.

	- Fixed the logic which determines whether the UCS has modified the spline curves.

	- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.

	- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.

	- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.

	#jira UETOOL-766 - Spline tool improvements
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
	#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
	#jira UE-13082 - Users would like a snapping feature for splines
	#jira UE-13568 - Additional Spline Component Functionality
	#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.

Change 3057895 on 2016/07/20 by Richard.TalbotWatkin

	Mesh paint bugfixes and improvements.

	Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched.  Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.

	This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.

	#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
	#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
	#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
	#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting

Change 3057966 on 2016/07/20 by Richard.TalbotWatkin

	Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport

Change 3058009 on 2016/07/20 by Richard.TalbotWatkin

	Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.

Change 3058047 on 2016/07/20 by Stephan.Jiang

	Fixing error on previous CL: 3056758
	(extra qualification)

Change 3058266 on 2016/07/20 by Nick.Darnell

	Automation - Work continues on automation integrating some ideas form a licensee.  Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things.  The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.

Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt

	PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)

Change 3059214 on 2016/07/21 by Richard.TalbotWatkin

	Further fixes to visualizers following Component Visualizer API change.

Change 3059260 on 2016/07/21 by Richard.TalbotWatkin

	Template specialization not allowed in class scope, but Visual Studio allows it anyway.  Fixed for clang.

Change 3059543 on 2016/07/21 by Stephan.Jiang

	Changeing level details icon

Change 3059732 on 2016/07/21 by Stephan.Jiang

	Directional Light icon update

Change 3060095 on 2016/07/21 by Stephan.Jiang

	Directional Light editor icon asset changed

Change 3060129 on 2016/07/21 by Nick.Darnell

	Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes.  This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.

Change 3061735 on 2016/07/22 by Stephan.Jiang

	Improve UMG replace with in HierarchyView function

	#UE-33582

Change 3062059 on 2016/07/22 by Stephan.Jiang

	Strip off "b" in propertyname in replace with function for tracks.

Change 3062146 on 2016/07/22 by Stephan.Jiang

	checkin with CL: 3061735

Change 3062182 on 2016/07/22 by Stephan.Jiang

	Change both animation bindings' widget name when renameing the widget so the slot content is still valid

Change 3062257 on 2016/07/22 by Stephan.Jiang

	comments

Change 3062381 on 2016/07/22 by Nick.Darnell

	Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.

Change 3062924 on 2016/07/25 by Chris.Wood

	Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.

	This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570

Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt

	PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)

Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt

	PR #2619: added a search box to ModuleUI (Contributed by straymist)

Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt

	Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.

	https://jira.ol.epicgames.net/browse/UE-33651
	#jira UE-33651

Change 3063091 on 2016/07/25 by Alex.Delesky

	#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.

Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt

	Selection Perf:
	- Fix large FName creation time when selecting thousands of objects

Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt

	Selection Perf:
	- Modified how USelection stores classes.  Classes are now in a  TSet and can be accessed efficiently using IsClassSelected.  The old unused way of checking if a selection has a class by iterating through them is deprecated
	- USelection no longer directly checks if an item is already selected with a costly n^2 search.  The check is done by using the already existing UObject selected annotation
	- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels.  This is now left up to the caller to avoid
	- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached.  If a read address list is not passed in we'll not attempt to the work to populate it
	- Removed expensive checking for brush actors when any actor is selected

Change 3063749 on 2016/07/25 by Stephan.Jiang

	Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()

	#jira UE-33711

Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3064612 on 2016/07/26 by Alex.Delesky

	#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.

Change 3064647 on 2016/07/26 by Alexis.Matte

	#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.

Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt

	Fixed typo

Change 3064795 on 2016/07/26 by Jamie.Dale

	Fixed typo in FLocalizationModule::GetLocalizationTargetByName

	#jira UE-32961

Change 3066461 on 2016/07/27 by Jamie.Dale

	Enabled stable localization keys

Change 3066463 on 2016/07/27 by Jamie.Dale

	Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes

Change 3066467 on 2016/07/27 by Jamie.Dale

	Updated internationalization archives to store translations per-identity

	This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.

	Major changes:
	 - Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
	 - Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
	 - FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
	 - The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
	 - Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.

	Workflow changes:
	 - Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
	 - PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
	 - PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
	 - LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).

	Format changes:
	 - The archive version was bumped to 2.
	 - Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.

