// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class WindowsMixedRealityInputSimulation : ModuleRules { public WindowsMixedRealityInputSimulation(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "WindowsMixedRealityHandTracking", "WindowsMixedRealityHMD" } ); PublicDependencyModuleNames.AddRange( new string[] { "HeadMountedDisplay" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "WindowsMixedRealityRuntimeSettings", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }