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[Backout] - CL26554475
[FYI] Vritvij.Kadam Original CL Desc ----------------------------------------------------------------- Adding an ensure to validate that UFortGameplayCueManager::OnGameplayTagLoadedDelegate is only broadcast on the gamethread #rb Justin.Moe [CL 26565649 by bob tellez in ue5-main branch]
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@@ -796,7 +796,6 @@ void UGameplayTagsManager::GameplayTagContainerLoaded(FGameplayTagContainer& Con
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if (OnGameplayTagLoadedDelegate.IsBound())
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{
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ensure(IsInGameThread());
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for (const FGameplayTag& Tag : Container)
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{
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OnGameplayTagLoadedDelegate.Broadcast(Tag);
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@@ -808,7 +807,6 @@ void UGameplayTagsManager::SingleGameplayTagLoaded(FGameplayTag& Tag, FProperty*
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{
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RedirectSingleGameplayTag(Tag, SerializingProperty);
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ensure(IsInGameThread());
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OnGameplayTagLoadedDelegate.Broadcast(Tag);
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}
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@@ -946,7 +944,6 @@ bool UGameplayTagsManager::ImportSingleGameplayTag(FGameplayTag& Tag, FName Impo
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if (bRetVal)
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{
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ensure(IsInGameThread());
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OnGameplayTagLoadedDelegate.Broadcast(Tag);
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}
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else
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