Files
UnrealEngineUWP/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/SequencerScriptingEditor.Build.cs
Max Chen edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00

56 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SequencerScriptingEditor : ModuleRules
{
public SequencerScriptingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"SequencerScriptingEditor/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TimeManagement",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Kismet",
"PythonScriptPlugin",
"Slate",
"SlateCore",
"MovieSceneCaptureDialog",
"MovieSceneCapture",
"LevelSequence",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}