// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealFileServer : ModuleRules { public UnrealFileServer(TargetInfo Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); // For LaunchEngineLoop.cpp include PrivateIncludePaths.Add("Runtime/Launch/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "DirectoryWatcher", "NetworkFileSystem", "SandboxFile", "Sockets", "Projects", } ); } }