2019-12-26 23:01:54 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using System;
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using System.IO;
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using System.Collections.Generic;
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2020-12-21 23:07:37 -04:00
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using EpicGames.Core;
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2019-01-14 12:11:24 -05:00
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using System.Linq;
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2014-03-14 14:13:41 -04:00
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2021-06-08 19:12:07 -04:00
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namespace UnrealBuildBase
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{
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static public class DirectoryLookupCache
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{
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static public bool FileExists(FileReference File)
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{
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return FileItem.GetItemByFileReference(File).Exists;
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}
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static public bool DirectoryExists(DirectoryReference Directory)
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{
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return DirectoryItem.GetItemByDirectoryReference(Directory).Exists;
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}
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static public IEnumerable<FileReference> EnumerateFiles(DirectoryReference Directory)
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{
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return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateFiles().Select(x => x.Location);
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}
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static public IEnumerable<DirectoryReference> EnumerateDirectories(DirectoryReference Directory)
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{
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return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateDirectories().Select(x => x.Location);
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}
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2015-11-25 18:47:20 -05:00
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static public void InvalidateCachedDirectory(DirectoryReference Directory)
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{
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DirectoryItem.GetItemByDirectoryReference(Directory).ResetCachedInfo();
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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