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UnrealEngineUWP/Engine/Source/Programs/UnrealFileServer/UnrealFileServer.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealFileServer : ModuleRules
{
public UnrealFileServer(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"DirectoryWatcher",
"NetworkFileSystem",
"SandboxFile",
"Sockets",
"Projects",
}
);
}
}