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UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IPropertyTreeRow.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class IPropertyTreeRow
{
public:
virtual TSharedPtr< FPropertyPath > GetPropertyPath() const = 0;
virtual bool IsCursorHovering() const = 0;
};