	#jira UETOOL-897
	#jira UETOOL-898
	#jira UE-29481

Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt

	Attempt to fix linux compilation

Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt

	Fixed data tables with structs crashing due to recent editor selection optimizations

Change 3066886 on 2016/07/27 by Jamie.Dale

	Added required data to accurately detect TZ (needed for DST)

	#jira UE-28511

Change 3067122 on 2016/07/27 by Jamie.Dale

	Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).

	Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.

Change 3067227 on 2016/07/27 by Jamie.Dale

	Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)

Change 3067313 on 2016/07/27 by Richard.TalbotWatkin

	Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
	#jira UE-33669 - Crash in Dev-Editor

Change 3067736 on 2016/07/27 by Stephan.Jiang

	Border changes for experimental classes warning

Change 3067769 on 2016/07/27 by Stephan.Jiang

	HERE BE DRAGONS

	for experimental class warning

	#UE-33780

Change 3068192 on 2016/07/28 by Alexis.Matte

	#jira UE-33586 make sure we remove any false warning when running fbx automation test.

Change 3068264 on 2016/07/28 by Jamie.Dale

	Removed some code that was no longer needed and could cause a crash

	#jira UE-33342

Change 3068293 on 2016/07/28 by Alex.Delesky

	#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.

Change 3068481 on 2016/07/28 by Stephan.Jiang

	Adding Options to show/hide soft & hard references & dependencies in References Viewer

	#jira UE-33746

Change 3068585 on 2016/07/28 by Richard.TalbotWatkin

	Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.

Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt

	Fixed some issues with the selected classes not updating when objects are deselected

Change 3069335 on 2016/07/28 by Jamie.Dale

	Fixed unintended error when trying to load a manifest/archive that didn't exist
	Fixed a warning when trying to load a PO file that didn't exist

Change 3069408 on 2016/07/28 by Alex.Delesky

	#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.

Change 3069878 on 2016/07/29 by Jamie.Dale

	Fixed include casing

	#jira UE-33910

Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt

	PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)

Change 3071813 on 2016/08/01 by Jamie.Dale

	Fixed include casing

	#jira UE-33936

Change 3072043 on 2016/08/01 by Jamie.Dale

	Fixed FText formatting of pre-Gregorian dates

	We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.

	#jira UE-14504

Change 3072066 on 2016/08/01 by Jamie.Dale

	PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)

Change 3072149 on 2016/08/01 by Jamie.Dale

	We no longer use the editor culture when running with -game

Change 3072169 on 2016/08/01 by Richard.TalbotWatkin

	A couple of changes to the BSP code:
	* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it.  This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
	* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations.  This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.

	#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
	#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume

Change 3072221 on 2016/08/01 by Jamie.Dale

	Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor

	#jira UE-33001

Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt

	Added ability to vsync the editor.  Disabled by default.  Set r.VSyncEditor to 1 to enable it.

	Reimplemented this change from the siggraph demo stream

Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt

	Removed unused code as suggested by a pull request

Change 3073750 on 2016/08/02 by Richard.TalbotWatkin

	Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.

Change 3073789 on 2016/08/02 by Jamie.Dale

	Added a way to mark text in text properties as culture invariant

	This allows you to flag properties containing text that doesn't need to be gathered.

	#jira UE-33713

Change 3073825 on 2016/08/02 by Stephan.Jiang

	Material Editor: Highligh all Nodes connect to an input.

	#jira UE-32502

Change 3073947 on 2016/08/02 by Stephan.Jiang

	UMG Project settings to show/hide different classes and categories in Palette view.

	--under Project Settings ->Editor->UMG Editor

Change 3074012 on 2016/08/02 by Stephan.Jiang

	Minor changes and comments for CL: 3073947

Change 3074029 on 2016/08/02 by Jamie.Dale

	Deleting folders in the Content Browser now removes the folder from disk

	#jira UE-24303

Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt

	Added missing stats to track pooled vertex and index buffer cpu memory
	A new slate allocator was added to track memory usage for this case.

Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt

	Renamed a few slate stats for consistency

Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt

	Moved geometry cache asset type to the animation category.  It is not a basic asset type

Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt

	Fix a few padding and sizing issues

Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt

	Settings UI improvements
	* Added the ability to search through all settings at once
	* Settings files which are not checked out are no longer grayed out.  The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly

	-------
	* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class.  This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
	*  Each top level object in a details panel will get their own customization instance.  This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
	*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.

Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt

	Removed FBX scene as a top level option in asset filter menu in the content browser.

Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt

	Mac warning fix

Change 3075603 on 2016/08/03 by Nick.Darnell

	Adding two new plugins to engine, one for editor and one for runtime based testing.  Currently the only consumer of these plugins is going to be the EngineTest project.

