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UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Public/SourceControlSettings.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "SourceControlSettings.generated.h"
/** Settings for the Source Control Integration */
UCLASS(config = Editor, defaultconfig, meta = (DisplayName = "Source Control"))
class USourceControlSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
/** Helper to access easily Enable Validation Tag setting */
static bool IsValidationTagEnabled();
public:
/** If enabled, adds a tag in changelist descriptions when they are validated */
UPROPERTY(config, EditAnywhere, Category = SourceControl, meta = (ToolTip = "Adds validation tag to changelist description on submit."))
bool bEnableValidationTag = true;
};