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56 lines
1.0 KiB
C#
56 lines
1.0 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SequencerScriptingEditor : ModuleRules
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{
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public SequencerScriptingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"SequencerScriptingEditor/Private",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"TimeManagement",
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"MovieScene",
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"MovieSceneTools",
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"MovieSceneTracks",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Kismet",
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"PythonScriptPlugin",
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"Slate",
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"SlateCore",
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"MovieSceneCaptureDialog",
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"MovieSceneCapture",
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"LevelSequence",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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