Change 3075605 on 2016/08/03 by Nick.Darnell

	Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.

Change 3076084 on 2016/08/03 by Jamie.Dale

	Added basic support for localizing plugins

	You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.

	You need to define the localization targets your plugin uses in its .uplugin file, eg)

		"LocalizationTargets": [
			{
				"Name": "Paper2D",
				"LoadingPolicy": "Always"
			}
		]

	"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.

	"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).

	UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).

	UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.

	#jira UE-4217

Change 3076123 on 2016/08/03 by Stephan.Jiang

	Extend "Select all input nodes" function to general blueprint editor

Change 3077103 on 2016/08/04 by Jamie.Dale

	Added support for underlined text rendering (including with drop-shadows)

	FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.

	FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).

	This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.

Change 3077842 on 2016/08/04 by Jamie.Dale

	Fixed fallout from API changes

Change 3077999 on 2016/08/04 by Jamie.Dale

	Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading

	This prevents it being incorrectly set by other operations, such as counting memory used by font data.

	#jira UE-34252

Change 3078000 on 2016/08/04 by Trung.Le

	Categories VREditor-specific UMG widget assets as "VR Editor"
	#jira UE-34134

Change 3078056 on 2016/08/04 by Nick.Darnell

	Build - Fixing a mac compiler warning, reodering constructor initializers.

Change 3078813 on 2016/08/05 by Nick.Darnell

	Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.

Change 3078818 on 2016/08/05 by Nick.Darnell

	Additional rename and cleanup associated with test moving.

Change 3078819 on 2016/08/05 by Nick.Darnell

	Removing the Oculus performance automation test, not running, and was unclaimed.

Change 3078842 on 2016/08/05 by Nick.Darnell

	Continued reorganizing tests.

Change 3078897 on 2016/08/05 by Nick.Darnell

	Additional changes to get some moved tests compiling

Change 3079157 on 2016/08/05 by Nick.Darnell

	Making it possible to browse provider names thorugh the source control module interface.

Change 3079176 on 2016/08/05 by Stephan.Jiang

	Add shortcut Ctrl+Shift+Space to rotate through different viewport options

	#jira UE-34140

Change 3079208 on 2016/08/05 by Stephan.Jiang

	Fix new animation name check in UMG

Change 3079278 on 2016/08/05 by Nick.Darnell

	Fixing the build

Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3081155 on 2016/08/08 by Nick.Darnell

	Fixing some issues with the editor tests / runtime tests under certain build configs.

Change 3081243 on 2016/08/08 by Stephan.Jiang

	Add gesture in LevelViewport to switch between Top/Bottom...etc.

Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt

	Work around animations not playing in paragon due to bsp rebuilds (UE-34391)

Change 3082254 on 2016/08/09 by Stephan.Jiang

	DragTool_ViewportChange init changes

[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
Nick Darnell
1258799218 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 2973866)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2937390 on 2016/04/07 by Cody.Albert

	#jira UE-29211
	Fixed slider to properly bubble unhandled OnKeyDown events

Change 2939672 on 2016/04/11 by Richard.TalbotWatkin

	Made a change to how file check out notifications work. Now the dirty package state is processed at the end of every tick, meaning that packages which are dirtied and then cleaned again are not processed. This fixes an issue where a number of child blueprints were flagged as needing checkout when a parent blueprint was compiled.  This also allows multiple packages which are dirtied at the same time to be treated as one transaction.
	#jira UE-29193 - "Files need check-out" prompt spams Blueprint users

Change 2939686 on 2016/04/11 by Richard.TalbotWatkin

	A number of further improvements to mesh vertex color painting:
	* Lower LODs are now automatically fixed up for instances which were created in a previous bugged version of the engine.
	* Since lower LODs cannot currently have their vertex colors edited, their vertex colors are always derived from LOD0.
	* Fixed a bug when building lower LODs so that vertices in neighboring octree nodes are considered when looking for the nearest vertex from LOD0 which corresponds.
	* Fixed issue where static meshes with imported LODs would not have the lower LODs' override colors set when "Copy instance vertex colors to source mesh" was used (static meshes with generated LODs were always getting correct override colors).
	#jira UE-28563 - Incorrectly displayed LOD VertexColor until paint mode is selected

Change 2939906 on 2016/04/11 by Nick.Darnell

	Automation - Adding several enhancements to the automation framework and improving the UI.
	* Tests in the UI now have a link to the source and line where they orginate.
	* There's now a general purpose latent lambda command you can use to run arbitrary code latently.
	* Added Inlined AddCommand for regular and networked commands to the base automation class, to avoid the use of the macro, which prevents breakpoints from working in lambda code.
	* Front end now has better column displays offering more room to the test name
	* Changed several events to the automation controller to multicast delegates so that many could hook them.
	* The UI now refreshes the selection after tests finish so that the output log updates.

