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UnrealEngineUWP/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityInputSimulation/WindowsMixedRealityInputSimulation.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class WindowsMixedRealityInputSimulation : ModuleRules
{
public WindowsMixedRealityInputSimulation(ReadOnlyTargetRules Target)
: base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[]
{
"WindowsMixedRealityHandTracking",
"WindowsMixedRealityHMD"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"HeadMountedDisplay"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"WindowsMixedRealityRuntimeSettings",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}