2014-03-14 14:13:41 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "MeshPaintPrivatePCH.h"
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#include "MeshPaintEdMode.h"
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class FMeshPaintModule : public IMeshPaintModule
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{
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public:
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/**
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* Called right after the module's DLL has been loaded and the module object has been created
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*/
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2014-06-13 06:14:46 -04:00
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virtual void StartupModule() override
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2014-03-14 14:13:41 -04:00
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{
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2014-06-18 10:16:16 -04:00
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FEditorModeRegistry::Get().RegisterMode<FEdModeMeshPaint>(
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FBuiltinEditorModes::EM_MeshPaint,
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NSLOCTEXT("MeshPaint_Mode", "MeshPaint_ModeName", "Paint"),
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FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.MeshPaintMode", "LevelEditor.MeshPaintMode.Small"),
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true, 200
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);
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2014-03-14 14:13:41 -04:00
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}
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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2014-06-13 06:14:46 -04:00
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virtual void ShutdownModule() override
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2014-03-14 14:13:41 -04:00
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{
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2014-06-18 10:16:16 -04:00
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FEditorModeRegistry::Get().UnregisterMode(FBuiltinEditorModes::EM_MeshPaint);
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2014-03-14 14:13:41 -04:00
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}
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};
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IMPLEMENT_MODULE( FMeshPaintModule, MeshPaint );
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