Change 2939908 on 2016/04/11 by Nick.Darnell

	Automation - The editor import/export tests are now a complex test and actually sperate out all the tests that can be run, some trickiness was required on the filenames so that they didn't expand into more child tests in the UI. (replacing .'s with _'s)

Change 2940028 on 2016/04/11 by Nick.Darnell

	Automation - Removing the search box from the toolbar.  It's now inlined above the test tree.  Tweaking the padding to make it look more other windows and make everything not look so squished.  Recursive expansion now works on tests.

Change 2940066 on 2016/04/11 by Nick.Darnell

	Automation - Moving the filter group dropdown out of the toolbar and onto the line with the search box above the treeview - additional tweaks to it.

Change 2940092 on 2016/04/11 by Jamie.Dale

	PR #2248: Datatable select next row (Contributed by FineRedMist)

Change 2940093 on 2016/04/11 by Jamie.Dale

	PR #2248: Datatable select next row (Contributed by FineRedMist)

Change 2940157 on 2016/04/11 by Jamie.Dale

	Fixing FTextTest due to some changes made to how currency is formatted

Change 2940694 on 2016/04/12 by Richard.TalbotWatkin

	Fixed issue where vertex override colors were not being propagated correctly for generated lower LODs.
	#jira UE-29360 - Override Colors not propagated correctly to generated lower LODs

Change 2942379 on 2016/04/13 by Richard.TalbotWatkin

	Fixed issue where entering PIE while selecting an actor in Mesh Paint mode could lead to a MeshPaintStaticMeshAdapter holding onto an invalid pointer to an old mesh component, and causing a crash upon leaving the mode.  This can happen because, when loading a new streaming level, the proxy actor can be selected when starting PIE, which will subsequently be added to the tool's internal lists.  This needs to be added as a GC reference so that it can be NULLed when forcibly destroyed.
	#jira UE-29345 - Crash occurs exiting the editor after enabling mesh paint mode and PIEing

Change 2942947 on 2016/04/13 by Richard.TalbotWatkin

	Fixed crash when pasting a material function call node from one project to another in which it is not defined.
	#jira UE-27087 - Crash when pasting MaterialFunctionCall expressions into the material editor between projects

Change 2943452 on 2016/04/14 by Richard.TalbotWatkin

	Updated F4 debug key binding to match what's in ShowFlags.cpp
	PR #2197 (contributed by mfortin-bhvr)

Change 2943824 on 2016/04/14 by Alexis.Matte

	#jira UE-29090
	Make sure we cannot open the color picker when a property is edit const

Change 2943841 on 2016/04/14 by Alexis.Matte

	#jira UE-28924
	tooltip was add for every hierarchy import option

Change 2943927 on 2016/04/14 by Alexis.Matte

	#jira UE-29423
	Add Obj support for scene importer

	Github PR #2272

Change 2943967 on 2016/04/14 by Richard.TalbotWatkin

	Added relevant fields from FBodyInstance to the FoliageType customizations.
	#jira UE-20138 - FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

Change 2948397 on 2016/04/19 by Andrew.Rodham

	Moved FSlateIcon definition to SlateCore

	It was previously declared as SLATE_API, despite its header residing inside SlateCore. Reviewed by Jamie Dale.

Change 2948805 on 2016/04/19 by Andrew.Rodham

	Editor: Deprecated FName UEdGraphNode::GetPaletteIcon(FLinearColor&); in favor of FSlateIcon UEdGraphNode::GetIconAndTint(FLinearColor&); to allow for icons in external style sets to be used.

	  - Previously, all icons were assumed to reside within FEditorStyle, which is not the case and would create broken icons in the graph editor. All relevant code has been updated to use FSlateIcon structures instead of a simple name.
	  - This change required a significant overhaul to FClassIconFinder to support FSlateIcons. To keep the API clean, FSlateIconFinder now deals with FSlateIcon class icon finding operations, and FClassIconFinder for the most part just adds actor specific logic.

