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Remove unnecessary UEBuildTarget parameter being passed to build platforms.
[CL 2707256 by Ben Marsh in Main branch]
This commit is contained in:
committed by
Ben.Marsh@epicgames.com
parent
ebed7efe0a
commit
b2acdadf67
@@ -292,7 +292,7 @@ namespace UnrealBuildTool
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return true;
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}
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public override void GetExtraModules(TargetInfo Target, UEBuildTarget BuildTarget, ref List<string> PlatformExtraModules)
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public override void GetExtraModules(TargetInfo Target, List<string> PlatformExtraModules)
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{
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}
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@@ -125,9 +125,8 @@ namespace UnrealBuildTool
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/// This is to allow undisclosed platforms to add modules they need without exposing information about the platform.
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/// </summary>
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/// <param name="Target">The target being build</param>
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/// <param name="BuildTarget">The UEBuildTarget getting build</param>
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/// <param name="PlatformExtraModules">OUTPUT the list of extra modules the platform needs to add to the target</param>
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void GetExtraModules(TargetInfo Target, UEBuildTarget BuildTarget, ref List<string> PlatformExtraModules);
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void GetExtraModules(TargetInfo Target, List<string> PlatformExtraModules);
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/// <summary>
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/// Modify the newly created module passed in for this platform.
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@@ -591,7 +590,7 @@ namespace UnrealBuildTool
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/// <param name="Target"> The target being build</param>
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/// <param name="BuildTarget"> The UEBuildTarget getting build</param>
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/// <param name="PlatformExtraModules"> OUTPUT the list of extra modules the platform needs to add to the target</param>
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public virtual void GetExtraModules(TargetInfo Target, UEBuildTarget BuildTarget, ref List<string> PlatformExtraModules)
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public virtual void GetExtraModules(TargetInfo Target, List<string> PlatformExtraModules)
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{
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}
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@@ -3050,7 +3050,7 @@ namespace UnrealBuildTool
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{
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var BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform);
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List<string> PlatformExtraModules = new List<string>();
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BuildPlatform.GetExtraModules(TargetInfo, this, ref PlatformExtraModules);
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BuildPlatform.GetExtraModules(TargetInfo, PlatformExtraModules);
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ExtraModuleNames.AddRange(PlatformExtraModules);
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}
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@@ -264,9 +264,8 @@ namespace UnrealBuildTool
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/// This is to allow undisclosed platforms to add modules they need without exposing information about the platfomr.
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/// </summary>
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/// <param name="Target"> The target being build</param>
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/// <param name="BuildTarget"> The UEBuildTarget getting build</param>
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/// <param name="PlatformExtraModules"> OUTPUT the list of extra modules the platform needs to add to the target</param>
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public override void GetExtraModules(TargetInfo Target, UEBuildTarget BuildTarget, ref List<string> PlatformExtraModules)
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public override void GetExtraModules(TargetInfo Target, List<string> PlatformExtraModules)
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{
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}
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@@ -218,9 +218,8 @@ namespace UnrealBuildTool
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/// This is to allow undisclosed platforms to add modules they need without exposing information about the platfomr.
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/// </summary>
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/// <param name="Target"> The target being build</param>
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/// <param name="BuildTarget"> The UEBuildTarget getting build</param>
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/// <param name="PlatformExtraModules"> OUTPUT the list of extra modules the platform needs to add to the target</param>
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public override void GetExtraModules(TargetInfo Target, UEBuildTarget BuildTarget, ref List<string> PlatformExtraModules)
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public override void GetExtraModules(TargetInfo Target, List<string> PlatformExtraModules)
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{
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if (Target.Platform == UnrealTargetPlatform.WinRT)
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{
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