Commit Graph

5 Commits

Author SHA1 Message Date
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
steve smith
340e7ce782 Better activation criteria for input simulation
Use the `bUseVRPreviewForPlayWorld` flag to determine if input sim should be enabled. This will use input sim in regular editor viewports, but also allow holographic remoting without having to disconnect the device.
Avoid restart requirement for toggling input simulation on and off. This requires that the engine subsystem is always created (only in editor). The IsInputSimulationEnabled or GetInputSimulationIfEnabled helper functions should be used to ensure the subsystem is only used when enabled.
(Submitted by Microsoft)
#jira UE-90411
#rb steve.smith

#ROBOMERGE-SOURCE: CL 12354679 in //UE4/Release-4.25/... via CL 12354698
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)

[CL 12354730 by steve smith in Main branch]
2020-03-20 18:12:19 -04:00
steve smith
518fa4e14c WMR input simulation cleanup and fixes (provided by Microsoft): Additional features and fixes for WMR input simulation support
#rb steve.smith
#jira none

#ROBOMERGE-SOURCE: CL 11590996 in //UE4/Release-4.25/... via CL 11591000
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11591009 by steve smith in Main branch]
2020-02-24 16:39:31 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00