	#jira UE-26502

Change 2950658 on 2016/04/20 by Alexis.Matte

	#jira UE-24333
	Skinxx workflow, we now output an error if there is mix of material with skinxx and some with no skinxx suffix

Change 2950663 on 2016/04/20 by Alexis.Matte

	#jira UE-29582
	When exporting to fbx we have to export each material instance as one fbx material

Change 2951240 on 2016/04/21 by Alexis.Matte

	#jira UE-28473
	Make sure light are render properly after importing a fbx scene

Change 2951421 on 2016/04/21 by Alexis.Matte

	#jira UE-29773
	fbx skeletalmesh import now support mesh hierarchy

Change 2955873 on 2016/04/26 by Richard.TalbotWatkin

	PR #2225: Fix working package directory from the launch profiles (Contributed by projectgheist)

Change 2955965 on 2016/04/26 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2956717 on 2016/04/26 by Andrew.Rodham

	Editor: World Outliner now correctly calls ProcessEditDelete on editor modes that have asked to process delete operations

	#jira UE-26968

Change 2956822 on 2016/04/26 by Andrew.Rodham

	Editor: Fixed actors not being removed from the scene outliner when they are added and removed on the same frame

	#jira UE-7777

Change 2956931 on 2016/04/26 by Nick.Darnell

	New Module - UATHelper - Moving the UAT launching code from the MainFrame module into a reusable module other modules can trigger.

Change 2956932 on 2016/04/26 by Nick.Darnell

	Plugins - Now allowing you to package a plugin from the plugin browsing view.  Still work in progress.

Change 2957164 on 2016/04/26 by Nick.Darnell

	Hot Reload - Fixing hot reload, it no longer creates a temporary copy of the module manager.  Making the copy constructor private on the module manager to prevent this in the future.

Change 2957165 on 2016/04/26 by Nick.Darnell

	Fixing the Editor Mode plugin sample, it no longer provides a bad starting example for where to create your widgets.

	#jira UE-28456

Change 2957510 on 2016/04/27 by Nick.Darnell

	PR #2198: Git Plugin implement the Sync operation to update local files using the git pull --rebase command (Contributed by SRombauts)

	#jira UE-28763

Change 2957511 on 2016/04/27 by Andrew.Rodham

	Editor: Make favorites button on details panel non-focusable
	  - This was preventing users being able to tab between value fields on the details panel

Change 2957610 on 2016/04/27 by Nick.Darnell

	PR #1836: Git plugin: make initial commit when initializing new project (Contributed by SRombauts)

	#jira UE-24190

Change 2957667 on 2016/04/27 by Jamie.Dale

	Fixed crash that could happen in FTextLayout::GetLineViewIndexForTextLocation if passed a bad location

	#jira OR-18634

Change 2958035 on 2016/04/27 by Nick.Darnell

	Fixing the DesignerRebuild flag detection so that we can just refresh the slate widget without recreating the preview UObject, which causes the destruction of the details panel, and the slate widget recreation was the only part that was required.

Change 2958272 on 2016/04/27 by Jamie.Dale

	Added FAssetData::GetTagValue to handle getting asset tag values in a type-correct way

	This allows type-conversion using LexicalConversion, and also has specializations for FString, FText, and FName.

	#jira UE-12096

Change 2958348 on 2016/04/27 by Jamie.Dale

	PR #2282: Slate font shutdown order fix (Contributed by FineRedMist)

Change 2958352 on 2016/04/27 by Jamie.Dale

	Fixed the subtitle manager updating the wrong list of subtitles

	#jira UE-29511

Change 2958390 on 2016/04/27 by Jamie.Dale

	Removed some old placement-new style array insertions

Change 2959360 on 2016/04/28 by Richard.TalbotWatkin

	Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
	#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]

Change 2959724 on 2016/04/28 by Cody.Albert

	Merging hardware survey gating logic from 4.10

	#jira UE-28666

Change 2959807 on 2016/04/28 by Cody.Albert

	Removed deprecated function call

	#jira UE-28666

Change 2959894 on 2016/04/28 by Cody.Albert

	Fix for scroll offset being clamped by content size, not scroll max

	#jira UE-20676

Change 2960048 on 2016/04/28 by Jamie.Dale

	Added FAssetData::GetTagValueRef to go along with FAssetData::GetTagValue

	#jira UE-12096

Change 2960782 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2960885 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961170 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961171 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961173 on 2016/04/29 by Jamie.Dale

	Removed some inline duplication on the specialized template functions

	#jira UE-12096

Change 2963124 on 2016/05/02 by Jamie.Dale

	FExternalDragOperation can now contain both text and file data at the same time

	This better mirrors what the OS level drag-and-drop operations are capable of, and some applications will actually give you both bits of data at the same time.

