2020-02-12 13:27:19 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class WindowsMixedRealityInputSimulation : ModuleRules
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{
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public WindowsMixedRealityInputSimulation(ReadOnlyTargetRules Target)
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: base(Target)
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{
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2020-02-24 16:39:31 -05:00
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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2020-08-11 01:36:57 -04:00
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"WindowsMixedRealityHandTracking",
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"WindowsMixedRealityHMD"
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2020-02-24 16:39:31 -05:00
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}
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);
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2020-02-12 13:27:19 -05:00
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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2020-08-11 01:36:57 -04:00
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"HeadMountedDisplay"
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2020-02-12 13:27:19 -05:00
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"WindowsMixedRealityRuntimeSettings",
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}
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);
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2020-03-20 18:12:19 -04:00
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if (Target.bBuildEditor)
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{
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2020-08-14 13:24:16 -04:00
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PrivateDependencyModuleNames.Add("EditorFramework");
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2020-03-20 18:12:19 -04:00
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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2020-02-12 13:27:19 -05:00
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}
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}
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