	#jira UE-26585

Change 2963175 on 2016/05/02 by Jamie.Dale

	Updated some font editor tooltips to be more descriptive

	#jira UE-17429

Change 2963290 on 2016/05/02 by Jamie.Dale

	The Localise UAT command can now be run with a null localisation provider

Change 2963305 on 2016/05/02 by Jamie.Dale

	Fixed minor typo

Change 2963402 on 2016/05/02 by Jamie.Dale

	Cleaned up all the current localization key conflicts and warnings from gathering Engine code

	#jira UE-25833

Change 2963415 on 2016/05/02 by Jamie.Dale

	Rephrased a message that could generate a CIS warning

	#jira UE-25833

Change 2964184 on 2016/05/03 by Jamie.Dale

	Fixed duplicate "Font" entry in asset picker menu

	This was caused by PropertyCustomizationHelpers::GetNewAssetFactoriesForClasses using CanCreateNew rather than ShouldShowInNewMenu, as UFont has two factories, but one is supposed to be hidden from the UI.

	We also now make sure the factories are sorted by display name before being shown in the UI.

	#jira UE-24903

Change 2966108 on 2016/05/04 by Nick.Darnell

	Engine - Rearranging the order of ELoadingPhase's enums so that they match the loading order of modules.

Change 2966113 on 2016/05/04 by Nick.Darnell

	[Engine Loop Change] UEngine now defines a Start() function, that subclasses can use to start game related things after initialization of the engine.  This is done so that after the Init() call on UEngine, we can then perform a module load for the ELoadingPhase::PostEngineInit phase of loading, then inform the UEngine that it's time to start the game.  Therefore, UGameEngine now tells the GameInstance to Start during this phase now.

Change 2966121 on 2016/05/04 by Jamie.Dale

	Config writing improvements when dealing with property values

	This updates FConfigFile::ShouldExportQuotedString to make sure that a property value containing any characters that FParse::LineExtended will consume when parsing back in the config file (such as { and }, or a trailing \) cause the string to be quoted.

	This also adds FConfigFile::GenerateExportedPropertyLine to generate the INI key->value lines in a consistent and correctly escaped way, and makes sure that everything that writes out lines to a config file uses it.

	FConfigCacheIni::SetString and FConfigCacheIni::SetText have been updated to update the value even if it only differs by case.

	UObject::SaveConfig and UObject::LoadConfig have had some code whitespace fix-up (from a bad merge).

Change 2966122 on 2016/05/04 by Jamie.Dale

	Added a setting to control dialogue wave audio filenames

Change 2966481 on 2016/05/04 by Jamie.Dale

	PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)

Change 2966887 on 2016/05/04 by Jamie.Dale

	PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)

Change 2967488 on 2016/05/05 by Ben.Marsh

	Changes to support packaging plugins from the editor.

	* UBT now has an option to explicitly disable hot-reloading in any circumstances.
	* When running with -module arguments for a monolithic target, UBT will no longer try to relink the executable in source builds (so it's possible to compile plugin libs outside of an installed engine build without having already built UE4Game).
	* When packaging, a temporary host project is always generated in the output directory to avoid invalidating intermediates in the source directory.
	* An empty Config\FilterPlugin.ini file is written out with instructions on how to list additional files to package if it is not already present.

Change 2967947 on 2016/05/05 by Nick.Darnell

	PR #2358: Properly display Mip Level Count and Format for UTexture2DDynamic Textures (Contributed by Allegorithmic)

	#jira UE-30371

Change 2968333 on 2016/05/05 by Jamie.Dale

	Fixed MultiLine not working with arrays of string or text properties

	- The detail customizations for FString and FText properties now read the meta-data off the correct property.
	- The UDS editor now lets you set the "MultiLine" meta-data on arrays of FString and FText properties.
	- Fixed changing the "MultiLine" flag on a UDS property not rebuilding the default value editor.
	- Fixed the default values panel in the UDS editor having a title area.

	#jira UE-30392

Change 2968999 on 2016/05/06 by Jamie.Dale

	Fixed infinite loop in the editor if a directory that is being watched is deleted

	#jira UE-30172

Change 2969105 on 2016/05/06 by Richard.TalbotWatkin

	Fixed issue where opening a submenu while the parent menu had a text box focused would lead to a crash. The graph node comment text widget now only dismisses all menus if the text commit info implies that it was committed by some user action.
	#jira UE-29086 - Crash When Typing a Node Comment and Hovering Over the Alignment Option

Change 2969440 on 2016/05/06 by Jamie.Dale

	Significant performance improvements when pasting a large amount of text

	#jira UE-19712

Change 2969619 on 2016/05/06 by Andrew.Rodham

	Auto-reimport is now disabled inside an editor running in unattended mode

Change 2969621 on 2016/05/06 by Jamie.Dale

	Added the ability to override the subtitle used on a dialogue wave

	This is useful for effort sounds, plus some other cases, such as characters speaking in a foreign language not known to the player.

	#jira UETOOL-795

Change 2970588 on 2016/05/09 by Chris.Wood

	Fix typo in operator expression in UEndUserSettings::SetSendAnonymousUsageDataToEpic()
	[UE-26958] - GitHub 2056 : Fixing typo in the operator
	#2056

Change 2971151 on 2016/05/09 by Chris.Wood

	Logging ensure fails as errors. Automated tests with ensure fails will be unsuccessful.
	[UE-19579] - If an ensure() fails within an automated test, the test can still show a positive result.
	[UE-26575] - GitHub 2030 : Add error-severity message to log on ensure.

	PR #2030

Change 2971267 on 2016/05/09 by Alexis.Matte

	Wrong parameter when calling GetImportOptions

	#jira UE-30299

Change 2972073 on 2016/05/10 by Richard.TalbotWatkin

	Fixed UModel methods which make surfaces as modified.
	#jira UE-28831 - Unable to undo material placement on BSP

Change 2972329 on 2016/05/10 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2972887 on 2016/05/10 by Alexis.Matte

	#jira UE-30167
	We now import the geometric transform also when we uncheck the absolute transform in the vertex.

Change 2973664 on 2016/05/11 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2973717 on 2016/05/11 by Nick.Darnell

	Fixing compiler issues from main merge.

	#jira UE-30590

Change 2973846 on 2016/05/11 by Jamie.Dale

	Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue

	These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).

	The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.

	This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).

Change 2973847 on 2016/05/11 by Jamie.Dale

	Changing the loading phase in the localization dashboard now writes to the default config

	#jira UE-30482

Change 2973866 on 2016/05/11 by Jamie.Dale

	Deprecated some functions that were taking an unused position.

	These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.

	- FViewportFrame::ResizeFrame
	- FSceneViewport::ResizeFrame
	- FSceneViewport::ResizeViewport

[CL 2973886 by Nick Darnell in Main branch]
2016-05-11 11:05:13 -04:00
Marc Audy
b8d61c189f Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2944217
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2899855 on 2016/03/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785

Change 2926689 on 2016/03/29 by Jeff.Farris

	AAIController::SetFocus() will now implicitly clear any location focus at the same priority.

	UE-27975

	#rb john.abercrombie

Change 2926690 on 2016/03/29 by Jeff.Farris

	Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)

Change 2926691 on 2016/03/29 by mason.seay

	Content for testing collision on scaled components

Change 2926692 on 2016/03/29 by Jeff.Farris

	- FixupDeltaSeconds now considers time dilation when clamping.
	- Acceptable range for time dilation values is now a config parameter on WorldSettings
	- Acceptable range for undilated frame times is now a config parameter on WorldSettings

	(UE-27815)

	#rb marc.audy

Change 2926711 on 2016/03/29 by Ori.Cohen

	Fix constraint rendering when scaling a cosntraint actor

	#JIRA UE-28691, UE-28700
	#rb Lina.Halper

Change 2926745 on 2016/03/29 by Lukasz.Furman

	navigation filters can now be instantiated per querier - usually AI agent
	required for FORT-21372

Change 2926789 on 2016/03/29 by Ori.Cohen

	Downgrade check to ensure for 2d physics during a hard shutdown

	#rb Michael.Noland

Change 2926859 on 2016/03/29 by Ori.Cohen

	Fix red herring warnings of not locking physx scenes during hard shutdown.

	#JIRA UE-28747
	#rb Michael.Noland

Change 2927444 on 2016/03/30 by Thomas.Sarkanen

	Fixed Blueprint compiler errors when resetting timer handles

	Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
	Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
	Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.

	#rb Maciej.Mroz (and a few others!)
	#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite

Change 2927520 on 2016/03/30 by Jurre.deBaare

	Should not allow skeletal mesh components mobility to be set to static, but detach instead

	#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
	#jira UE-26364

Change 2927533 on 2016/03/30 by Jurre.deBaare

	Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
	#fix Material index remapping was part of if-clause where it shouldn't be
	#jira UE-23827

	Static Mesh Merge tool, failed to combine physics data if using complex
	#fix Required copying the SectionInfoMap from source static meshes

	HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
	#fix had to re-order function calls
	#jira UE-28316

	#rb James.Golding

Change 2927535 on 2016/03/30 by Ori.Cohen

	Make sub-stepping run on game thread

	#JIRA UE-24011
	#rb Gil.Gribb

Change 2927537 on 2016/03/30 by Jurre.deBaare

	Warning message when HLOD mesh > 65536 vertices

	#jira UE-22365
	#fix added messages when building proxy mesh

Change 2927691 on 2016/03/30 by Jeff.Farris

	Fixed potential PlayerState leak (UE-22700)

Change 2927692 on 2016/03/30 by Lina.Halper

	Allow it to select any name they want other than just restrict to what we have.

	- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.

	- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.

	- I think we should just allow them to choose if they don't like it but with suggestions.

	#rb: Ori.Cohen
	#jira UE-27786
	#code review: Benn.Gallagher

Change 2927853 on 2016/03/30 by Lina.Halper

[CL 2944273 by Marc Audy in Main branch]
2016-04-14 16:25:11 -04:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Adric Worley
9d134e7464 #ENGINE - Integrating automation test flags refactor
- New filter flags in automationtest.h
- Compile time errors if proper flags are not specified
- Existing tests converted to new flags
- New "disabled" flag
- Filter dropdown in automation UI replaces Smoke Tests button
- Automation features are no longer compiled out in Test configuration at runtime (except in Shipping)
- Enabled automation tests to be triggered from in-game console in non-editor builds (automation controller is enabled)

NOTE: This will force licensees who use automation to update their tests.
#codereview: jason.bestimt, mike.fricker, ben.salem

[CL 2672561 by Adric Worley in Main branch]
2015-08-28 13:23:02 -04:00
Marc Audy
daf220d485 Fix shadowed variables
[CL 2466748 by Marc Audy in Main branch]
2015-03-02 15:12:31 -05:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Dan Hertzka
c042ddcb94 ---- Merging with SlateDev branch ----
Introduces the concept of "Active Ticking" to allow Slate to go to sleep when there is no need to update the UI.

While asleep, Slate will skip the Tick & Paint pass for that frame entirely.
- There are TWO ways to "wake" Slate and cause a Tick/Paint pass:
    1. Provide some sort of input (mouse movement, clicks, and key presses). Slate will always tick when the user is active.
        - Therefore, if the logic in a given widget's Tick is only relevant in response to user action, there is no need to register an active tick.
    2. Register an Active Tick. Currently this is an all-or-nothing situation, so if a single active tick needs to execute, all of Slate will be ticked.

- The purpose of an Active Tick is to allow a widget to "drive" Slate and guarantee a Tick/Paint pass in the absence of any user action.
    - Examples include animation, async operations that update periodically, progress updates, loading bars, etc.

- An empty active tick is registered for viewports when they are real-time, so game project widgets are unaffected by this change and should continue to work as before.

- An Active Tick is registered by creating an FWidgetActiveTickDelegate and passing it to SWidget::RegisterActiveTick()
    - There are THREE ways to unregister an active tick:
        1. Return EActiveTickReturnType::StopTicking from the active tick function
        2. Pass the FActiveTickHandle returned by RegisterActiveTick() to SWidget::UnregisterActiveTick()
        3. Destroy the widget responsible for the active tick

- Sleeping is currently disabled, can be enabled with Slate.AllowSlateToSleep cvar
- There is currently a little buffer time during which Slate continues to tick following any input. Long-term, this is planned to be removed.
    - The duration of the buffer can be adjusted using Slate.SleepBufferPostInput cvar (defaults to 1.0f)

- The FCurveSequence API has been updated to work with the active tick system
    - Playing a curve sequence now requires that you pass the widget being animated by the sequence
    - The active tick will automatically be registered on behalf of the widget and unregister when the sequence is complete
    - GetLerpLooping() has been removed. Instead, pass true as the second param to Play() to indicate that the animation will loop. This causes the active tick to be registered indefinitely until paused or jumped to the start/end.

[CL 2391669 by Dan Hertzka in Main branch]
2014-12-17 16:07:57 -05:00
Nick Darnell
90e793745c Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
[CL 2384008 by Nick Darnell in Main branch]
2014-12-10 14:24:09 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00